TweetFollow Us on Twitter

MACINTOSH C CARBON

Demonstration Program SoundAndSpeech

Goto Contents

// *******************************************************************************************
// SoundAndSpeech.c                                                         CARBON EVENT MODEL
// *******************************************************************************************
//
// This program opens a modeless dialog containing five bevel button controls arranged in
// two groups, namely, a synchronous sound group and an asynchronous sound group.  Clicking on
// the bevel buttons causes sound to be played back or recorded as follows:
//
// o  Synchronous group:
//
//    o  Play sound resource.
//
//    o  Record sound resource (Mac OS 8/9 only).
//
//    o  Speak text string.
//
// o  Asynchronous group:
//
//    o  Play sound resource.
//
//    o  Speak text string.
//
// The asynchronous sound sections of the program utilise a special library called
// AsyncSoundLibPPC, which must be included in the CodeWarrior project.
//
// The program utilises the following resources:
//
// o  A 'plst' resource.
//
// o  A 'DLOG' resource and associated 'DITL', 'dlgx', and 'dftb' resources (all purgeable).
//
// o  'CNTL' resources (purgeable) for the controls within the dialog.
//
// o  Two 'snd ' resources, one for synchronous playback (purgeable) and one for asynchronous
//    playback (purgeable).
//
// o  Four 'cicn' resources (purgeable).  Two are used to provide an animated display which
//    halts during synchronous playback and continues during asynchronous playback.  The
//    remaining two are used by the bevel button controls.
//
// o  Two 'STR#' resources containing "speak text" strings and error message strings (all
//    purgeable).
//
// o  'hrct' and 'hwin' resources (purgeable) for balloon help.
//
// o  A 'SIZE' resource with the acceptSuspendResumeEvents, canBackground, 
//    doesActivateOnFGSwitch, and isHighLevelEventAware flags set.
//
// Each time it is invoked, the function doRecordResource creates a new 'snd' resource with a
// unique ID in the resource fork of a file titled "SoundResources".
//
// *******************************************************************************************

// .................................................................................. includes

#include <Carbon.h>
#include <string.h>

// ................................................................................... defines

#define rDialog                 128
#define  iDone                  1
#define  iPlayResourceSync      4
#define  iRecordResource        5
#define  iSpeakTextSync         6
#define  iPlayResourceASync     7
#define  iSpeakTextAsync        8
#define rPlaySoundResourceSync  8192
#define rPlaySoundResourceASync 8193
#define rSpeechStrings          128
#define rErrorStrings           129
#define  eOpenDialogFail        1
#define  eCannotInitialise      2
#define  eGetResource           3
#define  eMemory                4
#define  eMakeFSSpec            5
#define  eWriteResource         6
#define  eNoChannelsAvailable   7
#define  ePlaySound             8
#define  eSndPlay               9
#define  eSndRecord             10
#define  eSpeakString           11
#define rColourIcon1            128
#define rColourIcon2            129
#define kMaxChannels            8
#define kOutOfChannels          1

// .......................................................................... global variables

Boolean     gRunningOnX = false;
DialogRef   gDialogRef;
CIconHandle gColourIconHdl1;
CIconHandle gColourIconHdl2;

// .............................................................. AsyncSoundLib attention flag

Boolean  gCallAS_CloseChannel = false;

// ....................................................................... function prototypes

void      main                 (void);
void      doPreliminaries      (void);
OSStatus  windowEventHandler   (EventHandlerCallRef,EventRef,void *);
void      doIdle               (void);
void      doInitialiseSoundLib (void);
void      doDialogHit          (SInt16);
void      doPlayResourceSync   (void);
void      doRecordResource     (void);
void      doSpeakStringSync    (void);
void      doPlayResourceASync  (void);
void      doSpeakStringAsync   (void);
void      doSetUpDialog        (void);
void      doErrorAlert         (SInt16);
void      helpTags             (DialogRef);

// ......................................................... AsyncSoundLib function prototypes

OSErr  AS_Initialise   (Boolean *,SInt16);
OSErr  AS_GetChannel   (SInt32,SndChannelPtr *);
OSErr  AS_PlayID       (SInt16, SInt32 *);
OSErr  AS_PlayHandle   (Handle,SInt32 *);
void   AS_CloseChannel (void);
void   AS_CloseDown    (void);

