TweetFollow Us on Twitter

September 96 - Graphical Truffles: A Library for Traversing Paths

Graphical Truffles: A Library for Traversing Paths

Daniel I. Lipton

The QuickDraw GX graphics system is based on shape objects that are used by reference. An application creates a shape object such as a path or a polygon by passing in data that represents the geometric points of the shape to be drawn or otherwise manipulated. The QuickDraw GX graphics system then stores this information in its internal database and returns to the application a reference to the shape object. This reference is then passed to the various QuickDraw GX routines that perform operations on the shape.

Since the QuickDraw GX graphics system is maintaining the original data in its database, the application often won't keep this data around. Also, an application may not even have created the geometric points in the first place, as in the case of converting text into a path.

It's often desirable, for a variety of purposes, for an application to retrieve the geometric information from a shape object. Given the richness of geometric information that these objects can contain, it can be a nontrivial task to read back the information. This column describes a C library that any application can incorporate for the purpose of traversing the geometric information in QuickDraw GX paths.

WHAT'S IN A QUICKDRAW GX PATH OBJECT

The QuickDraw GX graphics system provides several types of graphics primitives with which to create visual content: lines, curves, polygons, paths, typography, and bitmaps. In this system, curves are quadratic Béziers that can be defined by three control points, the middle point being off the curve and the other two being on. Figure 1 depicts a single quadratic curve segment.

Figure 1. A QuickDraw GX quadratic curve segment

A QuickDraw GX path object is just a conglomeration of curve and line segments, resulting from an array of points. The object can contain multiple contours, each contour being a group of connected segments.

The question arises, if we look at a specific point in a path structure, whether the point is part of a line segment or part of a curve segment. The answer is that in addition to the points themselves, a path contains an array of flags, one for each point, indicating whether the point is on or off the path. To represent a single contour for a path object, QuickDraw GX uses the gxPath data structure:

struct gxPath {
   long               vectors;
   long               controlBits[1];
   struct gxPoint      vector[1];
};
typedef struct gxPath gxPath;
The vectors field is an integer that specifies the number of points in the contour, the controlBits field is a bit array representing the on-curve/off-curve flags, and the vector field is an array of points for the contour.

To represent a path object, QuickDraw GX uses the gxPaths data structure:

struct gxPaths {
   long               contours;
   struct gxPath      contour[1];
};
typedef struct gxPaths gxPaths;
The contours field is an integer specifying the number of contours, and the contour field is an array of gxPath structures, one for each contour.

Hence we have enough information to figure out what the points mean. If we see two on-path points in a row, we know that represents a line. If we see an on-path point followed by an off-path point followed by an on-path point, we know that's a quadratic curve segment.

So to read the QuickDraw GX path object to determine the actual shape, all we have to do is get a point and then get the next point. According to the previous description, it would be safe to assume that the very first point in a contour is an on-path point. Then, if the next one were also on the path, we'd have a line; if it were off, we'd know that we'd have to read a third one (which by definition would have to be on) and we'd have a curve.

The only trouble is that those assumptions aren't necessarily true. The design of QuickDraw GX could have restricted applications to using only those patterns of on-path/off-path points, disallowing two consecutive off-path points and requiring the first point and the last point in a contour to be on the path; however, it didn't.

In the interest of saving memory, QuickDraw GX allows two consecutive off-path points to imply a middle on-path point -- known as an implicit point -- exactly halfway between the off-path points. An example of this is shown in Figure 2.

Figure 2. A QuickDraw GX quadratic path

For each implicit point there's a memory savings of 8 bytes in QuickDraw GX. This allows us to define geometries in less space than would be required in other popular graphics models that use cubic Bézier curves without implicit points, but it does complicate traversing the path.

QuickDraw GX also allows the first or the last point of a contour to be off the curve, in the case where the contour is closed. This further complicates path traversal.

THE SHAPEWALKER LIBRARY

You can use the ShapeWalker library (which is included on this issue's CD) to avoid having to write a huge blob of code to deal with all those points and flags discussed above. It allows an application to pass in a QuickDraw GX shape object and be sent back (via callbacks) each line and curve segment in the shape. All implicit points are resolved by the library, so the client sees only complete line or curve segments.

