TweetFollow Us on Twitter

Introduction To AppleScript Studio

Volume Number: 21 (2005)
Issue Number: 4
Column Tag: Programming

AppleScript Essentials

by Benjamin S. Waldie

Introduction To AppleScript Studio

In past articles, we have discussed many AppleScript-related topics. However, one of the topics that we have yet to touch on is AppleScript Studio, which is quickly becoming the tool of choice for AppleScript developers.

What Is AppleScript Studio

AppleScript Studio, contrary to what some of you may think, is not an application itself. Rather, it is the AppleScript development environment that is part of the Mac OS X developer tools.


Figure 1. The Interface Builder and Xcode Applications

The two main developer tools that AppleScript developers need to be concerned with in order to get started with AppleScript Studio are Interface Builder and Xcode. If you don't have these applications on your machine, you need to install the Mac OS X developer tools, which you should have gotten along with your Mac OS X system software.

Interface Builder, as the name implies, is what you may use to build interfaces for your scripts. Your interfaces may range from the very simple, to the extremely complex, depending on your programming skill, and the requirements of the task you want to automate. When building an interface in Interface Builder, you will have access to most of the standard interface elements that you see in Mac OS X, allowing you to design your interface with the look and feel of a regular application.

Xcode is the application in which you will write your AppleScript code, and link it to the objects in your interface. Xcode is not for the faint of heart. It is a real, live, professional development environment, and it has a learning curve. However, during this article, we will get started with some basics by creating a very simple AppleScript Studio application. Then, I'll make some suggestions for next steps in the learning process, and in future articles, we'll return to AppleScript Studio to discuss additional topics.

Building a Simple AppleScript Studio Application

For this initial project, we are going to build a fairly basic AppleScript Studio application, complete with an interface. This particular script will be used to select a random number that falls between two user-specified numbers.

Step 1 - Prepare Your Project

First, launch the Xcode application. Depending on whether or not you have launched Xcode before, you may see an initial dialog. Go ahead and dismiss any dialogs that may appear. Next, select New Project from the File menu, and you will be presented with a list of templates from which to choose. In the list, under Application, you will notice that there are a few types of templates with the word AppleScript in the name. In order to develop an AppleScript Studio application, you will want to select one of these. For this initial project, select AppleScript Application, and click the Next button.

The next interface will allow you to specify a name for your project, as well as a location. Enter the name Number Picker, specify a location, and click the Next button. At this time, Xcode will create your project in the specified location, and open the project in an interface window. Depending on the way your Xcode application has been configured, your window may look similar to figure 2.


Figure 2. An Xcode Project Window

An Xcode project contains a variety of components. However, at this initial stage, we are only going to be concerned about the following two:

    Number Picker.applescript - This file, located under the Scripts folder in your project, is your main AppleScript file. Here, you will write the AppleScript code we will be linking to your interface.

    MainMenu.nib - This file, located under the Resources folder in your project, is your interface file. This is where you will design your interface.

Step 2 - Design Your Interface

For this particular project, the next thing we are going to do is build our interface. To begin editing the project's interface, double click on the MainMenu.nib file in Xcode. This should automatically launch Interface Builder, and load the interface. If all goes well, you should see a MainMenu.nib window in Interface Builder, as well as a blank window titled Window. Click on the blank window.

Depending on the way your Interface Builder application is configured, you may or may not see an Info palette. To make this window visible, select Show Info from the Tools menu in the menu bar. If not already selected, choose Attributes from the popup menu at the top of the Info palette. Enter the text Number Picker into the Window Title field in the Info palette.


Figure 3. The Info Palette

Now, it is time to begin adding some interface elements to the window. Depending on the way your Interface Builder application is configured, you may or may not see a palette of interface elements. If this palette is not visible, you can make it visible by selecting Show Palettes from the Tools > Show Palettes menu in the menu bar.


Figure 4. The Interface Builder Object Palette

If you have never worked with Interface Builder before, you may want to browse through the various interface elements under each toolbar button in this palette. This should give you some idea of the types of interfaces you will be able to build in the future.

    NOTE: Holding your mouse over a toolbar button in the interface elements palette will display a tool tip identifying the category of objects associated with the button. Likewise, holding your mouse over an interface object in the palette will display its name.

For this interface, we're going to add only a few basic elements to our Number Picker window. We'll start by adding two text fields. To do this, click on the Cocoa Text Controls button, and select and drag the NSTextField object from the upper left of the palette into your window. Do this again, and you should have two text fields on your window.


