Autodesk is previewing its new Stingray Game Engine this week at the Game Developers Conference (GDC) in San Francisco. The company is also launching Autodesk Maya LT 2016, the latest release of its 3D animation and modeling software for professional indie game developers.
Built using the core technology behind the Bitsquid engine acquired last summer, Stingray is currently in development and comprises intuitive, powerful tools that make it easier for professional and novice developers to bring graphically advanced games to market on a wide range of platforms, says Martin Wahlund, CEO of Fatshark, which is using the new Stingray engine to build their upcoming Warhammer: End Times – Vermintide game.
The technical preview at GDC will highlight several core areas of focus that make it easier for game makers of every level create the next generation of blockbusters., according to the folks at Autodesk. The company will give a live demonstration of several key advances it has made in Stingray such as:
° Simultaneous platform deployment: A live link between Stingray and multiple target devices allows game designers to evaluate their games simultaneously on multiple platforms;
° Integrated workflow: A more efficient pipeline to export 3D content;
° Modern data-driven architecture and rendering capabilities: A data-driven core architecture makes it easier for a user to change the look of a game without having to rewrite and re-compile the engine.
To learn more or apply for beta access, visit: www.autodesk.com/stingray.