TweetFollow Us on Twitter

January 93 - Children of the DogCow

Children of the DogCow

Kent Sandvik and Jeroen Schalk

In MacApp 3.0 it is relatively easy to add extra dialog items to Standard Get File and Standard Put File. However, youhave to use normal 'DLOG' and 'DITL' resources to ac-complish this. It would be much nicer if you were able to add 'View' resources to Standard File.

Using MacApp 2.0, Danie Underwood had already created a number of patches for his MacApp Drafter application that implemented this feature. We decided to implement his ideas in MacApp 3.0 and add some extra features.

You will find that these changes are easy to add to your application. You just have to subclass your application object from TSFPApplication and your document from TSFPFileBasedDocument and override a couple of methods.

As a bonus, file filtering is also implemented as a method. There is no longer a need to write a low level file filter function. Just override the TSFPApplication.FileFilter() method.

Changing Standard File

This article won't explain in detail how to change the behavior of Standard File. A number of resources are available that explain the principle and give example code on how to do it. Suffice it to say that up to four call back routines can be installed with the Standard File routines. These callbacks are invoked by Standard File as part of its event processing:
  • The first callback is the Dialog Hook routine. It is called whenever anything significant happens in Standard File. Of importance for us are the events sfHookFirstCall, sfHookLastCall and sfHookNullEvent. sfHookFirstCall is the first event that happens (before the Standard File dialog is shown). It gives us the opportunity to add items to the dialog. sfHookLastCall gives us the opportunity to do some cleanup, e.g. delete the added view hierarchy. sfHookNullEvent is called repeatedly while the dialog is on screen. The current selection in the Standard File dialog is available for application use during this 'idle time' process.
  • The second call back is the dialog filter routine. It provides raw event data to your routine and gives you the opportunity to intercept events and handle them yourself. We want to intercept update and mouse events that are meant for our added view hierarchy and forward these to the MacApp event handling code.
  • The third callback is the File Filter routine. It is used in Standard Get File to determine which files should be displayed. It is an extension to the filtering on file type that the MacApp framework provides.
  • The fourth callback is an activation callback that can be used if extra edit items have been added to the Standard File. We ignore this callback in our code. It is only available under System 7.0.

The prototype of these callbacks is as follows under System 7.0:

typedef pascal short (*DlgHookYDProcPtr)(short item,
    DialogPtr theDialog, void *yourDataPtr);
typedef pascal Boolean (*ModalFilterYDProcPtr)(DialogPtr theDialog,
    EventRecord *theEvent, short *itemHit, void *yourDataPtr);
typedef pascal Boolean (*FileFilterYDProcPtr)(ParmBlkPtr PB,
    void *yourDataPtr);
typedef pascal void (*ActivateYDProcPtr)(DialogPtr theDialog,
    short itemNo, Boolean activating, void *yourDataPtr);

For System 6.0, the same type of callbacks are present except for the activate callback, but they lack the last parameter. This last parameter (void *yourDataPtr) allows you to pass a user defined data structure to your callback.

Strategy

Given these callbacks, our strategy is as follows:
  1. Install a dialog filter routine that will create a 'View' resource on sfHookFirstCall and add it to the Standard File dialog. Clean up is done on sfHookLastCall, and on sfHookNullEvent we let our application know which file or folder is cur-rently selected. Note that on Standard Put file, the "selected file" is the name of the file that the user is specifying.
  2. Install a dialog hook routine that will intercept selected events. We choose to intercept only the mouseDown and update events. If this mouseDown event occurs within the extent of the 'View' we have added, we will dispatch it to this view. Update events have to be first dispatched to our view hierarchy so that we can refresh the parts that Standard File can not reach. After that, we hand the update event back to Standard File so that it can redraw its own dialog items.
  3. Install a File Filter routine that creates a TFile object from the information it gets and calls one of our application methods to do the actual file filtering. This third step is relevant only for Standard Get File.

Use Of Standard File in MacApp 3.0

Standard File routines are used in two locations in MacApp 3.0. MacApp uses either the Custom routines found in System 7.0 or later releases or the old SFP (Standard File Programmer) routines.

