TweetFollow Us on Twitter

Calling C Code from Java

Volume Number: 13 (1997)
Issue Number: 9
Column Tag: Java Workshop

Calling C Code from Java

by Andrew Downs

Using native code with Java applications and the Sun JDK

Introduction

This article shows how to access C code (also called native code) from within Java code. The C code exists as a PowerPC shared library containing several Process Manager calls. The functions in the shared library are used to get and store process information. A Java front-end calls the shared library at specified intervals to retrieve and display the process information. Timing for these calls is accomplished using a thread. The front-end also includes a preferences dialog with a pseudo-custom control written in Java. This program runs as a Java application, not an applet.

This article assumes you are familiar with both Java and the Macintosh Toolbox. The Java portion of this program was developed using the Sun Java Development Kit (JDK) version 1.0.2. The native code is written in C. CodeWarrior 9 is used to build a PowerPC shared library from the C code.

Why Native Code?

One of Java's strengths is that it often insulates the programmer from the specifics of the users' platform. Sometimes, however, you need access to information that cannot be retrieved using one of the existing Java packages.

Fortunately, Java allows you to call non-Java code, usually referred to as native code. Using the Sun JDK v1.0.2 on the Macintosh, this native code must exist as a PowerPC shared library. If you have access to one of the non-Java integrated development environments, creating such a library is available as a project option. Refer to your development environment information for details. This article will use CodeWarrior to create a shared library. A sample CodeWarrior project for this purpose is also included with the JDK.

Briefly, here are the steps in the overall development process:

  1. Write and compile the Java code that makes the call to a native method. If the file is called <native>.java, the generated code will be contained in <native>.class.
  2. Drop the <native>class file onto the JavaH application (included with the JDK), which will generate the header and stub files.
  3. Move the <native>.h and <native>.stub files into the folder with your native code.
  4. Build the native library in CodeWarrior, using <native>.c as the source file.
  5. Move the native library (or an alias to it) to one of two places: the JavaSoft Folder in the Extensions folder, or the folder containing the Java front-end. (These locations are mapped into the classpath by Java Runner, so it can find any supporting code.)
  6. Write and compile the Java code for the front-end.
  7. Drop the .class file containing your application's main() method onto the Sun Java Runner application to run it.

Before we begin, let's take a closer look at shared libraries and what should be put in them.

What's in a Shared Library?

A shared library consists of functions that may be called by one or more applications (or other types of code, including other libraries). The shared library functions do not run as standalone code. Rather, the shared library provides its services to applications that know how to call its member functions. Shared library code exists in a separate file from the code fragment or fragments that comprise the application.

When creating a PowerPC shared library, the function code gets compiled into the data fork of the library file. The data fork acts as a container for the compiled code. (Multiple containers may exist in the data fork, but we won't deal with that issue here.) A code fragment resource (of type 'cfrg') with an ID of 0 (zero) is placed in the resource fork of the library file. This resource contains information about where in the data fork the library code begins, as well as what architecture the code adheres to (in this case, PowerPC).

The shared library must be loaded into memory before use. This may be done when the client application starts up, or as requested by the application. Our Java code relies on the latter approach: one of the classes contains a call to load and prepare the library at a specific time during program execution. The Process Manager (which handles the launching and running of applications) relies on the services of the Code Fragment Manager to prepare the library code for execution. (For more information on the Code Fragment Manager, refer to Inside Macintosh: PowerPC System Software.)

You will see that the source code for our shared library does not resemble a typical Macintosh application. It has no event loop, and does not initialize any of the Toolbox managers. Instead, the functions in our shared library rely on the client application to set up any managers that may be required.

The current version of the JDK does not contain any packages or classes that let you peek at the currently running processes on the system. That will be the purpose of our shared library: to obtain and provide process information to our Java front-end program.

Getting the process information into the shared library is easy. A function in the shared library calls the appropriate Process Manager routines, and saves the data they return.

We need a way to get this process information from the shared library to our Java program. We accomplish this using a Java class containing definitions of native methods. (The word "native" is a modifier in Java which may be used in method declarations. It indicates that the body of the method is defined elsewhere, and is not Java code.) These native methods are really calls to C functions in the shared library. We will treat them like accessor methods: each is responsible for one action, such as returning to the caller a specific piece of data. One of them instructs the shared library to read a new set of process information. Another returns the number of current processes. A third returns the partition size of a specific process, and so on.

Setting up the Shared Library

At this point, we know that we have to create a shared library containing C code, and that the functions in this library will be called using native methods in a Java class. We determined that the functions will return specific pieces of data. We can now design the shared library in more detail.

