TweetFollow Us on Twitter

Jul 97 - Macintosh Q and A

Volume Number: 13 (1997)
Issue Number: 7
Column Tag: develop

Jul 97 - Macintosh Q & A

by Apple Developer Support Center

Q: FindSymbol returns a paramErr if I pass it a symbol name with a length greater than 64 characters, yet the documentation and interfaces specify that I pass the address of a Str255. What gives?

A: This is a known bug, and has been fixed as of System 7.5.5. You should either make sure the System version is 7.5.5 or later, or keep your symbol name lengths to 64 or fewer characters.


Q: Any time I try to load a shared library that has a nonzero implementation version number with GetSharedLibrary, CFM returns a fragTooNew error. Why?

A: This is a bug in CFM that was fixed in System 7.5.5. If you need a nonzero implementation version number, you'll have to be sure to run only on System 7.5.5 or later. Otherwise, make your library's implementation version number 0.


Q: I've been reading the documentation on the Resource Manager and I can't seem to find an unequivocal statement about whether resource IDs should be unique within a single resource type in a given resource file. Some documentation seems to suggest it's OK to have duplicate resource IDs as long as my program doesn't expect to be able to find resources by ID later. What's the real story?

A: You're right; during a recent extensive survey of our documentation (Inside Macintosh old and new editions, Technotes, and so on), we found that some of the discussions of resource IDs were less than perfectly clear on this topic.

The real story is that resource IDs should be unique within a single resource type within a given resource file. When you're adding resources to a resource file, you might want to use UniqueID or Unique1ID to help you find unique resource IDs.

However, some resource files do contain multiple resources with the same type and ID. This can be due to bugs in the program that created the file or to the aforementioned ambiguity in the documentation. When reading resource files your program didn't create, make sure you can gracefully handle such files.

Regardless of what you may read in other documentation, the Resource Manager in some versions of the Mac OS may behave unpredictably when reading files that have multiple resources with the same type and ID.

One easy way to detect whether a given file contains multiple resources with the same type and ID is to open the file with Resorcerer or ResEdit. These programs will warn you if they detect this condition.


Q: What's the logic behind the Create/Update preview behavior in the SFPGetFilePreview dialog? If I create previews for QuickTime movies I sometimes get preview movies and sometimes get preview pictures. With QuickTime movies that already have previews I sometimes get an Update button and sometimes get a dimmed Create button. What determines the behavior?

A: PICT files (or files that QuickTime can import as PICT via the new graphic import components) don't have durations, so they can only have a preview PICT in the Standard File Preview dialog. Movies can have both a poster PICT and a movie preview.

When a movie or PICT file is selected in the dialog, the preview component will first see if a preview already exists in the file, stored in a 'pnot' resource. The 'pnot' resource also identifies whether the preview is a PICT, a movie, or whatever. The preview component then compares a timestamp in the 'pnot' resource to the modification date of the selected file to see if the preview is current. If the 'pnot' date is older than the last modified date of the file, the dialog will show the Update button (and will create the new preview with the 'pmak' components if the user selects this option).

If no 'pnot' resource is found in the selected file, and a 'pmak' component exists that can create a preview for the selected file type (QuickTime 2.5 supplies PICT, MOOV, and QTIF 'pmak' components), the Create button will be active in the dialog.

Note that sound files preview in a slightly different way. The 'pnot' components create an automatic 10-second preview (if there's that much sound) for supported sound file types without needing a 'pnot' resource in the file.

You can read more about preview components in Inside Macintosh:QuickTime Components.


Q: I've saved files to disk in both foreground and background printing modes with LaserWriter 8.4.1, and the file size is always the same. I'd expect the size of the background image to be smaller as a result of compression and two-pass optimizations. Why don't I get different-size PostScript files?

A: LaserWriter 8.4 (and all other 8.x versions) always saves to disk in two passes, hence the foreground and background files you see are the same size. If we didn't do this, we would generate non-DSC compliant PostScript jobs when saving to disk in the foreground. If you really want to check the PostScript code being sent to the printer, you should turn on the papToDisk bit in the driver's 'PRFS' resource. This creates papToDisk files that capture the data going to and coming from the printer.


