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AppleShare IP Additions

Volume Number: 15 (1999)
Issue Number: 2
Column Tag: ExplainIt

Crafting AppleShare IP Web and File Server Additions

by Erik Sea
Edited by Peter N Lewis

Using the AppleShare IP Web & File Server Control API

Server Additions - AppleShare IP Web & File

You're probably quite familiar with Mac OS APIs, functions, and controls. You've probably also run across AppleShare, and you've likely also used an AppleShare IP File Server. But I'll bet you didn't know that key pieces of AppleShare functionality are accessible to developers through a number of APIs. In this article, we'll only talk about the Web & File Server, but you can find out about other APIs, such as the AppleShare Registry and User Authentication Modules, by perusing the AppleShare IP SDK.

In this article, I'll go through the process of writing a simple little application (called a "server addition") that allows the user to control the W&F Server, and displays some server statistics. As I proceed, I'll pursue the occasional diversion that may inspire you but isn't directly related to the server addition I'm concocting here.

To use the code presented in this article, you'll need an AppleShare IP Web & File Server, and a copy of the latest version of the AppleShare IP SDK, which is available on the Mac OS SDK CD and on the Apple Developer web pages. While a few of these calls work with Macintosh File Sharing, the basic peer-to-peer version of AppleShare that ships with Mac OS (sometimes called Personal File Sharing), this article is focussed on the much more extensive developer API suite that is available under the full W&F Server.

Give Me Server Control

Although it is technically correct to view the Web & File Server as an application, in reality, when the server is installed on a machine it alters and extends the behavior of several parts of Mac OS. Once W&F is on a machine, you can control and monitor the server using API calls, just as you can make Mac OS API calls, whether the server is "serving" or not (although most calls are not useful when the server is not running and will simply return errors). In ASIP 6.1, there are roughly 29 API calls you can make, ranging from starting the server, to sending messages to connected users. You can also ask the server to tell you when things happen, such as when a user has connected or disconnected. The AppleShare Web & File Server also supports WebStar plugins.

The Server Control API consists of various parameter blocks used to set and retrieve information from the server. While it would take a lot of space to detail each of the various calls and parameters in this article, I've provided a brief summary in Table 1. If you want to know more on any of these, see the AppleShare IP SDK.

Table 1: Server Control Calls & Command Constants

SCStartServer                = 0   // Start the server
SCShutDown                   = 2   // Shut down the server
SCCancelShutDown             = 3   // Stop a shut down in progress
SCDisconnect                 = 4   // Disconnect a list of users
SCPollServer                 = 5   // Status: starting/running/shutting down
SCGetExpFldr                 = 6   // Info about a shared folder or volume
SCGetSetupInfo               = 7   // Get configuration info
SCSetSetupInfo               = 8   // Change configuration info
SCSendMessage                = 9   // Send message to user or users
SCGetServerStatus            = 10   // Time of last server change
SCInstallServerEventProc     = 11   // Installs a server event handler
SCRemoveServerEventProc      = 12   // Removes a server event handler
SCGetServerEventProc         = 13   // Retrieve a server event handler
SCServerVersion              = 14   // Version of AppleShare
SCSetCopyProtect             = 16   // Make file copy protected
SCClrCopyProtect             = 17   // Make file unprotected
SCDisconnectVolUsers         = 18   // Disconnect users from volumes
SCGetUserNameRec             = 19   // Retrieve connected user information
SCGetUserMountInfo           = 20   // How a user is using a volume
SCWakeServer                 = 21   // Starts a server that has been paused
SCSleepServer                = 22   // Pauses the server
SCGetCacheStats              = 23   // Cache size, utilization, hitcount
SCResetCache                 = 31   // Empty the file cache
SCGetExtUserNameRec          = 35   // Additional user information
SCServiceStateInfo           = 38   // Individual service states (FTP, etc.)
SCGetPlugInInfo              = 41   // Info about user's installed plugins
SCGetPlugInMimeType          = 42   // MIME type associated with a plugin
SCSetHistorySampleTime       = 43   // Time slice for server load monitoring
SCGetServerActivityHistory   = 44   // Server load percentages

Interestingly, the W&F Server's user interface is actually a separate application from the server, and it communicates with the server using these very same calls. Not all of the information available from these calls is exposed in the current user interface, and the possibilities for writing a server addition that displays additional information to the user are fairly wide-ranging - you could even replace the server's user interface entirely if you choose!

