TweetFollow Us on Twitter

Developer to Developer: Logging with a Purpose

Volume Number: 26
Issue Number: 12
Column Tag: Developer to Developer

Developer to Developer: Logging with a Purpose

A look at logging techniques in Objective-C applications

by Boisy G. Pitre

Introduction

As this article is being written, I've just returned from attending the 2010 MacTech Conference in Los Angeles, and can't say enough about how informative and well put together the event was. I particularly enjoyed meeting many of the attendees, both in the developer and IT tracks. The sessions were rich with valuable information and insights from the speakers. Take it from me, if you could not make the conference this year, I highly recommend that you make preparations to attend the next conference. Ed, Neil, and the rest of the MacTech folks did a tremendous job.

One of the sessions at the conference was given by Mark Dalrymple; it was simply entitled "Thoughts On Debugging." I found Mark's insights and experience very closely paralleled my own, especially when it comes to "caveman debugging." The philosophy on this type of debugging emphasizes the use of printf and other logging functions to both debug a program and to learn how it works by examination. The caveman aspect harkens to the fact that the developer chooses a seemingly more primitive way to catch bugs, by using logging instead of a debugger like GDB.

For this month's Developer to Developer, we'll examine logging, its applicability to debugging, and how we can take advantage of this technique to make better applications. We will then introduce a logging class that has been created and used in our own software development process here at Tee–Boy.

In The Beginning Was the Log...

Before interactive debuggers came on the scene, debugging running code was most easily accomplished by the addition of one or more output statements that could demonstrate the value of a variable at some point in the program. These statements found themselves on paper and embedded in the phosphor of amber and green terminals in days past. Even now, this ancient (in computer terms) technique still holds a great deal of value when attempting to find certain problems in our code.

Take for instance, a particularly tricky race condition in a multithreaded application that manifests itself once every 200 runs or so. Trying to pinpoint the problem using an interactive debugger could be a time-consuming task. There is the setting up of the program in the debugger itself, the setting of breakpoints in various places that are suspect, and the time spent waiting for the problem to show up. By its very nature, interactive debugging is interactive. It requires the developer to be present in order to move the flow of the program forward. When a bug manifests itself sporadically, and the exact scenario to reproduce it is uncertain, logging can often be the best recourse for resolution of the issue.

Besides being the most ubiquitous way to debug, log statements also have another advantage: they can act as a record of a program's actions while it was running. We can use logs as an audit trail to see the exact flow of the code. We can add additional value to the log output by adding the current date and time to each log statement so that we can determine the timing at various points in our program. Measuring the relative time that it takes between one log statement to the next can yield clues about how our program is running, and whether or not there may be problems ahead.

Basic Logging

As programmers, we like to get things done quickly, and that includes our debugging sessions. Oftentimes, you may find yourself in a hurry to find a particular problem, and stick a logging statement somewhere in your code. Then later, when the issue is fixed, you may forget to remove the statement, and that finds its way into production. This minimalist approach to logging is fine as long as you can remember to remove these logging statements before letting loose your product to the world. Of course, if there is little or no value for the logging statements to remain in a production version of your program, you are left with the task of having to remove them before a code freeze.

A solution to this problem that is often taken is to use a program-wide macro that will switch on and off debugging and logging statements by wrapping conditionals around them:

#ifdef DEBUG
NSLog(@"Debug statement here");
#endif

This approach works quite well on a small scale, but can get messy as well as tie up your time typing needless conditional statements over and over again for each logging line. A better approach would be to define a special macro which, when used in your code, would generate logging statements without requiring the wrapping of each statement in the conditional.

We can improve on the previous process by incorporating a macro/function based approach to logging in our programs. This will require a function that we will call DebugLog. The following code demonstrates how this can be done. When the ENABLE_LOGGING macro is defined, then the DebugLog function uses C's variable arguments functions to output any logging to the standard output path. If the ENABLE_LOGGING macro is not defined, then DebugLog resolves to a do-nothing function, and logging is simply ignored.

#include <stdio.h>
#include <stdarg.h>
#ifdef ENABLE_LOGGING
void DebugLog(char *fmt, ...)
{
    va_list args;
    va_start(args, fmt);
    vprintf(fmt, args);
    va_end(args);
}
#else
void DebugLog (char *fmt, ...)
{
}
#endif

By defining ENABLE_LOGGING in a global header file, such as your application's prefix header, you can get the benefit of logging at anytime and turn it off with a simple switch. Your source files remain the same; there are no #ifdef/#endif conditional wrappers to litter your source either. As a result, your code looks a lot cleaner.

Smarter Logging With the TBLog Class

The function based approach above makes interspersed logging code in our source look a lot neater than with the macro wrapping approach. However, it has a few shortcomings. First, it still requires a conditional to be set or cleared in order to turn on or off logging. Additionally, each logging statement is on equal footing; there is no way to prioritize logging statements. In many cases, we don't want to totally suppress logging, but may want minimal logging. Yet at other times we want verbose logging, or even a mix of the two.

Enter the TBLog class, an Objective-C class which brings all of these benefits to your code. Not only do we avoid wrapping conditionals, but we also get logging prioritization, plus some other benefits. The code for this class is available on the MacTech FTP site at ftp://ftp.mactech.com.

The TBLog class is a singleton class, meaning that for each application, only one actual instance of the class exists. This design pattern reinforces the notion that logging is a unified and arbitrated process in your application. In order to perform logging, we obtain the shared log object, then we send the log:level: message to that object with our logging message:

[[TBLog sharedLog] log:@"Logging message" level:TBLogLevelInfo];

With TBLog's log:level: message, we get several features "for free" including the current date and time automatically prepended to the message, as well as multiple output options for the message itself.

