TweetFollow Us on Twitter

Speaking to Software

Volume Number: 16 (2000)
Issue Number: 9
Column Tag: Speech Recognition

Speaking to Your Software

by Erik Sea

Making your application work well with IBM ViaVoice Enhanced Edition 2.0

What Can I Say?

It's here! Talking to machines and having them respond and react has been the stuff of science fiction for decades. The promise has been so long in coming that the release of ViaVoice Millennium for Mac last year seemed to take some people by surprise - many a passerby at MacWorld San Francisco was astonished by the speed and accuracy of the system, even in noisy showfloor conditions. Nonetheless, the combination of computational power and algorithm design has finally produced speech recognition software for the Mac that permit routine and productive use, especially as fast, new copper IBM PowerPC chips find their way into more and more Macs.

ViaVoice Millennium, the first release, was a low-end product, providing dictation into a single application, SpeakPad, and non-customizable transfer scripts. Good for basic dictation, with a large, extensible vocabulary, dictation macros, and AppleScript support. ViaVoice Enhanced builds on this capability, adding new features such as direct dictation into selected applications and allowing customization of "built-in" functions through AppleScript.

"Aha!" you say - "Direct dictation into selected applications, but what if I'm not among the 'selected' few?" Fair enough - IBM can only test and support a few high-profile programs (although the development team is always interested in testing new software for compatibility, particularly games). However, the ViaVoice software doesn't prevent dictation into any application and, in many cases, the Mac OS and ViaVoice extensions that ship with our software are all you need - your application may already support dictation and correction without you writing a single line of code!

Probably, though, you should write a line or two of code. This is essential for maintaining the awe and admiration from your employer, and I know that you really do want to anyway.

ViaVoice Speech Technology

But, before we write code, let's talk about speech. Or speak about talk, and how the ViaVoice engine decides what words it thinks you uttered.

Unlike earlier "discrete" speech recognition systems, which ...required ... distinct ... pauses ... between... words, ViaVoice works with "continuous" speech, with no unnatural breaks between words. In consumer products, we're not quite to the stage where you can have conversations with your computer, or even record or transcribe a speech or a meeting, but for one person, sitting at a computer, speaking clearly and providing cues such as punctuation and formatting, recognition is really quite good. In any case, there are other technologies that will need some work before you can say, "Tea, Earl Grey, Hot" and get what you would like.

Training

Recognition accuracy is also improved by training, which allows ViaVoice to construct a mathematical picture of your voice, which it can then use with its models.

The user reads a prepared story is read to the system to train it - the system knows what the words are, and what they ought to sound like. By comparing these sounds to actual sounds, a difference can be calculated down to the individual sounds that make up a word. For example, suppose when I talk I make my Ts sound like Ds much of the time: "butter" sounds more like "budder" when I say it, but someone else my very crisply say "butter".

Once this picture of my voice exists, ViaVoice can predict with some level of accuracy how I might say a specific word.

Vocabularies and Language Models

The ViaVoice vocabularies (sometimes called "dictionaries") and Language Models are basically large databases of word pronunciations and word positions relative to other words, respectively. You can add your own words to the vocabulary, and teach ViaVoice what they sound like - an extension to the spell dictionary sort of operation you may be familiar with for wordprocessors.

Language models are a bit trickier to explain. Start with a large number of typical dictation documents, feed them into a shredder, and out pops a language model at the other end. Well, maybe not a shredder. The secret is they are dissected by elves. Honest.

However they are created, you can think of a language model as collections of trigram (comprising three consecutive words). The probability that a given spoken word really is a specific written word is influenced by the word around it, and trigrams capture this relationship. By no means should you equate "language model" with "grammar" - they are not at all the same, as grammars reflect complex usage rules that are difficult even for most humans to apply correctly all the time.

To illustrate further, consider the sentence "Please write to Mr. Wright right away." We hand this to the elves, who produce trigrams along the lines of those shown in Figure 1. Now, assuming that you don't pronounce "write", "Wright", and "right" in noticeably different ways, how does this system figure out which sounds correspond to which words? The trigrams from this sentence, combined with other trigrams from other sentences, end up with results like "If it's preceded by 'Mr.', it's most likely 'Wright'", and so on. ViaVoice is very good at this kind of thing and, where it makes mistakes, it can even learn not to make them in the future through correction, which improves accuracy.


Figure 1. Basic Trigram Construction.

By the way, you might want to take a moment to consider the word "to" in the Figure 1 example. How does ViaVoice know the difference between "to" and "two" and "too" when they all sound the same? The answer, once again, is by context, as captured in the trigrams!

The more you use it, the better it gets

"I find it interesting that the software is learning about me while I am learning about it."

This customer remark is based on the realization that, as you use ViaVoice, it actually continues to improve your voice model. For example, if you add words that the system doesn't know, those get added to the model. If you make corrections using the correction window (See Figure 2), those corrections get applied to the voice model.