// ************************************************************************************** main

void main(void)
{
  SInt32         response;
  EventTypeSpec  windowEvents[] = { { kEventClassWindow, kEventWindowClose },
                                    { kEventClassMouse,  kEventMouseDown   } };

  // ........................................................................ do preliminaries

  doPreliminaries();

  // .......................................... disable Quit item in Mac OS X Application menu

  DisableMenuCommand(NULL,'quit');

  // ......................................................................... install a timer
  
  InstallEventLoopTimer(GetCurrentEventLoop(),0,TicksToEventTime(10),
                        NewEventLoopTimerUPP((EventLoopTimerProcPtr) doIdle),NULL,
                        NULL);

  // .................................................................. open and set up dialog

  if(!(gDialogRef = GetNewDialog(rDialog,NULL,(WindowRef) -1)))
  {
    doErrorAlert(eOpenDialogFail);
    ExitToShell();
  }

  SetPortDialogPort(gDialogRef);
  SetDialogDefaultItem(gDialogRef,kStdOkItemIndex);

  ChangeWindowAttributes(GetDialogWindow(gDialogRef),kWindowStandardHandlerAttribute |
                                                      kWindowCloseBoxAttribute,
                                                      kWindowCollapseBoxAttribute);

  InstallWindowEventHandler(GetDialogWindow(gDialogRef),
                            NewEventHandlerUPP((EventHandlerProcPtr) windowEventHandler),
                            GetEventTypeCount(windowEvents),windowEvents,0,NULL);

  Gestalt(gestaltMenuMgrAttr,&response);
  if(response & gestaltMenuMgrAquaLayoutMask)
  {
    helpTags(gDialogRef);
    gRunningOnX = true;
  }

  doSetUpDialog();

  // ................................................................ initialise AsyncSoundLib

  doInitialiseSoundLib();

  // ........................................................................ get colour icons

  gColourIconHdl1 = GetCIcon(rColourIcon1);
  gColourIconHdl2 = GetCIcon(rColourIcon2);

  // .............................................................. run application event loop

  RunApplicationEventLoop();
}

// *************************************************************************** doPreliminaries

void  doPreliminaries(void)
{
  MoreMasterPointers(64);
  InitCursor();
  FlushEvents(everyEvent,0);
}

// ************************************************************************ windowEventHandler

OSStatus  windowEventHandler(EventHandlerCallRef eventHandlerCallRef,EventRef eventRef,
                             void* userData)
{
  OSStatus    result = eventNotHandledErr;
  UInt32      eventClass;
  UInt32      eventKind;
  EventRecord eventRecord;
  SInt16      itemHit;
  
  eventClass = GetEventClass(eventRef);
  eventKind  = GetEventKind(eventRef);

  switch(eventClass)
  {
    case kEventClassWindow:                                               // event class window
      switch(eventKind)
      {
        case kEventWindowClose:
          AS_CloseDown();
          QuitApplicationEventLoop();
          result = noErr;
          break;
      }

    case kEventClassMouse:                                                // event class mouse
      ConvertEventRefToEventRecord(eventRef,&eventRecord);
      switch(eventKind)
      {
        case kEventMouseDown:
          if(IsDialogEvent(&eventRecord))
          {
            if(DialogSelect(&eventRecord,&gDialogRef,&itemHit))
              doDialogHit(itemHit);
            result = noErr;
          }
          break;
      }
      break;
  }

  return result;
}

// ************************************************************************************ doIdle

void  doIdle(void)
{
  Rect           theRect, eraseRect;
  UInt32         finalTicks;
  SInt16         fontNum;
  static Boolean flip;

  SetRect(&theRect,262,169,294,201);
  SetRect(&eraseRect,310,170,481,200);

  if(gCallAS_CloseChannel)
  {
    AS_CloseChannel();

    GetFNum("\pGeneva",&fontNum);
    TextFont(fontNum);
    TextSize(10);
    MoveTo(341,189);
    DrawString("\pAS_CloseChannel called");
    QDFlushPortBuffer(GetWindowPort(FrontWindow()),NULL);
    Delay(45,&finalTicks);
  }

  if(flip)
    PlotCIcon(&theRect,gColourIconHdl1);
  else
    PlotCIcon(&theRect,gColourIconHdl2);

  flip = !flip;

  EraseRect(&eraseRect);
}

// ********************************************************************** doInitialiseSoundLib

void  doInitialiseSoundLib(void)
{
  if(AS_Initialise(&gCallAS_CloseChannel,kMaxChannels) != noErr)
  {
    doErrorAlert(eCannotInitialise);
    ExitToShell();
  }
}