The first parameter is obviously the message to log, but the second parameter needs some explaining. As we noted with the macro/function based approach, there is no ranking of a log message's importance; all log lines are on equal footing. What the log level does is gives us fine grained control over which log messages are actually logged and which ones aren't.

The TBLog class provides five logging levels, and they are defined in the following table:

Log Level Name                      Usage   
TBLogLevelNone                      No logging occurs   
TBLogLevelInfo                      Logging for informational purposes   
TBLogLevelDetailed                  Logging for more detailed informational purposes   
TBLogLevelError                     Logging when an error occurs   
TBLogLevelDebug                     Logging for debugging purposes 
                                    (highest setting)   

Each level is progressively more critical in terms of priority. The lowest value, TBLogLevelNone simply suppresses that log line completely; all other levels will allow the debugging message to pass through to the console, depending upon the log level setting.

The log level setting is a global filter, dictating which messages will pass through the logging system. Since the TBLog class is a singleton class, this log setting affects the entire program. It can be set as follows:

[[TBLog sharedLog] setLogLevel:TBLogLevelDetailed];

In this case, any call to log:level: with a log level of TBLogLevelDetailed, TBLogLevelError or TBLogLevelDebug will pass its message onto the logging system. Any log message with a lower level will be suppressed. The log level can be set at any time in the program, giving you the option to see more detail when you want, or less detail. As you layout your logging in your program, you should be mindful as to which level is paired with each message. Is the message for informational purposes? If so, then it should probably be seen more often than a message that is intended for debugging. Laying out your logging strategy with these log levels and setting logging programmatically gives you a great degree of flexibility.

Another area where the TBLog class brings convenience is where the actual logging appears. For Cocoa applications, the NSLog() function is typically used, and its output is directed to the system console. The TBLog class does allow logging to the console; it also provides logging to an NSTextView object, as we'll see shortly.

By default, logging to the console is turned off. Turning on logging to the console can be achieved by turning on that specific feature with the following line:

[[TBLog sharedLog] setLogToConsole:TRUE];

Depending upon your application, you may find it useful to have a visual log which is based on the NSTextView object. This feature is built right into TBLog, and simply requires you to identify the view for logging. For example, here's how to set up logging to an NSTextView object named someTextView:

[[TBLog sharedLog] setTextView:someTextView];

An examination of the setText: code reveals that a check for what thread we are running on is made. If we are not running on the main thread when the log:level: method is called, then we use the performSelectorOnMainThread:withObject: method to update the NSTextView. By design, Cocoa applications should only update UI components on the main thread.

If you decide at some point to turn off logging to the NSTextView, this feature can be turned off by passing nil:

[[TBLog sharedLog] setTextView:nil];

Another important addition to the TBLog class is a convenient macro, TBLogFormat(), that allows you to use printf-style variable arguments:

[[TBLog sharedLog] log:TBLogFormat(@"Logging message with param %d", x) level:TBLogLevelInfo];

Ready to explore? The LogTest project, available on the MacTech FTP site, is a small Cocoa application that demonstrates the use of TBLog in an interactive manner. I highly recommend that you study the source for this project, as well as the TBLog.h header file for additional methods that you can use to determine the log level, console output state, and other features. You can also improve the design by adding other logging output options, such as to a custom file. Perhaps you would like a different set of logging levels. Feel free to extend, modify and incorporate it into your applications.

A Cautionary Note

Logging is good, but like anything else in life, too much of a good thing can be the very thing that causes us grief. Be aware that overzealous logging may end up slowing down your application in critical areas. It is not unusual in time critical areas of the code for logging to exacerbate or even mask a problem. There have been many times that I have seen this in action: just removing a set of log statements would change the behavior of a program. In general, this type of voodoo only happens with very specific time sensitive applications. Your Cocoa applications should be able to accommodate a decent amount of logging for the most part. Just be aware of this caveat.

Another consideration is the size of the log file. A copious amount of logging can fill up log files quite fast. OS X does a good job of housekeeping in this area by periodically archiving its logs. However, if you decide to extend TBLog to update your own log file, be aware of the amount of logging that you are doing, and have a contingency plan in place to deal with large log files.

Summary

Despite its seemingly archaic heritage, logging remains an integral part of the software development process, and in some cases is the best option for seeking out bugs. It gives us some verification that our application is working correctly (or incorrectly), and also conveys code flow information. The importance of logging in applications extends beyond just debugging. It can be used to provide a record of actions of a program on a system that can be used for feedback. Now with TBLog, you have the foundation for a flexible and adaptable logging system that can make debugging and auditing of your application easier

Bibliography and References

CocoaDev.com, NSLog, http://www.cocoadev.com/index.pl?NSLog

Mark Dalrymple, Links to the MacTech talk, "Thoughts on Debugging", http://borkwarellc.wordpress.com/2010-/11/04/links-from-my-mactech-talk/


Boisy G. Pitre lives in Southwest Louisiana and is the lead developer at Tee-Boy where he also consults on Mac and iOS projects with a variety of clients. He holds a Master of Science in Computer Science from the University of Louisiana at Lafayette. Besides Mac programming, his hobbies and interests include retro-computing, ham radio, vending machine and arcade game restoration, and playing Cajun music. You can reach him at boisy@tee-boy.com.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.