TweetFollow Us on Twitter

Feb 02 Java

Volume Number: 18 (2002)
Issue Number: 02
Column Tag: Java Workshop

Java Debugging Aids

by Andrew S. Downs

Stack traces, logging, and string searching

Introduction

Many developers begin their debugging efforts very informally with a set of print statements that dump information to the console. That approach eventually leads to diminishing returns, and it becomes time to move into the realm of the interactive debugger. Or is it?

Sometimes the simplest tools are the best. Interactive debuggers are wonderful, but they invariably require a developer to spend substantial time in several areas: learning how to use the product and then applying that knowledge during a debugging session.

Arguably the most useful things that interactive debuggers provide are stack traces and variable and register values. If you know where the program is currently executing and the current program state, you can often figure out how to proceed in locating the source of a bug.

Somewhere in-between the println calls and setting of conditional breakpoints ad nauseum lies a middle ground. Determining how the program reached a certain point during execution can be done with a stack trace, which is very easy to generate from a Java exception. Since exceptions can be generated (thrown) and immediately caught, they do not need to cause the program to stop running. Being able to send that information, along with program state data, to a file or to the console allows you to run the app for awhile and follow the execution, then evaluate the data later when determining how to find and fix a bug.

This article discusses several Java utility classes that may prove useful in your debugging efforts. The first class is a simple stack trace generator that can write its output to a file or the screen. The second two are file writer classes. The fourth class contains example methods that make string searches easier.

By themselves these classes will not find bugs, but they provide information to use as a starting point in determining what to try next or where to look when problems arise. They are invasive in that you need to insert calls into your code (which can be conditionally wrapped), but they provide more details than the typical print statement, so hopefully you will find the reward worth the extra effort.

StackTrace

The first listing contains the StackTrace class. There are three types of methods here: constructors, file writers, and toString() overloads. The class works by taking an existing or new exception object, and printing out the stack trace. This has the effect of generating a stack trace at any location in your program, which is very useful for following the flow of execution. Sending the output to a file is often the most useful, and if you can easily locate certain entries in the file you will be much happier. Several of the methods in this class accept a label to accompany the trace information.

Listing 1: StackTrace.java

StackTrace
Generate a stack trace. Optionally send the text representation back to the caller, write it to a file, 
and/or include a label and timestamp.

public class StackTrace {
	// Use the native system delimiter instead of hardcoded newlines.
	private static String lineSep = 
		System.getProperty("line.separator");

	// The default output file, which can be overridden by using one of the constructors.
	private static String filename = "StackTraceLog.txt";

	// The source of the stack trace.
	Exception exceptionObject;
	
	// In the empty constructor throw and catch the exception.
	//   It keeps the caller's code fairly clean.
	StackTrace() {
		try {
			throw new Exception();
		}
		catch (Exception e) {
			exceptionObject = e;
			write(filename, this.exceptionObject);
		}
	}
	
	// This constructor allows the caller to specify the output filename. It also generates an
	//   exception for the caller.
	StackTrace(String filepath) {
		try {
			throw new Exception();
		}
		catch (Exception e) {
			exceptionObject = e;
			write(filepath, this.exceptionObject);
		}
	}
	
	// This constructor allows the caller to specify the output filename and a previously 
	//   created exception.
	StackTrace(String filepath, Exception e) {
		write(filepath, e);
	}
	
	// This constructor takes an additional string that is printed before the stack trace. 
	//   Use it to put a label on a particular trace in the file.
	StackTrace(String filepath, Exception e, String s) {
		write(filepath, e, s);
	}
	
	// This constructor trims the trace to a specified number of lines before writing.
	StackTrace(int i) {
		try {
			throw new Exception();
		}
		catch (Exception e) {
			exceptionObject = e;
			write(filename, toString(e, i));
		}
	}

	// Write to file.
	public void write(String filepath, Exception e) {
		write(filepath, e, null);
	}
	
