TweetFollow Us on Twitter

Extend OpenDoc with SOM

Volume Number: 13 (1997)
Issue Number: 4
Column Tag: Programming Techniques

Using SOM to Extend Your OpenDoc Parts

by Gerry Kenner, University of Utah, David Kenner, Phone Directories, Deborah Grits, Apple Computer

An introduction to SOM and OpenDoc extensions with an overview of Apple's ScriptRunner sample code

With the release of OpenDoc, version 1 (DR4) in January 1996, Apple provided the developer community with a powerful tool for creating interchangeable software modules. The good news is that component parts for use inside of applications such as Microsoft Excel and ClarisWorks can be produced quickly using the tools provided. Further, the OpenDoc Frameworks Library (ODF) is definitely a step in the right direction - providing tools to take care of routine graphic interfacing.

Unfortunately, OpenDoc parts are optimized for responding to menu and user events and cannot easily communicate with each other directly. The problem is summarized on p.69 of the OpenDoc Programmer's Guide. "The basic architecture of OpenDoc is primarily geared toward mediating the geometric interrelationships among parts, their sharing of user events, and their sharing of storage. Direct communications among parts for other purposes than frame negotiation is mostly beyond the basic intention of OpenDoc. If separate parts in a document (or across documents) need to share information, or if one part needs to manipulate the contents or behavior of another part, you need to extend the capabilities of OpenDoc in some way."

Translated, this says that you cannot conveniently pass parameters to and from a part without adding extension subclasses. To do this, you must write and compile SOM idl files. Fortunately writing, modifying and compiling idl files is not difficult as we will show in this article.

In this article we approach the subject of OpenDoc extensions in the following way.

1. Explain what extensions are.

2. Provide a glossary of some of the common terms we will be using in this article.

3. Show how extensions work by providing a detailed description of Apple's ScriptRunner demo. This will also show how to use lists, shared resources and shell plug-ins.

4. Outline and build a simple example which will show how to write the necessary code for implementing a minimal extension.

5. Provide instructions for compiling the files by executing the SOM compiler from within Apple's MPW Shell program or the ToolServer.

Extensions

What are these magic things called extensions? First, we consulted Chapter 10 of the OpenDoc Programmer's Guide and determined that OpenDoc uses the extension mechanism for the following:

• Expanding the object interface.

• Creating custom event types.

• Creating custom focus types.

• Supporting scripting.

• Customizing information returned by the Part Info dialog box.

Also, extensions can be used for graphical transformations, creating shell plug-ins and writing OpenDoc patches.

These things are possible because all subclasses of class ODObject can be extended using subclasses of the ODExtension class.

Extensions operate by providing an interface to a part which can be accessed by other parts. The extension has methods which when called will relay the call to the corresponding methods of the parent classes.

Figure 1 shows how this works for the ScriptRunner example.

Figure 1. The HandleMenuEvent method of the TextEditor object can access the Show method of the ScriptRunner object thru the PaletteExt object, which is a subclass of ODExtension.

Some OpenDoc Terminology

Here are some terms used in the material that follows:

Name space

Object (or list) which maps data types to values. If published, name spaces can be used globally.

Plug-in module

Shared libraries which must be installed when a document which has parts that use them is first opened. They modify or extend the functions of the document shell. They are not ODExtension subclasses.

Document shell or document shell program

Managing the environment of the parts in a document.

Extension

Mechanism for expanding the functionality of the OpenDoc classes.

Agent

Code for performing tasks such as instantiating an object.

ScriptRunner Project

Apple included a project in the version 1.0 release of OpenDoc (Developer Release 4) named ScriptRunner. The function of ScriptRunner was to demonstrate how to program and use extensions and plug-ins. ScriptRunner was designed to enhance the capabilities of another Apple Demo part, TextEdit, by adding a palette with scripting functions.

ScriptRunner has several components, an OSA plug-in, a data transfer extension, a scripting palette extension and the ScriptRunner part. The interrelationship between the components and the TextEdit part is shown in Figure 2.

