TweetFollow Us on Twitter

Mar 98 Challenge

Volume Number: 14 (1998)
Issue Number: 3
Column Tag: Programmer's Challenge

Programmer's Challenge

by Bob Boonstra, Westford, MA

Help Peter Get Home

Last summer, while he was on his way back to Perth from MacHack, Peter Lewis suggested a challenge based on airline schedules. His idea was to select the quickest route from an origin to a destination, given a schedule of flights between pairs of cities. This month's Challenge is based on Peter's suggestion, but embellished to capture the "probabilistic" nature of airline travel these days.

Your job is to write a routine FindQuickestRoute that will route Peter from his departureAirport to his arrivalAirport in as few simulated flight hours as possible. Peter's trip begins on startDay at startTime. He has a list of airports to which he can fly, and an airlineSchedule of flights between pairs of those airports. The airlineSchedule consists of a flightNumber that will take him from a fromAirport to a toAirport, nominally departing at a scheduledDepartureTime, and nominally taking nominalFlightDuration seconds to get there. The scheduledDepartureTime is expressed in the local time zone of the fromAirport, which is provided as a timeOffset from Universal Time associated with each of the airports. Some of the flights in the airlineSchedule operate only on particular days, described in the operatingDays associated with each flightNumber.

Each of the airports has a minConnectTime, which is the minimum amount of time following one's arrival at the airport before one can catch a connecting flight. This applies to the initial flight, which must be scheduled to leave at least minConnectTime after the startTime of Peter's adventure. Each subsequent connecting leg must also be scheduled to leave at least minConnectTime after the actual arrival time of the preceding leg.

Sounds simple enough so far, right? Except that airplanes seldom depart or arrive on time. So we have introduced a little randomness in our simulated airline operations. The actual departure time of each flight is modeled as a random variable with an exponential distribution, governed by the parameter lambdaDeparture. The duration of each flight is also modeled as an exponential distribution, governed by lambdaDuration. When you decide to take a flight, the callback routine myGetFlightTime will roll the exponential dice for you and return the number of minutes the flight actually took, measured from the scheduledDepartureTime, taking into account the departure delay and the duration delay. A few facts for those whose probability theory is a little rusty: an exponential distribution with parameter t has a probability density function of t*exp(-tx), an expected value of (1/t), and a variance of 1/t2.

The prototype for the code you should write is:

#if defined(__cplusplus)
extern "C" {
#endif

typedef char FlightNum[8],AirportName[64];

typedef enum {
 Sunday=0, Monday, Tuesday, Wednesday, Thursday, Friday, 
 Saturday} DayOfWeek;

typedef struct MyTime {
 long hour;   /* 0-23, 0==midnight */
 long min;    /* 0-59 */
} MyTime;

typedef struct {
 AirportName name;     /* airport name */
 MyTime timeOffset;    /* local time offset relative to Universal Time */
                       /* 0 == Greenwich, {-5,0}==Eastern Time, etc. */
 MyTime minConnectTime;/* minimum time to make a connection at this airport */
} Airport;

typedef struct {
 FlightNum flightNumber;
 AirportName fromAirport;
 AirportName toAirport;
 MyTime scheduledDepartureTime;  /* local departure time from fromAirport */
 MyTime nominalFlightDuration;   /* nominal flight duration */
 float lambdaDeparture;          /* parameter for actual flight departure
                                    (mins) */
 float lambdaDuration;           /* parameter for actual flight duration
                                    (mins) */
 Boolean operatingDays[7];       /* if operatingDays[d], flight valid on 
                                    day d */
} Flight;

typedef long (*GetFlightTime) (
      /* returns actual flight duration from scheduledDepartureTime in minutes */
 FlightNum flightNumber          /* flight number taken */
);

long FindQuickestRoute(          /* return travel time in seconds */
 AirportName departureAirport,   /* origin airport */
 AirportName arrivalAirport,     /* destination airport */
 DayOfWeek startDay,             /* day the adventure begins (local time) */
 MyTime startTime,               /* time the adventure begins (local time) */
 Airport airports[],             /* places to fly from/to */
 long numAirports,               /* number of entries in airports[] */
 Flight airlineSchedule[],       /* flights to choose from */
 long numFlights,                /* number of entries in airlineSchedule[] */
 GetFlightTime myGetFlightTime   /* callback that provides actual flight
                                    duration */
);

#if defined(__cplusplus)
}
#endif

My test code will keep track of the flights you choose in the myGetFlightTime routine. It will ensure that operatingDays and minConnectTime constraints are met, that the fromAirport for travel leg n+1 is the same as the toAirport for travel leg n, etc. Violations of these constraints will result in a 24 hour simulated time penalty.

Test cases will include several trials for each departure/arrival pair to average out randomness. The winner will be the solution that routes Peter to his destinations in the least amount of time, where time is calculated as cumulative simulated travel time plus a penalty of 1 simulated hour for every second of execution time required by your FindQuickestRoute solution.

This will be a native PowerPC Challenge, using the latest CodeWarrior environment. Solutions may be coded in C, C++, or Pascal. Thanks to Peter Lewis for inspiring this Challenge -- he wins two Challenge points for the suggestion.

Three Months Ago Winner

If the number of entries to the December Challenge is any indication, many Programmer's Challenge readers are also avid crossword puzzle-ists. Congratulations to Mat Hostetter (location unknown) for submitting the fastest of 14 entries Clueless Crosswords Challenge. The problem was to solve (or actually, to generate) a crossword puzzle given the pattern of open and blocked cells, along with a dictionary of words from which to choose. The dictionary contained up to ten extra words for each word in the crossword puzzle solution, making multiple solutions were possible.

The evaluation is based on the time required to solve each of five crossword puzzles three times, each time with the dictionary sorted differently. I used each puzzle three times because a number of contestants reported that execution time varied significantly depending on the sort order of the dictionary, a fact that was borne out in my tests. Some of the entries took two orders of magnitude more time to solve a puzzle for one sort order than for the same puzzle with a different sort order. The winning entry exhibited significantly less variability, ranging from a 4% difference for one crossword puzzle to a 63% difference for another puzzle.

Like many of the entries submitted, Mat's solution has a recursive component. To accommodate recursion, I gave each entry 512K of stack space.

The key to efficient solution of this Challenge was propagating the constraints imposed by puzzle squares where an "across" word intersected a "down" word. The style of crossword puzzle provided in the test code and used to evaluate this Challenge contained many blocks of cells that were 4x4 or larger, resulting in many such intersections. Mat uses a set of filter_for_length_N routines to efficiently propagate constraints imposed by the intersections. When reading the modestly commented code, pay particular attention to the create_placements routine used to identify possible word locations, and to the tighten_constraints routine used to eliminate conflicting word placements.

Five of the entries had not solved one or more test cases after ten minutes or more, exceeding my ability to wait for an answer. In these cases, a test time of 10 minutes was assessed.

The table below lists the total execution time in seconds for the fifteen test cases, code size, data size, and programming language for each entry. The number in parentheses after the entrant's name is the total number of Challenge points earned in all Challenges to date prior to this one. The entries marked with an asterisk are those which did not complete one or more test cases in the 10 minutes mentioned above.