	// Write to file: timestamp the entry and include an optional string.
	public void write(String filepath, Exception e, 
										String s) {
		try {
			java.io.FileWriter f = 
				new java.io.FileWriter(filepath, true);

			f.write((new java.util.Date()).toString() + lineSep);
			
			if ((s != null) && (s.length() > 0))
			  f.write(s + lineSep);
			
			e.printStackTrace(new java.io.PrintWriter(f, true));

			f.write(lineSep);
			f.flush();
			f.close();
		}
		catch (java.io.IOException ee) {
		}
		finally {
		}
	}
	
	// Write to file, including a timestamp.
	public void write(String filepath, String s) {
		try {
			java.io.FileWriter f = 
				new java.io.FileWriter(filepath, true);

			f.write((new java.util.Date()).toString() + lineSep);
			
			if ((s != null) && (s.length() > 0))
				f.write(s + lineSep);
			
			f.flush();
			f.close();
		}
		catch (java.io.IOException ee) {
		}
		finally {
		}
	}
	
	// The requisite override. This allows easy onscreen display by the caller.
	public String toString() {
		String retval = 
			"<StackTrace Exception attribute is null>";
		
		if (this.exceptionObject != null)
			retval = toString(this.exceptionObject);
		
		return retval;
	}
	
	// A static toString() overload for convenience. This gives the caller "one-stop 
	//   shopping", but they have to generate the exception themselves.
	public static String toString(Exception e) {
		java.io.ByteArrayOutputStream b = 
			new java.io.ByteArrayOutputStream(1024);

		e.printStackTrace(new java.io.PrintWriter(b, true));
		return b.toString();
	}
	
	// A static toString() overload that limits the number of lines returned.
	public static String toString(Exception e, int numLines) 
	{
		java.io.ByteArrayOutputStream b = 
			new java.io.ByteArrayOutputStream(1024);

		e.printStackTrace(new java.io.PrintWriter(b, true));
		String s = b.toString();
		
		StringBuffer sb = new StringBuffer(s.length());

		java.util.StringTokenizer st = 
			new java.util.StringTokenizer(s, lineSep, false);
		
		int count = 0;
		
		while (st.hasMoreElements()) {
			sb.append(st.nextElement());
			sb.append(lineSep);
			
			count++;
			if (count >= numLines)
				break;
		}
		
		return sb.toString();
	}
}

LogFile

This class uses random access files rather than streams. The first method writes a string to a file, and the second returns the contents of a newline-delimited file to the caller.

Listing 2: LogFile.java

LogFile
Write a string to a file, delete a file, and return the contents of a file.

import java.io.*;
import java.util.*;

public class LogFile {
	protected static final String mFilename = "log.txt";
	protected static final boolean mUseTimestamp = true;
	
	public static void log(String msg) {
		try {
			RandomAccessFile raf = 
				new RandomAccessFile(mFilename, "rw");
		
			raf.seek(raf.length());
		
			if (mUseTimestamp) {
				Date d = new Date();
				raf.writeBytes(d.toString() + ":" + 
					System.getProperty("line.separator"));
			}
		
			raf.writeBytes(msg + 
				System.getProperty("line.separator"));
		
			raf.close();
		}
		catch (IOException e) {
			// File error? Write to the console instead.
			System.out.println(msg + 
				System.getProperty("line.separator"));
		}
	}
	
	public static String contents() {
		String retval = "";
		
		try {
			RandomAccessFile raf = 
				new RandomAccessFile(mFilename, "rw");
		
			long length = raf.length();
			
			raf.seek(0);
		
			long i = 0;
			String s = "";
			StringBuffer sb = new StringBuffer();
			
			if (sb != null) {
				while (i < length) {
					s = raf.readLine();
					
					if (s != null) {
						i += s.length();
						sb.append(s);
					}
					else
						break;
				}
		
				retval = sb.toString();
			}
			
			raf.close();
		}
		catch (IOException e) {
			System.out.println("IOException reading logfile" + 
				System.getProperty("line.separator"));
		}
		catch (NullPointerException e) {
			System.out.println("NullPointerException reading" +  
				" logfile" + System.getProperty("line.separator"));
		}
		
		return retval;
	}
}

FileUtils

This listing contains two methods: the first writes a string to a file, the second writes a stream of bytes. There is nothing fancy here: these convenience methods simply wrap the sometimes cumbersome sequence of calls that setup, write, and close files. Note that both of these methods first delete the file if it exists. This is less useful for a logfile, where you want to retain history, but if you are replacing an existing data file with a downloaded version, then it makes sense to first remove the original file.

