The Northern Spy: more on Modula-2 R10
TweetFollow Us on Twitter

The Northern Spy: more on Modula-2 R10

By Rick Sutcliffe

In these last three months the Spy has introduced the fully modern dialect of an existing notation he and Telecom engineer Benjamin Kowarsch have developed to address serious software engineering issues of safety, security, reliability, and extensibility. This month he shows how to leverage Blueprints to enforce the rigour involved in planning code before executing it.

Modula-2 R10 allows the programmer to develop Abstract Data Type (ADT) libraries that include binding to language features such as operations (+ - * and /), various reserved words such as FOR, and syntax such as the accessor [] commonly used in programming notations for random access to array elements.

Each such library must conform to a blueprint In the definition module for each of the separate types and IO libraries that contained bindings, the syntax [Proto..] appears immediately after the name of the module, for instance:


This syntax is a reference to a blueprint module that contains a contract or proto-Type, which specifies a minimum set of bindings required for types complying with the blueprint. All modules containing bindings must comply with a blueprint, even if it is to one the programmer devises. Moreover, the blueprints for supplied libraries cannot be altered. The purpose of blueprints is to force on the programmer a strict regimen of planning, thus reducing the likelihood of coding errors.

A blueprint is used to construct valid dependent library model sand is a compilation unit, but has no corresponding implementation, and therefore produces no executable code executable module. Its presence merely enforces on the programmer the requirement that bindings be properly planned. We detail the relevant EBNF :

compilationUnit :
IMPLEMENTATION? programModule | definitionOfModule | blueprint;

definitionModule :
( '[' blueprintToObey ']' )? ( FOR typeToExtend )? ';'
importList* definition*
END moduleIdent '.'
blueprintToObey : blueprintIdent ;

blueprintIdent : Ident ;

blueprint :
BLUEPRINT blueprintIdent
( '[' blueprintToRefine ']' )? ( FOR blueprintForTypeToExtend )? ';'
( REFERENTIAL identList ';' )? moduleTypeSpec ';'
( requirement ';' )*
END blueprintIdent '.'
blueprintToRefine : blueprintIdent ;

blueprintForTypeToExtend : blueprintIdent ;

The standard library provides a set of blueprint definitions to allow the construction of library defined ADTs with the same semantics as predefined types types defined using type constructor syntax. To require an ADT to conform to a blueprint, the library that defines the ADT must specify the blueprint identifier in the module header of its definition part. A variety of rules are enforced by values given to certain constants, and these are all explained in the documentation (pseudo) module BUILTIN. Blueprints for simple type ADTs descend from and depend on ProtoRoot.

Numeric Blueprints
For instance, for cardinals, we have:

BLUEPRINT ProtoCardinal [ProtoScalar]; (* conforms to ProtoScalar *)

(* Cardinal ADTs must be records to be statically allocatable. *)
(* note that because we do not define TPROERTIES to in crude isSigned, that value is FALSE )
(* Integer literals are compatible. *)
(* Radix in which the ADT's values are encoded, 2 or 10. *)
(* Maximum number of digits the ADT can encode, 1 to 4000. *)
(* Cardinal ADTs always have an exponent of zero *)
(* Cardinal ADTs always have an exponent of zero *)
PROCEDURE [TMIN] minValue : ProtoCardinal;
PROCEDURE [TMAX] maxValue : ProtoCardinal;
PROCEDURE [SXF] toSXF ( value : ProtoCardinal; VAR sxf : ARRAY OF OCTET );
PROCEDURE [VAL] fromSXF ( sxf : ARRAY OF OCTET; VAR value : ProtoCardinal );
PROCEDURE [ABS] abs ( n : ProtoCardinal ) : ProtoCardinal;
PROCEDURE [ODD] odd ( n : ProtoCardinal ) : BOOLEAN;
PROCEDURE [+] add ( n, m : ProtoCardinal ) : ProtoCardinal;
PROCEDURE [-] subtract ( n, m : ProtoCardinal ) : ProtoCardinal;
PROCEDURE [*] multiply ( n, m : ProtoCardinal ) : ProtoCardinal;
PROCEDURE [DIV] divide ( n, m : ProtoCardinal ) : ProtoCardinal;
PROCEDURE [MOD] modulus ( n, m : ProtoCardinal ) : ProtoCardinal;
PROCEDURE [=] isEqual ( n, m : ProtoCardinal ) : BOOLEAN;
PROCEDURE [<] isLess ( n, m : ProtoCardinal ) : BOOLEAN;
PROCEDURE [>] isGreater ( n, m : ProtoCardinal ) : BOOLEAN;
END ProtoCardinal.

