TweetFollow Us on Twitter

Developing for the iPhone

Volume Number: 23 (2007)
Issue Number: 08
Column Tag: iPhone

Developing for the iPhone

OR: how I learned to stop worrying and love Web 2.0

by Marc S. Ressl

Introduction

The iPhone has finally come to us. After several months of speculation, jokes, disappointments and surprises, the incredible device hit the streets. In this article we will talk a little bit about the recent developments in the iPhone scene, about the kind of applications you can write for the iPhone, and about the ways you can implement them. We'll also discuss some human interface aspects, so you can start writing intuitive applications that "just work".

The missing software development kit

Let's talk a little bit about history. It was January 9th, 2007, a beautiful Tuesday morning at the MacWorld conference in San Francisco when Steve Jobs introduced the "next big thing", the iPhone.

During the following months the hype and spin grew to epic proportions. Rumor had it that the iPhone would be capable of some sort of third-party application development.

But in June, at Apple's developer conference WWDC 2007, the unexpected happened. Based on the fact that the full Safari engine is inside the phone, Steve Jobs introduced a "very sweet solution" for developing apps. Web 2.0 applications can look and behave exactly like iPhone applications, he claimed.

Most people weren't expecting a full-blown SDK in a version 1.0 device. However, his announcement let down some developers, as Jobs was hardly telling anything new. This feeling was only exacerbated by Jobs' claims from a week before, when he said that "...you can't do that stuff in a browser", while discussing the iPhone's internal Google Maps client.

In spite of Apple's real reasons for not opening up the iPhone (yet), there are many advantages with web applications:

· Security. Keeping third-party web applications sand-boxed in Safari protects the device and networks from software pathogens. The https protocol provides secure communications over the Internet. A stolen iPhone is no security concern, as no sensitive application data is stored locally. There is also no need for an application certificate, as with Symbian.

· Installations. No installation is needed, as an application just exists as a URL, a username and a password. As a side-effect, applications get copy protection. Your code stays on the server.

· Updates. Web-apps only need to be updated on the server. Update once, update everywhere.

· Access. Being platform-agnostic, a web-app for the iPhone works on a regular web browser and on other mobile browsers as well, wherever you are.

· Usability. HTML controls, enhanced with JavaScript, provide all the flexibility you could expect from a traditional application. Besides, the pinch gesture always works as expected.

· New ways for earning revenue. You can charge for usage of your app. Another possibility is to add advertisements to it.

· Efficient data transmission. There has been some criticism that web-apps would have a large overhead. But Safari has a cache, and Web 2.0 apps can be highly optimized.

Of course, the list of disadvantages is also quite long:

· Web applications can't be stored on the local file system, they are not available offline. Forget widgets à la Mac OS X.

· No access to the iPhone's resources. No direct sound playback or recording, no direct access to the camera, no interfacing with Bluetooth, no direct access to the Internet, no direct access to the cellular network, no direct access to iPhone's sensors.

· Computationally intensive tasks are not possible. No sound, image or video processing.

· Limited access to the multi-touch interface.

· Containment. Since web-apps are contained in Safari, they cannot call your attention while Safari is out of focus.

· No direct links to the applications from the iPhone home screen. If you want to open an application you have to open a Safari bookmark, and this is odd.

· Bills. Data service bills might get pretty hefty when roaming.

· This is not confirmed at the time of this writing, but there appears to be no access to the data on the local file system.

I want to write an application for the iPhone

Want to write an app for the iPhone? You should ask yourself first if it is feasible.

It should be feasible if your requirements are not on the list of disadvantages we just mentioned. Particularly well suited are applications that demand permanent connection, like instant messengers, remote control or directory look-up services. Group collaboration tools, regular office applications, calculators, converters, RSS readers, news tickers, and mobile mini-games are also good candidates.

But sadly there are many things that can't be implemented: Skype-like VoIP (obviously not in the interest of cellular operators), a voice recorder (for voice blogging purposes, perhaps?), games (I certainly would love MAME or ScummVM for iPhone), third-party media players (like VLC or MPlayer) and VNC (this might be possible with Web 2.0, albeit slowly). And many futuristic applications using the camera, microphone, Bluetooth or motion sensors are just not possible at the time being.

To see an example of what is feasible consider Google Docs & Spreadsheets. It is a powerful online office application that runs on the iPhone. And "iGoogle" is a personalized homepage with many customizable "Google Gadgets". It even accepts user-submitted gadgets.

