TweetFollow Us on Twitter

Using File Manager From MP Tasks

Volume Number: 14 (1998)
Issue Number: 8
Column Tag: Toolbox Techniques

Using the File Manager from MP Tasks

by by Matthew Xavier Mora
Edited by Peter N Lewis

How to get data in and out of your MP Task

One of the most common complaints I received while supporting MP Library in Developer Technical Support was that you could not call the toolbox from an MP Task. Multiple preemptive tasks are not much use if you cannot get data into and out of them efficiently. This article shows one way to get data into and out of an MP Task using the file manager, however the techniques used here can be modified for other I/O operations (like audio, video or networking). "But, I thought you couldn't call the file manager from MP Tasks?" Well, you thought wrong. :-) Read on...

Background

In the early version of the MP library there was no easy way to call the toolbox because the MP Library was designed to be compatible with Copland's kernel tasking model. Since the Mac OS toolbox wasn't going to be available from Copland's kernel tasks, the same was done for the Mac OS version of the MP Library. After the Copland project was canceled it was decided to publish a few previously undocumented routines that let you work with the Mac OS toolbox from a task. One of the routines published is MPRPC. MPRPC is a remote procedure mechanism that lets you specify a routine to execute at a time when it is safe to make toolbox calls. It does this by suspending the task and then executing the supplied routine during SystemTask() time. The task is suspended until MPYield is called or until any toolbox routine calls SystemTask(). MPRPC is used internally in the MP Library to implement calls such as MPAllocate and MPAllocateSys (which is why these are blocking calls).

The code in this article is based on the MP File Library that I wrote before the MPRPC call was published. The MP File Library used MPQueues to communicate with the main task and have it execute toolbox commands.

Review

Let's review some of the MP programming guidelines and how adding blocking calls can change some of these guidelines.

  1. Your tasks should do a considerable amount of work. If not, the benefits of using MP will be lost in the overhead of the scheduler and task switching. Adding blocking calls to your tasks adds additional overhead. The main benefit here is that by being able to call the toolbox from an MP Task your task can run autonomously from the main application thread. This results in a better user interface response from the application since the application can off load a time consuming task and call the main event loop more often giving the blocking calls more time to execute the toolbox calls.
  2. You should allocate no more than (MPProcessors() - 1) number of tasks. While it is important to keep the number of tasks low so that task switching does not impact performance, adding blocking calls to a task will also hurt performance if nothing calls MPYield(). "Wait, I thought MP Tasks were preemptive?" Yes they are but if the task is blocked waiting on a resource, the resource can't be released until the main thread calls WaitNextEvent() or another task calls MPYield(). That being the case, if you use MPRPC calls it is a good idea to bend the n-1 rule and create an extra task that can help unblock any waiting tasks.
  3. You should use MPQueues or MPSemaphores when communicating with MP Tasks. This does not change if you are using MPRPC so you should heed this warning.

Get On With It

OK, so how do I call the File Manager? For this simple example I will implement five MP calls that duplicate FSpOpenDF, FSClose, FSRead, FSWrite and SetFPos. Those are all the calls we need for a simple demo. We'll start with a FSRead type call.

First lets define a structure to pass to the MPRPC callback routines that will hold the values that we need to handle all the File Manager calls.

typedef struct FSParamRec{
   short        refNum;        // file ref num
   long         count;         // for read
   Ptr          buffPtr;       // for read
   FSSpecPtr    spec;          // for open
   short        permission;    // for open
   short        posMode;       // for setfpos
   long         posOff;        // for setfpos   
   OSErr        result;        // error result
} FSParamRec,*FSParamRecPtr;

Now lets implement the callback routine that gets called at main application time. This routine will be executing at SystemTask time which means you can call any toolbox routine except for any routines that might call SystemTask() again.

static void * FSReadCallBack( void * parameter)
{
   FSParamRecPtr fsprp = (FSParamRecPtr)parameter;
   
   if (fsprp != nil) {
      fsprp->result = FSRead(fsprp->refNum,
                   &fsprp->count,
                   fsprp->buffPtr);
   }
   
   return fsprp;
}

First we check to make sure the parameter that was passed in is not nil then we simply call the File manager's FSRead call. When FSRead returns, we put the result into the result field and then return the pointer to the struct that was passed in.

