TweetFollow Us on Twitter

January 93 - Children of the DogCow

Children of the DogCow

Kent Sandvik and Jeroen Schalk

In MacApp 3.0 it is relatively easy to add extra dialog items to Standard Get File and Standard Put File. However, youhave to use normal 'DLOG' and 'DITL' resources to ac-complish this. It would be much nicer if you were able to add 'View' resources to Standard File.

Using MacApp 2.0, Danie Underwood had already created a number of patches for his MacApp Drafter application that implemented this feature. We decided to implement his ideas in MacApp 3.0 and add some extra features.

You will find that these changes are easy to add to your application. You just have to subclass your application object from TSFPApplication and your document from TSFPFileBasedDocument and override a couple of methods.

As a bonus, file filtering is also implemented as a method. There is no longer a need to write a low level file filter function. Just override the TSFPApplication.FileFilter() method.

Changing Standard File

This article won't explain in detail how to change the behavior of Standard File. A number of resources are available that explain the principle and give example code on how to do it. Suffice it to say that up to four call back routines can be installed with the Standard File routines. These callbacks are invoked by Standard File as part of its event processing:
  • The first callback is the Dialog Hook routine. It is called whenever anything significant happens in Standard File. Of importance for us are the events sfHookFirstCall, sfHookLastCall and sfHookNullEvent. sfHookFirstCall is the first event that happens (before the Standard File dialog is shown). It gives us the opportunity to add items to the dialog. sfHookLastCall gives us the opportunity to do some cleanup, e.g. delete the added view hierarchy. sfHookNullEvent is called repeatedly while the dialog is on screen. The current selection in the Standard File dialog is available for application use during this 'idle time' process.
  • The second call back is the dialog filter routine. It provides raw event data to your routine and gives you the opportunity to intercept events and handle them yourself. We want to intercept update and mouse events that are meant for our added view hierarchy and forward these to the MacApp event handling code.
  • The third callback is the File Filter routine. It is used in Standard Get File to determine which files should be displayed. It is an extension to the filtering on file type that the MacApp framework provides.
  • The fourth callback is an activation callback that can be used if extra edit items have been added to the Standard File. We ignore this callback in our code. It is only available under System 7.0.

The prototype of these callbacks is as follows under System 7.0:

typedef pascal short (*DlgHookYDProcPtr)(short item,
    DialogPtr theDialog, void *yourDataPtr);
typedef pascal Boolean (*ModalFilterYDProcPtr)(DialogPtr theDialog,
    EventRecord *theEvent, short *itemHit, void *yourDataPtr);
typedef pascal Boolean (*FileFilterYDProcPtr)(ParmBlkPtr PB,
    void *yourDataPtr);
typedef pascal void (*ActivateYDProcPtr)(DialogPtr theDialog,
    short itemNo, Boolean activating, void *yourDataPtr);

For System 6.0, the same type of callbacks are present except for the activate callback, but they lack the last parameter. This last parameter (void *yourDataPtr) allows you to pass a user defined data structure to your callback.


Given these callbacks, our strategy is as follows:
  1. Install a dialog filter routine that will create a 'View' resource on sfHookFirstCall and add it to the Standard File dialog. Clean up is done on sfHookLastCall, and on sfHookNullEvent we let our application know which file or folder is cur-rently selected. Note that on Standard Put file, the "selected file" is the name of the file that the user is specifying.
  2. Install a dialog hook routine that will intercept selected events. We choose to intercept only the mouseDown and update events. If this mouseDown event occurs within the extent of the 'View' we have added, we will dispatch it to this view. Update events have to be first dispatched to our view hierarchy so that we can refresh the parts that Standard File can not reach. After that, we hand the update event back to Standard File so that it can redraw its own dialog items.
  3. Install a File Filter routine that creates a TFile object from the information it gets and calls one of our application methods to do the actual file filtering. This third step is relevant only for Standard Get File.

Use Of Standard File in MacApp 3.0

Standard File routines are used in two locations in MacApp 3.0. MacApp uses either the Custom routines found in System 7.0 or later releases or the old SFP (Standard File Programmer) routines.

The first use of Standard File routines is in TApplication.ChooseDocument() that is called whenever the user chooses "Open" from the File menu. It calls TApplication.GetStandardFileParameters() to get a reference to a file filter routine, a modal dialog filter routine and a dialog hook routine. It then uses either CustomGetFile() or SFPGetFile() to pose the Standard Get File dialogs.

