TweetFollow Us on Twitter

A Bug's Life

Volume Number: 18 (2002)
Issue Number: 8
Column Tag: QuickTime Toolkit

A Bug's Life

Retrieving Errors in QuickTime Applications

by Tim Monroe

Introduction

Termites happen. So do errors in QuickTime-savvy applications -- often for reasons other than mere sloppy programming. Network connections can fail in the middle of downloading a movie file or other data. System resources (memory, disk space, and so forth) can get depleted while an application runs. Components necessary for the playback of some media data might not be available on a particular machine. In short, lots of unpredictable occurrences can lead to the failure of QuickTime functions. How you deal with those failures is up to you. You might throw an exception, which (hopefully) is caught by an exception handler. Or you might just return an error code to your caller and expect it to handle the error gracefully. This is all part of the theory and practice of error handling, which is often the subject of heated debates among programmers. But before you even begin to handle an error, you first need to discover that it occurred in the first place. That's the subject of this article: how to determine that a QuickTime function has failed to do what you wanted it to do.

At first glance, this might seem like a fairly trivial topic. After all, many QuickTime functions return a result code that indicates the success or failure of the operation. But in fact things are not always that simple. For starters, not all QuickTime functions return a result code directly to the caller. Many of them, particularly Movie Toolbox calls, return a result code only indirectly, and we need to do a little work to retrieve that result code. We'll begin this article by looking at how to do that. Also, it's easy to misinterpret some of these result codes, so we'll investigate some of the pitfalls lurking here. Toward the end of the article, we'll take a look at a bug in our sample applications that I inadvertently added a few months ago.

Error-Reporting Functions

A large number of QuickTime functions return a result code directly to the caller as their function result. For instance, the EnterMovies function is declared essentially like this:

OSErr EnterMovies (void);

If a call to EnterMovies fails, QuickTime tells us so by returning a non-zero result code. The main reason that EnterMovies can fail is insufficient memory available for QuickTime to do the necessary initialization, so the result code is very likely to be memFullErr. No matter what the error here, however, our sample applications all quit pretty much immediately after they get one, first informing the user of the error. Listing 1 shows a portion of our application start-up code on the Macintosh.

Listing 1: Initializing the Movie Toolbox (Macintosh)

main
myErr = EnterMovies();
if (myErr != noErr) {
   QTFrame_ShowWarning("\pCould not initialize QuickTime. 
            Exiting.", myErr);
   ExitToShell();
}

And Listing 2 shows the corresponding code in our Windows applications.

Listing 2: Initializing the Movie Toolbox (Windows)

WinMain
myErr = EnterMovies();
if (myErr != noErr) {
   MessageBox(NULL, "Could not initialize QuickTime. 
            Exiting.", gAppName, MB_OK | MB_APPLMODAL);
   return(0);
}

But a significant number of QuickTime functions do not return an error code as their function result. A good example is StartMovie, which is declared like this:

void StartMovie (Movie theMovie);

As you can see, StartMovie returns no function result at all. Some other functions do return function results but they are not of type OSErr. An example here is GetMovieActive, which returns a result of type Boolean:

Boolean GetMovieActive (Movie theMovie);

To handle cases like these, QuickTime provides a set of error-reporting functions. Let's see how these work.

Getting the Current Error

We can use the Movie Toolbox function GetMoviesError to retrieve the current error value (or current error), which is the result code of the most recently executed QuickTime function. GetMoviesError is declared like this:

OSErr GetMoviesError (void);

We can use GetMoviesError to get the result code for those functions that do not return one as their function result. (GetMoviesError also returns the result code for functions that do return an OSErr, but it's pretty much redundant in those cases.) Here's a typical use of GetMoviesError:

myTrack = NewMovieTrack(myMovie, myWidth, myHeight, 0);
myErr = GetMoviesError();
if (myErr != noErr)
   goto bail;

We could just as easily have checked to see whether myTrack is equal to NULL after the call to NewMovieTrack, but calling GetMoviesError gives us a result code that we can return to our caller, if so desired.

It's worth noting that GetMoviesError (and GetMoviesStickyError, which we'll consider in a moment) are global to an application and are not thread-specific. This means that an error that occurs in one thread can be reported to another thread. (Just something to keep in mind if you are writing multi-threaded applications.)

