TweetFollow Us on Twitter

September 96 - Graphical Truffles: A Library for Traversing Paths

Graphical Truffles: A Library for Traversing Paths

Daniel I. Lipton

The QuickDraw GX graphics system is based on shape objects that are used by reference. An application creates a shape object such as a path or a polygon by passing in data that represents the geometric points of the shape to be drawn or otherwise manipulated. The QuickDraw GX graphics system then stores this information in its internal database and returns to the application a reference to the shape object. This reference is then passed to the various QuickDraw GX routines that perform operations on the shape.

Since the QuickDraw GX graphics system is maintaining the original data in its database, the application often won't keep this data around. Also, an application may not even have created the geometric points in the first place, as in the case of converting text into a path.

It's often desirable, for a variety of purposes, for an application to retrieve the geometric information from a shape object. Given the richness of geometric information that these objects can contain, it can be a nontrivial task to read back the information. This column describes a C library that any application can incorporate for the purpose of traversing the geometric information in QuickDraw GX paths.

WHAT'S IN A QUICKDRAW GX PATH OBJECT

The QuickDraw GX graphics system provides several types of graphics primitives with which to create visual content: lines, curves, polygons, paths, typography, and bitmaps. In this system, curves are quadratic Béziers that can be defined by three control points, the middle point being off the curve and the other two being on. Figure 1 depicts a single quadratic curve segment.

Figure 1. A QuickDraw GX quadratic curve segment

A QuickDraw GX path object is just a conglomeration of curve and line segments, resulting from an array of points. The object can contain multiple contours, each contour being a group of connected segments.

The question arises, if we look at a specific point in a path structure, whether the point is part of a line segment or part of a curve segment. The answer is that in addition to the points themselves, a path contains an array of flags, one for each point, indicating whether the point is on or off the path. To represent a single contour for a path object, QuickDraw GX uses the gxPath data structure:

struct gxPath {
   long               vectors;
   long               controlBits[1];
   struct gxPoint      vector[1];
};
typedef struct gxPath gxPath;
The vectors field is an integer that specifies the number of points in the contour, the controlBits field is a bit array representing the on-curve/off-curve flags, and the vector field is an array of points for the contour.

To represent a path object, QuickDraw GX uses the gxPaths data structure:

struct gxPaths {
   long               contours;
   struct gxPath      contour[1];
};
typedef struct gxPaths gxPaths;
The contours field is an integer specifying the number of contours, and the contour field is an array of gxPath structures, one for each contour.

Hence we have enough information to figure out what the points mean. If we see two on-path points in a row, we know that represents a line. If we see an on-path point followed by an off-path point followed by an on-path point, we know that's a quadratic curve segment.

So to read the QuickDraw GX path object to determine the actual shape, all we have to do is get a point and then get the next point. According to the previous description, it would be safe to assume that the very first point in a contour is an on-path point. Then, if the next one were also on the path, we'd have a line; if it were off, we'd know that we'd have to read a third one (which by definition would have to be on) and we'd have a curve.

The only trouble is that those assumptions aren't necessarily true. The design of QuickDraw GX could have restricted applications to using only those patterns of on-path/off-path points, disallowing two consecutive off-path points and requiring the first point and the last point in a contour to be on the path; however, it didn't.

In the interest of saving memory, QuickDraw GX allows two consecutive off-path points to imply a middle on-path point -- known as an implicit point -- exactly halfway between the off-path points. An example of this is shown in Figure 2.

Figure 2. A QuickDraw GX quadratic path

For each implicit point there's a memory savings of 8 bytes in QuickDraw GX. This allows us to define geometries in less space than would be required in other popular graphics models that use cubic Bézier curves without implicit points, but it does complicate traversing the path.

QuickDraw GX also allows the first or the last point of a contour to be off the curve, in the case where the contour is closed. This further complicates path traversal.

THE SHAPEWALKER LIBRARY

You can use the ShapeWalker library (which is included on this issue's CD) to avoid having to write a huge blob of code to deal with all those points and flags discussed above. It allows an application to pass in a QuickDraw GX shape object and be sent back (via callbacks) each line and curve segment in the shape. All implicit points are resolved by the library, so the client sees only complete line or curve segments.