Figure 2. Relationships of the various components of the ScriptRunner system. Modified from illustration in Apple's ScriptRunner Read Me document entitled "ScriptRunner Mechanics."

ScriptRunner operates as follows. The TextEdit part is opened and the user either types or pastes an Apple script into the active text window. The menu item "Show ScriptRunner" of the Tools menu is then selected (Figure 3). The ScriptRunner part is instantiated and the ScriptRunner palette appears in the document window. Selection of the Run item of the palette results in execution of the script contained in the text window. At the end of execution, a dialog box appears with the results returned by the AppleScript. It will read "No results" if nothing is returned. As of DR4, the record function had not been implemented.

Figure 3. Window of TextEditor at the completion of an execution cycle of the Run command of ScriptRunner.

Now that the reader understands how ScriptRunner is called and what it does, we will show the details of the operation. For clarity, we will present this in several segments.

OSA Plug-in

Plug-ins are shared libraries which are called by the document shell when a document is created. When a document is opened, the document shell is launched by OpenDoc. The document shell sets up the document after which it calls the install methods of associated plug-ins. Once this is done, the shell finishes setting up the document by opening its window.

Each shell plug-in has a single exported entry point, its install function. The OSA plug-in's install function is named ODShellPlugInInstall. This function creates a name space for storing an object reference to an object of the class ScriptRunnerAgent. It then instantiates the object and puts its address in the name space (Figure 4).

Figure 4. Creation of name space and ScriptRunnerAgent objects, followed by storage of an object reference to the ScriptRunnerAgent object in the name space object.

Accessing ScriptRunnerAgent by TextEdit

ScriptRunner is accessed by selecting the "Run ScriptRunner" item from the Tools menu. The first time this occurs, the program checks to see if ScriptRunner is available and then installs it (Figure 5). This is done by retrieving the reference to the ScriptRunnerAgent from the name space and using its methods to instantiate the ScriptRunner part.

Figure 5. Sequence of events following selection of "Open ScriptRunner" item of tools menu.

Accessing the palette extension

For a client part to use another part's extension, it calls the method AcquireExtension to get a reference to it. AcquireExtension will create a new extension object if one does not already exist

Using the palette extension

At this point, the palette menu is showing. Selection of the Run item results in the sequence of events shown in Figure 6.

Figure 6. Program flow when the Run item of the Palette is selected.

Extension Project

Planning Stage

We are going to design a simple project to demonstrate how to write an extension which has minimal functionality.

Business Sublevel

Our starting point is the Image project that was described in the February, 1996 issue of MacTech Magazine. This project involved the creation of objects of two parts named ImagePart and SelectPart. Following instantiation, the ImagePart object displayed a read only text screen and had a menu option for selecting the name of a text file. Selection of the menu option resulted in the instantiation of the SelectPart object which automatically displayed an SFGetFile dialog box that asked for a file name. The SelectPart object then placed the name in global storage from which it was retrieved by the ImagePart object. The name was then displayed in the read-only window.

Solution Sublevel

ImagePart will be simplified by having it call the MyOpenPict method from its InitializeFromStorage method thus bypassing the menu operations. This is bad practice but it does enable getting a program running quickly. The MyOpenPict method will instantiate a SelectPart object and call one its methods which was added via the extension mechanism.

The ODExtension subclass GetNameExt will add a method named GetName to SelectPart. The extension will be accessed by ImagePart which will then call the method. The method GetName will display a dialog box asking for the name of a file. This is to provide visual evidence that calling the method was successful.

To simplify our demo, we are not going to pass or return any parameters. Adding this functionality is moderately complicated and will make a good subject for a future article.

Prototyping Level

Figures 7 and 8 give the general layout for running the modified image program. After instantiating SelectPart, ImagePart will interrogate it to determine if it has the desired extension for getting a file name. If it is available, a call will be made to obtain the file name. The SelectPart object will then be disposed of and the ImagePart object will be displayed (Figure 7).

