TweetFollow Us on Twitter

Extend OpenDoc with SOM

Volume Number: 13 (1997)
Issue Number: 4
Column Tag: Programming Techniques

Using SOM to Extend Your OpenDoc Parts

by Gerry Kenner, University of Utah, David Kenner, Phone Directories, Deborah Grits, Apple Computer

An introduction to SOM and OpenDoc extensions with an overview of Apple's ScriptRunner sample code

With the release of OpenDoc, version 1 (DR4) in January 1996, Apple provided the developer community with a powerful tool for creating interchangeable software modules. The good news is that component parts for use inside of applications such as Microsoft Excel and ClarisWorks can be produced quickly using the tools provided. Further, the OpenDoc Frameworks Library (ODF) is definitely a step in the right direction - providing tools to take care of routine graphic interfacing.

Unfortunately, OpenDoc parts are optimized for responding to menu and user events and cannot easily communicate with each other directly. The problem is summarized on p.69 of the OpenDoc Programmer's Guide. "The basic architecture of OpenDoc is primarily geared toward mediating the geometric interrelationships among parts, their sharing of user events, and their sharing of storage. Direct communications among parts for other purposes than frame negotiation is mostly beyond the basic intention of OpenDoc. If separate parts in a document (or across documents) need to share information, or if one part needs to manipulate the contents or behavior of another part, you need to extend the capabilities of OpenDoc in some way."

Translated, this says that you cannot conveniently pass parameters to and from a part without adding extension subclasses. To do this, you must write and compile SOM idl files. Fortunately writing, modifying and compiling idl files is not difficult as we will show in this article.

In this article we approach the subject of OpenDoc extensions in the following way.

1. Explain what extensions are.

2. Provide a glossary of some of the common terms we will be using in this article.

3. Show how extensions work by providing a detailed description of Apple's ScriptRunner demo. This will also show how to use lists, shared resources and shell plug-ins.

4. Outline and build a simple example which will show how to write the necessary code for implementing a minimal extension.

5. Provide instructions for compiling the files by executing the SOM compiler from within Apple's MPW Shell program or the ToolServer.

Extensions

What are these magic things called extensions? First, we consulted Chapter 10 of the OpenDoc Programmer's Guide and determined that OpenDoc uses the extension mechanism for the following:

• Expanding the object interface.

• Creating custom event types.

• Creating custom focus types.

• Supporting scripting.

• Customizing information returned by the Part Info dialog box.

Also, extensions can be used for graphical transformations, creating shell plug-ins and writing OpenDoc patches.

These things are possible because all subclasses of class ODObject can be extended using subclasses of the ODExtension class.

Extensions operate by providing an interface to a part which can be accessed by other parts. The extension has methods which when called will relay the call to the corresponding methods of the parent classes.

Figure 1 shows how this works for the ScriptRunner example.

Figure 1. The HandleMenuEvent method of the TextEditor object can access the Show method of the ScriptRunner object thru the PaletteExt object, which is a subclass of ODExtension.

Some OpenDoc Terminology

Here are some terms used in the material that follows:

Name space

Object (or list) which maps data types to values. If published, name spaces can be used globally.

Plug-in module

Shared libraries which must be installed when a document which has parts that use them is first opened. They modify or extend the functions of the document shell. They are not ODExtension subclasses.

Document shell or document shell program

Managing the environment of the parts in a document.

Extension

Mechanism for expanding the functionality of the OpenDoc classes.

Agent

Code for performing tasks such as instantiating an object.

ScriptRunner Project

Apple included a project in the version 1.0 release of OpenDoc (Developer Release 4) named ScriptRunner. The function of ScriptRunner was to demonstrate how to program and use extensions and plug-ins. ScriptRunner was designed to enhance the capabilities of another Apple Demo part, TextEdit, by adding a palette with scripting functions.

ScriptRunner has several components, an OSA plug-in, a data transfer extension, a scripting palette extension and the ScriptRunner part. The interrelationship between the components and the TextEdit part is shown in Figure 2.