The application I'll be presenting is necessarily simplistic - just a modal dialog with a few bits of information and controls in it - but it provides a good foundation on which you could write a more advanced application, with more information and control organized as you see fit. And I hope you'll make it pretty and modeless!

ServerControl Demo Application

The user interface of the finished application is as seen in Figure 1. There's a button to flush the file server's data cache, some status text, and some counters. At the bottom of the screen, we have a histogram of server activity (gathered over a one day period), which shows maximum, minimum, or average usage levels, depending on what the user chooses.


Figure 1. ServerControl Demo main window.

We'll be using a modal dialog, in order to simplify the code (so I don't fill space with UI handling that's not directly related to the task at hand).

Determining if the Server is Installed

The first thing we need to do when our addition starts, after initializing all the appropriate toolbox routines, is ensure that an AppleShare IP W&F Server is installed. The easy method is to make a gestalt call, which will return an error if W&F is not installed, and the version number if it is (actually, this technique only works with 6.0 or later, but we're going to require 6.0 anyway so this is not a limitation). The source for this is in Listing 1.

Listing 1: Checking for Server and Version

extern Boolean
AppleShareIsInstalled (void) {

   Boolean   isInstalled = true;
   SInt32      asipVersion;
   OSErr      err;

   err = Gestalt (gestaltASIPFSVersion, &asipVersion);
   
   if ((err != noErr) || 
         (asipVersion < kMinimumAppleShareVersion)) {
      isInstalled = false;
   } // if

   return isInstalled;

} // AppleShareIsInstalled

Setting up the Window

Once we know that the server is there, and it's a suitable version, we can bring in the window, and handle it until closed. There's actually a bit more to it, of course. In order to count logins and file accesses, we need a server event handler (actually, we'll be counting each open of a file fork, so, if a file has both a data fork and a resource fork, a single open could be counted twice). We also need to set up the user item that draws the histogram and to ask the server to record history information using an appropriate time slice. The recommended time slice value is one sample every 84 seconds, so that with 1024 data points the server retains a full day's information. Changing the value may interfere with other programs that expect the value to be 84 seconds, so don't deviate without cause.

For the most part, we'll use global variables for communication between the server event handler, the dialog user item, and the modal dialog filter. Since AppleShare IP is PowerPC-only, we can write the addition as a PowerPC application, which means that we don't have to do anything special to use global variables.

Listing 2 shows these basic elements. We'll talk more about server event handlers and the server control calls we use in a bit.

Listing 2: Main.c

#define      kAllocateStorage         NULL
#define      kPlaceInFront            ((WindowPtr) (-1L))

// Global variables...

SInt16       gActivityType         = kWindowAvgRadioButtonIdx;
   // We map the radio group state to the current on value...
SInt32       gActiveUserCount       = 0;
   // Number of users currently logged on...
SInt32       gLoginCount             = 0;
   // Cumulative counter of login events...
SInt32       gAccessCount          = 0;
   // Cumulative counter of access events...
UInt16       gServerState          = kStateNotRunningIdx;
   // Map the server state to the string we'll display...
Boolean       gResetEnabled         = false;
   // The Reset button should be drawn enabled...
UInt32       gLastTimeServerPolled   = 0;
   // TimeStamp of the last time the server was called...
ServerHistoryRec gHistoryData;
   // Historical data last returned by the server...
ServerEventQEntry gServerEventQEntry;
   // Event handler queue entry...

// Support routines...

static void
Initialize (void) {

   // Initialize the managers we need...

   InitGraf (&qd.thePort);
   InitFonts ();
   InitWindows ();
   InitMenus ();
   TEInit ();
   InitDialogs (NULL);
   InitCursor ();

   // Initialize the data structures we'll use...

   gHistoryData.numDataPoints = 0;
   gHistoryData.historyLastSample = 0;

} // Initialize

// Main routine...

extern int
main (void) {

   DialogPtr      additionWindow;

   // Initialize the toolbox, then check for AppleShare.
   // If AppleShare is installed, go get the window,  set default control
   // and data structure values, install server event handler, and install
   // a dialog user item to draw the histogram.

