TweetFollow Us on Twitter

Studio 54

Volume Number: 19 (2003)
Issue Number: 7
Column Tag: QuickTime

QuickTime Toolkit

Studio 54

by Tom Monroe

Developing QuickTime Applications with AppleScript Studio

Introduction

In the previous QuickTime Toolkit article, we started building a QuickTime-savvy application using AppleScript Studio. In this article we'll finish up.

Setting Up the Menus

Let's turn to ScripTeez' menus. The Application menu is the easiest to configure, since we simply need to change the name of the application to "ScripTeez" in four instances, as shown in Figure 13. I've also set the keyboard shortcut for the "Hide Others" item to be Command-Option-H, as dictated by the Aqua Human Interface Guidelines.


Figure 13: The Application menu nib

In the Edit menu, we need to remove the items that don't apply to movies (the Find and Spelling menu items) and add the "Select None" item, as shown in Figure 14.


Figure 14: The Edit menu nib

All these items are handled automatically by Cocoa (and in particular, by the NSMovieView instance in our movie window), except for the one we just added. In this case, we need to attach an AppleScript event handler. As before, select the "AppleScript" panel in the Info window and then check the "choose menu item" and "update menu item" handlers, as in Figure 15. Skeletal handlers are automatically added to the specified script file (that is, ScripTeez.applescript); we'll add code to those handlers later.


Figure 15: The Select None menu event handlers

Let's add one more menu to ScripTeez, a Movie menu that allows us to select a looping mode for the movie in the movie window. Figure 16 shows the updated main menu nib.


Figure 16: The Movie menu nib

As you'd guess, we need to attach AppleScript handlers to adjust and handle these menu items. Figure 17 shows the Info window for the third item in the Movie menu, the "Palindrome Looping" item. Notice that the name of the item is "palindromeLooping".


Figure 17: The Palindrome Looping menu event handlers

Adjusting the Project Settings

Before we launch into writing code to handle these events, we need to make a couple of final adjustments to our project. We need to add the QuickTime framework to the project, and we need to specify the kinds of files that our application can open.

To add the QuickTime framework, simply select "Add Frameworks..." in Project Builder's Project menu and then choose the file "QuickTime.framework". It will be added to the list of linked frameworks.

To specify the kinds of files our application can open and hence what kinds of files should be selectable in the file-opening dialog box (displayed at application launch time), select the "Edit Active Target" item in the Project menu. Click the "Document Types" item on the left-hand side and add the desired document types. Figure 18 shows our document types settings. We want ScripTeez to be able to open QuickTime movie files and Flash files.


Figure 18: The openable file types

AppleScript Studio Movie Classes

Now it's time to write some code to load a movie from a movie file and to handle the menu items we've added to the default menu bar. Recall that the only thing we added to the default empty application window was a view of type NSMovieView, which we named "movieView". This name allows us to target AppleScript actions at that movie view. For instance, in the awake-from-nib handler, we might set a local variable theMovieView to point to that view like this:

set theMovieView to the movie view "movieView" of theObject

(Recall that the awake-from-nib handler is passed the object that's being awakened; in this case, it's the movie window.)

But what vocabulary can we use to manipulate the movie view? To find this out, we can double-click the item labeled "AppleScriptKit.asdictionary" in the project window (see Figure 4 again). Expand the item labeled "Control View Suite" in the left-hand column, and then expand the Classes item. We'll see a couple dozen view types, including "movie view". If we click on "movie view", we'll see the list of properties shown in Figure 19.


Figure 19: The movie view properties

This list shows us the built-in properties of movie views currently supported by AppleScript Studio. For instance, we can get and set the movie volume, the looping state, and the playback rate. We can get (but not set) the movie controller identifier. We can also get and set the movie associated with the movie view. So, we might set the movie to palindrome looping like this:

set the loop mode of theMovieView to -
                              looping back and forth playback

(The character "-"is AppleScript's line continuation character; we can insert it into a script by typing Option-L; this allows very long statements to occupy several lines in our script files.)