The first use of Standard File routines is in TApplication.ChooseDocument() that is called whenever the user chooses "Open" from the File menu. It calls TApplication.GetStandardFileParameters() to get a reference to a file filter routine, a modal dialog filter routine and a dialog hook routine. It then uses either CustomGetFile() or SFPGetFile() to pose the Standard Get File dialogs.

The second use is in TFileHandler.RequestFileName(). This one calls TFileHandler.SFPutParms() to get a modal dialog filter routine and a dialog hook routine and subsequently calls CustomPutFile() or SFPPutFile().

MacApp uses a trick so that the same call back routines can be used in both the Custom…() and the SFP…() cases. In the SFP…() case, it packages the call back routines in a CallBack data structure. This data structure actually contains some assembler code that reserves space for the extra parameter, pushes that extra parameter and jumps to the original callback.

Note that there are some bugs in how this is implemented in MacApp 3.0. First of all, it can't handle the situation where you have more than one callback (as will be the case in our code). Only the modal dialog filter routine was packaged, not the other ones. A second bug could occur if you returned NULL for this modal dialog filter routine in your override of GetStandardFileParameters() or SFPutParms(). The CallBack data structure would make the code jump to zero. Not a good idea. The first thing we had to do was fix these potential problems.

Based on the use of Standard File in MacApp 3.0, we chose the following strategy to implement our changes:

  1. The class TSFPApplication was introduced. It overrides TApplication.GetStandardFileParameters() and TApplication.ChooseDocument(). We also added a method TSFPApplication.ExtraViewID() to determine the id of the 'View' resource to add and a method TSFPApplication.FileFilter() to implement a higher level file filter method.
  2. The class TSFPFileHandler was introduced. It overrides TFileHandler.RequestFileName().
  3. The class TSFPFileBasedDocument was introduced that overrides TFileBasedDocument.SFPutParms() and attaches an instance of a TSFPFileHandler to it in TDocument.DoMakeFileHandler(). We also added a method TSFPFileBasedDocument.ExtraViewID() to determine the id of the 'View' resource to add in and a method TSFPFileBasedDocument.GetPrompt() to determine the prompt to use.

The method ExtraViewID() that determines the ID of the view to add gets the command number used to open or save as a parameter. This means you can test this parameter to add a different dialog if you have more than one command number to open a file. An example is if you want to open a help file as well as a normal document. You could install a view with a "Search Help" button.

TSFPWindow and TSFPView

In order to add a view hierarchy to Standard File, we need to treat the Standard File window as one of our own TWindows. This turns out to be relatively straightforward if you consider the following:
  1. Standard File disposes of the window manager port, and so does TWindow.Free(). We need to override TSFPWindow.Free() to prevent this from happening.
  2. MacApp draw code erases the port rectangle before drawing. Standard File is not aware of this and would not refresh these erased parts. This problem can be fixed by removing the erase adorner from our window. This is done in the TSFPWindow.ISFPWindow() method.
  3. The window itself should NOT draw as Standard File takes care of that. So fShown should be set false. Now this leads to another problem because a view does not show up if its window does not show. We fixed this by introducing a TSFPView class that overrides TView.Shown().
  4. The window should not handle mouse downs but pass them directly to the added view.
  5. When our window updates itself, it should not set the updateRgn to empty afterwards. This is because part of the update region 'belongs' to Standard File. Therefore, we need to restore that part of the update region.

The methods necessary to implement these changes are done in the TWindow subclass TSFPWindow. For completeness, TSFPWindow also keeps a Boolean field fNeedRefresh. If you set this field, an sfHookRebuildList event will be generated in the dialog hook routine.

Whenever one of the Custom…() or SFP…() routines is called, the system loads one of the 'DLOG' resources that contains the dialog items for that routine (sfGetDialogID, getDlgID, sfPutDialogID, putDlgID).

Now, if we know the number of the 'View' resource to add to the dialog, we can change the rectangle of that dialog to accommodate our added items. This is done in TSFPWindow.LocateAndResize().