Figure 2. Relationships of the various components of the ScriptRunner system. Modified from illustration in Apple's ScriptRunner Read Me document entitled "ScriptRunner Mechanics."

ScriptRunner operates as follows. The TextEdit part is opened and the user either types or pastes an Apple script into the active text window. The menu item "Show ScriptRunner" of the Tools menu is then selected (Figure 3). The ScriptRunner part is instantiated and the ScriptRunner palette appears in the document window. Selection of the Run item of the palette results in execution of the script contained in the text window. At the end of execution, a dialog box appears with the results returned by the AppleScript. It will read "No results" if nothing is returned. As of DR4, the record function had not been implemented.

Figure 3. Window of TextEditor at the completion of an execution cycle of the Run command of ScriptRunner.

Now that the reader understands how ScriptRunner is called and what it does, we will show the details of the operation. For clarity, we will present this in several segments.

OSA Plug-in

Plug-ins are shared libraries which are called by the document shell when a document is created. When a document is opened, the document shell is launched by OpenDoc. The document shell sets up the document after which it calls the install methods of associated plug-ins. Once this is done, the shell finishes setting up the document by opening its window.

Each shell plug-in has a single exported entry point, its install function. The OSA plug-in's install function is named ODShellPlugInInstall. This function creates a name space for storing an object reference to an object of the class ScriptRunnerAgent. It then instantiates the object and puts its address in the name space (Figure 4).

Figure 4. Creation of name space and ScriptRunnerAgent objects, followed by storage of an object reference to the ScriptRunnerAgent object in the name space object.

Accessing ScriptRunnerAgent by TextEdit

ScriptRunner is accessed by selecting the "Run ScriptRunner" item from the Tools menu. The first time this occurs, the program checks to see if ScriptRunner is available and then installs it (Figure 5). This is done by retrieving the reference to the ScriptRunnerAgent from the name space and using its methods to instantiate the ScriptRunner part.

Figure 5. Sequence of events following selection of "Open ScriptRunner" item of tools menu.

Accessing the palette extension

For a client part to use another part's extension, it calls the method AcquireExtension to get a reference to it. AcquireExtension will create a new extension object if one does not already exist

Using the palette extension

At this point, the palette menu is showing. Selection of the Run item results in the sequence of events shown in Figure 6.

Figure 6. Program flow when the Run item of the Palette is selected.

Extension Project

Planning Stage

We are going to design a simple project to demonstrate how to write an extension which has minimal functionality.

Business Sublevel

Our starting point is the Image project that was described in the February, 1996 issue of MacTech Magazine. This project involved the creation of objects of two parts named ImagePart and SelectPart. Following instantiation, the ImagePart object displayed a read only text screen and had a menu option for selecting the name of a text file. Selection of the menu option resulted in the instantiation of the SelectPart object which automatically displayed an SFGetFile dialog box that asked for a file name. The SelectPart object then placed the name in global storage from which it was retrieved by the ImagePart object. The name was then displayed in the read-only window.

Solution Sublevel

ImagePart will be simplified by having it call the MyOpenPict method from its InitializeFromStorage method thus bypassing the menu operations. This is bad practice but it does enable getting a program running quickly. The MyOpenPict method will instantiate a SelectPart object and call one its methods which was added via the extension mechanism.

The ODExtension subclass GetNameExt will add a method named GetName to SelectPart. The extension will be accessed by ImagePart which will then call the method. The method GetName will display a dialog box asking for the name of a file. This is to provide visual evidence that calling the method was successful.

To simplify our demo, we are not going to pass or return any parameters. Adding this functionality is moderately complicated and will make a good subject for a future article.

Prototyping Level

Figures 7 and 8 give the general layout for running the modified image program. After instantiating SelectPart, ImagePart will interrogate it to determine if it has the desired extension for getting a file name. If it is available, a call will be made to obtain the file name. The SelectPart object will then be disposed of and the ImagePart object will be displayed (Figure 7).

Figure 7. Outline of activities of the ImagePart part.

An overall outline of the operations of the SelectPart object is shown in Figure 8.

Figure 8. Outline of operations of SelectPart.