Name                    Time   Code      Data  Language
Mat Hostetter           0.37  14196       200  C
Brad Smith              1.36   7532     61835  C
Tom Saxton (12)         1.42   4132         8  C
Jens Martin Bengaard    9.76   4108     16628  C++
Xan Gregg (114)        23.73   4536    224584  C
Randy Boring (73)      74.56   4260     35158  C
Ernst Munter (310)    107.81   5824     16460  C++
Sebastian Maurer (10) 389.23   3968       112  C++
Rainer Brockerhoff    606.03   4609    165577  C
(*) ACC Murphy (34)  2400.29   6528  10212602  Pascal
(*) Mike Miller      2433.70  10052       428  C++
(*) Eric Kenninga    5599.22   6076       188  C++
(*) Steve Wozniac    5925.92   2836        64  C
(*) H.L.             9000.00   6780      1732  C++

Top 20 Contestants

Here are the Top Contestants for the Programmer's Challenge, including everyone who has accumulated more than 10 points during that the past two years. The numbers below include points awarded over the 24 most recent contests, including points earned by this month's entrants.

Rank  Name                Points
 1.   Munter, Ernst          200  
 2.   Boring, Randy           73
 3.   Cooper, Greg            61
 4.   Lewis, Peter            61
 5.   Mallett, Jeff           50
 6.   Nicolle, Ludovic        48
 7.   Murphy, ACC             34
 8.   Gregg, Xan              28
 9.   Antoniewicz, Andy       24
10.   Day, Mark               20
11.   Higgins, Charles        20
12.   Hostetter, Mat          20
13.   Studer, Thomas          20
14.   Gundrum, Eric           15
15.   Hart, Alan              14
16.   O'Connor, Turlough      14
17.   Picao, Miguel Cruz      14

There are three ways to earn points: (1) scoring in the top 5 of any Challenge, (2) being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a Challenge that I use. The points you can win are:

1st place  20 points            5th place  2 points
2nd place  10 points          finding bug  2 points
3rd place  7 points  suggesting Challenge  2 points
4th place  4 points

Here is Mat's winning solution:

Crossword.c
© 1997 Mat Hostetter

#define kMaxSize 32
typedef char Puzzle[kMaxSize][kMaxSize];  /* referenced as [x][y] */

void Crossword(
 Puzzle thePuzzle,    /* return solved puzzle here */
 char *dictionary[],  /* array of words to choose from */
 long puzzleSize,    /* number of rows/cols in puzzle */
 long dictSize        /* number of words in dictionary */
);

/* Program begins here */

#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

/* Must be at least 32 bits, and ideally exactly 32 bits. */
typedef long letter_mask_t;

typedef struct {
 const char *original_word;
 unsigned char letter[1]; /* variable-sized array of values [1, 26]. */
} move_t;

/* Non-portable hack to compute size of above struct given how many
 * letters it has. It rounds up to sizeof(void *) to guarantee
 * alignment constraints are met. */
#define MOVE_SIZE(n)                  \
 (((sizeof(void *) + (n) + (sizeof(void *) - 1))    \
  / sizeof(void *))                  \
  * sizeof(void *))

#define NEXT_MOVE(m, n) ((move_t *) ((char *) (m) + (n)))

typedef enum {
 CYCLENESS_UNKNOWN,
 IN_CYCLE,
 NOT_IN_CYCLE
} cycleness_t;

typedef struct _placement_t {
 /* number of entries in `move' array. */
 long num_moves;

 /* If this == current_mark, this placement_t is "marked". We use
  * this for things like recursive searches. */
 unsigned long mark;

 /* Number of letters in each entry of the `move' array. */
 unsigned short letters_per_move;
 
 /* Byte size of each element in the `move' array. */
 unsigned short move_size;

 /* Where does this start? */
 unsigned short start_x, start_y;

 /* Direction this heads. */
 unsigned short dx, dy;

 /* Is this partition part of a cyclic dependency? */
 cycleness_t in_cycle;

 /* Totally done with this placement? */
 char done;

 /* Field temporarily used during recursion. */
 long depth;

 /* 1D index into the board where each letter is placed. */
 unsigned long where[kMaxSize]; 
 
 /* Other placements that intersect this one. */
 struct _placement_t *neighbor[kMaxSize + 1]; 
        /* NULL-terminated. */

 /* array of variable-size objects! Don't dereference this array normally. */
 move_t *move;
} placement_t;

/* No -1 so we can save room for NULL at the end. */
#define PLACEMENT_SIZE(n) \
    (sizeof(placement_t) + (n) * sizeof(move_t *))

filter_for_length_1
static void
filter_for_length_1(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(1));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(1));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   m = NEXT_MOVE(m, MOVE_SIZE(1));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
}

filter_for_length_2
static void
filter_for_length_2(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(2));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(2));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   m = NEXT_MOVE(m, MOVE_SIZE(2));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
}

filter_for_length_3
static void
filter_for_length_3(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(3));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(3));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   m = NEXT_MOVE(m, MOVE_SIZE(3));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
}

filter_for_length_4
static void
filter_for_length_4(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(4));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(4));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   m = NEXT_MOVE(m, MOVE_SIZE(4));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
}

filter_for_length_5
static void
filter_for_length_5(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(5));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(5));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   m = NEXT_MOVE(m, MOVE_SIZE(5));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
}

filter_for_length_6
static void
filter_for_length_6(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(6));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(6));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   m = NEXT_MOVE(m, MOVE_SIZE(6));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
}

filter_for_length_7
static void
filter_for_length_7(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(7));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(7));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   m = NEXT_MOVE(m, MOVE_SIZE(7));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
}

filter_for_length_8
static void
filter_for_length_8(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(8));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(8));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   m = NEXT_MOVE(m, MOVE_SIZE(8));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
}

filter_for_length_9
static void
filter_for_length_9(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(9));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(9));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   m = NEXT_MOVE(m, MOVE_SIZE(9));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
}

filter_for_length_10
static void
filter_for_length_10(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 const letter_mask_t global_mask_9 = 
      letters_allowed[p->where[9]];
 letter_mask_t allowed_by_us_9 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(10));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))
    || !(global_mask_9 & (1 << m->letter[9]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(10));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   allowed_by_us_9 |= 1 << m->letter[9];
   m = NEXT_MOVE(m, MOVE_SIZE(10));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
 allowed_by_us[9] = allowed_by_us_9;
}


filter_for_length_11
static void
filter_for_length_11(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 const letter_mask_t global_mask_9 = 
      letters_allowed[p->where[9]];
 letter_mask_t allowed_by_us_9 = 0;
 const letter_mask_t global_mask_10 = 
      letters_allowed[p->where[10]];
 letter_mask_t allowed_by_us_10 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(11));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))
    || !(global_mask_9 & (1 << m->letter[9]))
    || !(global_mask_10 & (1 << m->letter[10]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(11));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   allowed_by_us_9 |= 1 << m->letter[9];
   allowed_by_us_10 |= 1 << m->letter[10];
   m = NEXT_MOVE(m, MOVE_SIZE(11));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
 allowed_by_us[9] = allowed_by_us_9;
 allowed_by_us[10] = allowed_by_us_10;
}

