FOR IMMEDIATE RELEASE

PUPPETTIME PRODUCER NOW SUPPORTS MULTIPLE CAMERAS

3D storytelling company continues rapid development pace toward a
complete virtual movie studio inside consumer PCs

SAN FRANCISCO (May 24th, 1999) – PuppetTime, Inc. announced today
that it has released a new version of PuppetTime Producer, 1.0d24, on
its web site http://www.puppettime.com/. PuppetTime is a
patent-pending 3D digital actor plug-in architecture built on top of
Apple’s QuickTime. PuppetTime Producer allows Macintosh users to
create 3D movies by commanding digital actors around a virtual stage
with point and click ease.

The latest version of PuppetTime Producer now supports multiple
cameras. Users can add cameras to their productions just like any
other puppet or prop. All cameras are shown via tabs above the camera
view. Clicking on a camera tab changes the view to that camera.
Camera controls allow users to set the pan, tilt, boom, roll, and
location of the current camera. Camera motions and transitions can be
recorded in the Timeline tab for dramatic effects.

“Ever since Desi Arnez pioneered the three-camera stage,” says Deeje
Cooley, CTO and founder, “the TV generation has understood the power
of multiple viewpoints in dramatic and comedic storytelling.
PuppetTime Producer now gives digital storytellers that same power in
a simple-to-use interface.”

Other features of this release include support for stages (via file
attachments for puppets), 3DMF props (via a 3DMF puppet), more shapes
for Eggy (cones and cylinders), robust lip-syncing during
text-to-speech, and improved overall stability.

PuppetTime is built on top of QuickTime, the premiere cross-platform
streaming multimedia architecture. By leveraging QuickTime,
PuppetTime can be combined with other media types, like video, sound,
text and music, and can take advantage of new technologies like
realtime streaming media. PuppetTime movies store only commands and
metadata, so they are quite small, and easily stream-able across
today’s standard modem connections.

Screen shots are available at http://www.puppettime.com/screenshots/.
Requests can be made at http://www.puppettime.com/requests/.
PuppetTime, Inc., headquartered in San Francisco, California,
develops and markets 3D storytelling software for consumers.
For more information, contact
Deeje Cooley
415-244-0828
mailto:deeje@puppettime.com
http://www.puppettime.