Getting the Sticky Error

QuickTime also maintains an error value called the sticky error value (or sticky error), which is the first non-zero result code of a Movie Toolbox function that was generated since the last time the sticky error was cleared. We retrieve the sticky error value by calling GetMoviesStickyError and we clear the sticky error by calling ClearMoviesStickyError. Here are the function prototypes:

OSErr GetMoviesStickyError (void);
void ClearMoviesStickyError (void);

When our application first starts up, the sticky error is 0. If all our Movie Toolbox function calls succeed, the sticky error remains set to 0. But as soon as any Movie Toolbox function encounters an error, the appropriate error value is copied into the sticky error value. We can call GetMoviesStickyError at any time to retrieve the sticky error value. This value does not change, even if subsequent Movie Toolbox calls fail, until we explicitly reset it to 0 by calling ClearMoviesStickyError.

The sticky error value is useful when we want to execute a series of Movie Toolbox functions but don't particularly want to check for errors after each Movie Toolbox call. Listing 3 shows a situation in which GetMoviesStickyError might be used. The function VRObject_ImportVideoTrack copies a video track from one movie (the source) into a second movie (the destination).

Listing 3: Importing a video track from one movie into another

VRObject_ImportVideoTrack
OSErr VRObject_ImportVideoTrack (Movie theSrcMovie, 
            Movie theDstMovie, Track *theImageTrack)
{
   Track         mySrcTrack = NULL;
   Media         mySrcMedia = NULL;
   Track         myDstTrack = NULL;
   Media         myDstMedia = NULL;
   Fixed         myWidth, myHeight;
   OSType         myType;
   OSErr         myErr = noErr;
   ClearMoviesStickyError();
   // get the first video track in the source movie
   mySrcTrack = GetMovieIndTrackType(theSrcMovie, 1, 
            VideoMediaType, movieTrackMediaType);
   if (mySrcTrack == NULL)
      return(paramErr);
   // get the track's media and dimensions
   mySrcMedia = GetTrackMedia(mySrcTrack);
   GetTrackDimensions(mySrcTrack, &myWidth, &myHeight);
   // create a destination track
   myDstTrack = NewMovieTrack(theDstMovie, myWidth, myHeight, 
            GetTrackVolume(mySrcTrack));
   // create a destination media
   GetMediaHandlerDescription(mySrcMedia, &myType, 0, 0);
   myDstMedia = NewTrackMedia(myDstTrack, myType, 
            GetMediaTimeScale(mySrcMedia), 0, 0);
   // copy the entire track
   InsertTrackSegment(mySrcTrack, myDstTrack, 0, 
            GetTrackDuration(mySrcTrack), 0);
   CopyTrackSettings(mySrcTrack, myDstTrack);
   SetTrackLayer(myDstTrack, GetTrackLayer(mySrcTrack));
   // an object video track should always be enabled
   SetTrackEnabled(myDstTrack, true);
   if (theImageTrack != NULL)
      *theImageTrack = myDstTrack;
   return(GetMoviesStickyError());
}

As you can see, we call ClearMoviesStickyError at the beginning of this function and then return to our caller the value returned by GetMoviesStickyError. The idea here is that our caller will care only about the first error we encounter while executing this function, which will of course be the sticky error (since we cleared the sticky error at the beginning).

Another case where we may want to access the sticky error is when we know or suspect that a QuickTime function will report an error, but we don't really care about that error. Listing 4 defines a function, QTUtils_GetFrameCount, which returns the number of frames in a specified track. We use GetTrackNextInterestingTime to step through the track's samples.

Listing 4: Counting the frames in a track

QTUtils_GetFrameCount
long QTUtils_GetFrameCount (Track theTrack)
{   
   long                  myCount = -1;
   short               myFlags;
   TimeValue         myTime = 0;
   OSErr               myErr = noErr;
   if (theTrack == NULL)
      goto bail;
   myErr = GetMoviesStickyError();
   // we want to begin with the first frame (sample) in the track
   myFlags = nextTimeMediaSample + nextTimeEdgeOK;
   while (myTime >= 0) {
      myCount++;
      // look for the next frame in the track; when there are no more frames,
      // myTime is set to -1, so we'll exit the while loop
      GetTrackNextInterestingTime(theTrack, myFlags, myTime, 
            fixed1, &myTime, NULL);
      // after the first interesting time, don't include the time we're currently at
      myFlags = nextTimeStep;
   }
   if (myErr == noErr)
      ClearMoviesStickyError();
bail:
   return(myCount);
}

GetTrackNextInterestingTime returns, in the sixth parameter, the first time value it finds that satisfies the search criteria specified in the flags parameter. When it cannot find a time value that satisfies those criteria, it sets that parameter to -1. For all we know, it's possible that GetTrackNextInterestingTime also sets an error value; if so, we want to clear that value by calling ClearMoviesStickyError (but only if the sticky error on entry to our function was noErr).

