TweetFollow Us on Twitter

Feb 98 Factory Floor

Volume Number: 14 (1998)
Issue Number: 2
Column Tag: From The Factory Floor

CodeWarrior Latitude: Porting Custom Definition Functions and More

by David Hempling, Bob McBeth, and Dave Mark, ©1998 by Metrowerks, Inc., all rights reserved.

This month, we'll continue our ongoing look at CodeWarrior Latitude. We'll start off with a look at the issues that crop up when porting custom definition functions from the Mac to Unix systems such as Rhapsody.

CodeWarrior Latitude is a porting library that greatly simplifies the process of porting Mac OS applications to Rhapsody. Latitude is an implementation of the Macintosh System 7 application programming interfaces (APIs) that allows source code for a Macintosh application to be compiled with little modification on a Rhapsody platform, resulting in a native Rhapsody application. Latitude maps the Mac API requests to native Unix system calls. An application built with Latitude attains the look and feel of the new native platform.

Custom Definition Functions

Customized definition functions provided to the Mac Toolbox API as function pointers require no changes for porting from the Mac OS platform using CodeWarrior Latitude. The function pointer you provide to ModalDialog(), for example, does not need to be changed. However, you may want to add functionality to your modal definition function to handle events that weren't expected on the Mac.

On platforms supported by Latitude, modal dialog windows are moveable at all times. If the user moves a modal dialog window, the mouseDown inDrag event will go undetected in your own modal definition function ported from the Mac since on the Mac your app didn't have to deal with this possibility. Therefore, you will need to add a case for the mouseDown inDrag event, which calls DragWindow() to handle that event's processing. You will know if you neglected to handle the mouseDown inDrag event if your dialog window contains a popup menu. If DragWindow() has not been called in a moved window and the user clicks on the popup menu button, the menu will appear on screen were the popup button was on the screen before the window was moved. The DragWindow() call updates the window's port bounds which are used by PopUpMenuSelect() to display the popup menu.

Because this new possibility of unforeseen events arises on non Mac OS platforms, your own application's windows may become obscured or uncovered at times when they couldn't have been on the Mac. For example, say the user causes a system dialog to appear, such as one of Latitude's "Apple" menu desktop services like Copy Files or other system level alerts which are movable, and then the user moves one of these alerts causing a portion of your own app's windows to require updating. You now have a blank area of your application windows that you want to refresh. But, you don't have control since Latitude is servicing some other request.

Latitude provides a means for applications to register a special modal filter function whose job is to receive update events for all application windows when Latitude is in control of a presently displayed modal dialog. The filter function prototype is simply:

void my_app_modal_update_hook(EventRecord *theEvent)

You provide this function at lg_latitude_init() time as one of the field settings in the LG_APP_INFO_BLOCK:

void  main( long argc, char **argv )
{
#ifdef _LATITUDE_
    LG_APP_INFO_BLOCK lblock;

    lblock.flags =   LG_APP_INFO_SIGNATURE |
                           LG_APP_INFO_CLASSNAME |
                           LG_APP_INFO_MODAL_EVENT_HOOK;
    lblock.signature = QUADCONST('C','T','T','R');
    lblock.classname = "Latitude";
    lblock.modal_event_hook = my_app_modal_update_hook;
    lg_latitude_init(argc,argv, &lblock);
#endif

Another type of custom definition function are those that define custom controls, menus, lists, and windows. Mac applications provide these functions to the Mac toolbox in one of two ways. They either compile these functions separately into special code resources -- CDEF for controls, MDEF for menus, LDEF for lists, and WDEF for windows -- or they compile these functions with their application and patch special CDEF, MDEF, LDEF, or WDEF resources that contain assembly instructions. These patch resources typically contain twelve byte structures defined like this:

typedef struct {
  short jmp_inst;
  ProcPtr long def_func;
} DEF_STRUCT;

And are set up at init time like this:

DEF_STRUCT **my_cdef;
extern long my_cdef(short varCode, ControlHandle theControl,
        short message, long param);

my_cdef = (DEF_STRUCT **) GetResoure('CDEF', 128);