filter_for_length_12
static void
filter_for_length_12(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 const letter_mask_t global_mask_9 = 
      letters_allowed[p->where[9]];
 letter_mask_t allowed_by_us_9 = 0;
 const letter_mask_t global_mask_10 = 
      letters_allowed[p->where[10]];
 letter_mask_t allowed_by_us_10 = 0;
 const letter_mask_t global_mask_11 = 
      letters_allowed[p->where[11]];
 letter_mask_t allowed_by_us_11 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(12));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))
    || !(global_mask_9 & (1 << m->letter[9]))
    || !(global_mask_10 & (1 << m->letter[10]))
    || !(global_mask_11 & (1 << m->letter[11]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(12));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   allowed_by_us_9 |= 1 << m->letter[9];
   allowed_by_us_10 |= 1 << m->letter[10];
   allowed_by_us_11 |= 1 << m->letter[11];
   m = NEXT_MOVE(m, MOVE_SIZE(12));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
 allowed_by_us[9] = allowed_by_us_9;
 allowed_by_us[10] = allowed_by_us_10;
 allowed_by_us[11] = allowed_by_us_11;
}

filter_for_length_13
static void
filter_for_length_13(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 const letter_mask_t global_mask_9 = 
      letters_allowed[p->where[9]];
 letter_mask_t allowed_by_us_9 = 0;
 const letter_mask_t global_mask_10 = 
      letters_allowed[p->where[10]];
 letter_mask_t allowed_by_us_10 = 0;
 const letter_mask_t global_mask_11 = 
      letters_allowed[p->where[11]];
 letter_mask_t allowed_by_us_11 = 0;
 const letter_mask_t global_mask_12 = 
      letters_allowed[p->where[12]];
 letter_mask_t allowed_by_us_12 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(13));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))
    || !(global_mask_9 & (1 << m->letter[9]))
    || !(global_mask_10 & (1 << m->letter[10]))
    || !(global_mask_11 & (1 << m->letter[11]))
    || !(global_mask_12 & (1 << m->letter[12]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   void *copy4 = ((void **)last)[4];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   ((void **)m)[4] = copy4;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(13));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   allowed_by_us_9 |= 1 << m->letter[9];
   allowed_by_us_10 |= 1 << m->letter[10];
   allowed_by_us_11 |= 1 << m->letter[11];
   allowed_by_us_12 |= 1 << m->letter[12];
   m = NEXT_MOVE(m, MOVE_SIZE(13));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
 allowed_by_us[9] = allowed_by_us_9;
 allowed_by_us[10] = allowed_by_us_10;
 allowed_by_us[11] = allowed_by_us_11;
 allowed_by_us[12] = allowed_by_us_12;
}

filter_for_length_14
static void
filter_for_length_14(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 const letter_mask_t global_mask_9 = 
      letters_allowed[p->where[9]];
 letter_mask_t allowed_by_us_9 = 0;
 const letter_mask_t global_mask_10 = 
      letters_allowed[p->where[10]];
 letter_mask_t allowed_by_us_10 = 0;
 const letter_mask_t global_mask_11 = 
      letters_allowed[p->where[11]];
 letter_mask_t allowed_by_us_11 = 0;
 const letter_mask_t global_mask_12 = 
      letters_allowed[p->where[12]];
 letter_mask_t allowed_by_us_12 = 0;
 const letter_mask_t global_mask_13 = 
      letters_allowed[p->where[13]];
 letter_mask_t allowed_by_us_13 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(14));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))
    || !(global_mask_9 & (1 << m->letter[9]))
    || !(global_mask_10 & (1 << m->letter[10]))
    || !(global_mask_11 & (1 << m->letter[11]))
    || !(global_mask_12 & (1 << m->letter[12]))
    || !(global_mask_13 & (1 << m->letter[13]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   void *copy4 = ((void **)last)[4];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   ((void **)m)[4] = copy4;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(14));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   allowed_by_us_9 |= 1 << m->letter[9];
   allowed_by_us_10 |= 1 << m->letter[10];
   allowed_by_us_11 |= 1 << m->letter[11];
   allowed_by_us_12 |= 1 << m->letter[12];
   allowed_by_us_13 |= 1 << m->letter[13];
   m = NEXT_MOVE(m, MOVE_SIZE(14));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
 allowed_by_us[9] = allowed_by_us_9;
 allowed_by_us[10] = allowed_by_us_10;
 allowed_by_us[11] = allowed_by_us_11;
 allowed_by_us[12] = allowed_by_us_12;
 allowed_by_us[13] = allowed_by_us_13;
}

filter_for_length_15
static void
filter_for_length_15(placement_t *p, 
      letter_mask_t *letters_allowed,
      letter_mask_t *allowed_by_us)
{
 move_t *m, *last;
 const letter_mask_t global_mask_0 = 
      letters_allowed[p->where[0]];
 letter_mask_t allowed_by_us_0 = 0;
 const letter_mask_t global_mask_1 = 
      letters_allowed[p->where[1]];
 letter_mask_t allowed_by_us_1 = 0;
 const letter_mask_t global_mask_2 = 
      letters_allowed[p->where[2]];
 letter_mask_t allowed_by_us_2 = 0;
 const letter_mask_t global_mask_3 = 
      letters_allowed[p->where[3]];
 letter_mask_t allowed_by_us_3 = 0;
 const letter_mask_t global_mask_4 = 
      letters_allowed[p->where[4]];
 letter_mask_t allowed_by_us_4 = 0;
 const letter_mask_t global_mask_5 = 
      letters_allowed[p->where[5]];
 letter_mask_t allowed_by_us_5 = 0;
 const letter_mask_t global_mask_6 = 
      letters_allowed[p->where[6]];
 letter_mask_t allowed_by_us_6 = 0;
 const letter_mask_t global_mask_7 = 
      letters_allowed[p->where[7]];
 letter_mask_t allowed_by_us_7 = 0;
 const letter_mask_t global_mask_8 = 
      letters_allowed[p->where[8]];
 letter_mask_t allowed_by_us_8 = 0;
 const letter_mask_t global_mask_9 = 
      letters_allowed[p->where[9]];
 letter_mask_t allowed_by_us_9 = 0;
 const letter_mask_t global_mask_10 = 
      letters_allowed[p->where[10]];
 letter_mask_t allowed_by_us_10 = 0;
 const letter_mask_t global_mask_11 = 
      letters_allowed[p->where[11]];
 letter_mask_t allowed_by_us_11 = 0;
 const letter_mask_t global_mask_12 = 
      letters_allowed[p->where[12]];
 letter_mask_t allowed_by_us_12 = 0;
 const letter_mask_t global_mask_13 = 
      letters_allowed[p->where[13]];
 letter_mask_t allowed_by_us_13 = 0;
 const letter_mask_t global_mask_14 = 
      letters_allowed[p->where[14]];
 letter_mask_t allowed_by_us_14 = 0;
 last = (move_t *) ((char *) p->move + 
      (p->num_moves - 1) * MOVE_SIZE(15));
 for (m = p->move; m->original_word != NULL; )
 {
  if (  !(global_mask_0 & (1 << m->letter[0]))
    || !(global_mask_1 & (1 << m->letter[1]))
    || !(global_mask_2 & (1 << m->letter[2]))
    || !(global_mask_3 & (1 << m->letter[3]))
    || !(global_mask_4 & (1 << m->letter[4]))
    || !(global_mask_5 & (1 << m->letter[5]))
    || !(global_mask_6 & (1 << m->letter[6]))
    || !(global_mask_7 & (1 << m->letter[7]))
    || !(global_mask_8 & (1 << m->letter[8]))
    || !(global_mask_9 & (1 << m->letter[9]))
    || !(global_mask_10 & (1 << m->letter[10]))
    || !(global_mask_11 & (1 << m->letter[11]))
    || !(global_mask_12 & (1 << m->letter[12]))
    || !(global_mask_13 & (1 << m->letter[13]))
    || !(global_mask_14 & (1 << m->letter[14]))) {
   void *copy0 = ((void **)last)[0];
   void *copy1 = ((void **)last)[1];
   void *copy2 = ((void **)last)[2];
   void *copy3 = ((void **)last)[3];
   void *copy4 = ((void **)last)[4];
   ((void **)m)[0] = copy0;
   ((void **)m)[1] = copy1;
   ((void **)m)[2] = copy2;
   ((void **)m)[3] = copy3;
   ((void **)m)[4] = copy4;
   last->original_word = NULL;
   --p->num_moves;
   last = NEXT_MOVE(last, -MOVE_SIZE(15));
  } else {
   allowed_by_us_0 |= 1 << m->letter[0];
   allowed_by_us_1 |= 1 << m->letter[1];
   allowed_by_us_2 |= 1 << m->letter[2];
   allowed_by_us_3 |= 1 << m->letter[3];
   allowed_by_us_4 |= 1 << m->letter[4];
   allowed_by_us_5 |= 1 << m->letter[5];
   allowed_by_us_6 |= 1 << m->letter[6];
   allowed_by_us_7 |= 1 << m->letter[7];
   allowed_by_us_8 |= 1 << m->letter[8];
   allowed_by_us_9 |= 1 << m->letter[9];
   allowed_by_us_10 |= 1 << m->letter[10];
   allowed_by_us_11 |= 1 << m->letter[11];
   allowed_by_us_12 |= 1 << m->letter[12];
   allowed_by_us_13 |= 1 << m->letter[13];
   allowed_by_us_14 |= 1 << m->letter[14];
   m = NEXT_MOVE(m, MOVE_SIZE(15));
  }
 }
 allowed_by_us[0] = allowed_by_us_0;
 allowed_by_us[1] = allowed_by_us_1;
 allowed_by_us[2] = allowed_by_us_2;
 allowed_by_us[3] = allowed_by_us_3;
 allowed_by_us[4] = allowed_by_us_4;
 allowed_by_us[5] = allowed_by_us_5;
 allowed_by_us[6] = allowed_by_us_6;
 allowed_by_us[7] = allowed_by_us_7;
 allowed_by_us[8] = allowed_by_us_8;
 allowed_by_us[9] = allowed_by_us_9;
 allowed_by_us[10] = allowed_by_us_10;
 allowed_by_us[11] = allowed_by_us_11;
 allowed_by_us[12] = allowed_by_us_12;
 allowed_by_us[13] = allowed_by_us_13;
 allowed_by_us[14] = allowed_by_us_14;
}

