TweetFollow Us on Twitter

State Property

Volume Number: 21 (2005)
Issue Number: 11
Column Tag: Programming

QuickTime Toolkit

State Property

by Tim Monroe

Working with QuickTime Properties and Property Listeners

In the previous QuickTime Toolkit article ("The Informer" in MacTech, October 2005), we took a look at the QuickTime metadata functions, which are a replacement for the existing user data functions. We saw that we can use the functions QTMetaDataGetItemProperty and QTMetaDataSetItemProperty to get and set metadata item properties, and that we can use the function QTMetaDataGetItemPropertyInfo to get information about a metadata item property (such as the type or the size of its data).


You should get used to this pattern of function naming: SetProperty, GetProperty, and GetPropertyInfo. That's because, as of QuickTime version 6.4, this is now the preferred pattern of naming for functions that inspect and set properties. QuickTime 6.4 introduced the trio of functions QTSetComponentProperty, QTGetComponentProperty, and QTGet ComponentPropertyInfo for working with component properties. It also introduced the functions QTSetMovieProperty, QTGetMovie Property, and QTGetMoviePropertyInfo for working with movie properties. And QuickTime 7 has accelerated this trend. A quick search through the latest QuickTime header files reveals about a dozen additional triples of property-related functions, from ICMImage DescriptionGetProperty (and its siblings) to MovieAudioExtractionGetProperty (and its siblings).

We've already seen some of the advantages of this new scheme for querying and setting properties. In the case of movie metadata, we could iterate through all metadata items associated with a movie, for instance, and retrieve and display the values of those items without knowing in advance either the size or the type of those values. That's because we could use the QTMetaDataGetItemPropertyInfo function to query the metadata item for that information. Also, QuickTime can add new properties to the target objects (movies, tracks, metadata items, image descriptions, and so on) without having to add new functions to get or set those new properties. And, of course, the advantages of conforming all these various property accessor functions to a single calling pattern should be obvious. Once we've learned the parameter list for one of the GetProperty functions, we've effectively learned it for the other dozen similar functions.

But, for several of these target objects, there is an additional payoff. Not only does QuickTime provide a unified mechanism for getting and setting the object's properties, it also provides a mechanism for our applications to be notified when one of these properties changes. That is to say, we can install a movie property listener, an application-defined callback procedure that is executed when the value of a specified property changes. In my mind, this is very important, as it relieves us of the necessity to continually poll the movie for the value of a property we are interested in.

In this article, we'll investigate the movie property functions QTSetMovieProperty, QTGetMovieProperty, and QTGetMoviePropertyInfo, as well as the function to install a movie property listener, QTAddMoviePropertyListener.

QuickTime Properties

Let's begin by looking at the declarations of the three principal movie property functions, from the header file Movies.h. QTGetMoviePropertyInfo is declared like this:

OSErr QTGetMoviePropertyInfo (
  Movie                          inMovie,
  QTPropertyClass                inPropClass,
  QTPropertyID                   inPropID,
  QTPropertyValueType *          outPropType,
  ByteCount *                    outPropValueSize,
  UInt32 *                       outPropertyFlags);

And the functions QTGetMovieProperty and QTSetMovieProperty are declared like this:

OSErr QTGetMovieProperty (
  Movie                          inMovie,
  QTPropertyClass                inPropClass,
  QTPropertyID                   inPropID,
  ByteCount                      inPropValueSize,
  QTPropertyValuePtr             outPropValueAddress,
  ByteCount *                    outPropValueSizeUsed);
OSErr QTSetMovieProperty (
  Movie                          inMovie,
  QTPropertyClass                inPropClass,
  QTPropertyID                   inPropID,
  ByteCount                      inPropValueSize,
  ConstQTPropertyValuePtr        inPropValueAddress);