Figure 12. Correction Window - if your associate is actually Mr. "Right".

Also, if you have text documents containing phrases, words, and names that you expect to dictate often, you can analyze those documents, which will further update the voice models. ViaVoice Enhanced has extra facilities that integrate the document analysis features into dictation, so that you don't need to store up documents and run the analysis program yourself.

It is not unusual to hear of accuracy improving from 95% to 98% with persistent use.

Speaking of Japanese

And now, on to the code, and how ViaVoice adopts and extends the Mac OS to bring you dictation as seamlessly as Japanese.

The Mac was probably the first platform to make internationalization a key design objective. As a result, many components of Mac OS, including almost all toolbox functions, are ready-made compatible with other languages and script systems.

You've probably all dealt with localization issues before, ranging from not hardcoding strings to not making assumptions about the size of the label on a button when translated. Some of you have no doubt dealt with the multibyte matters arising from making a product work correctly with Japanese, ranging from not being able to make byte = character assumptions to working nicely with Input Methods.

With the distribution of Mac OS 9, it became easier for any Mac user to install multiple input methods, for languages such as Japanese or Korean or different eastern European script systems as well as the "default" (typically Roman) keyboard system. Previously, while such capabilities were available, input methods were not widely used outside of countries where they were absolutely required.

An input method traditionally allows you to enter text in a different script system by typing a few characters, pulling up palettes based on those characters, and selecting similar symbols from those palettes.

There are two forms of input associated with an input method: inline and bottomline, shown in Figures 3 and 4 respectively. Inline input is generally preferred by users; bottomline input requires you to enter data in one place and have it show up in another place, in another font. Bottomline input also lacks the ability to go back and edit later.


Figure 3. Direct inline support in Japanese.


Figure 4. Japanese bottomline input (text entered in lower window).

In designing ViaVoice Enhanced direct dictation, we decided that we could use the input method architecture developed by Apple for non-Roman languages like Japanese, and use it for word-based input and correction. We did end up needing to extend the model slightly, as I'll describe later, but we did it in the background so that, in some circumstances, if you do the work to allow Japanese inline input, you also get ViaVoice speech inline input and correction for free!

TSM, TSMTE, IBM VV & U

These acronyms represent the key players in IBM ViaVoice dictation into any application.

Introduced way back in Mac OS 7.1, the Text Services Manager (TSM) has provided functionality for other languages (primarily multibyte languages) for years. With TSM, a savvy developer could write a few lines of initialization code, and then install 4 Apple event handlers that, much like AppleScript, performed operations like inserting text, showing and hiding the bottomline input window, and telling the input method where a given text offset was. TSM is well-documented in Inside Macintosh: Text, forming all of chapter 8.

Later, Apple introduced the Text Services Manager for TextEdit (TSMTE), which eliminated the need to write any of the event handling code in applications that only used TextEdit - from this point, it was only necessary to initialize the manager and let TSMTE handle the rest. This functionality is well documented in Apple's Tech Note TE27.

Full inline input was not achieved until a new fifth Apple event was added. This is the GetText or 'gtxt' event, and it is only documented in a develop article by Tague Griffith (issue 29), or in Apple's Tech Note 10002 (which is only available in Japanese).

For speech, we determined that the above was not enough. While we could have gone our own way with a completely different model and then tried to sell it to developers, we decided to, instead, augment the existing TSM calls, by adding a couple of extra parameters to GetText, and adding another event which we call SetSelection. With just these two changes, we have the necessary and sufficient conditions for dictation and correction. Sure, we could do more with more events (and, may extend the system to enhance functionality in the future), but you're busy trying to figure out how to get your software to run under Carbon, so we thought we'd cut you a break! Oh, and as you may have inferred, if you've relied on TSMTE for Inline Support in Japanese, the changes to GetText and the addition of SetSelection is done for you automatically. We'll talk about these additions later when I present the implementation code.

If you don't use TextEdit exclusively, you cannot rely on TSMTE for Japanese input, and you will likewise need to do the work of handling the calls and adding the parameters yourself. But, even so, if you've done the work for Japanese (Japan being the second largest Mac market in the world), the incremental work for adding ViaVoice support is bordering on the trivial! As I write this, it may also be necessary to write these handlers for Mac OS X, whether or not you use TextEdit. By the time you read this, we'll have a better idea of what the story is. Either way, the solution is not difficult, it's just a matter of not knowing which path will be required for Mac OS X.

Adding the Ears

By now, you're probably frothing at the prospect of dictation-enabling your code. Let's get right to it. In Listing 1, you'll see how to enable TSM as part of your startup retinue and disable it as part of quitting (Carbon Applications don't need to do this - the OS does it for you automatically). While you're enabling TSM, know that while you must set the "high level event aware" bit in the SIZE resource, you do not need to set the bit "Use text edit services", because it is deprecated (relates actually to an earlier implementation prior to TSMTE).