typedef filter_func_t
typedef void (*filter_func_t)(placement_t *, 
      letter_mask_t *, letter_mask_t *);
static const filter_func_t filter_func[16] = { 0,
 filter_for_length_1,
 filter_for_length_2,
 filter_for_length_3,
 filter_for_length_4,
 filter_for_length_5,
 filter_for_length_6,
 filter_for_length_7,
 filter_for_length_8,
 filter_for_length_9,
 filter_for_length_10,
 filter_for_length_11,
 filter_for_length_12,
 filter_for_length_13,
 filter_for_length_14,
 filter_for_length_15,
};


/* Assorted constants, in an enum so debugger knows about them. */
enum {
 /* Bit mask indicating all letters. */
 ALL_LETTERS = (1 << 26) - 1,

 /* Bit mask indicating "this square is not an intersection point
  * so ignore it". */
 NOT_INTERSECTION_POINT = 0x7FFFFFFF,

 /* Empty square in the puzzle. */
 EMPTY_SQUARE = 0
};

static unsigned long current_mark = 1;

#define set_placement_mark(p)   ((p)->mark = current_mark)
#define clear_placement_mark(p)  ((p)->mark = current_mark - 1)
#define placement_is_marked(p)  ((p)->mark == current_mark)
#define clear_all_placement_marks() (++current_mark)


count_num_placements
/* Returns the total number of placements in the puzzle. */
static long
count_num_placements(Puzzle puzzle, long puzzle_size)
{
 long x, y, num_placements = 0;

 /* Horizontal placements. */
 for (y = 0; y < puzzle_size; y++)
  for (x = 0; x < puzzle_size - 1; x++)
   if (puzzle[x][y] == EMPTY_SQUARE && 
              puzzle[x + 1][y] == EMPTY_SQUARE)
    {
     ++num_placements;
     for (x++; x < puzzle_size && 
                        puzzle[x][y] == EMPTY_SQUARE; x++)
      ;
    }

 /* Vertical placements. */
 for (x = 0; x < puzzle_size; x++)
  for (y = 0; y < puzzle_size - 1; y++)
   if (puzzle[x][y] == EMPTY_SQUARE && 
              puzzle[x][y + 1] == EMPTY_SQUARE)
    {
     ++num_placements;
     for (y++; y < puzzle_size && 
                        puzzle[x][y] == EMPTY_SQUARE; y++)
      ;
    }

 return num_placements;
}

identify_placements
static placement_t *
identify_placements(Puzzle puzzle, long puzzle_size, 
      long *num_placements_ptr,
      placement_t *square_to_placement[kMaxSize][kMaxSize][2],
      char interesting_length[kMaxSize + 1])
{
 /* Create an empty map from squares to the placements that intersect. */
 long x, y, num_placements;
 placement_t *p, *placement;

 num_placements = count_num_placements(puzzle, puzzle_size);
 p = placement = (placement_t *) calloc(num_placements, 
                                        sizeof p[0]);
 /* Find all horizontal placements. */
 for (y = 0; y < puzzle_size; y++)
  for (x = 0; x < puzzle_size - 1; x++)
   if (puzzle[x][y] == EMPTY_SQUARE && 
              puzzle[x + 1][y] == EMPTY_SQUARE)
    {
     const long start_x = x;
     p->start_x = x;
     p->start_y = y;
     p->dx = 1;
     p->dy = 0;
     for (; x < puzzle_size && 
                        puzzle[x][y] == EMPTY_SQUARE; x++)
      square_to_placement[x][y][0] = p;
     ++p;
     interesting_length[x - start_x] = 1;
    }

 /* Find all vertical placements. */
 for (x = 0; x < puzzle_size; x++)
  for (y = 0; y < puzzle_size - 1; y++)
   if (puzzle[x][y] == EMPTY_SQUARE && 
              puzzle[x][y + 1] == EMPTY_SQUARE)
    {
     const long start_y = y;
     p->start_x = x;
     p->start_y = y;
     p->dx = 0;
     p->dy = 1;
          for (; y < puzzle_size && puzzle[x][y] ==
               EMPTY_SQUARE; 
                        y++)
      square_to_placement[x][y][1] = p;
     ++p;
     interesting_length[y - start_y] = 1;
    }
 /* assert(p == &placement[num_placements]); */

 *num_placements_ptr = num_placements;
 return placement;
}

intersect_placement_with_global_mask
/* Takes the list of moves allowed by a placement and uses that set
 * to tighten what's globally allowed for the squares it intersects.
 * "Marks" any placements whose word lists are changed as a result. */
static void
intersect_placement_with_global_mask(const placement_t *p,
      letter_mask_t *global_mask)
{
 const unsigned long move_size = p->move_size;
 int i;

 for (i = p->letters_per_move - 1; i >= 0; i--)
  {
   move_t *m;
   letter_mask_t mask = 0, g;

