TweetFollow Us on Twitter

Dec 98 Factory Floor

Volume Number: 14 (1998)
Issue Number: 12
Column Tag: From The Factory Floor

A PowerPlant Update, Part 3

by Frank Vernon and Dave Mark, ©1998 by Metrowerks, Inc., all rights reserved.

This month's column is the third installment in our series on PowerPlant. In the past two months, we heard from two key members of the PowerPlant team, Greg Dow and John Daub. This month, we'll hear from another key member of the team, Frank Vernon.

Frank Vernon has been working for Metrowerks since CW9. Before joining Metrowerks, Frank worked at Apple doing R&D for first eWorld and later Internet Services in their Boulder, Colorado group. When Frank joined Metrowerks, he took over the networking classes from Eric Scouten and completely rewrote them for CW11. The first of the Internet Classes were introduced around CW9 as well. Stuffit classes and Internet Config classes were added right after CW11.

Frank also worked on the 1.1 update to Marionet for Allegiant Software (SuperCard, etc.). Marionet is a faceless background application that utilized Apple events. It supported SMTP, POP3, NNTP, FTP, and a custom chat client/server.

In addition to his engineering background, Frank also has a degree in music.

Dave: Tell me a little bit about how you got started with PowerPlant.

Frank: Before MW I was doing R&D for Apple in a small autonomous group based in Boulder, Colorado. Our group initially began working on eWorld and later evolved into the Internet Services division as eWorld was being dismantled. This was an interesting R&D group to be involved with in that we did simultaneous technology R&D and business modeling. We were focused on creating technology directly applicable to the business models we thought would be successful rather than being a "pure" R&D technology group. I personally found this type of business and results driven R&D to be quite rewarding.

After leaving Apple in early 1996 and while at MacWorld San Francisco I heard a rumor that Eric Scouten, the original author of the PowerPlant Networking Classes, was looking for someone to take them over so he could concentrate on Constructor full-time. I eventually got in touch with Eric and began working on the classes. An interesting story here is that I still, to this day, have never met Eric face to face. Despite having worked relatively closely with him for almost 2 years, as I first started taking over the classes and then began rewriting them we have never met in person. We played "booth tag" that year while at MacWorld and have continued to miss each other at subsequent MacWorlds and Developer Conferences. The majority of our work was done via Email and occasionally we would have a phone call to hash out the nastier details.

Dave: Tell us about the evolution of the networking classes.

Frank: Long before working at Metrowerks, Eric Scouten had created a very nice set of MacTCP based networking libraries called TurboTCP. When OT was first being released, he had the idea to abstract MacTCP and OT into a single library so developers would not have to deal with developing seperately for both in their applications. Since he was working at Metrowerks at the time, he created them as PowerPlant classes. Being heavily involved in Constructor, however, he didn't have time to really get them into shape. In fact, when I took them over for the CW9 release they were still in the PowerPlant "In Progress" folder.

When I took over the Networking Classes the basic groundwork had been laid, but they did have several major limitations. The first thing I added was "Listen" support. This allowed them to accept incoming connections so they could be used for network servers. Prior to this they operated in client mode only. I was also fixing lots of bugs and preparing them for release outside of the "In Progress" folder.

Abstracting OT & MacTCP into a common interface was an interesting prospect to say the least. Besides the obvious complexity of trying to make the two disparate stacks behave in the same way, we also encountered numerous little problems. Not the least of which was simply testing them.

For each feature or bug we encountered they had to be tested in all possible combinations of MacTCP and OT, 68K and PPC, Asynchronous mode and Threaded mode, and with and without Interrupt notifications. This alone made for many long and frustrating nights of debugging. As anyone who's done network programming can tell you, even on a good day, debugging network code can be like searching for a needle in a needle factory.