The Process Manager information we need includes the name, partition size, and current RAM in use by each process. Once we get the information, we store it in a (global) array of structs. Each struct contains the data for one process. To get at the data, we will walk through the array, checking each element in turn. We can setup the header file for our C code as follows:

Listing 1: ProcessWatcher.h

ProcessWatcher.h
The header file for ProcessWatcher.c.

/**************************
  ProcessWatcher.h
**************************/
//  Define some macros to make our code more readable.
#define  NIL                0L
#define  ONE_KBYTE_SIZE      1024
#define  DIFFERENCE_FACTOR    16
#define  MAX_NUM_RECORDS      20
#define  STRING_LENGTH        32

//  Define a struct that holds the information we want for
//  one process. Then create an array of these structs. 
struct appStruct
{
  Str32  processName;
  long    processSize;
  long    currentSize;
}  ;

struct    appStruct  gArray[ MAX_NUM_RECORDS ];

//  One global variable as an array counter.
short    gNumRecords;

//  Our function prototypes.
long    DoGetNumRecords( void );
long    DoGetCurrentSize( long i );
long    DoGetProcessSize( long i );
long    DoGetProcessNameLength( long i );
long    DoGetProcessNameChar( long i, long j );
void    DoGetProcessInfo( void );

The first five function prototypes listed above retrieve array data for the caller (in our program, the Java front-end). The last prototype corresponds to the function which actually calls the Process Manager.

Notice that all of the return values are long integers. This is because of the translation of Java primitive data types to Macintosh data types, which we will examine shortly.

Now we can look at the implementation of those functions. This is a partial listing of the contents of ProcessWatcher.c. We will view the remainder shortly.

Listing 2: ProcessWatcher.c

ProcessWatcher.c
Retrieve and save information about currently running processes.

/**************************
  DoGetNumRecords
**************************/
long    DoGetNumRecords( void )
{
  return( ( long )gNumRecords );
}

/**************************
  DoGetCurrentSize
**************************/
long    DoGetCurrentSize( long i )
{
  return( gArray[ i ].currentSize );
}
/**************************
  DoGetProcessSize
**************************/
long    DoGetProcessSize( long i )
{
  return( gArray[ i ].processSize );
}

/**************************
  DoGetProcessNameLength
**************************/
long    DoGetProcessNameLength( long i )
{
  return( gArray[ i ].processName[ 0 ] );
}

/**************************
  DoGetProcessNameChar
**************************/
long    DoGetProcessNameChar( long i, long j )
{
  return( gArray[ i ].processName[ j ] );
}

/**************************
  DoGetProcessInfo
**************************/
//  This routine walks through the current process list
//  and retrieves information we need.
void    DoGetProcessInfo( void )
{
  FSSpec              theSpec;
  OSErr              theError;
  ProcessInfoRec      theInfoRec;
  ProcessSerialNumber  thePSN;
  Str32              theName;
  
  //  Reset the array count.
  gNumRecords = 0;

  //  Setup the record for retrieving process info.
  theInfoRec.processInfoLength = sizeof( ProcessInfoRec );
  theInfoRec.processName = theName;
  theInfoRec.processAppSpec = &theSpec;
  
  thePSN.highLongOfPSN = NIL;
  thePSN.lowLongOfPSN = kNoProcess;

  //  Retrieve process info until no more processes are found.
  while ( GetNextProcess( &thePSN ) == noErr )
  {
    theError = GetProcessInformation( &thePSN, &theInfoRec );

    if ( theError != noErr )
      break;

    //  Save the process data into the global array. Start with the process name.
    BlockMove( ( Ptr )theInfoRec.processName, 
      ( Ptr )gArray[ gNumRecords ].processName, 
      STRING_LENGTH );

  //  Partition sizes are 16 bytes off when compared to "About This Macintosh".
  //  Current sizes are 15 bytes off when compared to "About This Macintosh".
  //  Adjust and store the resulting values so our display matches the system display.
    gArray[ gNumRecords ].processSize = 
      ( theInfoRec.processSize / ONE_KBYTE_SIZE ) 
      - DIFFERENCE_FACTOR;
    gArray[ gNumRecords ].currentSize = (
      ( theInfoRec.processSize - theInfoRec.processFreeMem ) 
      / ONE_KBYTE_SIZE ) - DIFFERENCE_FACTOR + 1;

    gNumRecords++;
    
    //  Bounds checking.
    if ( gNumRecords > MAX_NUM_RECORDS )
      break;
  }
}

This is a good start, so now we turn our attention to the Java class that contains the native methods. Remember, these are the Java calls to our C code.