The second use is in TFileHandler.RequestFileName(). This one calls TFileHandler.SFPutParms() to get a modal dialog filter routine and a dialog hook routine and subsequently calls CustomPutFile() or SFPPutFile().

MacApp uses a trick so that the same call back routines can be used in both the Custom…() and the SFP…() cases. In the SFP…() case, it packages the call back routines in a CallBack data structure. This data structure actually contains some assembler code that reserves space for the extra parameter, pushes that extra parameter and jumps to the original callback.

Note that there are some bugs in how this is implemented in MacApp 3.0. First of all, it can't handle the situation where you have more than one callback (as will be the case in our code). Only the modal dialog filter routine was packaged, not the other ones. A second bug could occur if you returned NULL for this modal dialog filter routine in your override of GetStandardFileParameters() or SFPutParms(). The CallBack data structure would make the code jump to zero. Not a good idea. The first thing we had to do was fix these potential problems.

Based on the use of Standard File in MacApp 3.0, we chose the following strategy to implement our changes:

  1. The class TSFPApplication was introduced. It overrides TApplication.GetStandardFileParameters() and TApplication.ChooseDocument(). We also added a method TSFPApplication.ExtraViewID() to determine the id of the 'View' resource to add and a method TSFPApplication.FileFilter() to implement a higher level file filter method.
  2. The class TSFPFileHandler was introduced. It overrides TFileHandler.RequestFileName().
  3. The class TSFPFileBasedDocument was introduced that overrides TFileBasedDocument.SFPutParms() and attaches an instance of a TSFPFileHandler to it in TDocument.DoMakeFileHandler(). We also added a method TSFPFileBasedDocument.ExtraViewID() to determine the id of the 'View' resource to add in and a method TSFPFileBasedDocument.GetPrompt() to determine the prompt to use.

The method ExtraViewID() that determines the ID of the view to add gets the command number used to open or save as a parameter. This means you can test this parameter to add a different dialog if you have more than one command number to open a file. An example is if you want to open a help file as well as a normal document. You could install a view with a "Search Help" button.

TSFPWindow and TSFPView

In order to add a view hierarchy to Standard File, we need to treat the Standard File window as one of our own TWindows. This turns out to be relatively straightforward if you consider the following:
  1. Standard File disposes of the window manager port, and so does TWindow.Free(). We need to override TSFPWindow.Free() to prevent this from happening.
  2. MacApp draw code erases the port rectangle before drawing. Standard File is not aware of this and would not refresh these erased parts. This problem can be fixed by removing the erase adorner from our window. This is done in the TSFPWindow.ISFPWindow() method.
  3. The window itself should NOT draw as Standard File takes care of that. So fShown should be set false. Now this leads to another problem because a view does not show up if its window does not show. We fixed this by introducing a TSFPView class that overrides TView.Shown().
  4. The window should not handle mouse downs but pass them directly to the added view.
  5. When our window updates itself, it should not set the updateRgn to empty afterwards. This is because part of the update region 'belongs' to Standard File. Therefore, we need to restore that part of the update region.

The methods necessary to implement these changes are done in the TWindow subclass TSFPWindow. For completeness, TSFPWindow also keeps a Boolean field fNeedRefresh. If you set this field, an sfHookRebuildList event will be generated in the dialog hook routine.

Whenever one of the Custom…() or SFP…() routines is called, the system loads one of the 'DLOG' resources that contains the dialog items for that routine (sfGetDialogID, getDlgID, sfPutDialogID, putDlgID).

Now, if we know the number of the 'View' resource to add to the dialog, we can change the rectangle of that dialog to accommodate our added items. This is done in TSFPWindow.LocateAndResize().

The view hierarchy that we add to this window must always have one top view of class TSFPView and an identifier 'DLOG'. This is needed so that we can:

  1. Easily locate the added views and resize the Standard File dialog box with the dimensions of that top view.
  2. Add a couple of abstract 'callback' methods to this top view. These methods are called from within our dialog hook routine on sfHookNullEvent events. These callbacks (WantToUpdate() and SetOkEnable()) pass information on the currently selected file or folder and information on the state of the Save/Open button.
  3. Override TView.Shown(). It should not ask its window, but instead use its own fShown field.

Putting It All Together: USFP.cp and USFP.h

The implementation is available in the source files USFP.cp and USFP.h. Functionality for overriding Standard Get File and Standard Put File is combined, although you could split it up if necessary. We use a set of globals (all beginning with "pSFP") to store some global references. This is necessary so that we can use them from within our call back routines.