The view hierarchy that we add to this window must always have one top view of class TSFPView and an identifier 'DLOG'. This is needed so that we can:

  1. Easily locate the added views and resize the Standard File dialog box with the dimensions of that top view.
  2. Add a couple of abstract 'callback' methods to this top view. These methods are called from within our dialog hook routine on sfHookNullEvent events. These callbacks (WantToUpdate() and SetOkEnable()) pass information on the currently selected file or folder and information on the state of the Save/Open button.
  3. Override TView.Shown(). It should not ask its window, but instead use its own fShown field.

Putting It All Together: USFP.cp and USFP.h

The implementation is available in the source files USFP.cp and USFP.h. Functionality for overriding Standard Get File and Standard Put File is combined, although you could split it up if necessary. We use a set of globals (all beginning with "pSFP") to store some global references. This is necessary so that we can use them from within our call back routines.

The dialog hook routine is called SFPDialogHook(). During sfHookFirstCall processing in our dialog hook procedure we create an instance of our special window TSFPWindow. We also create our view hierarchy and adapt the size and location of Standard File's dialog (in TSFPWindow.DoLocateAndResize()).

During sfHookNullEvent we call TSFPView.WantToUpdate() with information on the currently selected file or folder. We also determine whether the Save/Open button is currently enabled and pass this information to our view in TSFPView.SetOkEnable(). In sfHookLastCall we can clean up any views that we have added:

static pascal short SFPDialogHook(short item, DialogPtr theDialog, void *)
{
    short returnItem = item;
    switch (item) {
    case sfHookFirstCall:
    // set reference to Standard File Dialog
        pSFPDialog = theDialog;
    // Install the MacApp world.
        if (! pSFPWindow && pSFPViewID) {
            pSFPWindow = new TSFPWindow;
            if (pSFPWindow) {
                pSFPWindow->ISFPWindow(NULL, GrafPtr(theDialog));
                pSFPWindow->SavePortInfo();
                gViewServer->DoCreateViews(NULL, pSFPWindow,
                        pSFPViewID, gZeroVPt);
                pSFPWindow->DoLocateAndResize();
                pSFPWindow->GetSFPView()->Show(true, false);
                pSFPWindow->RestorePortInfo();
            }
        }
        break;
    case sfHookNullEvent:
        if (pSFPWindow) {

            // see if list of files needs updating
            if (pSFPWindow->GetNeedRefresh()) {
                pSFPWindow->SetNeedRefresh(false);
                returnItem = sfHookRebuildList;
            } else {
                pSFPWindow->SavePortInfo();
            // get added view
                TSFPView *view = pSFPWindow->GetSFPView();
            // focus on window
                pSFPWindow->InvalidateFocus();
                pSFPWindow->Focus();

                // update view depending on OK state
                Handle  dialogItem;
                CRect   itsBox;
                short   itemType;
                ::GetDItem(theDialog, pSFPGetPutOK, itemType,
                        dialogItem, itsBox);
                Boolean okEnabled =         
                    ((**ControlHandle(dialogItem)).contrlHilite
                        != 255);
                view->SetOkEnable(okEnabled);

                // update view with information on current reply
                view->WantToUpdate(pSFPReply,
                        pSFPStandardFileReply);
                pSFPWindow->RestorePortInfo();
            }
        }
        break;

    case sfHookLastCall:
        if (pSFPWindow) {
        // throw out allocated view hierarchy
            pSFPWindow->Free();
            pSFPWindow = NULL;
        }
        break;
    } // end of switch()
    return returnItem;
}

The dialog filter routine is called SFPDialogFilter(). In our dialog filter callback we detect mouseDowns inside our added view and pass these events directly to that added view. We handle update events for our special TSFPWindow (which shares the window manager port of Standard File) by drawing our added view hierarchy and passing on the update event to Standard File:

static pascal Boolean SFPDialogFilter(DialogPtr theDialog,
        EventRecord& theEvent, short& itemHit, void *yourDataPtr)
{
    Boolean result = false;
    switch (theEvent.what) {

        case mouseDown: { 
        // mouse down events the MacApp way.
            Boolean oldObjectPerm;
            oldObjectPerm = AllocateObjectsFromPerm(FALSE);
            TToolboxEvent* theToolBoxEvent = new TToolboxEvent;
            AllocateObjectsFromPerm(oldObjectPerm);
            theToolBoxEvent->IToolboxEvent(gApplication, theEvent);