Q: I'm trying to find a way for my application to determine whether it's using a PostScript printer. For performance reasons, I'd like to send custom PostScript code instead of a PICT to the printer if I can. Is there an API to find out whether the currently selected printer is a PostScript printer?

A: There's no good way of doing this. For Apple's LaserWriter drivers, you can, if you must, look at the wDev field in the print record of the currently selected printer. Here's a quote that's hidden in Technote QD 10, "Picture Comments - The Real Deal":

The high byte of the prStl.wDev field of the print record identifies a printer driver species; a value of $03 tells you that the printer driver belongs to the PostScript LaserWriter driver ancestry...

However, although the Apple LaserWriter driver has a wDev of 3, other printer drivers for PostScript devices may not, so this is not a complete solution for detecting PostScript printers. Further, it's not recommended that you use the wDev field to distinguish between printer drivers at all; see the Print Hints column in this issue of develop for more on this.


Q: I'm using the code from page 4-16 of Inside Macintosh: Processes to animate the cursor at VBL time, but it crashed (with the stack crawl indicating SetCursor as the culprit). What's up?

A: When hardware cursor support was added to the Mac OS (System 7.5.2 for PCI Power Macs), SetCursor started requiring A5 to refer to a valid QuickDraw globals world. Despite the fact that the code you refer to accesses no global variables, your application still needs to make sure A5 is set up for SetCursor's benefit.

An explanation of setting up A5 in a VBL task can be found on page 4-13 of Inside Macintosh: Processes.


Q: We're writing an application that requires us to connect to a remote machine via TCP/IP and talk to a background application running on that machine. However, we cannot connect to that machine when it's in sleep mode. Is there a way to keep the network services alive when a machine is in sleep mode? I've seen how you can keep the serial port alive, but not the network services.

A: When a Macintosh (usually a PowerBook) goes into the "sleep" state, it's incapable of responding to network requests; the connections actually shut down. There are some Macintosh computers, however, that will attempt to go into an energy-efficient mode know as "doze."

The sleep state is easy to prevent and is pretty well documented in the Power Manager chapter of Inside Macintosh: Devices under "The Sleep Queue" and "Sleep Procedures," and there's more information in Technote 1046, "Inside Macintosh: Devices - Power Manager Addenda," and Technote 1086, "Power Management & The Energy Saver API."

If you want to prevent the system from sleeping or dozing, you should do the following:

  1. Allocate a SleepQRec (preferably in the system heap).
  2. Set it up to call into your sleep handler.
  3. Return a nonzero value from your sleep handler when it's called. (When the Macintosh attempts to sleep or doze, your sleep handler is called with a sleepRequest or dozeRequest selector.)

In the doze state, Open Transport networking is still enabled and TCP connections that are set up should still function. But it might take several packets received within a short period (try 10 per second) to wake the machine from its doze state. You might also consider pinging the machine first to get it out of the doze state. Either way, if the machine is dozing it will take some time for the networking to reactivate, especially if virtual memory is enabled and the disk drive must spin up.


Q: I'm writing a fax client-server system and I've encountered a problem after I put the server to sleep: on waking, the server software doesn't seem to reregister on the network (using RegisterMyName). On the client side, when receiving a sleep demand I wait until network activity has ceased, then return control to the system; the client wakes and reconnects to the server with no problems. What action should I take to correct the reregistering problem?

A: In general, you might want to disable sleep on your server by informing the Power Manager with AutoSleepControl(false). Otherwise, the clients might never know that your server is sleeping, and they'll be unable to connect. But if you do want to support sleep, a server should install a sleep procedure through the Power Manager using SleepQInstall.

The exact details of how your server should handle sleep requests and sleep demands are provided in Table 6-1 on page 6-10 of Inside Macintosh: Devices. Ultimately, you close and deregister your server from the network. Later, when you get the sleepWakeUp call, you should reopen and reregister.


Q: I installed a sleep procedure, but the Power Manager will issue a sleep demand if the user selects Sleep from the Special menu. The AutoSleepControl(false) call will stop sleep requests but will it also stop sleep demands?