// ******************************************************************************* doDialogHit

void  doDialogHit(SInt16 item)
{
  switch(item) 
  {
    case iDone:
      AS_CloseDown();
      QuitApplicationEventLoop();
      break;

    case iPlayResourceSync:
      doPlayResourceSync();
      break;

    case iRecordResource:
      doRecordResource();
      break;

    case iSpeakTextSync:
      doSpeakStringSync();
      break;

    case iPlayResourceASync:
      doPlayResourceASync();
      break;

    case iSpeakTextAsync:
      doSpeakStringAsync();
      break;
  }
}

// ************************************************************************ doPlayResourceSync

void  doPlayResourceSync(void)
{
  SndListHandle sndListHdl;
  SInt16        resErr;
  OSErr         osErr;
  ControlRef    controlRef;

  sndListHdl = (SndListHandle) GetResource('snd ',rPlaySoundResourceSync);
  resErr = ResError();
  if(resErr != noErr)
    doErrorAlert(eGetResource);

  if(sndListHdl != NULL)
  {
    HLock((Handle) sndListHdl);
    osErr = SndPlay(NULL,sndListHdl,false);
    if(osErr != noErr)
      doErrorAlert(eSndPlay);
    HUnlock((Handle) sndListHdl);
    ReleaseResource((Handle) sndListHdl);

    GetDialogItemAsControl(gDialogRef,iPlayResourceSync,&controlRef);
    SetControlValue(controlRef,0);
  }
}

// ************************************************************************** doRecordResource

void  doRecordResource(void)
{
  SInt16     oldResFileRefNum, theResourceID, resErr, tempResFileRefNum;
  BitMap     screenBits;
  Point      topLeft;
  OSErr      memErr, osErr;
  Handle     soundHdl;
  FSSpec     fileSpecTemp;
  ControlRef controlRef;

  oldResFileRefNum = CurResFile();

  GetQDGlobalsScreenBits(&screenBits);
  topLeft.h = (screenBits.bounds.right / 2) - 156;
  topLeft.v = 150;
  
  soundHdl = NewHandle(25000);
  memErr = MemError();
  if(memErr != noErr)
  {
    doErrorAlert(eMemory);
    return;
  }

  osErr = FSMakeFSSpec(0,0,"\pSoundResources",&fileSpecTemp);
  if(osErr == noErr)
  {
    tempResFileRefNum = FSpOpenResFile(&fileSpecTemp,fsWrPerm);
    UseResFile(tempResFileRefNum);
  }
  else
    doErrorAlert(eMakeFSSpec);

  if(osErr == noErr)
  {
    osErr = SndRecord(NULL,topLeft,siBetterQuality,&(SndListHandle) soundHdl);
    if(osErr != noErr && osErr != userCanceledErr)
      doErrorAlert(eSndRecord);
    else if(osErr != userCanceledErr)
    {
      do
      {
        theResourceID = UniqueID('snd ');
      } while(theResourceID <= 8191 && theResourceID >= 0);

      AddResource(soundHdl,'snd ',theResourceID,"\pTest");
      resErr = ResError();
      if(resErr == noErr)
        UpdateResFile(tempResFileRefNum);
      resErr = ResError();
      if(resErr != noErr)
        doErrorAlert(eWriteResource);
    }

    CloseResFile(tempResFileRefNum);
  }

  DisposeHandle(soundHdl);
  UseResFile(oldResFileRefNum);

  GetDialogItemAsControl(gDialogRef,iRecordResource,&controlRef);
  SetControlValue(controlRef,0);
}

// ************************************************************************* doSpeakStringSync

void  doSpeakStringSync(void)
{
  SInt16     activeChannels;
  Str255     theString;
  OSErr      resErr, osErr;
  ControlRef controlRef;

  activeChannels = SpeechBusy();

  GetIndString(theString,rSpeechStrings,1);
  resErr = ResError();
  if(resErr != noErr)
  {
    doErrorAlert(eGetResource);
    return;
  }

  osErr = SpeakString(theString);
  if(osErr != noErr)
    doErrorAlert(eSpeakString);

  while(SpeechBusy() != activeChannels)
    ;

  GetDialogItemAsControl(gDialogRef,iSpeakTextSync,&controlRef);
  SetControlValue(controlRef,0);
}