The dialog hook routine is called SFPDialogHook(). During sfHookFirstCall processing in our dialog hook procedure we create an instance of our special window TSFPWindow. We also create our view hierarchy and adapt the size and location of Standard File's dialog (in TSFPWindow.DoLocateAndResize()).

During sfHookNullEvent we call TSFPView.WantToUpdate() with information on the currently selected file or folder. We also determine whether the Save/Open button is currently enabled and pass this information to our view in TSFPView.SetOkEnable(). In sfHookLastCall we can clean up any views that we have added:

static pascal short SFPDialogHook(short item, DialogPtr theDialog, void *)
    short returnItem = item;
    switch (item) {
    case sfHookFirstCall:
    // set reference to Standard File Dialog
        pSFPDialog = theDialog;
    // Install the MacApp world.
        if (! pSFPWindow && pSFPViewID) {
            pSFPWindow = new TSFPWindow;
            if (pSFPWindow) {
                pSFPWindow->ISFPWindow(NULL, GrafPtr(theDialog));
                gViewServer->DoCreateViews(NULL, pSFPWindow,
                        pSFPViewID, gZeroVPt);
                pSFPWindow->GetSFPView()->Show(true, false);
    case sfHookNullEvent:
        if (pSFPWindow) {

            // see if list of files needs updating
            if (pSFPWindow->GetNeedRefresh()) {
                returnItem = sfHookRebuildList;
            } else {
            // get added view
                TSFPView *view = pSFPWindow->GetSFPView();
            // focus on window

                // update view depending on OK state
                Handle  dialogItem;
                CRect   itsBox;
                short   itemType;
                ::GetDItem(theDialog, pSFPGetPutOK, itemType,
                        dialogItem, itsBox);
                Boolean okEnabled =         
                        != 255);

                // update view with information on current reply

    case sfHookLastCall:
        if (pSFPWindow) {
        // throw out allocated view hierarchy
            pSFPWindow = NULL;
    } // end of switch()
    return returnItem;

The dialog filter routine is called SFPDialogFilter(). In our dialog filter callback we detect mouseDowns inside our added view and pass these events directly to that added view. We handle update events for our special TSFPWindow (which shares the window manager port of Standard File) by drawing our added view hierarchy and passing on the update event to Standard File:

static pascal Boolean SFPDialogFilter(DialogPtr theDialog,
        EventRecord& theEvent, short& itemHit, void *yourDataPtr)
    Boolean result = false;
    switch (theEvent.what) {

        case mouseDown: { 
        // mouse down events the MacApp way.
            Boolean oldObjectPerm;
            oldObjectPerm = AllocateObjectsFromPerm(FALSE);
            TToolboxEvent* theToolBoxEvent = new TToolboxEvent;
            theToolBoxEvent->IToolboxEvent(gApplication, theEvent);

            // get mouse location
            CPoint theMouse = theEvent.where;
            TSFPView *view = pSFPWindow->GetSFPView();

            // convert to local coordinates
            VPoint theVMouse = theMouse;
            if (view->ContainsMouse(theVMouse) &&
                view->HandleMouseDown(theVMouse, theToolBoxEvent,
                gStdHysteresis)) {
                result = true;

        case updateEvt:
            if (WindowPtr(theEvent.message) != theDialog) {
            // update MacApp windows
            result = true;
        } else {
        // update MacApp part and pass update to Stand File
    return result;

Last, our file filter call back SFPFileFilter() will get information about the file to test, makes that into a TFile object and calls a method of our TSFPApplication:

pascal Boolean SFPFileFilter(ParmBlkPtr p, void *)
// no #define for stationary bit
const short isStationery = 0x0800;
// get current volume
ParamBlockRec oldVol;
oldVol.volumeParam.ioNamePtr = NULL;
::PBGetVol(&oldVol, false);

// get current directory
WDPBRec     WDRec;
WDRec.ioNamePtr     = NULL;
WDRec.ioVRefNum     = p->fileParam.ioVRefNum;
WDRec.ioWDProcID    = 'ERIK';
WDRec.ioWDDirID     = *kCurDirStorePtr;
::PBOpenWD(&WDRec, false);
::PBSetVol(&oldVol, false);

// name of file to test is passed in
CStr63 name = p->ioParam.ioNamePtr;
// create TFile
TFile *aFile = new TFile;
        WDRec.ioWDDirID, name);
::PBCloseWD(&WDRec, false);

// set type and creator
FInfo finderInfo;
if (aFile->GetFinderInfo(finderInfo) == noErr) {
    aFile->fFileType = finderInfo.fdType;
    aFile->fCreator = finderInfo.fdCreator;
    if (finderInfo.fdFlags & isStationery) {
        aFile->fStationery = TRUE;

// pass it to the application object
Boolean returnVal =
    ((TSFPApplication *)gApplication)->FileFilter(aFile);
return returnVal;

Examples: UMySFP.cp and UMySFP.h

As an example of how you can use these extensions, we developed a small application called UMySFP. This application overrides both Standard Get File and Standard Put File.