Flow Diagramming Level

Figure 9 shows the flow of the MyOpenPict method. The SelectPart part is instantiated followed by the acquisition of a pointer to the GetNameExt extension (AcquireExtension method). A call is then made to the GetName method of the extension. Figure 10 shows the details of how the GetName method of the SelectPart part is called from the GetName method of the extension.

Figure 9. Program flow of ImagePart/SelectPart interaction.

Figure 10. Execution of the GetName method.

SOM Interface

To get the advantages of a cross-platform development system, it is necessary to isolate the program code from the interface code. This is done in OpenDoc by writing SOM interface code using the IDL (Interface Definition Language) programming language. The interface code bridges the gap between SOM and high level programming languages such as C++ which are used to write the program proper.

SOM has several components, the most important of which are the SOM kernel, the SOM class libraries and the SOM compiler. The kernel implements the basic runtime behavior while the class libraries augment the runtime environment. The compiler translates the IDL code into a target language such as C++.

The first step towards creating a part is to write a definition file using IDL. The file will be identified with an .IDL suffix. The format of a typical class definition taken from Apple's SamplePart project is as follows:

module SampleCode
{
 interface som_SamplePart : ODPart
 {
 majorversion = 1; minorversion = 0;
 functionprefix = som_SamplePart__;
 override:
 somInit,
 somUninit,
 AcquireExtension,
 HasExtension,
 Purge,
 ReleaseExtension,
 etc.

#ifdef __PRIVATE__
 passthru C_xih = "class SamplePart;";

 SamplePart *fPart;
#endif //__PRIVATE__
};
...More stuff that is not used on the Macintosh.

When the .IDL file is compiled, three new files are created. These are a usage binding, an implementation and an implementation template file with extensions .xh, .xih and .cpp respectively. The usage binding file corresponds to a C++ header file. The implementation file is private to the SOM class and contains macros and other information needed for the class to have access to its instance variables and superclass methods. The implementation template file corresponds to a regular C++ implementation file. Basically, it contains stub method definitions which must be filled in by the programmer.

Programming Level

The following code was tested using OpenDoc release DR5, CodeWarrior, version 9 and System 7.5.2. Create two new OpenDoc part projects using PartMaker Pro. Configure them as follows.

ImagePart

The ImagePart part is created using Apple's SamplePart template. Use the names ImagePart and KSS for class and module identifiers respectively. The following method is added to the ImagePart class and called by adding a line of code to the end of the InitializePartFromStorage (or InitPart) method.

void ImagePart::MyOpenPict(Environment *ev)
{
 ODPart *selectFile;
 ODStorageUnit *su;
 ODBooleanhasExt;
 KSS_GetNameExt  *extension;

 su = fSelf->GetStorageUnit(ev);
 selectFile = 0L;
 selectFile = su->GetDraft(ev)
 ->CreatePart(ev, kSelectPart, kODNULL);
 hasExt = selectFile->HasExtension(ev, kGetNameExtension);
 if (hasExt)
 {
 extension = (KSS_GetNameExt*)selectFile
 ->AcquireExtension(ev, kGetNameExtension);
 extension->GetName(ev);
 extension->ReleaseExtension(ev); // Not tested.
 }
}

This #include statement is put at the top of the ImagePart.cpp file:

#include "GetNameExt.xh" // This can go anywhere.

Add these lines to the ImagePart.h file.

//-*** Programmer added material ***
public:
 void MyOpenPict(Environment *ev);

The indicated changes are made to the ImagePartDef.h file.

// SelectPart items
#define kSelectPartKind   "Apple:Kind:SelectPart"
#define kGetNameExtension \
 "Apple Computer:Extension:ScriptGetName"

At this point, set aside the ImagePart project until the SelectPart project has been compiled and the SelectPart.stub and GetNameExt.h files have been created.