Figure 7. Outline of activities of the ImagePart part.

An overall outline of the operations of the SelectPart object is shown in Figure 8.

Figure 8. Outline of operations of SelectPart.

Flow Diagramming Level

Figure 9 shows the flow of the MyOpenPict method. The SelectPart part is instantiated followed by the acquisition of a pointer to the GetNameExt extension (AcquireExtension method). A call is then made to the GetName method of the extension. Figure 10 shows the details of how the GetName method of the SelectPart part is called from the GetName method of the extension.

Figure 9. Program flow of ImagePart/SelectPart interaction.

Figure 10. Execution of the GetName method.

SOM Interface

To get the advantages of a cross-platform development system, it is necessary to isolate the program code from the interface code. This is done in OpenDoc by writing SOM interface code using the IDL (Interface Definition Language) programming language. The interface code bridges the gap between SOM and high level programming languages such as C++ which are used to write the program proper.

SOM has several components, the most important of which are the SOM kernel, the SOM class libraries and the SOM compiler. The kernel implements the basic runtime behavior while the class libraries augment the runtime environment. The compiler translates the IDL code into a target language such as C++.

The first step towards creating a part is to write a definition file using IDL. The file will be identified with an .IDL suffix. The format of a typical class definition taken from Apple's SamplePart project is as follows:

module SampleCode
{
 interface som_SamplePart : ODPart
 {
 majorversion = 1; minorversion = 0;
 functionprefix = som_SamplePart__;
 override:
 somInit,
 somUninit,
 AcquireExtension,
 HasExtension,
 Purge,
 ReleaseExtension,
 etc.

#ifdef __PRIVATE__
 passthru C_xih = "class SamplePart;";

 SamplePart *fPart;
#endif //__PRIVATE__
};
...More stuff that is not used on the Macintosh.

When the .IDL file is compiled, three new files are created. These are a usage binding, an implementation and an implementation template file with extensions .xh, .xih and .cpp respectively. The usage binding file corresponds to a C++ header file. The implementation file is private to the SOM class and contains macros and other information needed for the class to have access to its instance variables and superclass methods. The implementation template file corresponds to a regular C++ implementation file. Basically, it contains stub method definitions which must be filled in by the programmer.

Programming Level

The following code was tested using OpenDoc release DR5, CodeWarrior, version 9 and System 7.5.2. Create two new OpenDoc part projects using PartMaker Pro. Configure them as follows.

ImagePart

The ImagePart part is created using Apple's SamplePart template. Use the names ImagePart and KSS for class and module identifiers respectively. The following method is added to the ImagePart class and called by adding a line of code to the end of the InitializePartFromStorage (or InitPart) method.

void ImagePart::MyOpenPict(Environment *ev)
{
 ODPart *selectFile;
 ODStorageUnit *su;
 ODBooleanhasExt;
 KSS_GetNameExt  *extension;

 su = fSelf->GetStorageUnit(ev);
 selectFile = 0L;
 selectFile = su->GetDraft(ev)
 ->CreatePart(ev, kSelectPart, kODNULL);
 hasExt = selectFile->HasExtension(ev, kGetNameExtension);
 if (hasExt)
 {
 extension = (KSS_GetNameExt*)selectFile
 ->AcquireExtension(ev, kGetNameExtension);
 extension->GetName(ev);
 extension->ReleaseExtension(ev); // Not tested.
 }
}

This #include statement is put at the top of the ImagePart.cpp file:

#include "GetNameExt.xh" // This can go anywhere.

Add these lines to the ImagePart.h file.

//-*** Programmer added material ***
public:
 void MyOpenPict(Environment *ev);

The indicated changes are made to the ImagePartDef.h file.

// SelectPart items
#define kSelectPartKind   "Apple:Kind:SelectPart"
#define kGetNameExtension \
 "Apple Computer:Extension:ScriptGetName"

At this point, set aside the ImagePart project until the SelectPart project has been compiled and the SelectPart.stub and GetNameExt.h files have been created.