It is clearly visible that Apple is heading in an open-standards, web-based direction. I myself can see many benefits in this move, as more and more online web applications might end up replacing traditional VPN systems with online, secure document viewing/editing and group collaboration tools. Might there be a big market about to be exploited?

The soul of a web application

How does one start writing a web application? Well, if you have something that serves web pages you are done, it'll work on the iPhone. I have always had a very good experience with AMP (Apache, mySQL and PHP), and do recommend it. You can easily find AMP (LAMP or MAMP) tutorials on the web. Other interesting frameworks are Ruby on Rails and Java+any application server.

As a first step, you should think about the web-app client-server communication. It will have a huge impact on people's patience (and maybe on their phone bills, too) if you transmit too much data. Remember the iPhone is GSM/EDGE.

The most straightforward approach is a classic HTTP request>response scheme. You display an HTML form, receive the variables from the form, and respond with the requested information. This simple approach works well for directory look-ups.

The problem with this scheme is complex interfaces that require minor screen updates (as a Web 2.0 office application certainly would). The overhead of HTML pages and forms will quickly render such a web-app unusable. Fortunately, one can use Ajax (Asynchronous JavaScript and XML) to solve this issue. JavaScript provides the XMLHttpRequest class that lets a web browser send asynchronous messages to a web server and receive a response. The JavaScript client on the browser can then update the page accordingly, with no reloading at all.

Let's see an example of a web page that automatically fills in a city name from a ZIP code. The HTML code for this example is:

<input type="text" id="zip" name="zip" onblur="getCityFromZip();"> <input type="text" id="city" name="city">

The onblur event starts the getCityFromZip() function when the user leaves focus of the zip field. Shown below is the JavaScript code that performs the look-up:

<script type="text/javascript" language="JavaScript">
// Create the HTTP object
function getHTTPObject() {
   var xmlhttp;
   if (typeof XMLHttpRequest != 'undefined') {
      try {
         xmlhttp = new XMLHttpRequest();
    } catch (e) {
         xmlhttp = false;
    }
   }
   return xmlhttp;
}
var http = new getHTTPObject();
// Look-up function
var url = "http://www.example.com/getCity.php?zip=";
function getCityFromZipcode() {
  var zip = document.getElementById("zip").value;
  http.open("GET", url+escape(zip), true);
  http.onreadystatechange = handleHttpResponse;
  http.send(null);
}
// HTTP response handler
function handleHttpResponse() {
  if (http.readyState == 4) {
    // Split the comma delimited response into an array
    document.getElementById('city').value = http.responseText;
  }
}
</script>

getHTTPObject() initializes the 'http' variable with an XMLHttpRequest object. A call to getCityFromZip() sets the request's http handler to handleHttpResponse(). It also starts a GET web request to:

   http://www.example.com/getCity.php?zip=[zipcode]

When the server answers, handleHttpResponse() takes over and updates the HTML element 'city' with the response from the GET request. In this example, the http response from the server is read directly. When you deal with complex data types an XML container might not be a bad idea.

How can you optimize your web-app? You can start by separating static and dynamic content. If static content is in a separate file it will be loaded only once, reducing data flow. You can get dynamic content with the XMLHttpRequest class described before. The same optimization can also be applied to JavaScript code. Consider creating a .js file for JavaScript code common to many URLs. Yet another optimization is to minimize the data flow of the dynamic requests: keep variable names short, keep URLs short. Try to bundle multiple dynamic requests to avoid HTTP overhead. Also, try to use HTTP GET requests, they have a smaller overhead than a POST (unless you have a lot of data). You can improve responsiveness by putting all user interface screens in a single .html file and using <DIV> styles to show only the one you currently need. It will take longer to load on the first time, but Safari caches content, so it will pay off soon. Final advise: enable gzip compression on the server, it helps when and if the browser allows it (Safari does). By following these guidelines, you will make many users happy.

The face of a web application

Now you know a little bit about the internals of good web-apps, but there is still something missing: the user interface.

It is unfortunate that so many developers disregard user interface design. Horrible, unintuitive apps are out there, and this is particularly true of mobile phone applications. I am sure you can make a difference. UIs are not just decor, they are what your users work with.

The iPhone screen

The iPhone screen is 320x480 pixels. At 160 pixels per inch, this is two by three inches. But HTML page width is not important, as iPhone's Safari is resolution independent (it adjusts page width automatically). It is nevertheless a good idea to limit HTML page width to 480 pixels, as this is the iPhone's largest native resolution.