Listing 1: Becoming TSM Aware

Determining if TSM is available, initializing it, and cleaning up

This is more or less boilerplate code that is required for any application. Note that, under Carbon, you do not even need to make these calls, as the system will do them for you - that is, any Carbon application is TSM-aware without any special calls!


Boolean IsTSMAvailable (void) {
   
   SInt32         version;
   Boolean      available   = false;

   // Note: gestaltTSMgrAttr is not defined under Mac OS 9
   // so we use the gestaltTSMgrVersion selector instead...

   if (noErr == Gestalt (gestaltTSMgrVersion, &version)) {
      if (version >= gestaltTSMgr15) {
         available = true;
      } // if
   } // if
   
   return available;

} // IsTSMAvailable

void StartTSM (void) {

   // Initialize TSM, and install our event handlers...

   OSErr      err       = noErr;

   if (IsTSMAvailable ()) {
   
      #if TARGET_API_MAC_OS8
         err = InitTSMAwareApplication ();
      #endif

      // Install TSM event handlers here - see later section

   } // if   
   gFontForce = GetScriptManagerVariable (smFontForce);
   SetScriptManagerVariable (smFontForce, false);

} // StartTSM

void CloseTSM (void) {

   // Clean up all TSM things, including our event handlers...

   SetScriptManagerVariable (smFontForce, gFontForce);

   if (IsTSMAvailable ()) {
   
      #if TARGET_API_MAC_OS8
         (void) CloseTSMAwareApplication ();
      #endif
      
      // Remove AE handlers here...

   } // if   

} // CloseTSM


You'll notice that there is no special "is ViaVoice installed" code. Again, because we're an input method, the code you write works whether we're installed or not!

If you're only using TextEdit and dialog boxes, set the refcon field of your dialogs to kTSMTEInterfaceType and you're done. Go talk to your computer for a while. Tell your friends/family/coworkers I said it was OK.

Beyond TextEdit Support

Although many applications can live with just TextEdit, the 32K limit, among other things, lead many people to roll their own or use a third-party code library such as WASTE (although now Apple has made a special MLTE - multi-lingual text edit - available). These will require implementation of five Apple event handlers. The complexity of these handlers, naturally, depends on how your code is laid out, but in general, you're just providing an external API to functions or data that you already have written. And you need to do 98% of this for Japanese anyway, so why not squeeze in the 2% for speech? I'll even write the code for you. Alternatively, you can use WASTE (WorldScript-Aware Styled Text Engine, by Marco Piovanelli) which is available in source code form all over the Web, and does much of the work (WASTE would need to be adjusted slightly to handle some of the modified events described here).

But before we delve into the handlers themselves, some TSM terminology. The basics of TSM are discussed in chapter 7 of Inside Macintosh: Text, and also in Tague Griffith's article in develop 29 (see links section), so I will gloss over most of that - the code is pretty self explanatory when read with those references in hand. Ironically, Tague even suggests that input methods might one day be used for dictation input!

TSM keeps track of things on a document basis, where a document is a unique editable area of text. You'll need to add some extra handling to your event loop, so that TSM gets a crack at events it may need to intercept with TSMEvent(), and give TSM first crack at menu events with TSMMenuSelect() (you may have noticed that input methods typically have menus - the ViaVoice input method does not have a menu, but you do want to support Japanese too, right?). As well, when your TSM-aware documents become active and inactive, you need to tell TSM with ActivateTSMDocument() and DeactivateTSMDocument().

Input methods also might like to change the cursor (currently, the ViaVoice input method does not do so, but others do and ViaVoice may in the future), so in your cursor-management routines, or at idle time, call SetTSMCursor(). For this to work, your mouse-moved region (the final parameter to WaitNextEvent() which most people lazily set to NULL) needs to be a single point - since you have no way of knowing when TSM wants to change the cursor.

OK, that was pretty fast, but as it's been written before in the references above, I didn't want to repeat it. You can look at the sample application that comes with this article if you're lost.

The key part to dictation-enablement is the Apple event handlers. These handlers need to get installed for the input methods, including ViaVoice, to be able to extract information from your document content. ViaVoice doesn't vary much from the standard architecture, and I will highlight the differences.

Position to Offset Event

This event converts screen coordinates into an offset in your document. You receive a point, and return an offset. ViaVoice does not currently use this event.

OSErr
DoPos2Offset (DialogPtr inDialog, const AppleEvent*
                     inAppleEvent, AppleEvent* outReply) {

   Size                  actualSize;
   DescType            actualType;
   OSErr               err            = noErr;
   Boolean            dragging      = false;
   Point               currentPoint;
   SInt32               offset;
   SInt16               where;
   DialogItemType   dialogType;
   Handle               dialogHandle;
   Rect                  dialogBounds;
   GrafPtr            svPort;
   
   GetPort (&svPort);
   #if TARGET_API_MAC_OS8
      SetPort (inDialog);
   #else
      SetPortDialogPort (inDialog);
   #endif
   
   // Required parameter is a point...
   
   if (err == noErr) {
      err = AEGetParamPtr (inAppleEvent, keyAECurrentPoint,
                  typeQDPoint, &actualType, &currentPoint, 
                  sizeof (currentPoint), &actualSize);
   } // if
   
   // Optional parameter is for dragging...
   
   if (err == noErr) {
      (void) AEGetParamPtr (inAppleEvent, keyAEDragging,
                     typeBoolean, &actualType, &dragging, 
                     sizeof (dragging), &actualSize);
   } // if

   // Now, we should do all sorts of calculations, but,
   // TextEdit will more or less do this for us once we
   // figure out if it's in the right place...
   