Loading a Movie from a File

ScripTeez, you'll recall, supports only one movie window. We'll display the standard file-opening dialog box at application launch time, to elicit a movie file from the user. We can display that dialog box and get the full pathname of the selected file with this simple command:

set theMoviePath to choose file

Then we can assign the movie in that file to the movie view like this:

set the movie of theMovieView to load movie theMoviePath

Setting the Size of a Movie Window

If you look back at Figure 7, you'll see that the "Visible at launch time" check box in the list of movie window attributes is unselected; this is because we don't want the movie window to be visible while the file-opening dialog is displayed. It's also because, before we display the movie window to the user, we want to adjust the size of the movie window to exactly contain the movie at its natural size and the 20-pixel border on all sides of the movie view.

The only problem is that AppleScript Studio does not (as far as I can determine) include any built-in method for getting the natural size of a movie. The movie rect property returns the current size of the movie rectangle, which will just be the size of the movie view as contained in the nib file once we've assigned the movie to the movie view. Fortunately, AppleScript Studio supports an easy way to call code written in other languages, using the call method command. In ScripTeez, we'll need to use this command twice, first to get the natural size of a movie and second to handle the "Select None" menu item.

Let's look at the menu-handling task first, since it's somewhat simpler than the movie-sizing task. When the user chooses the "Select None" menu item, we'll execute this line of script:

call method "selectNone:" with parameter theMovieView

This call method command tells AppleScript Studio to look for an Objective-C method named "selectNone:" and to call it, passing as its single argument the value of the variable theMovieView.

When we issue the call method command, we can specify the class whose method is to be called. For simplicity, however, we'll implement the selectNone: method (and the movieWindowContentRect: method, which we'll encounter in a moment) as categories on the NSApplication class.

To begin, let's add two new files to the ScripTeez project; let's call them ScrTzMethods.m and ScrTzMethods.h. Listing 10 shows the file ScrTzMethods.h.

Listing 10: Declaring a category on NSApplication

ScrTzMethods.h

@interface NSApplication (ScrTzMethods)

- (NSRect)movieWindowContentRect:(NSMovieView *)movieView;
- (void)selectNone:(NSMovieView *)movieView;

@end

The file ScrTzMethods.m contains the actual implementation of the ScrTzMethods category. Listing 11 shows our definition of the selectNone: method.

Listing 11: Selecting none of a movie

selectNone

- (void)selectNone:(NSMovieView *)movieView
{ 
   MovieController mc = NULL;
   TimeRecord tr;
   mc = (MovieController)[movieView movieController];
   if (mc != NULL) {
      tr.value.hi = 0;
      tr.value.lo = 0;   
      tr.base = 0;
      tr.scale = GetMovieTimeScale(
                                       [[movieView movie] QTMovie]);   
      MCDoAction(mc, mcActionSetSelectionDuration, &tr);
   }
}

This is easy stuff that we've seen before. We retrieve the movie controller identifier from the movie view object, fill out a time record appropriately, and then call MCDoAction with the mcActionSetSelectionDuration action. Notice that we do not return a value to our caller.

Listing 12 shows our implementation of the movieWindowContentRect: method. As with selectNone:, it takes the movie view as the single input parameter. We retrieve the movie and movie controller identifiers, call GetMovieNaturalBoundsRect to get the natural size of the movie, and then adjust the rectangle to contain the movie controller bar (if it's visible) and the 20-pixel border on all sides of the movie view. The rectangle we pass back to the caller contains the desired size of the entire content region of the movie window.