ProtoCardinal requires all the bindings it lists, and in turn depends on the broader blueprint ProtoScalar, which requires fewer, and which in turn is a specialization of ProtoNumeric, which is broader still (requiring even fewer bindings for conformance). A separate type module must contain bindings to and from SXF (scalar exchange format) to automatically enable using the type transfer operator :: to and from the type, but those for the built-in types such as CARDINAL are themselves built in.

In order to ensure the semantic compatibility of library defined types with built-in counterparts as well as the integrity of the standard library itself, all standard library blueprint definitions are immutable and their immutability is compiler enforced. Any attempt to use a standard library blueprint that has been modified shall cause a compilation error.

User libraries must either provide their own blueprint definitions or use one of the standard ones for their own custom designed abstract data types, if those ADTs include any bindings. Such user defined blueprints may be derived from the existing standard library blueprint hierarchy using the same syntax as shown above, and indeed, there may be whole structure of such blueprints, each successive one requiring more bindings (and hence being narrower or more specific) with the module defining a specific data type at the bottom of a long chain, and possibly containing other procedures that are not bound to an operator (such as, but not limited to Read, Write, and WriteF for I/O bindings, which are always permitted, though normally placed in a type extension module named TheTypeIO.) Except for bindings to the conversion operator which are always permitted, only bindings required by the blueprint the ADT conforms to may be defined. Anything else in a separate module dependent on a blueprint must be non-bound.

For instance, in the supplied hierarchy, ProtoNumeric is the root blueprint for all numeric proto-types. Bindings not present there may be required in specializations dependent on it.

BLUEPRINT ProtoNumeric [ProtoRoot];


(* Bindings required for numeric ADTs *)

(* The operations TMIN and TMAX are meaningful only for scalar types,
their bindings may be required by more specialised blueprints. *)

(* The operations SXF and VAL are meaningful only for scalar types
their bindings may be required by more specialised blueprints. *)

(* The operations ABS, NEG and ODD are not common to all numeric types,
their bindings may be required by more specialised blueprints. *)

PROCEDURE [+] add ( op1, op2 : ProtoNumeric ) : ProtoNumeric;
(* function to bind to the + operator for operands of the ADT *)

PROCEDURE [-] subtract ( op1, op2 : ProtoNumeric ) : ProtoNumeric;
(* function to bind to the - operator for operands of the ADT *)

(* The operations *, /, DIV and MOD are not common to all numeric types,
their bindings may be required by more specialized blueprints. *)

(* Bindings to relational operations *)

PROCEDURE [=] isEqual ( op1, op2 : ProtoNumeric ) : BOOLEAN;
(* function to bind to the = operator for operands of the numeric ADT *)

(* The operations < and > are meaningful only for scalar types,
their bindings may be required by more specialised blueprints. *)

END ProtoNumeric.

Blueprint Mechanics
Modula-2 R10 provides more than just a mechanism and a hierarchy for determining the contents of blueprints. Those contents are regulated by the following pseudo-module.


