TweetFollow Us on Twitter

The Road to Code: Writing Less Code

Volume Number: 24 (2008)
Issue Number: 09
Column Tag: The Road to Code

The Road to Code: Writing Less Code

The Road to Code: Writing Less Code

by Dave Dribin

Key-Value Coding

In last month's article, I discussed the model-view-controller (MVC) design pattern and how the Cocoa framework adopts it. Figure 1 summarizes the interactions between the model, view, and controller in the MVC pattern.


Figure 1: Model-View-Controller interactions

We also looked at our simple single-window rectangle application through the MVC prism. The view portion of our application is handled by classes in the AppKit framework: NSWindow, NSTextField, NSButton, NSApplication, etc. We were able to reuse these Cocoa view objects without modifying them. The rest of the application was written using two custom classes: the Rectangle model class and a controller class called HelloWorldController. The controller class was designed using the Mediator design pattern to keep the view and model classes in sync. It responded to the button action to synchronize the model with the view.

The controller class is relatively simple code; it's basically just shuttling information back and forth between the model and view. In fact, as you start to write more applications in Mac OS X, you'll find that a lot of controller code is similar from application to application. While this does make it easier to write, as you gain more experience, it also means you spend a lot of time writing repetitively similar, boring code. This means there's more code you have to keep bug-free, which also means you're not spending your time adding new features to your application.

Introduced in Mac OS X 10.3, Cocoa bindings is a technology to help reduce and sometimes completely eliminate the amount of controller code you have to write. The idea is that Cocoa provides programmers with reusable controllers that you can you use in your application, just as the Cocoa frameworks comes with many reusable views. There's just one catch. Your models have to be written using a convention called key-value coding.

Key-Value Coding

Key-value coding, or KVC for short, affects both the authors of model classes and the users of model classes. As an author of model classes, or someone who creates model classes, you must follow certain conventions. Fortunately, we've already been following these conventions. Remember when we were first designing our Rectangle class, we used accessor methods to expose instances variables as part of good encapsulation. Thus, to expose the _width instance variable to allow the user of this class to read and write the width, we needed to have two accessor methods, a getter and a setter:

- (float)width;
- (void)setWidth:(float)width;

The getter method returns the width of a rectangle and the setter method allows someone to set the width of a rectangle. By convention, this pair of methods represents the "width" property of a rectangle. Getter methods have the same name as their property and setters methods are named set<Property>:. On Leopard, we can use the new @property syntax to simplify writing getter and setter methods like this:

@property float width;

Since we're going to be working with the Rectangle model class a bit, I'm including the interface and implementation of it in Listing 1 and Listing 2. I have removed the NSCoding support to help us focus on KVC.

Listing 1: Rectangle.h interface

#import <Foundation/Foundation.h>
@interface Rectangle : NSObject
{
    float _leftX;
    float _bottomY;
    float _width;
    float _height;
}
@property float leftX;
@property float bottomY;
@property float width;
@property float height;
@property (readonly) float area;
@property (readonly) float perimeter;
- (id)initWithLeftX:(float)leftX
           bottomY:(float)bottomY
            rightX:(float)rightX
              topY:(float)topY;
@end

Listing 2: Rectangle.m implementation

#import "Rectangle.h"
@implementation Rectangle
@synthesize leftX = _leftX;
@synthesize bottomY = _bottomY;
@synthesize width = _width;
@synthesize height = _height;
- (id)initWithLeftX:(float)leftX
           bottomY:(float)bottomY
            rightX:(float)rightX
              topY:(float)topY
{
    self = [super init];
    if (self == nil)
        return nil;
    
    _leftX = leftX;
    _bottomY = bottomY;
    _width = rightX - leftX;
    _height = topY - bottomY;
    
    return self;
}
- (float)area
{
    return _width * _height;
}
- (float)perimeter
{
    return (2*_width) + (2*_height);
}
@end

So why bother with this KVC naming convention? It not only makes reading and writing code easier, but more importantly, it also enables us to access properties dynamically by string names. All objects that inherit from NSObject have a method named valueForKey: with the following signature:

- (id)valueForKey:(NSString *)key;

They are using the word "key" here, but the key is just a property name. You'll often see "key" and "property" used interchangeably in regards to KVC. They are not always the same, but they usually are. This method allows you to retrieve a property by name. So, instead of writing code to access the width property using a method or property dot notation:

    Rectangle * rectangle = ...;
    float width = rectangle.width;
    // OR: float width = [rectangle width];
    NSLog(@"width: %.1f", width);

you could access the width property like this:

    NSNumber * width = [rectangle valueForKey:@"width"];
    NSLog(@"width: %@", width);

There are a couple of quirks here. First, because valueForKey: returns an id type, only Objective-C objects may be returned. In order to satisfy this requirement, all primitives, such as float and int, are returned as NSNumber objects. Also, the property name is passed as a string. This defeats the static checking of the compiler. If I mistype the "width" string as "wdith", the compiler does not warn me, in contrast to mistyping the width property or method name.