(**my_cdef).jmp_inst = 0x4EF9; 
                /* 680x0 for JMP (i.e. Jump) */
(**my_cdef).def_func = (ProcPtr) my_cdef;

There are two problems with this practice that come up for porting. The first problem is the 680x0 assembly code in the handle. Since CodeWarrior Latitude contains no machine code interpreter, the 680x0 JMP instruction is meaningless. The second problem is a little less obvious and far more hazardous. Since we're probably porting to a RISC based platform where long words are aligned on long word boundaries, the size of the DEF_STRUCT structure above is not 12 bytes, it's 16! (The compiler will insert 4 bytes of padding after the jmp_inst member so that def_func falls on a long word boundary.) The size of the CDEF 128 handle is 12 bytes. The assignment of the structure's def_func member writes passed the end of the 12 byte handle, thus corrupting memory.

CodeWarrior Latitude provides a means to register your definition functions so as to avoid these types of problems:

Handle lg_latitude_code_resource(ResType type, short id, 
          StringPtr name, ProcPtr defproc);

Latitude creates a special handle and places it in the ROM Resource Map (ROMMapHndl). When CW Latitude's toolbox requires a CDEF, LDEF, MDEF, or WDEF, it searches the ROM Map for the registered code resource first.

If your app needs to get at the handle, you can use the one returned by lg_latitude_code_resource(), or if that one isn't readily available, you can use regular Resource Manager calls to retrieve it. The standard way to get a ROM map resource is:

  short cur_map;
  Handle h;

  cur_map = CurResFile();
  UseResFile(1);
  h = Get1Resource(QUADCONST('C','D','E','F'), 128);
  UseResFile(cur_map);

To get the function pointer out of a CW Latitude created code resource handle, use the call

ProcPtr lg_latitude_code_address(Handle h);

CDEFs, LDEFs and MDEFs for popup menus are completely handled by CW Latitude. MDEFs for menus off of the menubar need to be handled differently since CW Latitude is not drawing those menus itself but rather sending the appropriate instructions to the native system to display the menus.

If your app has a custom MDEF for menubar menus solely for the purpose of displaying multiple key combination menu item key equivalents (such as shift-control-option-F), then you can use a special MDEF provided by CW Latitude, called lg_latitude_custom_mdef, specifically designed for such menus.

WDEFs are also a little tricky. Again, CodeWarrior Latitude is not drawing the window itself, so you have no way of drawing a window's adornments under Latitude. However, by using some of Latitude's special window functions like lg_latitude_next_window (discussed in last month's article) and lg_latitude_register_window, you can provide Latitude with a description of the functionality of your WDEF, including floating attributes, and let Latitude handle communicating those details to the native system.

Games with A5

Macintosh applications have all kinds of games they play with the A5 register to save and restore contexts. Sometimes this is done when the application is in the background but wants to communicate something to the user. Since the native Unix systems supported by CodeWarrior Latitude do their own context switching, your application doesn't have to provide its own context management. If your application is awoken from suspension, you can be assured that the system will restore the proper stack and processor register context before executing more of your application's code.

Some applications use A5 as a sort of stack jump maneuver to recover from an error. The equivalent in Unix systems is the setjmp and longjmp pair of functions. You use setjmp to save the stack environment in a given buffer for later use by longjmp. A call to longjmp zaps execution and context back to the place were the setjmp call was made.

Games with the Memory Manager

Some Macintosh applications play interesting games with the Mac Memory Manager. They try to gobble up all of the memory available, tickling a grow zone proc in the process, to determine how much memory is really available. Others allocate a large block of memory and proceed to parse off parts of it themselves, acting as their own Memory Manager. CodeWarrior Latitude's Memory Manager provides handles and pointers the way Mac applications expect, even simulating a System Zone and an Application Zone. However there are no large, specially zoned pools of memory that Latitude allocates from. Each handle and pointer allocation done by CW Latitude's Memory Manager is mapped directly to Unix system malloc() and realloc() calls. Since we're operating in true virtual memory systems, these common games applications play with the Memory Manager are completely meaningless. If your app is using these tricks, you should disable them and just let Latitude's Memory Manager do its thing.

