TweetFollow Us on Twitter

Apr 97 Dialog Box

Volume Number: 13 (1997)
Issue Number: 4
Column Tag: Dialog Box

Dialog Box

Bolo is a PBRead Completion Routine

Dear Editor,

I was pleased to see the article in MacTech December 1996 encouraging programmers to use asynchronous I/O, but unfortunately some of the details in the article were not correct. Richard Clark wrote "The completion routine for PBRead is especially poor, as it receives no parameters... This routine appears to have A5 set up for it..."

Firstly, the PBRead completion routine does get passed a parameter (a pointer to the parameter block that has just completed) and secondly, A5 is not guaranteed to be set up to point at your globals. A5 will be pointing to the globals of whichever application was interrupted to execute the completion routine (which might even be your own application, which is why A5 may sometimes appear to be set up correctly). If your completion routine tries to access your program's globals without first making sure to set up A5 correctly, the Mac will crash.

Fortunately, there's no problem as long as you know how to deal with it: Because the PBRead completion routine gets passed a pointer to the parameter block, you can use this to pass it as many extra parameters as you like.

1. Define a new "extended" PBRead parameter block like this

typedef struct
{
ioParam io;
void *regA5;
short my_parameter;
// ... and, so on, as many as you like
} ex_ioParam;

2. Before you call PBRead, fill in the parameters that you want the completion routine to get (especially the Register A5 value).

static ex_ioParam pb; pb.io.ioCompletion = CompletionRoutine;
pb.io.ioRefNum   = refnum;
// ... and so on
pb.regA5 = GetGlobalsRegister();
PBRead((ParmBlkPtr)&pb,TRUE);

3. In the completion routine, set up the correct A5 value and access other parameters as necessary:

static void CompletionRoutine(void)
{
register ex_ioParam *pb = GetRegisterA0(); register void* oldGlobalsReg 
= SetGlobalsRegister(pb->regA5);
// ... Do your stuff
SetGlobalsRegister(oldGlobalsReg);
}

If you don't already have the 68K register accessor functions defined, they are:

#pragma parameter __D0 GetRegisterD0() // MOVEA.L D0,D0 local void* GetRegisterD0(void) 
= { 0x2000 };

#pragma parameter __A0 GetRegisterA4() // MOVEA.L A4,A0 local void* GetRegisterA4(void) 
= { 0x204C };
#pragma parameter __A0 GetRegisterA5() // MOVEA.L A5,A0 local void* GetRegisterA5(void) 
= { 0x204D };
#pragma parameter __A0 SetRegisterA4(__A0)   // EXG A0,A4 local 
void* SetRegisterA4(void*) = { 0xC14C };
#pragma parameter __A0 SetRegisterA5(__A0)   // EXG A0,A5 local 
void* SetRegisterA5(void*) = { 0xC14D };
#ifdef THINK_C
#if __option(a4_globals)
#define A4GLOBALS
#endif
#endif

#ifdef __MWERKS__
#if !__A5__
#define A4GLOBALS
#endif
#endif

#ifdef A4GLOBALS
#define GetGlobalsRegister GetRegisterA4
#define SetGlobalsRegister SetRegisterA4
#else
#define GetGlobalsRegister GetRegisterA5
#define SetGlobalsRegister SetRegisterA5
#endif

You can do a hell of a lot with completion routines, as long as you don't try to call QuickDraw, the Memory Manager, or make synchronous calls. The entire game of Bolo is basically one huge completion routine, which is why you can switch to Microsoft Word, pull down a menu, and sit there holding the mouse button down, without affecting the game of Bolo at all. That's why I've never really understood all the people who continuously complain that the Mac needs preemptive multi-tasking. Sure, preemptive multi-tasking makes the programming easier, but it doesn't fundamentally change what you can do. In fact it makes some things worse - with asynchronous I/O your completion routine gets called immediately when the operation is complete, where as with preemptive multi-tasking you're at the mercy of some scheduler that decides when your code next deserves to get a slice of CPU time.

Stuart Cheshire, cheshire@cs.stanford.edu

The Guiding Light

Not sure if I'm the first to point this out to you, but... I'm just looking at the "MacTech Now" ad on page 77 of the February issue. I see shadows behind the logo text at the top. And... The shadows don't match up! The ones behind the letters of the word "MacTech" indicate a light source above and to the left, but the ones behind the word "Now!" indicates a light source that's above and to the right!