All that is left is to do is to implement the new MyMPFSRead call.

pascal OSErr MyMPFSRead(short refNum,
                         long * count,
                         void * buffPtr)
{
   FSParamRec fsrr;   // make the record on the stack 
                      // no worries since it is a blocking call

   fsrr.refNum   = refNum;
   fsrr.count    = *count;
   fsrr.buffPtr  = buffPtr;
   fsrr.result   = paramErr;   //preset in case 
                               //anything goes wrong
   
   (void) _MPRPC(FSReadCallBack,&fsrr); 
   //ignore what is returned


   *count = fsrr.count;   //return the new count

   return fsrr.result;    //return the result
}

First we allocate a FSReadRec on the stack that gets passed to MPRPC. We fill out the fields in the struct with what was passed into us, call MPRPC and wait for the result. Then return the result to the caller.

That's it. You can now call FSRead from an MP Task. Using the same basic techniques you can implement all the file manager calls you need to get data in and out of your tasks. Now lets see how the task calls the new routines.

The MP Task itself is pretty straight forward as a result of the blocking I/O calls since there are no flags or spin loops to worry about.

static long MyMPTask(void * param)
{
   FSSpecPtr   fsp;
   Boolean     done = false;
   OSStatus    status;
   OSErr       err;
   MPQueueID   mpq = (MPQueueID) param;

   
   // don't start until we get the message
   status = MPWaitOnQueue(mpq,&fsp,nil,nil, kDurationForever);
   // the message is the file spec
   if (fsp) {   
      short          refNum;
      long          count = 1024; //read 1k of data
      
      err = MyMPFSpOpenDF(fsp,fsRdPerm,&refNum);
      if (!err) {
         err = MyMPSetFPos(refNum,fsFromStart,0);
         if (!err) {
   
#if qUseAsyncRead         
                err = MyMPFSReadAsync(refNum,&count,gBuffer);
#else
                err = MyMPFSRead(refNum,&count,gBuffer);
#endif            
            // we got some data. you could compress it
            // do FFT's on it or whatever.
            // In our case we just set the flag that we got
            // the data and tell the processors to sync up
            
            if (count > 0) {   
               gCount = count; // signal that we got some text   
               __eieio();      // sync processors
            } else {
               gCount = -1;    // signal that we got an error   
               __eieio();      // sync processors
            }
         } 
         err = MyMPFSClose(refNum);
      }
   }
}

In our task we immediately block (as every task should) on MPWaitOnQueue waiting for the FSSpecPtr from the application. When MPWaitOnQueue returns, we check the file spec pointer to make sure it is not nil and precedes to open the file. We set the file position to the beginning of the file and start the read operation. Notice that for either the async or non async case the code is still the same. The only difference is to the application since the task is blocked until the read completes. After the read completes, this is where you would do some serious processing on the data. It is very important that you do a lot of processing to minimize the overhead of the blocking I/O calls. The demo doesn't do any processing so the next thing to do is to set the gCount variable indicating we got the data making sure the write get synchronized with the other processors. We close the file and return. Returning from the task kills the task. You might want the task to hang around and be ready to process another file. In that case set up a while loop on MPWaitOnQueue. You can set the exit termination condition to be a nil FSSpecPtr.

Adding More Features

The FSRead technique is good at getting data in and out of your task but you basically block the entire application while it waits for the FSRead to complete. We can improve this by using asynchronous file manager calls to keep from blocking the main application task while executing a Read call.

We need a different structure to do an async read. I wrap the new struct around a ParamBlockRec to contain the flag needed to signal the completion of the read call.

typedef struct FSReadAsyncRec { ParamBlockRec pb; // standard paramblock Boolean callPending; // our pending flag } FSReadAsyncRec, *FSReadAsyncRecPtr;

The MyMPFSReadAsync code is a little more complicated but it saves having to have another task running just to call MPYield() since this routine spins on MPYield waiting for the PBRead to complete.

static pascal OSErr MyMPFSReadAsync(short refNum,
                               long * count,
                               void * buffPtr)
{
   FSReadAsyncRec       fsrar;      // make the rec on the stack 
   // Build a rountine descriptor by hand since we can't call
   // NewIOCompletionProc(userRoutine)
   RoutineDescriptor    ioCompProc = 
                  BUILD_ROUTINE_DESCRIPTOR(uppIOCompletionProcInfo,
                                          MyReadCompletion);