SelectPart

The next step is to get our ducks in line on the receiving end. Create the SelectPart project using Apple's ScriptRunner template. Use SelectPart and KSS for class and module identifiers respectively. Locate the following lines of code in the SelectPart.idl file, which are located immediately after the following line.

interface som_SelectPart : ODPart

{
 void   ShowPalette();
 void   HidePalette();
 ODBooleanIsPaletteVisible();
 ODBooleanMovePalette(in ODPoint point);
 ODPoint* GetPaletteLocation();
 void   SetClient(in ODPart client);
 void   HandleRecordingEvent(in AEDesc script);

and replace them with

 void GetName();

Now, locate the following lines immediately after releaseorder.

 CreatePalette,
 ShowPalette,
 HidePalette,
 IsPaletteVisible,
 MovePalette,
 GetPaletteLocation,
 SetClient,
 HandleRecordingEvent,

and replace ShowPalette to HandleRecordingEvent with

 GetName,

The finished .idl file will be as follows:

module KSS
{
 interface som_SelectPart : ODPart

{

 void GetName();
#ifdef __SOMIDL__
 implementation
 .
 .
 .
 WritePartInfo;
 
 releaseorder:
 CreatePalette,
 GetName,

#ifdef __PRIVATE__
 passthru C_xih =
 "class SelectPart;";

Compile the file using the instructions given in the next section.

When completed, you will have three output files entitled SelectPart.cpp, SelectPart.xh and SelectPart.xih. Replace the .xh and .xih files in the SelectPart project source folder with the new ones.

Do not replace the .cpp but rather open the original one found in the source folder and delete the methods ShowPalette, HidePalette, IsPaletteVisible, MovePalette, GetPaletteLocation, SetClient and HandleRecordingEvent. Comment out the command somSelf->HidePalette(ev) and associated code in the HandleEventWindow method. Open CScripter.cpp and comment out the call to HandleRecordingEvent in the method, RecordEventHandler. Open the new .cpp file and locate the GetName method. Use this code as a model for adding a GetName method to the original SelectPart.cpp file. The resulting addition should be as follows.

SOM_Scope void SOMLINK SelectPart__GetName(KSS_SelectPart *somSelf,
 Environment *ev)
{
 Point  where;
 SFTypeList typeList;
 SFReplyreply;

 KSS_SelectPartMethodDebug("SelectPart","GetName");

 where.h = 40;
 where.v = 40;
 {
 ODSLong rfRef;
 rfRef = BeginUsingLibraryResources();
 {
 ::SetCursor(&ODQDGlobals.arrow);
 ::SFGetFile(where, 0L, 0L, -1, typeList, 0L, 
 &reply);
 }
 EndUsingLibraryResources(rfRef);
 }
}

Put #include "StandardFile.h" somewhere so that SFGetFile will work.

GetNameExt

Locate the files PaletteExt.idl, PaletteExt.cpp, PaletteExt.xh, PaletteExt.xih and paletteExt.exp and change their names to GetNameExt.idl, GetNameExt.cpp, etc. Do a global search in the text of these files with an editor such as BBEdit and replace all instances of PaletteExt and Samples with GetNameExt and KSS respectively. Similarly locate and replace any instances of kPaletteExtension found in the SelectPart project (all the files in the source folder) with kGetNameExtension. We are now ready to modify and compile the GetNameExt.idl file.

Locate the following lines in the GetNameExt.idl file:

 void   Show();
 void   Hide();
 ODBooleanIsPaletteVisible();
 ODBooleanMove(in ODPoint topleft);
 ODPoint* GetLocation();
 void   SetClient(in ODPart client); 



Replace them with:

 void   GetName();

Also locate:

 
 releaseorder:
 Show,
 Hide,
 IsPaletteVisible,
 Move,
 GetLocation,
 SetClient;

and replace them with:

 releaseorder:
 GetName;

Following SOM compilation, go back to the source folder of the SelectPart project and replace GetNameExt.xh and GetNameExt.xih with the newly generated files. Open the SelectPart project and replace PaletteExt.cpp and Palette.exp with GetNameExt.cpp and GetName.exp. Open the original GetNameExt.cpp file and remove the code for the Show, Hide, IsPaletteVisible, Move, GetLocation and SetClient methods. Next open the new GetNameExt.cpp file and copy the code over for the GetName method to the original GetNameExt.cpp file. This code should be as follows.

