TweetFollow Us on Twitter

Apr 97 Challenge

Volume Number: 13 (1997)
Issue Number: 4
Column Tag: Programmer's Challenge

Programmer's Challenge

By Bob Boonstra, Westford, MA

Projection

For the Challenge this month, we return to the topic of computer graphics - you'll be solving a simplified rendering problem. Your Challenge is to create the image formed by a set of polygons on a specified projection plane, as viewed from a specific viewpoint, and as illuminated from a point light source. You will need to perform hidden surface elimination, create shadows caused by the light source, and project the image as it would be seen by someone at the viewpoint. You will be performing multiple projections from a given viewpoint, so this Challenge includes an initialization routine as well as a calculation routine, both of which are included for timing purposes in determining the winner.

The prototype for the code you should write is:

#define kMAXPOINTS 10

typedef struct My2DPoint {/* point in z==0 plane */
 float x2D; /* x coordinate */
 float y2D; /* y coordinate */
} My2DPoint;

typedef struct My3DPoint {
 float x3D; /* x coordinate */
 float y3D; /* y coordinate */
 float z3D; /* z coordinate */
} My3DPoint;

typedef struct My3DDirection {
 float thetaX;   /* angle in radians */
 float thetaY;   /* angle in radians */
 float thetaZ;   /* angle in radians */
} My3DDirection;

typedef struct MyPlane {
 My3DDirection planeNormal; /* normal vector to plane */
 My3DPointplaneOrigin;  /* origin of plane in 3D space */
} MyPlane;

typedef struct MyPolygon {
 long   numPoints; /* number of points in polygon */
 My2DPointthePoint[kMAXPOINTS];  /* polygon in z==0 plane */
 MyPlanepolyPlane; /* rotate/translate z==0 plane to this plane */
 RGBColor polyColor/* the color to draw this polygon */
} MyPolygon;

void InitProjection(
 My3DPoint*viewPoint,/* viewpoint from which to project */
 My3DPoint*illumPoint,  /* viewpoint from which to draw shadow */
 void   *storage,/* auxiliary storage preallocated for your use */
 long   storageSize/* number of bytes of storage */
);

void CalcProjection(
 GWorldPtroffScreen, /* GWorld to draw projection */
 MyPolygonthePolys[],/* polygons to project */
 long   numPolys,/* number of polygons to project */
 My3DPoint*viewPoint,/* viewpoint from which to project */
 My3DPoint*illumPoint,  /* illumination point from which to draw
        shadow */
 void   *storage,/* auxiliary storage preallocated for your use */
 long   storageSize/* number of bytes of storage */
);


Your InitProjection routine will be provided with a pointer to auxiliary storage (storageSize bytes, at least 1MB) preallocated for your use, along with the viewPoint from which projections are to be made and the illumPoint location of an illumination source from which shadows are to be created. InitProjection may perform any calculations that may be useful for multiple CalcProjection calls that follow. CalcProjection will be provided the same parameters given to InitProjection, along with the number (numPolys) and location of the polygons to be projected, and the offScreen GWorld in which the projection is to be drawn. CalcProjection should calculate the way thePolys would look from viewPoint, projected onto a projection plane normal to the viewPoint vector and passing through the origin. Hidden surface elimination must be performed so that obscured polygons or parts of polygons are not seen. The image of the projection is to be rendered in the GWorld pointed to by offScreen, with the projection plane mapped to the z==0 plane in the GWorld. Polygons must be rendered in the appropriate polyColor, subject to the limitations of the GWorld. Polygons are the same color on both sides. Parts of the projection plane not filled by projections of polygons should be black.

In addition to projecting the polygon image as seen from viewPoint, you must also project the shadow of thePolys created by an illumination source at illumPoint, onto the projection plane and onto the image of other polygons, as seen from viewPoint. Shadows should be rendered in the color of the surface in shadow, using a 50% gray pattern. All polygons have a flat matte surface, creating no specular reflections of the illumination source. The illumPoint will be on the same side of the projection plane as the viewPoint.