The header file to be used with the library defines types for four callbacks and a prototype for the ShapeWalker function:

// Function is called to move to a new point
// (start new contour).
typedef Boolean (*TpwMovetoProc)(gxPoint *p,
                  void* refcon);

// Function is called to draw a line from
// current point to p.
typedef Boolean (*TpwLinetoProc)(gxPoint *p,
                  void* refcon);

// Function is called to draw a curve from
// current point (which will be p[0]) through 
// p[1] to p[2].
typedef Boolean (*TpwCurvetoProc)(gxPoint p[3],
                  void* refcon);

// Function is called to close a contour.
typedef Boolean (*TpwClosepathProc)
                  (void* refcon);

// Return result will be true if path walking
// was terminated by one of the callbacks.
Boolean ShapeWalker(gxShape theShape,
                     TpwMovetoProc DoMoveto,
                     TpwLinetoProc DoLineto,
                     TpwCurvetoProc DoCurveto, 
                     TpwClosepathProc DoClosepath,
                     void* refcon);
When using the library, you provide four callbacks and a refcon. Each callback will get passed the refcon and possibly point information. It's suggested that the client maintain whatever state information is necessary for the purpose at hand. The refcon can be a pointer to a structure containing the state information. One typical component of such information that most clients would need is the notion of the current point. The current point is the piece of the path we've looked at most recently, representative of the state of processing the shape. This current point should be updated as segments come through the callbacks. (We'll see this in a moment in our sample application.)

Each callback must also return a result of type Boolean, giving the client a mechanism for causing the library to terminate traversal of the shape before completion. Return false and the shape walker will continue on to the next segment; return true and it will terminate early. This can be used to catch errors in processing the points, or to terminate processing if you've finished with the shape before the last point is reached.

The four callbacks are as follows:

  • DoMoveto -- This procedure is called at the start of each new contour in the shape. It gets passed a single point and the refcon. The point identifies the location of the beginning of the contour. If the client is maintaining a current point via the refcon, it should be updated to the point passed in.

  • DoLineto -- This procedure is called for each line segment in the contour. It gets passed a single point and the refcon. The point represents the end point of the line segment. The start point of the line segment is whatever point we last saw; that will be the current point if one is being maintained. If the client is maintaining a current point via the refcon, it should be updated to the point passed in.

  • DoCurveto -- This procedure is called for each quadratic curve segment in the contour. It gets passed an array of three points and the refcon. The three points correspond to the control points of the curve. The first point in the array will be the current point if one is being maintained. The current point should then be updated to reflect the third point in the array.

  • DoClosepath -- This procedure is called at the end of every contour if the QuickDraw GX shape is closed (has the gxClosedFrameFill shape fill attribute). Closing a contour implies connecting the last point in the contour (whatever the current point is when this function is called) with the first point in the contour (the point passed into the DoMoveto function).
The code shown in Listing 1 is a sample application (SamplePathWalker.c) that converts a piece of text to a path and then uses the ShapeWalker library to read the points from the result. In this example the callback procedures are used only to print out the points in the segments, but of course they can be used to do a lot of other things as well.



Listing 1. Sample application using the ShapeWalker library
// The following structure is used to maintain a state while
// walking a shape. 
typedef struct {
   gxPoint         currentPoint;      // current point
   gxPoint         firstPoint;        // first point in contour
} TestWalkRec;

#define fix2float(x) ((double)x / 65536.0)

Boolean   TestMoveto(gxPoint *p, TestWalkRec* pWalk);
Boolean   TestMoveto(gxPoint *p, TestWalkRec* pWalk)
{
   printf("Begin new contour: %f, %f\r\n", fix2float(p->x),
            fix2float(p->y));
   pWalk->currentPoint.x = p->x;
   pWalk->currentPoint.y = p->y;
   pWalk->firstPoint.x = p->x;
   pWalk->firstPoint.y = p->y;
   return (false);
}

Boolean   TestLineto(gxPoint *p, TestWalkRec* pWalk);
Boolean   TestLineto(gxPoint *p, TestWalkRec* pWalk)
{
   printf("Line from %f, %f to %f, %f\r\n",
            fix2float(pWalk->currentPoint.x),
            fix2float(pWalk->currentPoint.y),
            fix2float(p->x), fix2float(p->y));
   pWalk->currentPoint.x = p->x;
   pWalk->currentPoint.y = p->y;
   return (false);
}
Boolean   TestCurveto(gxPoint p[3], TestWalkRec* pWalk);
Boolean   TestCurveto(gxPoint p[3], TestWalkRec* pWalk)
{
   printf("Curve from %f, %f through %f, %f, to %f, %f\r\n",
            fix2float(p[0].x), fix2float(p[0].y),
            fix2float(p[1].x), fix2float(p[1].y),
            fix2float(p[2].x), fix2float(p[2].y));
   pWalk->currentPoint.x = p[2].x;
   pWalk->currentPoint.y = p[2].y;
   return (false);
}

