TweetFollow Us on Twitter

A simple debugging tool for Cocoa

Volume Number: 19 (2003)
Issue Number: 12
Column Tag: Programming

A simple debugging tool for Cocoa

Another weapon in the fight against bugs

by Steve Gehrman

Here's the problem: You write an application, test it, fix the bugs and everything works great while testing in-house. But, the moment you send it to the customer you get a ton of bug reports.

How could this be? You tested the code thoroughly, and you've been running the application for months throughout the development process. You're now getting bug reports you've never seen before. What happened?

The problem lies in the fact that it's just not possible for the developer or even a small team of in-house testers to uncover all the bugs no matter how hard they try. Software is just too complex, and there are just too many variations in machines, OS versions, and interactions with other installed software to catch everything.

So, what can you do? The only solution is to have your users help in the testing/debugging process. These users/testers are commonly referred to as beta testers. There's only one problem with this solution. Your beta testers aren't developers, and have no clue how the code works, so the bug reports you receive may not be easy to decipher or reproduce. What you really need is a fool proof way for a user to report a problem automatically with information in a form that helps the developer determine what went wrong.

In this article, I explain a simple technique for doing this. Using this technique, when a problem occurs in your application, a window will appear with information describing what happened, and a stack trace of where the problem occurred. There is also a button in the window to automatically email this information to the developer. That way, all the developer has to do is check their email, examine the reports, and fix the bugs. Sounds cool, right?

The key to this debugging tool is exceptions. Most Cocoa objects will throw an exception when passed a bad parameter or when something unexpected happens. Catching and displaying exception information is the key to this debugging aid. Catching exceptions can't find every type of software bug in your application, but it will uncover a surprising number of problems and uncover lots of trouble spots in your code. I've been using this code in my own application, "Path Finder," for two years now, and it has proven indespensible.

The remainder of this article explores the code used to do this and explains how it works. All the code is downloadable in a simple example application. If you're like me and like to see the working code before reading the rest of the article, download the example application here from the MacTech website at www.mactech.com/src/19.12.

The Code:

Cocoa has two built in classes for exception handling: NSException and NSExceptionHandler. These two classes are located in the ExceptionHandling.framework. The first step is to add this framework to your application. I'm using XCode, so to do this I go to the "Project" menu and choose "Add Frameworks..." and navigate to /System/Library/Frameworks/ and choose ExceptionHandling.framework.

Let's start by looking at the NSExceptionHandler class. NSExceptionHandler is really simple and does the work of telling us when an exception has occurred in our application. All we need to do is create a delegate object that will be sent a message when an exception occurs.

I created a class called NTExceptionHandlerDelegate to do this. Here's the code, it's very short.

@implementation NTExceptionHandlerDelegate
- (id)initWithEmail:(NSString*)emailAddress;
{
    self = [super init];
    
    _emailAddress = [emailAddress retain];
    
    [[NSExceptionHandler defaultExceptionHandler] setDelegate:self];
    [[NSExceptionHandler defaultExceptionHandler] setExceptionHandlingMask:
       NSLogAndHandleEveryExceptionMask];
    
    return self;
}
- (void)dealloc;
{
    [[NSExceptionHandler defaultExceptionHandler] setDelegate:nil];
    [_emailAddress release];
    [super dealloc];
}
// used to filter out some common harmless exceptions
- (BOOL)shouldDisplayException:(NSException *)exception;
{
    NSString* name = [exception name];
    NSString* reason = [exception reason];
    
    if ([name isEqualToString:@"NSImageCacheException"] ||
        [name isEqualToString:@"GIFReadingException"] ||
        [name isEqualToString:@"NSRTFException"] ||
        ([name isEqualToString:@"NSInternalInconsistencyException"] && [reason hasPrefix:
           @"lockFocus"])
        )
    {
        return NO;
    }
    
    return YES;
}
- (BOOL)exceptionHandler:(NSExceptionHandler *)sender shouldLogException:(NSException *)exception 
   mask:(unsigned int)aMask;
{
    // this controls whether the exception shows up in the console, just return YES
    return YES;
}
- (BOOL)exceptionHandler:(NSExceptionHandler *)sender shouldHandleException:(NSException *)exception 
   mask:(unsigned int)aMask;
{
    // if the exception isn't filtered by shouldDisplayException, display the information to the user
    if ([self shouldDisplayException:exception])
        [[NTExceptionPanelController alloc] initWithException:exception emailAddress:_emailAddress];
    
    return YES;
}
@end

For the init method of NTExceptionHandlerDelegate, I pass it an email address. This is the email address where you want to receive the exception reports. You need to allocate one of these objects somewhere in your code. In the sample application, I allocate it in +[MyDocument initialize]. If you run the sample application, be sure to change the email address so you will receive the emailed reports.