( isComputational, isNumber, isScalar, isCountable, isSigned,
isCollection, isIndexed, isRigid, isSet, isMultiSet, isDict, isMultiDict );

( charLiteral, unicharLiteral, stringLiteral, unistringLiteral,
wholeNumberLiteral, realNumberLiteral );

(* Replaced by TRUE if type T has property p, otherwise FALSE. *)

(* Replaced by TRUE if literal L is compatible with type T, otherwise FALSE. *)

(* Replaced by TRUE if type T is a built-in type
or an alias or a subrange of a built-in type, otherwise FALSE. *)

(* Replaced by TRUE if type T uses dynamic allocation, otherwise FALSE. *)

(* Replaced by TRUE if type T is reference counted, otherwise FALSE. *)

(* Replaced by TRUE if type T supports storage of NIL as a value,
otherwise FALSE. *)

(* Replaced by the radix of type T. *)

(* Replaced by the precision of type T.*)

(* Replaced by the smallest exponent that can be encoded by type T.
The value is zero for countable types. *)

(* Replaced by the largest exponent that can be encoded by type T.
The value is zero for countable types. *)


Bindable identifiers in TPROPERTIES and CONVERSION are visible to the compiler for use in blueprints and the elements of type TPROPERTIES are visible as ancillary constants. An ancillary constant is a concept that exists only within blueprints. From a library or program view point neither such entities nor the terminology exists. The entities in TPROPERTIES are available to libraries through import like any other entities available from libraries. A blueprint then contains a section such as:

TPROPERTIES = { isComputational, isNumber, isScalar };

will gives it the properties so specified in the given set, and these in turn will govern to some extent what bindings must subsequently be provided in that blueprint. Within a blueprint, all of type TPROPERTIES elements are automatically available as ancillary constants. Those listed in the property section are TRUE, those not listed are FALSE.For instance, the presence of isComputational requires numeric operations such as + - * and / to be bound, and that of isScalar requires < to be bound. The logic is:

isSigned -> PROCEDURE [+/-];
NOT isScalar -> PROCEDURE [<] = NONE;

If we want to query the value of one of the properties for a given type within a library, we need to import and use the TPROPERTY macro.

FROM TPROPERTIES IMPORT *; (* this is a use case where wildcard import is justified *)

Some properties needed to determine blueprint requirements are not BOOLEAN and must be provided for in the blueprint with a T constant These include the scalar properties TBASE, TPRECISION, TMINEXP and TMAXEXP, the collection property TLIMIT, the property TNIL, and a property that describes whether a FOR loop is bidirectional. We shall return to the later.
If S(items), indicates the set of all entities having the property, < and > indicate proper subset and proper superset, and * indicates set intersection, then the following hierarchy illustrates the relationship among these properties.

    (1) S(isComputational) >
          S(isNumber) > S(isScalar) > S(isCountable) > S(isSigned)
    (2) S(isNumber) * S(isCollection) = EMPTY   
    (3) S(isCollection) > S(isIndexed) > S(isRigid)  
    (4) S(isCollection) > S(isSet) > S(isMultiSet)
    (5) S(isCollection) > S(isDict) > S(isMultiDict)
    (6) S(isCollection) * S(isComputational) > EMPTY
    (7) S(isCollection) * S(isOrdered) > EMPTY
    (8) S(isIndexed) * S(isSet) = EMPTY
    (9) S(isIndexed) * S(isDict) = EMPTY
    (10) S(isSet) * S(isDict) = EMPTY
    (11) S(isSet) * S(isComputational) = EMPTY
    (12) S(isDict) * S(isComputational) = EMPTY

Bindable Operators
For instance,hat the purpose of the STORE reserved word is to define a binding for storing (assigning) a component to a collection using the selector notation [] on the left side of an assignment;

dynArrayItem [n] := value; (* becomes STORE (myDynArray, n, value) *)

the purpose of the RETRIEVE notation is to define a binding to the selector notation [] used in an expression for retrieval and return of a value from a collection such as an array.

dynArrayItem := arrayItem [n];
(* becomes dynArrayItem := RETRIEVE (myDynArray, n) *)

and the purpose of the REMOVE notation is to define a binding for deleting such an item from the collection.

dynArrayItem [n] := NIL; (* becomes REMOVE (myDynArray, n) *)

All three cases are here illustrated using an index n, but the index in collections other than dynamic arrays is likely to be a key value so a key field may be searched.