The header file to be used with the library defines types for four callbacks and a prototype for the ShapeWalker function:

// Function is called to move to a new point
// (start new contour).
typedef Boolean (*TpwMovetoProc)(gxPoint *p,
                  void* refcon);

// Function is called to draw a line from
// current point to p.
typedef Boolean (*TpwLinetoProc)(gxPoint *p,
                  void* refcon);

// Function is called to draw a curve from
// current point (which will be p[0]) through 
// p[1] to p[2].
typedef Boolean (*TpwCurvetoProc)(gxPoint p[3],
                  void* refcon);

// Function is called to close a contour.
typedef Boolean (*TpwClosepathProc)
                  (void* refcon);

// Return result will be true if path walking
// was terminated by one of the callbacks.
Boolean ShapeWalker(gxShape theShape,
                     TpwMovetoProc DoMoveto,
                     TpwLinetoProc DoLineto,
                     TpwCurvetoProc DoCurveto, 
                     TpwClosepathProc DoClosepath,
                     void* refcon);
When using the library, you provide four callbacks and a refcon. Each callback will get passed the refcon and possibly point information. It's suggested that the client maintain whatever state information is necessary for the purpose at hand. The refcon can be a pointer to a structure containing the state information. One typical component of such information that most clients would need is the notion of the current point. The current point is the piece of the path we've looked at most recently, representative of the state of processing the shape. This current point should be updated as segments come through the callbacks. (We'll see this in a moment in our sample application.)

Each callback must also return a result of type Boolean, giving the client a mechanism for causing the library to terminate traversal of the shape before completion. Return false and the shape walker will continue on to the next segment; return true and it will terminate early. This can be used to catch errors in processing the points, or to terminate processing if you've finished with the shape before the last point is reached.

The four callbacks are as follows:

  • DoMoveto -- This procedure is called at the start of each new contour in the shape. It gets passed a single point and the refcon. The point identifies the location of the beginning of the contour. If the client is maintaining a current point via the refcon, it should be updated to the point passed in.

  • DoLineto -- This procedure is called for each line segment in the contour. It gets passed a single point and the refcon. The point represents the end point of the line segment. The start point of the line segment is whatever point we last saw; that will be the current point if one is being maintained. If the client is maintaining a current point via the refcon, it should be updated to the point passed in.

  • DoCurveto -- This procedure is called for each quadratic curve segment in the contour. It gets passed an array of three points and the refcon. The three points correspond to the control points of the curve. The first point in the array will be the current point if one is being maintained. The current point should then be updated to reflect the third point in the array.

  • DoClosepath -- This procedure is called at the end of every contour if the QuickDraw GX shape is closed (has the gxClosedFrameFill shape fill attribute). Closing a contour implies connecting the last point in the contour (whatever the current point is when this function is called) with the first point in the contour (the point passed into the DoMoveto function).
The code shown in Listing 1 is a sample application (SamplePathWalker.c) that converts a piece of text to a path and then uses the ShapeWalker library to read the points from the result. In this example the callback procedures are used only to print out the points in the segments, but of course they can be used to do a lot of other things as well.



Listing 1. Sample application using the ShapeWalker library
// The following structure is used to maintain a state while
// walking a shape. 
typedef struct {
   gxPoint         currentPoint;      // current point
   gxPoint         firstPoint;        // first point in contour
} TestWalkRec;

#define fix2float(x) ((double)x / 65536.0)

Boolean   TestMoveto(gxPoint *p, TestWalkRec* pWalk);
Boolean   TestMoveto(gxPoint *p, TestWalkRec* pWalk)
{
   printf("Begin new contour: %f, %f\r\n", fix2float(p->x),
            fix2float(p->y));
   pWalk->currentPoint.x = p->x;
   pWalk->currentPoint.y = p->y;
   pWalk->firstPoint.x = p->x;
   pWalk->firstPoint.y = p->y;
   return (false);
}