Boolean TestClosepath(TestWalkRec* pWalk);
Boolean TestClosepath(TestWalkRec* pWalk)
{
   printf("Closing the contour\r\n\r\n");
   pWalk->currentPoint.x = pWalk->firstPoint.x;
   pWalk->currentPoint.y = pWalk->firstPoint.y;
   return (false);
}

main()
{
   gxShape         theShape;
   gxPoint         location = {ff(100), ff(100)};
   TestWalkRec      walker;
   Boolean         result;
   
   theShape = GXNewText(5, "Hello", &location);
   GXSetShapeTextSize(theShape, ff(50));
   GXSetShapeType(theShape, gxPathType);
   GXSetShapeFill(theShape, gxClosedFrameFill);

   result = ShapeWalker(theShape, TestMoveto, TestLineto,
                         TestCurveto, TestClosepath, &walker);
   GXDisposeShape(theShape);
}

WALKING THE PATH

The files PathWalking.h and PathWalking.c are all that are required to use the ShapeWalker library in your application (for the sake of brevity, PathWalking.c isn't shown in this column). This library should make it easy for your application to process QuickDraw GX path objects. For completeness, the library will also process curve objects, line objects, rectangle objects, and polygon objects in a similar manner. All other shape types will result in the posting of the "illegal_type_for_shape" graphics error. (Graphics errors can be polled with the GXGetGraphicsError function.) The ShapeWalker library is actually based on the same code used by QuickDraw GX in its built-in GX-to-PostScript translator for printing. The library's versatility means that its uses in your application are limited only by your imagination, so get creative and try it out!

DANIEL I. LIPTON (daniel_lipton@powertalk.apple.com) has worked at Apple for seven years and is one of the original QuickDraw GX team members. In his spare time, Dan runs a small business repairing perpetual motion machines.*

Thanks to Dave Hersey, Ingrid Kelly, and Dave Polaschek for reviewing this column.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

LaunchBar 6.9 - Powerful file/URL/email...
LaunchBar is an award-winning productivity utility that offers an amazingly intuitive and efficient way to search and access any kind of information stored on your computer or on the Web. It provides... Read more
MacFamilyTree 8.2.1 - Create and explore...
MacFamilyTree gives genealogy a facelift: modern, interactive, convenient and fast. Explore your family tree and your family history in a way generations of chroniclers before you would have loved.... Read more
Spotify 1.0.57.474. - Stream music, crea...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
VOX 2.8.26 - Music player that supports...
VOX just sounds better! The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features and support for all audio formats you should ever need.... Read more
beaTunes 5.0.1 - Organize your music col...
beaTunes is a full-featured music player and organizational tool for music collections. How well organized is your music library? Are your artists always spelled the same way? Any R.E.M. vs REM?... Read more
LibreOffice 5.3.4.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
Sparkle Pro 2.2 - $79.99
Sparkle Pro will change your mind if you thought building websites wasn't for you. Sparkle is the intuitive site builder that lets you create sites for your online portfolio, team or band pages, or... Read more
calibre 3.1.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
calibre 3.1.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Sparkle Pro 2.2 - $79.99
Sparkle Pro will change your mind if you thought building websites wasn't for you. Sparkle is the intuitive site builder that lets you create sites for your online portfolio, team or band pages, or... Read more

