TweetFollow Us on Twitter

Aug 99 Getting Started

Volume Number: 15 (1999)
Issue Number: 8
Column Tag: Getting Started

Printing

By Dan Parks Sydow

How a Mac program sends document data to a printer

In the previous few Getting Started articles we've focused on the use of files to provide users of your Macintosh applications with the means to save program output. This month we'll look at a second data-saving technique - printing. By adding printing capabilities to your program, both text and graphics can be sent to any printer that's attached to the user's computer.

Printing Basics

In this article you'll see how to write a program that displays the two standard printing dialog boxes found in most Mac programs. The Printing Style dialog box, shown in Figure 1, allows the user to select page preferences such as page orientation. The Printing Job dialog box, pictured in Figure 2, lets the user specify the print quality and the page range. For reasons explained ahead, the dialog boxes you see on your Mac may look somewhat different than the ones shown here.



Figure 1.A typical Printing Style dialog box.



Figure 2.A typical Printing Job dialog box.

Your program can display both the Printing Style and Printing Job dialog boxes through the use of Printing Manager routines. Like other Toolbox managers, the Printing Manager is a collection of system software routines. Unlike the other managers, the code that makes up each Printing Manager routine isn't found in ROM or in the System File. Rather, the Toolbox printing routines are nothing more than empty shells, or stub routines. When your application makes a call to a Toolbox printing function, the program is directed to code that exists in a printer resource file. Printer resource files enable the Printing Manager to work with all printers that come with a Macintosh printer driver.

When an application calls a routine from a manager other than the Printing Manager, the program jumps to Toolbox code that originates in ROM or in the System File. The code that makes up that one routine - whatever routine it is - is then carried out. If the call is to, say, Line(100, 0), QuickDraw draws a line 100 pixels long to the current port. This is true regardless of the kind of monitor hooked up to the Mac. For printers, this “one generic code works on all” principle doesn't apply. There are countless third-party printers that can be hooked up to a Macintosh, and no uniform standard of how Toolbox calls should be handled by a printer. So Apple leaves it up to the manufacturer of each printer to supply the code that makes the printing functions work. This code is found in the printer resource file that accompanies a printer that is Mac-compatible.

Every printer that works with a Macintosh comes supplied with a printer resource file. This file, which is placed in the Extensions folder in the System Folder, holds the code that actually carries out Printing Manager routines. The file, which has a name that often includes the name of the printer, must be present in order for the printer to function. Since each type of printer has its own printer resource file, and since a Macintosh can have more than one printer connected to it, a Mac can have more than one printer resource file. The printer (and thus the printer resource file) that a Macintosh uses is governed by the Chooser program found under the Apple menu.

The printer resource file holds resources of several types. Resources of type PDEF are printer definition functions - they hold the compiled code that executes when a Printing Manager function is called. When a Mac application makes a call to a Printing Manager routine the call is routed to the printer resource file. There, the code that makes up one of the many PDEF resources is loaded and executed. By having each printer manufacturer support all the same Printing Manager routines, the burden of worrying about which printer is connected to a user's system is lifted from the Macintosh software developer. When you write an application that calls Printing Manager routines, you won't have to consider the type of printer that any one user might have. Instead, just make the function call. It will be up to the printer resource file to handle that function call as is appropriate for that printer.

Printing Manager Basics

Like all of the Toolbox managers, the Printing Manager consists of a wealth of functions. But to get started with printing, you'll need to use only a handful of them.

The Print Record

Before printing, your application must create a print record. This record holds information specific to the printer being used, such as its resolution, and information about the document that is to be printed, such as scaling, page orientation, and the number of copies to print.

In C, the print record is represented by a struct of the type TPrint. Before any printing takes place, your application must allocate memory for a TPrint structure and obtain a handle - a THPrint handle - to that memory. By the way, the T in THPrint stands for type, and the H stands for handle - you'll see this notation used throughout the functions of the Printing Manager. You can make a call to the Memory Manager routine NewHandle() or NewHandleClear() to reserve the needed memory and to receive a handle to that memory. Include the size of a print record as the parameter and cast the returned generic pointer to a THPrint handle.

THPrint	printRecord;
printRecord = (THPrint)NewHandleClear( sizeof (TPrint) );

After creating a new print record, call the Printing Manager routine PrintDefault() to fill the record with default values. These values will serve as initial values until the user selects Page Setup and Print from the File menu of your application. The values entered in the corresponding dialog boxes will overwrite some or all of the values supplied by PrintDefault().