As you can see (and as you may recall from the previous article on movie metadata), we specify a particular movie property by providing a property class and a property ID. These values, as well as the property value type returned by QTGetMoviePropertyInfo, are all declared as OSTypes:

typedef OSType               QTPropertyClass;
typedef OSType               QTPropertyID;
typedef OSType               QTPropertyValueType;

In addition, the parameters in which data values are passed or returned are declared in the obvious manner:

typedef void *               QTPropertyValuePtr;
typedef const void *               ConstQTPropertyValuePtr;

So all we really need to know, to be able to use these functions, are the available property classes and their associated property IDs. The file Movies.h contains definitions of quite a number of constants beginning with "kQTPropertyClass_"; currently, however, most of these classes of movie properties cannot be used with the movie property functions. In this article, we'll look at only two of those classes, for accessing audio and video properties:

enum {
   kQTPropertyClass_Audio              = 'audi',
   kQTPropertyClass_Visual             = 'visu'

Most of the other currently defined property classes (for instance, kQTPropertyClass_DataLocation) and their associated properties are intended for use with the new function NewMovieFromProperties, which we'll investigate in the next QuickTime Toolkit article. (If perchance we did try to read or write one of those other properties using QTGetMovieProperty or QTSetMovieProperty, we would receive the error code kQTPropertyNotSupportedErr.)

For the class kQTPropertyClass_Visual, these property IDs are defined:

enum {
   kQTVisualPropertyID_Hue             = 'vhue', 
   kQTVisualPropertyID_Saturation      = 'vsat',
   kQTVisualPropertyID_Brightness      = 'vbrt',
   kQTVisualPropertyID_Contrast        = 'vcon'

All these properties can be gotten or set, and all return or take parameters of type Float32.

For the class kQTPropertyClass_Audio, Movies.h contains enumerated constants for just over a dozen properties. However, most of those properties cannot be accessed using QTGetMovieProperty or QTSetMovieProperty. The following properties are accessible using those functions:

enum {
   kQTAudioPropertyID_Gain             = 'gain',
   kQTAudioPropertyID_Mute             = 'mute',
   kQTAudioPropertyID_Balance          = 'bala'

The gain and balance properties operate on values of type Float32, and the mute property operates on values of type Boolean.

Getting and Setting Property Values

It's quite straightforward to get and set these properties on a QuickTime movie. Consider for example the kQTVisualPropertyID_Brightness property, which governs the brightness adjustment of a movie. This property can takes values ranging from -1.0 (which means the image has no brightness and is hence totally black) to 1.0 (which means the image has maximum brightness and is hence totally white); normal brightness is 0.0. We can programmatically fade a movie to black using the function defined in Listing 1.

Listing 1: Setting a movie's brightness

void FadeMovieToBlack (MovieController mc)
   Float32      origValue, value;
   Movie        movie = MCGetMovie(mc);
// get the current value of the brightness adjustment

   QTGetMovieProperty(movie, kQTPropertyClass_Visual, 
            kQTVisualPropertyID_Brightness, sizeof(origValue), 
            & origValue, NULL);

// gradually decrease the brightness to total darkness

   for (value = origValue; value >= -1.0; value -= 0.01) {
      QTSetMovieProperty(movie, kQTPropertyClass_Visual, 
            kQTVisualPropertyID_Brightness, sizeof(value), 
      MCDraw(mc, nil);

Figure 1 shows a QuickTime movie in a movie window, and Figure 2 shows the half-way point of the fading that movie to black.

Figure 1: A movie with the default brightness

Figure 2: A movie with halved brightness

This is very cool. Even cooler perhaps is to gradually increase the movie's brightness to total white, which we can do by stepping up from the current brightness to 1.0. (Try it; you'll like it.) Keep in mind that the brightness adjustment is only a temporary adjustment and is not saved into the movie file, even if you update the movie file on disk. Ditto for all the other audio and visual properties listed above.