   GlobalToLocal (&currentPoint);
   GetDialogItem (inDialog, kEditTextDialogItem, 
                        &dialogType, &dialogHandle, &dialogBounds);
   if (PtInRect (currentPoint, &dialogBounds)) {
      TEHandle      dialogTE = GetDialogTEHandle (inDialog);
      offset = TEGetOffset (currentPoint, dialogTE);
      where = kTSMInsideOfActiveInputArea;
   } else {
      where = kTSMInsideOfActiveInputArea;
   } // if

   // Stuff the return values here

   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAEOffset, 
               typeLongInteger, &offset, sizeof (offset));
   } // if
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAERegionClass, 
               typeShortInteger, &where, sizeof (where));
   } // if
   
   SetPort (svPort);
   
   return err;

} // DoPos2Offset



Offset to Position Event

The reverse of Position to Offset: return a global point given a text offset. ViaVoice does not currently use this event.

OSErr
DoOffset2Pos (DialogPtr inDialog, const AppleEvent*
         inAppleEvent, AppleEvent* outReply) {

   Size                  actualSize;
   DescType            actualType;
   OSErr               err            = noErr;
   SInt32               offset;
   GrafPtr            svPort;
   Point               thePoint;
   TEHandle            teHandle      = GetDialogTEHandle (inDialog);
   Rect                  bounds;
   
   GetPort (&svPort);
   #if TARGET_API_MAC_OS8
      SetPort (inDialog);
      bounds = inDialog->portRect;
   #else
      SetPortDialogPort (inDialog);
      GetPortBounds (GetDialogPort (inDialog), &bounds);
   #endif

   // Required parameter is an offset position...
   
   if (err == noErr) {
      err = AEGetParamPtr (inAppleEvent, keyAEOffset,
                  typeLongInteger, &actualType, &offset, 
                  sizeof (offset), &actualSize);
   } // if
   
   // Convert the offset to a position, taking into 
   // account whether it's visible or not...
   
   if (err == noErr) {
      thePoint = TEGetPoint (offset, teHandle);
      if ((offset < 0) && (offset > (**teHandle).teLength)) {
         err = errOffsetInvalid;
      } else if (PtInRect (thePoint, &bounds)) {
         err = errOffsetIsOutsideOfView;
      } // if
   } // if

   // Return the point (in global coordinates), and
   // the parameters of the text...

   if (err == noErr) {
      LocalToGlobal (&thePoint);
   } // if
   
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAEPoint, typeQDPoint,
               &thePoint, sizeof (thePoint));
   } // if
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAETextFont, 
                  typeLongInteger, &(**teHandle).txFont, 
                  sizeof (SInt32));
   } // if
   if (err == noErr) {
      Fixed theFixed = Long2Fix((**teHandle).txSize);
      err = AEPutParamPtr (outReply, keyAETextPointSize, 
                  typeFixed, &theFixed, sizeof (theFixed));
   } // if
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAETextLineHeight, 
                  typeShortInteger, &(**teHandle).lineHeight,
                  sizeof (SInt16));
   } // if
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAETextLineAscent, 
                  typeShortInteger, &(**teHandle).fontAscent,
                  sizeof (SInt16));
    } // if
   
   SetPort (svPort);
   
   return err;

} // DoOffset2Pos

Update Active Input Area Event

This event is used to hilite an area of your document as requested by the input method. ViaVoice does not currently use this event.

OSErr
DoUpdateActiveInputArea (DialogPtr inDialog, const
         AppleEvent* inAppleEvent, AppleEvent* /*outReply*/) {

   Size               actualSize;
   DescType         actualType;
   OSErr            err               = noErr;
   AEDesc            theTextDesc      = {};
   AEDesc            theHiliteDesc   = {};
   AEDesc            theUpdateDesc   = {};
   SInt32            fixLength;
   TextRange      thePinRange;
   TEHandle         teHandle         = GetDialogTEHandle (inDialog);
   ScriptLanguageRecord   scriptCode;

   // Required parameters containing firmed text, script,
   // and fixed length...