// *********************************************************************** doPlayResourceASync

void  doPlayResourceASync(void)
{
  SInt16 error;

  error = AS_PlayID(rPlaySoundResourceASync,NULL);
  if(error == kOutOfChannels)
    doErrorAlert(eNoChannelsAvailable);
  else
    if(error != noErr)
      doErrorAlert(ePlaySound);
}

// ************************************************************************ doSpeakStringAsync

void  doSpeakStringAsync(void)
{
  Str255 theString;
  OSErr  resErr, osErr;

  GetIndString(theString,rSpeechStrings,2);
  resErr = ResError();
  if(resErr != noErr)
  {
    doErrorAlert(eGetResource);
    return;
  }

  osErr = SpeakString(theString);
  if(osErr != noErr)
    doErrorAlert(eSpeakString);
}

// ***************************************************************************** doSetUpDialog

void  doSetUpDialog(void)
{
  SInt16                        a;
  Point                         offset;
  ControlRef                    controlRef;
  ControlButtonGraphicAlignment alignConstant = kControlBevelButtonAlignLeft;
  ControlButtonTextPlacement    placeConstant = kControlBevelButtonPlaceToRightOfGraphic;

  offset.v = 1;
  offset.h = 5;

  for(a=iPlayResourceSync;a<iSpeakTextAsync+1;a++)
  {
    GetDialogItemAsControl(gDialogRef,a,&controlRef);
    SetControlData(controlRef,kControlEntireControl,kControlBevelButtonGraphicAlignTag,
                   sizeof(alignConstant),&alignConstant);
    SetControlData(controlRef,kControlEntireControl,kControlBevelButtonGraphicOffsetTag,
                   sizeof(offset),&offset);
    SetControlData(controlRef,kControlEntireControl,kControlBevelButtonTextPlaceTag,
                  sizeof(placeConstant),&placeConstant);
  }

  if(gRunningOnX)
  {
    GetDialogItemAsControl(gDialogRef,iRecordResource,&controlRef);
    DeactivateControl(controlRef);
  }
}

// ****************************************************************************** doErrorAlert

void  doErrorAlert(SInt16 errorStringIndex)
{
  Str255 errorString;
  SInt16 itemHit;

  GetIndString(errorString,rErrorStrings,errorStringIndex);

  StandardAlert(kAlertCautionAlert,errorString,NULL,NULL,&itemHit);
}

// ********************************************************************************** helpTags

void  helpTags(DialogRef dialogRef)
{
  HMHelpContentRec helpContent;
  SInt16           a;
  ControlRef       controlRef;

  memset(&helpContent,0,sizeof(helpContent));
  HMSetTagDelay(500);
  HMSetHelpTagsDisplayed(true);

  helpContent.version = kMacHelpVersion;
  helpContent.tagSide = kHMOutsideTopCenterAligned;
  helpContent.content[kHMMinimumContentIndex].contentType = kHMStringResContent;
  helpContent.content[kHMMinimumContentIndex].u.tagStringRes.hmmResID = 130;

  for(a = 1;a <= 5; a++)
  {
    if(a == 2)
      continue;
    helpContent.content[kHMMinimumContentIndex].u.tagStringRes.hmmIndex = a;
    GetDialogItemAsControl(dialogRef,a + 3,&controlRef);
    HMSetControlHelpContent(controlRef,&helpContent);
  }
}

// *******************************************************************************************

Demonstration Program SoundAndSpeech Comments

When this program is run, the user should click on the various buttons in the dialog to play
back and record (Mac OS 8/9 only) sound resources and to play back the provided "speak text"
strings.  The user should observe the effects of asynchronous and synchronous playback on the
"working man" icon in the image well in the dialog.  The user should also observe that the text
"AS_CloseChannel called" appears briefly in the secondary group box to the right of the
"working man" icon when AsynchSoundLib sets the application's "attention" flag to true, thus
causing the application to call the AsynchSoundLib function AS_CloseChannel.

Note that the doRecordResource function saves recorded sounds as 'snd ' resources with unique
IDs in the resource fork of the file titled "SoundResources".

On Mac OS 9, ensure that the Speech Manager extension is activated before running this program.

defines

kMaxChannels will be used to specify the maximum number of sound channels that AsynchSoundLib
is to open.  kOutOfChannels will be used to determine whether the AsynchSoundLib function
AS_PlayID returns a "no channels available" error.

main

A timer is installed and set to fire repeatedly every 10 ticks.  When the timer fires, the
function doIdle is called.

doInitialiseSoundLib is called to initialise the AsynchSoundLib library.

doIdle

doIdle is called every time the timer fires.