In Standard Get File, we show a 'preview' of AppleLink documents, where the preview consists of the sender followed by '•', followed by the subject, e.g. "SCHALK1 • Not So Standard File". As you can see in the sources, we define a subclass TOpenAppleLink of TSFPView with a method TSFPView.WantToUpdate(). We also subclass TSFPApplication and implement TMySFPApplication.ExtraViewID() to return the ID of the 'View' to add. As a bonus, we also change TSFPApplication.FileFilter() so that we filter out all files that have already been opened (see Figure 1):

pascal short TMySFPApplication::ExtraViewID(CommandNumber)
    return kOpenAppleLinkViewID;
pascal void TOpenAppleLink::WantToUpdate(SFReply &aSFReply,
        StandardFileReply& aCustomReply)
    CStr255 aPreview;
// create "originator • subject"
    this->CreatePreView(aSFReply, aCustomReply, aPreview);
// and set in text field
pascal Boolean TMySFPApplication::FileFilter(TFile *aFile)
    if (inherited::FileFilter(aFile) ||
            (aFile->fCreator != 'GEOL') ||
            gApplication->FindDocument(aFile)) {
        return true;
    return false;

The second part customizes Standard Put File. We add a couple of radio buttons and a popup menu to select the type of file to save. Again we use a subclass TSaveAppleLink of TSFPView. We subclass our TMySFPFileBasedDocument from TSFPFileBasedDocument and give it an ExtraViewID() method to yield the id of the 'View' resource to add. Note that you would have methods in your TSaveAppleLink class to let your application know which type of document was selected. This is not implemented (see Figure 2).

pascal short TMySFPFileBasedDocument::ExtraViewID(CommandNumber)
    return kSaveAppleLinkViewID;

The views themselves are created in a ViewEdit file. Don't forget to give them a top-level view of a subclass of TSFPView and to set its identifier to 'DLOG'


  • New Inside Macintosh : Files
  • New Technical Notes M.FL.SFCustomize
  • MacApp ™ Drafter on E.T.O. 9

Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple GarageBand 10.1.3 - Complete recor...
The new GarageBand is a whole music creation studio right inside your Mac -- complete with keyboard, synths, orchestral and percussion instruments, presets for guitar and voice, an entirely... Read more
Apple Compressor 4.3 - Adds power and fl...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Powerful... Read more
Xcode 8.1 - Integrated development envir...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
Apple Numbers 4.0.5 - Apple's sprea...
With Apple Numbers, sophisticated spreadsheets are just the start. The whole sheet is your canvas. Just add dramatic interactive charts, tables, and images that paint a revealing picture of your data... Read more
Apple Keynote 7.0.5 - Apple's prese...
Easily create gorgeous presentations with the all-new Keynote, featuring powerful yet easy-to-use tools and dazzling effects that will make you a very hard act to follow. The Theme Chooser lets you... Read more
Apple iMovie 10.1.3 - Edit personal vide...
With an all-new design, Apple iMovie lets you enjoy your videos like never before. Browse your clips more easily, instantly share your favorite moments, and create beautiful HD movies and Hollywood-... Read more
Apple Motion 5.3 - Create and customize...
Apple Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time... Read more
Apple Pages 6.0.5 - Apple's word pr...
Apple Pages is a powerful word processor that gives you everything you need to create documents that look beautiful. And read beautifully. It lets you work seamlessly between Mac and iOS devices, and... Read more
Paperless 2.3.7 - $49.95
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
DEVONthink Pro 2.9.6 - Knowledge base, i...
DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research papers, your life often fills your hard drive in the... Read more