   /* Figure out the union of all letters valid for each square. */
   for (m = p->move; m->original_word != NULL; 
                m = NEXT_MOVE(m, move_size))
    mask |= 1 << m->letter[i];

   g = global_mask[p->where[i]];
   if ((g & mask) != g)
    {
     /* Mark this neighbor as being in need of further refinement,
      * since we have just disallowed some of his moves. */
     set_placement_mark(p->neighbor[i]);

     /* Note the new, tighter restriction on this square. */
     global_mask[p->where[i]] = g & mask;
    }
  }
}

create_ascii_to_letter
/* Creates an array mapping ASCII letter values to numbers 0-25. */
static void
create_ascii_to_letter(unsigned char ascii_to_letter[256])
{
 int let;
 memset(ascii_to_letter, 0, 256);
 for (let = 0; let < 26; let++)
  ascii_to_letter['a' + let] = 
          ascii_to_letter['A' + let] = let;
}

partition_words_by_length
static void
partition_words_by_length(char *dictionary[], long dict_size,
      const char interesting_length[kMaxSize + 1],
      const char **words_of_length[kMaxSize + 1],
      long num_words_of_length[kMaxSize + 1],
      void **mem_to_free_on_cleanup)
{
 long num_words_left[kMaxSize + 1], num_useful_words, 
          i, j, w, k;
 const char **r;
 void *raw_words_mem;
 
 /* Figure out how many words there are of each length. */
 for (i = 0; i <= kMaxSize; i++)
  num_words_of_length[i] = 0;
 num_useful_words = 0;
 for (w = 0; w < dict_size; w++)
  {
   size_t len = strlen(dictionary[w]);
   if (len <= kMaxSize && interesting_length[len])
    {
     ++num_words_of_length[len];
     ++num_useful_words;
    }
  }

 /* Allocate room for a pointer vector for each word length.
  * We'll just put all of the pointer vectors together into
  * one big block of memory, separated by a NULL pointer. */
 raw_words_mem = 
      malloc((num_useful_words + kMaxSize + 1) * sizeof r[0]);
 r = (const char **) raw_words_mem;
 for (k = 0; k <= kMaxSize; k++)
  {
   const long num_words_of_this_length = 
            num_words_of_length[k];
   words_of_length[k] = r;
   r[num_words_of_this_length] = NULL;
   r += num_words_of_this_length + 1;
           /* leave room for terminating NULL */
  }

 /* Note the words of each length. */
 memcpy(num_words_left, num_words_of_length, 
        sizeof num_words_left);
 for (j = 0; j < dict_size; j++)
  {
   size_t len = strlen(dictionary[j]);
   if (len <= kMaxSize && interesting_length[len])
    words_of_length[len][--num_words_left[len]] = 
                  dictionary[j];
  }

 /* Report the block of memory to free when done. */
 *mem_to_free_on_cleanup = raw_words_mem;
}

tighten_constraints
static int
tighten_constraints(placement_t *placement, long num_placements,
      letter_mask_t *letters_allowed, int do_acyclic)
{
 placement_t **orig_stack, **stack, *p;
 long n;

 stack = orig_stack = malloc((num_placements + 1) * 
        sizeof orig_stack[0]);
 *stack++ = NULL;

 /* On entry, we've marked every placement that needs to be explored
  * further, so push those on the stack. */
 for (n = num_placements - 1; n >= 0; n--)
  {
   placement_t *t = &placement[n];
   if (placement_is_marked(t))
    *stack++ = t;
  }

 while ((p = *--stack) != NULL)
  {
   letter_mask_t allowed_by_us[kMaxSize];
   long i;
   
   if (p->done || 
              (!do_acyclic && p->in_cycle == NOT_IN_CYCLE))
    continue;

   if (p->letters_per_move < 
                  sizeof filter_func / sizeof filter_func[0])
    (*filter_func[p->letters_per_move])(p, 
                      letters_allowed, allowed_by_us);
   else
    {
     letter_mask_t global_mask[kMaxSize];
     long i, move_size;
     move_t *m, *last;
    
     move_size = p->move_size;
     memset(allowed_by_us, 0, sizeof allowed_by_us);
    
     /* For speed, stash globally allowed letters in linear array. */
     for (i = 0; i < p->letters_per_move; i++)
      global_mask[i] = letters_allowed[p->where[i]];
    
     /* Loop through all words here, discarding illegal words and
      * accruing a new union mask. */
     last = (move_t *) ((char *) p->move + 
                  (p->num_moves - 1) * p->move_size);
     for (m = p->move; m->original_word != NULL; )
      {
       long j;
     
       /* See if word is legal. */
       for (j = p->letters_per_move - 1; j >= 0; j--)
        if (!(global_mask[j] & (1 << m->letter[j])))
         break;
       
       if (j < 0)
        {
         /* It's legal. Note the possible letters and move on. */
        long k;
        for (k = p->letters_per_move - 1; k >= 0; k--)
          allowed_by_us[k] |= 1 << m->letter[k];
         m = NEXT_MOVE(m, move_size);
        }
       else
        {
         /* It's illegal. Delete this move by replacing it with
          * the last move in the list. Profiling shows this is
          * a hotspot, so inline a memcpy using our knowledge
          * about what moves look like. */
         char *from, *to;
         long ctr;
         from = (char *) last;
         to = (char *) m;
         for (ctr = move_size; 
                          (ctr -= sizeof(void *)) >= 0; )
          *(void **)(to + ctr) = 
                                *(void **)(from + ctr);
         
         last->original_word = NULL;
         --p->num_moves;
         last = NEXT_MOVE(last, -move_size);
        }
      }
    }

   if (p->num_moves == 0)
    {
     /* No moves --> no solution. Quit now! */
     free(orig_stack);
     return 0;
    }

   /* Propagate our constraints to the global grid. If we actually
    * change anything, note that we need to recompute the valid
    * words list for whomever intersects the newly tightened square. */
   for (i = p->letters_per_move - 1; i >= 0; i--)
    {
     letter_mask_t g = letters_allowed[p->where[i]];
     if ((g & allowed_by_us[i]) != g)
      {
       placement_t *nbr;
       letters_allowed[p->where[i]] = 
                      g & allowed_by_us[i];
       nbr = p->neighbor[i];
       if (!placement_is_marked(nbr))
        {
         *stack++ = nbr;
         set_placement_mark(nbr);
        }
      }
    }

   clear_placement_mark(p);
  }

 free(orig_stack);
 return 1;
}

place_word
static void
place_word(Puzzle puzzle, int x, int y, int dx, int dy, 
          const char *word)
{
 for (; *word; word++)
  {
   puzzle[x][y] = *word;
   x += dx;
   y += dy;
  }
}

place_move
static void
place_move(Puzzle puzzle, placement_t *p, move_t *m)
{
 place_word(puzzle, p->start_x, p->start_y, 
            p->dx, p->dy, m->original_word);
}

solve_trivial_placements
/* Go ahead and fill in every placement where there's only one choice. */
static void
solve_trivial_placements(Puzzle puzzle, placement_t *placement,
        long num_placements)
{
 long i;