You should also know that the new properties-based APIs are not meant to exclude more classic style APIs. That is, instead of QTGetMovieProperty and QTSetMovieProperty with the specified property class and ID, we could use GetMovieVisualBrightness and SetMovieVisualBrightness. So we could replace the call to QTSetMovieProperty in Listing 1 by this line:

SetMovieVisualBrightness(movie, value, 0);

The third parameter here is a set of flags, which is currently unused.

Deallocating Property Values

Consider now this question: once we're finished working with a piece of property data, what do we do with it? Surely, the answer depends on the type of value returned by QTGetMovieProperty, which we can determine by inspecting the outPropType parameter in QTGetMoviePropertyInfo. Simple values like Booleans or integers or OSTypes are just copied into the local storage pointed to by the inPropValueAddress parameter and will be cleaned up when the stack frame is destroyed. But what about things like strings or handles or structures?

The answer lies in the QTGetMoviePropertyInfo function. Its last parameter is a pointer to a set of property flags that contain useful information about the property values returned by a call to QTGetMovieProperty. Currently these flags are defined (in the header file ImageCompression.h):

enum {
   kComponentPropertyFlagCanSetLater                        = (1L << 0),
   kComponentPropertyFlagCanSetNow                          = (1L << 1),
   kComponentPropertyFlagCanGetLater                        = (1L << 2),
   kComponentPropertyFlagCanGetNow                          = (1L << 3),
   kComponentPropertyFlagHasExtendedInfo                    = (1L << 4),
   kComponentPropertyFlagValueMustBeReleased                = (1L << 5),
   kComponentPropertyFlagValueIsCFTypeRef                   = (1L << 6),
   kComponentPropertyFlagGetBufferMustBeInitialized         = (1L << 7),
   kComponentPropertyFlagWillNotifyListeners                = (1L << 8)

As you might guess, the interesting flags right now are the ValueMustBeReleased and ValueIsCFTypeRef flags. If the ValueMustBeReleased flag is set in the returned set of property flags, then we need to release the property value once we are done with it. And if the ValueIsCFTypeRef flag is set, then the returned property value is a reference-counted Core Foundation type and we should release that value by calling CFRelease.

There is one complication here, which is that the values returned in the outPropType parameter to QTGet MoviePropertyInfo are to my knowledge not currently documented. So in cases where the ValueMustBeReleased flag is set but the Value IsCFTypeRef flag is clear, we wouldn't know what routine to call to release the property value. Happily, the values for the property classes and IDs described above are either Float32 or Boolean, which require no deallocation. So for the moment we really don't need to worry about checking those flags.

In the future, however, as the list of gettable and settable movie properties expands, it would be nice to have available a more satisfying way to know how to release the property values. I assume that at that point the relevant data type constants will be exposed. In the meantime, here are a few constants we can use for the principal allocated types:

enum {
   kMyTypeCFTypeRef                       = 'cfty',
   kMyTypeQDPicture                       = 'pict',
   kMyTypeTextHandle                      = 'text',
   kMyTypeHandle                          = 'hndl',
   kMyTypeQTAtomContainer                 = 'qtat',
   kMyTypeUserData                        = 'udat'

Listing 2 shows a function ReleasePropertyValue that we can use to determine whether a property value needs to be released and, if so, to deallocate values of these types. As you can see, we pass in the values we receive from QTGetMoviePropertyInfo.

Listing 2: Handling value deallocation

void ReleasePropertyValue (QTPropertyClass propClass, 
         QTPropertyID propID, QTPropertyValueType propType, 
         QTPropertyValuePtr propValueAddress, 
         ByteCount propValueSize, UInt32 flags)

   // make sure there is storage that must be released

   if (propValueSize == 0)
      goto bail;
   if ((flags & kComponentPropertyFlagValueMustBeReleased) 
            == 0)
      goto bail;
   if (flags & kComponentPropertyFlagValueIsCFTypeRef) {
      // we've got a CFTypeRef; release it
      goto bail;
   } else {