We will abstract this portion of the design slightly to allow some flexibility. This means that the names of the native methods will not match the function names just described, although they have a similar purpose. Why is this? To allow us to make minor modifications to either piece without affecting the other. For instance, we can change the variable names in the C code, and the Java class still performs the same as before.

Let's take a closer look at the Java class containing the native methods.

Native Methods in a Java Class

To use the shared library, Java requires a class definition that both loads the library and calls the native methods within it. It also requires method declarations inserted in the calling class file matching the prototype for the called function. Notice that these declarations contain arguments but no body, ending in a semicolon (similar to a function prototype). The keyword 'native' tells the compiler that the code for these methods will be defined elsewhere.

Listing 3 shows the Java code for our native class (NProcessWatcher). The purpose of the static initializer is to ensure that the shared library gets loaded when this class gets loaded. (For details on the loading process, refer to Inside Macintosh: PowerPC System Software, and its discussion of the Code Fragment Manager.)

Listing 3: NProcessWatcher.java

NProcessWatcher.java
The class that will interface to our shared library.

public class NProcessWatcher
{
  //  Tell the VM to load our shared library.
  static
  {
    System.loadLibrary("ProcessWatcher Library");
  }
  
  //  Here are definitions for several simple native methods. Note that the data types 
  //  we specify here may not be the same in the corresponding header file, due to 
  //  size differences between Java's primitive types and the Macintosh's data types. 
  //  The stubs file should handle thetranslation of the arguments and return types 
  //  for us.
  
  //  This method invokes the Process Manager portion of the shared library.
  private native void nativeGetProcessInfo();
  
  //  The following methods retrieve various pieces of information
  //  about the current processes. 
  private native int nativeGetNumElements();
  
  private native int nativeGetCurrentSize( int i );
  
  private native int nativeGetProcessSize( int i );
  
  private native int nativeGetProcessNameLength( int i );
  
  private native char 
    nativeGetProcessNameChar( int i, int j );
  
  //  Our class constructor. It calls our native method
  //  that updates the Process Manager information.
  public NProcessWatcher()
  {
    this.nativeGetProcessInfo();
  }

  //  Update the Process Manager information on request.
  public void updateNow()
  {
    this.nativeGetProcessInfo();
  }

  //  Accessor methods used by our other Java classes to get process info. By hiding 
  //  the actual calls to the native methods, we can change the implementation 
  //  without affecting the classes calling in. 
  public int getNumElements()
  {
    return( this.nativeGetNumElements() );
  }

  public int getCurrentSize( int i )
  {
    return( this.nativeGetCurrentSize( i ) );
  }

  public int getProcessSize( int i )
  {
    return( this.nativeGetProcessSize( i ) );
  }

  public int getProcessNameLength( int i )
  {
    return( this.nativeGetProcessNameLength( i ) );
  }

  public char getProcessNameChar( int i, int j )
  {
    return( this.nativeGetProcessNameChar( i, j ) );
  }
}

With this class defined, we can now compile it. It does not rely on any other classes, so it will compile by itself using the Java Compiler in the JDK.

We still need a way to tie together this class and our shared library. Specifically, we need two additional files. One is a second header file, containing the prototypes for the Java calls into the C code. The other is a stubs file that can handle the translation of arguments and return values between our Java and C code. The JDK provides a tool that will handle this for us: JavaH.

The JavaH utility generates the header and stub files from the class file containing the native methods. After you compile NProcessWatcher.java, drop the resulting class file (NProcessWatcher.class) on the JavaH icon. This should create NProcessWatcher.h and NProcessWatcher.stubs in the same folder as JavaH.

Move these two files into the folder containing your CodeWarrior project before building the library. You should not modify these files. However, we must use of the information in the header file. If you open NProcessWatcher.h, you will see the native method declarations, rewritten as C function prototypes.

Listing 4: NProcessWatcher.h

NProcessWatcher.h
The JavaH generated header file for our native methods. This listing is
reformatted to fit the magazine page.