 /* Go ahead and make any move where there's only one choice. */
 for (i = 0; i < num_placements; i++)
  {
   placement_t *p = &placement[i];
   if (p->num_moves == 1)
    {
     place_move(puzzle, p, &p->move[0]);
     free(placement[i].move);
     placement[i].move = NULL;
     p->num_moves = 0;
     p->done = 1;
    }
  }
}

create_placements
static placement_t *
create_placements(Puzzle puzzle, long puzzle_size,
      char *dictionary[], long dict_size,
      letter_mask_t letters_allowed[kMaxSize * kMaxSize],
      long *letters_allowed_size_ptr,
      long *num_placements_ptr)
{
 /* Do we care about words of length n? */
 char interesting_length[kMaxSize + 1];
 long n, num_placements;
 placement_t *placement;
 const char **words_of_length[kMaxSize + 1];
 long num_words_of_length[kMaxSize + 1];
 move_t **hash_table = NULL;
 unsigned long max_hash_table_size = 0;
 void *mem_to_free;

 /* Maps [A-Za-z] to the numbers 1-26, zero for all others. */
 unsigned char ascii_to_letter[256];

 /* Maps intersection squares to unique contiguous numbers.
  * Undefined garbage for non-intersection squares. */
 unsigned long square_to_packed_linear[kMaxSize][kMaxSize];
 unsigned long num_packed_linears = 0;

 /* Gives us the up to two placements that intersect the given square. */
 placement_t *square_to_placement[kMaxSize][kMaxSize][2];

 /* Initialize assorted arrays. */
 memset(square_to_placement, 0, sizeof square_to_placement);
 memset(interesting_length, 0, sizeof interesting_length);

 create_ascii_to_letter(ascii_to_letter);

 /* Create all of the placement structs, etc. */
 placement = identify_placements(puzzle, puzzle_size, 
      &num_placements, square_to_placement, interesting_length);

 /* Figure out all of the words of the various lengths we want. */
 partition_words_by_length(dictionary, dict_size, 
      interesting_length, words_of_length, num_words_of_length,
      &mem_to_free);

 /* Loop through each partition and set up its neighbors and move list,
  * and reflect our move list on the global state. */
 for (n = 0; n < num_placements; n++)
  {
   placement_t *t = &placement[n];
   long num_intersect_squares = 0;
   long x, y, dx, dy, length;
   letter_mask_t mask[kMaxSize];

   /* If anyone marked us as needing further refinement, clear it
    * since we're going to do that refinement now. */
   clear_placement_mark(t);

   dx = t->dx;
   dy = t->dy;

   for (x = t->start_x, y = t->start_y, length = 0;
      x < puzzle_size && y < puzzle_size && 
                      puzzle[x][y] == EMPTY_SQUARE;
      x += dx, y += dy, length++)
    {
     placement_t *p0 = square_to_placement[x][y][0];
     placement_t *nbr;

     /* default to all letters being allowed for this square. */
     mask[length] = NOT_INTERSECTION_POINT;

     if (p0 != NULL && p0 != t)
      nbr = p0;
     else
      {
       placement_t *p1 = square_to_placement[x][y][1];
       if (p1 != NULL && p1 != t)
        nbr = p1;
       else
        nbr = NULL;
      }
     if (nbr != NULL)
      {
       /* If we are the first partition to visit this intersect
        * point (i.e. this neighbor hasn't been processed) then
        * add this square to the global list of interesting
        * squares. */
       if (nbr->letters_per_move != 0)
        mask[length] = 
                  letters_allowed
                  [square_to_packed_linear[x][y]];
       else
        {
          mask[length] = ALL_LETTERS;
         letters_allowed[num_packed_linears] = 
                            ALL_LETTERS;
         square_to_packed_linear[x][y] = 
                            num_packed_linears++;
        }

       /* We intersected some other placement here. This means we
        * care about this square. */
       t->neighbor[num_intersect_squares] = nbr;
       t->where[num_intersect_squares] = 
                      square_to_packed_linear[x][y];
       num_intersect_squares++;
      }
    }

   t->letters_per_move = num_intersect_squares;
   t->move_size = MOVE_SIZE(num_intersect_squares);

   if (t->letters_per_move == 0)
    {
     /* Plug in anything that fits. */
     if (num_words_of_length[length] == 0)
      {
       /* No solution! */
       goto done;
      }
     place_word(puzzle, t->start_x, t->start_y, 
                  t->dx, t->dy, words_of_length[length][0]);
     t->done = 1;
     t->num_moves = 0;
     t->move = NULL;
     continue;
    }

   /* Create all the moves for this placement. */
     t->move = (move_t *) malloc((num_words_of_length[length]+1)
                 * MOVE_SIZE(length));

   {
    const char **w;
    move_t *m = t->move;
    unsigned long hash_table_size;

    hash_table_size = num_words_of_length[length] * 3 + 16;
    if (hash_table_size > max_hash_table_size)
     {
      free(hash_table);
      max_hash_table_size = hash_table_size;
      hash_table = calloc(max_hash_table_size, 
                    sizeof hash_table[0]);
     }
    else
     memset(hash_table, 0, hash_table_size * 
                    sizeof hash_table[0]);

    for (w = words_of_length[length]; *w; w++)
     {
      const char *s = *w;
      unsigned long hash;
      long ix, out;

      hash = 1;
      for (ix = out = 0; s[ix] != '\0'; ix++)
       if (mask[ix] != NOT_INTERSECTION_POINT)
        {
         int letter = 
                    ascii_to_letter[(unsigned char) s[ix]];
         if ((mask[ix] & (1 << letter)) == 0)
          break;
         hash = (hash * 26) + letter;
         m->letter[out++] = letter;
        }

      /* If we made it all the way to the end without failing,
       * then add this word to the list. */
      if (s[ix] == '\0')
       {
        const move_t *test_move;
        long j;

        hash %= hash_table_size;

       while ((test_move = hash_table[hash]) != NULL)
        {
        for (j = t->letters_per_move - 1; j>=0; j--)
          if (test_move->letter[j] != m->letter[j])
            break;
          if (j < 0)
           break;
          if (++hash >= hash_table_size)
           hash -= hash_table_size;
         }
        if (test_move == NULL)
         {
          hash_table[hash] = m;
          m->original_word = *w;
          ++t->num_moves;
          m = NEXT_MOVE(m, t->move_size);
         }
       }
     }

    /* Terminate our list with a NULL pointer. */
    m->original_word = NULL;
   }

   /* Compute global implications of the legal words here. */
   intersect_placement_with_global_mask(t, letters_allowed);
  }

 solve_trivial_placements(puzzle, placement, num_placements);

done:
 /* We don't need this memory any more, so free it. */
 free(hash_table);
 free(mem_to_free);

 /* Recursively propagate around constraints. */
 tighten_constraints(placement, num_placements, 
          letters_allowed, 1);

 *letters_allowed_size_ptr = num_packed_linears;
 *num_placements_ptr = num_placements;
 return placement;
}

partition_aux
/* Recursive helper function for `partition_and_mark_cycles'. */
static long
partition_aux(placement_t *p, placement_t ***partition, 
      placement_t *parent, long depth)
{
 placement_t **nbrs, *nbr;
 long retval = depth;

 /* Add this placement to our partition. */
 set_placement_mark(p);
 p->depth = depth;
 p->in_cycle = NOT_IN_CYCLE;
 if (!p->done)
  {
   **partition = p;
   ++*partition;

   for (nbrs = p->neighbor; (nbr = *nbrs) != NULL; nbrs++)
    {
     long x;
     
     if (nbr == parent)
      continue;
     
     if (placement_is_marked(nbr))
      x = nbr->depth;
     else
      x = partition_aux(nbr, partition, p, depth + 1);
     if (x <= retval)
      {
       p->in_cycle = IN_CYCLE;
       retval = x;
      }
    }
  }

 return (p->in_cycle == IN_CYCLE) ? retval : 10000000;
}

partition_and_mark_cycles
/* Store all non-solved placements reachable from root that are part of
 * some cycle into partition. */
static long
partition_and_mark_cycles(placement_t *root, 
      placement_t **partition)
{
 placement_t **end_partition, **in, **out, *p;