Latest Forum Discussions

See All

The 4 best food delivery apps
As the temperatures continue to drop, so does the motivation to venture outside. Sometimes you still want to eat a nice meal from that sushi place down the road though. Thankfully in these trying times, there are a number of fine food delivery... | Read more »
Toca Life: Farm (Education)
Toca Life: Farm 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: Work and play the farmer's way! Milk your cow, gather eggs from your hens and raise your crops. Have a picnic, play the... | Read more »
The Lost Shield (Games)
The Lost Shield 1.0.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.0 (iTunes) Description: The Lost shield is a brick break/adventure game. You play as a hero who must return a powerful but dangerous magic shield... | Read more »
The Forgotten Room (Games)
The Forgotten Room 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: Play as paranormal investigator John “Buster of Ghosts” Murr as he explores yet another mysteriously creepy house. This... | Read more »
5 Halloween mobile games for wimps
If you're anything like me, horror games are a great way to have nightly nightmares for the next decade or three. They're off limits, but perhaps you want to get in on the Halloween celebrations in some way. Fortunately not all Halloween themed... | Read more »
The 5 scariest mobile games
It's the most wonderful time of the year for people who enjoy scaring themselves silly with haunted houses, movies, video games, and what have you. Mobile might not be the first platform you'd turn to for quality scares, but rest assured there are... | Read more »
Lifeline: Flatline (Games)
Lifeline: Flatline 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: The Lifeline series takes a terrifying turn in this interactive horror experience. Every decision you make could help... | Read more »
Game of Dice is now available on Faceboo...
After celebrating its anniversary in style with a brand new update, there’s even more excitement in store for Game of Dice has after just being launched on Facebook Gameroom. A relatively new platform, Facebook Gameroom has been designed for PC... | Read more »
4 addictive clicker games like Best Fien...
Clickers are passive games that take advantage of basic human psychology to suck you in, and they're totally unashamed of that. As long as you're aware that this game has been created to take hold of your brain and leave you perfectly content to... | Read more »
Smile Inc. Guide: How not to die on the...
As if Mondays weren't bad enough, at Smile Inc. you have to deal with giant killer donuts, massive hungry staplers, and blasting zones. It's not exactly a happy, thriving work environment. In fact, you'll be lucky to survive the nine to five.... | Read more »

Price Scanner via

Apple Unveils Redesigned MacBook Pro With Tou...
October 27, 2016 – Apple today introduced the thinnest and lightest MacBook Pro yet, along with a new interface innovation that replaces the traditional row of function keys with a Retina-quality... Read more
Apple Unveils New TV App for Apple TV, iPhone...
October 27, 2016 – Apple today introduced a new TV app, offering a unified experience for discovering and accessing TV shows and movies from multiple apps on Apple TV, iPhone and iPad. The TV app... Read more
Price drops on select refurbished 2015 13″ Re...
Apple dropped prices on select Certified Refurbished 2015 13″ Retina MacBook Pros by as much as $90. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz/256GB... Read more
Apple reveals new next-generation 15″ and 13″...
Apple today revealed their next-generation 15″ and 13″ MacBook Pros. The new models are thinner and lighter than before with a new aluminum design featuring an enhanced keyboard with retina, multi-... Read more
Worldwide Smartphone Shipments Up 1.0% Year o...
According to preliminary results from the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker, vendors shipped a total of 362.9 million smartphones worldwide in the third... Read more
TuneBand Arm Band For iPhone 7 and 7 Plus Rel...
Grantwood Technology has added the TuneBand for iPhone 7 and 7 Plus to its smartphone armband series. The TuneBand provides a lightweight and comfortable way to wear the iPhone while running,... Read more
1.4GHz Mac mini on sale for $449, save $50
Adorama has the 1.4GHz Mac mini on sale for $50 off MSRP including free shipping plus NY & NJ sales tax only: - 1.4GHz Mac mini (Apple sku# MGEM2LL/A): $449 $50 off MSRP To purchase a mini at... Read more
21-inch 1.6GHz iMac on sale for $999, save $1...
B&H has the 21″ 1.6GHz Apple iMac on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Macs’ Superior Enterprise Deployment Cost Eco...
IBM’s debunking of conventional wisdom and popular mythology about the relative cost of using Apple Mac computers as opposed to PCs running Microsoft Windows at the sixth annual Jamf Nation User... Read more
12-inch WiFi Apple iPad Pros on sale for $50-...
B&H Photo has 12″ WiFi Apple iPad Pros on sale for $50-$70 off MSRP, each including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $749 $50 off MSRP -... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Software Engineering Intern: UI Applications...
Job Summary Apple is currently seeking enthusiastic interns who can work full-time for a minimum of 12-weeks between Fall 2015 and Summer 2016. Our software Read more
Security Data Analyst - *Apple* Information...
…data sources need to be collected to allow Information Security to better protect Apple employees and customers from a wide range of threats.Act as the subject Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 52812872 Houston, Texas, United States Posted: Oct. 18, 2016 Weekly Hours: 40.00 **Job Summary** As an Apple Solutions Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.