Boolean   TestLineto(gxPoint *p, TestWalkRec* pWalk);
Boolean   TestLineto(gxPoint *p, TestWalkRec* pWalk)
{
   printf("Line from %f, %f to %f, %f\r\n",
            fix2float(pWalk->currentPoint.x),
            fix2float(pWalk->currentPoint.y),
            fix2float(p->x), fix2float(p->y));
   pWalk->currentPoint.x = p->x;
   pWalk->currentPoint.y = p->y;
   return (false);
}
Boolean   TestCurveto(gxPoint p[3], TestWalkRec* pWalk);
Boolean   TestCurveto(gxPoint p[3], TestWalkRec* pWalk)
{
   printf("Curve from %f, %f through %f, %f, to %f, %f\r\n",
            fix2float(p[0].x), fix2float(p[0].y),
            fix2float(p[1].x), fix2float(p[1].y),
            fix2float(p[2].x), fix2float(p[2].y));
   pWalk->currentPoint.x = p[2].x;
   pWalk->currentPoint.y = p[2].y;
   return (false);
}

Boolean TestClosepath(TestWalkRec* pWalk);
Boolean TestClosepath(TestWalkRec* pWalk)
{
   printf("Closing the contour\r\n\r\n");
   pWalk->currentPoint.x = pWalk->firstPoint.x;
   pWalk->currentPoint.y = pWalk->firstPoint.y;
   return (false);
}

main()
{
   gxShape         theShape;
   gxPoint         location = {ff(100), ff(100)};
   TestWalkRec      walker;
   Boolean         result;
   
   theShape = GXNewText(5, "Hello", &location);
   GXSetShapeTextSize(theShape, ff(50));
   GXSetShapeType(theShape, gxPathType);
   GXSetShapeFill(theShape, gxClosedFrameFill);

   result = ShapeWalker(theShape, TestMoveto, TestLineto,
                         TestCurveto, TestClosepath, &walker);
   GXDisposeShape(theShape);
}

WALKING THE PATH

The files PathWalking.h and PathWalking.c are all that are required to use the ShapeWalker library in your application (for the sake of brevity, PathWalking.c isn't shown in this column). This library should make it easy for your application to process QuickDraw GX path objects. For completeness, the library will also process curve objects, line objects, rectangle objects, and polygon objects in a similar manner. All other shape types will result in the posting of the "illegal_type_for_shape" graphics error. (Graphics errors can be polled with the GXGetGraphicsError function.) The ShapeWalker library is actually based on the same code used by QuickDraw GX in its built-in GX-to-PostScript translator for printing. The library's versatility means that its uses in your application are limited only by your imagination, so get creative and try it out!

DANIEL I. LIPTON (daniel_lipton@powertalk.apple.com) has worked at Apple for seven years and is one of the original QuickDraw GX team members. In his spare time, Dan runs a small business repairing perpetual motion machines.*

Thanks to Dave Hersey, Ingrid Kelly, and Dave Polaschek for reviewing this column.*

 
AAPL
$530.38
Apple Inc.
+0.00
MSFT
$29.27
Microsoft Corpora
+0.00
GOOG
$600.40
Google Inc.
+0.00
MacTech Search:
Community Search:

This Week at 148Apps: May 14-18
This week at 148Apps.com, Kevin Stout examined the question more than a few of us are asking: Why won’t Nintendo release any games for iOS? Stout writes, “Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a... | Read more »
Mega Tic-Tac-Toe Review
Mega Tic-Tac-Toe Review By Jason Wadsworth on May 18th, 2012 Our Rating: :: AN EXPANDED CLASSICUniversal App - Designed for iPhone and iPad It’s like tic-tac-toe, but more of it.   Developer: Noam Studios | Read more »
Time to Check Out Classic-Style RPG Alph...
The Japanese developer KEMCO has been developing iOS games for some time; most of them bring epic RPGs (some might call them JRPGs) in the classic 16-bit style. Alphadia, one of their more popular titles, is described by the developer as a classic... | Read more »
TockDown Review
TockDown Review By Kevin Stout on May 18th, 2012 Our Rating: :: USEFULiPad Only App - Designed for the iPad TockDown is a timer app for the iPad.   Developer: Retrobit Price: $0.99 Version Reviewed: 1.0 Device Reviewed On: iPad (... | Read more »
Why Can’t I Play Pokemon On My iPhone?
Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo... | Read more »
Rage Comic Generator Review
Rage Comic Generator Review By Jennifer Allen on May 18th, 2012 Our Rating: :: CREATIVE FUNUniversal App - Designed for iPhone and iPad A fun way to create your own RageGuy memes.   | Read more »
FREEday 5/18/12 – “FREE Your Mind for th...
Free games again? Man, I’m really starting to get tired of–who am I kidding? Games! For free! Isn’t that awesome?? This week we’re a little all over the place with genres and content. Something for almost everybody, and it’s all free. | Read more »

