TweetFollow Us on Twitter

TicTacPalm 2

Volume Number: 19 (2003)
Issue Number: 1
Column Tag: Handheld Technologies

TicTacPalm 2

Saving Data in a Palm OS Application

by Danny Swarzman

Introduction

In a previous article ("TicTacPalm: Getting Started with Palm OS" in MacTech April, 2002), I presented a basic Palm OS application for a person to play Tic-Tac-Toe against the handheld computer. That article presented the structure of an application and the elements of the user interface. Here, we'll go one step further, adding the ability to save and restore documents.

On the Palm OS, each application can have one or more databases associated with it. Our sample application has only one database. Each record in the database is a game record. The user can review and modify saved games. This article shows how to save and restore game records. A future article will show how the game data can be transferred to a desktop computer.

The Application

TicTacPalm has three forms, a main game board form, a game list form, and game info form. The main form of the application is used both to enter new moves into a game and to review a game record. We use tape-recorder style buttons to review a game, moving forward or backwards. They are visible or hidden as needed. Figure 1 shows the board when reviewing a game.


Figure 1: The Game Board Form

The game list form has a scrolling list of names of games. The user selects a game to open or taps the New button to start a fresh game. (See Figure 2.) As you can see, there are buttons to open a game and to delete a game.


Figure 2: Game List Form

When the user deletes a game, the record doesn't completely disappear from the database. Instead, the record is marked for deletion. The record is eliminated when the next Hot Sync occurs. (We'll discuss this in greater detail in another article -- about conduits.)

In the game info form, the user enters the name that is to be associated with the game. The name doesn't need to be unique. The program distinguishes between games according to a record number.


Figure 3: Game Info Form

When the user taps OK in this form, control returns to the game board.

Figure 4 shows how the buttons can be used to navigate among the various forms. Menus could have been used instead of buttons. Menus require more effort to use, but they are needed when the application is more complex.


Figure 4: Links Among Forms

Databases

Creator and Type

A database on the Palm OS is a set of records associated with a creator and type. A creator is the 32-bit code corresponding to the application. An application can have several databases. The type is another 32-bit code that an application can use to distinguish among its databases.

Records

A record can be any size up to 64k bytes. Applications in which documents are larger must segment the documents. Palm OS does have a file system, which uses the Data Manager and is not particularly fast. Each record has flags that are maintained by the Data Manager and accessed through Data Manager functions.

  • The delete flag indicates that the user has deleted a record on the Palm OS device. When Hot Sync is performed, the file will be deleted on the desktop machine and finally be eliminated from the Palm OS device.

  • The dirty flag indicates that the record has been modified since the last Hot Sync.

  • The busy flag locks a record for writing.

  • The secret flag is cleared only when the user password has been entered.

Game Records

A program can open a record for reading. It can access it directly, as if it was just another chunk of memory. To write to a record, the application opens the record for writing. To do the actual writing, it calls a Data Manager routine to copy from another memory chunk to the record.

In this application, when a record is read, its data are copied into a CTicTacGame object. Data are written copying from a CTicTacGame object. When a game is opened, the board is displayed with the position as it was when the game was last closed.

CTicTacDatabase

This class handles the database access for the application. The declaration appears in Listing 1. It handles only one database.

Listing 1: Declaration of CTicTacDatabase

CTicTacDatabase
class   CTicTacDatabase
{
protected:
   class CTicTacGame *mGame;
   static DmOpenRef sOpenRef;
public:
      
   static Boolean Open();
   static void Close();
   static UInt16 Count();
   static void GetGame ( Int16 inRecordNumber,
            CTicTacGame *outGame);
   static void SetGame ( Int16 inRecordNumber,
            CTicTacGame *inGame);
   static Int16 Add ( CTicTacGame *inGame );
   static void Delete ( Int16 inRecordNumber );
   CTicTacDatabase ();
   virtual ~CTicTacDatabase ();
   
};

Listing 2 shows the functions to save and retrieve the current game.

Listing 2: Definition of ::GetGame and ::SetGame

CTicTacDatabase

void CTicTacDatabase :: GetGame ( Int16 inRecordNumber,
            CTicTacGame *outGame )
{
   // Open the database
   if ( Open() )
   {
      // Get the numbered record and lock it
      MemHandle dataHandle = DmGetRecord ( sOpenRef, 
            inRecordNumber );
      MemPtr dataPointer = MemHandleLock ( dataHandle );
      
      // Copy the data
      MemMove ( (void*)outGame, dataPointer, sizeof ( CTicTacGame ) );
      
      // Unlock release the record
      MemHandleUnlock ( dataHandle );
      DmReleaseRecord ( sOpenRef, inRecordNumber, false );
      // Close the database
      Close();
   }
   else
      outGame->Clear();
}
void CTicTacDatabase :: SetGame ( Int16 inRecordNumber,
   CTicTacGame *inGame )
{
   // Open the database
   if ( Open() )
   {
      // Get the numbered record and lock it
      MemHandle dataHandle = DmGetRecord ( sOpenRef, inRecordNumber );
      MemPtr dataPointer = MemHandleLock ( dataHandle );
      // Copy the data
      DmWrite ( dataPointer, 0, inGame, sizeof ( CTicTacGame ) );
      // Unlock release the record
      MemHandleUnlock ( dataHandle );
      DmReleaseRecord ( sOpenRef, inRecordNumber, true );
      Close();
   }
}

Preferences

The word preferences is a little misleading. This means that the data that is used to store information that the application needs to restore its state. Each time the user switches to a new application, the newly opened application needs to start where it left off the last time the user switched out of it.