PrintDefault( printRecord );

Printing Manager Functions

Knowledge of less than a dozen Printing Manager functions is all that's needed to get your Mac application printing. As you read this section, note that each of the three Open functions is paired with a Close function: calls to PrOpen(), PrOpenDoc(), and PrOpenPage() are balanced with calls to PrClose(), PrCloseDoc() and PrClosePage(), respectively.

The code to execute Printing Manager functions resides in a resource file, so your program needs to open this resource file before its code can be accessed. The Printing Manager function PrOpen() prepares the current printer resource file for use. The current printer is whichever printer was last selected in the Chooser. Preparation consists of opening both the Printing Manager and the printer resource file for the current printer. When finished with the resource file, a call to PrClose() closes the Printing Manager and the printer resource file.

PrOpen();
// printing-related code here
PrClose();

PrOpenDoc() initializes a printing graphics port. This graphics port isn't associated with any window - it's associated with the printer. When a window's graphics port is current (by way of a call to SetPort()), drawing takes place on the screen. When a printing graphics port is current (by way of a call to PrOpenDoc()), drawing operations are routed to the printer. Once a printing graphics port is current, all QuickDraw commands are sent to the printer.

When passed a handle to a print record, PrOpenDoc() allocates a new printing graphics port and returns a TPPrPort to the application. The TPPrPort is a pointer to a printing graphics port. PrOpenDoc() requires a second and third parameter, each of which can normally be set to nil. The second parameter can be used when an application wants to pass in a pointer to an existing printing graphics port, and the third parameter can be used to allocate a particular area in memory to serve as an input and output buffer.

PrCloseDoc() closes a printing graphics port. Make a single call to PrCloseDoc() after the last page of a document has been sent to the printer. Pass PrCloseDoc() the pointer to the printing graphics port that was returned by PrOpenDoc().

TPPrPort	printerPort;
printerPort = PrOpenDoc( printRecord, nil, nil );
// print page(s) here
PrCloseDoc( printerPort );

PrOpenPage() is used to begin printing a single page of a document. Pass PrOpenPage() the pointer to the printing graphics port that was obtained in the PrOpenDoc() call. The second parameter is used only for deferred printing - a delayed printing feature that is normally used only on older printers. You can usually set this parameter to nil. After a call to PrOpenPage() is made, all the QuickDraw commands necessary to output one page of a document should be made. After that, call PrClosePage().

PrClosePage() signals the end of the current page. Once a call to PrClosePage() is made, the Printing Manager will stop accumulating QuickDraw calls. PrClosePage() requires a single parameter - the pointer to the printing graphics port that was returned by PrOpenDoc().

PrOpenPage( printerPort, nil );
// QuickDraw calls that define what's to be printed
PrClosePage( printerPort );  

Before printing, you'll want to give the user the opportunity to specify printing style options. A call to PrStlDialog() displays a Printing Style dialog box that allows the user to do just that. If your application has a Page Setup menu item, make a call to PrStlDialog() in response to a user's selection of this menu item. The Printing Style dialog box is defined in the resource file of the printer driver, so its exact look is dependent on the printer in use - this is why a Printing Style dialog box that you view may not look just like the one shown back in Figure 1.

The PrStlDialog() function requires a handle to a TPrint record as its one parameter. If the user clicks the Printing Style dialog box OK button, the values entered in that dialog box (such as page orientation) will be placed in the TPrint record. PrStlDialog() will then return a value of true. If the user clicks the Cancel button, the TPrint record will be unaffected and the routine will return a value of false.

PrStlDialog( printRecord );

Displaying the Printing Style dialog box saves document printing information, but not the number of copies or the range of pages to print. To do that, call PrJobDialog(). This routine will display the Printing Job dialog box. Like the Printing Style dialog box, the look of the Printing Job dialog box is defined in the printer resource file. A call to PrJobDialog() should be made in response to a user's selection of the Print menu item in your application.

PrJobDialog() accepts a handle to a TPrint record as its only parameter. A mouse click on the OK button results in the values in the dialog box (such as number of copies to print) being entered into the TPrint record. PrJobDialog() then returns a value of true to the application. A click on the Cancel button leaves the TPrint record untouched and returns a value of false to the program.