SelectPart

The next step is to get our ducks in line on the receiving end. Create the SelectPart project using Apple's ScriptRunner template. Use SelectPart and KSS for class and module identifiers respectively. Locate the following lines of code in the SelectPart.idl file, which are located immediately after the following line.

interface som_SelectPart : ODPart

{
 void   ShowPalette();
 void   HidePalette();
 ODBooleanIsPaletteVisible();
 ODBooleanMovePalette(in ODPoint point);
 ODPoint* GetPaletteLocation();
 void   SetClient(in ODPart client);
 void   HandleRecordingEvent(in AEDesc script);

and replace them with

 void GetName();

Now, locate the following lines immediately after releaseorder.

 CreatePalette,
 ShowPalette,
 HidePalette,
 IsPaletteVisible,
 MovePalette,
 GetPaletteLocation,
 SetClient,
 HandleRecordingEvent,

and replace ShowPalette to HandleRecordingEvent with

 GetName,

The finished .idl file will be as follows:

module KSS
{
 interface som_SelectPart : ODPart

{

 void GetName();
#ifdef __SOMIDL__
 implementation
 .
 .
 .
 WritePartInfo;
 
 releaseorder:
 CreatePalette,
 GetName,

#ifdef __PRIVATE__
 passthru C_xih =
 "class SelectPart;";

Compile the file using the instructions given in the next section.

When completed, you will have three output files entitled SelectPart.cpp, SelectPart.xh and SelectPart.xih. Replace the .xh and .xih files in the SelectPart project source folder with the new ones.

Do not replace the .cpp but rather open the original one found in the source folder and delete the methods ShowPalette, HidePalette, IsPaletteVisible, MovePalette, GetPaletteLocation, SetClient and HandleRecordingEvent. Comment out the command somSelf->HidePalette(ev) and associated code in the HandleEventWindow method. Open CScripter.cpp and comment out the call to HandleRecordingEvent in the method, RecordEventHandler. Open the new .cpp file and locate the GetName method. Use this code as a model for adding a GetName method to the original SelectPart.cpp file. The resulting addition should be as follows.

SOM_Scope void SOMLINK SelectPart__GetName(KSS_SelectPart *somSelf,
 Environment *ev)
{
 Point  where;
 SFTypeList typeList;
 SFReplyreply;

 KSS_SelectPartMethodDebug("SelectPart","GetName");

 where.h = 40;
 where.v = 40;
 {
 ODSLong rfRef;
 rfRef = BeginUsingLibraryResources();
 {
 ::SetCursor(&ODQDGlobals.arrow);
 ::SFGetFile(where, 0L, 0L, -1, typeList, 0L, 
 &reply);
 }
 EndUsingLibraryResources(rfRef);
 }
}

Put #include "StandardFile.h" somewhere so that SFGetFile will work.

GetNameExt

Locate the files PaletteExt.idl, PaletteExt.cpp, PaletteExt.xh, PaletteExt.xih and paletteExt.exp and change their names to GetNameExt.idl, GetNameExt.cpp, etc. Do a global search in the text of these files with an editor such as BBEdit and replace all instances of PaletteExt and Samples with GetNameExt and KSS respectively. Similarly locate and replace any instances of kPaletteExtension found in the SelectPart project (all the files in the source folder) with kGetNameExtension. We are now ready to modify and compile the GetNameExt.idl file.

Locate the following lines in the GetNameExt.idl file:

 void   Show();
 void   Hide();
 ODBooleanIsPaletteVisible();
 ODBooleanMove(in ODPoint topleft);
 ODPoint* GetLocation();
 void   SetClient(in ODPart client); 



Replace them with:

 void   GetName();

Also locate:

 
 releaseorder:
 Show,
 Hide,
 IsPaletteVisible,
 Move,
 GetLocation,
 SetClient;

and replace them with:

 releaseorder:
 GetName;

Following SOM compilation, go back to the source folder of the SelectPart project and replace GetNameExt.xh and GetNameExt.xih with the newly generated files. Open the SelectPart project and replace PaletteExt.cpp and Palette.exp with GetNameExt.cpp and GetName.exp. Open the original GetNameExt.cpp file and remove the code for the Show, Hide, IsPaletteVisible, Move, GetLocation and SetClient methods. Next open the new GetNameExt.cpp file and copy the code over for the GetName method to the original GetNameExt.cpp file. This code should be as follows.