Precompiled Headers

On Latitude supported systems where the available compilers do not support precompiled headers, you will have to explicitly add inclusion of your desired include files to your source code. It will probably be helpful to create one include file that sites the set of files included in the precompiled header you used on the Mac. CodeWarrior Latitude includes an include file like this for the often used MacHeaders file. It is located in the $LATITUDE_ROOT/utilities directory. You can copy it to your application's development environment for your use.

At the time of this article's writing, Metrowerks has not yet released our own C/C++/ObjC compiler for Rhapsody. However, by the time this article hits the stands, this issue of precompiled headers will be moot for Rhapsody. However, until we bring the IDE to Rhapsody, you will still have to explicitly add any includes that were implicitly added by the IDE's prefix file feature.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Coda 2.5.11 - One-window Web development...
Coda is a powerful Web editor that puts everything in one place. An editor. Terminal. CSS. Files. With Coda 2, we went beyond expectations. With loads of new, much-requested features, a few surprises... Read more
Bookends 12.5.7 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Maya 2016 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
RapidWeaver 6.2.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
MacFamilyTree 7.5.2 - Create and explore...
MacFamilyTree gives genealogy a facelift: it's modern, interactive, incredibly fast, and easy to use. We're convinced that generations of chroniclers would have loved to trade in their genealogy... Read more
Paragraphs 1.0.1 - Writing tool just for...
Paragraphs is an app just for writers. It was built for one thing and one thing only: writing. It gives you everything you need to create brilliant prose and does away with the rest. Everything in... Read more
BlueStacks App Player 0.9.21 - Run Andro...
BlueStacks App Player lets you run your Android apps fast and fullscreen on your Mac. Version 0.9.21: Note: Now requires OS X 10.8 or later running on a 64-bit Intel processor. Initial stable... Read more
Tweetbot 2.0.2 - Popular Twitter client....
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more
Apple iBooks Author 2.3 - Create and pub...
Apple iBooks Author helps you create and publish amazing Multi-Touch books for iPad. Now anyone can create stunning iBooks textbooks, cookbooks, history books, picture books, and more for iPad. All... Read more
NeoOffice 2014.12 - Mac-tailored, OpenOf...
NeoOffice is a complete office suite for OS X. With NeoOffice, users can view, edit, and save OpenOffice documents, PDF files, and most Microsoft Word, Excel, and PowerPoint documents. NeoOffice 3.x... Read more

Rage of Bahamut is Giving Almost All of...
The App Store isn't what it used to be back in 2012, so it's not unexpected to see some games changing their structures with the times. Now we can add Rage of Bahamut to that list with the recent announcement that the game is severely cutting back... | Read more »
Adventures of Pip (Games)
Adventures of Pip 1.0 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** ONE WEEK ONLY — 66% OFF! *** “Adventures of Pip is a delightful little platformer full of charm, challenge and impeccable... | Read more »
Divide By Sheep - Tips, Tricks, and Stre...
Who would have thought splitting up sheep could be so involved? Anyone who’s played Divide by Sheep, that’s who! While we’re not about to give you complete solutions to everything (because that’s just cheating), we will happily give you some... | Read more »
NaturalMotion and Zynga Have Started Tea...
An official sequel to 2012's CSR Racing is officially on the way, with Zynga and NaturalMotion releasing a short teaser trailer to get everyone excited. Well, as excited as one can get from a trailer with no gameplay footage, anyway. [Read more] | Read more »
Grab a Friend and Pick up Overkill 3, Be...
Overkill 3 is a pretty enjoyable third-person shooter that was sort of begging for some online multiplayer. Fortunately the begging can stop, because its newest update has added an online co-op mode. [Read more] | Read more »
Scanner Pro's Newest Update Adds Au...
Scanner Pro is one of the most popular document scanning apps on iOS, thanks in no small part to its near-constant updates, I'm sure. Now we're up to update number six, and it adds some pretty handy new features. [Read more] | Read more »
Heroki (Games)
Heroki 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: CLEAR THE SKIES FOR A NEW HERO!The peaceful sky village of Levantia is in danger! The dastardly Dr. N. Forchin and his accomplice,... | Read more »
Wars of the Roses (Games)
Wars of the Roses 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
TapMon Battle (Games)
TapMon Battle 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: It's time to battle!Tap! Tap! Tap! Try tap a egg to hatch a Tapmon!Do a battle with another tapmons using your hatched tapmons! *... | Read more »
Alchemic Dungeons (Games)
Alchemic Dungeons 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: ### Release Event! ### 2.99$->0.99$ for limited time! ### Roguelike Role Playing Game! ### Alchemic Dungeons is roguelike... | Read more »