Boolean		doPrint;
doPrint = PrJobDialog( printRecord );
if ( doPrint == false )
	// handle case of user canceling printing

PrintPict

This month's program is PrintPict. To provide you with a very concise, straightforward example of the primary functions of the Printing Manager, PrintPict is a simple, non-menu-driven program. When run, PrintPict displays the Printing Style dialog box - the dialog box normally brought on by choosing Page Setup from the File menu. After clicking the OK button, the program dismisses that dialog box and displays the Printing Job dialog box - the dialog box normally brought on by choosing Print from the File menu. After clicking the Print button, the program dismisses that dialog box and sends the printing job to the printer. After that the program quits. Without menus and without giving the user any control of what to print, the PrintPict program certainly doesn't qualify as user-friendly. But, much more importantly, it does show you, in just a page or two of code, how to make use of the Printing Manager.

Creating the PrintPict Resources

Start the project by creating a new folder named PrintPict in your CodeWarrior development folder. Launch ResEdit, then create a new resource file named PrintPict.rsrc. Make sure to specify the PrintPict folder as the resource file's destination. The resource file will hold resources of the types shown in Figure 3.



Figure 3.The PrintPict resources.

The one ALRT and one DITL resource are used to define the program's error-handling alert. The only other resource needed is a single PICT. It's this picture that will be printed by the PrintPict program. Feel free to use any picture of any reasonable size here. If you have a color printer, go ahead and include a color picture so that you can verify that the PrintPict program prints in color.

Creating the PrintPict Project

Start CodeWarrior and choose New Project from the File menu. Use the MacOS:C_C++:MacOS Toolbox:MacOS Toolbox Multi-Target project stationary for the new project. You've already created a project folder, so uncheck the Create Folder check box before clicking the OK button. Name the project PrintPict.mcp, and make sure the project's destination is the PrintPict folder.

Add the PrintPict.rsrc resource file to the new project. Remove the SillyBalls.rsrc file. Go ahead and remove the ANSI Libraries folder from the project window if you want - the project doesn't use any of these libraries.

Create a new source code window by choosing New from the File menu.. Save the window, giving it the name PrintPict.c. Now choose Add Window from the Project menu to add this empty file to the project. Remove the SillyBalls.c placeholder file from the project window. You're all set to type in the source code.

To save yourself some typing, go to MacTech's ftp site at ftp://ftp.mactech.com/src/mactech/volume15_1999/15.08.sit. There you'll find the PrintPict source code file available for downloading.

Walking Through the Source Code

Because the PrintPict program isn't event-driven, the listing is shorter than our other example listings. PrintPict.c starts with a couple of constants. kALRTResID defines the ID of the ALRT resource used to define the error-handling alert. kPICTResID defines the ID of the PICT resource that holds the picture to print.

/********************* constants *********************/
#define 		kALRTResID			128
#define		kPICTResID			128

PrintPict declares just one global variable. The THPrint variable gPrintRecord is the print record that holds information about the currently selected printer. While in PrintPict we could get away with declaring this variable local to main(), it's been declared global for future use. If we expand upon the PrintPict program we'll put the print record to use in a variety of routines. For instance, if we later implement a File menu that includes a Print item, then the display of the printing job dialog box will no doubt be handled by a separate application-defined function. A call to PrJobDialog() requires the print record as a parameter.

/****************** global variables *****************/
THPrint		gPrintRecord;

Next come the program's function prototypes.

/********************* functions *********************/
void		ToolBoxInit( void );
void		DrawToPort( void );
void		DoError( Str255 errorString );

The main() function begins with the declaration of a couple of variables. The TPPrPort variable printerPort is a pointer to a printing graphics port. This variable will get its value from a call to PrOpenDoc(). The Boolean variable doPrint tells the program whether the Printing Job dialog box was dismissed with a click on the Print or the Cancel button. Next, the Toolbox is initialized by way of a call to ToolBoxInit().

/********************** main *************************/
void		main( void )
{
	TPPrPort		printerPort;
	Boolean		doPrint;
	ToolBoxInit();

A new print record is then created. A call to PrOpen() prepares the current printer resource file for use. PrintDefault() fills the new print record with default values.

	gPrintRecord = (THPrint)NewHandleClear( sizeof( TPrint ) );
	PrOpen();
	PrintDefault( gPrintRecord );

Next, the Printing Style dialog box is displayed. The call to PrStlDialog() does all the work of monitoring the user's actions in this dialog box. In a full-featured program we'd make this call in response to the user choosing Page Setup from the File menu.

