TweetFollow Us on Twitter

X Files Carbonara

Volume Number: 19 (2003)
Issue Number: 8
Column Tag: Recipes

X Files Carbonara

Making Navigation Easier for the Impatient

by Richard Patterson

The Good ol' ways

Before I was coerced into being carbonized, I had a simple scrap of code I could grab and use whenever I needed my application to create and write a file.

   long            byteCounter;
   StandardFileReply   reply;
   FSSpec         asciFile;
   short         asciFileNum;
   char            *textData;
   OSErr         err = noErr;
StandardPutFile("\pSave Text Data as:", 
"\pFullLookupTable.txt", &reply);
   if(reply.sfGood)
   {
      asciFile = reply.sfFile;
      FSpDelete(&asciFile);
// ignore any error caused if there is no such file
      err = FSpCreate(&asciFile,'XCEL','TEXT', -1);   /* -1 = system script */
      err = FSpOpenDF(&asciFile, fsCurPerm, &asciFileNum);
      if (err != noErr) return err;
      err = FSWrite(asciFileNum, &byteCounter, textData);
      if (err != noErr) return err;
      err = FSClose(asciFileNum);
   }
   return err;

It couldn't get much more straightforward than that. Those were the days when the Toolbox really made life simpler for a programmer. It helped me tell the user (generally myself) what he was supposed to do and even suggest a default name for the file. The only suspect part of this code was the shortcut method of insuring that the file was indeed a virgin file by attempting to delete it before (re)creating it. I knew there were more elegant ways to let StandardPutFile tell me that the user was replacing an existing file rather than just creating a brand new one, but most of the time I didn't care. I just wanted to write the file and get on with it. (Most of my programming is for in-house use only, so I can get away with quick-and-dirty solutions that you should only try at home.)

Recently I was desperately trying to debug an After Effects plug-in to send images to a film recorder, and I realized the only way I was going to be able tell what was going on would be to save a file capturing the state of the image at a certain point. I don't write applications that write files all that often, but years ago I acquired the prejudice that reading and writing files is one of the most basic functions the operating system needs to do and should therefore be a very simple programming task. So I resurrected a scrap of code designed to save an image buffer as a simple Photoshop file and threw it into the soup.

The next thing I knew I was spending two days trying to figure out how to replace the method shown above with something that would work inside my carbon code running on OS-X. I found myself floating around in all kinds of convoluted discussions of Apple Events and Unicode text. I eventually vented my frustration on Apple Developer Support whose suggestions for further reading and examples only seemed to complicate what I thought I was beginning to grasp. Fortunately the support technician was very patient, and I was able to crystallize my ferment into a rational suggestion that OS-X should provide a much simpler higher level function to help the less experienced programmer create and write a file. The support technician agreed that was a good idea, but indicated that it was not at the top of their priorites. When I finally saw the light thanks to Mr. K.J. Bricknell's indispensable tome, Carbon Programming; I realized that perhaps I should write a sample function that might spare someone else the agony I had just experienced.

Non Standard

The functions for opening and writing to a file (FspOpenDF and FSWrite) still work in Carbon on OS-X, but the StandardPutFile and StandardGetFile functions have been replaced by Navigation Services. The system had just outgrown the functionality provided by the Standard File Package. There is a Navigation Services function NavPutFile that was the original replacement for StandardPutFile, but with OS-X Apple recommends that we use NavCreatePutFileDialog. If I had been keeping up, the transition from StandardPutFile to NavPutFile to NavCreatePutFileDialog might have been smooth and effortless. Instead I woke up and found the following definition staring me in the face:

OSStatus NavCreatePutFileDialog (
   const NavDialogCreationOptions * inOptions,
   OSType inFileType,
   OSType inFileCreator,
   NavEventUPP inEventProc,
   void * inClientData,
   NavDialogRef * outDialog
);

Then I discovered there were 11 other functions I must call before I can have an FSSpec to use in the familiar way.

What I wanted was one function that took care of all the user interaction and just gave me a ready-to-wear FSSpec. It would need to know what kind of file I am trying to create, so there are three things I need to give it: the file type, the file creator and a pointer to the FSSpec.