Listing 12: Getting a movie window's size

movieWindowContentRect

- (NSRect)movieWindowContentRect:(NSMovieView *)movieView
{
   Rect rect = {0, 0, 0, 0};
   Movie movie = NULL;
   MovieController mc = NULL;
   movie = (Movie)[[movieView movie] QTMovie];
   mc = (MovieController)[movieView movieController];
   if (movie != NULL)
      GetMovieNaturalBoundsRect(movie, &rect);
   if (MCGetVisible(mc) == 1)
      rect.bottom += kControllerBarHeight;
   return NSMakeRect(0, 0, 
      (rect.right - rect.left) + (2 * kMovieWindowBorder), 
      (rect.bottom - rect.top) + (2 * kMovieWindowBorder));
}

What does our AppleScript call to movieWindowContentRect: look like? As with selectNone:, we want to pass the movie view theMovieView as a parameter. The key difference is that we need to capture the result of the method call, which we can do by copying that result to a local list of values, like this:

copy (call method "movieWindowContentRect:" -
      with parameter theMovieView) to -
      {theIgnoreLeft, theIgnoreTop, theMovieWindWid, -
                                                      theMovieWindHgt}

We are interested only in the third and fourth items in the NSRect structure, which are the desired width and height of the movie window content region. Once we've got those values, we can determine the size and location of the movie window fairly easily. Listing 13 shows our complete calculation here.

Listing 13: Setting a movie window's size

on awake from nib

set theTitleBarHgt to 20
copy (call method "movieWindowContentRect:" -
      with parameter theMovieView) to -
      {theIgnoreLeft, theIgnoreTop, theMovieWindWid, -
                                                      theMovieWindHgt}
copy the bounds of the theWindow to -
      {theWindLeft, theWindBottom, theWindRight, theWindTop}
set the bounds of the theWindow to -
      {theWindLeft, theWindTop - (theMovieWindHgt + - 
         theTitleBarHgt), theWindLeft + theMovieWindWid, - 
                                                      theWindTop}

Setting the Title of a Movie Window

One task remains to be performed in the awake-from-nib event handler; we need to set the title of the movie window to the basename of the movie's pathname. (The basename is the portion of the pathname that follows the rightmost path separator.) These three lines of AppleScript will do the job:

set the text item delimiters to ":"
set theFileName to (theMoviePath as string)
set the title of the theWindow to - 
               the last word of theFileName

We can now make the window visible:

show the window of theMovieView

Movie Playback

At this point, the user has selected a movie file using the file-opening dialog box; we've loaded the movie in that file into the movie view in the movie window and adjusted the initial size of the movie window as appropriate to display the movie at its natural size. AppleScript Studio, in concert with the relevant Cocoa classes, handles all subsequent user actions like moving or minimizing the window, starting and stopping the movie, editing the movie, and so forth. With very little AppleScript code indeed, and with just a small detour into Objective-C, we've got a fully-functioning movie playback application.

We need to intercede here only to handle the menu items that we added to ScripTeez, namely the "Select None" item and the three looping state items in the Movie menu.

Manipulating a Movie's Looping State

As we saw earlier, a menu item can have two handlers associated with it, one that's called when the state of the menu needs to be adjusted (or "updated") and one that's called when the menu item is actually selected. The update handler is called before the menu item is displayed to the user; typically this occurs when the user clicks somewhere in the menu bar. Listing 14 shows the complete update handler for our custom menu items.

Listing 14: Adjusting the menus

on update menu item

on update menu item theObject
   set theMovieView to movie view "movieView" of -
                                                            front window
   set theLoopMode to loop mode of theMovieView
   
   set enableItem to 1
   set checkItem to 0
   
   if name of theObject is "selectNone" then
      if editable of theMovieView is equal to true then -
                                             set enableItem to 1
   else if name of theObject is "noLooping" then
      if theLoopMode is equal to normal playback then -
                                             set checkItem to 1
      set state of theObject to checkItem
   else if name of theObject is "normalLooping" then -
      if theLoopMode is equal to looping playback then -
                                             set checkItem to 1
      set state of theObject to checkItem
   else if name of theObject is "palindromeLooping" then -
      if theLoopMode is equal to -
            looping back and forth playback then -
                                             set checkItem to 1
      set state of theObject to checkItem
   else
      set enableItem to 0
   end if
   
   return enableItem
end update menu item

Notice that we enable the "Select None" menu item only if the movie is listed as editable. Also, we set the state property of the looping menu items so that a check mark is displayed in the currently-active looping state item.