   if (err == noErr) {
      err = AEGetParamDesc (inAppleEvent, keyAETheData, 
                  typeChar, &theTextDesc);
   } // if
   if (err == noErr) {
      // Note: "Inside Macintosh - Text" says this parameter
      // is under keyAEScriptTag, but in practice it appears to
      // be under keyAETSMScriptTag...
      err = AEGetParamPtr (inAppleEvent, keyAETSMScriptTag, 
                  typeIntlWritingCode, &actualType, &scriptCode,
                  sizeof (scriptCode), &actualSize);
   } // if
   if (err == noErr) {
      // Note: "Inside Macintosh - Text" says this parameter 
      // is required, but in reality, it seems to be optional
      // and not sent (and redundant with the actual size of
      // the data in  theTextDesc) - we won't use or rely
      // on it...
      (void) AEGetParamPtr (inAppleEvent, keyAEFixLength,
                     typeLongInteger, &actualType, &fixLength,
                     sizeof (fixLength), &actualSize);
   } // if
   
   // Optional parameters hilite range list, update range,
   // and Pin range; we don't use any of these...
   
   if (err == noErr) {
      (void) AEGetParamDesc (inAppleEvent, keyAEHiliteRange,
                   typeTextRangeArray, &theHiliteDesc);
   } // if
   if (err == noErr) {
      (void) AEGetParamDesc (inAppleEvent, keyAEUpdateRange,
                   typeTextRangeArray, &theUpdateDesc);
   } // if
   if (err == noErr) {
      (void) AEGetParamPtr (inAppleEvent, keyAEPinRange,
                     typeTextRange, &actualType, &thePinRange,
                     sizeof (thePinRange), &actualSize);
   } // if
   
   // At this point, we need to be inserting text, 
   // most probably...
   
   if (err == noErr) {
      #if TARGET_API_MAC_OS8
         SInt8      hState;
         Hstate = HGetState ((Handle) theTextDesc.dataHandle);
         HLock ((Handle) theTextDesc.dataHandle);
         TEDelete (teHandle);   // Clean first...
         TEInsert (*(theTextDesc.dataHandle), GetHandleSize
            ((Handle) theTextDesc.dataHandle), teHandle);
         HSetState ((Handle) theTextDesc.dataHandle, hState);
      #else
         // AEDescs are opaque under Carbon. So we need
         // to allocate and copy using the accessor APIs.
         // OK, fine...
         Size         dataSize = AEGetDescDataSize (&theTextDesc);
         Handle      dataCopy = NewHandle (dataSize);
         if (dataCopy != NULL) {
            HLock (dataCopy);
            err = AEGetDescData (&theTextDesc, *dataCopy,
                      dataSize);
         } else {
            err = memFullErr;
         } // if
         if (err == noErr) {
            TEDelete (teHandle);   // Clean first...
            TEInsert (*dataCopy, dataSize, teHandle);
         } // if
         if (dataCopy != NULL) {   
            DisposeHandle (dataCopy);
         } // if
      #endif
   } // if
   
   // Clean up...
   
   (void) AEDisposeDesc (&theTextDesc);
   (void) AEDisposeDesc (&theHiliteDesc);
   (void) AEDisposeDesc (&theUpdateDesc);
   
   return err;

} // DoUpdateActiveInputArea

Get Text Event

The GetText event is a mystical event introduced by Apple Japan and, until recently, documented only in Japanese. This event allows the input method to request the application to return text that has already been committed to the document. ViaVoice uses this event to extract text for correction.

More than that, however, ViaVoice expects two additional parameters: the offset start and the offset end. Why is this? Because, unlike simple text-editing Input Methods, ViaVoice distinguishes between the first utterance of the word "the" and the second - it actually keeps track of all the dictated text for a session, the relative words, and so on, in order to make correction work. If ViaVoice were to allow correction simply based on the text of the word, all of the additional contextual information and even the audio data would be useless!

Thankfully, if you use TextEdit, the extra parameters are added for you by ViaVoice, but for other wordprocessing situations, you'll need to add them. Relatively painless, in most cases, since you probably know the offsets of the selection anyway!

OSErr
DoGetSelectedText (DialogPtr inDialog, const AppleEvent*
         /*inAppleEvent*/, AppleEvent* outReply) {

   OSErr            err            = noErr;
   TEHandle         teHandle      = GetDialogTEHandle (inDialog);
   SInt8            hState         = HGetState ((Handle) teHandle);
   SInt64            selStart      = (**teHandle).selStart;
   SInt64            selEnd         = (**teHandle).selEnd;
   
   // The only required return is the current selected text...
   
   HLock ((Handle) teHandle);
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyAETheData, typeText,
                &(*teHandle)[selStart], selEnd-selStart);
   } // if
   
   // For ViaVoice, we also add the numeric values of the
   // start and end of the selection within the text...
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyVVStartSelectionParam,
                typeSInt64, &selStart, sizeof (selStart));
   } // if
   if (err == noErr) {
      err = AEPutParamPtr (outReply, keyVVEndSelectionParam,
                typeSInt64, &selEnd, sizeof (selEnd));
   } // if
   
   HSetState ((Handle) teHandle, hState);
   
   return err;
} // DoGetSelectedText

Set Selection Event

This event is new and unique to ViaVoice. For TextEdit, it is implemented for you in one of the ViaVoice extensions (with one caveat of course: if you don't expect the selection to change within your TextEdit fields, you may be surprised to see it change, or if you duplicate the selection range in one of your own data structures, you may end up out of sync).