Listing 3: FileUtils.java

FileUtils
Write a string or byte stream to a file. The byte stream is useful when dealing with binary (non-text) 
data.

import java.io.*;

public class FileUtils {
	public static void writeFile(String s, String path,
										String file) {
		try {
			File f = new File(path + file);

			// Deleting the file is appropriate if we are replacing old data with new data.
			if (f.exists()) {
				f.delete();
				f = new File(path + file);
			}
			
			FileOutputStream fos = new FileOutputStream(f);
			OutputStreamWriter w = new OutputStreamWriter(fos);

			w.write(s, 0, s.length());
			w.close();
			fos.close();
		}
		catch (IOException e) {
			System.out.println("IOException writing string.");
		}
	}

	public static void writeFileBytes(byte s[], int start, 
										String path, String file) {
		try {
			File f = new File(path + file);
		
			if (f.exists()) {
				f.delete();
			f = new File(path + file);
			}
			
			FileOutputStream fos = new FileOutputStream(f);

			// Buffered streams often provide better performance than their non-buffered 
			//   counterparts.
			BufferedOutputStream w = 
				new BufferedOutputStream(fos);

			// The start value is useful when writing the file in pieces (e.g. lots of data). 
			w.write(s, start, s.length - start);
			w.close();
			fos.close();
		}
		catch (IOException e) {
			System.out.println("IOException writing bytes.");
		}
	}
}

Stringutils

The ability to locate substrings is one of the best things about the java.lang.String class. The problem is that often you want to do more than simply locate a string: you may want to trim portions of it at the same time. The methods presented here wrap the standard search and replace functionality. The first method locates and returns a substring. The second locates and returns multiple occurrences of the search string. The third method is similar to the second, but it trims starting at the location of a substring within the found string (such as finding attributes within an HTML tag). The last method replaces a substring.

Each of these methods receives arguments that allow you to specify whether to locate and include a second string in the returned result. For example, if you are parsing HTML tags this allows you to remove the final ‘>' from the returned string. In many situations a simpler set of methods (with fewer options) will suffice.

Listing 4: StringUtils.java

StringUtils
Various string search and replace methods.

import java.util.*;

public class StringUtils {
	public static String findSubstring(String buffer, 
		String open, String close, boolean includeFront, 
		boolean includeBack) {
		String ref = null;

		int start = buffer.indexOf(open, 0);
		int end = buffer.indexOf(close, start);

		if (start >= 0 && end >= 0 && end > start) {
			// This complicated set of conditionals checks each combination for removing 
			//   the open and close strings from the result.
			if (!includeFront) {
				if (!includeBack)
					ref = buffer.substring(start + 
						open.length(), end);
				else
					ref = buffer.substring(start + 
						open.length(), end + close.length());
			}
			else {
				if (!includeBack)
					ref = buffer.substring(start, end);
				else
					ref = buffer.substring(start, end + 
						close.length());
			}
		}

		return ref;
	}

	public static Vector findStringOccurrences(String buffer, 
		String open, String close, boolean includeOpen, 
		boolean includeClose) {
		Vector v = new Vector();

		int fromIndex = 0;
		boolean found = true;

		String ref;

		// This is similar to the one-shot findSubstring() method above. 
		//   Note the added loop that ensures we catch all occurrences of the substring 
		//   in the entire string.
		while (found && fromIndex < buffer.length()) {
			int start = buffer.indexOf(open, fromIndex);
			int end = buffer.indexOf(close, start + 
				open.length());

			if (start >= 0 && end >= 0 && end > start) {
				<snip>
				// The if-else block from findSubstring() above goes here. 
				//   The logic is the same.

