TweetFollow Us on Twitter

Jun 02 Cocoa

Volume Number: 18 (2002)
Issue Number: 06
Column Tag: Cocoa Development

by Dan Wood, Alameda CA

The Beauty of Categories

Use This Objective-C Feature to Make Your Cocoa Code Cleaner

Ask any experienced Cocoa programmer what they like the most about Objective-C and the answer will invariably be “categories.” Categories is one of the features of Objective-C, not found in Java or C++, that raises the body temperature of developers if you suggest they use another language.

What is It, and Why Use It?

A category is an extension of an existing class. But unlike inheritance, in which you create a new class that descends from another class, a category is like a remora, attaching itself to the belly of a shark and getting a free ride. By creating a category, you add new methods to an existing class, without needing to create a new one.

Writing in a language without categories, the programmer is often faced with the need to perform minor operations, acting upon an object for which source code is unavailable. These routines might end up as methods in the application class that needs to perform those operations, although that doesn’t promote reuseability, since the operations are tied in with the enclosing class. A better approach, one more commonly used, is to collect these operations into a utility class.

On an open-source web application framework that I worked on, called Janx (available at www.bearriver.com) there is a string utilities class, for example. This class has operations to parse strings representing dollars and cents, encode a string for HTML display, generate a hexadecimal representation, build an MD5 digest from a string, and so forth. Each of these methods takes a string to operate upon as one of its parameters.

This “utility class” approach isn’t particularly elegant either. Dissimilar operations tend to be grouped together into the same class. Each method must be passed in the object to operated upon as a parameter, which means that the functions that you write look and operate differently from methods that are part of the class, even if they perform similar operations.

Another approach to extending functionality is to create a subclass of an existing framework object, and add your new functionality into the subclass. For instance, you might subclass an existing “image” class to add operations. The problem is that you must now be sure to work only with instances of your new class; any objects that aren’t must be converted.

If you are programming in a language such as C++ or Java without categories, though, you just deal with these limitations; they may not seem like limitations at all.

When you write an application in Cocoa using Objective C, you have the ability to put such functions directly into an existing class by creating a category on that class. No, you don’t recompile the class with new methods in the file; in fact you usually don’t have the source code to the class you are adding to.

Utilities vs. Categories

Let’s take a look at how this might be done by implementing a utility function to strip quote marks off of a string. (We’ll implement them both in Objective-C just to keep the playing field level.) We implement it as a method in a string utility class in listing 1 and 2; we implement it as a category on NSString in listing 3 and 4.

Listing 1: StringUtilities.h

#import 
@interface StringUtilities
+ (NSString *) stripQuotes:(NSString *)inString;
@end

Listing 2: StringUtilities.m

#import "StringUtilities.h"
@implementation StringUtilities

+ (NSString *) stripQuotes:(NSString *)inString
{
   NSString *result = inString;      // Return inString if no stripping needed
   int len = [inString length];
   if (len >= 2
      && '"' == [inString characterAtIndex:0]
      && '"' == [inString characterAtIndex:len-1])
   {
      // Get the substring that doesn’t include first and last character
      result =
         [inString substringWithRange:NSMakeRange(1,len-2)];
   }
   return result;
}

Listing 3: NSString+misc.h

#import 
@interface NSString ( misc )
- (NSString *) stripQuotes;
@end

Listing 4: NSString+misc.m

#import "NSString+misc.h"
@implementation NSString ( misc )

- (NSString *) stripQuotes
{
   NSString *result = self;      // Return self if no stripping needed
   int len = [self length];
   if (len >= 2
      && '"' == [self characterAtIndex:0]
      && '"' == [self characterAtIndex:len-1])
   {
      // Get the substring that doesn’t include first and last character
      result = [self substringWithRange:NSMakeRange(1,len-2)];
   }
   return result;
}

The implementations of these category looks much like the utility class; the main difference is that the string to operate upon is not passed in as a parameter; it is accessed with the self keyword. Things start to look different when you compare code that uses the category instead of a utility class. Here are snippets that use each approach.

Snippet using a utility class

   NSString *stripped =
      [StringUtilities stripQuotes:theValue];
   [lineDict setObject:stripped
      forKey:[theKey uppercaseString]];

Snippet using a category

   NSString *stripped =
      [theValue stripQuotes];
   [lineDict setObject:stripped
      forKey:[theKey uppercaseString]];

The code using the category is quite a bit cleaner because we don’t have to be conscious of a separate utility class; it is just another operation on the string, just like the built-in uppercaseString method on the last line.