A: Your application cannot refuse a sleep demand, as documented in Inside Macintosh: Devices on page 6-11:

When your sleep procedure receives a sleep demand, however, your procedure has no way to determine whether it originated as a conditional sleep demand or an unconditional sleep demand. Your device driver or application must prepare for the sleep state and return control promptly to the Power Manager when it receives a sleep demand.

For AutoSleepControl, see Inside Macintosh: Devices, page 6-44:

When enableSleep is set to false, the computer will not go into the sleep mode unless it is forced to either by some user action - for example, by the user's selecting Sleep from the Special menu of the Finder - or in a low battery situation.


Q: How do I specify and control Open Transport serial port I/O handshaking? The options are a bit confusing.

A: By using the SRL_OPT_HANDSHAKE option provided by the Open Transport native interfaces, you can customize serial port handshaking in a variety of ways. For instance, you can request that input handshaking be controlled by the CTS line or by the XON/OFF sequence. The default value of this option is no handshaking.

The handshaking behavior is specified by a 4-byte unsigned integer value that's passed in with the SRL_OPT_HANDSHAKE option. The high word (16 bits) of the integer is a bitmap with one or more of the following bits set:

kOTSerialXOnOffInputHandshake       = 1
kOTSerialXOnOffOutputHandshake      = 2
kOTSerialCTSInputHandshake          = 4
kOTSerialDTROutputHandshake         = 8

The second lowest byte is the XON character value, and the lowest byte is the XOFF character value. If these values are 0, and XON/XOFF handshaking was requested, the default values of Control-S for XOFF and Control-Q for XON will be used.

An inline function (or a macro, for C users) is defined in OpenTptSerial.h for creating this 4-byte value:

OTSerialHandshakeData(UInt16 type, UInt8 onChar, UInt8 offChar)

Suppose, for instance, that you wanted to enable XON/XOFF input handshaking, but you wanted to specify that the XON character be Control-T instead of Control-Q. You would create an option structure as follows:

TOption 		opt;
opt.len = kOTFourByteOptionSize;
opt.level = XTI_GENERIC;
opt.name = SERIAL_OPT_HANDSHAKE;
opt.value =
OTSerialHandshakeData(kOTSerialXOnOffInputHandshake, 
	('T' & ~0x40),		// normally kOTSerialDefaultOnChar
	kOTSerialDefaultOffChar);

You can also control the XOFF state of the serial input port, by using the I_SetSerialXOFFState Ioctl command. A value of 0 will unconditionally clear the XOFF state, while a value of 1 will unconditionally set it:

// Set XOFF state.
OTIoctl(theSerialEndpoint, I_SetSerialXOffState, 1);

The I_SetSerialXOn Ioctl command causes the serial port to send an XON character. A value of 0 will cause it to be sent only if we're in the XOFF state, while a value of 1 will unconditionally send the character:

// Unconditionally send an XON character.
OTIoctl(theSerialEndpoint, I_SetSerialXOn, 1);

Conversely, the I_SetSerialXOFF Ioctl command causes the serial port to send an XOFF character. A value of 0 will cause it to be sent only if we're in the XON state, while a value of 1 will unconditionally send the character:

// Unconditionally send an XOFF character.
OTIoctl(theSerialEndpoint, I_SetSerialXOff, 1);

Q: A friend told me you can make really great water rockets from plastic pop bottles. Is this true?

A: Boy , howdy, is it ever! To give you an idea of how great they are, read the article "Soda Bottle Water Rockets" in Physics Teacher magazine, March 1995. Some interesting results from the article: If you launch a plain 2-liter bottle, filled with 0.7 liters of water (about 1/3 full turns out to be optimal) and pumped to 85 pounds per square inch, all the water is expelled in 0.07 seconds. At that point ("burnout") the bottle is only about 2 meters off the ground but is traveling at an incredible 76 meters per second (171 miles per hour)! That's an average acceleration of over 100 g's!

Of course, a naked bottle is aerodynamically hopeless, and tumbles fluffily after burnout. But if you add fins and some nose weight to make a stable rocket out of it, truly impressive altitudes are possible. A velocity-sensitive parachute deployment device has recently been concocted, bottle connection technology is advancing rapidly, and reliable multistage rockets are an active topic of investigation. Launching techniques range from the ultra-simple "cram a cork in it and pump 'til it blows" method to sophisticated, expensive launchers with all the bells and whistles.