Polygons are specified in 2-dimensional coordinates in the z==0 plane, to ensure that all points are coplanar, along with a planeNormal vector that specifies the orientation of the polygon plane and a planeOrigin that specifies the plane origin. The last vertex of a polygon is connected to the first vertex to close the polygon (i.e., a square would have four vertices, not a fifth that is the same as the first.) The true polygon coordinates to be projected are calculated by first rotating counterclockwise about the positive z axis by thetaZ (i.e., the positive x axis rotated 90 degrees maps to the positive y axis), then counterclockwise about the positive x axis by thetaX (i.e., positive y rotates to positive z), then counterclockwise about the positive y axis by thetaY (i.e., positive z rotates to positive x), and finally by translating the origin to the planeOrigin point. In matrix form, the transformation is:

 | X |   | x3D |            | x2D |
 | Y | = | y3D | + Ry Rx Rz | y2D |, where
 | Z |   | z3D |            |  0  |

      | cos(thetaZ) -sin(thetaZ)        0     | 
 Rz = | sin(thetaZ)  cos(thetaZ)        0     |
      |       0            0            1     |

      |       1            0            0     |
 Rx = |       0      cos(thetaX) -sin(thetaX) |
      |       0      sin(thetaX)  cos(thetaX) |

      | cos(thetaY)        0      sin(thetaY) | 
 Ry = |       0            1            0     |
      |-sin(thetaY)        0      cos(thetaY) |

The offScreen GWorld will have a pixelDepth of 32. The viewPoint and illumPoint will have z coordinates greater than zero, but thePolys may have coordinates with arbitrary values (after rotating and translating the polyPlane). The projection plane is opaque, meaning that any part of a polygon behind the projection plane is invisible, creating no projection and no shadow.

On average, CalcProjection will be called approximately 10 times with the same viewpoint and illumPoint, but different polygons, for each call to InitProjection. The code producing the fastest projection, including both the InitProjection and CalcProjection times, will be the winner.

This will be a native PowerPC Challenge, using the latest CodeWarrior environment. Solutions may be coded in C, C++, or Pascal.

Three Months Ago Winner

Perhaps it was the short amount of time to work with the BeOS CD-ROM bundled in the January issue of the magazine, or the fact that the BeOS required a 604 PowerMac, or some minor installation anomalies with the BeOS, or to migration of interest to a prospective NeXT-OS - whatever the reason, only two people entered the BeSort Challenge. Congratulations to Charles Higgins for submitting the fastest solution to the BeSort Challenge. The problem itself was fairly simple: write a SortWindow class that would sort a list of character strings by one of three methods, two specified by the problem statement and one of your own choosing.

Both Charles and the second contestant, Kenneth Slezak, implemented the required bubble sort and exchange sort methods, and both used the quicksort algorithm for the third method. The main difference in efficiency was in the technique used to swap list elements. Charles exchanged the pointers in the list and invalidated the list view to cause the list to be redrawn. Kenneth deleted the items to be exchanged from the list and added the items back into the list in the reverse order. On my 8500, the former was faster by 10+%. Interestingly enough, when run on a BeBox, the latter was ~5% faster. Since the problem statement called for evaluation on the Macintosh, Charles' solution is the winner.

One other interesting observation - in the winning solution, execution time was dominated by display time. I verified this by repeating the timing tests with the windows hidden. In the winning solution, this reduced execution time by almost 80%. In Ken Slezak's solution, execution time was dominated by the list additions/deletions used to swap list elements, so the difference in results is much smaller.

A straightforward optimization to the winning solution improved execution time significantly. Instead of invalidating the ListView each time two elements were exchanged, one need only invalidate the rectangles for the two items being exchanged. This change reduced execution time by some 30% when the windows were visible. (It actually hurt performance when the windows were not visible.)

The table below provides the execution times and code sizes for each two solutions submitted, plus the optimized version of the winning solution. It shows the time, in seconds, required to sort a list of 500 strings by each of the three sort methods, with either visible windows or invisible windows.

TOP 20 CONTESTANTS

Here are the Top Contestants for the Programmer's Challenge. The numbers below include points awarded over the 24 most recent contests, including points earned by this month's entrants.

RankNamePointsRankNamePoints
1.Munter, Ernst18211.Nicolle, Ludovic21
2.Gregg, Xan11412.Picao, Miguel Cruz21
3.Larsson, Gustav6713.Brown, Jorg20
4.Lengyel, Eric4014.Gundrum, Eric20
5.Lewis, Peter3215.Higgins, Charles20
6.Boring, Randy2716.Kasparian, Raffi20
7.Cooper, Greg2717.Slezak, Ken20
8.Antoniewicz, Andy2418.Studer, Thomas20
9.Beith, Gary2419.Karsh, Bill19
10.Cutts, Kevin2120.Nevard, John17

There are three ways to earn points: (1) scoring in the top 5 of any Challenge, (2) being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a Challenge that I use. The points you can win are:

1st place   20 points    5th place              2 points
2nd place   10 points    finding bug            2 points
3rd place    7 points    suggesting Challenge   2 points
4th place    4 points

Here is Charles Higgins' winning solution:

SortWindow.cpp

Charles Higgins

   
#include "SortWindow.h"

void swap(BWindow *aWindow, char **s1, char **s2);
char **addlist( BWindow *aWindow, char **list, int numberOfThings);
   
SortWindow::SortWindow(BRect frame)
         : BWindow(frame, "Sort", B_TITLED_WINDOW, 0)
{
   BRect            aRect = frame;
   BListView       *aView;
   
   aRect.OffsetTo(B_ORIGIN);
   aView = new BListView(aRect, "SortView", 
                          B_FOLLOW_ALL, B_WILL_DRAW);
   this->AddChild(aView);
}

void swap(BWindow *aWindow, char **s1, char **s2)
{
   BView   *aView;
   char    *temp;
   
   aView = aWindow->FindView("SortView");
   aWindow->Lock();
   temp = *s1;
   *s1 = *s2;
   *s2 = temp;
   aView->Invalidate();
   aWindow->Unlock();
}

char **addlist( BWindow *aWindow, char **list, int numberOfThings)
{
   BListView       *aView;
   int              i;
   
   aView = (BListView*)aWindow->FindView("SortView");
   aWindow->Lock();
   for(i=0;i< numberOfThings;i++)
      aView->AddItem(list[i]);
   aWindow->Unlock();
   return((char**)aView->Items());
}

void SortWindow::DoSort(
   char *thingsToSort[], int numberOfThings, SortType sortMethod)
{
   short            i,
                    j,
                    k,
                    sorted = FALSE;
   char           **myList;
                   
   myList = addlist( this, thingsToSort, numberOfThings);
   switch(sortMethod)
   {
      case kBubbleSort:
         i = numberOfThings-1;
         while(i>0)
         {
            j=i;
            for(k=0;k<i;++k)
            {
               if (0 < strcmp(myList[k],myList[j]))
                  j = k;
            }
            swap( this, &myList[i], &myList[j]);
            i-;
         }
         break;
      case kExchange:
         while(!sorted)
         {
            sorted = TRUE;
            for(i=0;i<numberOfThings-1;i++)
            {
               if(0 < strcmp(myList[i],myList[i+1]))
               {                  
                  sorted = FALSE;
                  swap( this, &myList[i], &myList[i+1]);
               }
            }
         }
         break;
      case kMySort:
         QuickSort( myList, 0, numberOfThings);
         break;
   }
   memcpy(thingsToSort,myList,numberOfThings*sizeof(char*));
   be_app->PostMessage(B_QUIT_REQUESTED);
}

void SortWindow::QuickSort( char **list, int first, int last)
{
   int              j,i;

   while(last - first > 1)
   {
      i = first;
      j = last;
      for(;;)
      {
         while(++i < last && strcmp(list[i],list[first]) < 0)
            ;
         while(-j > first && strcmp(list[j],list[first]) > 0)
            ;
         if (i >= j)
            break;
         swap( this, &list[i], &list[j]);         
      }
      if( j == first)
      {
         ++first;
         continue;
      }
      swap( this, &list[first], &list[j]);      
      if(j - first < last - (j+1))
      {
         QuickSort( list,first,j);
         first = j + 1;
      }
      else
      {
         QuickSort( list,j+1,last);
         last = j;
      }
   }
}

SortWindow.h

typedef enum SortType {
 kBubbleSort = 1,
 kExchange = 2,
 kExchangeSort = 2,
 kMySort = 3
 } SortType;

class SortWindow : public BWindow {

public:
 SortWindow(BRect frame);

virtual void DoSort( char *thingsToSort[],
     int numberOfThings,
     SortType sortMethod);
     
virtual void QuickSort( char **list, int first, int last);

};

 
AAPL
$467.36
Apple Inc.
+0.00
MSFT
$32.87
Microsoft Corpora
+0.00
GOOG
$885.51
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

