TweetFollow Us on Twitter

The Ins and Outs of Drag and Drop

Volume Number: 18 (2002)
Issue Number: 11
Column Tag: Mac OS X

The Ins and Outs of Drag and Drop

by Andrew C. Stone

The most copied feature of the Mac OS X interface is the ubiquitous drag and drop. When NeXTStep advanced the techniques pioneered at Xerox's Palo Alto Research Center in the late '80's, the way in which people interacted with software was changed forever. The ability to move data and objects seamlessly between windows and applications without any additional steps is the hallmark of a native OS X application. This article will explore some more advanced techniques and some of the issues you might encounter when preparing your interface for drag and drop, as covered in other MacTech articles, such as http://www.stone.com/The_Cocoa_Files/What_a_Drag_.html. We'll cover making an entire window a receptacle for drag and drop, using central control to reduce code, dealing with temporary subviews such as field editors, and auto-swapping Tab views based on the type of data being dropped.

Many of Stone Design's applications fit into the category of "just drag and drop and you're done," such as PStill, GIFfun, PackUpAndGo, DOCtor and SliceAndDice. Taking PStill as an example, the user just drags a file onto the PStill window or application tile in the Dock or the Finder to convert the file to or redistill it as PDF:



Drag files onto Dock or Window

The strategy I like to employ is to make the entire window a valid drag target by subclassing NSWindow or NSPanel, and forwarding the actual methods to the window's delegate:

@interface NSObject(implement_this_in_delegate)
- (void)registerTypesForPanel:(NSPanel *)panel;
@end
@interface SDDragInPanel : NSPanel
{}
@end
@implementation SDDragInPanel
- (void)awakeFromNib
{
   [[self delegate] registerTypesForPanel:self];
}
- (unsigned int) draggingEntered:sender
{
    return [[self delegate] draggingEntered:sender];
}
- (unsigned int) draggingUpdated:sender
{
    return [[self delegate] draggingUpdated:sender];
}
- (BOOL) prepareForDragOperation:sender
{
        return [[self delegate] prepareForDragOperation:sender];
}
- (BOOL) performDragOperation:(id <NSDraggingInfo>)sender
{
    return [[self delegate] performDragOperation:sender];
}
@end

Typical code for delegate would be:

// Dragging stuff:
- (NSArray *)acceptableDragTypes{
    return [NSArray arrayWithObjects:NSFilenamesPboardType,nil];
}
- (void)registerTypesForPanel:(NSPanel *)panel;
{
   [panel registerForDraggedTypes:[self acceptableDragTypes]];
}
- (unsigned int)draggingEnteredOrUpdated:(id <NSDraggingInfo>)sender {
    // we want to ignore drags originating in our own window:
    if ([sender draggingSource] == dragWellView) return NSDragOperationNone;
    else {
        unsigned int sourceMask = [sender draggingSourceOperationMask];
        NSPasteboard *pboard = [sender draggingPasteboard];
        NSString *type = [pboard availableTypeFromArray:[self acceptableDragTypes]];
        if (type) return sourceMask;
        return NSDragOperationNone;
    }
}
- (unsigned int)draggingEntered:(id <NSDraggingInfo>)sender
{
    return [self draggingEnteredOrUpdated:sender];
}
- (unsigned int)draggingUpdated:(id <NSDraggingInfo>)sender
{
    return [self draggingEnteredOrUpdated:sender];
}
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
    NSPasteboard *pboard = [sender draggingPasteboard];
    NSString *type = [pboard availableTypeFromArray:[self acceptableDragTypes]];
    BOOL loaded = NO;
    id ts = nil;
    if (type) {
        if ([type isEqualToString:NSFilenamesPboardType]) {
            NSArray *files = [pboard propertyListForType:NSFilenamesPboardType];
            unsigned i = [files count];
            while (i-- > 0) {
                NSString *f = [files objectAtIndex:i];
                if ([[self acceptableFileTypes] containsObject:[f pathExtension]] && 
                (ts = [SomeObject objectWithContentsOfFile:f])!=nil) {
                    loaded = YES;
          break;
      }
            }
        }
     }
    return loaded;
}
- (BOOL)prepareForDragOperation:sender
{
    return YES;
}
Be sure to register the view for the accepted types. A good place to do this is in 
-(void)awakeFromNib. This method is called on any object instantiated in a NIB (NeXT Interface 
Builder) file that has an implementation of awakeFromNib after all the objects are created and linked 
up, but before the window appears on screen. By implementing a single method acceptableDragTypes that 
returns which types you actually accept, you can avoid out-of-synch code when you add more types to 
open later:

   [panel registerForDraggedTypes:[self acceptableDragTypes]];

So we are done, right? Not quite, because of the way NSTextFields work. When you click or tab into a text field, a shared NSTextView is inserted into the view hierarchy. When the user drags a file over any part of the window that doesn't have an active textfield, the draggingEntered works as planned. But when you pass over the active text field, the NSTextView's drag validation methods come into play. The solution is to subclass NSTextView to also forward the methods to your window's delegate - or just to the window, since the window will forward on to the delegate:

#import <Cocoa/Cocoa.h>
@interface DragTextView : NSTextView
{
}
@end
#import "DragTextView.h"
@implementation DragTextView
// override drag stuff...
- (id)initWithFrame:(NSRect)r
{
    [super initWithFrame:r];
    [self registerForDraggedTypes:[[[self window] delegate] acceptableDragTypes]];
   // this is so TAB and RETURN end editing
   // instead of being inserted into the field:
    [self setFieldEditor:YES];  
    return self;
}
// note we just pass it up to the window:
- (unsigned int) draggingEntered:sender
{
    return [[self window] draggingEntered:sender];
}
... etc, just passing on the method to the window
@end

Now we have our custom text view, but how do we make sure our text view is used in place of the standard text view? We can't set z in Interface Builder, but we can code it. If a window's delegate implements a method called -windowWillReturnFieldEditor:(NSWindow *)sender toObject:(id)client, the Appkit code will call this method and use the text view it returns if non-nil, otherwise it uses a standard text view set in field editor mode.)

// add textView as  an iVar to the NSWindowController subclass which controls the window
- (id)windowWillReturnFieldEditor:(NSWindow *)sender toObject:(id)client {
    if (sender == [self window]) {
        if (!textView) textView = [[DragTextView alloc]initWithFrame:[myField bounds]];
        return textView;
    }
    return nil;
}

At this point, our interface is ready to accept the correct files and data at any location in the window.

There's one final issue: what if a user can drag a file out of your interface (for example, in PStill, you can drag the distilled PDF file out of the "drag out well") and that file type can also be dragged in to the application (for example, PStill accepts PDF files as input). A user might start a drag out of the application, change her mind, and drop the file back onto the application window. In this case, the application should probably not process the file. Therefore, the window delegate should check the draggingSource to make sure it's not a component of the window itself. This is why we have this line in the draggingEnteredOrUpdated code above:

    if ([sender draggingSource] == dragWellView) return NSDragOperationNone;

Autoswapping Tab Views

The concept of filtering the dragging methods through the window's delegate can be very useful when your window contains an NSTabView with different acceptable types in each view. In Create(R), for example, there is a resources library which can accept art, images, effects, blends, patterns and pages:


Create(R) lets you store many different types of resources - and it will swap to the correct tab view as necessary

Each of these tabviews has an NSScrollView, which contains an NSMatrix. When a user 
drags in a certain type that is not correct for the current view, but is acceptable in another one of 
the tab views, the tab view should automatically switch to the other view so that the drag can drop 
successfully in the right place. We do this by first checking if we can deal with it - and if not, 
we'll ask the window controller (which keeps track of the other views) to check the other resource 
managers. Note we also don't want to accept drags that start from this particular resource's matrix:

- (unsigned int)draggingEntered:(id <NSDraggingInfo>)sender
{
   return [self draggingEnteredOrUpdated:sender checkOthers:YES];
}
- (unsigned int)draggingUpdated:(id <NSDraggingInfo>)sender
{
    return [self draggingEnteredOrUpdated:sender checkOthers:YES];
}
- (unsigned int)draggingEnteredOrUpdated:(id <NSDraggingInfo>)sender 
checkOthers:(BOOL)checkOthers
{
    if ([sender draggingSource] == dragMatrix) return NSDragOperationNone;
    else {
        NSPasteboard *pboard = [sender draggingPasteboard];
        NSString *type = [pboard availableTypeFromArray:[self acceptableDraggedTypes]];
        if (type) {
            unsigned int sourceMask = [sender draggingSourceOperationMask];
            if ([type isEqualToString:NSFilenamesPboardType]) {
                NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
                if ([filenames count] == 1) {
                    NSString *filename = [filenames objectAtIndex:0];
                    if ([[[self resourceClass] fileTypes] containsObject:
         [filename pathExtension]])
                     return sourceMask;
                }
            } else return sourceMask;
        }
    }
    if (checkOthers) return [_controller draggingEnteredOrUpdated:sender];
    else return NSDragOperationNone;
}

The _controller's implementation might look something like this:

- (unsigned int)draggingEnteredOrUpdated:(id <NSDraggingInfo>)sender
{
    int i, c = [_resourceSources count];
    unsigned int returnValue;
    for (i = 0; i < c; i++) {
        ResourceSource *res = [_resourceSources objectAtIndex:i];
   if (res == _currentSource) continue;   // already checked!
        if ((returnValue = [res draggingEnteredOrUpdated:sender checkOthers:NO]) 
        != NSDragOperationNone) {
            [self showResourceSourceNamed:[res resourceSourceName]];
       return returnValue;
        }
    }
    return NSDragOperationNone;
}
- (void)showResourceSourceNamed:(NSString *)name
{
    [tabView selectTabViewItemAtIndex:[tabView indexOfTabViewItemWithIdentifier:name]];
}

Because the matrix may not fill the scroll view entirely, we'll also have to subclass the scroll view to forward draggingEntered methods to the matrix. To the end user, the entire scroll view is seen as the target, not just the matrix!

- (unsigned int)draggingEntered:(id <NSDraggingInfo>)sender
{
    return [[self documentView]draggingEntered:sender];
}

... etc. for all the other methods.

Application Tile Drag Support

You only have to perform a few tasks to add support for drag and drop to your Application icon and its Dock tile. First, you'll need to alert the system of the valid file types handled by your application. Then, you'll implement a method in the Application's delegate subclass which calls the actual method to deal with that file type.

First, add information about which files can be opened by your application in Project Builder's application Target Inspector, in the "Document Types" pane:


Be sure to add the file types that your application can open in Project Builder

Second, set your application's delegate. You can do this programmatically with NSApplication's setDelegate:. Or, you can use Interface Builder: (a) instantiate an object of your delegate class in your main NIB file, and (b) connect the File's Owner instance variable "delegate" to this new object.

Third, implement a single method in your delegate's class:

- (BOOL)application:(NSApplication *)sender openFile:(NSString *)path
{
   MyDocument *doc = [[NSDocumentController sharedDocumentController] 
   openDocumentWithContentsOfFile:path display:YES];
   return doc;
}

Now, not only will the dock tile accept drag and drop, but Finder will display your application as a choice for opening that kind of document.

Conclusion

If you want your application to really sing, be sure users can take full advantage of drag and drop everywhere! Not only will it make program interaction easier and more fun, it makes demoing the app more spectacular!


Andrew Stone is founder, janitor and chief computer scientist at Stone Design, www.stone.com.