   ClearBlock(&fsrar,sizeof(fsrar)); 
   
   fsrar.pb.ioParam.ioRefNum     =   refNum;
   fsrar.pb.ioParam.ioReqCount   =   *count;
   fsrar.pb.ioParam.ioBuffer     =   buffPtr;
   fsrar.pb.ioParam.ioCompletion =   &ioCompProc;
   fsrar.callPending             = true;
   __eieio();                  //ensure that callPending gets set
                               //before we call MPRPC
   
   (void) _MPRPC(FSReadAsyncCallBack,&fsrar); //ignore what is 

   // spin waiting for flag to be set in completionRoutine

   while ( fsrar.callPending ) { //Spin waiting for completion
      MPYield();
   }

   *count = fsrar.pb.ioParam.ioActCount;   
                  //return the new count

   return fsrar.pb.ioParam.ioResult;   //return the result
}

MyMPFSReadAsync sets up the parameter block, builds a completion routine descriptor on the fly, calls MPRPC and then spins in a tight loop calling MPYield until the callPending flag is cleared.

The FSReadAsyncCallBack routine is very simple.

static void * FSReadAsyncCallBack( void * parameter)
{
   FSReadAsyncRecPtr fsr = (FSReadAsyncRecPtr) parameter;
   OSErr err;
   
   if (fsr != nil) {   
      err = PBReadAsync((ParmBlkPtr)fsr);   
                           //just call PBRead and return
   }                      // completion routine sets the flag   
   return fsr;
}

FSReadAsyncCallBack just calls PBReadAsync and returns. Below is the completion routine that tells the task the read has completed.

static void MyReadCompletion(ParmBlkPtr pb)
{
   FSReadAsyncRecPtr fs = (FSReadAsyncRecPtr)pb; 
   
   fs->callPending = false;  // set flag
   __eieio();                   // make sure it sticks
}

It just sets the callPending flag, signals the processors to sync up and returns. We can't set a MPQueue or a MPSemapore in here (which would be the better way to do it) because MP Library calls can't be called at interrupt time.

Handling asynchronous routines gets a little more complicated but it saves having to make sure other tasks are running just to call MPYield(). Now you might be thinking why are we using a flag when you could just spin on ioResult? Read on to see why this is not good idea...

Gotchas

When working with multiple processors some conventional Mac programming wisdom goes out the window. A good case in point is when ioResult is set. Normally ioResult is set to 1 to indicate a call is pending. The last thing the file manager does before calling the ioCompletion routine is to set ioResult to the error result from the parameter block call. None of this really changes when multiple processors are involved but the non-main processors are not bound by the 68k enable/disable interrupt tricks. So if your MP Task spins on ioResult waiting to see when the read is complete (ioResult != 1) your task starts to execute before the file manager is done with the parameter block. After the file manager sets the ioResult field, it gets the ioCompletion routine's address from the parameter block and jumps to it.

In our case the parameter block in on the stack and when the task unblocks, the stack is released and your task crunches merrily along where a parameter block used to be (and is still in use by the file manager). The second processor could be a 200 MHz CPU and in the time the file manager has set ioResult and jumps to the completion routine, your task could be millions of instructions away using the memory where the parameter block used to be.

The same is true for many of parts of the Mac OS Toolbox. The critical region technique of disabling interrupts does not work well when multiple processors are involved. So be careful and always use MPQueues, MPSemaphores and MPCriticalRegions to coordinate your various tasks.

Another gotcha may be in your thought process. You might be thinking that it would be cool to use the same techniques mentioned in the article to make every Toolbox call available from MP tasks. While this is possible, and would make your task code a lot easier to write, it is not a good idea. The benefits of multiprocessing only come from careful algorithm design, implementation, and profiling. Guideline #1 mentioned above says that your task should do a considerable amount of work to gain any performance improvements. Having your task block, waiting on a bunch of toolbox calls is not going to improve performance. On the other hand having to load all the data you need into memory before your task can start running may not be feasible either. This is where a careful balance of having main processor moving data in and out of your task while processors n+1 crunch along can really pay off.

More MP Information

Hopefully, this article piqued your interest in Multiprocessing. If you want more information there are a number of documents and resources to help you get the most out of MP. An introduction to MP systems was printed in MacTech March '96, TechNote 1071 on Multiprocessing is on the web http://www.apple.com/developer/ and I have set up a MP mailing list where developers can ask questions on MP programming issues. The list includes folks like the senior engineer who wrote the MP Library as well as Chris Cooksey and myself. For subscription information you can go to my web site http://www.best.com/~mxmora/mxm.html. Also, don't forget Apple Developer Technical Support is there for information about MP's past, present and future.