The "attention" flag (gAS_CloseChannel) required by AsynchSoundLib is checked.  If
AsynchSoundLib has set it to true, the AsynchSoundLib function AS_CloseChannel is called to
free up the relevant ASStructure, close the relevant sound channel, and clear the "attention"
flag.  In addition, some text is drawn in the group box to the right of the "working man" icon
to indicate to the user that AS_CloseChannel has just been called.

The next block draws one or other of the two "working man" icons, following which the interior
of the group box is erased.

doInitialiseSoundLib

doInitialiseSoundLib initialises the AsynchSoundLib library.  More specifically, it calls the
AsynchSoundLib function AS_Initialise and passes to AsynchSoundLib the address of the
application's "attention" flag (gAS_CloseChannel), together with the requested number of
channels.

If AS_Initialise returns a non-zero value, an error alert is displayed and the program
terminates.

doPlayResourceSync

doPlayResourceSync is the first of the synchronous playback functions.  It uses SndPlay to play
a specified 'snd ' resource.

GetResource attempts to load the resource.  If the subsequent call to ResError indicates an
error, an error alert is presented.

If the load was successful, the sound handle is locked prior to a call to SndPlay.  Since NULL
is passed in the first parameter of the SndPlay call, SndPlay automatically allocates a sound
channel to play the sound and deallocates the channel when the playback is complete.  false
passed in the third parameter specifies that the playback is to be synchronous.

Note: The 39940-byte 'snd ' resource being used contains one command only (bufferCmd).  The
compressed sound header indicates MACE 3:1 compression.  The sound length is 119568 frames. 
The 8-bit mono sound was sampled at 22kHz.
SndPlay causes all commands and data contained in the sound handle to be sent to the channel. Since there is a bufferCmd command in the 'snd ' resource, the sound is played. If SndPlay returns an error, an error alert is presented. When SndPlay returns, HUnlock unlocks the sound handle and ReleaseResource releases the resource.

doRecordResource

On Mac OS 8/9 only, doRecordResource uses SndRecord to record a sound synchronously and then
saves the sound in a 'snd ' resource.  The 'snd ' resource will be saved to the resource fork
of the file "SoundResources".

The first line saves the file reference number of the current resource file.  The next three
lines establish the location for the top left corner of the sound recording dialog.

NewHandle creates a relocatable block.  The address of the handle will be passed as the fourth
parameter of the SndRecord call.  The size of this block determines the recording time
available.  (If NULL is passed as the fourth parameter of a SndRecord call, the Sound Manager
allocates the largest block possible in the application's heap.)  If NewHandle cannot allocate
the block, an error alert is presented and the function returns.

The next block opens the resource fork of the file "SoundResources" and makes it the current
resource file.

SndRecord opens the sound recording dialog and handles all user interaction until the user
clicks the Cancel or Save button.  Note that the second parameter of the SndRecord call
establishes the location for the top left corner of the sound recording dialog and that the
third parameter specifies 22kHz, mono, 3:1 compression.

When the user clicks the Save button, the handle is resized automatically.  If the user clicks
the Cancel button, SndRecord returns userCanceledErr.  If SndRecord returns an error other than
userCanceledErr, an error alert is presented and the function returns after closing the
resource fork of the file, disposing of the relocatable block, and restoring the saved resource
file reference number.

The relocatable block allocated by NewHandle, and resized as appropriate by SndPlay, has the
structure of a 'snd ' resource, but its handle is not a handle to an existing resource.  To
save the recorded sound as a 'snd ' resource in the resource fork of the current resource file,
the do/while loop first finds an acceptable unique resource ID for the resource.  (For the
System file, resource IDs for 'snd ' resources in the range 0 to 8191 are reserved for use by
Apple Computer, Inc.  Avoiding those IDs in this demonstration is not strictly necessary, since
there is no intention to move those resources to the System file.)

The call to AddResource causes the Resource Manager to regard the relocatable block containing
the sound as a 'snd ' resource.  If the call is successful, UpdateResFile writes the changed
resource map and the 'snd ' resource to disk.  If an error occurs, an error alert is presented.