Some bindings are forbidden and cannot be placed in a blueprint. Types provided by pseudo-module UNSAFE are not convertible. No conversion operator bindings may be defined that convert to or from UNSAFE types. To transfer the value of an UNSAFE type to another type, or to transfer a value to an UNSAFE type, the UNSAFE.CAST operation must be used.
One of the bindables is FOR.
Suppose we define a data structure LinkedList, in a library ADT, where we have:

nodePoint = POINTER TO Node;
node =
myData : MyDataType;
toPoint, fromPoint : nodePoint;
procType = PROCEDURE (VAR aList : nodePoint);
listH, listT : nodePoint; (* head and tail pointers *)
PROCEDURE ProcessNode (VAR aList : nodePoint);
(* ProcessStatementSequence *)
END ProcessNode;

and would like to process such lists using a FOR loop

FOR key IN listH DO ProcessNode END;

or, starting at the tail and expressing it more generally
FOR key IN listT-- DO StatementSequence END;

where we maintain the list in such a way that the fromPoint of the first item and the toPoint of the last item were NIL. Now, clearly, such a list can be processed in either direction--from last to first or from first to last. In order to perform the processing this way, we need a prototype blueprint, possibly the supplied one for collection, but that requires conferment modules to define the constant bidirectionalForLoop in a line such as:

CONST * supportsBidirectionalForLoop : BOOLEAN;
This is unnecessary in numeric scalar or indexed collections, blueprints, for bidirectionally of FOR loops is implied in such cases, but for a non-indexed collection it is, because the signature of a bidirectional FOR loop binding is different from that of one where directionality is unknown.
In this particular case, to be conformant, we would then place in the ADT module for LinkedList the line:

CONST * supportsBidirectionalForLoop = TRUE;
The logic, illustrating with the two procedure signatures is:

supportsBidirectionalForLoop ->
PROCEDURE [FOR*] bidiForIterator ( a : ADT; statementSeq : ProcType; order : CHAR );

NOT supportsBidirectionalForLoop ->
PROCEDURE [FOR] forIterator ( a : ADT; statementSeq : ProcType );

in order to satisfy the prototype requirement. The implementation of the latter could look like this:

PROCEDURE forIterator ( VAR list : nodePoint; ForLoopBodyProc : ProcType; ascending : BOOLEAN);
IF list # NIL THEN
forLoopBody (list); (* process current node *)
IF ascending THEN
list := list^.toPoint
list := list^.from Point
UNTIL list = NIL;
END forIterator;

Now, under the hood, a program statement having such a FOR loop could be synthesized by the compiler in two parts as:

<* INLINE *> PROCEDURE forLoopBody ( VAR list : nodePoint) );
(* ProcessNode or statementSeq as the case may be *)
END forLoopBody;

and second, a specific instance of the forIterator procedure with the forLoopBody as actual parameter in place of the formal parameter ForLoopBodyProc. In a program, all the syntaxes FOR var IN..., FOR var++ IN... and FOR var-- IN... would be legitimate.

The syntax <* item *> is called a pragma or compiler directive. This particular one instructs the compiler to place the code of the procedure wherever it encounters what would otherwise be a call to a separate piece of code. The executable will be larger but faster. An appendix covers some of the other pragmas.