Handling the selection of one of our custom menu items is even easier than adjusting the menu items. We've already seen that we need to use the call method command to handle the "Select None" item. We can handle the looping menu items with pure AppleScript, as shown in Listing 15.

Listing 15: Handling menu item selections

on choose menu item

on choose menu item theObject
   set theWindow to front window
   set theMovieView to movie view "movieView" of theWindow
   
   if name of theObject is "selectNone" then
      call method "selectNone:" with parameter theMovieView
   else if name of theObject is "noLooping" then
      set loop mode of theMovieView to normal playback
   else if name of theObject is "normalLooping" then
      set loop mode of theMovieView to looping playback
   else if name of theObject is "palindromeLooping" then
      set loop mode of theMovieView to -
                                       looping back and forth playback
   end if
end choose menu item

Closing a Movie Window

When the user quits ScripTeez, the movie window will close automatically. In an ideal world, we would first look to see whether the movie in the window had been edited and then prompt the user to save or discard any changes. To my knowledge, however, AppleScript does not provide any easy way to update the movie data in a movie file. So we'd need to use the call method command once again to call out to Objective-C methods. I'll leave that as an exercise for the interested reader.

ScripTeez does not provide any way to open a new movie window if we happen to close the movie window that's opened at application launch time. Accordingly, we should probably set things up so that closing the movie window will cause ScripTeez to exit. Listing 16 shows the will-close method of the movie window.

Listing 16: Closing a movie window

on will close

on will close theObject
   quit
end will close

Conclusion

AppleScript's English-like language makes our code extremely easy to read; I doubt that anyone would have too much trouble understanding even the most complicated scripts we've encountered in this article. We can use AppleScript Studio's built-in commands and properties to handle a good deal of what's required to open and display QuickTime movies. Moreover, if need be, we can supplement our AppleScript with direct calls to Objective-C code to manipulate the Cocoa classes underlying our AppleScript Studio applications. This high-level scriptability and support for low-level method calling make AppleScript Studio an interesting addition to our QuickTime programming toolbox.


Tim Monroe in a member of the QuickTime engineering team. You can contact him at monroe@apple.com. The views expressed here are not necessarily shared by his employer.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Lyn 1.7.2 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Tunnelblick 3.6.7beta02 - GUI for OpenVP...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
jAlbum Pro 13.4 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. You can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly... Read more
calibre 2.65.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
jAlbum 13.4 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results - Simply drag and drop photos into groups, choose a design... Read more
Backblaze 4.2.0.966 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Backblaze 4.2.0.966 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Tunnelblick 3.6.7beta02 - GUI for OpenVP...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
calibre 2.65.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
jAlbum Pro 13.4 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. You can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly... Read more

Siralim 2 (RPG / Roguelike) (Games)
Siralim 2 (RPG / Roguelike) 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as... | Read more »
Clean Text (Productivity)
Clean Text 1.0 Device: iOS Universal Category: Productivity Price: $3.99, Version: 1.0 (iTunes) Description: | Read more »
Gemini - A Journey of Two Stars (Games)
Gemini - A Journey of Two Stars 1.0.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1 (iTunes) Description: *** SPECIAL LAUNCH SALE: $2.99 (25% off) *** "A mesmerizing and unexpectedly emotional journey." -- Los... | Read more »
How to get four NFL superstars for your...
Even though you're probably well on your way to building a top notch squad for the new season in Madden NFL Mobile, let's say you could beef it up by adding Rob Gronkowski, Antonio Brown, Von Miller, and Todd Gurley to your roster. That's... | Read more »
Cartoon Network Superstar Soccer: Goal!!...
Cartoon Network Superstar Soccer: Goal!!! – Multiplayer Sports Game Starring Your Favorite Characters 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Become a soccer superstar with your... | Read more »
NFL Huddle: What's new in Topps NFL...
Can you smell that? It's the scent of pigskin in the air, which either means that cliches be damned, pigs are flying in your neck of the woods, or the new NFL season is right around the corner. [Read more] | Read more »
FarmVille: Tropic Escape tips, tricks, a...
Maybe farming is passé in mobile games now. Ah, but farming -- and doing a lot of a other things too -- in an island paradise might be a little different. At least you can work on your tan and sip some pina coladas while tending to your crops. [... | Read more »
Become the King of Avalon in FunPlus’ la...
King Arthur is dead. Considering the legend dates back to the 5th century, it would be surprising if he wasn’t. But in the context of real-time MMO game King of Avalon: Dragon Warfare, Arthur’s death plunges the kingdom into chaos. Evil sorceress... | Read more »
Nightgate (Games)
Nightgate 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: *** Launch Sale: 25% OFF for a limited time! *** In the year 2398, after a great war, a network of intelligent computers known as... | Read more »
3 best fantasy football apps to get you...
Last season didn't go the way you wanted it to in fantasy football. You were super happy following your drafts or auctions, convinced you had outsmarted everyone. You were all set to hustle on the waiver wire, work out some sweet trades, and make... | Read more »