Writing Categories

A category must have an @interface and @implementation section, just as a class. After the name of the class being added to is an arbitrary name which describes what the category is for, in parentheses. The example above uses "misc" as its name.

Normally, a category on a class gets its own “.h” and “.m” file; a convention is to name the file based on the class name concatenated with “+” to the category name. For example, the file NSImage+bitmap.m would be expected to hold @implementation NSImage ( bitmap ). This is not strictly neccesary; however; you could make a quick category interface and implementation right in your class file that makes use of the category; this would only be practical if it was not needed outside of the associated class.

Methods are declared and implemented just as they would be for any standard Objective-C’s methods. Keep in mind, however that self is the class that you are implementing; feel free to send messages to self to operate on that object.

The one big limitation on categories is that you can only add functionality; you cannot add new data members to the class. There are no curly braces in the @interface section of a category. If you feel the need to add data members, you may want to consider subclassing instead.

Using Categories

The best thing about categories is that you can add whatever features to Cocoa you’d like to that you feel are “missing.” Frustrated that NSImage lacks the +[NSImage imageFromData:] method? Add it in yourself! You can write generic categories and use them on all your projects, and make use of them as if you were using functionality of the classes provided by Apple. Or, you can create categories on an object as needed, whenever it seems more intuitive to extend the functionality of a Cocoa class rather than write a function to act upon that object.

You can even use categories on your own code, to help factor your application’s classes into smaller, more manageable chunks. For instance, you might create separate categories to partition your document controller into preferences management, window management, and general functionality. Doing so makes your files smaller and makes your project more navigable. Cocoa itself makes heavy use of categories in this manner; it allows classes to be created in one library (such as Foundation Kit) and then extended in another (such as Application Kit).

One of the best places to use a category is to split up your class’s private methods from its public ones, to overcome a limitation in Objective-C. Unlike C++ and Java, there’s no way to specify the access of a method using keywords. So the solution is to create a new @interface for your category at the top of your class’s “.m” file, holding the methods you do not want to be exposed in the “.h” file. This category would have a name such as “private” to indicate its purpose. Below that, the @implementation section of your class can then hold the implementation of both the public methods (declared in the “.h” file) and the private methods (declared in your private category). Other classes will not be able to see your private methods.

Usually, you will find yourself adding categories to classes in the Foundation Kit, because this kit tends to hold containers and utilities. You can even add categories to NSObject so that any object can respond to your new functionality. When there is a technique that requires bridging into Carbon or Core Foundation to accomplish your task, you could wrap it into a category on a related class (or even find one online that somebody else has already written) , so that if such functionality were to make its way into a future version of Cocoa, your code wouldn’t have to change much.

Examples

Where you make use of categories is limited only by your imagination. It is useful to look at other people’s source code just to get a sense of what kinds of categories are possible. Many source code packages are available for downloading at softrak.stepwise.com.

Here are a few examples that I have used in my own code. To make use of these, you would need to create @interface and @implementation sections following the guidelines above.

Category for NSImage

A method to set an image size to be the size of its associated NSBitmapImageRepresentation so that the image displays at full size of 72 DPI. It finds the first bitmap it can, and sets the size of the bitmap and of the image to the pixel width and height.

- (NSImage *) normalizeSize
{
   NSBitmapImageRep   *theBitmap = nil;
   NSArray               *reps = [self representations];
   NSSize                  newSize;
   int                     i;
   
   for (i = 0 ; i < [reps count] ; i++ )
   {
      NSImageRep *theRep = [reps objectAtIndex:i]; 
      if ([theRep isKindOfClass:[NSBitmapImageRep class]])
      {
         theBitmap = (NSBitmapImageRep *)theRep;
         break;
      }
   }
   if (nil != theBitmap)      // Found a bitmap to resize
   {
      newSize.width = [theBitmap pixelsWide];
      newSize.height = [theBitmap pixelsHigh];
      [theBitmap setSize:newSize];      // resize bitmap
      [self setSize:newSize];            // resize image
   }
   return self;
}

Category for NSBundle, NSDictionary, NSString, etc.

A comparison method (passing in another object of the same) so that you can sort an array of those objects by some property, using -[NSMutableArray sortUsingSelector:]. For example, you could sort an array of dictionaries by the value of their “name” key by passing in the selector for the following method.