            // get mouse location
            CPoint theMouse = theEvent.where;
            ::SetPort(theDialog);
            ::GlobalToLocal(theMouse);
            TSFPView *view = pSFPWindow->GetSFPView();
            pSFPWindow->InvalidateFocus();
            pSFPWindow->Focus();

            // convert to local coordinates
            VPoint theVMouse = theMouse;
            view->SuperToLocal(theVMouse);
            if (view->ContainsMouse(theVMouse) &&
                view->HandleMouseDown(theVMouse, theToolBoxEvent,
                gStdHysteresis)) {
                result = true;
            }
            theToolBoxEvent->Free();
        }
        break;

        case updateEvt:
            if (WindowPtr(theEvent.message) != theDialog) {
            // update MacApp windows
                gApplication->UpdateAllWindows();
            result = true;
        } else {
        // update MacApp part and pass update to Stand File
            pSFPWindow->InvalidateFocus();
            pSFPWindow->Focus();
            pSFPWindow->Update();
        }
        break;
    }
    return result;
}

Last, our file filter call back SFPFileFilter() will get information about the file to test, makes that into a TFile object and calls a method of our TSFPApplication:

pascal Boolean SFPFileFilter(ParmBlkPtr p, void *)
{
// no #define for stationary bit
const short isStationery = 0x0800;
// get current volume
ParamBlockRec oldVol;
oldVol.volumeParam.ioNamePtr = NULL;
::PBGetVol(&oldVol, false);

// get current directory
WDPBRec     WDRec;
WDRec.ioNamePtr     = NULL;
WDRec.ioVRefNum     = p->fileParam.ioVRefNum;
WDRec.ioWDProcID    = 'ERIK';
WDRec.ioWDDirID     = *kCurDirStorePtr;
::PBOpenWD(&WDRec, false);
::PBSetVol(&oldVol, false);

// name of file to test is passed in
CStr63 name = p->ioParam.ioNamePtr;
// create TFile
TFile *aFile = new TFile;
aFile->SpecifyWithTrio(p->fileParam.ioVRefNum,
        WDRec.ioWDDirID, name);
::PBCloseWD(&WDRec, false);

// set type and creator
FInfo finderInfo;
if (aFile->GetFinderInfo(finderInfo) == noErr) {
    aFile->fFileType = finderInfo.fdType;
    aFile->fCreator = finderInfo.fdCreator;
    if (finderInfo.fdFlags & isStationery) {
        aFile->fStationery = TRUE;
    }
}

// pass it to the application object
Boolean returnVal =
    ((TSFPApplication *)gApplication)->FileFilter(aFile);
aFile->Free();
return returnVal;
}

Examples: UMySFP.cp and UMySFP.h

As an example of how you can use these extensions, we developed a small application called UMySFP. This application overrides both Standard Get File and Standard Put File.

In Standard Get File, we show a 'preview' of AppleLink documents, where the preview consists of the sender followed by '•', followed by the subject, e.g. "SCHALK1 • Not So Standard File". As you can see in the sources, we define a subclass TOpenAppleLink of TSFPView with a method TSFPView.WantToUpdate(). We also subclass TSFPApplication and implement TMySFPApplication.ExtraViewID() to return the ID of the 'View' to add. As a bonus, we also change TSFPApplication.FileFilter() so that we filter out all files that have already been opened (see Figure 1):

pascal short TMySFPApplication::ExtraViewID(CommandNumber)
{
    return kOpenAppleLinkViewID;
}
pascal void TOpenAppleLink::WantToUpdate(SFReply &aSFReply,
        StandardFileReply& aCustomReply)
{
    CStr255 aPreview;
// create "originator • subject"
    this->CreatePreView(aSFReply, aCustomReply, aPreview);
// and set in text field
    this->SetPreviewText(aPreview);
}
pascal Boolean TMySFPApplication::FileFilter(TFile *aFile)
{
    if (inherited::FileFilter(aFile) ||
            (aFile->fCreator != 'GEOL') ||
            gApplication->FindDocument(aFile)) {
        return true;
    }
    return false;
}