	PrStlDialog( gPrintRecord );

Once the Printing Style dialog box is dismissed, a call to PrJobDialog() displays the Printing Job dialog box. If the user clicks the Print button, PrJobDialog() returns a value of true, and the program continues on. If the user cancels printing, the program ends. In your own application you won't need to abruptly exit should the user cancel printing - you'll typically just carry on.

	doPrint = PrJobDialog( gPrintRecord );
	if ( doPrint == false )
		DoError( "\pUser canceled printing" );

If printing is to take place, the program calls PrOpenDoc() to initialize a printing graphics port. A pointer to the new port is returned and saved in the variable printerPort.

	printerPort = PrOpenDoc( gPrintRecord, nil, nil );

A call to PrOpenPage() begins the printing of a page. After this call all subsequent QuickDraw commands are routed to the printer. While the QuickDraw calls could have appeared here in main(), we'll group them in an application-defined function named DrawToPort().

	PrOpenPage( printerPort, nil );
	DrawToPort( kPICTResID );

We'll look at DrawToPort() just ahead. Regardless of the contents of that routine, once DrawToPort() returns, the printing of a page is complete - so we can wrap things up. A call to PrClosePage() balances the previous call to PrOpenPage(). Similarly, a call to PrCloseDoc() balances the prior call to PrOpenDoc(). Finally, a call to PrClose() pairs with the earlier call to PrOpen(), and closes the Printing Manager and the printing resource file.

	PrClosePage( printerPort );  
	PrCloseDoc( printerPort );
	PrClose();
}

As expected, ToolBoxInit() is identical to previous versions.

/******************** ToolBoxInit ********************/
void		ToolBoxInit( void )
{
	InitGraf( &qd.thePort );
	InitFonts();
	InitWindows();
	InitMenus();
	TEInit();
	InitDialogs( nil );
	InitCursor();
}

The DrawToPort() function holds the code that defines what is to be printed. PrintPict prints a picture, so the code in DrawToPort() loads a PICT resource to memory and then draws that picture. A call to GetPicture() moves the PICT code to memory.

void DrawToPort( void )
{
 	PicHandle	pict;
	Rect				rect;
	short			width;
	short			height;
	short			L, R, T, B;
	pict = GetPicture( kPICTResID );

Next, the size of the picture is determined. The picFrame field of the picture record referenced by the handle pict supplies that information. A little offsetting is done in case the picFrame rectangle boundaries aren't located at (0, 0).

	rect = (**pict).picFrame;
	width = rect.right - rect.left;
	height = rect.bottom - rect.top;

Now we determine where on the page we want the picture printed. The upper-left corner of the page is at coordinate (0, 0). By setting up a rectangle with a upper-left coordinate at (75, 50) we're telling the program to start the picture 75 pixels from the left of the page and 50 pixels from the top of the page.

	L = 75;
	R = L + width;
	T = 50;
	B = T + height;
	SetRect( &rect, L, T, R, B );

A call to DrawPicture() draws the picture. The current port has been set to the printer, so that's where "drawing" takes place. Finally, a call to ReleaseResource() frees the memory occupied by the picture.

	DrawPicture( pict, &rect ); 
	ReleaseResource( (Handle)pict );
} 

We've placed all the printing code in this one function for a good reason - it makes it easy to experiment. After successfully compiling and running the program you may want to replace the contents of DrawToPort() with other QuickDraw calls, such as a few calls to MoveTo() and Line(). Calls to DrawString() work too. DoError() is unchanged from prior versions. A call to this function results in the posting of an alert that holds an error message. After the alert is dismissed the program ends.

/********************** DoError **********************/
void		DoError( Str255 errorString )
{
	ParamText( errorString, "\p", "\p", "\p" );
	StopAlert( kALRTResID, nil );
	ExitToShell();
}

Running PrintPict

Run PrintPict by selecting Run from CodeWarrior's Project menu. After compiling the code and building a program, CodeWarrior runs the program. The Printing Style dialog box will automatically open. Look it over, make some changes if you'd like (including scaling the size of the picture), then click the OK button. After the style dialog box is dismissed, the Printing Job dialog box appears. Click the Print button and the dialog box is dismissed. The program quits, and a short time later your printer prints out a picture.