In addition, Eric's initial designs were quite ambitious. Not only were we trying to support two radically different TCP/IP stacks through a single interface, but we were also attempting to address all of the common network programming styles such as asynchronous and threaded operations while also maintaining an interrupt driven notification model. These interrupt driven notifications were particularly difficult to manage due to their memory allocation limitations and debugging restrictions. While not impossible to comprehend, most developers simply didn't want to deal with all the complexity that these disparate paradigms introduced into the classes. After going through several releases we had a lot of feedback that they were simply getting too complex for the needs of most developers.

After CW10 Eric and I worked out a major overhaul to the classes which is what you see today in the Networking Classes. From the feedback we received we decided to streamline the classes and make them as stable and as easy to use as possible while still maintaining the initial design requirement of abstracting MacTCP and OT into a single interface.

One of the major advantages that we had in redesigning the classes was that the Thread Manager was also reaching maturity. Prior to this time, most network programmers used heavily asynchronous, event driven, programming models. Without having multiple threads available you simply couldn't block and wait for a network event to complete. This could tie up your application or even the entire machine for each call which of course meant that your interface and the whole machine would be unresponsive while you waited for completion.

By settling on a threaded model for the new classes we were able to make several major improvements. The present classes, for instance, hide 99% of the issues related to interrupt driven events and associated memory and debugging issues from the developer. Also, in my mind, the threaded model of network programming is much easier for casual network programmers to understand and work with.

The threaded model allows for radically simplified state machines with most higher level protocols. Code that might have been thousands of lines before could often be reduced to hundreds.

Subtle side effects of this model also allow for more sophisticated objects like the current LInternetAddress object. This object now transparently translates between canonical DNS and IP dotted decimal style addresses. Without the straight-forward flow control of the threaded model this would not possible.

For example, the simple act of converting an IP address into a canonical host name in the past would have required a multi-stage state machine to negotiate the DNS interaction to resolve the address. In the present Networking classes you can simply do the following:

LInternetAddress theAddress("208.226.102.11");
Str255 theConnonicalName;
theAddress.GetDNSDescriptor(theConnonicalName);

Dave: What about support for other networking protocols such as AppleTalk within the Networking classes?

Frank: For strictly historical reasons, the initial concept behind the Networking classes was only to abstract MacTCP and TCP/IP aspects of OT into a common library. We do receive sporadic requests to support other things like AppleTalk and some of the more sophisticated OT features from time to time. With Apple in the midst of major updates around Carbon and beyond we are in the process of considering our options for the future. We are actively seeking input from the developer community in this matter. As always, we encourage people to contact Metrowerks tech support with any suggestions and requests they have along these lines.

Dave: Speaking of the future, what about Apple's planned changes to a Sockets-based networking model? How will this effect the Networking classes?

Frank: As I mentioned, we are still in the process of determining how to move forward towards Carbon and beyond. I can tell you however that Metrowerks recognizes the importance and growing ubiquity of Internet protocols and networking in general to modern applications. We are going to do our best to support whatever paradigms Apple chooses moving forward.

Dave: Can you describe the difference between the Networking classes and the Internet classes?

Frank: Based of course on the Networking Classes, the Internet Classes address specific Internet protocols. Presently these classes support: HTTP, SMTP, POP3, FTP, NTP, FINGER, and IRC. In addition, they support associated standards such as Internet Config, MIME, MD5, BinHex, UUEncode/UUDecode, MacBinary II, URL's, and others.

The design philosophy behind the Internet protocols was to represent the protocols as faithfully as possible while also supplying simple interfaces. For instance, many protocols have interfaces such as LFTPConnection::PutFile which take all the necessary parameters such as the name of the remote host, username, password, the name of the file in question, etc. and simply send or retrieve the files. The developer doesn't need to know much if anything about the protocol itself. If however they need to do more sophisticated procedures they also have complete control over the protocol at each step in the process.

As much as possible I've also tried to leverage other features of PowerPlant to keep the usage of the Internet Classes familiar to anyone who has used PowerPlant. For example, I use the standard Broadcast/Listen mechanism for progress and status reporting during the protocol execution. This allows for easy and familiar interface creation just like any other control.