The relocatable block is then disposed of, the resource fork of the file "SoundResources" is
closed, and the saved resource file reference number is restored.

doSpeakStringSync

doSpeakStringSync uses SpeakString to speak a specified string resource and takes measures to
cause the speech to be generated in a psuedo-synchronous manner.

The speech that SpeakString generates is asynchronous, that is, control returns to the
application before SpeakString finishes speaking the string.  In this function, SpeechBusy is
used to cause the speech activity to be synchronous so far as the function as a whole is
concerned.  That is, doSpeakStringSync will not return until the speech activity is complete.

As a first step, the first line saves the number of speech channels that are active immediately
before the call to SpeakString.

GetIndString loads the first string from the specified 'STR#' resource.  If an error occurs, an
error alert is presented and the function returns.

SpeakString, which automatically allocates a speech channel, is called to speak the string.  If
SpeakString returns an error, an error alert is presented.

Although SpeakString returns control to the application immediately it starts generating the
speech, the speech channel it opens remains open until the speech concludes.  While the speech
continues, the number of speech channels open will be one more that the number saved at the
first line.  Accordingly, the while loop continues until the number of open speech channels is
equal to the number saved at the first line.  Then, and only then, does doSpeakStringSync exit.

doPlayResourceASync

doPlayResourceASync uses the AsynchSoundLib function AS_PlayID to play a 'snd ' resource
asynchronously.

Note: The 24194-byte 'snd ' resource being used contains one command only (bufferCmd).  The
compressed sound header indicates no compression.  The sound length is 24195 frames.  The 8-bit
mono sound was sampled at 5kHz.

AS_PlayID is called to play the 'snd ' resource specified in the first parameter. Since no further control over the playback is required, NULL is passed in the second parameter. (Recall that, if you pass a pointer to a variable in the second parameter, AS_PlayID returns a reference number in that parameter. That reference number may be used to gain more control over the playback process. If you simply want to trigger a sound and let it to run to completion, you pass NULL in the second parameter, in which case a reference number is not returned by AS_PlayID.) If AS_PlayID returns the "no channels currently available" error, an error alert is presented advising of that specific condition. If any other error is returned, a more generalised error message is presented. When the sound has finished playing, ASynchSoundLib advises the application by setting the application's "attention" flag to true. Recall that this will cause the AsynchSoundLib function AS_CloseChannel to be called to free up the relevant ASStructure, close the relevant sound channel, clear the "attention" flag, and draw some text in the group box to the right of the image well to indicate to the user that AS_CloseChannel has just been called.

doSpeakStringAsync

doSpeakStringAsync is identical to the function doSpeakStringSync except that, in this
function, SpeechBusy is not used to delay the function returning until the speech activity
spawned by SpeakString has run its course.

doSetUpDialog

Within doSetUpDialog, the Record Sound Resource bevel button is disabled if the program is
running on OS X.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Lyn 1.7.2 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Lyn 1.7.2 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Tunnelblick 3.6.7beta02 - GUI for OpenVP...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
jAlbum Pro 13.4 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. You can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly... Read more
calibre 2.65.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
jAlbum 13.4 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results - Simply drag and drop photos into groups, choose a design... Read more
Backblaze 4.2.0.966 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Backblaze 4.2.0.966 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Tunnelblick 3.6.7beta02 - GUI for OpenVP...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
calibre 2.65.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more