Till Next Month...

The PrintPict program provides a look at the very basics of sending information to a printer. Use your newfound knowledge of the Printing Manager to add Page Setup and Print commands to your program's File menu. In response to a print command you'll want to send the information from the frontmost window to the printer. Your program should already hold the code necessary to update a window, so your program already contains most of the code necessary to print! When a print command is issued, you'll specify that the port to "draw" to should be the printer - not the window. For the details on how to do this, browse through the Imaging With QuickDraw volume of Inside Macintosh. Or, wait until next month's issue of MacTech...

 
AAPL
$99.76
Apple Inc.
+2.09
MSFT
$44.08
Microsoft Corpora
+0.45
GOOG
$520.84
Google Inc.
+9.67

MacTech Search:
Community Search:

Software Updates via MacUpdate

TechTool Pro 7.0.5 - Hard drive and syst...
TechTool Pro is now 7, and this is the most advanced version of the acclaimed Macintosh troubleshooting utility created in its 20-year history. Micromat has redeveloped TechTool Pro 7 to be fully 64... Read more
PDFKey Pro 4.0.2 - Edit and print passwo...
PDFKey Pro can unlock PDF documents protected for printing and copying when you've forgotten your password. It can now also protect your PDF files with a password to prevent unauthorized access and/... Read more
Yasu 2.9.1 - System maintenance app; per...
Yasu was originally created with System Administrators who service large groups of workstations in mind, Yasu (Yet Another System Utility) was made to do a specific group of maintenance tasks... Read more
Hazel 3.3 - Create rules for organizing...
Hazel is your personal housekeeper, organizing and cleaning folders based on rules you define. Hazel can also manage your trash and uninstall your applications. Organize your files using a... Read more
Autopano Giga 3.7 - Stitch multiple imag...
Autopano Giga allows you to stitch 2, 20, or 2,000 images. Version 3.0 integrates impressive new features that will definitely make you adopt Autopano Pro or Autopano Giga: Choose between 9... Read more
MenuMeters 1.8 - CPU, memory, disk, and...
MenuMeters is a set of CPU, memory, disk, and network monitoring tools for Mac OS X. Although there are numerous other programs which do the same thing, none had quite the feature set I was looking... Read more
Coda 2.5 - One-window Web development su...
Coda is a powerful Web editor that puts everything in one place. An editor. Terminal. CSS. Files. With Coda 2, we went beyond expectations. With loads of new, much-requested features, a few... Read more
Arq 4.6.1 - Online backup to Google Driv...
Arq is super-easy online backup for the Mac. Back up to your own Google Drive storage (15GB free storage), your own Amazon Glacier ($.01/GB per month storage) or S3, or any SFTP server. Arq backs up... Read more
Airfoil 4.8.10 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
Apple iMovie 10.0.6 - Edit personal vide...
With an all-new design, Apple iMovie lets you enjoy your videos like never before. Browse your clips more easily, instantly share your favorite moments, and create beautiful HD movies and Hollywood-... Read more