   Initialize ();

   if (AppleShareIsInstalled ()) {
      additionWindow = GetNewDialog (kAdditionWindowRsrcID,
                               kAllocateStorage, kPlaceInFront);
      if (additionWindow != NULL) {
         InstallServerEventHandler ();
         SetServerTimeSlice (kOneDayTotalTimeSlice);
         SetUserItem (additionWindow, kWindowUserItemIdx,
                              DrawHistogram);
         SetDialogValues (additionWindow);
         HandleDialog (additionWindow);
         RemoveServerEventHandler ();      
      } // if
   } // if

   return 0;

} // main

Once we have the dialog in place, we need to keep it up to date. Listing 3, DialogStuff.c, contains all the basic routines for maintaining the UI. Of these routines, MonitorServerEvents and DrawHistogram merit some additional attention.

Keeping the Window Up-to-Date

Since this is a modal dialog, we ensure that the window is updated by making server control calls from the filterproc, MonitorServerEvents. The filterproc gets called fairly often but we don't want to bog down the server with all sorts of server control calls to get status and history information updated (particularly since we know the history information will only change every 84 seconds!), so we only poll every 10 seconds, which still allows us to see changes in the number of active users in a timely fashion. You might want to improve the logic here to further lighten the load on the server - nobody wants to run a server addition that impairs performance!

When the data changes, we force the histogram user item to completely redraw by invalidating its bounding rectangle from the filterproc. The user item, implemented by DrawHistogram, simply steps through the data points in the server history record, and uses them to draw vertical lines (bar chart style). For contrast, based on the radio button the user has chosen, the different activity levels (maximum, average, and minimum) are drawn in different colors. Since we allow the user to change which data to chart in the histogram, a redraw can also be forced from the HandleDialog routine, based on the radio button hit.

One quick note about how the history data are arranged by the server: the most recent sample is always in array position zero, with older data scrolling to higher positions and then disappearing. This may seem backwards, but makes sense if you envision the server history data as kind of like "activity EKG", with the recording needle fixed at the left hand side, and the tape moving to the right.

Listing 3: DialogStuff.c

#include    "ServerControlAddition.h"

extern pascal void
DrawHistogram (WindowPtr theDialog, SInt16 itemNo) {

   SInt16            itemType;
   Handle            itemHandle;
   Rect               itemRect;
   UInt16            drawItemIdx = 0;
   RGBColor         svColor;
   UInt16            drawValue;
   HistoryData*   currentPoint;
   HistoryData*   nextPoint;
   SInt16            horiz;
   SInt16            bottom;
   SInt16            top;

   // Get the item, frame it, inset by one; then draw a bar from
   // bottom to top for each defined data point, based on whether
   // we're showing minimum/maximum/average data. Now, because we
   // know that the area screen is half the number of available
   // data points (512 vs. 1024) and yet the height is twice as
   // tall (200 vs. 100 percent) we'll add pairs together. This
   // might make the last reading bogus if the number of
   // available data points is odd, but it will fix itself soon enough...
   
   GetDialogItem (theDialog, itemNo, &itemType,
         &itemHandle, &itemRect);
   FrameRect (&itemRect);
   InsetRect (&itemRect, 1, 1);
   EraseRect (&itemRect);
   GetForeColor (&svColor);
   
   while (drawItemIdx < gHistoryData.numDataPoints) {
      currentPoint = &gHistoryData.dataPoint[drawItemIdx];
      nextPoint = &gHistoryData.dataPoint[drawItemIdx+1];
      switch (gActivityType) {
         case kWindowMaxRadioButtonIdx:
            drawValue = currentPoint->dpMax +
                           nextPoint->dpMax;
            ForeColor (redColor);
            break;
         case kWindowMinRadioButtonIdx:
            drawValue = currentPoint->dpMin +
                           nextPoint->dpMin;
            ForeColor (blueColor);
            break;
         case kWindowAvgRadioButtonIdx:
         default:
            drawValue = currentPoint->dpAverage +
                           nextPoint->dpAverage;
            ForeColor (greenColor);
            break;
      } // switch
      horiz = itemRect.left + (drawItemIdx >> 1);
      bottom = itemRect.bottom - 1;
      top = bottom - drawValue;
      MoveTo (horiz, bottom);
      LineTo (horiz, top);
      drawItemIdx += 2;
   } // while

   RGBForeColor (&svColor);

} // DrawHistogram

extern void
HandleDialog (WindowPtr theDialog) {

   SInt16                  itemHit;
   ModalFilterUPP      modalFilterUPP;
   
   modalFilterUPP = NewModalFilterProc (MonitorServerEvents);

   do {
   
      ModalDialog (modalFilterUPP, &itemHit);
   
      switch (itemHit) {
      
         // For the radio buttons, we may need to update the
         // display immediately, but only if there's a change...
      