#include <native.h>

/* header for class NProcessWatcher */
#ifndef _Included_NProcessWatcher
#define _Included_NProcessWatcher
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ClassNProcessWatcher {
  char pad[1];  /* Padding for ANSI C */
} ClassNProcessWatcher;

HandleTo(NProcessWatcher);

extern void NProcessWatcher_nativeGetProcessInfo
              (struct HNProcessWatcher*);
extern long NProcessWatcher_nativeGetNumElements
              (struct HNProcessWatcher*);
extern long NProcessWatcher_nativeGetCurrentSize
              (struct HNProcessWatcher*, long);
extern long NProcessWatcher_nativeGetProcessSize
              (struct HNProcessWatcher*, long);
extern long NProcessWatcher_nativeGetProcessNameLength
              (struct HNProcessWatcher*, long);
extern /*unicode*/ long
              NProcessWatcher_nativeGetProcessNameChar
              (struct HNProcessWatcher*, long, long);
#ifdef __cplusplus
}
#endif

#endif /* _Included_NProcessWatcher */

Copy the six prototypes over to ProcessWatcher.c, and paste them near the top, after the #includes. Delete the word "extern" at the front of each one. Now we can fill in the bodies for these functions. Here is the revised version of ProcessWatcher.c:

Listing 2 revisited: ProcessWatcher.c

ProcessWatcher.c
Retrieve and save information about currently running processes.

//  Implementation of a native shared library for MacOS.
//  Adapted from the example provided with the JDK v1.0.2.

//  OS Headers
#include <CodeFragments.h>

//  JavaH generated Header
#include "NProcessWatcher.h"

//  Our library header.
#include "ProcessWatcher.h"

//  The first functions listed are the calls into our native library. They match the 
//  prototypes in the header file NProcessWatcher.h, which we included above.

//  The Java data types (int and char) expected as return types by NProcessWatcher.java 
//  map to the long int data type on the Macintosh. We didn't arbitrarily select this; it 
//  was generated by JavaH as part of NProcessWatcher.h

//  We have functions calling functions to get the process data.
//  This allows us to change the underlying implementation if necessary.

void NProcessWatcher_nativeGetProcessInfo
              (struct HNProcessWatcher* self)
{
  DoGetProcessInfo();
}

long NProcessWatcher_nativeGetNumElements
              (struct HNProcessWatcher* self)
{
  return( DoGetNumRecords() );
}

long NProcessWatcher_nativeGetCurrentSize
              (struct HNProcessWatcher* self, long i)
{
  return( DoGetCurrentSize( i ) );
}

long NProcessWatcher_nativeGetProcessSize
              (struct HNProcessWatcher* self, long i)
{
  return( DoGetProcessSize( i ) );
}

long NProcessWatcher_nativeGetProcessNameLength
              (struct HNProcessWatcher*, long i)
{
  return( DoGetProcessNameLength( i ) );
}

long NProcessWatcher_nativeGetProcessNameChar
              (struct HNProcessWatcher*, long i, long j)
{
  return( DoGetProcessNameChar( i, j ) );
}

/**************************
  DoGetNumRecords
**************************/

long    DoGetNumRecords( void )
{
  return( ( long )gNumRecords );
}

/**************************
  DoGetCurrentSize
**************************/

long    DoGetCurrentSize( long i )
{
  return( gArray[ i ].currentSize );
}

/**************************
  DoGetProcessSize
**************************/

long    DoGetProcessSize( long i )
{
  return( gArray[ i ].processSize );
}

/**************************
  DoGetProcessNameLength
**************************/

long    DoGetProcessNameLength( long i )
{
  return( gArray[ i ].processName[ 0 ] );
}

/**************************
  DoGetProcessNameChar
**************************/

long    DoGetProcessNameChar( long i, long j )
{
  return( gArray[ i ].processName[ j ] );
}

/**************************
  DoGetProcessInfo
**************************/

//  This routine walks through the current process list
//  and retrieves information we need.
void    DoGetProcessInfo( void )
{
  FSSpec              theSpec;
  OSErr              theError;
  ProcessInfoRec      theInfoRec;
  ProcessSerialNumber  thePSN;
  Str32              theName;
  
  //  Reset the array count.
  gNumRecords = 0;

  //  Setup the record for retrieving process info.
  theInfoRec.processInfoLength = sizeof( ProcessInfoRec );
  theInfoRec.processName = theName;
  theInfoRec.processAppSpec = &theSpec;
  
  thePSN.highLongOfPSN = NIL;
  thePSN.lowLongOfPSN = kNoProcess;

  //  Retrieve process info until no more processes are found.
  while ( GetNextProcess( &thePSN ) == noErr )
  {
    theError = GetProcessInformation( &thePSN, &theInfoRec );

    if ( theError != noErr )
      break;

    //  Save the process data into the global array. Start with the process name.
    BlockMove( ( Ptr )theInfoRec.processName, 
      ( Ptr )gArray[ gNumRecords ].processName, 
      STRING_LENGTH );