Properties may also be set using the setValue:forKey: KVC method:

- (void)setValue:(id)value forKey:(NSString *)key;

Again, instead of using the setter method or property dot notation:

    rectangle.width = 8;
    // OR: [rectangle setWidth:8];
you could set the width property like this:
    [rectangle setValue:[NSNumber numberWithFloat:8]
                 forKey:@"width"];

And again, we have to wrap the primitive value in an object because value is of type id and we use a string for the property name. Yes, KVC is more typing and less type-safe than using methods or properties, but it does have its advantages, as you will soon see.

Key Paths

Let's say, for instance, that we have a House class that represents its door as a Rectangle:

@interface House : NSObject { ... }
@property (readwrite, retain) Rectangle * door;
@end

Using traditional property accessor, we could get the door's width like this:

    House * house = ...;
    float width = house.door.width;
    // OR: float width = [[house door] width];

If we want to get the door's width directly using KVC, we need to use a different method, valueForKeyPath: with the signature:

- (id)valueForKeyPath:(NSString *)keyPath;

This would be used as follows:

    NSNumber * width = [house valueForKeyPath:@"door.width"];

Why a different method? Well, we are accessing two properties at once, first door and then width. Using valueForKey: assumes the key name is a single property name. A key path, on the other hand, is a list of properties separated by a dot, in a very similar fashion to the property dot notation. Thus the key path "door.width" accesses the property named "door" on the first object and then "width" on the second object. So using a key path is just shorthand for repeatedly calling valueForKey:

    NSNumber * width = [[house valueForKey:@"door"]
                        valueForKey:@"width"];

You can also set values by key path using the setValue:forKeyPath: method:

- (void)setValue:(id)value forKeyPath:(NSString *)keyPath;

For example, to set the door's width using a key path:

    [house setValue:[NSNumber numberWithFloat:8]
         forKeyPath:@"door.width"];

So all in all, using KVC to access keys and key paths is an awkward way to access properties. I mean, why bother with all of this? If you don't know the name of the properties at compile time, then using strings to access properties is a nice alternative. But why would you not know the name of a property at compile time? The answer to this question is Cocoa bindings.

Cocoa Bindings

I briefly mentioned that Cocoa bindings allowed us to use controller classes supplied by Apple to replace much of our custom HelloWorldController class. Before going further, let's look at the code for the controller, without the use of Cocoa bindings. The interface and implementation are shown in Listing 3 and Listing 4.

Listing 3: HelloWorldController interface before bindings

#import <Cocoa/Cocoa.h>
@class Rectangle;
@interface HelloWorldController : NSObject
{
    IBOutlet NSTextField * _widthField;
    IBOutlet NSTextField * _heightField;
    IBOutlet NSTextField * _areaLabel;
    IBOutlet NSTextField * _perimeterLabel;
    
    Rectangle * _rectangle;
}
- (IBAction)calculate:(id)sender;
@end

Listing 4: HelloWorldController implementation before bindings

#import "HelloWorldController.h"
#import "Rectangle.h"
@interface HelloWorldController ()
- (void)updateAreaAndPerimeter;
@end
?@implementation HelloWorldController
- (id)init
{
    self = [super init];
    if (self == nil)
        return nil;
    
    _rectangle = [[Rectangle alloc] initWithLeftX:0
                                       bottomY:0
                                        rightX:5
                                         topY:10];
    
    return self;
}
- (void)awakeFromNib
{
    [_widthField setFloatValue:_rectangle.width];
    [_heightField setFloatValue:_rectangle.height];
    [self updateAreaAndPerimeter];
}
- (IBAction)calculate:(id)sender
{
    _rectangle.width = [_widthField floatValue];
    _rectangle.height = [_heightField floatValue];
    [self updateAreaAndPerimeter];
}
- (void)updateAreaAndPerimeter
{
    [_areaLabel setFloatValue:_rectangle.area];
    [_perimeterLabel setFloatValue:_rectangle.perimeter];
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:
    (NSApplication *)application
{
    return YES;
}
@end

Our controller currently has a number of responsibilities. It creates and holds onto a single instance of our Rectangle model class and sets up a reasonable default dimensions for the rectangle in its constructor. It is also the NSApplication delegate, and ensures the application quits if the window is closed. The rest of the code in awakeFromNib, calculate: and updateAreaAndPerimeter keep the view and the model in sync. It's these three methods that we are going to replace with Cocoa bindings.