         case kWindowMaxRadioButtonIdx:
         case kWindowMinRadioButtonIdx:
         case kWindowAvgRadioButtonIdx:
            if (gActivityType != itemHit) {
               gActivityType = itemHit;
               InvalDialogItem (theDialog, kWindowUserItemIdx);
               SetDialogValues (theDialog);
            } // if
            break;
         
         // These are plain server control calls...
         
         case kWindowResetCacheButtonIdx:
            DoResetCache ();
            break;
         
         default:
            break;
         
      } // switch
   
   } while (itemHit != kStdOkItemIndex);

} // HandleDialog

extern void
SetDialogValues (DialogPtr additionWindow) {

   Str255      statusText;
   Str32      countText;

   // Update the radio group...

   TurnControlOn (additionWindow, gActivityType, true);
   if (gActivityType != kWindowMaxRadioButtonIdx) {
      TurnControlOn (additionWindow, kWindowMaxRadioButtonIdx,
                           false);
   } // if
   if (gActivityType != kWindowAvgRadioButtonIdx) {
      TurnControlOn (additionWindow, kWindowAvgRadioButtonIdx, 
                           false);
   } // if
   if (gActivityType != kWindowMinRadioButtonIdx) {
      TurnControlOn (additionWindow, kWindowMinRadioButtonIdx, 
                           false);
   } // if
   
   // Update the state text...
   
   GetIndString (statusText, kServerStateStringsRsrcID, 
                           gServerState);
   SetTextItem (additionWindow, kWindowStatusTextIdx, 
                           statusText);
   
   // Update the counters...
   
   NumToString (gActiveUserCount, countText);
   SetTextItem (additionWindow, kWindowActiveUsersTextIdx,
                         countText);
   NumToString (gLoginCount, countText);
   SetTextItem (additionWindow, kWindowLoginsTextIdx, 
                        countText);
   NumToString (gAccessCount, countText);
   SetTextItem (additionWindow, kWindowAccessesTextIdx, 
                        countText);
   
   // Update the button...
   
   SetButtonEnabled (additionWindow,
             kWindowResetCacheButtonIdx, gResetEnabled);
   
} // SetDialogValues

extern pascal Boolean
MonitorServerEvents (DialogPtr theDialog,
               EventRecord* theEvent, DialogItemIndex* itemHit) {

   // This filter gets called fairly often; if we make frequent server control
   // calls, we'll start impairing the performance of the server. So, let's 
   // only do it once every 10 seconds...

   UInt32      currentTime;
   UInt32      lastHistoryTime;

   GetDateTime (&currentTime);
   if (currentTime - gLastTimeServerPolled > 
                        kNumberOfSecondsBetweenPolls) {

      // Check for changes in the status of the server, and update
      // if necessary...

      UpdateServerStatus ();
      if (gServerState == kStateRunningIdx) {
         gResetEnabled = true;
      } else {
         gResetEnabled = false;
      } // if
      SetDialogValues (theDialog);
      
      // Since our UserItem will erase and redraw the entire histogram,
      // let's be sure it really changed before we force a redraw...
      
      lastHistoryTime = gHistoryData.historyLastSample;
      UpdateServerHistory ();
      if (lastHistoryTime != gHistoryData.historyLastSample) {
         InvalDialogItem (theDialog, kWindowUserItemIdx);
      } // if
   } // if
   
   return StdFilterProc (theDialog, theEvent, itemHit);

} // MonitorServerEvents

Talk to me, AppleShare IP

Now that we have enough of a UI in place to display what we want, and the mechanisms for keeping that UI updated, we need to write some code that actually talks to the server, updates our global variables, and populates our history buffer. Although there are 29 calls available, we're only going to need seven of them in this server addition.

Server control calls are parameter-block based, so, starting with a parameter block, you set various fields to different values, and that determines what the call actually is. The entry point is the routine ServerDispatchSync, which is defined in the header AppleShareFileServerControl.h, and implemented in the SDK library file SyncServerDispatch.c.

As can be seen in Listing 4, talking to the W&F Server is relatively straightforward: declare a parameter block, stuff in the required values, and then make the call, and retrieve the values. There are some additional things to consider for server event handlers, and we'll talk about those next.