 
AAPL
$441.00
Apple Inc.
-1.94
MSFT
$34.88
Microsoft Corpora
-0.21
GOOG
$906.85
Google Inc.
-1.68

MacTech Search:
Community Search:

Software Updates via MacUpdate

KeyCue 6.5 - Displays all menu shortcut...
KeyCue helps you to use your OS X applications more effectively. Just hold down the Command key for a while - KeyCue comes to help and shows a table of all currently available keyboard shortcuts.... Read more
Cobook Contacts 1.2.6 - Intelligent addr...
Cobook Contacts is a better address book that makes contact management enjoyable for millions of people every day. Find contacts faster and organize them with tags. Get integrated social profiles... Read more
AppDelete 4.0.7 - Delete your unwanted a...
AppDelete is an uninstaller for Macs that will remove not only applications but also widgets, preference panes, plugins and screensavers along with their associated files. Without AppDelete these... Read more
OnyX 2.6.9 - Maintenance and optimizatio...
OnyX is a multifunctional utility for OS X. It allows you to verify the startup disk and the structure of its System files, to run miscellaneous tasks of system maintenance, to configure the hidden... Read more
Apple iTunes 11.0.3 - Manage your music,...
Apple iTunes lets you organize and play digital music and video on your computer. It can automatically download new music, app, and book purchases across all your devices and computers. And it's a... Read more
Spotify 0.9.0.133. - Stream music, creat...
Spotify is a new way to enjoy music. Simply download and install. Before you know it you'll be singing along to the genre, artist, or song of your choice. With Spotify you are never far away from... Read more
JollysFastVNC 1.46 - Fast VNC client. (S...
JollysFastVNC is a VNC client which aims to become the best VNC client on the Mac. When I started ScreenRecycler I thought that there are enough VNC clients out there to support it. When the program... Read more
Skitch 2.5.2 - Take screenshots, annotat...
Skitch allows you to take screenshots on your Mac, edit them and share them with others. It makes the sharing process seamless by making it a natural workflow to send the image (with edited arrows... Read more
Backblaze 2.1.0.608 - Online backup serv...
Backblaze is an online backup service, available fo $5/month for unlimited storage. With half of the founding team heralding from Apple, Backblaze is deeply committed to the Mac platform. The... Read more
The Cave 1.0.0 - Adventure game featurin...
The Cave is an adventure game that offers a unique blend of fast-paced action, mind-bending puzzles, and winning humor. Assemble your team and embark on a journey into the shadowy underworld. Once... Read more

gMusic Submits Update To Bring Google’s...
gMusic Submits Update To Bring Google’s All Access Streaming Music Service To iOS Posted by Andrew Stevens on May 21st, 2013 [ permalink ] gMusic: A Google Mus | Read more »
CandyMeleon Review
CandyMeleon Review By Blake Grundman on May 21st, 2013 Our Rating: :: SWEETLY ADDICTIVEUniversal App - Designed for iPhone and iPad Who could say no to a Chameleon that is this cute? Feed his sweet tooth and you will see just how... | Read more »
Fire & Forget: The Final Assault Rev...
Fire & Forget: The Final Assault Review By Rob Rich on May 21st, 2013 Our Rating: :: MY CAR IS FIGHTUniversal App - Designed for iPhone and iPad Fire & Forget: The Final Assault is one crazy post-apocalyptic ride.   | Read more »
Appy Geek Updates With Enhanced Design a...
Appy Geek Updates With Enhanced Design and Customizable Home Screen Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »
What’s the Deal with rymdkapsel?
rymdkapsel made a bit of a splash when it was released on the PlayStation Vita a few weeks ago. And in another couple of months this excessively minimal and abstract strategic base building “sim” will be making its way on to the App Store for... | Read more »
Star Command Getting Exploding Ships, Sp...
Star Command Getting Exploding Ships, Spreading Fires, and Away Teams In Future Updates Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »
Catch a Ninja Review
Catch a Ninja Review By Jordan Minor on May 21st, 2013 Our Rating: :: CATCH AND RELEASEiPhone App - Designed for the iPhone, compatible with the iPad It turns out ninjas aren’t that much tougher than fruit.   | Read more »
The Portable Podcast, Episode 186
On This Episode: Carter and Kurt Bieg of Simple Machine talk about his studio’s new release, Tomb Breaker, how it spawned from a nearly-complete prototype of another game, and how it fits in with his other titles, Circadia and Twirdie. Break into... | Read more »
Flickr Upgrades Its Free Users To 1 Tera...
Flickr Upgrades Its Free Users To 1 Terabyte Of Photo And Video Storage Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »
NonoCube Review
NonoCube Review By Rob Rich on May 21st, 2013 Our Rating: :: CUBE LOVEUniversal App - Designed for iPhone and iPad Nonograms in 3D are just as awesome as they are in 2D.   | Read more »