Really, all this does is ask you application to change the active selection. This is necessary so that commands such as "correct 'the'" will work as the user expects them.

OSErr
DoSetSelection (DialogPtr inDialog, const AppleEvent*
          inAppleEvent, AppleEvent* /*outReply*/) {

   Size                  actualSize;
   DescType            actualType;
   OSErr               err            = noErr;
   TEHandle            teHandle      = GetDialogTEHandle (inDialog);
   SInt64               selStart;
   SInt64               selEnd;
   Boolean            doDraw         = false;
   // This is a ViaVoice-specific event. Retrieve the
   // selection, and the optional draw event, and do it...
   if (err == noErr) {
      err = AEGetParamPtr (inAppleEvent,
               keyVVStartSelectionParam, typeSInt64, &actualType,
               &selStart, sizeof (selStart), &actualSize);
   } // if
   if (err == noErr) {
      err = AEGetParamPtr (inAppleEvent,
               keyVVEndSelectionParam, typeSInt64, &actualType, 
               &selEnd, sizeof (selEnd), &actualSize);
   } // if
   if (err == noErr) {
      (void) AEGetParamPtr (inAppleEvent,
               keyVVDrawSelectionParam, typeBoolean, &actualType, 
               &doDraw, sizeof (doDraw), &actualSize);
   } // if

   // Clip off the ends to TextEdit range...

   if (err == noErr) {
      if (selEnd > 0x7fff) {
         selEnd = 0x7fff;
      } // if
      if (selStart > 0x7fff) {
         selStart = 0x7fff;
      } // if
      if (selStart < 0) {
         selStart = 0;
         err = paramErr;
      } // if
      if (selEnd < 0) {
         selEnd = 0;
         err = paramErr;
      } // if
   } // if
   if (err == noErr) {
      TESetSelect (selStart & 0x7fff, selEnd & 0x7fff,
                            teHandle);
   } // if
   if ((err == noErr) && doDraw) {
      // We would optionally draw here, but TESetSelect does
      // that anyway, there's no point. The idea is that the
      // screen will flicker if you honor this optional
      // parameter...
   } // if
      
   return err;

} // DoSetSelection



Fine Tuning

The Mac OS is a cooperative multitasking system. ViaVoice direct dictation involves the cooperation of at least four different applications, all of which need a slice of time. See Figure 5 for an overview of how the components interact. The recognition engine, in fact, will shut off if it doesn't get enough time to handle the incoming audio stream which, like the real world, isn't very cooperative. Audio data is big, so the amount of time before a shutdown is small. You can simulate this by clicking on a menu in Mac OS while the microphone is on.


Figure 5. Interprocess Communication within ViaVoice - and to your application - requires that everybody share the processor equitably!

So, what you need to keep in mind that your application, when in the foreground, should be as friendly as it can be with the other processes, particularly calling WaitNextEvent frequently enough that the recognition engine gets time to process audio, the dictation manager gets enough time to assemble words and send them to your application, and the VoiceCenter gets enough time to communicate status and feedback to the user. Some applications try to avoid WaitNextEvent in order to improve their own apparent performance, but if you do this with ViaVoice, you won't get very good throughput, and you may even starve the engine to shutdown.

Not everything that you can type into is appropriate for dictation - sure, you could say that text is text, but dictation isn't really the same as data entry. Right now, there is no way to restrict dictation to numbers, or constrain the dictation search to a single word answer or a set of words that might be appropriate for a given field. Rather, right now, we're focussing on freeing up the keyboard and mouse so that the user can speak and think for prolonged periods in large bodies of text, like letters, email, or other prose. This is not for typing in a choice of eleven point text!

Test Drive

Bring up your application, start ViaVoice direct dictation services, activate the dictation system with the phrase "begin direct dictation", and then, when the system is ready, click in a text field of your application, and dictate the phrase "Please write to Mr. Wright right away [period]". After a couple seconds, you should see the text appear. If there are no errors, say "correct mister", and "Mr." will hilite, and the correction window will open with alternatives, as in Figure 6.


Figure 6. Correcting in your application.

Then, you can pick one of the alternatives, or say "close correction window". For more things to try, consult the ViaVoice Users Guide.

Getting Creative

Beyond direct dictation, there are other things you can do. You can write AppleScripts to control your application to perform routine operations. You could even have a "secret about box" phrase bring up a nice little Easter egg in your product. Likewise, you could have other key phrases that, rather than processing as text, trigger behaviors or commands. I'm sure there are other things that I've not thought of yet.

Future Directions

"Prediction is difficult, especially about the future."