      // not a CFTypeRef; look for handles and atom containers

      switch (propType) {
         case kMyTypeHandle:
         case kMyTextHandle:
         case kMyTypeQDPicture:
            if (propValueAddress)
            case kMyTypeQTAtomContainer:
            if (propValueAddress)


Property Listeners

There is, as far as I can see, no particular advantage to using the new movie property functions instead of specific APIs like SetMovieVisualBrightness. The real power of this new set of functions arises from the ability to be informed of changes in movie properties by installing movie property listeners. That is, these new functions allow us to monitor the value of a specific movie property without having to continually poll its value. For instance, we could install a listener for the property class kQTPropertyClass_Audio and the property ID kQTAudioPropertyID_Gain in order to be informed about changes to the movie's volume.

We install a property listener for a specific property class and ID by calling the QTAddMoviePropertyListener function, declared like this:

OSErr QTAddMoviePropertyListener (
   Movie                                  inMovie,
   QTPropertyClass                        inPropClass,
   QTPropertyID                           inPropID,
   QTMoviePropertyListenerUPP             inListenerProc,
   void *                                 inUserData);

As you can see, we need to indicate the class and ID to be monitored, as well as a pointer to the function to be called when that property changes. We can also pass in a pointer to some application-specific data (that is, a reference constant or refcon). So, for instance, to listen for volume changes, we could execute this code:

      kQTPropertyClass_Audio, kQTAudioPropertyID_Gain, 

The callback function PropChangedCallback might be defined as in Listing 3.

Listing 3: Handling property changes

void PropChangedCallback (Movie movie, 
   QTPropertyClass propClass, QTPropertyID propID, 
   void *refcon)
   switch (propClass) {
      case kQTPropertyClass_Audio:
         switch (propID) {
            case kQTAudioPropertyID_Gain:

// do something interesting, like update a volume slider



You might recall that QuickTime already provides a similar capability in the form of the movie controller action filter procedure, which is informed of actions associated with a movie controller. In a movie controller action filter procedure, we can watch for actions of type mcActionSetVolume and respond accordingly. But there are several important differences between using a movie controller action filter procedure and using a movie property callback function. First, the property callback is executed only when the associated property actually changes value; by contrast, the action filter procedure receives a mcActionSetVolume whenever an mcActionSetVolume command is issued to the movie controller, even if the specified volume is the same as the current volume. Also, mcActionSetVolume is sent to a filter procedure only by movie controller-related calls or user actions; in particular, it is not sent when Movie Toolbox calls (such as SetMovieVolume) are made. By contrast, the movie property callback is executed for movie controller and Movie Toolbox volume changes. In both respects, the movie property listening behaviors seems preferable to the movie controller action filter procedure behaviors.

When we are finished listening to a specific movie property, we should unhook the property listener by calling QTRemoveMoviePropertyListener, like this:

      kQTPropertyClass_Audio, kQTAudioPropertyID_Gain, 

This is stop PropChangedCallback from being called when the volume of the specified movie changes.

One final point: not all movie properties are currently listenable. We can determine whether a specific property is listenable by calling QTGetMoviePropertyInfo and inspecting the set of property flags returned. If the kComponentPropertyFlagWillNotifyListeners flag is set, then that property is indeed listenable.


The movie property functions introduced in QuickTime version 6.4 provide a standard way for us to get and set some of the properties associated with QuickTime movies. And, perhaps more important, they provide an easy and reliable way for us to monitor changes in those properties, by installing property listeners. In this article, we've seen how to work with the handful of audio and visual properties that are currently supported by these functions. In the next article, we'll continue working with movie properties, by looking at a new function for opening a QuickTime movie specified by a collection of properties, NewMovieFromProperties.

Tim Monroe is a member of the QuickTime engineering team at Apple. You can contact him at The views expressed here are not necessarily shared by his employer.