Figure 5. Text Fields Added to an Interface Window

Next, select the NSTextField object labeled System Font Text, located in the lower right of the palette, and drag it twice into your window. Double click on each of these text fields that you have added to your window, and set their text to Starting Number and Ending Number.

Select the Cocoa Controls and Indicators button in the toolbar of the interface elements palette, select the NSButton object in the upper left corner of the palette, and drag it into your window. Double click on the button that has been added to the window, and change its name to Pick.

At this point, you may drag the various elements around the window until they are in the desired location. Notice as you drag elements around the window, that Interface Builder will display dashed lines suggesting proper placement of the objects, in relationship to other objects on the window. Try to arrange your interface similar to the one displayed in figure 6.


Figure 6. Interface Window Design

Step 3 - Add AppleScript Names to Inte face Objects

In order for the AppleScript code we are about to write to interact with the objects in our interface, we will first need to assign names to these objects. Sure, we could interact with objects by their index reference, such as text field 1 of window 1. However, when you start getting lots of interface elements, it becomes difficult to keep track of which objects are which. To assign a name to an object, first, select the object. Next, select AppleScript from the popup menu in the Info palette. You may then enter the desired name for the object into the Name field in the Info palette. For our interface, assign the name Main Window to the window. Next, assign the names Starting Number and Ending Number to the two empty text fields. Finally, assign the name Pick Number to the button in the window.

Step 4 - Link Interface Objects to AppleScript Code

Since we would like AppleScript code to trigger when we click the Pick button in our interface, we now need to link the button to our script. To do this, select the Pick button in the interface. Next, select AppleScript from the popup menu in the Info palette. You may have noticed already that when you have selected AppleScript from this popup menu, various event handlers appear below the Name field in the Info palette. These event handlers are actions that may be configured to cause the corresponding object to trigger specific AppleScript code. For example, for a button, the clicked event handler would cause the button to trigger AppleScript code whenever it is clicked by a user. Select the checkbox next to the clicked option.

Once you have selected the clicked event handler, you need to specify which AppleScript file to which the event handler will link. In this case, we only have one AppleScript file. However, for complex projects, we may have multiple files from which to choose. To specify our AppleScript file, select the checkbox next to Number Picker.applescript under Script at the bottom of the Info palette.


Figure 7. The Properly Configured Info Window for the Pick Button

Step 5 - Adding AppleScript Code

Now that we have created our interface, and linked the interface elements to our AppleScript file, it is time to begin editing our AppleScript code. Since we have configured our interface to trigger code when a user clicks the Pick button, we are going to edit the code that will trigger when this action occurs. To get started, ensure that the Pick button is still selected, and click the Edit Script button at the bottom of the Info palette. This should bring Xcode back to the front, and display the Number Picker.applescript script. You should notice that the script already contains some initial AppleScript code.

The first thing that we need to do is get the values entered by the user into the Starting Number and Ending Number fields in our interface. Next, we are going to want to select a number in between those two numbers.

tell window "Main Window"
   set theStartingNumber to contents of text field "Starting Number"
   set theEndingNumber to contents of text field "Ending Number"
   set theNumberList to {}
   repeat with i from theStartingNumber to theEndingNumber
      set end of theNumberList to i
   end repeat
   display dialog "And the number is... " & some item of theNumberList
end tell

Add the above code to the on clicked theObject event handler in your script.


Figure 8. AppleScript Code in the Xcode Script

Step 6 - Building and Testing the Project

Now that we have added our AppleScript code, it's time to build and test our project. To do this, click the Build and Go button in the toolbar of your Xcode window. If all goes well, your application should build and launch. Test the application by entering a starting number and an ending number, and then click the Pick button.


Figure 9. Our Completed Application

Step 7 - Expand Your Application

Obviously, the example application we created during this article is very simple, to say the least. In a real-world solution, you would want to add much more functionality. For example, we did not add any kind of protection to ensure that a user actually enters a number into the Starting Number and Ending Number text fields. Right now, a user could enter text, and the solution would produce an error.

There are many other things you could do to make this solution more robust, and I encourage you to explore ways that you can expand and enhance it. I also invite you to download an application that I created and released as a freeware tool. My application, titled Ticket Picker, was the basis for this exercise. I created the application to distribute to Macintosh User Groups for use during raffles and drawings. You can download the application from the Freeware Products section of my website at http://www.automatedworkflows.com.

