Mac OS X Programming Secrets
Volume Number: 19 (2003)
Issue Number: 4
Column Tag: Mac OS X Programming Secrets
Mac OS X Programming Secrets
by Scott Knaster
I am honored, privileged, and more than a little thrilled to welcome Scott Knaster to the fold here at MacTech. In the Mac programming universe, Scott is a legend, both for his sense of humor and for books like Macintosh Programming Secrets and How to Write Macintosh Software. While I was busy writing about C and the basics of the Mac Toolbox, Scott was taking folks to the next level, writing about off screen drawing, spinning cursors, VBL tasks, dialog filters, etc.
And that's just what we're gonna do here. While Getting Started will focus on the basics, Mac OS X Programming Secrets will take you to the next level. And for those of you who have yet to experience Scott, trust me. You are in for a treat!
Thanks, Dave, for that awesome introduction. I'll try mightily to live up to those high expectations. And now, let's get started. But how to begin?
[Option #1: the wacky two-liner.] Well, I haven't written anything about Mac programming since about 1990. So as I was saying...
[Option #2: the clueless.] Hi. I've been basically out of the Mac universe for the last 10 years. Did anything interesting happen? Is Apple still in business? Excuse me... the company is run by who? Mac OS is now based on what? Hahahahahahaha!!! You big kidder!
[Option #3: keeping it real.]
That's me: always with the joking around. But really, when I think about writing for MacTech, my whole MacLife (not the same as iLife) flashes before my eyes, and I ponder how I got started on the Mac, how I ended up back here again, and what happened in between.
Programming Is Great Fun
My story, dear reader, is one of extreme good fortune and a personality tic. The lucky part came back in 1984 when I managed to find a job in the developer support department of the Macintosh division at Apple. I knew a little about programming and was in love with working at Apple, but I had never seen anything like the Mac - of course, very few of us had.
On my first day, my boss, Cary Clark, showed me the professional Mac development environment of the era. It consisted of a Mac with 128K RAM, a Lisa connected to the Mac for compiling and building applications in Pascal, and an Apple III (or Apple ///, as we insisted on spelling it) used as a dumb terminal for talking to the object-code debugger. Yes, it took three-fourths of Apple's computer models just to say "Hello World" on an underpowered original Mac. I was in awe.
I spent the next 3 years helping developers get their apps running on those early Macs. Because I was lucky enough to be in the right place at the right time, I learned a ton of cool stuff about Mac programming and debugging, like how to figure out what was on the stack, what really happened when heaps were compacted, and what caused system errors. Because lots of people were interested in learning these things, I wrote it all down in a couple of books, thus freeing my brain cells for important work, such as knowing it was Randy Van Warmer who sang the smash hit "I'd Really Love To See You Tonight".
Attentive readers will recall that way back a few paragraphs ago, I said it was luck and a personality tic that helped my career. The luck was finding myself in Mac developer support; the tic is that when I learn about cool new technology, like Mac programming, I just gotta tell other people about it. I can't stand keeping it to myself. This is a wonderful trait for a tech support guy and a writer.
Eventually, I got distracted by a shiny object or something, and I wandered away from the Mac for awhile. I wrote many charming but now-useless technical docs, first about Pink, one of Apple's several failed fix-the-Mac-OS crusades, and then about Magic Cap, a really wonderful OS and UI toolkit for personal communicators that just didn't catch on. Most surprising of all journeys, I ended up spending a number of happy years at Microsoft (yes, that Microsoft), at first working on Mac software, then writing books about Windows user interface guidelines, of all things.
New Things Happened
And then, Mac OS X sprang forth. A hypnotically pretty user interface, a foundation based on Unix (go figure), and lots of attention and cool new apps came with it. Apple's dark days had come to an end. Although I was making my living on that other platform, I was always drawn back to the Mac. When Apple started shipping Macs with OS X pre-installed in 2001, I bought an iBook and had a torrid affair with the new operating system. Although it wasn't ready for prime time then, you could tell that it had a great future - kind of how it felt using a Mac in 1984 or so. For the next two years, I always found time to keep up with OS X, messing around with development tools and generally having fun with all the new stuff Apple kept tossing our way.
When I said farewell to my employment at Microsoft (and my WinXP lifestyle) earlier this year, I fell down the OS X rabbit hole at full velocity. I found myself getting up early and staying up late, playing with all the toys: Project Builder, Terminal, Cocoa, Carbon, etc. Mac programming today is a surreal fusion of traditional Apple stuff and full-on Unix, and we haven't even begun to tap all the power that's in there. My goal in writing this column is to stay one step ahead, to show you something each month that you didn't know about before.
I find myself cursing Unixy things like folder permissions and command line syntax booboos, even while I enjoy trying to figure them out. Placing Unix under Aqua is a little like having a hood on my car. Mostly I just drive the car, but once in a while I like to open the hood to learn about or tweak something inside. Sometimes that's frustrating, but it's always educational.
I'm past the point where operating systems are a religion with me. I lived happily on last millennium's Mac OS for a long time, Windows for a few years, and now it's Mac OS X. There are things I like and dislike about each of them. I enjoy having all of them around, because they're fun to delve into and they all help me get work done. Although it's far from perfect, OS X might be my favorite OS ever because there's just so much stuff to mess with. And because after all these years, I find that my brain is still tuned to Apple's frequency: I keep coming back to Apple products because they usually feel right to me.
There Is Plenty To Do
So the truth is this column is my excuse to keep diving into OS X programming and then inflicting the results upon you, dear reader, because I just can't keep it to myself. There's so much to write about: great tools, cool tricks with frameworks, little-known APIs, debugging tips, odd and fun nooks in the system. Everything is new again, and we're all bozos on this bus. I want to write about all of it at once, but unfortunately the laws of physics prohibit this, so I'll do it one column per issue.
Speaking selfishly, I know I'm going to have a great time, and I hope you find some of it useful or amusing, because that would please the publisher and editors of MacTech. So thanks for coming along.
And I now that I think of it, it was England Dan & John Ford Coley who sang the smash hit "I'd Really Love To See You Tonight". I guess I better start writing more stuff down to free up brain space.
Scott Knaster has been writing about Macs for as long as there have been Macs. Scott's books How To Write Macintosh Software and Macintosh Programming Secrets were required reading for Mac programmers for more than a decade. Scott wrote developer books for General Magic and worked on Mac software for Microsoft. Scott's books have been translated into Japanese and Pascal. Scott has every issue of Mad magazine, which explains a lot.