OSErr SimpleNavPutFile(   OSType fileType, 
OSType fileCreator, 
FSSpec *theFileSpec)
{
   OSStatus         theStatus;
   NavDialogRef   theDialog;
   NavReplyRecord theReply;
   AEDesc            aeDesc;
   FSRef            fsRefParent, fsRefDelete;
   UniChar         *nameBuffer;
   UniCharCount   nameLength;
   FInfo            fileInfo;
   OSErr            err = noErr;
   theStatus = NavCreatePutFileDialog(NULL, fileType, fileCreator,
NULL, NULL,
&theDialog);
   NavDialogRun(theDialog);
   theStatus = NavDialogGetReply ( theDialog, &theReply); 
   NavDialogDispose(theDialog);
         
   if(!theReply.validRecord)
   {
      // Assuming the user changed his/her mind? No harm; no foul.
      // Still need to indicate that a file has not been created
      return -1;   
   }   
                        
   err = AECoerceDesc(&theReply.selection, typeFSRef, &aeDesc);
   if(err != noErr) return err;
   err = AEGetDescData(&aeDesc, &fsRefParent, sizeof(FSRef));
   if(err != noErr) return err;
   nameLength = 
(UniCharCount)CFStringGetLength(theReply.saveFileName);
   nameBuffer = (UniChar *) NewPtr((long)nameLength);
   CFStringGetCharacters(theReply.saveFileName, 
CFRangeMake(0, (long)nameLength), 
&nameBuffer[0]);
   if(nameBuffer == NULL) return -1; // generic error
   if(theReply.replacing)
   {
      err = FSMakeFSRefUnicode(&fsRefParent, 
nameLength, nameBuffer, 
                        kTextEncodingUnicodeDefault, 
                        &fsRefDelete);
      if(err == noErr) err = FSDeleteObject(&fsRefDelete);
      if(err == fBsyErr)
      {
         DisposePtr((Ptr)nameBuffer);
         return err;
      }
   }
   
   err = FSCreateFileUnicode(&fsRefParent, nameLength, nameBuffer,
                      kFSCatInfoNone, NULL, NULL,
theFileSpec);
   
   err = FSpGetFInfo(theFileSpec, &fileInfo);
   fileInfo.fdType = fileType;
   fileInfo.fdCreator = fileCreator;
   err = FSpSetFInfo(theFileSpec, &fileInfo);
   
   return err;
}   

So now my original scrap of code would become:

long                           byteCounter;
   StandardFileReply      reply;
   FSSpec                     asciFile;
   short                     asciFileNum;
   char                        *textData;
   OSErr                     err = noErr;
err = SimpleNavPutFile('TEXT', 'XCEL' &asciFile);
   if(err == noErr)   // a file was created
   {
      err = FSpOpenDF(&asciFile, fsCurPerm, &asciFileNum);
      if (err != noErr) return err;
      err = FSWrite(asciFileNum, &byteCounter, textData);
      if (err != noErr) return err;
      err = FSClose(asciFileNum);
   }
   return err;

I've sacrificed a little functionality in the dialog, since I can no longer suggest a default file name and prompt the forgetful user about what he is supposed to be doing. This scrap is fewer lines of code than my original, though, and even easier to use. I shall not attempt to explain what all the functions are doing in my SimpleNavPutFile. All I can say is that this works on my machine and is not meant to be anything other than a quick and dirty solution. Note that it includes the call creating the file and deals with the choice to replace an existing file. It may just amount to the same thing as using the now-deprecated NavPutFile, but I believe it lets OS-X put up the latest and greatest file navigation dialog.

I should confess that this solution will fail with OS-9 because it gives up if it cannot coerce the AEDesc to an FSRef. Bricknell's book has a discussion on page 960 of how to derive the FSSpec in OS-9 when this coercion fails. I have not included it, because my immediate concern was getting over the hump in OS-X, and I want to keep this as simple as possible.

The corresponding SimpleNavGetFile is built around

OSStatus NavCreateGetFileDialog (
   const NavDialogCreationOptions * inOptions,   
   NavTypeListHandle inTypeList,      // can be NULL
   NavEventUPP inEventProc,         // can be NULL
   NavPreviewUPP inPreviewProc,      // can be NULL
   NavObjectFilterUPP inFilterProc,   // can be NULL
   void * inClientData,            // can be NULL
   NavDialogRef * outDialog
);

Most of the parameters which can be set to NULL have system defaults that will be used when they are NULL. Setting the NavTypeListHandle to NULL simply results in no file filtering in the dialog. In order to avoid dealing with the NavDialogCreationOptions you can use NavGetDefaultDialogCreationOptions to set everything to a default.