Next Steps

So, where do you go from here? Well, as I mentioned before, AppleScript Studio has a lot to learn. However, there are some good resources that can help you in your journey. For one, when you install the Mac OS X developer tools, Apple provides numerous AppleScript Studio examples. These examples are completely unlocked and fully editable, and I encourage you to explore them. They can be found in the Developer > Examples > AppleScript Studio folder. Additional example scripts can be found on the AppleScript website at http://www.apple.com/applescript/studio/.

Another good way to learn about AppleScript Studio is to look over the extensive documentation provided by Apple. For the most up to date documentation, visit http://developer.apple.com/documentation/AppleScript/.

I've said it before, and I'll say it again. One of the best resources for learning about AppleScript is the growing community of developers. If you are interested in learning AppleScript Studio, you should consider joining the AppleScript Studio Mailing List, hosted by Apple at http://lists.apple.com/mailman/listinfo/applescript-studio. The thousands of developers who currently subscribe to this list will no doubt be a valuable resource as you get started.

In Closing

As the title of this article indicates, this article is by no means meant to serve as a comprehensive tutorial on AppleScript Studio. It is simply meant to serve as an introduction, and to show how it is not too complicated to begin putting together your own applications with interfaces. Of course, creating more complex applications in AppleScript Studio requires some hard work and dedication. However, with a little practice, you will be on your way in no time. In future articles, we'll delve deeper into the AppleScript Studio world, and explore some more exciting things that you can do.

Until next time, keep scripting!


Benjamin Waldie is president of Automated Workflows, LLC, a firm specializing in AppleScript and workflow automation consulting. In addition to his role as a consultant, Benjamin is an evangelist of AppleScript, and can frequently be seen presenting at Macintosh User Groups, Seybold Seminars, and MacWorld. For additional information about Benjamin, please visit http://www.automatedworkflows.com, or email Benjamin at applescriptguru@mac.com.

 
AAPL
$109.41
Apple Inc.
+2.67
MSFT
$45.74
Microsoft Corpora
+0.58
GOOG
$504.89
Google Inc.
+9.50

MacTech Search:
Community Search:

Software Updates via MacUpdate

Command-C 1.1.7 - Clipboard sharing tool...
Command-C is a revolutionary app which makes easy to share your clipboard between iOS and OS X using your local WiFi network, even if the app is not currently opened. Copy anything (text, pictures,... Read more
Tidy Up 4.0.2 - Find duplicate files and...
Tidy Up is a complete duplicate finder and disk-tidiness utility. With Tidy Up you can search for duplicate files and packages by the owner application, content, type, creator, extension, time... Read more
Typinator 6.3 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more
GraphicConverter 9.5 - Graphics editor w...
GraphicConverter is an all-purpose image-editing program that can import 200 different graphic-based formats, edit the image, and export it to any of 80 available file formats. The high-end editing... Read more
Toast Titanium 12.0.1 - The ultimate med...
Toast Titanium goes way beyond the very basic burning in the Mac OS and iLife software, and sets the standard for burning CDs, DVDs, and now Blu-ray discs on the Mac. Create superior sounding audio... Read more
QuickBooks 2015 16.0.2.1422 R3 - Financi...
Save 20% on QuickBooks Pro for Mac today through this special discount link QuickBooks Pro 2013 helps you manage your business easily and efficiently. Organize your finances all in one place, track... Read more
Remotix 3.0.6 - Access all your computer...
Remotix is a fast and powerful application to easily access multiple Macs (and PCs) from your own Mac. Features: Complete Apple Screen Sharing support - including Mac OS X login, clipboard... Read more
BetterZip Quick Look Generator 1.5 - Let...
BetterZip Quick Look Generator lets you view the contents of compressed archives through OS X's Quick Look functions. Simply select an archive in the Finder, in Mail, or Spotlight and press the... Read more
Sandvox 2.9.3 - Easily build eye-catchin...
Sandvox is for Mac users who want to create a professional looking website quickly and easily. With Sandvox, you don't need to be a Web genius to build a stylish, feature-rich, standards-compliant... Read more
Pixelmator 3.3.1 - Powerful layer-based...
Pixelmator is a beautifully designed, easy-to-use, fast, and powerful image editor for OS X. It has everything you need to create, edit, and enhance your images. Pixelmator is a layer-based image... Read more