The Internet classes also have a few nice features like the transparent use of temporary file buffering to allow the sending and receipt of arbitrarily large files (up to available disk space.) This buffering mechanism (represented in LDynamicBuffer) will automatically and transparently make decisions about either keeping data in memory or swapping out to temporary files when necessary. This is all hidden behind standard PP Stream classes but the developer never need know if the data is in a file on disk or resident in application memory. This greatly simplifies things such as large FTP file transfers.

In addition to the simplified interfaces available with the protocols themselves, I have also recently added a new utility class called UInternetProtocol. These utility methods even further simplify the process by simply taking a standard URL and doing all the work behind the scenes. These methods will automatically do things such as creating a new thread, parsing the URL, and resolving the URL. These are especially useful for adding simple URL based Apple event support to any application. (Little known tip: The Internet Example application also demonstrates use of the GURL and FURL Apple events and includes the AETE resources. Try setting the Internet Example Application as your default FTP client in Internet Config and click on an FTP URL in your browser.)

   UInternetProtocol FTP Example:

         LURL theURL("ftp://user:pass@host/filepath");
         UInternetProtocol::FTP_GetFile(nil, theURL, nil);

These two lines are all that are necessary to get the FTP file at the host specified using the name and password imbedded in the URL. If no username and password are included then anonymous login will be attempted.

Wherever possible defaults from Internet Config will be used for all the UInternetProtocol methods. This includes download file directories, default servers, usernames, passwords, email addresses, etc.

Dave: What can you tell me about the StuffIt classes?

Frank: The StuffIt classes grew out of a number of requests we had to somehow integrate file compression and decompression into the Internet classes. The people at Aladdin were quite helpful in allowing us to include the API to the StuffIt engine with the CodeWarrior releases.

What I attempted to do with these classes was to simplify the StuffIt Engine API by making assumptions about some of the more common usage. For the most part these also hide a lot of the necessary API requirements about properly opening and closing the engine, handling error conditions, and properly navigating archives. I've also attempted to represent the Engine's API into OOP methodologies so C++ developers could easily integrate its usage into their applications.

   UStuffItSupport Example:

void
StuffItExample::StuffItGetFile()
{
   //Do a StandardGetFile for the file to Stuff
   StandardFileReply theReply;
   ::StandardGetFile(nil, -1, nil, &theReply);
   if (!theReply.sfGood)
      return;

   //Stuff the file assuming the same file name, etc.
   try {
      UStuffItSupport::StuffFile(theReply.sfFile);
   } catch (OSErr err) {
      DisplayStuffItError(err);
   }
}

By comparison, the direct interface to the StuffIt Engine API to stuff a file is:

extern   pascal   OSErr   StuffFSList (long magicCookie,
                           FSSpecArrayHandle fileList,
                           FSSpecPtr archiveSpec,
                           FSSpecPtr resultFSSpec,
                           Boolean compressOriginal,
                           Boolean deleteOriginal,
                           Boolean encryptOriginal,
                           Boolean resolveAliases,
                           Boolean noRecompression,
                           short conflictAction);

As you can tell, the StuffIt Classes go a long way towards simplifying the common usage of the StuffIt Engine.

Another class, LstuffItArchive, allows you to work directly with StuffIt Archive files. With this class you can walk an archive, insert or delete files from an archive, create new archives, etc..

By the way, I should mention that a license from Aladdin is still required to ship the StuffIt engine with an application.

Dave: I know you've done some work on email servers. What kinds of changes have you seen recently in email server technology?

Frank: Actually, there have not been a lot of significant changes in email server technology for quite a while. The basic protocol, SMTP, has remained virtually unchanged for quite some time. While extensions are added to SMTP from time to time, it has generally proved to be a very effective, if not sophisticated, protocol. I believe in fact that its lack of sophistication is probably directly responsible for its longevity. (A lesson from which we could probably all learn something.)

The primary change is that you are now seeing more and more customized servers acting as gateways into other non-SMTP based systems such as Lotus Notes.