Error Notification Functions

QuickTime provides the SetMoviesErrorProc function, which we can use to install an error notification function (or, more briefly, error function). An error notification function is called whenever QuickTime encounters a non-zero result code during the execution of a Movie Toolbox function. SetMoviesErrorProc is declared like this:

void SetMoviesErrorProc (MoviesErrorUPP errProc, 
            long refcon);

The first parameter is a universal procedure pointer to our custom error notification function; the second parameter is a 4-byte reference constant that is passed to our error function when it is called. The error notification function is declared like this:

void MyMoviesErrorProc (OSErr theErr, long theRefcon);

The first parameter is the non-zero result code that was just encountered, and the second parameter is the reference constant we specified when we called SetMoviesErrorProc.

An error notification function is useful during application development or debugging, as they provide a single location where all errors are reported. This keeps us from having to put breakpoints all through our code as we track down problems.

Mysterious Errors

While we're on the topic of retrieving errors in QuickTime-savvy applications, it's worth discussing an issue that trips people up occasionally. This is the issue of mysterious QuickTime errors like -32766, which can occur when we execute some code like this:

OSErr      myErr = GraphicsExportSetDepth(myComponent, 32);

When this code is executed, then for certain graphics exporters, myErr is set to -32766. If we look in the file MacErrors.h, we won't find any such error. What's going on?

The explanation is surprisingly straightforward: GraphicsExportSetDepth and many other QuickTime functions that work with components return a function result of type ComponentResult, which is declared like this:

typedef long            ComponentResult;

On the other hand, the OSErr data type is declared like this:

typedef SInt16         OSErr;

When we try to fit a ComponentResult into an OSErr, we get only the low-order 16 bits, interpreted as a signed value. When the ComponentResult is noErr, this truncation is unproblematic. But several component errors use the full 32 bits of the long word, in which case the truncation will give us the mysterious errors described above. In particular, if a component does not support a particular action, then it will return the value badComponentSelector, which is defined as 0x80008002. Truncating 0x80008002 to a 16-bit signed quantity gives us -32766. That's what's happening with the call to GraphicsExportSetDepth we just considered: the particular component specified by the myComponent parameter does not support setting the export bit depth, in which case it returns badComponentSelector.

The lesson here is simple: pay attention to the data type of a function's return value and make sure you have enough space to hold that value. More specifically: don't use a variable of type OSErr to hold the return value of a component-related function whose return value is of type ComponentResult. But don't feel bad if you slip up occasionally. This mix-up is in fact so common that the file MacErrors.h contains some helpful comments:

/* ComponentError codes*/
enum {
   badComponentInstance   = (long)0x80008001,   /* when cast to an OSErr this is -32767*/
   badComponentSelector   = (long)0x80008002   /* when cast to an OSErr this is -32766*/
};

A Framework Bug

Let's close this article by squashing a particularly nasty bug that I introduced into our sample applications a few months back, when we updated our Macintosh code to use Carbon events instead of "classic" events. (See "Event Horizon" in MacTech, May 2002.) Recall that we added a Carbon event loop timer to each open movie window, so that we can periodically task the movie controller (by calling MCIsPlayerEvent or MCIdle). Unfortunately, our existing application can crash -- at least on Mac OS 9 -- if we do something so simple as open a movie window and then later close it. That's not good.

Fixing the Bug

The problematic code turns out to be in the Macintosh version of the QTFrame_CreateMovieWindow function, shown in Listing 5. Here we create a new window and window object. Then we attach standard and custom Carbon event handlers to the window. Finally, we call InstallEventLoopTimer to attach a timer to the window.