Next, I call two methods using the shared default NSExceptionHandler object:

[[NSExceptionHandler defaultExceptionHandler] setDelegate:self];
[[NSExceptionHandler defaultExceptionHandler] setExceptionHandlingMask: 
   NSLogAndHandleEveryExceptionMask];

The call to setDelegate sets this instance of NTExceptionHandlerDelegate as the NSExceptionHandler's delegate. The second call to setExceptionHandlingMask tells NSExceptionHandler which exceptions I'm interested in handling. I pass NSLogAndHandleEveryExceptionMask to tell it to send me every exception.

There were a few harmless exceptions that were happening frequently in Path Finder that I decided to filter out. That way my email box doesn't get full of emails that I've already determined to be OK. The exception filtering happens in the method shouldDisplayException. You may choose to remove or modify this code.

In order for the NTExceptionHandlerDelegate instance to receive the exceptions, it must implement two methods found in the informal protocol located in NSExceptionHandler.h.

@interface NSObject(NSExceptionHandlerDelegate)
- (BOOL)exceptionHandler:(NSExceptionHandler *)sender shouldLogException:
   (NSException *)exception mask:(unsigned int)aMask;   
- (BOOL)exceptionHandler:(NSExceptionHandler *)sender shouldHandleException:
   (NSException *)exception mask:(unsigned int)aMask;
@end

These are the messages sent by the NSExceptionHandler to the delegate when an exception occurs. In the code above you can see that in the method exceptionHandler:shouldLogException:, I just return YES. This tells the NSExceptionHandler to log the exception in the console. In the next method exceptionHandler:shouldHandleException:mask I call the code to display the exception to the user in a window. This is where the magic happens. This window is handled in by the NTExceptionPanelController class.

Let's look inside NTExceptionPanelController to see what it does.

- (id)initWithException:(NSException*)exception emailAddress:(NSString*)emailAddress;
{
    self = [super init];
    
    _displayFont = [[NSFont fontWithName:@"Monaco" size:10.0] retain];
    _emailAddress = [emailAddress retain];
    
    // load the nib
    if (![NSBundle loadNibNamed:@"NTExceptionPanel" owner:self])
    {
        NSLog(@"Failed to load NTExceptionPanel.nib");
        NSBeep();
    }
    else
    {
        [self displayCrashReport:exception];
        
        // center the window, show the window
        [window center];
        [window makeKeyAndOrderFront:nil];
    }
    
    return self;
}

The init call loads the nib containing the window, and if successful, calls [self displayCrashReport:exception]. The window loaded from the nib contains a single NSTextView. displayCrashReport's job is to fill that text view with the information extracted from the exception. NTExceptionPanelController has a simple helper method called displayText to write a string into the NSTextView.

Here's the code:

- (void)displayCrashReport:(NSException*)exception;
{
    NSMutableArray *args = [ NSMutableArray array ];
    NSString* appName = [self applicationName];
    NSString* stackTrace;
    
    // display instructions
    [self displayText:appName];
    [self displayText:[NSString stringWithFormat:@" has encountered an unexpected error.  
       Please email this report to %@ so it can be fixed in the next release.", _emailAddress]];
    [self displayText:@"\r\r"];
    
    // display version
    [self displayText:appName];
    [self displayText:@": "];
    [self displayText:[NTUtilities applicationVersion]];
    [self displayText:@"\r\r"];
    
    // display OS version
    [self displayText:[NTUtilities OSVersion]];
    [self displayText:@"\r\r"];
    
    [self displayText:[exception name]];
    [self displayText:@"\r\r"];
    [self displayText:[exception reason]];
    [self displayText:@"\r\r"];
    
    stackTrace = [[exception userInfo] objectForKey:NSStackTraceKey];
    if (stackTrace)
    {
        // add the process id
        [args addObject:@"-p"];
        [args addObject:[[self applicationProcessID] stringValue]];
        
        {
            // must add each stack trace as individual arguments
            NSScanner *scanner = [NSScanner scannerWithString:stackTrace];
            NSString* output;
            
            NSCharacterSet *whitespace = [NSCharacterSet whitespaceCharacterSet];
            
            while (YES)
            {
                if ([scanner scanUpToCharactersFromSet:whitespace intoString:&output])
                    [args addObject:output];
                else
                    break;
            }
        }
        