In addition, many of the older servers were never designed to deal with the larger volumes of mail you now encounter on the rapidly growing Internet. Many of the larger ISPs for instance have a lot of problems simply with volume. These older mail servers often require either complex reconfigurations or complete rewrites to handle high volumes.

We're also beginning to see more task specific email servers. Servers that focus on mailing list management and other automated mail handling tasks.

There are lots of startup companies out there dealing with email issues. Things like automated mail responders for customer support, customized email reminder services, and purchase transaction systems just to mention a few.

Email is arguably the most popular protocol on the Internet. It's the original "Push" technology. It's strange in way that only now are people really concentrating on email as "the" way to interact directly with customers.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

GraphicConverter 10.4.3 - $39.95
GraphicConverter is an all-purpose image-editing program that can import 200 different graphic-based formats, edit the image, and export it to any of 80 available file formats. The high-end editing... Read more
Google Chrome 60.0.3112.78 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
PDFpenPro 9.1 - Advanced PDF toolkit for...
PDFpenPro allows users to edit PDF's easily. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Create fillable forms and tables of content... Read more
PDFpen 9.1 - $74.95
PDFpen allows users to easily edit PDF's. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Features... Read more
DiskCatalogMaker 7.1.3 - Catalog your di...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast Finder-like intuitive look and feel Super-fast search algorithm Can compress catalog data for... Read more
Amadeus Pro 2.4 - Multitrack sound recor...
Amadeus Pro lets you use your Mac for any audio-related task, such as live audio recording, digitizing tapes and records, converting between a variety of sound formats, etc. Thanks to its outstanding... Read more
Little Snitch 4.0.1 - Alerts you about o...
Little Snitch gives you control over your private outgoing data. Track background activity As soon as your computer connects to the Internet, applications often have permission to send any... Read more
Sparkle Pro 2.2.1 - $79.99
Sparkle Pro will change your mind if you thought building websites wasn't for you. Sparkle is the intuitive site builder that lets you create sites for your online portfolio, team or band pages, or... Read more
iWatermark Pro 2.0.0fc4 - Easily add wat...
iWatermark Pro is the essential watermarking app for professional, business, and personal use. Easily secure and protect your photos with text, a graphic, a signature, or a QR watermark. Once added... Read more
Together 3.8.7 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Together Features Smart storage. With simple drag-and-... Read more

Latest Forum Discussions

See All

Mix and match magical brews in Miracle M...
Miracle Merchant, the charming fantasy card game by Tiny Touch Tales, is arriving next week. The development team, which also brought you Card Crawl and Card Thief, announced the game's launch with a pleasant little trailer that showcases the game'... | Read more »
Last Day on Earth: Zombie Survival guide...
Last Day on Earth: Zombie Survival is the latest big hit in the survival game craze. The gist of the game is pretty cut and dry -- try your best to survive in a world overrun by flesh-eating zombies. But Last Day on Earth justifies the hype... | Read more »
Eden: Renaissance (Games)
Eden: Renaissance 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Eden: Renaissance is a thrilling turn-based puzzle adventure set in a luxurious world, offering a deep and moving... | Read more »
Glyph Quest Chronicles guide - how to ma...
Glyph Quest returns with a new free-to-play game, Glyph Quest Chronicles. Chronicles offers up more of the light-hearted, good humored fantasy fun that previous games featured, but with a few more refined tricks up its sleeve. It's a clever mix of... | Read more »
Catch yourself a Lugia and Articuno in P...
Pokémon Go Fest may have been a bit of a disaster, with Niantic offering fans full refunds and $100 worth of in-game curency to apologize for the failed event, but that hasn't ruined trainers' chances of catching new legendary Pokémon. Lugia nad... | Read more »
The best deals on the App Store this wee...
There are quite a few truly superb games on sale on the App Store this week. If you haven't played some of these, many of which are true classics, now's the time to jump on the bandwagon. Here are the deals you need to know about. [Read more] | Read more »
Realpolitiks Mobile (Games)
Realpolitiks Mobile 1.0 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0 (iTunes) Description: PLEASE NOTE: The game might not work properly on discontinued 1GB of RAM devices (iPhone 5s, iPhone 6, iPhone 6 Plus, iPad... | Read more »
Layton’s Mystery Journey (Games)
Layton’s Mystery Journey 1.0.0 Device: iOS Universal Category: Games Price: $15.99, Version: 1.0.0 (iTunes) Description: THE MUCH-LOVED LAYTON SERIES IS BACK WITH A 10TH ANNIVERSARY INSTALLMENT! Developed by LEVEL-5, LAYTON’S... | Read more »
Full Throttle Remastered (Games)
Full Throttle Remastered 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim... | Read more »
Stunning shooter Morphite gets a new tra...
Morphite is officially landing on iOS in September. The game looks like the space shooter we've been needing on mobile, and we're going to see if it fits the bill quite shortly. The game's a collaborative effort between Blowfish Studios, We're Five... | Read more »