Price Scanner via MacPrices.net

Retina Display MacBooks Might Not Be The Best Idea
CNET’s Dan Ackerman suggests persistent rumors that the forthcoming new generation of Apple’s MacBook Pro laptops may fit in the be careful what you wish for category. Citing his CNET colleagues Josh... Read more
Keyboard The Key To iPad Productivity
Amitae blogger Graham K. Rogers says the iPad is a bit of a mystery to him in terms of it being promoted as a full-scale tool for productivity, noting that he tends to do most of his work on a... Read more
Ashton Kutcher Steve Jobs Movie Begins Filming in...
The film chronicling the life of Apple Inc. co-founder and charismatic master of innovation Steve Jobs begins principal photography in June, and in keeping with the project’s commitment to accuracy... Read more
Fotor CameraBag for iPhone: Professional Quality C...
Everimaging has introduced Fotor – CameraBag for iPhone, their all-in-one camera and photo editing application that allows users to take high dynamic range digital photographs, apply editing and... Read more
Open-box special: 13″ 2.8GHz MacBook Pro for $266...
MacMall has open-box return 13″ 2.8GHz MacBook Pros available for $1233.84 including free shipping. That’s $266 off the price of unopened boxes. Apple’s one-year warranty and all materials remain... Read more
Open-box special: 15″ 2.2GHz MacBook Pro i7 for $3...
MacMall has a limited number of open-box return 15″ 2.2GHz MacBook Pro Core i7s available for $1480.79 including free shipping. That’s $319 off MSRP, and Apple’s one-year warranty remains intact. Act... Read more
Can Apple Make Retina Display MacBooks A Reality?
ZNet’s Adrian Kingsley-Hughes contends that bringing a Retina display MacBook to market would involve balancing three factors: cost, NPD DisplaySearch senior analyst Richard Shim estimating that high... Read more
Tablet Revolution Coming: Working Anywhere Without...
ZNet’s James Kendrick says the BYOD (Bring Your Own Device ) movement is just getting started, fueled by the capable tablet, and maintains that with tablets it is now possible to get a full day’s... Read more

Jobs Board

Domain finder Iphone/Andriod App at Elan...
I would like have a application domain finder on iPhone and android. Please let me know i you have experience with domain finder and reregistration domain on Phone and Android Desired Skills: Android... Read more
iOS Developer (iPhone, iPod and iPad) Jo...
for the iOS Platform. - Experience developing apps for the iPhone & iPad platforms using Objective-C - Solid ... who have already built 2-3 Apps for the Apple App Store (iPhone & iPad) are... Read more
*Apple* Retail - Store Leadership Posit...
Job Description Much more than just a place for amazing products, the Apple Retail Store serves a dazzling range of needs for its customers. Not only can users get Read more
iPhone Mobile Developer at Mapmyfitness...
About MapMyFitness, Inc.: We're a well-funded and fast growing start-up. We're building the future of fitness applications on both the web and mobile. MapMyFitness is consistently ranked among the... Read more
iPhone Mobile Developer at Mapmyfitness...
About MapMyFitness, Inc.: We're a well-funded and fast growing start-up. We're building the future of fitness applications on both the web and mobile. MapMyFitness is consistently ranked among the... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.