Siralim 2 (RPG / Roguelike) (Games)
Siralim 2 (RPG / Roguelike) 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as... | Read more »
Clean Text (Productivity)
Clean Text 1.0 Device: iOS Universal Category: Productivity Price: $3.99, Version: 1.0 (iTunes) Description: | Read more »
Gemini - A Journey of Two Stars (Games)
Gemini - A Journey of Two Stars 1.0.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1 (iTunes) Description: *** SPECIAL LAUNCH SALE: $2.99 (25% off) *** "A mesmerizing and unexpectedly emotional journey." -- Los... | Read more »
How to get four NFL superstars for your...
Even though you're probably well on your way to building a top notch squad for the new season in Madden NFL Mobile, let's say you could beef it up by adding Rob Gronkowski, Antonio Brown, Von Miller, and Todd Gurley to your roster. That's... | Read more »
Cartoon Network Superstar Soccer: Goal!!...
Cartoon Network Superstar Soccer: Goal!!! – Multiplayer Sports Game Starring Your Favorite Characters 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Become a soccer superstar with your... | Read more »
NFL Huddle: What's new in Topps NFL...
Can you smell that? It's the scent of pigskin in the air, which either means that cliches be damned, pigs are flying in your neck of the woods, or the new NFL season is right around the corner. [Read more] | Read more »
FarmVille: Tropic Escape tips, tricks, a...
Maybe farming is passé in mobile games now. Ah, but farming -- and doing a lot of a other things too -- in an island paradise might be a little different. At least you can work on your tan and sip some pina coladas while tending to your crops. [... | Read more »
Become the King of Avalon in FunPlus’ la...
King Arthur is dead. Considering the legend dates back to the 5th century, it would be surprising if he wasn’t. But in the context of real-time MMO game King of Avalon: Dragon Warfare, Arthur’s death plunges the kingdom into chaos. Evil sorceress... | Read more »
Nightgate (Games)
Nightgate 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: *** Launch Sale: 25% OFF for a limited time! *** In the year 2398, after a great war, a network of intelligent computers known as... | Read more »
3 best fantasy football apps to get you...
Last season didn't go the way you wanted it to in fantasy football. You were super happy following your drafts or auctions, convinced you had outsmarted everyone. You were all set to hustle on the waiver wire, work out some sweet trades, and make... | Read more »

Price Scanner via MacPrices.net

Global Tablet Shipments Projected to Increase...
Digitimes’ Jim Hsiao reports that global tablet shipments will increase by 16.3 percent sequentially to reach nearly 47 million units in 2016′s third quarter, but that volume will still be down over... Read more
Apple’s 2016 Back to School promotion: Free B...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and... Read more
Apple refurbished iPad Air 2s available start...
Apple has Certified Refurbished iPad Air 2 available starting at $339. Apple’s one-year warranty is included with each model, and shipping is free: - 128GB Wi-Fi iPad Air 2: $499 - 64GB Wi-Fi iPad... Read more
13-inch 2.5GHz MacBook Pro available for $961...
Overstock has the 13″ 2.5GHz MacBook Pro available for $961.63 including free shipping. Their price is $138 off MSRP. Read more
Clearance 12-inch Retina MacBooks, Apple refu...
Apple has Certified Refurbished 2015 12″ Retina MacBooks available starting at $929. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
BookBook Releases SurfacePad, BookBook &...
BookBook has released three new covers just for iPad Pro: SurfacePad, BookBook and BookBook Rutledge Edition. BookBook for iPad Pro is a gorgeous leather case reminiscent of a vintage sketchbook.... Read more
Clean Text 1.0 for iOS Reduces Text Cleanup a...
Apimac today announced availability of Clean Text for iOS, a tool for webmasters, graphic designers, developers and magazine editors to reduce text cleanup and editing time, and also for any iPhone... Read more
27-inch iMacs on sale for up to $220 off MSRP
B&H Photo has 27″ Apple iMacs on sale for up to $200 off MSRP including free shipping plus NY sales tax only: - 27″ 3.3GHz iMac 5K: $2099 $200 off MSRP - 27″ 3.2GHz/1TB Fusion iMac 5K: $1899 $100... Read more
Apple refurbished 13-inch MacBook Airs availa...
Apple has Certified Refurbished 2016 and 2015 13″ MacBook Airs now available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: - 2016 13″ 1.6GHz/8GB/... Read more
Apple refurbished iPad mini 2s available for...
Apple is offering Certified Refurbished iPad mini 2s for up to $80 off the cost of new minis. An Apple one-year warranty is included with each model, and shipping is free: - 16GB iPad mini 2 WiFi: $... Read more

Jobs Board

*Apple* /Mac Support Engineer - GFI Digital,...
FI Digital, Inc. is currently seeking candidates for a full time Apple Support Engineer to add to our Maryland Heights, Missouri IT team. Candidates must be dynamic Read more
SW Engineer *Apple* TV - Apple Inc. (United...
The Apple TV team is looking for excellent software engineers with experience in hardware, media management, media playback, content delivery and a passion for Read more
Senior *Apple* Administrator - Pratt Instit...
POSITION SUMMARY: Directs the coordination and standardization of campus-wide Apple systems, including planning, analysis and implementation of Apple -related Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 51218534 Pleasant Hill, California, United States Posted: Aug. 18, 2016 Weekly Hours: 40.00 **Job Summary** As an Apple Read more
*Apple* Retail - Multiple Positions Victor,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.