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Lafourcade, Mathieu 12.07 CGIs in Lisp
LaMarche, Jeff 21.06 Cocoa's New Tree-Based XML Parser
21.07 Introduction to Core Data
21.09 Introduction to Core Data, Part II
21.10 Creating Interface Builder Palettes with Bindings Support
21.11 Introduction to Core Data, Part III
22.02 Introduction to Core Data, Part IV
Landsbert, Robin 14.10 QuickDraw 3D plug-ins for 3D World
Lange, Jean Pascal J. 05.06 Animated Towers of Hanoi
05.12 OOP in Lisp
Langer, Maria 20.11 Becoming a Blogger with iBlog
Langowski, Jörg 01.01 Forth Goes SANE
01.02 A Forth Decompiler
01.03 Toolbox Calls
01.04 Using Controls
01.05 Disks
01.06 FORTH Q AND A
01.06 Modula-2 Compiler by Modula Corporation
01.07 TextEdit
01.08 Recovering Lost Files
01.09 Inline Code for MacForth
01.10 Converting Forth Blocks to Ascii Text
01.11 Solving Systems of Linear Equations
01.12 Curve Fitting- Part II
01.13 Curve Fitting- Part III
02.01 Animated Hanoi Towers in NEON
02.02 A Generic Application
02.03 Scrap Support for Terminal Emulation
02.04 A Multi-tasking Forth System
02.05 Updates for Mach1 and Neon
02.06 Install a VBL Task with Mach1
02.07 A Custom Floating Point Package
02.08 Floating Point Package- Part II
02.09 Adding Record Structures to Forth
02.10 Keyboard Re-Mapper Utility
02.11 An Edit Task for Forth
02.12 Batch Text File Transfer by XMODEM
03.01 HFS Grep and Scrollers in Neon
03.02 Building Desk Accessories with Forth
03.03 Introduction to SCSI Devices
03.04 New Upgrades for MacForth and Mach2
03.05 Background Processing Under Switcher
03.06 Multi-Window Stick Around DA
03.07 Custom Menu Definition
03.08 Starflight in the Forth Dimension
03.09 FKeys and Events
03.10 Hierarchical Menus from Forth
03.11 Programming for MultiFinder
03.12 Extending HyperCard from Forth
04.01 Modifying Apple's SCSI Driver
04.02 A SCSI Driver in Forth
04.03 Time Manager Reminder DA
04.04 Direct 68881 Floating Point Access
04.05 Formatted Text with Style
04.06 Graf3D Library Access
04.07 Objective Activities in Forth
04.08 Object Forth Project
04.09 AppleTalk Mail
04.10 The Manager
04.11 Code Segments and Linker
04.12 European Developer's Conference
05.01 System Queues
05.02 Record Definitions
05.03 Porting FORTRAN to Mach 2
05.04 Pocket Forth
05.05 System CDEV
05.06 INITs and Trap Patches
05.07 Appletalk Protocol Handlers
05.08 Compiler Comparison
05.09 C++ Overview
05.10 Objects in C; NEON; Letters
05.11 Apple's C++
05.12 C++ Sample Application
06.01 C++ Micro-application
06.02 C++ Object Lists
06.03 Language Systems FORTRAN 2.0
06.05 Threaded News
06.06 Mach2 and InterNet
06.07 C++ micro-Draw
06.08 Using MacApp with C++
06.09 C++ and MacApp, Part II
06.10 LS FORTRAN 2.1, Forth
06.11 TCommand and Undo
06.12 MacApp-Tracking the Mouse
07.01 Absoft's MacFORTRAN II
07.02 C++ Methods in FORTRAN
07.03 Dragging Multiple Objects
07.04 Getting a Handle on Objects
07.05 Two Simple Editors
07.07 Text Views and Forth News
07.08 Text Box View Objects
07.09 Mops 2.0 is "Savy"
07.10 Language Systems FORTRAN and AppMaker
07.11 High Level Events
07.12 Forth News
08.01 Language Systems FORTRAN 3
08.01 MacForth 4.2 and other Forth news
08.02 Way to Distribute Processing
08.02 Language Sustems FORTRAN 3.0
08.02 Language Sustems FORTRAN 3.0
08.04 Mops and More Apple Events
08.05 Accuracy and Speed in FORTRAN Compilers
08.06 Polish Your Application
08.07 FORTRAN Comparisons
09.02 Mach2 - System 7 and 32 Bit Compatible
09.03 LS Tools for FORTRAN Debugging
09.04 Object Programming in MacForth
09.05 Batch Processing with Apple Events
09.06 Plotting Packages for FORTRAN
09.07 Absoft MacFORTRAN 3.2
09.09 Forth Tools, News and Tricks
09.11 Language Systems FORTRAN 3.3
09.12 Apple Event Handlers in MacForth
Lankton, Mark 06.01 External Functions
Lanphear, Damon 15.08 Streaming Real G2 SDK
Larsson, Gustav 11.05 Programmer’s Challenge
Lavoto, Darryl 03.09 Taking TML Around the 32K Barrier
Lawrence, David 12.09 Tips and Tidbits
Lawton, Bruce 16.11 Talking to Your Home
Leach, Steven 03.09 Draw Picts from BASIC
07.01 Menus in QuickBASIC
Leacy VI, Miles A. 25.09 Extending the Casper Suite with Dummy Packages
Lebedev, Alexei 10.03 Fixed Point Math For Speed Freaks
Leblanc, Frederic 14.01 Fast Square Root Calculation
Leeper, D. Grant 07.02 Menu Bar Hide and Seek
Legros, Xavier 17.07 Internationalization and Localization