 /* Put everything in the partition into the array, and mark each
  * that's part of a cycle. */
 end_partition = partition;
 clear_all_placement_marks();
 partition_aux(root, &end_partition, NULL, 1);
 *end_partition = NULL;

 /* Remove everything that's not part of a cycle. */
 for (in = out = partition; (p = *in) != 0; in++)
  if (p->in_cycle == IN_CYCLE)
   *out++ = p;
 *out = NULL;

 return out - partition;
}

solve_partition
/* Tries to solve a partition. Returns true on success. */
static int
solve_partition(Puzzle puzzle, placement_t **partition, 
      long partition_size, letter_mask_t *letters_allowed, 
      long letters_allowed_size, placement_t *all_placements, 
      long all_placements_size, placement_t *start)
{
 placement_t *p, *most_popular;
 move_t **backup_move, *m;
 long *backup_num_moves, i;
 letter_mask_t *backup_letters_allowed;
 placement_t **new_partition;
 int success = 0;
 long bla_size;
 long move_size;

 /* Make a backup copy of our letters_allowed array. */
 bla_size = letters_allowed_size * 
          sizeof backup_letters_allowed[0];
 backup_letters_allowed = malloc(bla_size);
 memcpy(backup_letters_allowed, letters_allowed, bla_size);
 
 /* Make backup copies of our move lists. */
 backup_move = malloc(partition_size * sizeof backup_move[0]);
 backup_num_moves = 
      malloc(partition_size * sizeof backup_num_moves[0]);

 /* Allocate room to hold this. */
 new_partition = 
  malloc((all_placements_size + 1) * sizeof new_partition[0]);

 p = most_popular = NULL;
 
 for (i = 0; i < partition_size; i++)
  {
   placement_t *q = partition[i];
   long size;

   backup_num_moves[i] = q->num_moves;
   size = (q->num_moves + 1) * q->move_size;
   backup_move[i] = malloc(size);
   memcpy(backup_move[i], q->move, size);

   if (q == start)
    p = q;
   else if (most_popular == NULL
        || q->letters_per_move > 
                            most_popular->letters_per_move)
    most_popular = q;
  }

 if (p == NULL)
  p = most_popular;

 /* Hypothetically lay down this move. */
 move_size = p->move_size;
 for (m = p->move; m->original_word; 
              m = NEXT_MOVE(m, move_size))
  {
   long r;
   
   /* Actually lay this move down on the board. */
   place_move(puzzle, p, m);

   /* Remember that this placement is "done". */
   p->done = 1;

   /* Tighten grid and update all neighbors who may care. */
   clear_all_placement_marks();
   for (r = p->letters_per_move - 1; r >= 0; r--)
    {
     letter_mask_t g = letters_allowed[p->where[r]];
     letter_mask_t mask = 1 << m->letter[r];
     if (g != mask)
      {
       letters_allowed[p->where[r]] = mask;
       set_placement_mark(p->neighbor[r]);
      }
    }

   /* Propagate constraints and check for contradiction. */
   if (!tighten_constraints(all_placements, 
            all_placements_size, letters_allowed, 0))
    goto failed;
   
   {
    placement_t **nbrs, *nbr;

    /* No contradiction yet, so try our children. */
    for (nbrs = p->neighbor; (nbr = *nbrs) != 0; nbrs++)
    {
     long new_partition_size;
     new_partition_size = 
              partition_and_mark_cycles(nbr, new_partition);
     if (new_partition_size > 0 && 
                !solve_partition(puzzle, new_partition,
                      new_partition_size, letters_allowed, 
                      letters_allowed_size, all_placements, 
                      all_placements_size, nbr))
      goto failed;
    }
   }

   /* Woohoo! We did it! */
   success = 1;
   break;

   /* This didn't work, so restore state. */
  failed:
   p->done = 0;
   for (r = 0; r < partition_size; r++)
    {
     placement_t *q = partition[r];
     q->num_moves = backup_num_moves[r];
     /* FIXME - don't actually need to copy on the last pass...
      * just assign pointer to backup memory and free the bad copy. */
     memcpy(q->move, backup_move[r], 
                        (q->num_moves + 1) * q->move_size);
    }
   memcpy(letters_allowed, backup_letters_allowed,
       letters_allowed_size * sizeof letters_allowed[0]);
  }

 /* Housecleaning. */
 free(new_partition);
 free(backup_letters_allowed);
 for (i = 0; i < partition_size; i++)
  free(backup_move[i]);
 free(backup_num_moves);
 free(backup_move);

 return success;
}


solve_acyclic_aux
static void
solve_acyclic_aux(Puzzle puzzle, placement_t *p,
         letter_mask_t *letters_allowed)
{
 /* Find any legal move and make it. */
 move_t *m;
 long move_size, loop_start;

 if (p->done)
  return;
 
 move_size = p->move_size;
 loop_start = p->letters_per_move - 1;

 for (m = p->move; m->original_word; 
                  m = NEXT_MOVE(m, move_size))
  {
   long k;
   for (k = loop_start; k >= 0; k--)
    if (!(letters_allowed[p->where[k]] & 
                            (1 << m->letter[k])))
     break;
   if (k < 0)
    {
     long j;
     
     /* Make the move. */
     place_move(puzzle, p, m);
     
     /* Tighten up the board for everyone else. */
     for (j = loop_start; j >= 0; j--)
      letters_allowed[p->where[j]] = 1 << m->letter[j];

     p->done = 1;

     /* Flood out to our neighbors and do them too. */
     for (j = loop_start; j >= 0; j--)
      solve_acyclic_aux(puzzle, p->neighbor[j], 
                    letters_allowed);

     /* Stop looking for a word. */
     break;
    }
  }
}

solve_acyclic_stragglers
/* The main algorithm guarantees we solve things that are part of
 * cycles but not those things which are not part of cycles, because
 * they are utterly trivial given the information we've computed.
 * This solves those last acyclic pieces. */
static void
solve_acyclic_stragglers(Puzzle puzzle,
    placement_t *placement, long num_placements,
    letter_mask_t *letters_allowed)
{
 long i;
 for (i = 0; i < num_placements; i++)
  {
   placement_t *p = &placement[i];
   if (!p->done && p->num_moves > 0)
    solve_acyclic_aux(puzzle, p, letters_allowed);
  }
}


Crossword
void Crossword(
 Puzzle thePuzzle,    /* return solved puzzle here */
 char *dictionary[],  /* array of words to choose from */
 long puzzleSize,    /* number of rows/cols in puzzle */
 long dictSize        /* number of words in dictionary */
)
{
 letter_mask_t letters_allowed[kMaxSize * kMaxSize];
 long num_placements, i, letters_allowed_size;
 placement_t *placement, **partition;
 int success = 1;

 /* Create our placement structures. */
 placement = create_placements(thePuzzle, puzzleSize, 
      dictionary, dictSize, letters_allowed, 
      &letters_allowed_size, &num_placements);