In some structures, descending order would not make sense, and FOR would simply traverse in the manner appropriate for the structure. In that case, the ADT has:

CONST * supportsBidirectionalForLoop = FALSE;
PROCEDURE [FOR] forIterator ( VAR list : nodePoint ; statementSeq : ProcType );

Note that the FOR procedure has a different signature in this case, as the ascending parameter is not only unnecessary, but an error will be generated if one writes FOR var-- IN or FOR var++ IN. Indeed, without looking at the implementation code, there is no way to know in what order the ADT will be traversed. To illustrate, suppose we have an ADT Tree and we wish to bind FOR to an in-order traversal, that is, recursively left, parent, right, then assuming:

  TreeNode =
    data : MyDataType;
    parent, lchild, rChild : TreeNodePoint;
  TreeNodePoint = POINTER TO TreeNode;
tree : TreeNode;

then the implementation would also not require the BOOLEAN parameter, and would have:

PROCEDURE forIterator ( VAR tree : TreeNodePoint ; statementSeq : ProcType );
IF tree # NIL THEN
forIterator (tree^. lchild, statementSeq);
statementSeq (tree);
forIterator (tree^. rChild, statementSeq)
END forIterator;

Options for pre-order and post-order could be achieved by creating one procedure for each, and exporting a procedure to select the default and current behaviour for the forIterator procedure. Alternately, if desired, the supportsBidirectionalForLoop constant could be set to TRUE and reverse-order traversals set up as well (right before left).

Access Bindings

Consider a second example of ADT bindings that makes the programmer's life easier. In previous dialects of Modula-2, brackets were used for random-access to the elements of an array. In R10, the [] is a more general random accessor, and may be bound--when it appears in an l-value as RETRIEVE or when it appears as an r-value as STORE, though the latter can binding only be provided if the constant isMutable is TRUE.

Suppose we extend the above example with the following assumptions:
The Type MyDataType has a field called key, which is a scalar type (so < is bound)
The trees are binary sorted trees using the algorithm "left is less".
Then, we would have, in the blueprint:


meaning that Specializations of this blueprint must always require/supply a binding to STORE and RETRIEVE. Then in the definition module we could supply:

PROCEDURE [RETRIEVE] nodeWithKey ( key : keyType ) : TreeNodePoint;
(* Returns a pointer to the node having the specified value in the key field of the data if found, and NIL if not found*)

PROCEDURE [STORE] replaceOrInsertNode ( nodePoint : TreeNodePoint);
(* Looks for the node whose key field is the same as that of the supplied node, and if found, replaces it. If not fund, inserts it so that the tree remains sorted. *)

We leave the implementation as an exercise for the reader.

This is just a taste of what can be done using blueprints. But it ought to give the reader some idea of how Modula-2 R10 enforces the discipline of planning to assist in producing sound well-thought-out code.

--The Northern Spy

Opinions expressed here are entirely the author's own, and no endorsement is implied by any community or organization to which he may be attached. Rick Sutcliffe, (a. k. a. The Northern Spy) is professor of Computing Science and Mathematics at Canada's Trinity Western University. He has been involved as a member or consultant with the boards of several community and organizations, and participated in developing industry standards at the national and international level. He is a co-author of the Modula-2 programming language R10 dialect. He is a long time technology author and has written two textbooks and nine alternate history SF novels, one named best ePublished SF novel for 2003. His columns have appeared in numerous magazines and newspapers (paper and online), and he's a regular speaker at churches, schools, academic meetings, and conferences. He and his wife Joyce have lived in the Aldergrove/Bradner area of BC since 1972.

Want to discuss this and other Northern Spy columns? Surf on over to ArjayBB. com. Participate and you could win free web hosting from the WebNameHost. net subsidiary of Arjay Web Services. Rick Sutcliffe's fiction can be purchased in various eBook formats from Fictionwise, and in dead tree form from Amazon's Booksurge.

