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[MD1] PuppetTime Producer

For more information, contact
Deeje Cooley
415-244-0828
mailto:deeje@puppettime.com
http://www.puppettime.com/

FOR IMMEDIATE RELEASE

PUPPETTIME, INC. PICKS A NEW NAME, POSTS PREVIEW RELEASE OF PUPPETTIME PRODUCER

Visitors flock to preview new 3D technology for storytelling and
previsualization

SAN FRANCISCO (April 23rd, 1999) – PuppetTime, Inc. announced today
that it has renamed it’s flagship product to PuppetTime Producer,
and released a new version, 1.0d22, on its web site
http://www.puppettime.com/. PuppetTime Producer allows users to
create 3D movies by commanding digital actors on a virtual stage with
point and click ease. PuppetTime’s patent-pending 3D digital actor
plug-in architecture is built on top of Apple’s QuickTime.

“The response to PuppetTime has been absolutely phenomenal,” says
Deeje Cooley, PuppetTime’s founder and CTO, “Educators are excited
about the use of storytelling tools to augment student curriculum,
screenwriters want to see and pitch their works with more flair, and
directors are eager to cut costs during pre-production by
previsualizing scenes before filming begins.”

PuppetTime Producer is easy to use and requires no previous 3D
modeling or animation experience. The PuppetTime technology is a
framework for scriptable 3D digital actors, called puppets. Each
puppet is a self-contained plug-in, with interactive controls, that
knows how to render and animate itself in 3D. A user can create a 3D
movie by entering dialog, selecting predefined actions, and moving
puppets around a stage. Additional plug-ins for new characters,
stages, costumes, and props will be available on the company’s
website.

PuppetTime itself is built on top of QuickTime, which is the premiere
cross-platform multimedia architecture. By leveraging QuickTime,
PuppetTime can be combined with other media types, like video, sound,
text and music, and can take advantage of new technologies like
realtime streaming media. PuppetTime movies store only commands and
metadata, so they are quite small, and easily stream-able across
today’s standard modem connections.

Screen shots are available at http://www.puppettime.com/screenshots/.
Requests can be made at http://www.puppettime.com/requests/.

PuppetTime, Inc., headquartered in San Francisco, California,
develops and markets 3D storytelling software for consumers.

deeje cooley, CTO PuppetTime, Inc.
deeje@puppettime.com (http://www.puppettime.com/)
415-244-0828 Tell us your story

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