A word about future versions. Simple extrapolation from ViaVoice Millennium late last year to Enhanced in the middle of this year should suggest that the ViaVoice for Mac team has been busy, and continues to be busy, adding features, fixing bugs, and getting the product into our customers' hands. I cannot say what will result from this activity, but it is likely that developer opportunities, already greatly expanded with Enhanced, will continue to grow as the product line itself evolves and matures.

An interesting point on this topic is that ViaVoice is the only speech software technology that is currently available for and has an installed base on Windows, Mac OS, and several flavors of Linux. If you're thinking cross-platform speech, this is where you want to be.

MicroPhone Off

There you have it. The amount of work you need to get dictation into your application varies from "it works already for free" to "I had to write a couple of Apple event handlers." Beyond that, you can get as creative as you want.

ViaVoice for Macintosh has been a best seller since its introduction in 1999, and with ubiquitous dictation availability in the latest edition, there's a good chance that many of your customers will have ViaVoice, and want to dictate into your application. Believe me, the number of comments about "I'd like to be able to dictate into Application X" exceeds just about any other feature request. Make it so!

Acknowledgements

I would like to thank Deborah Grits, Eddie Epstein, Jeff Kusnitz, and Paul McLellan for taking the time to give me feedback on this article as it was being written. My special thanks to the rest of the ViaVoice for Mac team who broke new ground on the Mac - twice - and helped bring the future closer.

Links


Erik has been working on Mac development throughout modern history, and, in that time, has done everything from drivers to GUI, and from telecom to graphics processing. Last year, in search of new challenges, he joined the ViaVoice for Mac team at IBM in Florida, and has led the recent release of the Enhanced Edition, which, it is not commonly known, is written specifically for the Mac from the ground up. In his spare time, he breeds noncarnivorous slinkys in the desks of unsuspecting coworkers. You can reach Erik at esea@us.ibm.com.


© Copyright International Business Machines Corporation, 2000. All Rights Reserved.

Note to U.S. Government Users --- Documentation related to restricted rights --- Use, duplication or disclosure is subject to restrictions set forth in GS ADP Schedule Contract with IBM Corp. INTERNATIONAL BUSINESS MACHINES CORPORATION PROVIDES THIS ARTICLE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

This publication could include technical inaccuracies or typographical errors. Changes are periodically made to the information herein; these changes may be incorporated in new editions of the article. In addition, IBM may make improvements and/or changes in the product(s) and/or the program(s) described in this article at any time.

Any references in this information to non-IBM Web sites are provided for convenience only and do not in any manner serve as an endorsement of those Web sites and use of those Web sites is at your own risk. Finally, this article contains sample application programs in source language, which illustrates programming techniques for the subject matter. You may copy, modify, and distribute these sample programs in any form without payment to IBM, for the purposes of developing, using, marketing or distributing application programs conforming to the application programming interface for the operating platform for which the sample programs are written. These examples have not been thoroughly tested under all conditions. IBM, therefore, cannot guarantee or imply reliability, serviceability, or function of these programs.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

A Better Finder Rename 10.00b1 - File, p...
A Better Finder Rename is the most complete renaming solution available on the market today. That's why, since 1996, tens of thousands of hobbyists, professionals and businesses depend on A Better... Read more
CrossOver 14.1.6 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Printopia 2.1.14 - Share Mac printers wi...
Run Printopia on your Mac to share its printers to any capable iPhone, iPad or iPod Touch. Printopia will also add virtual printers, allowing you to save print-outs to your Mac and send to apps.... Read more
Google Drive 1.24 - File backup and shar...
Google Drive is a place where you can create, share, collaborate, and keep all of your stuff. Whether you're working with a friend on a joint research project, planning a wedding with your fiancé, or... Read more
Chromium 45.0.2454.85 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. Version 45.0.2454.85: Note: Does not contain the "... Read more
OmniFocus 2.2.5 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more
iFFmpeg 5.7.1 - Convert multimedia files...
iFFmpeg is a graphical front-end for FFmpeg, a command-line tool used to convert multimedia files between formats. The command line instructions can be very hard to master/understand, so iFFmpeg does... Read more
VOX 2.6 - Music player that supports man...
VOX is a beautiful music player that supports many filetypes. The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features and support for all... Read more
Box Sync 4.0.6567 - Online synchronizati...
Box Sync gives you a hard-drive in the Cloud for online storage. Note: You must first sign up to use Box. What if the files you need are on your laptop -- but you're on the road with your iPhone? No... Read more
Carbon Copy Cloner 4.1.4 - Easy-to-use b...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more