SOM_Scope void
SOMLINK GetNameExt__GetName(Samples_GetNameExt *somSelf, Environment 
*ev)
{
 Samples_GetNameExtData *somThis = 
 Samples_GetNameExtGetData(somSelf);
 Samples_GetNameExtMethodDebug("Samples_GetNameExt",
 "Get NameExt__GetName");
 
 SOM_TRY
 _fOwner->GetName(ev);
 SOM_CATCH_ALL
 SOM_ENDTRY
}

Compile the SelectPart project.

SelectPart.stub

Create a file named SelectPart.stub as follows.

1. Make a copy of the SelectPart library and name it SelectPart.stub.

2. Open SelectPart.stub using ResEdit. Open the ‘cfrg' resource.

3. Change the member count of the ‘cfrg' resource to 1.

4. Delete the second member of the ‘cfrg' resource.

5. Save the resource.

Move the SelectPart.stub file to the Objects folder of the ImagePart project folder. Make a copy of the GetNameExt.xh file and move it to the source folder of the ImagePart project folder. Open the ImagePart project, create a category named SelectPart Library and add SelectPart.stub to the project. Compile the ImagePart project.

Create stationary files from the ImagePart and SelectPart libraries. Go to the stationary folder and execute the ImagePart stationary. It will bring up a dialog box asking for a file name.

At this point, you are ready to start creating your own parts which use customized extensions.

SOM Compilation

Once the requested changes have been made, the .idl files are compiled with MPW Shell or ToolServer. The major problem is that these programs do not keep track of header files. This means that the programmer must know what and where everything is in his OpenDoc project. This requirement usually overwhelms anyone using these programs for the first time (or the second, or the third).

We have found that the easiest (not best) work-around for the directory problem, is to put everything into the main MPW directory. The equivalent operation with ToolServer is probably to place the project folder in the directory containing ToolServer. The best method, of course, is to become proficient with MPW Shell and/or ToolServer. Instructions and scripts on how to use ToolServer can be obtained from Symantec and Metrowerks. In addition, there are two articles dealing with this subject in recent issues of Develop. (See further reading.)

We used the following script based on the Internet tech note by Jeremy Roschelle to compile our .idl files. (See further reading.)

set SOMOUT ‘ PowerBook1:MPW:OpenDoc Projects:SOM Support'
set ODIDL ‘ PowerBook1:MPW:OpenDoc Projects:Interfaces:IDL'
set ODDIRS "-i ‘{ODIDL}'"
set TARGET ‘ PowerBook1:MPW:OpenDoc Projects:IDL'
somc {ODDIRS} -p -e xih,xc,xh -o "{SOMOUT}" " PowerBook1:MPW:OpenDoc 
Projects:IDL:som_SamplePart.idl"

SOMOUT is the path to where we want our output files to be placed. ODDIRS is the location of the OpenDoc .idl files. If you don't know where to find them, search for the file arbitrat.idl on the OpenDoc and compiler disks and copy them to the above directory. TARGET was included for completeness. It is the pathway to your .idl source file. MPW Shell has a bug which prevented its use so we addressed the location of the file with its full path name (end of somc command line). SamplePartVers.h must be placed in this folder also.

Conclusion

And there it is. You can add an extension to your part by making minor changes to two .idl files. You then make further minor changes to the original .cpp and .h files. The resulting code will be stable and eventually you will be able to port across platforms.

Acknowledgments

We wish to thank the folks at Metrowerks, Mainstay and Bare Bones for CodeWarrior, MacFlow and BBEdit respectively. Without these programs, life would be much harder.