Price Scanner via MacPrices.net

Apple MacBook Orders To Rise 20% Sequentially In 2...
Digitimes’ Aaron Lee and Joseph Tsai say that with Apple ready to release its new MacBook products in the near future, sources from the upstream supply chain have revealed that orders for MacBook... Read more
Trial Production of 5th-Generation iPad To Begin R...
Digitimes’ Max Wang and Adam Hwang report that trial production of Apple’s 5th-generation 9.7-inch iPad will begin soon with volume production to begin in July, and monthly shipments ramping up to 2-... Read more
Dell’s $100 Thumb-Sized Android PC To Ship In July...
9to5google.com says that Dell’s Project Orphelia, a thumb-sized drive that turns any display with an HDMI port into an Android PC, is to start shipping in July at a price of around $100 according to... Read more
MacBook Airs (Apple refurbished) available startin...
 The Apple Store has Apple Certified Refurbished 2012 MacBook AIrs available for up to $240 off MSRP, with models starting at $849. An Apple one-year warranty is included with each model, and... Read more
Updated Mac Pro, iMac, and Mac mini Price Trackers
We’ve updated our Mac Pro Price Tracker, iMac Price Tracker, and Mac mini Price Tracker with the latest information on prices, bundles, and availability from Apple’s Authorized Internet/Catalog... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
15″ 2.3GHz MacBook Pro on sale for $1659 w/free bu...
B&H Photo has the 15″ 2.3GHz MacBook Pro on sale for $1659 including free shipping. Their price is $140 off MSRP. B&H will include free copies of Parallels Desktop, Bento Database, and LoJack... Read more
15-inch Retina MacBook Pros on sale for $200 off M...
 B&H Photo has 15″ Retina MacBook Pros on sale for $200 off MSRP including free shipping. B&H will also include free copies of Parallels Desktop, Bento Database, and LoJack for Laptops... Read more
Apple refurbished iPad minis available starting at...
The Apple Store has a full lineup of Apple Certified Refurbished iPad minis available starting at $299 – up to $40 off new models. Apple’s one-year warranty is included with each mini, and shipping... Read more
MacBook Air Inventory Shrinking In Leadup To Apple...
Appleinsider’s Neil Hughes reports that with Intel’s next-generation Haswell processors set to launch in a couple of weeks and Apple’s Worldwide Developers Conference (WWDC) coming next month,... Read more

Jobs Board

Class 1 District *Apple* Technician -...
QUALIFICATIONS: High School diploma Associate Degree in Technology preferred. Apple Certified Support Professional Mac OS X 10.5, 10.6, 10.7, 10.8 Apple Certified Read more
*Apple* Infrastructure Engineer II - Ba...
39964 Apple Infrastructure Engineer II Full Time Regular posted 04/22/2013 San Ramon, CA San Francisco, CA Requirements What sets Bank of the West apart from other banks Read more
*Apple* Retail - Manager - Apple (Unite...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
*Apple* Retail - Manager - Apple Inc. (...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you're a master of them all. In the store's fast-paced, dynamic Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.