- (NSComparisonResult) compareSymbolName:
      (NSDictionary *) inDict
{
   NSString *myName = [self objectForKey:@"name"];
   NSString *otherName = [inDict objectForKey:@"name"];
   return [myName caseInsensitiveCompare:otherName];
}

Category for NSString

A method to return an attributed string as a blue underlined hyperlink, so that text fields can respond to link clicks as in a web browser. Text in an NSTextView with these attributes will send the message of textView: clickedOnLink: atIndex: to the view’s delegate.

- (NSAttributedString *)hyperlink
{
   NSDictionary *attributes=
      [NSDictionary dictionaryWithObjectsAndKeys:
         [NSNumber numberWithInt:NSSingleUnderlineStyle],
            NSUnderlineStyleAttributeName,
         self, NSLinkAttributeName,            // link to the string itself
         [NSFont systemFontOfSize:[NSFont smallSystemFontSize]],
            NSFontAttributeName,
         [NSColor blueColor], NSForegroundColorAttributeName,
         nil];
   NSAttributedString *result= 
      [[[NSAttributedString alloc]
         initWithString:self
         attributes:attributes] autorelease];
   return result;
}

Category for NSWorkspace

A method to return the path of the current user’s temporary directory. This makes use of the Carbon FindFolder() API, and then converts the C string into an NSString.

- (NSString *) temporaryDirectory
{
   char         s[1024];
   FSSpec      spec;
   FSRef      ref;
   short      vRefNum;
   long         dirID;
   
   if ( FindFolder(
      kOnAppropriateDisk, kChewableItemsFolderType, true,
         &vRefNum, &dirID ) == noErr )
   {
      FSMakeFSSpec( vRefNum, dirID, "", &spec );
      if ( FSpMakeFSRef(&spec, &ref) == noErr )
      {
         FSRefMakePath(&ref, s, sizeof(s));
         return [NSString stringWithCString:s];
      }
   }
   return nil;
}

Category for NSSet, NSArray, etc.

A method to build a string listing the strings in a collection, separated by commas. It enumerates through all objects in the structure, adding each string and then adding a comma. It then removes the extra comma (and space) at the end, after the list is traversed.

- (NSString *) show
{
   NSString               *result = @"";      // empty string if none in collection
   NSMutableString      *buffer = [NSMutableString string];
   NSEnumerator         *theEnum = [self objectEnumerator];
   NSString               *theIdentifier;

   while (nil != (theIdentifier = [theEnum nextObject]) )
   {
      [buffer appendString:theIdentifier];
      [buffer appendString:@", "];
   }
   // Delete final comma+space from the string
   if (![buffer isEqualToString:@""])
   {
      [buffer deleteCharactersInRange:NSMakeRange(
         [buffer length]-2, 2)];
      result = [NSString stringWithString:buffer];
   }
   return result;
}

Conclusion

Hopefully you have been convinced that categories are a useful construct for programming in Cocoa. If you’re not using Objective-C, you can certainly function without them. But if you are, then categories are a great way to make your code more readable, more reuseable, more maintainable, and simpler.


Dan Wood wrote Watson for Mac OS X, a Cocoa application that connects to a variety of Web services. You can reach him at dwood@karelia.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Whitethorn Games combines two completely...
If you have ever gone fishing then you know that it is a lesson in patience, sitting around waiting for a bite that may never come. Well, that's because you have been doing it wrong, since as Whitehorn Games now demonstrates in new release Skate... | Read more »
Call of Duty Warzone is a Waiting Simula...
It's always fun when a splashy multiplayer game comes to mobile because they are few and far between, so I was excited to see the notification about Call of Duty: Warzone Mobile (finally) launching last week and wanted to try it out. As someone who... | Read more »
Albion Online introduces some massive ne...
Sandbox Interactive has announced an upcoming update to its flagship MMORPG Albion Online, containing massive updates to its existing guild Vs guild systems. Someone clearly rewatched the Helms Deep battle in Lord of the Rings and spent the next... | Read more »
Chucklefish announces launch date of the...
Chucklefish, the indie London-based team we probably all know from developing Terraria or their stint publishing Stardew Valley, has revealed the mobile release date for roguelike deck-builder Wildfrost. Developed by Gaziter and Deadpan Games, the... | Read more »
Netmarble opens pre-registration for act...
It has been close to three years since Netmarble announced they would be adapting the smash series Solo Leveling into a video game, and at last, they have announced the opening of pre-orders for Solo Leveling: Arise. [Read more] | Read more »
PUBG Mobile celebrates sixth anniversary...
For the past six years, PUBG Mobile has been one of the most popular shooters you can play in the palm of your hand, and Krafton is celebrating this milestone and many years of ups by teaming up with hit music man JVKE to create a special song for... | Read more »
ASTRA: Knights of Veda refuse to pump th...
In perhaps the most recent example of being incredibly eager, ASTRA: Knights of Veda has dropped its second collaboration with South Korean boyband Seventeen, named so as it consists of exactly thirteen members and a video collaboration with Lee... | Read more »
Collect all your cats and caterpillars a...
If you are growing tired of trying to build a town with your phone by using it as a tiny, ineffectual shover then fear no longer, as Independent Arts Software has announced the upcoming release of Construction Simulator 4, from the critically... | Read more »
Backbone complete its lineup of 2nd Gene...
With all the ports of big AAA games that have been coming to mobile, it is becoming more convenient than ever to own a good controller, and to help with this Backbone has announced the completion of their 2nd generation product lineup with their... | Read more »
Zenless Zone Zero opens entries for its...
miHoYo, aka HoYoverse, has become such a big name in mobile gaming that it's hard to believe that arguably their flagship title, Genshin Impact, is only three and a half years old. Now, they continue the road to the next title in their world, with... | Read more »