Leigh, Chad 13.03 Make Way for Oberon/F
Lengyel, Eric 11.11 Programmer’s Challenge
12.01 Programmer's Challenge
15.06 3D Graphic Engine Essentials
Lengyel, John 07.08 Object Programming with TCL
Leonard, Randy 05.03 How To Write a Font Tool for MPW
05.05 MPW Tools with TML Pascal II
Lesh, Richard 07.03 Color Cursor Animation
Leshner, Will 21.01 Database Applications in REALbasic
21.07 What's New In REALbasic 2005?
LeVitus, Bob 12.03 A Dedication
Levner, David 02.03 Puzzles as Resources in Aztec C
Lewis, Peter 12.05 Memory Madness
12.05 Programmer's Challenge
13.12 Using Assert()
Li, Yuen 10.07 Think Top 10
Lieberman, Bruce 01.08 A Communications Primer
02.01 Protocol Standards
Lieberman, Noah 11.10 Symantec Top 10
12.03 Symantec Top 10
12.06 Symantec Top 10
Liechty, Ron 16.01 Jan 00 Factory Floor
Lieske, Jay 04.08 FORTRAN Printing Interface
Limoncelli, Tom 26.11 Open Letter on Teaching Systems Administration
Lin, Chorng-Shyan 13.12 LaserWriter 8.5.1: PAPA Resource
Lin, Jin 22.04 Web Benchmarking 101
22.10 Web Performance Tuning
Linker, David 19.08 Scripting Nisus Writer Express
20.02 Rapid Development: NoCode Browser
Lloyd, Jim 11.11 The OpenDoc Development Framework
Lombardi, Marcelo 13.10 Using Apple Guide with PowerPlant
Lomicka, Jeffrey 11.04 Tips and Tidbits
Long, Eric 16.01 Software Installation
Long, Joshua 27.01 Real World Review-Sophos Anti Virus for Mac, Home Edition
Lovato, Darryl 02.07 Introduction to Definition Routines
02.08 Menu Definition Routines
02.10 Window Definition Routines
03.12 Tear-Off Menus Explained
15.01 What’s New At Aladdin?
Love, John A. 05.05 Icon in DA Menu
06.11 Spiffy Color Demo
06.12 Spiffy Color Demo
07.10 Window Menu Bars Revisited…
08.04 The Compiler Knows!!!
09.02 TCL Knick Knacks
09.06 Compiler Knows, The
Lovejoy, Roy 08.02 FKEYs in THINK Pascal, Easy…
Luckie, Bill 03.04 C The Easy Way with VIP
04.03 Calculating Distance for Navigation
Ludwig, Ed 02.05 Panic Button DA Shows Screen Blanking
Lydick, Lincoln 08.01 Real-Time 3D Animation
 

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Space Grunts guide - How to survive
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Dreii guide - How to play well with othe...
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Kill the Plumber World guide - How to ou...
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Planar Conquest (Games)
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We talk to Cheetah Mobile about its plan...
Piano Tiles 2 is a fast-paced rhythm action high score chaser out now on iOS and Android. You have to tap a series of black tiles that appear on the screen in time to the music, being careful not to accidentally hit anywhere else. Do that and it's... | Read more »
Ultimate Briefcase guide - How to dodge...
Ultimate Briefcase is a simple but tricky game that’s highly dependent on how fast you can react. We can still offer you a few tips and tricks on how to survive though. Guess what? That’s exactly what we’re going to do now. Take it easy [Read more... | Read more »
SoundPrism Link Edition (Music)
SoundPrism Link Edition 1.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0 (iTunes) Description: ***Introductory price for a the first few days after launch - if you're reading this, get it while it's fresh out of... | Read more »
Pre-register now for hack and slasher An...
Fincon, which won Facebook's Studio to Watch award in 2015, has announced that pre-registration is now open for the massive 3.0 update for its award-winning hack and slasher Angel Stone. Angel Stone is a post-apocalyptic action RPG in which the... | Read more »
Google has named Piano Tiles 2 as its Be...
Google has named Piano Tiles 2, which launched back in August last year, as its Best Game of 2015. If you're yet to play it, now's a good time to do so. It's a sequel to the hugely successful viral hit Piano Tiles (Don't Tap the White Tile) but... | Read more »

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Two-thirds Of All Smart Watches Shipped In 20...
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*Apple* Subject Matter Expert - Experis (Uni...
This position is for an Apple Subject Matter Expert to assist in developing the architecture, support and services for integration of Apple devices into the domain. Read more
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