For more information, see these Web sites: http://members.aol.com/aquarocket/, http://www.H2ORocket.com/, and http://www.flash.net/~berggren/rocket/.


Q: If my Web server is running along happily under Open Transport (1.1 or 1.1.1), and the listener is bound to address 0.0.0.0, what happens when someone uses the control panel and changes the IP number? Right now it appears to just make the listener go deaf. I don't appear to receive connections on the new IP number, and if I use the control panel a second time to switch back to the original IP number, I don't get connections for that IP number either. Is there some event that gets sent to the listener that I'm not looking for that tells me when this happens?

A: When a port changes its IP number, it's actually closing and reopening. When Open Transport closes a port, any endpoint that's plumbed to it is also closed, hence you'll get no further events on that endpoint.

The first thing you need to do is check for the provider events such as kOTProviderWillClose and kOTProviderIsClosed.

You should also use the OTRegisterAsClient call and register a notifier for client events, such as kOTPortDisabled, kOTPortEnabled, kOTPortOffline, kOTPortOnline, kOTClosePortRequest, kOTYieldPortRequest, and kOTNewPortRegistered.

When the interface changes, you need to close up your endpoints and rebind them.


These answers are supplied by the technical gurus in Apple's Developer Support Center. For more answers, see the Macintosh Technical Q&As on the World Wide Web at http://dev.info.apple.com/techqa/Main.html.

 
AAPL
$118.68
Apple Inc.
+1.08
MSFT
$47.91
Microsoft Corpora
+0.44
GOOG
$538.63
Google Inc.
-2.45

MacTech Search:
Community Search:

Software Updates via MacUpdate

RapidWeaver 6.0.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
iPhoto Library Manager 4.1.10 - Manage m...
iPhoto Library Manager lets you organize your photos into multiple iPhoto libraries. Separate your high school and college photos from your latest summer vacation pictures. Or keep some photo... Read more
iExplorer 3.5.1.9 - View and transfer al...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
MacUpdate Desktop 6.0.3 - Discover and i...
MacUpdate Desktop 6 brings seamless 1-click installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on macupdate.... Read more
SteerMouse 4.2.2 - Powerful third-party...
SteerMouse is an advanced driver for USB and Bluetooth mice. It also supports Apple Mighty Mouse very well. SteerMouse can assign various functions to buttons that Apple's software does not allow,... Read more
iMazing 1.1 - Complete iOS device manage...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
PopChar X 7.0 - Floating window shows av...
PopChar X helps you get the most out of your font collection. With its crystal-clear interface, PopChar X provides a frustration-free way to access any font's special characters. Expanded... Read more
Carbon Copy Cloner 4.0.3 - Easy-to-use b...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
ForeverSave 2.1.3 - Universal auto-save...
ForeverSave auto-saves all documents you're working on while simultaneously doing backup versioning in the background. Lost data can be quickly restored at any time. Losing data, caused by... Read more
Voila 3.8.1 - Capture, annotate, organiz...
Voila is a screen-capture, recording, and annotation tool that is a full-featured replacement for Mac's screen-capture and screen-recording capabilities. It has a large and robust set of editing,... Read more