URLs for Rick Sutcliffe's Arjay Enterprises:
The Northern Spy Home Page: http: //www. TheNorthernSpy. com
opundo : http: //opundo. com
Sheaves Christian Resources : http: //sheaves. org
WebNameHost : http: //www. WebNameHost. net
WebNameSource : http: //www. WebNameSource. net
nameman : http: //nameman. net
General URLs for Rick Sutcliffe's Books:
Author Site: http: //www. arjay. ca
Publisher's Site: http: //www. writers-exchange. com/Richard-Sutcliffe. html
The Fourth Civilization--Ethics, Society, and Technology (4th 2003 ed. ): http: //www. arjay. bc. ca/EthTech/Text/index. html

Sites for Modula-2 resources

Modula-2 FAQ and ISO-based introductory text:
R10 Repository and source code:
The Supplied Blueprint Hierarchy:
More links, Wiki:
p1 ISO Modula-2 for the Mac:


Community Search:
MacTech Search:

Software Updates via MacUpdate

Mellel 4.0.3 - The word processor for sc...
Mellel is the leading word processor for OS X and has been widely considered the industry standard for long form documents since its inception. Mellel focuses on writers and scholars for technical... Read more
Suitcase Fusion 8 19.0.3 - Font manageme...
Suitcase Fusion 8 is the creative professional's font manager. Every professional font manager should deliver the basics: spectacular previews, powerful search tools, and efficient font organization... Read more
Final Cut Pro X 10.4 - Professional vide...
Final Cut Pro X is a professional video editing solution. Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-... Read more
Compressor 4.4 - Adds power and flexibil...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Features... Read more
Cocktail 11.2 - General maintenance and...
Cocktail is a general purpose utility for macOS that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Microsoft Office 2016 15.41 - Popular pr...
Microsoft Office 2016 - Unmistakably Office, designed for Mac. The new versions of Word, Excel, PowerPoint, Outlook and OneNote provide the best of both worlds for Mac users - the familiar Office... Read more
Motion 5.4 - Create and customize Final...
Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time feedback as... Read more
Apple Pro Video Formats 2.0.6 - Updates...
Apple Pro Video Formats brings updates to Apple's professional-level codes for Final Cut Pro X, Motion 5, and Compressor 4. Pro Video Formats includes support for the following professional video... Read more
Monosnap 3.4.7 - Versatile screenshot ut...
Monosnap lets you capture screenshots, share files, and record video and .gifs! Features Capture Capture full screen, just part of the screen, or a selected window Make your crop area pixel... Read more
Drive Genius 5.1.0 - $99.00
Drive Genius features a comprehensive Malware Scan. Automate your malware protection. Protect your investment from any threat. The Malware Scan is part of the automated DrivePulse utility. DrivePulse... Read more

Latest Forum Discussions

See All

Lineage 2: Revolution’s end of year upda...
Now available in 54 countries worldwide, Lineage 2: Revolution is continuing its global quest to be the most popular mobile MMORPG by launching a jam-packed end of year update. Complete with many subtle tweaks to help improve users’ online... | Read more »
The 5 best Star Wars games on iOS
The time has almost come.Star Wars: The Last Jedifinally hits theaters in the cinematic event that might be bigger than Christmas. To celebrate, we're taking a look at the best--and only the best--Star Warsmobile games to date. [Read more] | Read more »
Life Is Strange (Games)
Life Is Strange 1.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.1 (iTunes) Description: Life Is Strange is a five part episodic game that sets out to revolutionize story-based choice and consequence games by... | Read more »
Oddworld: New 'n' Tasty (Game...
Oddworld: New 'n' Tasty 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: ** PLEASE NOTE: Requires 3.6GB free space to install. Runs at variable resolutions based on device capabilities.... | Read more »
Gorogoa (Games)
Gorogoa 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason... | Read more »
Why Guns of Boom will be big for mobile...
Earlier this week, Game Insight, the minds that brought you Guns of Boom, revealed plans for an esports mode in the popular FPS title, with big implications for the game's future. Guns of Boom has been quite popular for some time now, so it's... | Read more »
The best mobile games to play on lazy ho...
With the holidays in full swing, there's hopefully going to be a lot of time off work lazing around the house. With all of that free time, it's a perfect opportunity to catch up on some mobile games that you might have missed out on earlier this... | Read more »
Rules of Survival guide - how to boost y...
It's not easy surviving in the "every-man-for-himself" world of Rules of Survival. You'll be facing off against many other players who might be more skilled than you, or are luckier than you. There are a lot of factors weighing against you. With... | Read more »
FEZ Pocket Edition (Games)
FEZ Pocket Edition 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Amazing Katamari Damacy guide - beginner...
Amazing Katamari Damacy brings the bizarro world of the original games to mobile and shifts them into an endless format that's just as addictive as the PlayStation entries. Your goal is still to roll as much random stuff as you possibly can, though... | Read more »