For example, suppose the user switches out of the application while the Game Info form is displayed. The user may have been in the process of entering a new name. This partially entered new game name needs to reappear when the application is opened again. The case is similar for a selection made in the scrolling list in the Game List form. Let's see how this occurs.

CTicTacPreferences

The state of the current game is preserved in the application database when the application is switched out. This includes the state of the game. Listing 3 shows the declaration for the application task to deal with preferences.

Listing 3: Declaration of CTicTacPreferences

CTicTacPreferences
class   CTicTacPreferences 
{
protected:
   static CTicTacPreferences *sPreferences;
   struct PreferencesRecord
   {
      Int16 mCurrentRecord;
      Int16 mSelectedRecord;
      Int16 mLastFormID;
      GameNameType mUnconfirmedName;
   };
   PreferencesRecord mPreferencesRecord;
public:
   CTicTacPreferences();
   ~CTicTacPreferences();
   static Int16 GetCurrentRecord();
   static void SetCurrentRecord ( Int16 inRecord );
   static Int16 GetSelectedRecord();
   static void SetSelectedRecord ( Int16 inRecord );
   static Int16 GetLastForm();
   static void SetLastForm ( Int16 inFormID );
   static void GetUnconfirmedName ( GameNameType outGame );
   static void SetUnconfirmedName ( GameNameType inGame );   
};

Sequence of Events

When the user activates another application, the system sends an appStopEvent to the current application. The main event loop picks up the event and exits. Control goes back to TicTacPalmMain, which calls AppStop. AppStop closes the active forms. As each form is closed, a frmCloseEvent is sent to it.

AppStop is defined in Listing 4. The function first closes all forms and deletes the CTicTacPreferences object. Then it deletes the objects that handle user action. As each form is deleted, a frmCloseEvent is generated. The handler for the form saves the current state of the form in the preferences data. Then, when AppStop deletes the preferences, the preference data are written to disk.

Listing 4: Definition of AppStop

AppStop
static void AppStop(void)
{
   // Make sure the fields in each form are saved.
   FrmCloseAllForms ();
   
   if ( fPreferences )
   {
      delete fPreferences;
   }
   
   // Destroy the wrapper objects for forms.
   if ( fGameBoardForm )
   {
      delete fGameBoardForm;
      fGameBoardForm = NULL;
   }
   if ( fGameInfoForm )
   {
      delete fGameInfoForm;
      fGameInfoForm = NULL;
   }
   if ( fGameListForm )
   {
      delete fGameListForm;
      fGameListForm = NULL;
   }
}

CGameInfoForm::Close

When the system executes FrmCloseAllForms, the system sends a close event to each form. This event will be processed by the Close function for the Game Info form. That function, shown in Listing 5, saves the partially entered game name in the preferences.

Listing 5: Definition of ::Close

CGameInfoForm::Close
Boolean CGameInfoForm :: Close()
{
   GameNameType name;
   GetFieldText ( GameInfoNameFieldField, name );
   CTicTacPreferences :: SetUnconfirmedName ( name );
   // Return false to tell the OS to clean up the form
   // in the usual way after we have extracted the info.
   return false;
}

CTicTacPreferences Destructor

When the data in the CTicTacPreferences object are up-to-date, AppStop calls the destructor for the preferences object, which then stores its data, as shown in Listing 6.

Listing 5: Destructor for CTicTacPreferences

CTicTacPreferences::~CTicTacPreferences
CTicTacPreferences ::   ~CTicTacPreferences( )
{
   Boolean saved = true; // To be backed up at HotSync
   void *data = (void*)&mPreferencesRecord;
   UInt16 dataSize = sizeof ( PreferencesRecord );
   PrefSetAppPreferences (appFileCreator, appPrefID, 
            appPrefVersionNum, data, dataSize, saved );
   sPreferences = NULL;
}

Conclusion

Storing application data is relatively easy on the Palm OS, as long as the data takes less than 64k. Restoring the state of the application using Preferences data requires some thought. Both would be easier if there were an application framework to handle the messy details.

References and Credits

The Palm web site contains tons of information and links to related sites: http://www.palmos.com/dev/.

Thanks to Victoria Leonard for graphic resources. Thanks to Bob Ackerman, Mark Terry and Victoria Leonard for reviewing the text.


Danny Swarzman writes programs in JavaScript, Java, C++, and other languages. He also plays Go and grows potatoes. You can contact him with comments and job offers at dannys@stowlake.com, or you can visit his web site at http://www.stowlake.com.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.