        _atosTask = [[NTTaskController alloc] initWithDelegate:self];
        [_atosTask runTask:NO toolPath:@"/usr/bin/atos" directory:@"/" withArgs:args];
    }
}

We start by displaying the application name and instructions to the user telling them what has occurred and what to do next. Next we display the version of the application, the version of the OS, the exception name, and the exception reason. Next is the stack trace. Inside the exeption userInfo dictionary is an NSString with the key NSStackTraceKey. This string looks something like this:

0x8c7a1f04  0x97e54804  0x97df1820  0x01e58aa0  0x930f9cac  0x9311a3ec  
0x9315e54c  0x930f36b8  0x9315e168  0x9312de6c  0x930c102c  0x930a8e20  0x930b1dac  
0x9315fc58  0x00117f74  0x000038e0  0x00003760  0x00001000

That isn't too useful. What we really need is for those numeric addresses to be converted into symbols. Fortunately, there is a built in unix command line tool that does this called "atos". Open the Terminal and type "man atos" for more information.

In order to run "atos" we first need convert the string of addresses in to an array of individual address strings. This is used as the parameter to "atos". atos takes this array of addresses and converts each one to a human readable symbol. In Cocoa this is easily accomplished using an NSTask. In this code I'm using a wrapper around NSTask called NSTaskController which makes running an NSTask even easier. Basically, it runs the task and sends us the output and takes care of all the details automatically. Next, the code takes the output and adds it to the windows NSTextView. Look at the documentation on NSTask and look at the code of NSTaskController to see how this works. It's very straightforward.

Here's some sample output from atos. Given the input string of: "0x8c7a1f04 0x97e54804 0x97df1820 0x01e58aa0 0x930f9cac 0x9311a3ec 0x9315e54c 0x930f36b8 0x9315e168 0x9312de6c 0x930c102c 0x930a8e20 0x930b1dac 0x9315fc58 0x00117f74 0x000038e0 0x00003760 0x00001000", we get this:

_NSExceptionHandlerExceptionRaiser (in ExceptionHandling)
+[NSException raise:format:] (in Foundation)
-[NSCFArray objectAtIndex:] (in Foundation)
-[MyDocument exception1Action:] (in MyDocument.ob) (MyDocument.m:72)
-[NSApplication sendAction:to:from:] (in AppKit)
-[NSControl sendAction:to:] (in AppKit)
-[NSCell _sendActionFrom:] (in AppKit)
-[NSCell trackMouse:inRect:ofView:untilMouseUp:] (in AppKit)
-[NSButtonCell trackMouse:inRect:ofView:untilMouseUp:] (in AppKit)
-[NSControl mouseDown:] (in AppKit)
-[NSWindow sendEvent:] (in AppKit)
-[NSApplication sendEvent:] (in AppKit)
-[NSApplication run] (in AppKit)
_NSApplicationMain (in AppKit)
_main (in main.ob) (main.m:13)
start (in ExceptionHandlerExample)
start (in ExceptionHandlerExample)
0x00001000 (in ExceptionHandlerExample)

That's a whole lot easier to understand than the string of addresses.

So, we are almost done. We have a window which contains all the information on the exception and a stack trace telling us exactly where the exception occurred. Now all we need to do is email this information to the developer.

Cocoa has a very simple interface for sending an email using the class NSMailDelivery. NSMailDelivery is part of the Message.framework, so you will need to add the Message.framework to your project. I'm using XCode, so to do this I go to the "Project" menu and choose "Add Frameworks..." and navigate to /System/Library/Frameworks/ and choose Message.framework.

- (void)emailAction:(id)sender;
{
    BOOL mailSent=NO;
    NSString *subject = [NSString stringWithFormat:@"%@ exception report", [self applicationName]];
    mailSent = [NSMailDelivery deliverMessage:[textView string] subject:subject to:_emailAddress];
    if (!mailSent)
        NSBeep();  // you may want to handle the error
    
    [window close];
}

The email button in the window is set to send the action emailAction. In email action I construct a string for the message subject and use the contents of the NSTextView as the email body. Sending the email requires just one line of code:

mailSent = [NSMailDelivery deliverMessage:[textView string] 
subject:subject to:_emailAddress];

Summary:

So, that's all there is too it. Add this to your application, send it out to beta testers and get back accurate reports of trouble spots in your code. This debugging tool doesn't catch all types of bugs. There are many types programming errors that don't throw exceptions and therefore won't be detected by this system, but it is one more powerful tool in your arsenal against bugs.