    //  Partition sizes are 16 bytes off when compared to "About..."
    //  Current sizes are 15 bytes off when compared to "About..."
    gArray[ gNumRecords ].processSize = 
      ( theInfoRec.processSize / ONE_KBYTE_SIZE ) 
      - DIFFERENCE_FACTOR;
    gArray[ gNumRecords ].currentSize = ( 
      ( theInfoRec.processSize - theInfoRec.processFreeMem ) 
      / ONE_KBYTE_SIZE ) - DIFFERENCE_FACTOR + 1;

    gNumRecords++;
    
    //  Bounds checking.
    if ( gNumRecords > MAX_NUM_RECORDS )
      break;
  }
}

Each prototype contains the class name, followed by an underscore, then the name of the native method from the class. The parameters include a reference to the calling class, and any arguments. The first function is declared as void, and simply calls another void function in this c file. The other functions accept parameters and return values. We specified Java integers in the original method declarations, and we see here that they were adjusted (by JavaH) to Macintosh long ints in the header file to correspond to the 32-bit data type.

These functions call other functions in this file to get process data. Those values are then returned to the caller (NProcessWatcher).

One more step is required before we attempt to make the shared library project. Make an alias to the file "Java Shared Library", which is located in the path System Folder:Extensions:JavaSoft Folder. Place the alias into the folder containing the shared library project.

The Project Definition

Figure 1 shows the CodeWarrior project definition.

Figure 1. The CodeWarrior project.

Here are several of the project preferences settings necessary to create the shared library:

PPC Project:
File Name:    ProcessWatcher Library
Creator:    Java
Type:      shlb

PPC PEF:
Fragment Name:  ProcessWatcher Library
Library Folder ID:  0

Our shared library is actually a code fragment. The Preferred Executable Format (PEF) dictates the layout of the generated fragment. The Fragment Name will be used by the Code Fragment Manager to identify and load the fragment. We don't use the Library Folder ID setting: it is for specifying the ID of an alias resource, which points to a directory containing other libraries that our fragment uses.

We also do not use the version numbers (also in the PPC PEF window), preferring to leave them at 0 (zero). If you create additional versions of the library, and do not maintain backward compatibility, you can use version numbers to specify which versions of other fragments may call in to (or be called by) this fragment.

There are no initialization or termination entry points defined for this project. As indicated in the CodeWarrior documentation, such functions could be used to setup or teardown the resources or memory needed by the fragment. There is no main entry point for a shared library, and so we do not specify one.

Figure 2 shows the files used in creating the native library. (A copy of the shared library is also shown.)

Figure 2. The files used to build the native library.

These are the contents of the files shown in Figure 2:

  • Java Shared Library: an alias to a file in the JavaSoft folder, required during the build.
  • NProcessWatcher.h: header for ProcessWatcher. Generated by JavaH.
  • NProcessWatcher.stubs: stubs for ProcessWatcher. Generated by JavaH.
  • ProcessWatcher.c: the calls to the MacOS ProcessManager.
  • ProcessWatcher.h: constant definitions and function prototypes for ProcessWatcher.c.
  • ProcessWatcher.n: project definition file.
  • libstubs_example.c: export information for use by CodeWarrior.

For this last file, I kept the same name as the original included with the JDK, but modified the contents to include NProcessWatcher.stubs.

You can now make this project by pressing Command-M, which will compile and link the code. The compiler should place the shared library file "ProcessWatcher Library" in the project directory.

Java Class Interactions

We can now turn our attention to the Java portion of our program. We have already looked at NProcessWatcher, which contains the native method calls. Figure 3 shows the names of all of the Java class and source code files.

Figure 3. The Java source and class files for the front-end.

Here is the purpose of each Java source code file:

  • Globals: constants used throughout the other classes.
  • NProcessWatcher: calls the native code shared library.
  • PrefsDialog: the preferences dialog.
  • ProcessInfo: data storage for information about each process.
  • ProcessWatcher: the front-end and main window.
  • Updater: the thread which periodically calls NProcessWatcher.

Figure 4 illustrates the interaction between the Java classes and the library.

Figure 4. Class file and library interaction.

These interactions are defined as follows:

  1. The Java front-end(ProcessWatcher) creates a Java thread (Updater), and starts it running.
  2. Updater creates an instance of the class NProcessWatcher, which interfaces with the shared library. NProcessWatcher loads the PPC shared library (ProcessWatcher Library).
  3. NProcessWatcher calls a native function within ProcessWatcher Library, instructing it to retrieve and save the current Process Manager information.
  4. Updater tells ProcessWatcher to request and display the process information.
  5. Updater goes to sleep. On wake up, return to step 3.

In addition, ProcessWatcher calls PrefsDialog when the user clicks the Prefs button. If the user updates the settings, the changes are signaled back to ProcessWatcher.