Listing 5: Creating a movie window

QTFrame_CreateMovieWindow
WindowReference QTFrame_CreateMovieWindow (void)
{
   WindowReference      myWindow = NULL;
   // create a new window to display the movie in
   myWindow = NewCWindow(NULL, &gWindowRect, gWindowTitle, 
            false, noGrowDocProc, (WindowPtr)-1L, true, 0);
   // create a new window object associated with the new window
   QTFrame_CreateWindowObject(myWindow);
#if USE_CARBON_EVENTS
{
   EventTypeSpec      myEventSpec[] = { 
      {kEventClassKeyboard, kEventRawKeyDown},
      {kEventClassKeyboard, kEventRawKeyRepeat},
      {kEventClassKeyboard, kEventRawKeyUp},
      {kEventClassWindow, kEventWindowUpdate},
      {kEventClassWindow, kEventWindowDrawContent},
      {kEventClassWindow, kEventWindowActivated},
      {kEventClassWindow, kEventWindowDeactivated},
      {kEventClassWindow, kEventWindowHandleContentClick},
      {kEventClassWindow, kEventWindowClose}
   };
   // install Carbon event handlers for this window
   InstallStandardEventHandler
            (GetWindowEventTarget(myWindow));
   if (gWinEventHandlerUPP != NULL)
      InstallEventHandler(GetWindowEventTarget(myWindow), 
            gWinEventHandlerUPP, GetEventTypeCount(myEventSpec), 
            myEventSpec, 
            QTFrame_GetWindowObjectFromWindow(myWindow), NULL);
}
   if (gWinTimerHandlerUPP != NULL)
      InstallEventLoopTimer(GetMainEventLoop(), 0, 
                     TicksToEventTime(kWNEMinimumSleep), 
                     gWinTimerHandlerUPP, myWindowObject, 
                     &(**myWindowObject).fTimerRef);
#endif
   return(myWindow);
}

It turns out that InstallEventLoopTimer can move memory, which might invalidate its last parameter, &(**myWindowObject).fTimerRef. If the window object indeed moves, then InstallEventLoopTimer will write the timer reference into the previous location of the window object. That's bad enough, but it gets worse when you realize that the window object, in its new memory location, now won't contain the timer reference returned by InstallEventLoopTimer. Rather, (**myWindowObject).fTimerRef will still be NULL. The event loop timer indeed gets installed, but we don't have a reference to it.

This in itself isn't a problem until we try to remove the event loop timer when the window is closed. Here's the code we use to do that:

if ((**myWindowObject).fTimerRef != NULL)
   RemoveEventLoopTimer((**myWindowObject).fTimerRef);

Since (**myWindowObject).fTimerRef is indeed NULL, RemoveEventLoopTimer isn't called and the timer continues firing even after the movie window has disappeared. Listing 6 shows our event loop timer callback function.

Listing 6: Handling event loop timer callbacks

QTFrame_CarbonEventWindowTimer
PASCAL_RTN void QTFrame_CarbonEventWindowTimer
            (EventLoopTimerRef theTimer, void *theRefCon)
{
#pragma unused(theTimer)
   WindowObject   myWindowObject = (WindowObject)theRefCon;
   // just pretend a null event has been received....
   if ((myWindowObject != NULL) && 
                        ((**myWindowObject).fController != NULL))
      if (!gMenuIsTracking || gRunningUnderX)
         MCIdle((**myWindowObject).fController);
}

If the window object has been disposed of, then reading any of its fields (in this case, fController) will likely result in a segmentation fault or other error.

This is a classic case of using a dangling pointer, the address of a block of memory whose contents have moved. You can get the full details on this type of problem in the book Inside Macintosh: Memory (which I am presently chagrined to admit I myself wrote a decade ago). There are several solutions to this type of problem. A standard solution is to lock the window object before calling InstallEventLoopTimer and then unlock it afterwards:

HLock((Handle)myWindowObject);
if (gWinTimerHandlerUPP != NULL)
   InstallEventLoopTimer(GetMainEventLoop(), 0, 
                     TicksToEventTime(kWNEMinimumSleep), 
                     gWinTimerHandlerUPP, myWindowObject, 
                     &(**myWindowObject).fTimerRef);
HUnlock((Handle)myWindowObject);

Or, even more simply, we can just use a temporary variable to hold the timer reference:

EventLoopTimerRef         myTimerRef;
if (gWinTimerHandlerUPP != NULL)
   InstallEventLoopTimer(GetMainEventLoop(), 0, 
                     TicksToEventTime(kWNEMinimumSleep), 
                     gWinTimerHandlerUPP, myWindowObject, 
                     &myTimerRef);
(**myWindowObject).fTimerRef = myTimerRef;

Adding Some More Protections

Let's take this opportunity to tinker with the Carbon event loop timer callback function QTFrame_CarbonEventWindowTimer (Listing 6, above). First of all, we should add a check at the top of the function to make sure we got a non-NULL window object:

if (myWindowObject == NULL)
   return;

And we should make sure that we are passed the same timer reference we are storing in the window object:

if ((**myWindowObject).fTimerRef != theTimer)
   return;

More importantly, I want to change the call to MCIdle into a call to MCIsPlayerEvent. We can achieve this end by building a null event and passing it to our framework function QTFrame_HandleEvent, as shown in Listing 7.