Latest Forum Discussions

See All

This War of Mine gets a new ending and m...
This War of Mine just got a big new update, featuring free DLC that adds a new ending to the game, among other exciting changes. The update is celebrating the game's two-year release anniversary. Apart from the new ending, which will be quite... | Read more »
Summon eight new heroes in Fire Emblem H...
Nintendo keeps coming at us with Fire Emblem Heroes updates, and it doesn't look like that trend is stopping anytime soon. The folks behind the game have just announced the new War of the Clerics Voting Gauntlet, expected to start next Tuesday. [... | Read more »
The best deals on the App Store this wee...
iOS publishers are pulling out all the stops this week -- there's a huge number of seriously great games at discounted prices this week. Let's not waste any time and get right down to business. [Read more] | Read more »
The House of da Vinci (Games)
The House of da Vinci 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden... | Read more »
Solve the disappearance of history’s gre...
Blue Brain Games invites you to indulge in an immersive hands-on 3D puzzle adventure in similar vein to The Room series, with its debut release The House of Da Vinci. Set during the historic period of the Italian Renaissance (when Leonardo himself... | Read more »
Age of Rivals (Games)
Age of Rivals 3.3 Device: iOS Universal Category: Games Price: $.99, Version: 3.3 (iTunes) Description: Deep civilization-building strategy in a fast-paced card game! | Read more »
Panthera Frontier (Games)
Panthera Frontier 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Angry Birds Evolution beginner's gu...
Angry Birds changes things up a fair bit in its latest iteration, Angry Birds Evolution. The familiar sling-shot physics mechanics are still there, but the game now features team-based gameplay, RPG elements, and a new top-down view. With all of... | Read more »
Sega Forever is for the retro game fans
Sega is launching a new retro games service titled Sega Forever, in a move that's sure to delight games enthusiasts with a bit of nostalgia. Sega's releasing five classic games for free. The titles include Sonic the Hedgehog, Phantasy Star II,... | Read more »
The Little Acre (Games)
The Little Acre 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »

Price Scanner via MacPrices.net

ABBYY TextGrabber 6 for iOS Implements Instan...
ABBYY has announced the release of TextGrabber 6.0.0, an important feature update to the company’s productivity app developed for iOS and Android devices. TextGrabber 6.0 now offers Real-Time... Read more
vPhone, First Smartphone That Can’t Be Lost,...
Austin, Texas based Hypori has introduced the vPhone, a virtual smartphone that affords every business user the benefits of separate work and personal phones, conveniently delivered on a single... Read more
Save this weekend with 2016 refurbished MacBo...
Apple has dropped prices on Certified Refurbished 2016 15″ and 13″ MacBook Pros by as much as $590 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: -... Read more
New 27-inch 3.4GHz iMac on sale for $1699, sa...
MacMall has the new 2017 27″ 3.4GHz iMac (MNE92LL/A) in stock and on sale for $1699 including free shipping. Their price is $100 off MSRP. Read more
Clearance 2016 MacBook Pros available for up...
B&H Photo has clearance 2016 13″ and 15″ MacBook Pros in stock today and on sale for up to $400 off original MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: - 15″ 2.7GHz... Read more
Apple Ranks 9th In comScore Top 50 U.S. Digit...
comScore, Inc. has released its monthly ranking of U.S. online activity at the top digital media properties for May 2017 based on data from comScore Media Metrix Multi-Platform. * Entity has... Read more
10.5-inch iPad Pros available for up to $20 o...
B&H Photo has the new 2017 10.5″ iPad Pros available for up to $20 off MSRP including free shipping plus NY & NJ sales tax only: - 64GB iPad Pro WiFi: $649 - 256GB iPad Pro WiFi: $749 - 512GB... Read more
Three Off-The-Beaten-Track iOS Apps That Dese...
One of the great things about using iPads and iPhones is the vast selection of apps available for most anything you want or need to do. The three outlined in this article have been in my core app... Read more
Apple No. 1 Spot In Gartner Top 100 Vendors i...
Gartner, Inc. has unveiled the top global 100 vendors in IT in 2016 based on their revenue across IT (excluding communication services) and component market segments. In the Gartner Global Top 100:... Read more
Clearance iMacs available for up to $300 off...
B&H Photo has clearance 21″ and 27″ Apple iMacs available starting at $949, each including free shipping plus NY & NJ sales tax only: - 27″ 3.3GHz iMac 5K: $1999 $300 off original MSRP - 27″... Read more

Jobs Board

*Apple* News Product Marketing Mgr., Publish...
…organizational consensus on strategy and vision for publisher tools, authoring, and Apple News Format.Carries this strategy and vision across the organization to Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Security Data Analyst - *Apple* Information...
…data sources need to be collected to allow Information Security to better protect Apple employees and customers from a wide range of threats.Act as the subject matter Read more
Lead *Apple* Solutions Consultant - Apple I...
…integrity, and trust.Success Metrics/Key Performance Indicators:Quantitative* Year over Year growth in Apple Product and Beyond the Box sales in the assigned Point of Read more
*Apple* Solutions Consultant till v%u00E5r...
…ethics, integrity, and trust.Success Metrics/Key Performance Indicators:QuantitativeYear over Year growth in Apple Product and Beyond the Box sales in the assigned Point Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.