Price Scanner via

How to preorder a new iMac Pro and pay zero s...
B&H Photo and Adorama are accepting preorders on multiple configurations of the new Apple iMac Pro. Both resellers charge sales tax for residents of NY & NJ only, and shipping is free.... Read more
Apple Macs back in stock at Amazon with model...
Amazon has MacBook Pros, MacBook Airs, MacBooks, and iMacs on sale for up to $200 off MSRP as part of their Holiday/Christmas sale. Shipping is free. Note that stock of some Macs may come and go (and... Read more
Apple offering free overnight delivery on all...
Apple is now offering free overnight delivery on all in stock products until 3pm local time on December 22nd. This includes new as well as refurbished computers. Click here for more information. Read more
Beats Holiday sale at B&H, headphones and...
B&H Photo has Beats by Dr. Dre headphones, earphones, and speakers on sale for up to $80 off MSRP as part of their Holiday sale. Expedited shipping is free, and B&H charges sales tax to NY... Read more
Holiday sale: Apple resellers offer 2017 15″...
MacMall has 15″ MacBook Pros on sale for $220-$300 off MSRP, each including free shipping: – 15″ 2.8GHz MacBook Pro Space Gray (MPTR2LL/A): $2179, $220 off MSRP – 15″ 2.8GHz MacBook Pro Silver (... Read more
Holiday sale: Apple resellers offer 13″ MacBo...
B&H Photo has 13″ MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 13-inch 2.3GHz/128GB Space Gray MacBook Pro (... Read more
Apple Watch Series 2, Certified Refurbished,...
Apple has Certified Refurbished Apple Watch Nike+ Series 2s, 42mm Space Gray Aluminum Case with Anthracite/Black Nike Sport Bands, available for $249 (38mm) or $279 (42mm). The 38mm model was out of... Read more
Apple offers Certified Refurbished 2016 12″ R...
Apple has Certified Refurbished 2016 12″ Retina MacBooks available starting at $949. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
B&H drops price on 13″ 256GB MacBook Air...
B&H has the 13″ 1.8GHz/256GB Apple MacBook Air (MQD42LL/A) now on sale for $1079 including free shipping plus NY & NJ sales tax only. Their price is $120 off MSRP, and it’s the lowest price... Read more
Holiday sale: 9″ iPads starting at $299, take...
MacMall has 9″ WiFi iPads on sale for $30 off including free shipping: – 9″ 32GB WiFi iPad: $299 – 9″ 128GB WiFi iPad: $399 Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Payments Counsel, *Apple* Pay (payments, cr...
# Payments Counsel, Apple Pay (payments, credit/debit) Job Number: 112941729 Santa Clara Valley, California, United States Posted: 13-Dec-2017 Weekly Hours: 40.00 Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 113124408 Waterford, CT, Connecticut, United States Posted: 17-Oct-2017 Weekly Hours: 40.00 **Job Summary** Are you Read more
QA Automation Engineer, *Apple* Pay - Apple...
# QA Automation Engineer, Apple Pay Job Number: 113202642 Santa Clara Valley, California, United States Posted: 11-Dec-2017 Weekly Hours: 40.00 **Job Summary** At Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.