Listing 7: Handling event loop timer callbacks (revised)

QTFrame_CarbonEventWindowTimer
PASCAL_RTN void QTFrame_CarbonEventWindowTimer
            (EventLoopTimerRef theTimer, void *theRefCon)
{
   WindowObject   myWindowObject = (WindowObject)theRefCon;
   if (myWindowObject == NULL)
      return;
   // sanity check: make sure it's our timer
   if ((**myWindowObject).fTimerRef != theTimer)
      return;
   // just issue a null event to our event-handling routine....
   if (!gMenuIsTracking || gRunningUnderX) {
      EventRecord   myEvent;
      myEvent.what = nullEvent;
      myEvent.message = 0;
      myEvent.modifiers = 0;
      myEvent.when = EventTimeToTicks(GetCurrentEventTime());
      QTFrame_HandleEvent(&myEvent);
   }
}

I prefer this revised approach to tasking our movie controllers because it routes null events through our existing event-handling routine QTFrame_HandleEvent. This in turn will make it easier to modify our code to handle movies that need to be tasked but which don't yet have a movie controller attached to them. In the next article, we'll see how this can happen.

Conclusion

Of the four new QuickTime functions we've encountered in this article (GetMoviesError, GetMoviesStickyError, ClearMoviesStickyError, and SetMoviesErrorProc), we're most likely to want to use GetMoviesError in our daily programming, as it provides our only means of retrieving the result codes for a large number of QuickTime functions. I generally find the sticky error less useful, but there are times we might want to take a look at it. The error procedure is, to my knowledge, largely unused. I can, however, imagine that a clever programmer could find some useful applications for it, so it's good to at least know it exists.


Tim Monroe in a member of the QuickTime engineering team. You can contact him at monroe@apple.com. The views expressed here are not necessarily shared by his employer.

 
AAPL
$524.94
Apple Inc.
+5.93
MSFT
$40.01
Microsoft Corpora
-0.39
GOOG
$536.10
Google Inc.
-20.44

MacTech Search:
Community Search:

Software Updates via MacUpdate

VMware Fusion 6.0.3 - Run Windows apps a...
VMware Fusion allows you to create a Virtual Machine on your Mac and run Windows (including Windows 8.1) and Windows software on your Mac. Run your favorite Windows applications alongside Mac... Read more
Tweetbot 1.5.1 - Popular iOS twitter cli...
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more
Mac DVDRipper Pro 4.1.7 - Copy, backup,...
Mac DVDRipper Pro is the DVD backup solution that lets you protect your DVDs from scratches, save your batteries by reading your movies from your hard disk, manage your collection with just a few... Read more
PDFpenPro 6.2 - Advanced PDF toolkit for...
PDFpenPro allows users to edit PDF's easily. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Create... Read more
PDFpen 6.2 - Edit and annotate PDFs with...
PDFpen allows users to easily edit PDF's. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Features... Read more
Monolingual 1.5.9 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. It requires a 64-bit capable Intel-based Mac and at least... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
Starcraft II: Wings of Liberty 1.1.1.180...
Download the patch by launching the Starcraft II game and downloading it through the Battle.net connection within the app. Starcraft II: Wings of Liberty is a strategy game played in real-time. You... Read more
Sibelius 7.5.0 - Music notation solution...
Sibelius is the world's best-selling music notation software for Mac. It is as intuitive to use as a pen, yet so powerful that it does most things in less than the blink of an eye. The demo includes... Read more
Typinator 5.9 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more