Price Scanner via MacPrices.net

USB 3.0 Promoter Group Announces USB 3.2 Upda...
The USB 3.0 Promoter Group has announced the pending release of the USB 3.2 specification, an incremental update that defines multi-lane operation for new USB 3.2 hosts and devices. USB Developer... Read more
Save on MacBook Pros with Apple Refurbished 2...
Apple recently dropped prices on Certified Refurbished 2016 15″ and 13″ MacBook Pros with models now as much as $590 off original MSRP. An Apple one-year warranty is included with each model, and... Read more
13-inch 2.3GHz/256GB MacBook Pros on sale for...
B&H Photo has 13″ 2.3GHz/256GB MacBook Pros in stock today and on sale for $100 off MSRP including free shipping plus NY & NJ sales tax only: – 13-inch 2.3GHz/256GB Space Gray MacBook Pro (... Read more
Clearance 2016 13-inch MacBook Airs, Apple re...
Apple has Certified Refurbished 2016 13″ MacBook Airs available starting at $809. An Apple one-year warranty is included with each MacBook, and shipping is free: – 13″ 1.6GHz/8GB/128GB MacBook Air: $... Read more
PHOOZY World’s First Thermal Capsules to Summ...
Summer days spent soaking up the sun can be tough on smartphones, causing higher battery consumption and overheating. To solve this problem, eXclaim IP, LLC has introduced the PHOOZY Thermal Capsule... Read more
2018 Honda Ridgeline with Android Auto and Ap...
The 2018 Honda Ridgeline is arriving in dealerships nationwide with a Manufacturer’s Suggested Retail Price (MSRP1) starting at $29,630. The 2017 Honda Ridgeline was named North American Truck of the... Read more
comScore Ranks Top 15 U.S. Smartphone Apps fo...
comScore, Inc. recently released data from comScore Mobile Metrix, reporting the top smartphone apps in the U.S. by audience reach for June 2017. * “Apple Music,” as it appears in comScore’s monthly... Read more
13-inch 3.1GHz MacBook Pros on sale for $100...
B&H Photo has the new 2017 13″ 3.1GHz Space Gray MacBook Pros in stock today and on sale for $100 off MSRP including free shipping. B&H charges sales tax in NY and NJ only: – 13″ 3.1GHz/256GB... Read more
Apple refurbished Mac minis available startin...
Apple has Certified Refurbished Mac minis available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Apple’s 2017 Back to School Promotion: Free B...
Purchase a new Mac using Apple’s Education discount, and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free. As part... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Poole -...
Job Summary The people here at Apple don't just create products - they create the kind of wonder that's revolutionised entire industries. It's the diversity of those Read more
SW Engineer *Apple* TV - Apple Inc. (United...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more Read more
Frameworks Engineering Manager, *Apple* Wat...
Frameworks Engineering Manager, Apple Watch Job Number: 41632321 Santa Clara Valley, California, United States Posted: Jun. 15, 2017 Weekly Hours: 40.00 Job Summary Read more
Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
*Apple* Retail - Multiple Positions - Apple...
SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.