				// The vector will contain the occurrences of the substring.
				v.addElement(ref.toString());

				// Update the search starting point.
				fromIndex = start + 1;
			}
			else
				found = false;
		}

		return v;
	}

	public static Vector findStringOccurrences(String buffer, 
		String open, String offsetString, String close, 
		boolean includeFront) {
		Vector v = new Vector();

		int fromIndex = 0;
		boolean found = true;

		String ref;
		
		open = open.toUpperCase();
		offsetString = offsetString.toUpperCase();
		close = close.toUpperCase();
		
		String searchString = new String(buffer);
		searchString = searchString.toUpperCase();

		while (found && fromIndex < buffer.length()) {
			int start = searchString.indexOf(open, fromIndex);
			int end = searchString.length();
			
			// Locate a substring (offsetString) within the found string.
			// Note that this adjusts the start value for the substring operation.
			start = searchString.indexOf(offsetString, 
				start + open.length());
			
			if (close.length() > 0)
				end = searchString.indexOf(close, 
					start + offsetString.length());

			if (start >= 0 && end >= 0 && end > start) {
				// The logic is simpler in this method since we do not look for a 
				//   closing string.
				if (!includeFront)
					ref = buffer.substring(start + 
						offsetString.length(), end);
				else
					ref = buffer.substring(start, end);

				v.addElement(ref);

|				fromIndex = start + 1;
			}
			else
				found = false;
		}

		return v;
	}

	public static String replaceStringOccurrence(
		String buffer, String replacement, String open, 
		String close, int occurrence, boolean includeFront) {
		StringBuffer sb = new StringBuffer();

		int fromIndex = 0;
		boolean found = true;

		// Walk through the entire buffer, looking for the i-th occurrence of the 
		//   string (the variable named open).
		while (found) {
			int start = buffer.indexOf(open, fromIndex);
			int end = buffer.indexOf(close, start + 
				open.length());

			if (start >= 0 && end >= 0 && end > start) {
				fromIndex = start + 1;

				occurrence—;
				
				// Once the count reaches zero, we have located
				//   the starting point for the replacement operation.
				if (occurrence > 0)
					continue;

				// Assemble the string from front to back.
				//   This call can also be used to simply insert the replacement string by 
				//   setting includeFront to true. 
				if (includeFront)
					sb.append(buffer.substring(0, start + 
						open.length()));
				else
					sb.append(buffer.substring(0, start));

				sb.append(replacement);
				sb.append(buffer.substring(end));
				
				break;
			}
			else
				found = false;
		}

		return sb.toString();
	}

Conclusion

The classes and methods presented here should make your logging and debugging efforts a little easier for those times when you do not require an intimate session with the debugger. The methods can be used to help determine starting points for more detailed debugging efforts.


Andrew has worked with Java since 1996. Most recently he worked on the Java desktop client and enterprise servlets for Snippets Software. You can reach him at andrew@downs.ws.

 
AAPL
$562.29
Apple Inc.
-3.03
MSFT
$29.06
Microsoft Corpora
-0.01
GOOG
$591.53
Google Inc.
-12.13
MacTech Search:
Community Search:

SketchBook Ink Review
SketchBook Ink Review By Lisa Caplan on May 25th, 2012 Our Rating: :: SIMPLEiPad Only App - Designed for the iPad SketchBook Ink has a welcoming interface but lacks key features   Developer: Autodesk Inc. | Read more »
Autumn Dynasty Review
Autumn Dynasty Review By Kevin Stout on May 25th, 2012 Our Rating: :: NEARLY FLAWLESSiPad Only App - Designed for the iPad Autumn Dynasty is an oriental-themed real-time strategy game.   | Read more »
Our Annual “Holy Cow It’s Memorial Day A...
So, it’s that time of year again! BBQs, lawn chairs, beer, and the ability to finally wear shorts with sandals without fear of frostbite. Tan those legs and check out all the huge sales that are going on across the App Store below. We’ll try and... | Read more »
FREEday 5/25/12 – “They Call Me FREE but...
Another week of freebies, this time with very little in the way of “Big Name” titles. No need to panic, it’s intentional. Anyone browsing the App Store will no doubt see the more popular games anyway. | Read more »
Shoot the Zombirds Review
Shoot the Zombirds Review By Kevin Stout on May 25th, 2012 Our Rating: :: ADDICTINGUniversal App - Designed for iPhone and iPad Shoot the Zombirds is an archery game where the player shoots arrows at avian zombies.   | Read more »
Apple Debuts Free App of the Week Promot...
Apple has made a couple of changes to their weekly app features that pop up in the Featured tab of the App Store. While “App of the Week” and “Game of the Week” appear to be just rebranded as “Editors’ Choice,” there’s a new feature: the Free Game... | Read more »
Gun Runner Review
Gun Runner Review By Jason Wadsworth on May 25th, 2012 Our Rating: :: RUN AND GUNUniversal App - Designed for iPhone and iPad The name says it all. This clever homage to classic side-scrolling shooters is easy to enjoy but hard to... | Read more »