Community Search:
MacTech Search:

Software Updates via MacUpdate

OmniOutliner Essentials 5.3 - Organize y...
OmniOutliner Essentials (was OmniOutliner) is a flexible program for creating, collecting, and organizing information. Give your creativity a kick start by using an application that's actually... Read more
OfficeTime 1.8.2 - Easy time and expense...
OfficeTime is time and expense tracking that is easy, elegant and focused. Other time keepers are clumsy or oversimplified. OfficeTime balances features and ease of use, allowing you to easily track... Read more
Dash 4.1.6 - Instant search and offline...
Dash is an API documentation browser and code snippet manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
Civilization VI 1.1.0 - Next iteration o...
Sid Meier’s Civilization VI is the next entry in the popular Civilization franchise. Originally created by legendary game designer Sid Meier, Civilization is a strategy game in which you attempt to... Read more
Network Radar 2.3.3 - $17.99
Network Radar is an advanced network scanning and managing tool. Featuring an easy-to-use and streamlined design, the all-new Network Radar 2 has been engineered from the ground up as a modern Mac... Read more
Quicken 5.5.6 - Complete personal financ...
Quicken makes managing your money easier than ever. Whether paying bills, upgrading from Windows, enjoying more reliable downloads, or getting expert product help, Quicken's new and improved features... Read more
Civilization VI 1.1.0 - Next iteration o...
Sid Meier’s Civilization VI is the next entry in the popular Civilization franchise. Originally created by legendary game designer Sid Meier, Civilization is a strategy game in which you attempt to... Read more
Network Radar 2.3.3 - $17.99
Network Radar is an advanced network scanning and managing tool. Featuring an easy-to-use and streamlined design, the all-new Network Radar 2 has been engineered from the ground up as a modern Mac... Read more
Printopia 3.0.8 - Share Mac printers wit...
Run Printopia on your Mac to share its printers to any capable iPhone, iPad, or iPod Touch. Printopia will also add virtual printers, allowing you to save print-outs to your Mac and send to apps.... Read more
ForkLift 3.2.1 - Powerful file manager:...
ForkLift is a powerful file manager and ferociously fast FTP client clothed in a clean and versatile UI that offers the combination of absolute simplicity and raw power expected from a well-executed... Read more

Latest Forum Discussions

See All

Construction Simulator 2 reaches its fir...
Construction Simulator 2 debuted iOS and Android devices exactly one year ago, and publisher Astragon is marking the game’s first anniversary with a range of time-limited discounts. It’s been a successful debut for the civil engineering sim, which... | Read more »
All the best games on sale for iPhone an...
This week's list of games on sale for the iPhone and iPad isn't too bad really. There's some gems on here, as well as some games that have had their prices cut low enough that you can look past the rough edges and questionable decisions. [Read... | Read more »
The best games that came out for iPhone...
It's not a huge surprise that there's not a massive influx of new, must-buy games on the App Store this week. After all, GDC is happening, so everyone's busy at parties and networking and dying from a sinister form of jetlag. That said, there are... | Read more »
Destiny meets its mobile match - Everyth...
Shadowgun Legends is the latest game in the Shadowgun series, and it's taking the franchise in some interesting new directions. Which is good news. The even better news is that it's coming out tomorrow, so if you didn't make it into the beta you... | Read more »
How PUBG, Fortnite, and the battle royal...
The history of the battle royale genre isn't a long one. While the nascent parts of the experience have existed ever since players first started killing one another online, it's really only in the past six years that the genre has coalesced into... | Read more »
Around the Empire: What have you missed...
Oh hi nice reader, and thanks for popping in to check out our weekly round-up of all the stuff that you might have missed across the Steel Media network. Yeah, that's right, it's a big ol' network. Obviously 148Apps is the best, but there are some... | Read more »
All the best games on sale for iPhone an...
It might not have been the greatest week for new releases on the App Store, but don't let that get you down, because there are some truly incredible games on sale for iPhone and iPad right now. Seriously, you could buy anything on this list and I... | Read more »
Everything You Need to Know About The Fo...
In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out... | Read more »
The best games that came out for iPhone...
It's not been the best week for games on the App Store. There are a few decent ones here and there, but nothing that's really going to make you throw down what you're doing and run to the nearest WiFi hotspot in order to download it. That's not to... | Read more »
Death Coming (Games)
Death Coming Device: iOS Universal Category: Games Price: $1.99, Version: (iTunes) Description: --- Background Story ---You Died. Pure and simple, but death was not the end. You have become an agent of Death: a... | Read more »