Listing 4: Making Server Control Calls

#include    "ServerControlAddition.h"

extern void
SetServerTimeSlice (UInt32 secondsToWait) {

   OSErr                     err;
   SCParamBlockRec         pb;
   SetHistoryParamPtr   setHistoryParam;
   
   setHistoryParam = &pb.setHistoryParam;
   setHistoryParam->scCode = kSCSetHistorySampleTime;
   setHistoryParam->historySampleTime = secondsToWait;
   err = ServerDispatchSync (&pb);

} // SetServerTimeSlice

extern void
UpdateServerStatus (void) {

   OSErr                     err;
   SCParamBlockRec         pb;
   StatusParamPtr         statusParam;
   PollServerParamPtr   pollServerParam;

   // We get the number of connected users from the GetServerStatus call...

   statusParam = &pb.statusParam;
   statusParam->scNamePtr = NULL;
   statusParam->scCode = kSCGetServerStatus;
   err = ServerDispatchSync (&pb);
   if (err == noErr) {
      gActiveUserCount = statusParam->scNumSessions;
   } // if
   
   // And we get the state of the server from the PollServer call...
   
   pollServerParam = &pb.pollServerParam;
   pollServerParam->scCode = kSCPollServer;
   err = ServerDispatchSync (&pb);
   if (err == noErr) {
      switch (pollServerParam->scServerState) {
         case kSCPollRunning:
            gServerState = kStateRunningIdx;
            break;
         case kSCPollStartingUp:
            gServerState = kStateStartingIdx;
            break;
         case kSCPollSleeping:
            gServerState = kStateSleepingIdx;
            break;
         case kSCPollJustDisabled:
         case kSCPollDisabledErr:
            gServerState = kStateNotRunningIdx;
            break;
         default:
            gServerState = kStateShuttindDownIdx;
            break;
      } // switch
   } else {
      gServerState = kStateNotRunningIdx;
   } // if

} // UpdateServerStatus

extern void
UpdateServerHistory (void) {

   OSErr                     err;
   SCParamBlockRec         pb;
   GetHistoryParamPtr   getHistoryParam;
   
   getHistoryParam = &pb.getHistoryParam;
   getHistoryParam->scHistory = &gHistoryData;
   getHistoryParam->numDataPointsRequested = kSCMaxDataPoints;
   getHistoryParam->scCode = kSCGetServerActivityHistory;
   err = ServerDispatchSync (&pb);

} // UpdateServerHistory

extern void
InstallServerEventHandler (void) {

   OSErr                     err;
   SCParamBlockRec         pb;
   ServerEventParamPtr   serverEventParam;

   // Fill out the queue entry (requesting logons and opens), then
   // queue it...
   
   gServerEventQEntry.callBack = 
         NewServerEventHandlerProc (HandleServerEvents);
   gServerEventQEntry.serverEventMask = 0;
   gServerEventQEntry.afpCommandMask[0] = 0;
   gServerEventQEntry.afpCommandMask[1] = 0;
   gServerEventQEntry.serverControlMask = 0;
   SetAFPFlag (&gServerEventQEntry, afpLogin, 
                        true, false, true);
   SetAFPFlag (&gServerEventQEntry, afpOpenFork, 
                        false, true, true);

   serverEventParam = &pb.serverEventParam;
   serverEventParam->scSEQEntryPtr = 
                  (Ptr) &gServerEventQEntry;
   serverEventParam->scCode = kSCInstallServerEventProc;
   err = ServerDispatchSync (&pb);

} // InstallServerEventHandler

extern void
RemoveServerEventHandler (void) {

   OSErr                     err;
   SCParamBlockRec         pb;
   ServerEventParamPtr   serverEventParam;

   serverEventParam = &pb.serverEventParam;
   serverEventParam->scSEQEntryPtr = 
               (Ptr) &gServerEventQEntry;
   serverEventParam->scCode = kSCRemoveServerEventProc;
   err = ServerDispatchSync (&pb);

} // RemoveServerEventHandler

extern void
DoResetCache (void) {

   OSErr                     err;
   SCParamBlockRec         pb;
   ResetCacheParamPtr   resetCacheParam;
   
   resetCacheParam = &pb.resetCacheParam;
   resetCacheParam->scCode = kSCResetCache;
   resetCacheParam->bitmap = kSCShrinkAllCaches;
   err = ServerDispatchSync (&pb);

} // DoResetCache

Handling Server Events

Probably the most complicated part of the W&F API suite is in server event handling. An application (or really, any piece of code) can register to receive notifications of different kinds of events. You can receive server control event notification (lets you know when someone makes a server control call). You can receive server events (such things as when a CD has been inserted and has become sharable). And you can receive AFP events - those relating to AppleShare clients: logons, opens, closes, reads, writes - you name it. A complete list can be found in the AppleShare IP SDK, with explanations and sample code on how to set the server event block so that you get called for the events you're interested in.