Apple's controllers inherit from the class NSController. There are different subclasses, but the one we are interested in is called NSObjectController that is a designed for a single model object. Since our application's controller was previously dealing with a single instance of the Rectangle class, this is the kind of controller we want.

To start converting our application to use Cocoa bindings, we first need to make the rectangle instance of our controller class available to other objects. Currently, it's only an instance variable, but we want an NSObjectController to become the controller for it. Let's expose this instance variable as a property by adding a @property line to our interface:

@property (readonly) Rectangle * rectangle;

Let's also add a @synthesize line to our implementation:

@synthesize rectangle = _rectangle;

This not only exposes the rectangle instance variable, but it also creates a KVC compliant getter method. This means the this property can be accessed using valueForKey:, as above.

Our next step involves Interface Builder, so open up MainMenu.nib. It should look like Figure 2.


Figure 2: Original MainMenu.nib

The important part to notice is that we have an instance of our HelloWorldController. We're going to add an instance of NSObjectController to our nib. Type "nsobjectcontroller" into the Library window's filter field to find it, as shown in Figure 3.


Figure 3: NSObjectController in Interface Builder

Now drag this over to the nib window to create an instance of this class in our nib. Next, open up the Attributes tab of the Inspector window. You'll notice a text field called Class Name. This field is the class name of the attribute for which this is a controller. Change NSMutableDictionary to Rectangle since that is the name of our model class. Also, uncheck the Editable checkbox. The final result is shown in Figure 4.


Figure 4: NSObjectController attributes

I also suggest renaming the instance of the object controller to Rectangle Controller in the nib window, as shown in Figure 5. This will make it easier to remember the purpose of this particular controller instance.


Figure 5: Renamed object controller instance

We now need to hookup the rectangle controller to the rectangle instance of our HelloWorldController. NSObjectController has a property named content that refers to the object that it controls, so we need to set this to our rectangle instance. We could do this in code in our awakeFromNib method by creating an outlet to the object controller and calling its setContent: method, but it turns out we can set this up without any new code using Cocoa bindings.

With the Rectangle Controller still highlighted, switch to the Bindings tab of the Inspector window (it's the fourth icon from the left). Open the disclosure triangle for Content Object, and you'll be presented with a bunch of new fields. From the Bind to: popup, select Hello World Controller. In the Model Key Path field, type "rectangle" in all lower-case and hit Return. The result should look like Figure 6.


Figure 6: Rectangle controller's bindings

Congratulations! You've just setup your first Cocoa binding. We have now bound the content object to the "rectangle" key path of our HelloWorldController instance. So now you can see why accessing properties using strings is useful. Interface Builder stores the "rectangle" string, and somewhere in the bowels of the Cocoa framework, it's going to call valueForKeyPath: on our controller to get the rectangle instance, similar to this code:

    Rectangle * rectangle =
        [helloWorldController valueForKeyPath:@"rectangle"];

It uses whatever you type into the Model Key Path as the string passed to valueForKeyPath:.

Our next step is to use Cocoa bindings on the rest of the controls in this window. Select the text field to the right of the Rectangle Width label in the window, and switch to the Bindings tab of the Inspector window. Open up the disclosure triangle for Value, bind to the Rectangle Controller. Set the Model Key Path to "width." Keep the Controller Key set to "selection." Cocoa bindings is designed to handle objects getting selected and unselected from the user interface. In our case, the selection will always represent the rectangle instance we setup in the Content Object binding. The final result should look like Figure 7.


Figure 7: Rectangle width bindings

Repeat this procedure for the height, area, and perimeter text fields, binding them to the "height," "area," and "perimeter" key paths of the Rectangle Controller, respectively. Also, delete the Calculate button, as we will no longer need this. The final user interface is summarized in Figure 8.


Figure 8: Final user interface

You can now delete the awakeFromNib, calculate: and updateAreaAndPerimeter methods from HelloWorldController and you can delete all the outlets to the text fields. With bindings in place, we don't need any of this code.

If you ran the application right now, you should see the fields filled in with the initial values we setup in the constructor, namely a width, height, area, and perimeter of 5, 10, 50, and 30 respectively. However, there's one problem. If you change the width or height, the area and perimeter do not update. What's going on here?

Key-Value Observing

Before we go over the solution to this problem, we need to dig a little further into how bindings work. Look back at the MVC design pattern in Figure 1. You'll see an arrow from the Model to the Controller labeled as Notify. This means that when the model changes, it's supposed to notify the controller that something has changed. This is handled through KVC's companion technology called key-value observing, or KVO for short.