The second part customizes Standard Put File. We add a couple of radio buttons and a popup menu to select the type of file to save. Again we use a subclass TSaveAppleLink of TSFPView. We subclass our TMySFPFileBasedDocument from TSFPFileBasedDocument and give it an ExtraViewID() method to yield the id of the 'View' resource to add. Note that you would have methods in your TSaveAppleLink class to let your application know which type of document was selected. This is not implemented (see Figure 2).

pascal short TMySFPFileBasedDocument::ExtraViewID(CommandNumber)
{
    return kSaveAppleLinkViewID;
}

The views themselves are created in a ViewEdit file. Don't forget to give them a top-level view of a subclass of TSFPView and to set its identifier to 'DLOG'

References

  • New Inside Macintosh : Files
  • New Technical Notes M.FL.SFCustomize
  • MacApp ™ Drafter on E.T.O. 9
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Fantastical 2.4.1 - Create calendar even...
Fantastical 2 is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event... Read more
Fantastical 2.4.1 - Create calendar even...
Fantastical 2 is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event... Read more
Live Home 3D Pro 3.2.2 - $69.99
Live Home 3D Pro, a successor of Live Interior 3D, is the powerful yet intuitive home design software that lets you build the house of your dreams right on your Mac. It has every feature of Live Home... Read more
Live Home 3D Pro 3.2.2 - $69.99
Live Home 3D Pro, a successor of Live Interior 3D, is the powerful yet intuitive home design software that lets you build the house of your dreams right on your Mac. It has every feature of Live Home... Read more
FileZilla 3.27.0.1 - Fast and reliable F...
FileZilla (ported from Windows) is a fast and reliable FTP client and server with lots of useful features and an intuitive interface. Version 3.27.0.1: MSW: Add misssing file to .zip binary package... Read more
Spotify 1.0.59.395. - Stream music, crea...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
Sierra Cache Cleaner 11.0.6 - Clear cach...
Sierra Cache Cleaner is an award-winning general purpose tool for macOS X. SCC makes system maintenance simple with an easy point-and-click interface to many macOS X functions. Novice and expert... Read more
DiskCatalogMaker 7.1.2 - Catalog your di...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast Finder-like intuitive look and feel Super-fast search algorithm Can compress catalog data for... Read more
Live Home 3D Pro 3.1.2 - $69.99
Live Home 3D Pro, a successor of Live Interior 3D, is the powerful yet intuitive home design software that lets you build the house of your dreams right on your Mac. It has every feature of Live Home... Read more
Deeper 2.2.1 - Enable hidden features in...
Deeper is a personalization utility for macOS which allows you to enable and disable the hidden functions of the Finder, Dock, QuickTime, Safari, iTunes, login window, Spotlight, and many of Apple's... Read more

Latest Forum Discussions

See All

The best deals on the App Store this wee...
There are quite a few truly superb games on sale on the App Store this week. If you haven't played some of these, many of which are true classics, now's the time to jump on the bandwagon. Here are the deals you need to know about. [Read more] | Read more »
Realpolitiks Mobile (Games)
Realpolitiks Mobile 1.0 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0 (iTunes) Description: PLEASE NOTE: The game might not work properly on discontinued 1GB of RAM devices (iPhone 5s, iPhone 6, iPhone 6 Plus, iPad... | Read more »
Layton’s Mystery Journey (Games)
Layton’s Mystery Journey 1.0.0 Device: iOS Universal Category: Games Price: $15.99, Version: 1.0.0 (iTunes) Description: THE MUCH-LOVED LAYTON SERIES IS BACK WITH A 10TH ANNIVERSARY INSTALLMENT! Developed by LEVEL-5, LAYTON’S... | Read more »
Full Throttle Remastered (Games)
Full Throttle Remastered 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim... | Read more »
Stunning shooter Morphite gets a new tra...
Morphite is officially landing on iOS in September. The game looks like the space shooter we've been needing on mobile, and we're going to see if it fits the bill quite shortly. The game's a collaborative effort between Blowfish Studios, We're Five... | Read more »
Layton's Mystery Journey arrives to...
As you might recall, Layton's Mystery Journey is headed to iOS and Android -- tomorrow! To celebrate the impending launch, Level-5's released a new trailer, complete with an adorable hamster. [Read more] | Read more »
Sidewords (Games)
Sidewords 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Grab a cup of coffee and relax with Sidewords. Sidewords is part logic puzzle, part word game, all original. No timers. No... | Read more »
Noodlecake Games' 'Leap On!...
Noodlecake Games is always good for some light-hearted arcade fun, and its latest project, Leap On! could carry on that tradition. It's a bit like high stakes tetherball in a way. Your job is to guide a cute little blob around a series of floating... | Read more »
RuneScape goes mobile later this year
Yes, RuneScape still exists. In fact, it's coming to iOS and Android in just a few short months. Jagex, creators of the hit fantasy MMORPG of yesteryear, is releasing RuneScape Mobile and Old School RuneScape for mobile devices, complete with... | Read more »
Crash of Cars wants you to capture the c...
Crash of Cars is going full on medieval in its latest update, introducing castles and all manner of new cars and skins fresh from the Dark Ages. The update introduces a new castle-themed map (complete with catapults) and a gladiator-style battle... | Read more »