For our addition, we're installing a handler that looks at two AFP events: afpLogin and afpOpenFork. You can receive event notification either before or after it has executed; if you receive the event after it has executed, you'll know what the result of the call was (for the most part, whether it succeeded or failed).

The most important part about writing a server event handler is recognizing that the server calls such handlers immediately, regardless of the state of the machine. This means that you probably don't have access to the toolbox or other routines you might need, and, just as importantly, because the server is in the middle of doing something (such as servicing a user request), your event handler should do the minimum amount of work possible. The typical strategy is to have your handler quickly queue server event records in memory you've allocated earlier, and then process those queued records in your main event loop, when you can do what you please. The SDK shows how to do this in detail.

Another thing to be careful about is not to modify server event data "in place", because, very often, the data in the server event record points to live data in the server itself, and modifying it could adversely affect the server's operation, and the server may become displeased with you. Thankfully, in this server addition, all we need to do is count events, so there is no need to queue things up - just increment the appropriate counter and continue. Listing 5 completes our application with the routines to set up the server event handler and the event handler itself.

Listing 5: Server Event Handling

extern pascal void
HandleServerEvents (ServerEventQEntry* queueEntry,
                  ExtendedServerEventRecord* event) {

   // Since this is probably not main event time, there's limits on
   // what we can do.  However, it should be safe to increment counters,
   // based on which afp command it is...
   
   if (event->eventNumber == kSCStartAFPRequestEvt) {
      switch (event->afpCommand) {
         case afpLogin:
            gLoginCount += 1;
            break;
         case afpOpenFork:
            gAccessCount += 1;
            break;
         default:
            break;
      } // switch
   } // if

} // HandleServerEvents

extern void
SetEventFlag (ServerEventQEntry* queueEntry,
         UInt32 whichEvent, Boolean onOff) {

   UInt32 maskValue = 0x1 << whichEvent;

   if (onOff) {
      queueEntry->serverEventMask |= maskValue;
   } else {
      queueEntry->serverEventMask &= ~maskValue;
   } // if

} // SetEventFlag

extern void
SetAFPFlag (ServerEventQEntry* queueEntry, UInt32 whichEvent,
         Boolean inDo, Boolean inReply, Boolean onOff) {

   UInt32 maskValue0 = 0;
   UInt32 maskValue1 = 0;
   
   // Special case of AddIcon gets remapped to bit 0.
   if (whichEvent == afpAddIcon) {
      whichEvent = 0;
   } // if
   
   if (whichEvent >= 32) {
      maskValue0 = 1 << (whichEvent % 32);
   } else {
      maskValue1 = 1 << whichEvent;
   } // if
   
   if (onOff) {
      queueEntry->afpCommandMask[0] |= maskValue0;
      queueEntry->afpCommandMask[1] |= maskValue1;
   } else {
      queueEntry->afpCommandMask[0] &= ~maskValue0;
      queueEntry->afpCommandMask[1] &= ~maskValue1;
   } // if
   
   // Set the appropriate Event flag(s) so this actually gets called.
   
   if (inDo) {
      SetEventFlag (queueEntry, kSCStartAFPRequestEvt, onOff);
   } // if
   if (inReply) {
      SetEventFlag (queueEntry, kSCStartAFPRequestEvt, onOff);
   } // if

} // SetAFPFlag

Go Write a Server Addition

I hope that this brief exposure to server control and event handling for the AppleShare IP Web & File Server has been illuminating. There are literally hundreds of events that you could process in new and different ways, and server information that you can expose to the user. Several commercial products have been written using these APIs, and AppleShare IP users are always looking for additional tools to help them better administer their servers.

With a bit of imagination, you could come up with a piece of software that fills a void or expands the usefulness of the world's easiest-to-use Web & File Server.

Happy controlling.