SOM_Scope void
SOMLINK GetNameExt__GetName(Samples_GetNameExt *somSelf, Environment 
*ev)
{
 Samples_GetNameExtData *somThis = 
 Samples_GetNameExtGetData(somSelf);
 Samples_GetNameExtMethodDebug("Samples_GetNameExt",
 "Get NameExt__GetName");
 
 SOM_TRY
 _fOwner->GetName(ev);
 SOM_CATCH_ALL
 SOM_ENDTRY
}

Compile the SelectPart project.

SelectPart.stub

Create a file named SelectPart.stub as follows.

1. Make a copy of the SelectPart library and name it SelectPart.stub.

2. Open SelectPart.stub using ResEdit. Open the ‘cfrg' resource.

3. Change the member count of the ‘cfrg' resource to 1.

4. Delete the second member of the ‘cfrg' resource.

5. Save the resource.

Move the SelectPart.stub file to the Objects folder of the ImagePart project folder. Make a copy of the GetNameExt.xh file and move it to the source folder of the ImagePart project folder. Open the ImagePart project, create a category named SelectPart Library and add SelectPart.stub to the project. Compile the ImagePart project.

Create stationary files from the ImagePart and SelectPart libraries. Go to the stationary folder and execute the ImagePart stationary. It will bring up a dialog box asking for a file name.

At this point, you are ready to start creating your own parts which use customized extensions.

SOM Compilation

Once the requested changes have been made, the .idl files are compiled with MPW Shell or ToolServer. The major problem is that these programs do not keep track of header files. This means that the programmer must know what and where everything is in his OpenDoc project. This requirement usually overwhelms anyone using these programs for the first time (or the second, or the third).

We have found that the easiest (not best) work-around for the directory problem, is to put everything into the main MPW directory. The equivalent operation with ToolServer is probably to place the project folder in the directory containing ToolServer. The best method, of course, is to become proficient with MPW Shell and/or ToolServer. Instructions and scripts on how to use ToolServer can be obtained from Symantec and Metrowerks. In addition, there are two articles dealing with this subject in recent issues of Develop. (See further reading.)

We used the following script based on the Internet tech note by Jeremy Roschelle to compile our .idl files. (See further reading.)

set SOMOUT ‘ PowerBook1:MPW:OpenDoc Projects:SOM Support'
set ODIDL ‘ PowerBook1:MPW:OpenDoc Projects:Interfaces:IDL'
set ODDIRS "-i ‘{ODIDL}'"
set TARGET ‘ PowerBook1:MPW:OpenDoc Projects:IDL'
somc {ODDIRS} -p -e xih,xc,xh -o "{SOMOUT}" " PowerBook1:MPW:OpenDoc 
Projects:IDL:som_SamplePart.idl"

SOMOUT is the path to where we want our output files to be placed. ODDIRS is the location of the OpenDoc .idl files. If you don't know where to find them, search for the file arbitrat.idl on the OpenDoc and compiler disks and copy them to the above directory. TARGET was included for completeness. It is the pathway to your .idl source file. MPW Shell has a bug which prevented its use so we addressed the location of the file with its full path name (end of somc command line). SamplePartVers.h must be placed in this folder also.

Conclusion

And there it is. You can add an extension to your part by making minor changes to two .idl files. You then make further minor changes to the original .cpp and .h files. The resulting code will be stable and eventually you will be able to port across platforms.

Acknowledgments

We wish to thank the folks at Metrowerks, Mainstay and Bare Bones for CodeWarrior, MacFlow and BBEdit respectively. Without these programs, life would be much harder.

Further Reading

Recent articles that are relevant to this article.

Apple Computer, "OpenDoc Cookbook for the Macintosh", Addison-Wesley: Menlo Park, CA, (1996). (Also OpenDoc Developer CD #4 and Apple Developer CDs.)

Apple Computer, "OpenDoc Programmer's Guide for the Apple OS", Addison-Wesley: Menlo Park, CA, (1996). (Also OpenDoc Developer CD #4 and Apple Developer CDs.)