Price Scanner via MacPrices.net

Apple Maintains Leading Mobile Device Manufacturer...
Milennial Media says Apple continued to be the number one mobile device manufacturer on their platform in Q1, representing 28% of the top manufacturers impression share. Apple iPhone accounted for 15... Read more
Asustek To Launch Three New ZenBook Ultrabook Mode...
Digitimes’ Rebecca Kuo and Steve Shen report that PC-maker Asustek Computer will launch three new models to its ZenBook Prime Ultrabook lineup – the UX21A, UX31A and UX32VD – in June, featuring full... Read more
Yahoo! Introduces Axis Search Browser For Mobile D...
Yahoo! has announced the availability of Yahoo! Axis, a new Web browser tool that it claims will re-imagine how people search and browse on the web, Axis offering a faster, smarter search with... Read more
Android- and iOS-Powered Smartphones Expand Market...
Smartphones powered by Android and iOS mobile operating systems accounted for more than eight out of ten smartphones shipped in the first quarter of 2012 (1Q12), according to the International Data... Read more
Roundup of Memorial Day Weekend MacBook Pro sales,...
 Apple resellers have MacBook Pros on sale for up to $240 off MSRP this Holiday weekend. Here is a roundup of the best prices available from any reseller: (1) B&H Photo has MacBook Pros on sale... Read more
iPad wait times down to 1-3 days at The Apple Stor...
The Apple Store Online is now reporting a 1-3 business day wait on all iPad orders, as it appears that Apple is clearing out their backlog. The iPad is available in Wi-Fi or Wi-Fi + Cellular... Read more
Roundup of Memorial Day Weekend MacBook Air sales,...
 Apple resellers have MacBook Airs on sale for up to $101 off MSRP this Holiday weekend. Here is a roundup of the best prices available from any reseller: (1) B&H Photo has 11-inch and 13-inch... Read more
13″ 2.8GHz MacBook Pro on sale for $100 off MSRP
Adorama has lowered their price on the 13″ 2.8GHz MacBook Pro to $1399 including free shipping plus NY/NJ sales tax only. Their price is $100 off MSRP, and it’s the lowest price for this model from... Read more

Jobs Board

iPad/iPhone Developer at Recruitarrow (P...
Job Responsibilities and Requirements: These solutions must be aligned with business and IT strategies and comply with the organization's architectural standards. Involved in the full systems life... Read more
Mobile iphone App with API Connections t...
See requirements. Develop mobile app that interfaces to access database on webserver and infusionsoft through API. Desired Skills: iPhone, Mobile, Infusionsoft, API Read more
*Apple* Retail - Manager - Natick Colle...
Much more than just a place for amazing products, the Apple Retail Store serves a dazzling range of needs for its customers. Not only can users get hands-on experience Read more
XML image iPhone App at Elance.com (Uppe...
I want a similar iphone app like the following App below: /us/app/hd-tattoo-designs-catalog/id524766650?mt=8 I want a ... can tell who knows the expertise and who outsources the project to others.... Read more
iPhone Modem DSP Firmware Engineer at Ap...
Firmware Engineer to help develop our next generation of iPhone products. This position requires directly related ... to deliver high performance best in class modem for iPhone products. Strong... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.