Latest Forum Discussions

See All

Hipstify Review
Hipstify Review By Jennifer Allen on December 17th, 2014 Our Rating: :: COOL FILTERSUniversal App - Designed for iPhone and iPad Add filters, quotes, and fancy frames to your images, thanks to Hipstify.   | Read more »
Mighty Smighties Gets Evolve Cards and N...
Mighty Smighties Gets Evolve Cards and New Worlds Posted by Jessica Fisher on December 17th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Duckie Deck Card Wars Review
Duckie Deck Card Wars Review By Amy Solomon on December 17th, 2014 Our Rating: :: STYLISH GAME OF CARDSUniversal App - Designed for iPhone and iPad Duckie Deck Card Wars adapts the classic card game War for use on devices, complete... | Read more »
PDF Office Review
PDF Office Review By Jennifer Allen on December 17th, 2014 Our Rating: :: CONVENIENT PDF EDITINGiPad Only App - Designed for the iPad Want to create your own PDF files? Import them from elsewhere? Adapt a web page into a PDF? PDF... | Read more »
The Out There: Ω Edition Update will be...
The Out There: Ω Edition Update will be Releasing in 2015, Bringing Better Graphics and Additional Content Posted by Jessica Fisher on December 17th, 2014 [ permalink ] | Read more »
Pinball Planet Pro (Games)
Pinball Planet Pro 1.02 Device: iOS Universal Category: Games Price: $2.99, Version: 1.02 (iTunes) Description: - Our missionWe've always loved to play pinball games but we noticed most modern pinball games are simulators for the... | Read more »
Ultrakam 4k. The Professional Camera App...
Ultrakam 4k. The Professional Camera App. 3.0 Device: iOS Universal Category: Photography Price: $9.99, Version: 3.0 (iTunes) Description: In March 2014, Ultrakam brought Film Resolution for iPhone for the first time ever and now is... | Read more »
Email+ (Business)
Email+ 1.0 Device: iOS Universal Category: Business Price: $2.99, Version: 1.0 (iTunes) Description: Send email, fast! | Read more »
Mayor it up in SimCity BuildIt, Out Now
Mayor it up in SimCity BuildIt, Out Now Posted by Jessica Fisher on December 16th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Crusaders Quest Review
Crusaders Quest Review By Jennifer Allen on December 16th, 2014 Our Rating: :: GOTTA HIRE EM ALLUniversal App - Designed for iPhone and iPad Hire as many heroes as possible in this fun at first but grind-heavy freemium RPG.   | Read more »

Price Scanner via MacPrices.net

Holiday sales continue: MacBook Pros for up t...
 B&H Photo has new MacBook Pros on sale for up to $300 off MSRP as part of their Holiday pricing. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1699... Read more
Google Search App For iOS Gets A Major Makeov...
Google has given iOS users an early Christmas present with a substantial update of it’s not-very-often-upgraded Google Search app. Google Search has been my go-to tool for Web searches since it was... Read more
ShopKeep Apple Pay And Chip Card Reader Avail...
ShopKeep, a cloud-based technology provider to more than 10,000 small business owners to manage retail shops and restaurants with iPads, has released its new Apple Pay and chip card reader. This... Read more
Holiday sale! 27-inch 5K iMac for $2299, save...
 B&H Photo has the 27″ 3.5GHz 5K iMac in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP, and it’s the lowest price available for... Read more
Holiday Sale! 3.7GHz Quad Core Mac Pro availa...
 B&H Photo has the 3.7GHz Quad Core Mac Pro on sale for $2599 including free shipping plus NY sales tax only. Their price is $400 off MSRP, and it’s the lowest price for this model from any... Read more
iPhone 6 Number 3 Canadian Google Search Of 2...
CTVNews.ca reports that Apple’s iPhone 6 was the third highest-trending Google Canada search topic of 2014, exceeded only by Robin Williams largely after his death by suicide in August, and the FIFA... Read more
New iPad mini 3 Counter-Top & Wall Mount...
newMacgadgets has announced new secure all-acrylic displays for the iPad mini 3 (also works fine with the mini 2, last year’s iPad mini With Retina Display, and the original iPad mini). The new iPad... Read more
Holiday sales continue, MacBook Airs for up t...
B&H Photo has 2014 MacBook Airs on sale for up to $120 off MSRP, for a limited time, for the Thanksgiving/Christmas Holiday shopping season. Shipping is free, and B&H charges NY sales tax... Read more
B&H lowers price on 27-inch 3.2GHz iMac t...
B&H Photo has lowered their price on the 27″ 3.2GHz iMac, now on sale for $1629 including free shipping plus NY sales tax only. Their price is $170 off MSRP, and it’s the lowest price for this... Read more
15-inch 2.0GHz Retina MacBook Pro available f...
B&H Photo has lowered their price on leftover 2013 15″ 2.0GHz Retina MacBook Pros to $1499 including free shipping plus NY sales tax only. Their price is $500 off original MSRP. Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.