Acorn 4.1 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Mellel 3.2.3 - Powerful word processor w...
Mellel is the leading word processor for OS X, and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Iridient Developer 2.2 - Powerful image...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Delicious Library 3.1.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Epson Printer Drivers for OS X 2.15 - Fo...
Epson Printer Drivers includes the latest printing and scanning software for OS X 10.6, 10.7, and 10.8. Click here for a list of supported Epson printers and scanners.OS X 10.6 or laterDownload Now Read more
Freeway Pro 6.1.0 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With it's user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Transmission 2.82 - Popular BitTorrent c...
Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more
Google Earth Web Plug-in 7.1.1.1888 - Em...
Google Earth Plug-in and its JavaScript API let you embed Google Earth, a true 3D digital globe, into your Web pages. Using the API you can draw markers and lines, drape images over the terrain, add... Read more
Google Earth 7.1.1.1888 - View and contr...
Google Earth gives you a wealth of imagery and geographic information. Explore destinations like Maui and Paris, or browse content from Wikipedia, National Geographic, and more. Google Earth... Read more
SMARTReporter 3.1.1 - Hard drive pre-fai...
SMARTReporter is an application that can warn you of some hard disk drive failures before they actually happen! It does so by periodically polling the S.M.A.R.T. status of your hard disk drive. S.M.... Read more

Strategy & Tactics: World War II Upd...
Strategy & Tactics: World War II Update Adds Two New Scenarios Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Planner Review
Expenses Planner Review By Angela LaFollette on August 12th, 2013 Our Rating: :: PLAIN AND SIMPLEUniversal App - Designed for iPhone and iPad Expenses Planner keeps track of future bills through due date reminders, and it also... | Read more »
Kinesis: Strategy in Motion Brings An Ad...
Kinesis: Strategy in Motion Brings An Adaptation Of The Classic Strategic Board Game To iOS Posted by Andrew Stevens on August 12th, 2013 [ | Read more »
Z-Man Games Creates New Studio, Will Bri...
Z-Man Games Creates New Studio, Will Bring A Digital Version of Pandemic! | Read more »
Minutely Review
Minutely Review By Jennifer Allen on August 12th, 2013 Our Rating: :: CROWDSOURCING WEATHERiPhone App - Designed for the iPhone, compatible with the iPad Work together to track proper weather conditions no matter what area of the... | Read more »
10tons Discuss Publishing Fantasy Hack n...
Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it’s a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm,... | Read more »
Boat Watch Lets You Track Ships From Por...
Boat Watch Lets You Track Ships From Port To Port Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Review
Expenses Review By Ruairi O'Gallchoir on August 12th, 2013 Our Rating: :: STUNNINGiPhone App - Designed for the iPhone, compatible with the iPad Although focussing primarily on expenses, Expenses still manages to make tracking... | Read more »
teggle is Gameplay Made Simple, has Play...
teggle is Gameplay Made Simple, has Players Swiping for High Scores Posted by Andrew Stevens on August 12th, 2013 [ permalink ] | Read more »
How To: Manage iCloud Settings
iCloud, much like life, is a scary and often unknowable thing that doesn’t always work the way it should. But much like life, if you know the little things and tweaks, you can make it work much better for you. I think that’s how life works, anyway.... | Read more »

Price Scanner via MacPrices.net

13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more
iPod touch (refurbished) available for up to...
The Apple Store is now offering a full line of Apple Certified Refurbished 2012 iPod touches for up to $70 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free: -... Read more
27″ Apple Display (refurbished) available for...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple TV (refurbished) now available for only...
The Apple Store has Apple Certified Refurbished 2012 Apple TVs now available for $75 including free shipping. That’s $24 off the cost of new models. Apple’s one-year warranty is standard. Read more
AnandTech Reviews 2013 MacBook Air (11-inch)...
AnandTech is never the first out with Apple new product reviews, but I’m always interested in reading their detailed, in-depth analyses of Macs and iDevices. AnandTech’s Vivek Gowri bought and tried... Read more
iPad, Tab, Nexus, Surface, And Kindle Fire: W...
VentureBeat’s John Koetsier says: The iPad may have lost the tablet wars to an army of Android tabs, but its still first in peoples hearts. Second place, however, belongs to a somewhat unlikely... Read more
Should You Buy An iPad mini Or An iPad 4?
Macworld UK’s David Price addresses the conundrum of which iPAd to buy? Apple iPad 4, iPad 2, iPad mini? Or hold out for the iPad mini 2 or the iPad 5? Price notes that potential Apple iPad... Read more
iDraw 2.3 A More Economical Alternative To Ad...
If you’re a working graphics pro, you can probably justify paying the stiff monthly rental fee to use Adobe’s Creative Cloud, including the paradigm-setting vector drawing app. Adobe Illustrator. If... Read more
New Documentary By Director Werner Herzog Sho...
Injuring or even killing someone because you were texting while driving is a life-changing experience. There are countless stories of people who took their eyes off the road for a second and ended up... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.