Latest Forum Discussions

See All

This Week at 148Apps: April 14-18, 2014
Spring Into Our App Reviews   | Read more »
Have a Special Dead Trigger 2 Easter Bas...
Have a Special Dead Trigger 2 Easter Basket Full of Goodies, Courtesy of Madfinger Games Posted by Rob Rich on April 18th, 2014 [ permalink ] Dead Trigger 2 | Read more »
Almost All of Playdek’s Library is on Sa...
Almost All of Playdek’s Library is on Sale Right Now, and You Should Check it Out Posted by Rob Rich on April 18th, 2014 [ permalink ] Playdek has released quite a few great iOS ports of board and card games over the years, and now most of them... | Read more »
Zynga Launches Brand New Farmville Exper...
Zynga Launches Brand New Farmville Experience with Farmville 2: Country Escape Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
David. Review
David. Review By Cata Modorcea on April 18th, 2014 Our Rating: :: MINIMALISTIC IN A DIFFERENT WAYUniversal App - Designed for iPhone and iPad David is a minimalistic game wrapped inside of a soothing atmosphere in which the hero... | Read more »
Eyefi Unveils New Eyefi Cloud Service Th...
Eyefi Unveils New Eyefi Cloud Service That Allows Users to Share Media Across Personal Devices Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
Tales from the Dragon Mountain: The Lair...
Tales from the Dragon Mountain: The Lair Review By Jennifer Allen on April 18th, 2014 Our Rating: :: STEADY ADVENTURINGiPad Only App - Designed for the iPad Treading a safe path, Tales from the Dragon Mountain: The Lair is a... | Read more »
Yahoo Updates Flickr App with Advanced E...
Yahoo Updates Flickr App with Advanced Editing Features and More Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
My Incredible Body - A Kid's App to...
My Incredible Body - A Kid's App to Learn about the Human Body 1.1.00 Device: iOS Universal Category: Education Price: $2.99, Version: 1.1.00 (iTunes) Description: Wouldn’t it be cool to look inside yourself and see what was going on... | Read more »
Trials Frontier Review
Trials Frontier Review By Carter Dotson on April 18th, 2014 Our Rating: :: A ROUGH LANDINGUniversal App - Designed for iPhone and iPad Trials Frontier finally brings the famed stunt racing franchise to mobile, but how much does its... | Read more »

Price Scanner via MacPrices.net

Deal Alert! 13-inch MacBook Pro on sale for $...
Best Buy has the 13″ 2.5GHz MacBook Pro on sale for $999.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $200 off MSRP. Price is valid... Read more
Free HopTo 2.2 Helps Enhance Your Productivit...
The HopTo app helps you do more on your iPad by providing more and easier adaccess to files and documents. Version 2.2 adds Egnyte and HopTo’s Mac OSX File Connector. If you already have the hopTo... Read more
National Distracted Driving Awareness Month:...
As the country recognizes National Distracted Driving Awareness Month, Sprint is reminding wireless consumers to focus on driving while behind the wheel, to not text or email while driving, and to... Read more
13-inch 2.4GHz Retina MacBook Pro available f...
Abt has the 13″ 2.4GHz 128GB Retina MacBook Pro available for $1229 including free shipping. Their price is $70 off MSRP. Read more
iMacs on sale for up to $160 off MSRP this we...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
iPad Airs on sale this weekend for up to $100...
Best Buy has WiFi iPad Airs on sale for $50 off MSRP and WiFi + Cellular iPad Airs on sale for $100 off MSRP on their online store for a limited time, with prices now starting at $449. Choose free... Read more
Apple restocks refurbished Mac minis starting...
The Apple Store has restocked Apple Certified Refurbished Mac minis for up to $150 off the cost of new models. Apple’s one-year warranty is included with each mini, and shipping is free: - 2.5GHz Mac... Read more
Hyundai Brings Apple CarPlay To The 2015 Sona...
Hyundai Motor America has announced it will bring Apple CarPlay functionality to the 2015 Sonata. CarPlay is pitched as a smarter, safer and easier way to use iPhone in the car and gives iPhone users... Read more
Updated iPads Coming Sooner Than We Had Thoug...
MacRumors, cites KGI securities analyst Ming Chi Kuo, well-respected as an Apple product prognisticator, saying that Apple will introduce an upgraded iPad Air and iPad mini in 2014/Q3, meaning the... Read more
Toshiba Unveils New High And Low End Laptop M...
Toshiba has announced new laptop models covering both the high-end and low-end of the notebook computer spectrum. Toshiba 4K Ultra HD Laptop Toshiba’s new Satellite P55t features one of the world’s... Read more

Jobs Board

Position Opening at *Apple* - Apple (United...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Inc. Research Data Specialist - Appl...
…of Worldwide Market Research & Intelligence. The team is responsible for conducting Apple branded consumer market research. It is also responsible for analyzing data Read more
*Apple* Automotive Parts Department position...
Apple Automotive is one of the fastest growing dealer…and it shows. Consider making the switch to the Apple Automotive Group today! At Apple Automotive, we Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.