Related Links

http://www.apple.com/appleshareip/


Erik Sea joined the AppleShare IP team at Apple in March, 1998, as the Engineering Lead for the File Server (versions 6.0 and 6.1). Before that, he worked in the PowerBook group on such products as Apple Location Manager and its friends. When not busy coding, he can be found herding his free-range slinky collection. You can reach Erik at sea@apple.com.

 
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Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more
Google Earth Web Plug-in 7.1.1.1888 - Em...
Google Earth Plug-in and its JavaScript API let you embed Google Earth, a true 3D digital globe, into your Web pages. Using the API you can draw markers and lines, drape images over the terrain, add... Read more
Google Earth 7.1.1.1888 - View and contr...
Google Earth gives you a wealth of imagery and geographic information. Explore destinations like Maui and Paris, or browse content from Wikipedia, National Geographic, and more. Google Earth... Read more

Strategy & Tactics: World War II Upd...
Strategy & Tactics: World War II Update Adds Two New Scenarios Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Planner Review
Expenses Planner Review By Angela LaFollette on August 12th, 2013 Our Rating: :: PLAIN AND SIMPLEUniversal App - Designed for iPhone and iPad Expenses Planner keeps track of future bills through due date reminders, and it also... | Read more »
Kinesis: Strategy in Motion Brings An Ad...
Kinesis: Strategy in Motion Brings An Adaptation Of The Classic Strategic Board Game To iOS Posted by Andrew Stevens on August 12th, 2013 [ | Read more »
Z-Man Games Creates New Studio, Will Bri...
Z-Man Games Creates New Studio, Will Bring A Digital Version of Pandemic! | Read more »
Minutely Review
Minutely Review By Jennifer Allen on August 12th, 2013 Our Rating: :: CROWDSOURCING WEATHERiPhone App - Designed for the iPhone, compatible with the iPad Work together to track proper weather conditions no matter what area of the... | Read more »
10tons Discuss Publishing Fantasy Hack n...
Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it’s a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm,... | Read more »
Boat Watch Lets You Track Ships From Por...
Boat Watch Lets You Track Ships From Port To Port Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Review
Expenses Review By Ruairi O'Gallchoir on August 12th, 2013 Our Rating: :: STUNNINGiPhone App - Designed for the iPhone, compatible with the iPad Although focussing primarily on expenses, Expenses still manages to make tracking... | Read more »
teggle is Gameplay Made Simple, has Play...
teggle is Gameplay Made Simple, has Players Swiping for High Scores Posted by Andrew Stevens on August 12th, 2013 [ permalink ] | Read more »
How To: Manage iCloud Settings
iCloud, much like life, is a scary and often unknowable thing that doesn’t always work the way it should. But much like life, if you know the little things and tweaks, you can make it work much better for you. I think that’s how life works, anyway.... | Read more »

Price Scanner via MacPrices.net

13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more
iPod touch (refurbished) available for up to...
The Apple Store is now offering a full line of Apple Certified Refurbished 2012 iPod touches for up to $70 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free: -... Read more
27″ Apple Display (refurbished) available for...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple TV (refurbished) now available for only...
The Apple Store has Apple Certified Refurbished 2012 Apple TVs now available for $75 including free shipping. That’s $24 off the cost of new models. Apple’s one-year warranty is standard. Read more
AnandTech Reviews 2013 MacBook Air (11-inch)...
AnandTech is never the first out with Apple new product reviews, but I’m always interested in reading their detailed, in-depth analyses of Macs and iDevices. AnandTech’s Vivek Gowri bought and tried... Read more
iPad, Tab, Nexus, Surface, And Kindle Fire: W...
VentureBeat’s John Koetsier says: The iPad may have lost the tablet wars to an army of Android tabs, but its still first in peoples hearts. Second place, however, belongs to a somewhat unlikely... Read more
Should You Buy An iPad mini Or An iPad 4?
Macworld UK’s David Price addresses the conundrum of which iPAd to buy? Apple iPad 4, iPad 2, iPad mini? Or hold out for the iPad mini 2 or the iPad 5? Price notes that potential Apple iPad... Read more
iDraw 2.3 A More Economical Alternative To Ad...
If you’re a working graphics pro, you can probably justify paying the stiff monthly rental fee to use Adobe’s Creative Cloud, including the paradigm-setting vector drawing app. Adobe Illustrator. If... Read more
New Documentary By Director Werner Herzog Sho...
Injuring or even killing someone because you were texting while driving is a life-changing experience. There are countless stories of people who took their eyes off the road for a second and ended up... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
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