KVO allows one object to register for changes to key paths of another object. This is similar to how you can register for notifications using NSNotificationCenter. For example, say we wanted our HelloWorldController to be notified whenever the width of its rectangle instance is changed. To register for these changes, NSObject declares a method named addObserver:forKeyPath:.... We could call this in the HelloWorldController constructor as such:

- (id)init
{
    self = [super init];
    if (self == nil)
        return nil;
    
    _rectangle = [[Rectangle alloc] initWithLeftX:0
                                       bottomY:0
                                        rightX:5
                                          topY:10];
    [_rectangle addObserver:self
                 forKeyPath:@"width"
                    options:0
                    context:nil];
    
    return self;
}

This registers our instance of HelloWorldController as an observer to the _rectangle's "width" key path. Unlike notifications, you cannot choose which method gets called when the key path changes. All KVO change notifications call a method named observerValueForKeyPath:... on our object. Here's a simple implementation that just logs the key path:

- (void)observeValueForKeyPath:(NSString *)keyPath
                     fObject:(id)object
                      change:(NSDictionary *)change
                     context:(void *)context
{
    NSLog(@"Key path changed: %@", keyPath);
}

We've now fully setup KVO to watch when the width property of our rectangle changes. If we run the application, and change the width value in the user interface, you should see the log statements in your console output.

Generally, you don't have to use KVO directly, as it's more of a behind-the-scenes technology for bindings. All of Cocoa's controllers, including NSObjectController, uses KVO to be notified of changes to the content object, i.e. the model, and then updates the view with the new values, automatically. Thus, when we bound the area text field to "area" through NSObjectController, it set up a two way street between the text field and the key path. When the value of the text field changes, the text field notifies the controller. The controller then updates the model to the new value. Conversely, when the controller detects the model changed via KVO, it updates the view to the new value.

So how does this relate to area text field not being updated? The problem is that the area value is the width multiplied by the height. Thus, if the width changes, the area is also changed. The same goes for the height. Since Cocoa cannot possibly know the relationship between a rectangle's width, area, and height, we have to tell it.

What we have here is a situation called dependent keys. We have one key, area, that is dependent on two other keys, width and height. To setup dependent key relationships in the model, we need to implement a class method named +keyPathsForValuesAffecting<Key> in our Rectangle class. The implementation for the area key is as follows:

+ (NSSet *)keyPathsForValuesAffectingArea
{
    return [NSSet setWithObjects:@"width", @"height", nil];
}

This tells Cocoa that the width and height keys affect the area key. Since the perimeter is also dependent on width and height, it is also a dependent key and needs its own class method:

+ (NSSet *)keyPathsForValuesAffectingPerimeter
{
    return [NSSet setWithObjects:@"width", @"height", nil];
}

By setting up our dependent keys, our Rectangle model class is now truly KVC compliant. In practice, this changes the way KVO works. Thus, when the width changes, not only does the KVO mechanism send out a notification that the width has changed, but it also sends out notifications that the area and perimeter have changed. Thus, any observers registered for changes to "area" or "perimeter" are now properly notified when either width or height changes.

With these two class methods added to the implementation of our Rectangle class, our application should now work properly. Changing the area or width will automatically update the area and perimeter.

You may still be wondering what the big deal with bindings is. Sure, we were able to delete three methods in the controller, but we had to add two methods to the model. While we're keeping this example relatively short, as you create more complex applications, Cocoa bindings will save you a lot of coding.

Conclusion

We've covered how to use Cocoa bindings instead of custom controller code. Along the way we've learned about key-value coding (KVC) and key-value observing (KVO). We've only scraped the surface of bindings, KVC and KVO. There are a few more hairy details to these technologies, but we've covered the basics. Again, I highly recommend actually working through the steps in this article on your own to convert the pre-bindings application to use Cocoa bindings. If you are having issues getting bindings to work, you can download before and after projects from the MacTech website to compare your project to a functional project.


Dave Dribin has been writing professional software for over eleven years. After five years programming embedded C in the telecom industry and a brief stint riding the Internet bubble, he decided to venture out on his own. Since 2001, he has been providing independent consulting services, and in 2006, he founded Bit Maki, Inc. Find out more at http://www.bitmaki.com/ and http://www.dribin.org/dave/.