Price Scanner via MacPrices.net

Canon PIXMA MG3620 Wireless Inkjet All-in-One...
Canon U.S.A., Inc. has announced the PIXMA MG3620 Wireless (1) Inkjet All-in-One (AIO) printer for high-quality photo and document printing. Built with convenience in mind for the everyday home user... Read more
July 4th Holiday Weekend 13-inch MacBook Pro...
Save up to $150 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers this weekend. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/... Read more
27-inch 3.5GHz 5K iMac on sale for $2149, sav...
Best Buy has the 27″ 3.5GHz 5K iMac on sale for $2149.99. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary. Their price is $... Read more
Apple now offering refurbished 2015 11-inch...
The Apple Store is now offering Apple Certified Refurbished 2015 11″ MacBook Airs as well as 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon.com has the 15″ 2.5GHz Retina MacBook Pro on sale for $2274 including free shipping. Their price is $225 off MSRP, and it’s the lowest price available for this model. Read more
Finally Safe To Upgrade To Yosemite’?
The reason I’ve held back from upgrading my MacBook Air from OS X 10.9 Mavericks to 10.10 Yosemite for nearly a year isn’t just procrastination. Among other bugs reported, there have been persistent... Read more
Logo Pop Free Vector Logo Design App For OS X...
128bit Technologies has released of Logo Pop Free 1.2 for Mac OS X, a vector based, full-fledged, logo design app available exclusively on the Mac App Store for the agreeable price of absolutely free... Read more
21-inch 1.4GHz iMac on sale for $999, save $1...
B&H Photo has new 21″ 1.4GHz iMac on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Best Buy has the 21″ 1.4GHz iMac on sale for $999.99 on their... Read more
16GB iPad mini 3 on sale for $339, save $60
B&H Photo has the 16GB iPad mini 3 WiFi on sale for $339 including free shipping plus NY tax only. Their price is $60 off MSRP. Read more
Save up to $40 on iPad Air 2, NY tax only, fr...
B&H Photo has iPad Air 2s on sale for up to $40 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $489 $10 off - 64GB iPad Air 2 WiFi: $559 $40 off - 128GB iPad Air... Read more

Jobs Board

Global Deployment Project Manager, *Apple*...
…international landscape is paramount to drive innovation, compliance, competition of Apple 's strengths, and talent planning. Manages the process, logistics, and systems Read more
*Apple* MAC Support Services Subject Matter...
Title: Apple MAC Support Services Subject Matter Expert Location: Pleasanton, CA Type of position: Temporary Contract for approximately 6 weeks Tasks The tasks for the Read more
*Apple* MAC Support Administrator - Net2Sour...
…solutions customized to client needs including staffing, training and technology Title Apple MAC Support Administrator Location Belmont, CA Duration 6+ Month Job Read more
*Apple* Certified Mac Technician - Updated 6...
…and friendly, hands-on technical support to customers troubleshooting and repairing Apple /Mac products with courtesy, speed and skill. Use your problem-solving skills Read more
*Apple* MAC Support Services Subject Matter...
…the best talent to create a competitive advantage. Currently, we are seeking an Apple MAC Support Services Subject Matter Expert for a long term contract in Pleasanton, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.