You Can Play Madfinger Games' Unkil...
Madfinger Games - probably best known for the Dead Trigger series - has officially launched their newest zombie shooter (that isn't called Dead Trigger), named Unkilled. [Read more] | Read more »
KORG iELECTRIBE for iPhone (Music)
KORG iELECTRIBE for iPhone 1.0.1 Device: iOS iPhone Category: Music Price: $9.99, Version: 1.0.1 (iTunes) Description: ** 50% OFF Special Launch Sale - For a Limited Time **The ELECTRIBE reborn in an even smaller form A full-fledged... | Read more »
I am Bread (Games)
I am Bread 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ‘I am Bread’ is the latest quirky adventure from the creators of 'Surgeon Simulator', Bossa Studios. This isn't the best thing... | Read more »
Rock(s) Rider - HD Edition (Games)
Rock(s) Rider - HD Edition 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: *** PLEASE NOTE: Compatible with iPhone 4s, iPad 2, iPad mini, iPod touch (5th generation) or newer *** Do you... | Read more »
Rebuild 3: Gangs of Deadsville (Games)
Rebuild 3: Gangs of Deadsville 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few... | Read more »
Power Ping Pong (Games)
Power Ping Pong 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Do you wield your bat with zen-like focus or do your balls of fury give you a killer spin? Table tennis goes mobile with a... | Read more »
Z.O.N.A Project X (Games)
Z.O.N.A Project X 1.00 Device: iOS Universal Category: Games Price: $1.99, Version: 1.00 (iTunes) Description: Z.O.N.A Project X - shooter in the post-apocalyptic world. | Read more »
Trick Shot (Games)
Trick Shot 1.0.6 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.6 (iTunes) Description: A game where all you have to do is throw a ball into a box, simple? Trick Shot is a minimalist physics puzzler with 90 levels... | Read more »
VoxelCity (Games)
VoxelCity 1.0.2 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.2 (iTunes) Description: Looking for a new city builder? Tired of social media anti-games with no strategy? Look no further! NO IAP EVER! VoxelCity is a... | Read more »
Goat Simulator MMO Simulator (Games)
Goat Simulator MMO Simulator 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICESiPhone 4S, iPad 2, iPod Touch 5 or better.** Coffee Stain Studios brings next-gen... | Read more »

Price Scanner via MacPrices.net

Near-Office Input Functionality Virtually Any...
Today Logitech introduced the Logitech K380 Multi-Device Bluetooth Keyboard and the Logitech M535 Bluetooth Mouse, giving users the freedom to work on any device, most anywhere. According to... Read more
College Student Deals: Additional $100 off Ma...
Take an additional $100 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through September 4, 2015. Anyone with a valid .EDU email address can take... Read more
2.8GHz Mac mini available for $988, includes...
Adorama has the 2.8GHz Mac mini available for $988, $11 off MSRP, including a free copy of Apple’s 3-Year AppleCare Protection Plan. Shipping is free, and Adorama charges sales tax in NY & NJ... Read more
Will You Buy An iPad Pro? – The ‘Book Mystiqu...
It looks like we may not have to wait much longer to see what finally materializes as a new, larger-panel iPad (Pro/Plus?) Usually reliable Apple product prognosticator KGI Securities analyst Ming-... Read more
eFileCabinet Announces SMB Document Managemen...
Electronic document management (EDM) eFileCabinet, Inc., a hosted solutions provider for small to medium businesses, has announced that its SecureDrawer and eFileCabinet Online services will be... Read more
WaterField Designs Unveils American-Made, All...
San Francisco’s WaterField Designs today unveiled their all-leather Cozmo 2.0 — an elegant attach laptop bag with carefully-designed features to suit any business environment. The Cozmo 2.0 is... Read more
Apple’s 2015 Back to School promotion: Free B...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
128GB MacBook Airs on sale for $100 off MSRP,...
B&H Photo has 11″ & 13″ MacBook Airs with 128GB SSDs on sale for $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 11″ 1.6GHz/128GB MacBook Air: $799.99, $100 off MSRP... Read more
13-inch 2.5GHz MacBook Pro (refurbished) avai...
The Apple Store has Apple Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.... Read more
27-inch 3.2GHz iMac on sale for $1679, save $...
B&H Photo has the 27″ 3.2GHz iMac on sale for $1679.99 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more

Jobs Board

*Apple* Retail - Multiple Customer Support P...
Job Description: Customer Support Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the Read more
*Apple* Desktop Analyst - KDS Staffing (Unit...
…field and consistent professional recruiting achievement. Job Description: Title: Apple Desktop AnalystPosition Type: Full-time PermanentLocation: White Plains, NYHot Read more
Simply Mac *Apple* Specialist- Repair Techn...
Simply Mac is the greatest premier retailer of Apple products expertise in North America. We're looking for dedicated individuals to provide personalized service and Read more
Simply Mac *Apple* Specialist- Service Repa...
Simply Mac is the greatest premier retailer of Apple products expertise in North America. We're looking for dedicated individuals to provide personalized service and Read more
*Apple* Desktop Analyst - KDS Staffing (Unit...
…field and consistent professional recruiting achievement. Job Description: Title: Apple Desktop AnalystPosition Type: Full-time PermanentLocation: White Plains, NYHot Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.