Further Reading

Recent articles that are relevant to this article.

Apple Computer, "OpenDoc Cookbook for the Macintosh", Addison-Wesley: Menlo Park, CA, (1996). (Also OpenDoc Developer CD #4 and Apple Developer CDs.)

Apple Computer, "OpenDoc Programmer's Guide for the Apple OS", Addison-Wesley: Menlo Park, CA, (1996). (Also OpenDoc Developer CD #4 and Apple Developer CDs.)

Kenner, G., and D. Kenner, "Using OpenDoc with Object Flow System (OFS)," MacTech Magazine, 12:2(1996) 40-46.

Kenner, G., and D. Kenner, Object Flow System (OFS) for Visual C++, unpublished manuscript, 1995. (Request via email.)

Maroney, T., ToolServer Caveats and Carping, Develop, 24 (1995) 69-71.

 
AAPL
$104.80
Apple Inc.
-0.04
MSFT
$45.99
Microsoft Corpora
+0.97
GOOG
$538.12
Google Inc.
-5.86

MacTech Search:
Community Search:

Software Updates via MacUpdate

OS X Server 4.0 - For OS X 10.10 Yosemit...
Designed for OS X and iOS devices, OS X Server makes it easy to share files, schedule meetings, synchronize contacts, develop software, host your own website, publish wikis, configure Mac, iPhone,... Read more
TotalFinder 1.6.12 - Adds tabs, hotkeys,...
TotalFinder is a universally acclaimed navigational companion for your Mac. Enhance your Mac's Finder with features so smart and convenient, you won't believe you ever lived without them. Tab-based... Read more
BusyCal 2.6.3 - Powerful calendar app wi...
BusyCal is an award-winning desktop calendar that combines personal productivity features for individuals with powerful calendar sharing capabilities for families and workgroups. BusyCal's unique... Read more
calibre 2.7 - Complete e-library managem...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital... Read more
Skitch 2.7.3 - Take screenshots, annotat...
With Skitch, taking, annotating, and sharing screenshots or images is as fun as it is simple.Communicate and collaborate with images using Skitch and its intuitive, engaging drawing and annotating... Read more
Delicious Library 3.3.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Art Text 2.4.8 - Create high quality hea...
Art Text is an OS X application for creating high quality textual graphics, headings, logos, icons, Web site elements, and buttons. Thanks to multi-layer support, creating complex graphics is no... Read more
Live Interior 3D Pro 2.9.6 - Powerful an...
Live Interior 3D Pro is a powerful yet very intuitive interior designing application. View Video Tutorials It has every feature of Live Interior 3D Standard, plus some exclusive ones: Create multi... Read more
The Hit List 1.1.7 - Advanced reminder a...
The Hit List manages the daily chaos of your modern life. It's easy to learn - it's as easy as making lists. And it's powerful enough to let you plan, then forget, then act when the time is right.... Read more
jAlbum Pro 12.2.4 - Organize your digita...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more