 /* Find disjoint portions of the graph and solve them. */
 partition = malloc((num_placements + 1) * sizeof partition[0]);
 for (i = 0; i < num_placements; i++)
  {
   placement_t *p = &placement[i];
   if (p->num_moves > 0 && p->in_cycle == CYCLENESS_UNKNOWN)
    {
     long partition_size = 
                    partition_and_mark_cycles(p, partition);
     if (partition_size > 0)
      success &= solve_partition(thePuzzle, partition, 
                    partition_size, letters_allowed, 
                    letters_allowed_size, placement, 
                    num_placements, NULL);
    }
  }

 if (success)
  {
   /* Recompute all constraints for everyone not yet solved. */
   for (i = 0; i < num_placements; i++)
    set_placement_mark(&placement[i]);
   tighten_constraints(placement, num_placements, 
                letters_allowed, 1);
   
   /* Go through and solve them. */
   solve_acyclic_stragglers(thePuzzle, placement, 
                num_placements, letters_allowed);
  }
 
 /* House cleaning. */
 free(partition);
 for (i = 0; i < num_placements; i++)
  free(placement[i].move);
 free(placement);
}
 
AAPL
$519.01
Apple Inc.
+0.00
MSFT
$40.40
Microsoft Corpora
+0.00
GOOG
$556.54
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

PDFpenPro 6.2 - Advanced PDF toolkit for...
PDFpenPro allows users to edit PDF's easily. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Create... Read more
PDFpen 6.2 - Edit and annotate PDFs with...
PDFpen allows users to easily edit PDF's. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Features... Read more
Monolingual 1.5.9 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. It requires a 64-bit capable Intel-based Mac and at least... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
Starcraft II: Wings of Liberty 1.1.1.180...
Download the patch by launching the Starcraft II game and downloading it through the Battle.net connection within the app. Starcraft II: Wings of Liberty is a strategy game played in real-time. You... Read more
Sibelius 7.5.0 - Music notation solution...
Sibelius is the world's best-selling music notation software for Mac. It is as intuitive to use as a pen, yet so powerful that it does most things in less than the blink of an eye. The demo includes... Read more
Typinator 5.9 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more
MYStuff Pro 2.0.16 - Create inventories...
MYStuff Pro is the most flexible way to create detail-rich inventories for your home or small business. Add items to MYStuff by dragging and dropping existing information, uploading new images, or... Read more
TurboTax 2013.r17.002 - Manage your 2013...
TurboTax guides you through your tax return step by step, does all the calculations, and checks your return for errors and overlooked deductions. It lets you file your return electronically to get... Read more
TrailRunner 3.8.769 - Route planning for...
Note: While the software is classified as freeware, it is actually donationware. Please consider making a donation to help support development. TrailRunner is the perfect companion for runners,... Read more

Latest Forum Discussions

See All

Unpossible (Games)
Unpossible 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: **Important** Requires at least iPad 2, iPhone 4S, iPod Touch (5th gen), or newer. | Read more »
Hitman GO (Games)
Hitman GO 1.2 Device: iOS Universal Category: Games Price: $4.99, Version: 1.2 (iTunes) Description: Get your daily fix of Agent 47 with this elegant, strategy-based Hitman game! | Read more »
The Seventh Sign: Hodappy Bird Released...
The Seventh Sign: Hodappy Bird Released on the App Store Posted by Jeff Scott on April 16th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Rogue Heroes (Games)
Rogue Heroes 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Rogue Heroes is awesome fast-paced 2D action-platforming roguelike game with RPG elements. - explore the depth of procedurally... | Read more »
Fourcast Review
Fourcast Review By Jennifer Allen on April 16th, 2014 Our Rating: :: VIDEO POTENTIALiPhone App - Designed for the iPhone, compatible with the iPad Fourcast is a great idea for combining video clips, but it does lack a number of... | Read more »
Hearthstone: Heroes of Warcraft is Avail...
Hearthstone: Heroes of Warcraft is Available on the U.S. App Store Right Now – Gogogogo! Posted by Rob Rich on April 16th, 2014 [ permalink ] | Read more »
Grammar Pop HD Review
Grammar Pop HD Review By Jennifer Allen on April 16th, 2014 Our Rating: :: FUN LEARNINGiPad Only App - Designed for the iPad Learning the different parts of speech isn’t always fun, but Grammar Pop HD makes it much more... | Read more »
Groundskeeper2 Review
Groundskeeper2 Review By Nadia Oxford on April 16th, 2014 Our Rating: :: SLICE THOSE ALIEN SLIMEUniversal App - Designed for iPhone and iPad Putting aside some minor control issues, Groundskeeper2 is a fun and furious action/... | Read more »
Pinnacle Studio for iPhone (Photography...
Pinnacle Studio for iPhone 5.0 Device: iOS iPhone Category: Photography Price: $9.99, Version: 5.0 (iTunes) Description: | Read more »
Season 3 of Zombies, Run! Starts Right N...
Season 3 of Zombies, Run! | Read more »

Price Scanner via MacPrices.net

Microsoft Blinks – Drops Microsoft Office 365...
Microsoft has dropped the annual subscription fee for Microsoft Office 365 Personal – which is needed in order to create and edit documents in Microsoft Office for iPad. However, Apple’s iOS and OS X... Read more
New AVG Vault Apps for iOS and Android Help K...
AVG Technologies N.V. an online security company for 177 million active users, has announced the launch of its latest mobile application, AVG Vault. The free app introduces an innovative user... Read more
Free Local Carrot iPhone App Helps Find Fresh...
I love fresh vegetables. I’m not a vegan, although I was for several years in the 1980s, but fresh vegetables and other whole foods are still my dietary mainstays as a matter of taste rather than... Read more
Apple refurbished iPad Airs available startin...
Apple is now offering Certified Refurbished iPad Airs for up to $140 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free. The following Airs are available today: -... Read more
21-inch 2.7GHz iMac on sale for $1179, save $...
B&H Photo has the 21″ 2.7GHz iMac on sale for $1179 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Add an iMac to your shopping cart, and B&H will offer an... Read more
Download our app, iTracx, for iOS and Android
MacPrices is proud to offer readers a free iOS app (iPhones, iPads, & iPod touch) and Android app (Google Play and Amazon App Store) called iTracx, which allows you to glance at today’s lowest... Read more
Education discounts shave up to $300 off the...
Purchase a new Mac at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and all... Read more
Save $50 on Mac mini Server
B&H Photo has the 2012 Mac mini Server on sale for $949 including free shipping plus NY sales tax only. Their price is $50 off MSRP. Read more
PhatWare’s “Ultimate Writing App For iOS” Ren...
PhatWare Corp. has announced it has renamed its new WritePro word processing app for iPhone and iPad: WritePad Pro. The decision to change the app’s name to leverages the strong brand awareness and... Read more
Full Resolution Photo Editor Tint Mint 1.0 Re...
California based independent developer, Jeffrey Sun, creator of the iOS app Modern Editor, has released Tint Mint, a new photography app for editing enthusiasts. The app costs a dollar, and it packs... Read more

Jobs Board

*Apple* Retail - Manager - Holyoke - Apple I...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you're a master of them all. In the store's fast-paced, dynamic Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Retail - Market Leader - Cincinnati...
…challenges of developing individuals, building teams, and affecting growth across Apple Stores. You demonstrate successful leadership ability - focusing on excellence Read more
*Apple* Retail - Manager - SoHo - Apple (Uni...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you're a master of them all. In the store's fast-paced, dynamic Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.