Price Scanner via MacPrices.net

B&H has Apple’s 13-inch M2 MacBook Airs o...
B&H Photo has 13″ MacBook Airs with M2 CPUs and 256GB of storage in stock and on sale for up to $150 off Apple’s new MSRP, starting at only $849. Free 1-2 day delivery is available to most US... Read more
M2 Mac minis on sale for $100-$200 off MSRP,...
B&H Photo has Apple’s M2-powered Mac minis back in stock and on sale today for $100-$200 off MSRP. Free 1-2 day shipping is available for most US addresses: – Mac mini M2/256GB SSD: $499, save $... Read more
Mac Studios with M2 Max and M2 Ultra CPUs on...
B&H Photo has standard-configuration Mac Studios with Apple’s M2 Max & Ultra CPUs in stock today and on Easter sale for $200 off MSRP. Their prices are the lowest available for these models... Read more
Deal Alert! B&H Photo has Apple’s 14-inch...
B&H Photo has new Gray and Black 14″ M3, M3 Pro, and M3 Max MacBook Pros on sale for $200-$300 off MSRP, starting at only $1399. B&H offers free 1-2 day delivery to most US addresses: – 14″ 8... Read more
Department Of Justice Sets Sights On Apple In...
NEWS – The ball has finally dropped on the big Apple. The ball (metaphorically speaking) — an antitrust lawsuit filed in the U.S. on March 21 by the Department of Justice (DOJ) — came down following... Read more
New 13-inch M3 MacBook Air on sale for $999,...
Amazon has Apple’s new 13″ M3 MacBook Air on sale for $100 off MSRP for the first time, now just $999 shipped. Shipping is free: – 13″ MacBook Air (8GB RAM/256GB SSD/Space Gray): $999 $100 off MSRP... Read more
Amazon has Apple’s 9th-generation WiFi iPads...
Amazon has Apple’s 9th generation 10.2″ WiFi iPads on sale for $80-$100 off MSRP, starting only $249. Their prices are the lowest available for new iPads anywhere: – 10″ 64GB WiFi iPad (Space Gray or... Read more
Discounted 14-inch M3 MacBook Pros with 16GB...
Apple retailer Expercom has 14″ MacBook Pros with M3 CPUs and 16GB of standard memory discounted by up to $120 off Apple’s MSRP: – 14″ M3 MacBook Pro (16GB RAM/256GB SSD): $1691.06 $108 off MSRP – 14... Read more
Clearance 15-inch M2 MacBook Airs on sale for...
B&H Photo has Apple’s 15″ MacBook Airs with M2 CPUs (8GB RAM/256GB SSD) in stock today and on clearance sale for $999 in all four colors. Free 1-2 delivery is available to most US addresses.... Read more
Clearance 13-inch M1 MacBook Airs drop to onl...
B&H has Apple’s base 13″ M1 MacBook Air (Space Gray, Silver, & Gold) in stock and on clearance sale today for $300 off MSRP, only $699. Free 1-2 day shipping is available to most addresses in... Read more

Jobs Board

Medical Assistant - Surgical Oncology- *Apple...
Medical Assistant - Surgical Oncology- Apple Hill Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Business Analyst | *Apple* Pay - Banco Popu...
Business Analyst | Apple PayApply now " Apply now + Apply Now + Start applying with LinkedIn Start + Please wait Date:Mar 19, 2024 Location: San Juan-Cupey, PR Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.