The Java Front-End

The Java front-end is a window that looks vaguely similar to the "About This Macintosh" window under the Apple Menu (refer to Figure 5).

Figure 5. The finished product.

When launched, the front-end retrieves and displays some information about the operating system and architecture. Then it creates a thread that calls the native code in the shared library. The thread instructs the front-end to update its window, then goes to sleep for a user-specified number of seconds. When it receives the update message from the thread, the front-end communicates with the shared library using the native methods described previously. It retrieves a count of the number of processes, then the partition size, RAM in use, and name for each process. The front-end then draws RAM usage bars in its window.

The front-end has three buttons near the bottom: Quit, Update, and Prefs. Quit leaves the application. Update performs an immediate update of the data displayed in the window. This is the same action taken when the thread informs the window to update, but using the button it can be done on demand. Clicking the Prefs button displays the preferences dialog.

For simplicity, the user interface items are placed using absolute values (screen coordinates). Note that this may affect the look of the front-end if you use it on a non-Macintosh platform. (Of course, you would also have to rewrite the shared library for the new platform.)

The preferences dialog is a moveable modal dialog, as shown in Figure 6. It contains a text field, a scrollbar, and Cancel and OK buttons. The text field shows the sleep setting for the thread (in seconds). It is set to non-editable, and its contents are highlighted. It gets updated with new values as the user moves the scrollbar. The scrollbar is horizontal. Larger values are to the right. Clicking Cancel will dismiss the dialog without saving any changes the user made to the sleep setting. Clicking OK will save the changes, then dismiss the dialog. Settings are kept internally; they are not written out to a preferences file.

Figure 6. The Preferences dialog.

The scrollbar event-handling is related to the text field in this way: when the user clicks in the scrollbar or moves the thumb, the appropriate event is caught, and the number in the text field changes appropriately. Currently, page up and page down events are not handled. Scrollbar event handling is accomplished by overriding the handleEvent() method in PrefsDialog.

The updater thread leads a simple life. Once created, it goes through a continuous cycle. It first creates an instance of the native class, which is responsible for calling the native methods (which invoke the C functions). Next, the thread tells its parent (the front-end) to update its display. Finally, the thread goes to sleep for the user-specified sleep interval. When it wakes up, if the native object has been destroyed for some reason, it gets recreated. Otherwise, the thread instructs both the native object and the parent object to perform their respective update operations.

Listing 6 contains the code for requesting process information from the shared library, and the paint() method used to display it. Here is the method that requests the process information. Notice that it retrieves the process names one character at a time into a character array, then converts that array to a String.

Listing 6: ProcessWatcher.java (partial listing)

ProcessWatcher.java
The front-end for our Java application.

  public void readProcessInfo()
  {
    //  Retrieve the reference to our native class, maintained by the Updater.
    NProcessWatcher  tempNProcessWatcher =
      theUpdaterThread.doGetNativeClass();

    //  If the native class has not been instantiated yet, leave.
    if ( tempNProcessWatcher == null )
      return;

    //  Clear out the Vector.
    theProcessList.removeAllElements();

    //  Counters for traversing the array of processes, 
    //  and the individual process names.
    int  i = 0, j = 0;
    
    //  So we know when we've retrieved all the process elements...
    int  max = tempNProcessWatcher.getNumElements();

    //  Walk through the process elements one at a time.
    for ( i = 0; i < max; i++ )
    {
      //  Retrieve process size info from the native class.
      int theCurRAM = 
            tempNProcessWatcher.getCurrentSize( i );
      int thePartition = 
            tempNProcessWatcher.getProcessSize( i );
      
      //  How long is the process name?
      int theLength = 
            tempNProcessWatcher.getProcessNameLength( i );

      //  We'll hardcode a max name size. It must be at least as 
      //  large as the name size in the C code (32).
      char[] theCharArray = new char[ 32 ];

      //  Get the process name, one character at a time. Note the dual 
      //  counters used to get the char:
      //    i is the current process array element, and
      //    j + 1 is a character in the name (Str32) for that process.
      //  Our character array starts its element numbering at 0, but the Str32 data 
      //  type (used in the C code) uses location 0 for the length of the string, so 
      //  we have to adjust the counter j to start one element beyond it.
      for ( j = 0; j < theLength; j++ )
        theCharArray[ j ] = 
        tempNProcessWatcher.getProcessNameChar( i, j + 1 );

      //  Once the char array is filled in, create a Java String from it.
      String theNameString = new String( theCharArray );

      //  Create a new instance of the ProcessInfo class, fill in
      //  the values, then place the reference to the object into the Vector.
      ProcessInfo tempProcessInfo = new ProcessInfo();
      tempProcessInfo.setCurRAM( theCurRAM );
      tempProcessInfo.setPartition( thePartition );
      tempProcessInfo.setName( theNameString );
      theProcessList.addElement( tempProcessInfo );

      //  Force changes to redraw.
      repaint();
    }

Listings 6 through 8 contain the Java code for the front-end, preferences dialog, and updater thread, respectively. Listing 9 contains definitions for various constants used throughout the Java classes. These listings are fairly well structured, and should be easy to read.