Latest Forum Discussions

See All

Rami Ismail Opens Up distribute​() for D...
Rami Ismail Opens Up distribute​() for Developers Posted by Jessica Fisher on October 24th, 2014 [ permalink ] Rami Ismail, Chief Executive of Business and Development at indie game studio | Read more »
Great Hitman GO Goes on Sale and Gets Ne...
Great Hitman GO Goes on Sale and Gets New Update – Say That Three Times Fast Posted by Jessica Fisher on October 24th, 2014 [ permalink ] | Read more »
Rival Stars Basketball Review
Rival Stars Basketball Review By Jennifer Allen on October 24th, 2014 Our Rating: :: RESTRICTIVE BUT FUNUniversal App - Designed for iPhone and iPad Rival Stars Basketball is a fun mixture of basketball and card collecting but its... | Read more »
Rubicon Development Makes Over a Dozen o...
Rubicon Development Makes Over a Dozen of Their Games Free For This Weekend Only Posted by Jessica Fisher on October 24th, 2014 [ permalink ] | Read more »
I Am Dolphin Review
I Am Dolphin Review By Jennifer Allen on October 24th, 2014 Our Rating: :: NEARLY FIN-TASTICUniversal App - Designed for iPhone and iPad Swim around and eat nearly everything that moves in I Am Dolphin, a fun Ecco-ish kind of game... | Read more »
nPlayer looks to be the ultimate choice...
Developed by Newin Inc, nPlayer may seem like your standard video player – but is aiming to be the best in its field by providing high quality video play performance and support for a huge number of video formats and codecs. User reviews include... | Read more »
Fighting Fantasy: Caverns of the Snow Wi...
Fighting Fantasy: Caverns of the Snow Witch Review By Jennifer Allen on October 24th, 2014 Our Rating: :: CLASSY STORYTELLINGUniversal App - Designed for iPhone and iPad Fighting Fantasy: Caverns of the Snow Witch is a sterling... | Read more »
A Few Days Left (Games)
A Few Days Left 1.01 Device: iOS Universal Category: Games Price: $3.99, Version: 1.01 (iTunes) Description: Screenshots are in compliance to App Store's 4+ age rating! Please see App Preview for real game play! **Important: Make... | Read more »
Toca Boo (Education)
Toca Boo 1.0.2 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0.2 (iTunes) Description: BOO! Did I scare you!? My name is Bonnie and my family loves to spook! Do you want to scare them back? Follow me and I'll... | Read more »
Intuon (Games)
Intuon 1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1 (iTunes) Description: Join the battle with your intuition in a new hardcore game Intuon! How well do you trust your intuition? Can you find a needle in a... | Read more »

Price Scanner via MacPrices.net

Nimbus Note Cross=Platform Notes Utility
Nimbus Note will make sure you never forget or lose your valuable data again. Create and edit notes, save web pages, screenshots and any other type of data – and share it all with your friends and... Read more
NewerTech’s Snuglet Makes MagSafe 2 Power Con...
NewerTech has introduced the Snuglet, a precision-manufactured ring designed to sit inside your MagSafe 2 connector port, providing a more snug fit to prevent your power cable from unintentional... Read more
Apple Planning To Sacrifice Gross Margins To...
Digitimes Research’s Jim Hsiao says its analysts believe Apple is planning to sacrifice its gross margins to save its tablet business, which has recently fallen into decline. They project that Apple’... Read more
Who’s On Now? – First Instant-Connect Search...
It’s nighttime and your car has broken down on the side of the highway. You need a tow truck right away, so you open an app on your iPhone, search for the closest tow truck and send an instant... Read more
13-inch 2.5GHz MacBook Pro on sale for $949,...
Best Buy has the 13″ 2.5GHz MacBook Pro available for $949.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $150 off MSRP. Price is... Read more
Save up to $125 on Retina MacBook Pros
B&H Photo has the new 2014 13″ and 15″ Retina MacBook Pros on sale for up to $125 off MSRP. Shipping is free, and B&H charges NY sales tax only. They’ll also include free copies of Parallels... Read more
Apple refurbished Time Capsules available sta...
The Apple Store has certified refurbished Time Capsules available for up to $60 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $255... Read more
Textilus New Word, Notes and PDF Processor fo...
Textilus is new word-crunching, notes, and PDF processor designed exclusively for the iPad. I haven’t had time to thoroughly check it out yet, but it looks great and early reviews are positive.... Read more
WD My Passport Pro Bus-Powered Thunderbolt RA...
WD’s My Passport Pro RAID solution is powered by an integrated Thunderbolt cable for true portability and speeds as high as 233 MB/s. HighlightsOverviewSpecifications Transfer, Back Up And Edit In... Read more
Save with Best Buy’s College Student Deals
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through November 1st. Anyone with a valid .EDU email address can take advantage... Read more

Jobs Board

*Apple* Solutions Consultant - Apple Inc. (U...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.