TweetFollow Us on Twitter

Book Review: Chris Crawford On Game Design

Volume Number: 19 (2003)
Issue Number: 9
Column Tag: Review

Book Review: Chris Crawford On Game Design

by Ron Davis

I first picked up Chris Crawford On Game Design at the local bookstore because I am a wannabe game programmer and often look at game design books. I kept picking it up because there are a lot of Mac screen shots and descriptions of Mac games in it. This is very unusual for a game book, but Chris Crawford is a game programmer from way back.

One thing to know about this book is it is very much about Chris Crawford. Very oriented toward his opinion and his philosophy, with nary a line of code in the whole book. The book is broken up into two sections; the first part is an overview of game design and the second is a history of all of the games Chris has written. Because of this his personality comes through very strongly. Maybe it is just hard to write about the cool things in the code you've written and not come off seeming an egomaniac, but after reading the second half of the book I didn't really like Chris. Now that I've read the first half, I'd say he knows his stuff, but I probably wouldn't want to hang with him, as he might feel the need to point out my flaws.

Before you get a bad opinion of me, let me quote the beginning of the chapter entitled Random Sour Observations:

    "You would never guess it from my comments in this book, but I have a reputation for, shall we say, outspokenness. That reputation is mostly on the mark, although it is often colored by the anger of those whom I have skewered. My particular talent is not for detecting problems - anybody can bitch - but rather for phrasing my criticisms in a style that hits hard. I hold euphemism and tactful ellipticity in contempt; integrity demands the expression of truth in the clearest and most compelling terms."

The tone of the book is biting. He freely lambasts everyone in computer games with a broad brush. So if you have a thin skin and don't want to hear someone say all programmers are autistic, lack all social skills, and will therefore never be able to create a game that reaches anyone but horny, violent young men, don't buy the book.

Now on to the good stuff. The first half of the book Chris talks about the history of games, both computer and otherwise, the core concepts of Play, the requirements of Challenge, Conflict and Interactivity in computer games. Then he goes on to discuss the missing element of creativity in modern computer games, and common mistakes game programmers, companies, and designers keep making. There is a chapter dedicated to what he thinks a game designer needs to know entitled The Education of a Game Designer and one that lists a bunch of games he'd like to write. Then he talks about Storytelling and how it is lacking in modern games and people don't even seem to know it. The last chapter in this section of the book is the previously mentioned chapter of sour observations on the gaming industry as a whole.

There is some great stuff in these chapters, and rather than go through them one at a time, I'm just going to talk a little about some of the stuff I thought was cool.

In the chapter on challenge there is a long and interesting discussion of how the brain does things and how it learns. This he closely ties to game play and how the complexity of a game can increase without losing the player. Whenever our brains learn how to do a complex task we first have to think of each little step, and this thinking is slow. As we repeat the steps we shove the doing of the steps down in to our cerebellum and no longer have to think about things to do them. When playing a game we do this as we learn the game. So stuff that was slow and complex at the beginning isn't even thought about at the end. On the other hand, in games that are sequels, you either have to make the experienced player redo the now easy stuff or lose the new player with the overwhelming complexity of the game.

The chapter on Interactivity is the core of his philosophy of computer games. It is interactivity that makes computer games different from other games. Its really broader than that. Interactivity makes computers in general different. You can type things on a typewriter, but it is the interactivity, the ability to react to mistakes and change them, that make a word processor more useful. Chris points out good computer games are interactive. Unfortunately many modern games have ceased to be interactive today.

When Chris says creativity is missing from computer games today he's talking about a couple of things. First nothing new is really happening. People are looking at the kind of game they want to write first and them making up some half assed story to do the same thing previous versions of this type of game did. And he is right. Is there really a difference between what the player did in Doom and what they do in Unreal? You run around and shoot things. They may look prettier. You may have new weapons, but really you are still running around shooting things.

Also missing from creativity is an understanding of "art" in general in game design. In his chapter on the education of a game designer, he talks about the lack of liberal arts education in game designers. For the most part game designers are programmers, and programmers are a lot more interested in the challenges of creating the game technically, the algorithms, the graphic engine, etc. than in the challenges the player faces. He gives a long list of books you should read if you want to be a game designer. The list is sure to leave you feeling like you are completely unread. There are only 4 computer books in the bunch, Code Complete, The Mythical Man-Month, Algorithms and The Art of Computer Programming, all of which are the basic texts every programmer should read. The other lists include everything from The Way Things Work, to The Story of Law, to Walden by Henry Thoreau, to Shakespeare, the Federalist Papers, and the New Testament.

I did like his suggestion in this chapter to "take up a mildly dangerous hobby" like motorcycling or sky diving. Now I can tell my wife it is job related.

The last half of the book is about individual games he wrote. It is an interesting history, written a lot like those conversations you always end up in when hanging with other programmers who have been doing this a while. Talking about the challenges of a particular project, how they overcame them. You learn what he learned from each game and what he thinks did and didn't work. You also get a fascinating insight into the history of computer games. His first game was written on a computer that had no display. All input and output was done through a typewriter. Yet he wrote a tank battle game for it.

Chris worked for Atari and wrote a number of games for them. Then when he left Atari and had time on his hands, he bought a Lisa and started programming for the Mac. He wrote a number of Mac games and talks about them in the book. You can even go to his website (http://www.erasmatazz.com/) and download a number of them.

Summary

Overall there is a lot to learn from this book. Not in the "How do I make 3D objects?" way, but in the how should this specific kind of computer program, a game, work for the user. It is about being a game designer, not a programmer. About creating all the stuff you do before you write a line of code. That's what makes it worthy of your bookshelf. If you want a programming book wait for my next column; it'll be on a more technical book.


Ron Davis

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.