Conclusion

Calling C code from Java requires some preparation. You must properly construct a PowerPC shared library and define methods within your Java classes for calling this library. We explored the steps necessary to get data from the Process Manager to a shared library and then to a Java front-end for display. In situations where you need Macintosh Toolbox functionality that Java does not inherently provide, a shared library can be an effective solution. This approach is supported by Sun, so it makes sense to use it if necessary.

References

  1. Inside CodeWarrior 8, Metrowerks Inc., 1996.
  2. Inside Macintosh: PowerPC System Software, Apple Computer, Inc., Addison-Wesley Publishing Company, 1994.
  3. Teach Yourself Java in 21 Days, Laura Lemay and Charles L. Perkins, Sams.net Publishing, 1996.

URLs

Source files: http://www1.omi.tulane.edu/adowns/MacTech/source/.


Andrew Downs, andrew.downs@tulane.edu, is a programmer for the Office of Medical Informatics at the Tulane University School of Medicine in New Orleans, LA. He also teaches C and Java programming at Tulane University College. Andrew wrote the Macintosh shareware program Net Manager, and the Java application UDPing.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Thunderbird 52.3.0 - Email client from M...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
coconutBattery 3.6.3 - Displays info abo...
With coconutBattery you're always aware of your current battery health. It shows you live information about your battery such as how often it was charged and how is the current maximum capacity in... Read more
Little Snitch 4.0.2 - Alerts you about o...
Little Snitch gives you control over your private outgoing data. Track background activity As soon as your computer connects to the Internet, applications often have permission to send any... Read more
VueScan 9.5.82 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Postbox 5.0.17 - Powerful and flexible e...
Postbox is a new email application that helps you organize your work life and get stuff done. It has all the elegance and simplicity of Apple Mail, but with more power and flexibility to manage even... Read more
CleanMyMac 3.8.6 - $39.95
CleanMyMac makes space for the things you love. Sporting a range of ingenious new features, CleanMyMac lets you safely and intelligently scan and clean your entire system, delete large, unused files... Read more
Default Folder X 5.1.6b3 - Enhances Open...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click on... Read more
Amazon Chime 4.6.5852 - Amazon-based com...
Amazon Chime is a communications service that transforms online meetings with a secure, easy-to-use application that you can trust. Amazon Chime works seamlessly across your devices so that you can... Read more
VOX 2.8.30 - Music player that supports...
VOX just sounds better! The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features and support for all audio formats you should ever need.... Read more
iFFmpeg 6.4.3 - Convert multimedia files...
iFFmpeg is a comprehensive media tool to convert movie, audio and media files between formats. The FFmpeg command line instructions can be very hard to master/understand, so iFFmpeg does all the hard... Read more

The best games we played this week - Aug...
Another busy week has come to a close. We played a lot of excellent games this week and now it's time to look back and reflect on some our favorites. Here are our picks for the week of August 18. [Read more] | Read more »
War Wings beginner's guide - how to...
War Wings is the newest project from well-established game maker Miniclip. It's a World War II aerial dogfighting game with loads of different airplane models to unlock and battle. The game offers plenty of single player and multiplayer action. We... | Read more »
How to win every 2v2 battle in Clash Roy...
2v2 is coming back to Clash Royale in a big way. Although it's only been available for temporary periods of time, 2v2 has seen a hugely positive fan response, with players clamoring for more team-based gameplay. Soon we'll get yet another taste of... | Read more »
Roll to Win with Game of Dice’s new upda...
Joycity’s hit Game of Dice gets a big new update this week, introducing new maps, mechanics, and even costumes. The update sets players loose on an exciting new map, The Cursed Tower, that allows folks to use special Runes mid-match. If you feel... | Read more »
Bottom of the 9th (Games)
Bottom of the 9th 1.0.1 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: Play the most exciting moment of baseball in this fast-paced dice and card game! | Read more »
The best apps for viewing the solar ecli...
If you somehow missed the news, many parts of the United States will be witness to a total solar eclipse on August 21 for the first time in over 90 years. It'll be possible to see the eclipse in at least some capacity throughout the continental U... | Read more »
The 5 best mobile survival games
Games like ARK: Survival Evolved and Conan Exiles have taken the world of gaming by storm. The market is now flooded with hardcore survival games that send players off into the game's world with nothing but maybe the clothes on their back. Never... | Read more »
Portal Walk (Games)
Portal Walk 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Portal Walk is adventure and relaxing platform game about Eugene. Eugene stuck between worlds and trying to find way back home.... | Read more »
Technobabylon (Games)
Technobabylon 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: City of Newton, 2087. Genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction,... | Read more »
5 reasons why 2v2 is the best mode in Cl...
Supercell has been teasing fans with 2v2 windows that allow players to team up for limited periods of time. The Summer of 2v2 was just this past July, but players are already clamoring for more of that sweet, sweet team-based action. The fans have... | Read more »