You should also consider that your application can be viewed in either portrait or landscape mode. When viewed in portrait mode, an application gets approximately 320x355 visible pixels. In landscape mode, about 195x480 pixels are visible. When scrolling down, additional 60 or so pixels get available from the top of the title/address bar.

You should always choose font sizes that are easy to read in both portrait and landscape modes.

Controls

A great user interface is grandmother-proof. iPhone has one, so make no exception! A typical finger is 1/2 inch thick, so you should never pack more than 4 or 5 buttons in a row. The buttons should also be approximately the size of a finger.

When selected, text-entry fields open up the virtual keyboard. Consider resizing all HTML input elements so that they are easily accessible on the iPhone's screen.

In order to send an email from a form, link to a mailto: [email address] URI. At the time of this writing, this is unconfirmed, but most likely you can start a phone call by linking to a tel: [phone number here] URI (RFC 2806 standard).

Interaction

This is probably the most important, but also the hardest aspect to achieve, as it depends on the application. General guidelines are: keep everything as clean as possible. Never have more than eight user interface elements visible at the same time. The human brain is not good at dealing with more than eight things at once. You can use an <iframe> to emulate the iPhone's scrolling center part of the screen. Attempt to use the same symbols and logic as in the rest of the phone. Consider the flow of the different screens of your user interface. Is everything as simple as possible? Is it possible to accommodate your user interface so that users don't have to re-learn things they know from somewhere else?

Always keep asking yourself how your UI can be improved. And read Apple's Human Interface Guidelines, they are an excellent reference.

Eye candy

If you want to create a nice user experience, attempt to integrate your style with the iPhone's UI style. Split content and presentation with HTML/CSS (this will also reduce data flow). You can do pretty amazing animations in JavaScript. Check out this site for some examples: http://script.aculo.us/

An example under the spotlight

This article came to be because I was looking for an iPhone ssh client and simply couldn't find one. So, I started developing a Web 2.0 ssh client, as this was the one thing from keeping me buying an iPhone.

Luckily, I found the open-source Ajaxterm project. They were doing something similar to what I had in mind. Only the user interface had to be adapted.

So how does Ajaxterm work? It consists of a web client written in JavaScript, and a web server running in python. The web client periodically polls the server for screen updates. The web client also sends any key presses to the server.

What was needed to adapt Ajaxterm to the iPhone?

Ajaxterm gets key events through the JavaScript "onkeypressed" event. Unfortunately, this is not supported on the iPhone. Therefore, I added a text input control below the console screen, and several buttons for cursors, control and other special keys. The UI elements were arranged so the most common keys are close to where you actually work. The least used key combinations are hidden behind an alternative button control.

You can test the ssh client as well as download the source code at this URL:

http://www-personal.umich.edu/~mressl/webshell

What does the future hold?

In my opinion Web 2.0 (JavaScript + Ajax + XML + XHTML + RSS) is much more powerful than many believe. There are lots of limitations: no local storage, no access to iPhone's resources, limited computing resources, limited access to the multi-touch interface. But except for the applications discussed previously, I can't find a serious software limitation for iPhone.

Nevertheless, I hope that we will soon see a native iPhone software development kit. It will trigger a whole new generation of applications that we are not even capable of dreaming right now. Just imagine what a multi-touch controller with accelerometers and Bluetooth could do to a mobile game...


Marc S. Ressl is a senior developer in the cell phone business. He presently designs web applications using open-source technologies. He is also experienced in computer security and user interface design. You can reach him at mressl@umich.edu.

 
AAPL
$467.36
Apple Inc.
+0.00
MSFT
$32.87
Microsoft Corpora
+0.00
GOOG
$885.51
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