Summary

I hope this article shows how easy it is to get data into and out of your MP tasks. Use this information wisely and you should see some real improvements in your applications performance. You can use these techniques to work with other I/O technologies like networking, graphics and sound. I have created a MP File Library that you may want to use based on some of the techniques used in this article. It uses a slightly more complicated model for better performance. You can download a copy of my MP File Library from my web site at http://www.best.com/~mxmora/software.html. Good luck, and happy multiprocessing.


Matthew Xavier Mora was the engineer responsible for answering questions on Multitasking support in Apple's Developer Technical Support. As a self proclaimed evangelist for the Multi-processing API library he was instrumental in convincing both third-party developers and Apple engineers to implement MP support in their software. If you were ever thinking about moving into the Silicon Valley, consider that this article was written while Matt was sitting all night outside a school building waiting to register his son for pre-school. When Matt is not out doing crazy things like that you can reach him at mxmora@best.com.

 
AAPL
$439.66
Apple Inc.
-3.27
MSFT
$34.85
Microsoft Corpora
-0.23
GOOG
$906.97
Google Inc.
-1.56

MacTech Search:
Community Search:

Software Updates via MacUpdate

KeyCue 6.5 - Displays all menu shortcut...
KeyCue helps you to use your OS X applications more effectively. Just hold down the Command key for a while - KeyCue comes to help and shows a table of all currently available keyboard shortcuts.... Read more
HoudahSpot 3.7.8 - Advanced front-end fo...
HoudahSpot is a flexible file-search tool based on Apple's powerful Spotlight engine. Keep frequently used files within reach Retrieve the files you didn't know you still had Don't waste time... Read more
Cobook Contacts 1.2.6 - Intelligent addr...
Cobook Contacts is a better address book that makes contact management enjoyable for millions of people every day. Find contacts faster and organize them with tags. Get integrated social profiles... Read more
AppDelete 4.0.7 - Delete your unwanted a...
AppDelete is an uninstaller for Macs that will remove not only applications but also widgets, preference panes, plugins and screensavers along with their associated files. Without AppDelete these... Read more
OnyX 2.6.9 - Maintenance and optimizatio...
OnyX is a multifunctional utility for OS X. It allows you to verify the startup disk and the structure of its System files, to run miscellaneous tasks of system maintenance, to configure the hidden... Read more
Apple iTunes 11.0.3 - Manage your music,...
Apple iTunes lets you organize and play digital music and video on your computer. It can automatically download new music, app, and book purchases across all your devices and computers. And it's a... Read more
Spotify 0.9.0.133. - Stream music, creat...
Spotify is a new way to enjoy music. Simply download and install. Before you know it you'll be singing along to the genre, artist, or song of your choice. With Spotify you are never far away from... Read more
JollysFastVNC 1.46 - Fast VNC client. (S...
JollysFastVNC is a VNC client which aims to become the best VNC client on the Mac. When I started ScreenRecycler I thought that there are enough VNC clients out there to support it. When the program... Read more
Skitch 2.5.2 - Take screenshots, annotat...
Skitch allows you to take screenshots on your Mac, edit them and share them with others. It makes the sharing process seamless by making it a natural workflow to send the image (with edited arrows... Read more
Backblaze 2.1.0.608 - Online backup serv...
Backblaze is an online backup service, available fo $5/month for unlimited storage. With half of the founding team heralding from Apple, Backblaze is deeply committed to the Mac platform. The... Read more