Latest Forum Discussions

See All

You Can Play the Final Chapter of Lone W...
You Can Play the Final Chapter of Lone Wolf: Dawn Over V’taag Right Now Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Tales from the Borderland​s Will be Comi...
Tales from the Borderland​s Will be Coming to iOS by the End of the Year Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Telltale Games has announced | Read more »
Sunburn! Review
Sunburn! Review By Campbell Bird on November 26th, 2014 Our Rating: :: DON'T DIE ALONEUniversal App - Designed for iPhone and iPad Platform through the depths of space to make sure your entire crew dies together in this satisfying... | Read more »
Black Friday has Started Early – Lots an...
It’s almost turkey time! Which means lots and lots of food but also lots and lots of sales. Some sales have even started a few days early, which is why we’ve put together a list of iOS games that are currently discounted (sometimes by a lot).... | Read more »
Loose Leaf Review
Loose Leaf Review By Jennifer Allen on November 26th, 2014 Our Rating: :: SIMPLE SKETCHINGiPad Only App - Designed for the iPad Sketch out ideas with simple drawing tools, courtesy of Loose Leaf.   | Read more »
Screeny (Utilities)
Screeny 1.0 Device: iOS iPhone Category: Utilities Price: $.99, Version: 1.0 (iTunes) Description: Screeny is an utility app that helps you save space consumed by screenshots. It screens your camera roll and helps you to filter and... | Read more »
Tilt to Live Bundle Set to Arrive This T...
Tilt to Live Bundle Set to Arrive This Thanksgiving Posted by Ellis Spice on November 25th, 2014 [ permalink ] One Man Left has unveiled an upcoming Tilt to Live bundle, allowing players to get the series for a di | Read more »
BattleLore: Command (Entertainment)
BattleLore: Command 1.0 Device: iOS Universal Category: Entertainment Price: $9.99, Version: 1.0 (iTunes) Description: ***NOTE: Compatible with iPad 2/iPad mini, iPod touch 5 and up and iPhone 4S and up – WILL NOT RUN ON EARLIER... | Read more »
Weather Or Not Review
Weather Or Not Review By Jennifer Allen on November 25th, 2014 Our Rating: :: STYLISH WEATHER REPORTINGiPhone App - Designed for the iPhone, compatible with the iPad Check the weather quickly and conveniently with Weather or Not... | Read more »
The All-New Football Manager Handheld 20...
The All-New Football Manager Handheld 2015 is Available Now Posted by Jessica Fisher on November 25th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »

Price Scanner via MacPrices.net

Early Black Friday MacBook Air sale prices, $...
 MacMall has posted early Black Friday MacBook Air sale prices. Save $101 on all models for a limited time: - 11″ 1.4GHz/128GB MacBook Air: $798 - 11″ 1.4GHz/256GB MacBook Air: $998 - 13″ 1.4GHz/... Read more
Why iPhone 6 Tablet/Laptop Cannibalization Is...
247wallst.com blogger Douglas A. McIntyre noted last week that according to research posted on the Applovin blog site the iPhone 6 is outselling the iPhone 6 Plus by a wide margin . Hardly a surprise... Read more
Worldwide Tablet Growth Expected to Slow to 7...
The global tablet market is expected to record massive deceleration in 2014 with year-over-year growth slowing to 7.2%, down from 52.5% in 2013, according to a new forecast from International Data... Read more
Touchscreen Glove Company Announces New Produ...
Surrey, United Kingdom based TouchAbility specializes in design and manufacture of a wide variety of products compatible with touchscreen devices including smartphones, tablets and computers. Their... Read more
OtterBox Alpha Glass Screen Protectors for iP...
To complement the bigger, sharper displays on the latest Apple devices, OtterBox has introduced Alpha Glass screen protectors to the iPhone 6 and iPhone 6 Plus. The fortified glass screen protectors... Read more
Early Black Friday Mac Pro sale, 6-Core 3.5GH...
 B&H Photo has the 6-Core 3.5GHz Mac Pro on sale today for $3499 including free shipping plus NY sales tax. Their price is $500 off MSRP, and it’s the lowest price available for this model from... Read more
Early Black Friday sale price: 15-inch 2.2GHz...
 B&H Photo has the 2014 15″ 2.2GHz Retina MacBook Pro on sale today for $1699.99. Shipping is free, and B&H charges NY sales tax only. Their price is $300 off MSRP, equalling Best Buy’s price... Read more
13-inch 2.5GHz MacBook Pro (refurbished) avai...
The Apple Store has Apple Certified Refurbished 13″ 2.5GHz MacBook Pros available for $170 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz... Read more
Early Black Friday iPad mini 3 sale: $75 off...
 Best Buy has iPad mini 3s on sale for $75 off MSRP on their online store for a limited time. Choose free shipping or free local store pickup (if available). Sale prices available for online orders... Read more
Early Black Friday MacBook Pro sale: 15-inch...
 Best Buy has posted early Black Friday prices on 15″ Retina MacBook Pros, with models on sale for $300 off MSRP on their online store for a limited time. Choose free local store pickup (if available... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.