Acorn 4.1 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Mellel 3.2.3 - Powerful word processor w...
Mellel is the leading word processor for OS X, and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Iridient Developer 2.2 - Powerful image...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Delicious Library 3.1.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Epson Printer Drivers for OS X 2.15 - Fo...
Epson Printer Drivers includes the latest printing and scanning software for OS X 10.6, 10.7, and 10.8. Click here for a list of supported Epson printers and scanners.OS X 10.6 or laterDownload Now Read more
Freeway Pro 6.1.0 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With it's user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Transmission 2.82 - Popular BitTorrent c...
Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more
Google Earth Web Plug-in 7.1.1.1888 - Em...
Google Earth Plug-in and its JavaScript API let you embed Google Earth, a true 3D digital globe, into your Web pages. Using the API you can draw markers and lines, drape images over the terrain, add... Read more
Google Earth 7.1.1.1888 - View and contr...
Google Earth gives you a wealth of imagery and geographic information. Explore destinations like Maui and Paris, or browse content from Wikipedia, National Geographic, and more. Google Earth... Read more
SMARTReporter 3.1.1 - Hard drive pre-fai...
SMARTReporter is an application that can warn you of some hard disk drive failures before they actually happen! It does so by periodically polling the S.M.A.R.T. status of your hard disk drive. S.M.... Read more

Strategy & Tactics: World War II Upd...
Strategy & Tactics: World War II Update Adds Two New Scenarios Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Planner Review
Expenses Planner Review By Angela LaFollette on August 12th, 2013 Our Rating: :: PLAIN AND SIMPLEUniversal App - Designed for iPhone and iPad Expenses Planner keeps track of future bills through due date reminders, and it also... | Read more »
Kinesis: Strategy in Motion Brings An Ad...
Kinesis: Strategy in Motion Brings An Adaptation Of The Classic Strategic Board Game To iOS Posted by Andrew Stevens on August 12th, 2013 [ | Read more »
Z-Man Games Creates New Studio, Will Bri...
Z-Man Games Creates New Studio, Will Bring A Digital Version of Pandemic! | Read more »
Minutely Review
Minutely Review By Jennifer Allen on August 12th, 2013 Our Rating: :: CROWDSOURCING WEATHERiPhone App - Designed for the iPhone, compatible with the iPad Work together to track proper weather conditions no matter what area of the... | Read more »
10tons Discuss Publishing Fantasy Hack n...
Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it’s a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm,... | Read more »
Boat Watch Lets You Track Ships From Por...
Boat Watch Lets You Track Ships From Port To Port Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Review
Expenses Review By Ruairi O'Gallchoir on August 12th, 2013 Our Rating: :: STUNNINGiPhone App - Designed for the iPhone, compatible with the iPad Although focussing primarily on expenses, Expenses still manages to make tracking... | Read more »
teggle is Gameplay Made Simple, has Play...
teggle is Gameplay Made Simple, has Players Swiping for High Scores Posted by Andrew Stevens on August 12th, 2013 [ permalink ] | Read more »
How To: Manage iCloud Settings
iCloud, much like life, is a scary and often unknowable thing that doesn’t always work the way it should. But much like life, if you know the little things and tweaks, you can make it work much better for you. I think that’s how life works, anyway.... | Read more »

Price Scanner via MacPrices.net

13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more
iPod touch (refurbished) available for up to...
The Apple Store is now offering a full line of Apple Certified Refurbished 2012 iPod touches for up to $70 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free: -... Read more
27″ Apple Display (refurbished) available for...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple TV (refurbished) now available for only...
The Apple Store has Apple Certified Refurbished 2012 Apple TVs now available for $75 including free shipping. That’s $24 off the cost of new models. Apple’s one-year warranty is standard. Read more
AnandTech Reviews 2013 MacBook Air (11-inch)...
AnandTech is never the first out with Apple new product reviews, but I’m always interested in reading their detailed, in-depth analyses of Macs and iDevices. AnandTech’s Vivek Gowri bought and tried... Read more
iPad, Tab, Nexus, Surface, And Kindle Fire: W...
VentureBeat’s John Koetsier says: The iPad may have lost the tablet wars to an army of Android tabs, but its still first in peoples hearts. Second place, however, belongs to a somewhat unlikely... Read more
Should You Buy An iPad mini Or An iPad 4?
Macworld UK’s David Price addresses the conundrum of which iPAd to buy? Apple iPad 4, iPad 2, iPad mini? Or hold out for the iPad mini 2 or the iPad 5? Price notes that potential Apple iPad... Read more
iDraw 2.3 A More Economical Alternative To Ad...
If you’re a working graphics pro, you can probably justify paying the stiff monthly rental fee to use Adobe’s Creative Cloud, including the paradigm-setting vector drawing app. Adobe Illustrator. If... Read more
New Documentary By Director Werner Herzog Sho...
Injuring or even killing someone because you were texting while driving is a life-changing experience. There are countless stories of people who took their eyes off the road for a second and ended up... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.