Price Scanner via MacPrices.net

Global Tablet Shipments Projected to Increase...
Digitimes’ Jim Hsiao reports that global tablet shipments will increase by 16.3 percent sequentially to reach nearly 47 million units in 2016′s third quarter, but that volume will still be down over... Read more
Apple’s 2016 Back to School promotion: Free B...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and... Read more
Apple refurbished iPad Air 2s available start...
Apple has Certified Refurbished iPad Air 2 available starting at $339. Apple’s one-year warranty is included with each model, and shipping is free: - 128GB Wi-Fi iPad Air 2: $499 - 64GB Wi-Fi iPad... Read more
13-inch 2.5GHz MacBook Pro available for $961...
Overstock has the 13″ 2.5GHz MacBook Pro available for $961.63 including free shipping. Their price is $138 off MSRP. Read more
Clearance 12-inch Retina MacBooks, Apple refu...
Apple has Certified Refurbished 2015 12″ Retina MacBooks available starting at $929. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
BookBook Releases SurfacePad, BookBook &...
BookBook has released three new covers just for iPad Pro: SurfacePad, BookBook and BookBook Rutledge Edition. BookBook for iPad Pro is a gorgeous leather case reminiscent of a vintage sketchbook.... Read more
Clean Text 1.0 for iOS Reduces Text Cleanup a...
Apimac today announced availability of Clean Text for iOS, a tool for webmasters, graphic designers, developers and magazine editors to reduce text cleanup and editing time, and also for any iPhone... Read more
27-inch iMacs on sale for up to $220 off MSRP
B&H Photo has 27″ Apple iMacs on sale for up to $200 off MSRP including free shipping plus NY sales tax only: - 27″ 3.3GHz iMac 5K: $2099 $200 off MSRP - 27″ 3.2GHz/1TB Fusion iMac 5K: $1899 $100... Read more
Apple refurbished 13-inch MacBook Airs availa...
Apple has Certified Refurbished 2016 and 2015 13″ MacBook Airs now available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: - 2016 13″ 1.6GHz/8GB/... Read more
Apple refurbished iPad mini 2s available for...
Apple is offering Certified Refurbished iPad mini 2s for up to $80 off the cost of new minis. An Apple one-year warranty is included with each model, and shipping is free: - 16GB iPad mini 2 WiFi: $... Read more

Jobs Board

Senior *Apple* Administrator - Pratt Instit...
POSITION SUMMARY: Directs the coordination and standardization of campus-wide Apple systems, including planning, analysis and implementation of Apple -related Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 51218534 Pleasant Hill, California, United States Posted: Aug. 18, 2016 Weekly Hours: 40.00 **Job Summary** As an Apple Read more
*Apple* Retail - Multiple Positions Victor,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Hardware Design Validation Engineer - *Apple...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more Read more
*Apple* /Mac Support Engineer - GFI Digital,...
FI Digital, Inc. is currently seeking candidates for a full time Apple Support Engineer to add to our Maryland Heights, Missouri IT team. Candidates must be dynamic Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.