Kenner, G., and D. Kenner, "Using OpenDoc with Object Flow System (OFS)," MacTech Magazine, 12:2(1996) 40-46.

Kenner, G., and D. Kenner, Object Flow System (OFS) for Visual C++, unpublished manuscript, 1995. (Request via email.)

Maroney, T., ToolServer Caveats and Carping, Develop, 24 (1995) 69-71.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Arq 5.8.5 - Online backup to Google Driv...
Arq is super-easy online backup for Mac and Windows computers. Back up to your own cloud account (Amazon Cloud Drive, Google Drive, Dropbox, OneDrive, Google Cloud Storage, any S3-compatible server... Read more
Backblaze 4.3.0.44 - Online backup servi...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Instaradio 7.1 - Listen to your favorite...
Instaradio is fast, and it could be the radio player you have been waiting for. Try the app thousands of people rely on for listening to radio. Features Listen to radio from all around the world... Read more
EtreCheck 3.3.3 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
Hopper Disassembler 4.2.1- - Binary disa...
Hopper Disassembler is a binary disassembler, decompiler, and debugger for 32-bit and 64-bit executables. It will let you disassemble any binary you want, and provide you all the information about... Read more
Slack 2.6.2 - Collaborative communicatio...
Slack is a collaborative communication app that simplifies real-time messaging, archiving, and search for modern working teams. Version 2.6.2: Fixed Inexplicably, context menus and spell-check... Read more
Apple Final Cut Pro X 10.3.4 - Professio...
Apple Final Cut Pro X is a professional video editing solution.Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-... Read more
Numi 3.15 - Menu-bar calculator supports...
Numi is a calculator that magically combines calculations with text, and allows you to freely share your computations. Numi combines text editor and calculator Support plain English. For example, '5... Read more
TunnelBear 3.0.14 - Subscription-based p...
TunnelBear is a subscription-based virtual private network (VPN) service and companion app, enabling you to browse the internet privately and securely. Features Browse privately - Secure your data... Read more
Apple iMovie 10.1.6 - Edit personal vide...
With an all-new design, Apple iMovie lets you enjoy your videos like never before. Browse your clips more easily, instantly share your favorite moments, and create beautiful HD movies and Hollywood-... Read more

Latest Forum Discussions

See All

Goat Simulator PAYDAY (Games)
Goat Simulator PAYDAY 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICES **iPhone 4S, iPad 2, iPod Touch 5 or better Goat Simulator: Payday is the most... | Read more »
Zombie Gunship Survival Beginner's...
The much anticipated Zombie Gunship Survival is here. In this latest entry in the Zombie Gunship franchise, you're tasked with supporting ground troops and protecting your base from the zombie horde. There's a lot of rich base building fun, and... | Read more »
Mordheim: Warband Skirmish (Games)
Mordheim: Warband Skirmish 1.2.2 Device: iOS Universal Category: Games Price: $3.99, Version: 1.2.2 (iTunes) Description: Explore the ruins of the City of Mordheim, clash with other scavenging warbands and collect Wyrdstone -... | Read more »
Mordheim: Warband Skirmish brings tablet...
Legendary Games has just launched Mordheim: Warband Skirmish, a new turn-based action game for iOS and Android. | Read more »
Magikarp Jump splashes onto Android worl...
If you're tired ofPokémon GObut still want something to satisfy your mobilePokémon fix,Magikarp Jumpmay just do the trick. It's out now on Android devices the world over. While it looks like a simple arcade jumper, there's quite a bit more to it... | Read more »
Purrfectly charming open-world RPG Cat Q...
Cat Quest, an expansive open-world RPG from former Koei-Tecmo developers, got a new gameplay trailer today. The video showcases the combat and exploration features of this feline-themed RPG. Cat puns abound as you travel across a large map in a... | Read more »
Jaipur: A Card Game of Duels (Games)
Jaipur: A Card Game of Duels 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: ** WARNING: iPad 2, iPad Mini 1 & iPhone 4S are NOT compatible. ** *** Special Launch Price for a limited... | Read more »
Subdivision Infinity (Games)
Subdivision Infinity 1.03 Device: iOS Universal Category: Games Price: $2.99, Version: 1.03 (iTunes) Description: Launch sale! 40% Off! Subdivision Infinity is an immersive and pulse pounding sci-fi 3D space shooter. https://www.... | Read more »
Clash of Clans' gets a huge new upd...
Clash of Clans just got a massive new update, and that's not hyperbole. The update easily tacks on a whole new game's worth of content to the hit base building game. In the update, that mysterious boat on the edge of the map has been repaired and... | Read more »
Thimbleweed Park officially headed to iO...
Welp, it's official. Thimbleweed Park will be getting a mobile version. After lots of wondering and speculation, the developers confirmed it today. Thimbleweed Park will be available on both iOS and Android sometime in the near future. There's no... | Read more »