Price Scanner via

Apple restocks clearance 2016 13-inch MacBook...
Apple has Certified Refurbished 2016 13″ MacBook Airs available starting at $809. An Apple one-year warranty is included with each MacBook, and shipping is free: – 13″ 1.6GHz/8GB/128GB MacBook Air: $... Read more
Thursday roundup of the best 13″ MacBook Pro...
B&H Photo has new 2017 13″ MacBook Pros on sale for up to $200 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only. Their prices are the lowest available for... Read more
Sale: 9.7-inch 2017 WiFi iPads starting at $2...
B&H Photo has 9.7″ 2017 WiFi Apple iPads on sale for $40 off MSRP for a limited time. Shipping is free, and pay sales tax in NY & NJ only: – 32GB iPad WiFi: $289, $40 off – 128GB iPad WiFi: $... Read more
Roundup of Certified Refurbished iPads, iPad...
Apple has Certified Refurbished 9.7″ WiFi iPads available for $50-$80 off the cost of new models. An Apple one-year warranty is included with each iPad, and shipping is free: – 9″ 32GB WiFi iPad: $... Read more
Back in stock! Apple’s full line of Certified...
Save $300-$300 on the purchase of a 2017 13″ MacBook Pro today with Certified Refurbished models at Apple. Apple’s refurbished prices are the lowest available for each model from any reseller. A... Read more
Wednesday deals: Huge sale on Apple 15″ MacBo...
Adorama has new 2017 15″ MacBook Pros on sale for $250-$300 off MSRP. Shipping is free, and Adorama charges sales tax in NJ and NY only: – 15″ 2.8GHz Touch Bar MacBook Pro Space Gray (MPTR2LL/A): $... Read more
Apple offers Certified Refurbished Series 3 A...
Apple has Certified Refurbished Series 3 Apple Watch GPS models available for $50, or 13%, off the cost of new models. Apple’s standard 1-year warranty is included, and shipping is free. Numerous... Read more
12″ 1.2GHz Space Gray MacBook on sale for $11...
B&H Photo has the Space Gray 12″ 1.2GHz MacBook on sale for $100 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 12″ 1.2GHz Space Gray MacBook: $1199 $... Read more
Mac minis available for up to $150 off MSRP w...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Back in stock: 13-inch 2.5GHz MacBook Pro (Ce...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros (MD101LL/A) available for $829, or $270 off original MSRP. Apple’s one-year warranty is standard, and shipping is free: – 13″ 2.5GHz MacBook... Read more

Jobs Board

*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 113587340 Hialeah, Florida, United States Posted: 12-Mar-2018 Weekly Hours: 40.00 **Job Summary** Are you passionate about Read more
Art Director, *Apple* Music + Beats1 Market...
# Art Director, Apple Music + Beats1 Marketing Design Job Number: 113258081 Culver City, California, United States Posted: 07-Mar-2018 Weekly Hours: 40.00 **Job Read more
*Apple* Manager - Retail Manager - Apple, In...
Job Description: Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as an Apple Retail Manager, you're a master of them Read more
*Apple* Watch HW Engineering Program Special...
# Apple Watch HW Engineering Program Specialist Job Number: 113466877 Santa Clara Valley, California, United States Posted: 12-Mar-2018 Weekly Hours: 40.00 **Job Read more
*Apple* Media Products (AMP) Engineering Man...
# Apple Media Products (AMP) Engineering Manager Job Number: 86497853 Santa Clara Valley, California, United States Posted: 07-Mar-2018 Weekly Hours: 40.00 **Job Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.