Steve Gehrman is the founder and lead developer at CocoaTech. Feel free to contact Steve at steve@cocoatech.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

The Slaughter: Act One (Games)
The Slaughter: Act One 1.0.323 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.323 (iTunes) Description: “The game mixes realism and surrealism to create a story that can cause just as much laughter as fear. A-” -... | Read more »
NEO TURF MASTERS (Games)
NEO TURF MASTERS 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: NEOGEO’s legendary golf game is back, in a brand-new mobile version with touch controls! NEO TURF MASTERS (also known as “BIG... | Read more »
How to send money to a friend with the F...
Facebook is already a lot of things to a lot of people. It's a social network, sure, but also a tool for catologing memories, chatting with friends, and much more. [Read more] | Read more »
Branch out into the Chinese market with...
Created a game that you’re super enthused about, only to find yourself struggling to get it the exposure that you believe it duly deserves? With the time, energy and money that goes into development, it’s only right that games should be given the... | Read more »
Pocket Arcade Story (Games)
Pocket Arcade Story 1.00 Device: iOS Universal Category: Games Price: $4.99, Version: 1.00 (iTunes) Description: Here comes a new challenger: it's the arcade simulation game you've been waiting for! Build your very own gaming... | Read more »
How to get coins faster in Rodeo Stamped...
There comes a time in a cowboy or cowgirl's life when all the riding and lassoing skills in the world aren't enough. You're going to need some cold, hard cash to keep your sky zoo expanding in Rodeo Stampede. [Read more] | Read more »
How to out-do Cam Newton in Can You Dab?
The thing about dance crazes is that you're never really sure when they've run their course. Take the Dab, for instance. Propelled by its adoption as the touchdown celebration of choice for Carolina Panthers quarterback Cam Newton, the Dab seemed... | Read more »
Artik Games releases Splashy Cats for An...
Splashy Cats had us hooked from the title alone, and when we found out the game was literally just zig-zagging one of our favourite pop-culture references, guised as a playable cat character, down a river – our appetites were whetted to say the... | Read more »
Battle Cars (Games)
Battle Cars 1.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.1 (iTunes) Description: Welcome to the world of Battle Cars. Battle Cars is a classic arcade top-down racing game with fast mini cars and funny weapons to... | Read more »
How to get started with live.ly
One could be forgiven for thinking that there are already plenty of streaming video apps out there. It's just that the App Store charts would insist that you're mistaken. [Read more] | Read more »

Price Scanner via MacPrices.net

9-inch 128GB Silver iPad Pro on sale for $50...
B&H Photo has the 9.7″ 128GB Silver Apple iPad Pro on sale for $699 including free shipping plus NY tax only. Their price is $50 off MSRP. Read more
Why Use Indie Opera And Vivaldi Instead Of Sa...
For many years my web browser workhorses were various permutations and spinoffs of the Netscape/Mozilla/Firefox Open Source platform, and the Norwegian indie browser Opera, which I took a shine to... Read more
Western Digital Launches Worlds Fastest 256GB...
At the Mobile World Congress in Shanghai Western Digital Corporation this week introduced a new suite of 256 gigabyte (GB) microSD cards, which includes the new 256GB SanDisk Extreme microSDXC UHS-I... Read more
KeyCue 8.1 Integrates With Typinator To Displ...
Ergonis Software has released KeyCue 8.1, a new version of the company’s keyboard shortcut cheat sheet. KeyCue 8 introduced a new way to define a wide variety of triggers, which can be used to... Read more
Save up to $600 with Apple refurbished Mac Pr...
Apple has Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The following... Read more
21-inch 2.8GHz iMac on sale for $1199, save $...
Amazon has the 21″ 2.8GHz iMac (model #MK442LL/A) on sale for $1199.99 including free shipping. Their price is $100 off MSRP, and it’s the lowest price available for this model. Read more
13-inch 2.5GHz MacBook Pro (Apple refurbished...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
MacBook Airs on sale for up to $50-$100 off M...
B&H Photo has 13″ and 11″ MacBook Airs on sale for up to $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 11″ 1.6GHz/128GB MacBook Air: $849 $50 off list price - 11″ 1.... Read more
Brexit Vote Result Forecast To Slash UK 2016...
Uncertainty and economic volatility can be expected to increase over the next nine months, as the Brexit and concerns over the future of the EU hit IT investment, say Canalys market analysts, with... Read more
13-inch 256GB MacBook Air on sale for $1149,...
Amazon has the 2016 13″ 1.6GHz/256GB MacBook Air (model MMGG2LL/A) on sale for $1149.99 including free shipping. Their price is also $50 off MSRP. Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
*Apple* Retail - Multiple Positions, Willow...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.