Price Scanner via MacPrices.net

Free Tread Wisely Mobile App Endorsed By Fath...
Just in time for the summer driving season, Cooper Tire & Rubber Company has announced the launch of a new Tread Wisely mobile app. Designed to promote tire and vehicle safety among teens and... Read more
Commercial Notebooks And Detachable Tablets W...
Worldwide shipments of personal computing devices (PCDs), comprised of traditional PCs (a combination of desktop, notebook, and workstations) and tablets (slates and detachables), are forecast to... Read more
Best value this Memorial Day weekend: Touch B...
Apple has Certified Refurbished 2016 15″ and 13″ MacBook Pros available for $230 to $420 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2.6GHz... Read more
13-inch MacBook Airs on sale for up to $130 o...
Overstock.com has 13″ MacBook Airs on sale for up to $130 off MSRP including free shipping: - 13″ 1.6GHz/128GB MacBook Air (sku MMGF2LL/A): $869.99 $130 off MSRP - 13″ 1.6GHz/256GB MacBook Air (sku... Read more
2.8GHz Mac mini available for $973 with free...
Adorama has the 2.8GHz Mac mini available for $973, $16 off MSRP, including a free copy of Apple’s 3-Year AppleCare Protection Plan. Shipping is free, and Adorama charges sales tax in NY & NJ... Read more
15-inch 2.2GHz Retina MacBook Pro on sale for...
Amazon has 15″ 2.2GHz Retina MacBook Pros (MJLQ2LL/A) available for $1749.99 including free shipping. Apple charges $1999 for this model, so Amazon’s price is represents a $250 savings. Note that... Read more
Huawei Unveils New ‘Business-Styled’ MateBook...
Huawei has introduced a trio of new MateBook laptops, expanding its mobile portfolio and building on its success in delivering attractive and powerful high-end devices. The company claims the HUAWEI... Read more
Deal! Gold 12-inch 1.2GHz Retina MacBook for...
Amazon has the 2016 Gold 12″ 1.2GHz Retina MacBook (MLHF2LL/A) on sale for $350 off MSRP for a limited time. Shipping is free: - 12″ 1.2GHz Gold Retina MacBook: $1249.99 $350 off MSRP We expect this... Read more
13-inch 2.0GHz MacBook Pros on sale for $100...
B&H has the non-Touch Bar 13″ 2.0GHz MacBook Pros in stock today and on sale for $100 off MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: - 13″ 2.0GHz MacBook Pro Space... Read more
15-inch 2.2GHz Retina MacBook Pro, Apple refu...
Apple has Certified Refurbished 2015 15″ 2.2GHz Retina MacBook Pros available for $1699. That’s $300 off MSRP, and it’s the lowest price available for a 15″ MacBook Pro. An Apple one-year warranty is... Read more

Jobs Board

*Apple* Retail - Multiple Positions, White P...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Best Buy *Apple* Computing Master - Best Bu...
**509110BR** **Job Title:** Best Buy Apple Computing Master **Location Number:** 000048-Topeka-Store **Job Description:** **What does a Best Buy Apple Computing Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Systems Engineer - California Polyte...
Cal Poly, San Luis Obispo Apple Systems Engineer Department: ITS - Customer & Tech Support (134900) College/Division: Academic Affairs Salary Range: Position Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.