 
AAPL
$467.36
Apple Inc.
+0.00
MSFT
$32.87
Microsoft Corpora
+0.00
GOOG
$885.51
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

VueScan 9.2.23 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Acorn 4.1 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Mellel 3.2.3 - Powerful word processor w...
Mellel is the leading word processor for OS X, and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Iridient Developer 2.2 - Powerful image...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Delicious Library 3.1.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Epson Printer Drivers for OS X 2.15 - Fo...
Epson Printer Drivers includes the latest printing and scanning software for OS X 10.6, 10.7, and 10.8. Click here for a list of supported Epson printers and scanners.OS X 10.6 or laterDownload Now Read more
Freeway Pro 6.1.0 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With it's user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Transmission 2.82 - Popular BitTorrent c...
Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more
Google Earth Web Plug-in 7.1.1.1888 - Em...
Google Earth Plug-in and its JavaScript API let you embed Google Earth, a true 3D digital globe, into your Web pages. Using the API you can draw markers and lines, drape images over the terrain, add... Read more
Google Earth 7.1.1.1888 - View and contr...
Google Earth gives you a wealth of imagery and geographic information. Explore destinations like Maui and Paris, or browse content from Wikipedia, National Geographic, and more. Google Earth... Read more

Strategy & Tactics: World War II Upd...
Strategy & Tactics: World War II Update Adds Two New Scenarios Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Planner Review
Expenses Planner Review By Angela LaFollette on August 12th, 2013 Our Rating: :: PLAIN AND SIMPLEUniversal App - Designed for iPhone and iPad Expenses Planner keeps track of future bills through due date reminders, and it also... | Read more »
Kinesis: Strategy in Motion Brings An Ad...
Kinesis: Strategy in Motion Brings An Adaptation Of The Classic Strategic Board Game To iOS Posted by Andrew Stevens on August 12th, 2013 [ | Read more »
Z-Man Games Creates New Studio, Will Bri...
Z-Man Games Creates New Studio, Will Bring A Digital Version of Pandemic! | Read more »
Minutely Review
Minutely Review By Jennifer Allen on August 12th, 2013 Our Rating: :: CROWDSOURCING WEATHERiPhone App - Designed for the iPhone, compatible with the iPad Work together to track proper weather conditions no matter what area of the... | Read more »
10tons Discuss Publishing Fantasy Hack n...
Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it’s a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm,... | Read more »
Boat Watch Lets You Track Ships From Por...
Boat Watch Lets You Track Ships From Port To Port Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Review
Expenses Review By Ruairi O'Gallchoir on August 12th, 2013 Our Rating: :: STUNNINGiPhone App - Designed for the iPhone, compatible with the iPad Although focussing primarily on expenses, Expenses still manages to make tracking... | Read more »
teggle is Gameplay Made Simple, has Play...
teggle is Gameplay Made Simple, has Players Swiping for High Scores Posted by Andrew Stevens on August 12th, 2013 [ permalink ] | Read more »
How To: Manage iCloud Settings
iCloud, much like life, is a scary and often unknowable thing that doesn’t always work the way it should. But much like life, if you know the little things and tweaks, you can make it work much better for you. I think that’s how life works, anyway.... | Read more »

Price Scanner via MacPrices.net

13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more
iPod touch (refurbished) available for up to...
The Apple Store is now offering a full line of Apple Certified Refurbished 2012 iPod touches for up to $70 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free: -... Read more
27″ Apple Display (refurbished) available for...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple TV (refurbished) now available for only...
The Apple Store has Apple Certified Refurbished 2012 Apple TVs now available for $75 including free shipping. That’s $24 off the cost of new models. Apple’s one-year warranty is standard. Read more
AnandTech Reviews 2013 MacBook Air (11-inch)...
AnandTech is never the first out with Apple new product reviews, but I’m always interested in reading their detailed, in-depth analyses of Macs and iDevices. AnandTech’s Vivek Gowri bought and tried... Read more
iPad, Tab, Nexus, Surface, And Kindle Fire: W...
VentureBeat’s John Koetsier says: The iPad may have lost the tablet wars to an army of Android tabs, but its still first in peoples hearts. Second place, however, belongs to a somewhat unlikely... Read more
Should You Buy An iPad mini Or An iPad 4?
Macworld UK’s David Price addresses the conundrum of which iPAd to buy? Apple iPad 4, iPad 2, iPad mini? Or hold out for the iPad mini 2 or the iPad 5? Price notes that potential Apple iPad... Read more
iDraw 2.3 A More Economical Alternative To Ad...
If you’re a working graphics pro, you can probably justify paying the stiff monthly rental fee to use Adobe’s Creative Cloud, including the paradigm-setting vector drawing app. Adobe Illustrator. If... Read more
New Documentary By Director Werner Herzog Sho...
Injuring or even killing someone because you were texting while driving is a life-changing experience. There are countless stories of people who took their eyes off the road for a second and ended up... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.