Lawrence D'Oliveiro

Actually, Lawrence, the MacTechNOW logo was developed using an as yet unreleased QuickDraw3D derivative technology called QuickDrawMPV. This technology allows the simultaneous use of multiple points of view, resulting in shadows going in more than one direction. We chose to use QuickDrawMPV because it best represents how the MacTechNOW site provides information from more than one source.

We hope to offer more information about QuickDrawMPV in a future issue, assuming Apple doesn't see this technology as the joke it really is and refuse to acknowledge its existance.

Thanks for your note; I really wanted something like this for April, and you provided it. :-)

Eric Gundrum, Editor-in-Chief

More Beginning Articles, Please

Dear Editor,

I wanted to take a moment to respond to the Viewpoint article by Eric Gundrum in the December ‘96 issue.

I'm a subscriber that appreciates seeing articles targeted toward the beginning programmer. I can recall two recent articles that were of this category: Peter N. Lewis on memory issues and Mark Aldritt (I think) on tips for making AppleScripts run faster. It would be nice if each issue had one article targeted to beginners (a regular column?). My guess is that there is room for it, but most writers are less interested in the beginners audience. I don't know how many people (non-participants) read the programmer's challenge, but it seems to be one of the best opportunities for experienced programmers to learn new tricks and approaches. It's good that this department will be enhanced in future articles.

Mr. Gundrum also noted that more code examples would be given. Please stress that your authors should heavily comment their code. Also, wouldn't it be possible to archive the more detailed code on your website? That way you don't have to fill up your magazine pages with code, and the readers could retrieve it in digital form to avoid re-typing it. You could print a URL for that month's issue.

The vast majority of the magazine is over my head, but that's my own problem. I currently only have time to dabble - I'm working on trying to change that. The subscription is worth it to me just to stay abreast of what's happening.

Here are some suggestions for beginner's topics:

1) An article that addresses the upcoming changes to the MacOS and how a true beginner should prepare. (Admittedly, Apple is making it harder for you to anticipate the new OS.) I have purchased several beginners books that cover the current OS. However, I occasionally read about how the Event loop paradigm will change in MacOS 8. Then there's the scrapping of CDEVs and INITs. I worry that I'm learning things that will no longer be in use after another year or two. Are things going to change so much that it would be better to just wait, especially if the BeOS is adopted?

2) Surprisingly, I have not encountered a review of the binary foundation of programming in the Mac programming books. My ideal review would cover all the "lowest level" representations and their manipulation, such as octal, hexadecimal, setting bits, bit-wise shifts, etc. For example, while it's quite obvious to me why computers speak binary, I don't know what the value of hexadecimal is. I'm sure that seems like a very ignorant question to an experienced programmer. It may be typical from someone who was not a math or computer science major in college.

3) An article that addresses approaches to information storage (struct design): what are the best ways to store numbers, text, pictures, etc. Sample databases seem to be the best vehicle for illustrating these points. What should one think about in the design stage to ensure later speed and flexibility?

4) An article that focuses on GUI design: when I use Mac programs I often wonder how the programmers implement certain design features. Usually this entails linking underlying data to some element of the GUI - dragging list selections from a "source" to a "target", double-clicking a certain region to invoke an action. Another good example: in a full-featured word processing program that permits styling and coloring of text, how are these attributes stored when TextEdit is not being used? How does one calculate the physical dimensions of text data, ie. how do you implement a print preview function that gives a "to scale" WYSIWIG representation of the data? I realize that these are pretty advanced issues.

5) Manipulation of strings: sorting, searching, pattern matching, connection to the GUI (ie. double-clicking selects a word).

I'm sure I'll think of a few more...

Michael Myers

Michael, your point is well taken. The MacTech readership is a very diverse group, including nearly equal numbers of readers at all levels of programming expertise. I agree that every issue should include at least one more article for beginning programmers, and I am working with authors to get those articles written.

The complete project files for all of our articles are posted to the MacTech ftp site, available through MacTechNOW, when the issue ships. When asking an author to include code for an article, I ask that only enough of the code be included so the article can be read without your having to print pages of code from the ftp site. This leaves more space for explanations of the relevant points.

The articles you suggest are an excellent starting point. Keep those suggestions coming.

Eric Gundrum, Editor-in-Chief

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »

Price Scanner via MacPrices.net

13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more

Jobs Board

DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.