SimpleNavGetFile(FSSpec *theFileSpec)
{   
   OSStatus                        theStatus;
NavDialogRef                     theDialog;
   NavReplyRecord                theReply;
NavDialogCreationOptions    inOptions;
AEKeyword                        theKeyword;
   DescType                      actualType;
   Size                          actualSize;
   OSErr                           err = noErr;
   
   NavGetDefaultDialogCreationOptions(&inOptions);
   theStatus = NavCreateGetFileDialog(&inOptions, 
NULL, NULL, NULL, NULL, NULL, 
&theDialog);
   NavDialogRun(theDialog);
   theStatus = NavDialogGetReply ( theDialog, &theReply); 
   NavDialogDispose(theDialog);
      
   if(!theReply.validRecord)
   {
      return -1;      
// Assuming the user changed his/her mind? 
// No harm; no foul, but need to know 
// not to try to open the file.
   }   
                        
       // Get a pointer to selected file
err = AEGetNthPtr(&(theReply.selection), 1,
                           typeFSS, &theKeyword,
                           &actualType, theFileSpec,
                           sizeof(FSSpec),
                           &actualSize);
      
   return err;
}   

If you want to filter files to limit the options provided the user in the Navigation Dialog, you can either use an 'open' resource created with a resource editor or you can create a NavTypeList. To use an 'open' resource you get the NavTypeListHandle with a GetResoure function.

NavTypeListHandle typeList = 
(NavTypeListHandle)GetResource('open', 128);
   theStatus = NavCreateGetFileDialog(&inOptions, 
typeList, 
NULL, NULL, NULL, NULL, 
&theDialog);

The 128 is just the number of the resource you have created. If no such resource is found typeList will be given a NULL value and you will be doing no file filtering.

To create your own NavTypeList from scratch you need only fill in a few blanks.

   NavTypeList            inTypeList;
   NavTypeListPtr      inTypeListPtr;
   
   inTypeList.componentSignature = kNavGenericSignature;
   inTypeList.osTypeCount = 1;
   inTypeList.osType[0] = 'TEXT';
   
inTypeListPtr = &inTypeList;
   theStatus = NavCreateGetFileDialog(&inOptions, 
&inTypeListPtr, 
NULL, NULL, NULL, NULL, 
&theDialog);

I have used a NavTypeListPtr just to minimize the confusion when it is necessary to pass a NavTypeListHandle to NavCreateGetFileDialog. The kNavGenericSignature is a system constant which tells it not to filter files by their creator. If you wanted to choose from only Excel files you could put 'XCEL' here instead. Since the osType is an array you can list several file types for a given appliction signature, and you can also make NavTypeList itself an array so that the handle tells the dialog to display any number of file types from any number of specifica applications. If you need to do this, though, you are on your own.


Richard Patterson is in charge of digital imaging at Illusion Arts, a visual effects facility in Van Nuys, CA, specializing in matte paintings and bluescreen compositing for movies. You can reach him at richard@illusion-arts.com.

 
AAPL
$562.29
Apple Inc.
-3.03
MSFT
$29.06
Microsoft Corpora
-0.01
GOOG
$591.53
Google Inc.
-12.13
MacTech Search:
Community Search:

SketchBook Ink Review
SketchBook Ink Review By Lisa Caplan on May 25th, 2012 Our Rating: :: SIMPLEiPad Only App - Designed for the iPad SketchBook Ink has a welcoming interface but lacks key features   Developer: Autodesk Inc. | Read more »
Autumn Dynasty Review
Autumn Dynasty Review By Kevin Stout on May 25th, 2012 Our Rating: :: NEARLY FLAWLESSiPad Only App - Designed for the iPad Autumn Dynasty is an oriental-themed real-time strategy game.   | Read more »
Our Annual “Holy Cow It’s Memorial Day A...
So, it’s that time of year again! BBQs, lawn chairs, beer, and the ability to finally wear shorts with sandals without fear of frostbite. Tan those legs and check out all the huge sales that are going on across the App Store below. We’ll try and... | Read more »
FREEday 5/25/12 – “They Call Me FREE but...
Another week of freebies, this time with very little in the way of “Big Name” titles. No need to panic, it’s intentional. Anyone browsing the App Store will no doubt see the more popular games anyway. | Read more »
Shoot the Zombirds Review
Shoot the Zombirds Review By Kevin Stout on May 25th, 2012 Our Rating: :: ADDICTINGUniversal App - Designed for iPhone and iPad Shoot the Zombirds is an archery game where the player shoots arrows at avian zombies.   | Read more »
Apple Debuts Free App of the Week Promot...
Apple has made a couple of changes to their weekly app features that pop up in the Featured tab of the App Store. While “App of the Week” and “Game of the Week” appear to be just rebranded as “Editors’ Choice,” there’s a new feature: the Free Game... | Read more »
Gun Runner Review
Gun Runner Review By Jason Wadsworth on May 25th, 2012 Our Rating: :: RUN AND GUNUniversal App - Designed for iPhone and iPad The name says it all. This clever homage to classic side-scrolling shooters is easy to enjoy but hard to... | Read more »

Price Scanner via MacPrices.net

Apple Maintains Leading Mobile Device Manufacturer...
Milennial Media says Apple continued to be the number one mobile device manufacturer on their platform in Q1, representing 28% of the top manufacturers impression share. Apple iPhone accounted for 15... Read more
Asustek To Launch Three New ZenBook Ultrabook Mode...
Digitimes’ Rebecca Kuo and Steve Shen report that PC-maker Asustek Computer will launch three new models to its ZenBook Prime Ultrabook lineup – the UX21A, UX31A and UX32VD – in June, featuring full... Read more
Yahoo! Introduces Axis Search Browser For Mobile D...
Yahoo! has announced the availability of Yahoo! Axis, a new Web browser tool that it claims will re-imagine how people search and browse on the web, Axis offering a faster, smarter search with... Read more
Android- and iOS-Powered Smartphones Expand Market...
Smartphones powered by Android and iOS mobile operating systems accounted for more than eight out of ten smartphones shipped in the first quarter of 2012 (1Q12), according to the International Data... Read more
Roundup of Memorial Day Weekend MacBook Pro sales,...
 Apple resellers have MacBook Pros on sale for up to $240 off MSRP this Holiday weekend. Here is a roundup of the best prices available from any reseller: (1) B&H Photo has MacBook Pros on sale... Read more
iPad wait times down to 1-3 days at The Apple Stor...
The Apple Store Online is now reporting a 1-3 business day wait on all iPad orders, as it appears that Apple is clearing out their backlog. The iPad is available in Wi-Fi or Wi-Fi + Cellular... Read more
Roundup of Memorial Day Weekend MacBook Air sales,...
 Apple resellers have MacBook Airs on sale for up to $101 off MSRP this Holiday weekend. Here is a roundup of the best prices available from any reseller: (1) B&H Photo has 11-inch and 13-inch... Read more
13″ 2.8GHz MacBook Pro on sale for $100 off MSRP
Adorama has lowered their price on the 13″ 2.8GHz MacBook Pro to $1399 including free shipping plus NY/NJ sales tax only. Their price is $100 off MSRP, and it’s the lowest price for this model from... Read more

Jobs Board

*Apple* Solutions Consultant-Retail Sal...
The Apple Solutions Consultant is an Apple employee who oversees the sales, merchandising, and operations of an Apple Store-in-a-Store in a single unit retail Read more
iPad/iPhone Developer at Recruitarrow (P...
Job Responsibilities and Requirements: These solutions must be aligned with business and IT strategies and comply with the organization's architectural standards. Involved in the full systems life... Read more
Mobile iphone App with API Connections t...
See requirements. Develop mobile app that interfaces to access database on webserver and infusionsoft through API. Desired Skills: iPhone, Mobile, Infusionsoft, API Read more
*Apple* Retail - Manager - Natick Colle...
Much more than just a place for amazing products, the Apple Retail Store serves a dazzling range of needs for its customers. Not only can users get hands-on experience Read more
XML image iPhone App at Elance.com (Uppe...
I want a similar iphone app like the following App below: /us/app/hd-tattoo-designs-catalog/id524766650?mt=8 I want a ... can tell who knows the expertise and who outsources the project to others.... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.