Blitz Brigade Review
Blitz Brigade Review By Andrew Stevens on May 21st, 2013 Our Rating: :: CHAMPION KILLERUniversal App - Designed for iPhone and iPad Blitz Brigade is an enjoyable first-person shooter where players fight online in multiple gameplay... | Read more »
gMusic Submits Update To Bring Google’s...
gMusic Submits Update To Bring Google’s All Access Streaming Music Service To iOS Posted by Andrew Stevens on May 21st, 2013 [ permalink ] gMusic: A Google Mus | Read more »
CandyMeleon Review
CandyMeleon Review By Blake Grundman on May 21st, 2013 Our Rating: :: SWEETLY ADDICTIVEUniversal App - Designed for iPhone and iPad Who could say no to a Chameleon that is this cute? Feed his sweet tooth and you will see just how... | Read more »
Fire & Forget: The Final Assault Rev...
Fire & Forget: The Final Assault Review By Rob Rich on May 21st, 2013 Our Rating: :: MY CAR IS FIGHTUniversal App - Designed for iPhone and iPad Fire & Forget: The Final Assault is one crazy post-apocalyptic ride.   | Read more »
Appy Geek Updates With Enhanced Design a...
Appy Geek Updates With Enhanced Design and Customizable Home Screen Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »
What’s the Deal with rymdkapsel?
rymdkapsel made a bit of a splash when it was released on the PlayStation Vita a few weeks ago. And in another couple of months this excessively minimal and abstract strategic base building “sim” will be making its way on to the App Store for... | Read more »
Star Command Getting Exploding Ships, Sp...
Star Command Getting Exploding Ships, Spreading Fires, and Away Teams In Future Updates Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »
Catch a Ninja Review
Catch a Ninja Review By Jordan Minor on May 21st, 2013 Our Rating: :: CATCH AND RELEASEiPhone App - Designed for the iPhone, compatible with the iPad It turns out ninjas aren’t that much tougher than fruit.   | Read more »
The Portable Podcast, Episode 186
On This Episode: Carter and Kurt Bieg of Simple Machine talk about his studio’s new release, Tomb Breaker, how it spawned from a nearly-complete prototype of another game, and how it fits in with his other titles, Circadia and Twirdie. Break into... | Read more »
Flickr Upgrades Its Free Users To 1 Tera...
Flickr Upgrades Its Free Users To 1 Terabyte Of Photo And Video Storage Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

iPads with Retina Displays (Apple refurbished) ava...
The Apple Store has Apple Certified Refurbished 4th generation iPads with Retina Displays, Wi-Fi & Cellular, available for $50 off MSRP. Apple’s one-year warranty is included with each iPad, and... Read more
Apple MacBook Orders To Rise 20% Sequentially In 2...
Digitimes’ Aaron Lee and Joseph Tsai say that with Apple ready to release its new MacBook products in the near future, sources from the upstream supply chain have revealed that orders for MacBook... Read more
Trial Production of 5th-Generation iPad To Begin R...
Digitimes’ Max Wang and Adam Hwang report that trial production of Apple’s 5th-generation 9.7-inch iPad will begin soon with volume production to begin in July, and monthly shipments ramping up to 2-... Read more
Dell’s $100 Thumb-Sized Android PC To Ship In July...
9to5google.com says that Dell’s Project Orphelia, a thumb-sized drive that turns any display with an HDMI port into an Android PC, is to start shipping in July at a price of around $100 according to... Read more
MacBook Airs (Apple refurbished) available startin...
 The Apple Store has Apple Certified Refurbished 2012 MacBook AIrs available for up to $240 off MSRP, with models starting at $849. An Apple one-year warranty is included with each model, and... Read more
Updated Mac Pro, iMac, and Mac mini Price Trackers
We’ve updated our Mac Pro Price Tracker, iMac Price Tracker, and Mac mini Price Tracker with the latest information on prices, bundles, and availability from Apple’s Authorized Internet/Catalog... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
15″ 2.3GHz MacBook Pro on sale for $1659 w/free bu...
B&H Photo has the 15″ 2.3GHz MacBook Pro on sale for $1659 including free shipping. Their price is $140 off MSRP. B&H will include free copies of Parallels Desktop, Bento Database, and LoJack... Read more
15-inch Retina MacBook Pros on sale for $200 off M...
 B&H Photo has 15″ Retina MacBook Pros on sale for $200 off MSRP including free shipping. B&H will also include free copies of Parallels Desktop, Bento Database, and LoJack for Laptops... Read more
Apple refurbished iPad minis available starting at...
The Apple Store has a full lineup of Apple Certified Refurbished iPad minis available starting at $299 – up to $40 off new models. Apple’s one-year warranty is included with each mini, and shipping... Read more

Jobs Board

*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
Class 1 District *Apple* Technician -...
QUALIFICATIONS: High School diploma Associate Degree in Technology preferred. Apple Certified Support Professional Mac OS X 10.5, 10.6, 10.7, 10.8 Apple Certified Read more
*Apple* Infrastructure Engineer II - Ba...
39964 Apple Infrastructure Engineer II Full Time Regular posted 04/22/2013 San Ramon, CA San Francisco, CA Requirements What sets Bank of the West apart from other banks Read more
*Apple* Retail - Manager - Apple (Unite...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.