Latest Forum Discussions

See All

Angry Birds Transformers Review
Angry Birds Transformers Review By Jennifer Allen on October 20th, 2014 Our Rating: :: TRANSFORMED BIRDSUniversal App - Designed for iPhone and iPad Transformed in a way you wouldn’t expect, Angry Birds Transformers is a quite... | Read more »
GAMEVIL Announces the Upcoming Launch of...
GAMEVIL Announces the Upcoming Launch of Mark of the Dragon Posted by Jessica Fisher on October 20th, 2014 [ permalink ] Mark of the Dragon, by GAMEVIL, put | Read more »
Find Free Food on Campus with Ypay
Find Free Food on Campus with Ypay Posted by Jessica Fisher on October 20th, 2014 [ permalink ] iPhone App - Designed for the iPhone, compatible with the iPad | Read more »
Strung Along Review
Strung Along Review By Jordan Minor on October 20th, 2014 Our Rating: :: GOT NO STRINGSUniversal App - Designed for iPhone and iPad A cool gimmick and a great art style keep Strung Along from completely falling apart.   | Read more »
P2P file transferring app Send Anywhere...
File sharing services like Dropbox have security issues. Email attachments can be problematic when it comes to sharing large files. USB dongles don’t fit into your phone. Send Anywhere, a peer-to-peer file transferring application, solves all of... | Read more »
Zero Age Review
Zero Age Review By Jordan Minor on October 20th, 2014 Our Rating: :: MORE THAN ZEROiPad Only App - Designed for the iPad With its mind-bending puzzles and spellbinding visuals, Zero Age has it all.   | Read more »
Hay Ewe Review
Hay Ewe Review By Campbell Bird on October 20th, 2014 Our Rating: :: SAVE YOUR SHEEPLEUniversal App - Designed for iPhone and iPad Pave the way for your flock in this line drawing puzzle game from the creators of Worms.   | Read more »
My Very Hungry Caterpillar (Education)
My Very Hungry Caterpillar 1.0.0 Device: iOS Universal Category: Education Price: $3.99, Version: 1.0.0 (iTunes) Description: Care for your very own Very Hungry Caterpillar! My Very Hungry Caterpillar will captivate you as he crawls... | Read more »
Dungeon Dick (Games)
Dungeon Dick 1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1 (iTunes) Description: Dungeon Dick is a fantasy adventure where you must discover the wicked plot to destroy the lands . 'Fling' at your foes and land... | Read more »
Here’s How the Apple Watch Could Transfo...
With the Apple Watch’s generic release date of, “early 2015” hovering on the horizon, it’s only a matter of time before gamers begin to ask “What’s in it for us?” The obvious choice would be to place entire games directly on the face of the watch,... | Read more »

Price Scanner via MacPrices.net

2013 15-inch 2.0GHz Retina MacBook Pro availa...
B&H Photo has leftover previous-generation 15″ 2.0GHz Retina MacBook Pros now available for $1599 including free shipping plus NY sales tax only. Their price is $400 off original MSRP. B&H... Read more
Updated iPad Prices
We’ve updated our iPad Air Price Tracker and our iPad mini Price Tracker with the latest information on prices and availability from Apple and other resellers, including the new iPad Air 2 and the... Read more
Apple Pay Available to Millions of Visa Cardh...
Visa Inc. brings secure, convenient payments to iPad Air 2 and iPad mini 3as well as iPhone 6 and 6 Plus. Starting October 20th, eligible Visa cardholders in the U.S. will be able to use Apple Pay,... Read more
Textkraft Pocket – the missing TextEdit for i...
infovole GmbH has announced the release and immediate availability of Textkraft Pocket 1.0, a professional text editor and note taking app for Apple’s iPhone. In March 2014 rumors were all about... Read more
C Spire to offer iPad Air 2 and iPad mini 3,...
C Spire on Friday announced that it will offer iPad Air 2 and iPad mini 3, both with Wi-Fi + Cellular, on its 4G+ LTE network in the coming weeks. C Spire will offer the new iPads with a range of... Read more
Belkin Announces Full Line of Keyboards and C...
Belkin International has unveiled a new lineup of keyboard cases and accessories for Apple’s newest iPads, featuring three QODE keyboards and a collection of thin, lightweight folios for both the... Read more
Verizon offers new iPad Air 2 preorders for $...
Verizon Wireless is accepting preorders for the new iPad Air 2, cellular models, for $100 off MSRP with a 2-year service agreement: - 16GB iPad Air 2 WiFi + Cellular: $529.99 - 64GB iPad Air 2 WiFi... Read more
Price drops on refurbished Mac minis, now ava...
The Apple Store has dropped prices on Apple Certified Refurbished previous-generation Mac minis, with models now available starting at $419. Apple’s one-year warranty is included with each mini, and... Read more
Apple refurbished 2014 MacBook Airs available...
The Apple Store has Apple Certified Refurbished 2014 MacBook Airs available for up to $180 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Refurbished 2013 MacBook Pros available for u...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available starting at $929. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros (4GB RAM/... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Position Opening at *Apple* - Apple (United...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** At the Apple Store, you connect business professionals and entrepreneurs with the tools they need in order to put Apple solutions to work in their Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** The Apple Store is a retail environment like no other - uniquely focused on delivering amazing customer experiences. As an Expert, you introduce people Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** As businesses discover the power of Apple computers and mobile devices, it's your job - as a Solutions Engineer - to show them how to introduce these Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.