Price Scanner via MacPrices.net

13″ 2.3GHz/128GB Space Gray MacBook Pro on sa...
MacMall has the 13″ 2.3GHz/128GB Space Gray MacBook Pro (MPXQ2LL/A) on sale for $1219 including free shipping. Their price is $80 off MSRP. Read more
Clearance 2016 12-inch Retina MacBooks, Apple...
Apple recently dropped prices on Certified Refurbished 2016 12″ Retina MacBooks, with models now available starting at $1019. Apple will include a standard one-year warranty with each MacBook, and... Read more
Save or Share
FotoJet Designer, is a simple but powerful new graphic design apps available on both Mac and Windows. With FotoJet Designer’s 900+ templates, thousands of resources, and powerful editing tools you... Read more
Logo Maker Shop iOS App Lets Businesses Get C...
A newly released app is designed to help business owners to get creative with their branding by designing their own logos. With more than 1,000 editable templates, Logo Maker Shop 1.0 provides the... Read more
Sale! New 15-inch MacBook Pros for up to $150...
Amazon has the new 2017 15″ MacBook Pros on sale for up to $150 off MSRP including free shipping: – 15″ 2.8GHz MacBook Pro Space Gray: $2249 $150 off MSRP – 15″ 2.89Hz MacBook Pro Space Gray: $2779 $... Read more
DEVONthink To Go 2.1.7 For iOS Brings Usabili...
DEVONtechnologies has updated DEVONthink To Go, the iOS companion to DEVONthink for Mac, with enhancements and bug fixes. Version 2.1.7 adds an option to clear the Global Inbox and makes the grid... Read more
15-inch 2.2GHz Retina MacBook Pro, Apple refu...
Apple has Certified Refurbished 2015 15″ 2.2GHz Retina MacBook Pros available for $1699. That’s $300 off MSRP, and it’s the lowest price available for a 15″ MacBook Pro. An Apple one-year warranty is... Read more
13-inch 2.3GHz Silver MacBook Pro on sale for...
B&H Photo has the new 2017 13″ 2.3GHz/256GB Silver MacBook Pro (MPXU2LL/A) on sale for $1399 including free shipping plus NY & NJ sales tax only. Their price is $100 off MSRP. Read more
Apple Tackles Distracted Driving With iOS 11...
One of the most important new features coming in iOS 11 is Do Not Disturb while driving, intended to help drivers stay more focused on the road. With Do Not Disturb while driving, your iPhone can... Read more
iMazing Mini for Mac: Free Automatic and Priv...
Geneva, Switzerland-based indie developer DigiDNA has released iMazing Mini, their free macOS utility designed to automatically back up iOS devices over any local Wi-Fi network. The app offers users... Read more

Jobs Board

Frameworks Engineering Manager, *Apple* Wat...
Frameworks Engineering Manager, Apple Watch Job Number: 41632321 Santa Clara Valley, California, United States Posted: Jun. 15, 2017 Weekly Hours: 40.00 Job Summary Read more
Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
*Apple* Retail - Multiple Positions - Apple...
SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions - Apple...
SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Senior Payments Architect - *Apple* Pay - A...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.