Price Scanner via MacPrices.net

Back To School With The Edge Desk All-in-one...
Back to school is just around the corner, and the ergonomically correct Edge Desk all-in-one portable kneeling desk is ideal for students living in dorms and small apartments, Edge Desk features:... Read more
Norton Core Secure Wi-Fi Router Now Available...
First introduced at the 2017 Consumer Electronics Show (CES), Norton Core, a secure, high-performance Wi-Fi router, fundamentally changed the concept of Wi-Fi routers by making security the primary... Read more
ViewSonic Adds New 27-inch 4K UHD Monitor to...
ViewSonic Corp. has introduced the VP2785-4K, a 27-inch 4K UHD (3840×2160) monitor that delivers precise and consistent color representation and performance to ensure incredible image quality. Built... Read more
Apple now offering Certified Refurbished 2017...
Apple is now offering Certified Refurbished 2017 27″ iMacs for up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: – 27″ 3.... Read more
13-inch 2.3GHz MacBook Pros on sale for $100...
Amazon has the new 2017 13″ 2.3GHz MacBook Pros on sale today for $100 off MSRP, each including free shipping: – 13″ 2.3GHz/128GB Space Gray MacBook Pro (MPXQ2LL/A): $1199.99 $100 off MSRP – 13″ 2.... Read more
Clearance 2016 13-inch MacBook Airs available...
B&H Photo has clearance 2016 13″ MacBook Airs available for up to $200 off original MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: – 13″ 1.6GHz/128GB MacBook Air (MMGF2LL... Read more
Clearance 21-inch and 27-inch iMacs available...
B&H Photo has clearance 21″ and 27″ Apple iMacs available for up to $500 off original MSRP, each including free shipping plus NY & NJ sales tax only: – 27″ 3.3GHz iMac 5K: $1799 $500 off... Read more
New iOS 11 Productivity Features Welcome But...
The iOS community is in late summer holding mode awaiting the September arrival of the iPhone 8 and iOS 11. iOS 11 public betas have been available for months — number six was released this week —... Read more
Samsung Electronics Launches New Portable SSD...
Samsung Electronics America, Inc. has announced the launch of Samsung Portable SSD T5 – its newest portable solid state drive (PSSD) that raises the bar for the performance of external memory... Read more
TrendForce Reports YoY Gain of 3.6% for 2Q17...
Market research firm TrendForce reports that the global notebook shipments for this second quarter registered a sequential quarterly increase of 5.7% and a year-on-year increase of 3.6%, totaling 39.... Read more

Jobs Board

Development Operations and Site Reliability E...
Development Operations and Site Reliability Engineer, Apple Payment Gateway Job Number: 57572631 Santa Clara Valley, California, United States Posted: Jul. 27, 2017 Read more
Frameworks Engineering Manager, *Apple* Wat...
Frameworks Engineering Manager, Apple Watch Job Number: 41632321 Santa Clara Valley, California, United States Posted: Jun. 15, 2017 Weekly Hours: 40.00 Job Summary Read more
Business Development Manager - *Apple* Medi...
Job Summary Apple Music is a single, intuitive app that...- all in one place. You can stream any Apple Music song, playlist or album, and download it Read more
Development Operations and Site Reliability E...
Development Operations and Site Reliability Engineer, Apple Payment Gateway Job Number: 57572631 Santa Clara Valley, California, United States Posted: Jul. 27, 2017 Read more
Frameworks Engineering Manager, *Apple* Wat...
Frameworks Engineering Manager, Apple Watch Job Number: 41632321 Santa Clara Valley, California, United States Posted: Jun. 15, 2017 Weekly Hours: 40.00 Job Summary Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.