TweetFollow Us on Twitter

Feb 97 Challenge

Volume Number: 13 (1997)
Issue Number: 2
Column Tag: Programmer's Challenge

Programmer's Challenge

By Bob Boonstra, Westford, MA

Othello™

This month's Challenge is going to be another round-robin competition for a well-known board game - this time the game of Othello. The classic game of Othello is played on an 8x8 board using discs that are black on one side and white on the other side. The game starts with four discs in the center squares of the board, two black discs on diagonally adjacent squares, and two white discs on the other diagonally adjacent squares. Players alternate placing an additional disc, with black moving first. A move consists of "outflanking" one or more of your opponent's discs. Outflanking means placing a disc so that at least one row of your opponent's discs is bordered by a disc of your color, including the disc just placed on the board. A row is defined as one or more discs of a single color in a continuous straight horizontal, vertical, or diagonal line. When a player moves, the row or rows of outflanked discs are flipped over showing his or her color. If a player cannot outflank a disc, the turn is forfeited and the opponent takes another turn. The game is over when the board is filled or neither player can move. The player with the most discs showing is the winner.

In this Challenge, the game will be generalized to boards larger than 8x8. The prototype for the code you should write is:

Boolean /*legalMove*/ Othello (
 long boardSize, /* number of rows/columns in the game board */
 long oppRow,    /* row where opponent last moved, 0 .. boardSize-1 */
 long oppCol,    /* column where opponent last moved, 0 .. boardSize-1 */
 long *moveRow,  /* return your move - row, 0 .. boardSize-1 */
 long *moveCol,  /* return your move - column, 0 .. boardSize-1 */
 void *privStorage,/* preallocated storage for your use */
 long storageSize, /* size of privStorage in bytes */
 Boolean newGame,/* TRUE if this is your first move in a new game */
 Boolean playBlack /* TRUE if you play first (black pieces) */
);


For your first move, Othello will be called with newGame set to TRUE. The size of the board, an even number between 8 and 64, will be provided in boardSize. On your first move you should initialize the board with white tiles at (row,col) = (boardSize/2-1,boardSize/2-1) and (boardSize/2,boardSize/2), and black tiles at (boardSize/2-1,boardSize/2) and (boardSize/2,boardSize/2-1). Rows and columns are numbered from 0 to boardSize-1. If playBlack is TRUE, you are to play the black pieces, and therefore play first. Otherwise, you play the white pieces. Your code and the code of an opponent will alternate play. Your opponent's move will be provided in (oppRow, oppCol), which will be set to (-1,-1) if your opponent is unable to move or if you are moving first. When your code is called you should flip your tiles that were outflanked by your opponent's move, calculate your own move, and store it in (*moveRow, *moveCol). If you are unable to move, store the values (-1,-1). If for any reason you believe your opponent has made an illegal move, Othello should return a value of FALSE, otherwise it should return TRUE.

Your code will be provided with storageSize bytes of preallocated storage (at least 1 MB) pointed to by privStorage. This storage will be pre-initialized to zero before your first move and will persist between moves. You should not allocate any additional dynamic storage beyond that provided by privStorage. Small amounts of static storage are permitted.

The Challenge will be scored by a tournament where each entry plays against each other entry twice for each of a number of board sizes, once playing the black pieces and once playing the white pieces. In the event that a large number of entries are received, another fair tournament schedule may be used. The score will be based on the margin of victory (or loss) and the execution time used to compute the moves. For each game, the score will be computed by

[(# of player's pieces showing - # of opponent's pieces showing) - (execution time in seconds)/30] /

(boardSize*boardSize)

The player with the highest score for all games in the tournament will be the winner.

Those of you needing more information about the rules of the game can check out your local toy store, or look at http://www.daimi.aau.dk/~tusk/pbmserv/othello/othello.rules.html. Other information can be found at http://www.armory.com/~iioa/othguide.html, the International Internet Othello Association page.

Othello is a registered trademark of Tsukuda Original, licensed by Anjar Co., copyright 1973, 1990 by Pressman Toy Corporation.

Three Months Ago Winner

Congratulations to Thomas Studer (Syracuse, N.Y.) for submitting the winning entry to the Router Rules Challenge. The problem was to generate a set of (mask, value, allow/deny) triplets that could be used by a router to allow net access to a specified set of subnet addresses. Given a subnet address, the rules would be scanned in sequence by the router, and the first rule to fire would determine whether access was allowed or denied. A rule fires when the subnet address, logically ANDed with the rule mask, is equal to the rule value. Solutions were to minimize a score that was the sum of two quantities, the number of rules generated, and the time taken to generate those rules (in half-seconds).

Of the six solutions I received, only two of them worked correctly for my test cases. The other four either generated rules that produced incorrect results for some input subnet values or had not completed execution after running overnight. Thomas' winning solution assigns each input value to a group determined by the number of bits set in each "chunk" of 1, 2, 4, or 8 bits. The code then uses this mapping to search for "buddy" input values that differ in only one bit position. When such a "buddy" value is found, the values are combined, and a mask is updated to indicate which bits should be masked out in a router rule. The code makes use of three large pre-built BitGrpMapper tables that allow Thomas to calculate the number of bits set in each chunk of 2, 4, or 8 bits. For each chunk of size n, these tables represent the number of bits set in each input value as a base n+1 number, an interesting and compact representation.

The second-place solution by Alan Hart used a recursive technique to generate the Karnough map representing the allowed values. While this approach generated more rules (and therefore a poorer score) than the winning solution, it ordered the rules more optimally, in that rules governing a larger number of allowed subnets occurred earlier. This was not a criterion for scoring this Challenge, but it would be an important real-world consideration.

More compact rule sets than those generated by the two correct solutions might be possible. The very long-running solution mentioned above appeared to generate a small number of rules, half as many in some cases, at significant execution time expense.

The table below provides the language, code size, and data size for each of the six entries received. For the two correct entries, it also provides the score (based on rules generated and execution time), the average number of rules scanned before an allowed subnet value is granted access (summed over all test cases), and the total number of rules generated for all test cases.

Name Language Score Avg Rules Rules Gen Code Data

Thomas Studer C++ 3365 1414 3365 3844 12824

Alan Hart C 4716 1193 4715 1472 148

E. M. C++ * 6308 6672

L. N. C * 4024 220

K. S. C * 2472 8

M. Y. C++ * 3312 299

TOP 20 CONTESTANTS

Here are the Top 20 Contestants for the Programmer's Challenge. The numbers below include points awarded over the 24 most recent contests, including points earned by this month's entrants.

Rank Name Points

1. Munter, Ernst 195

2. Gregg, Xan 114

3. Larsson, Gustav 87

4. Lengyel, Eric 40

5. Lewis, Peter 32

6. Boring, Randy 27

7. Cooper, Greg 27

8. Antoniewicz, Andy 24

9. Beith, Gary 24

10. Kasparian, Raffi 22

11. Cutts, Kevin 21

12. Nicolle, Ludovic 21

13. Picao, Miguel Cruz 21

14. Brown, Jorg 20

15. Gundrum, Eric 20

16. Studer, Thomas 20

17. [Name deleted] 20

18. Karsh, Bill 19

19. Mallett, Jeff 17

20. Nevard, John 17

There are three ways to earn points: (1) scoring in the top 5 of any Challenge, (2) being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a Challenge that I use. The points you can win are:

1st place 20 points 5th place 2 points

2nd place 10 points finding bug 2 points

3rd place 7 points suggesting Challenge 2 points

4th place 4 points

Here is Thomas' winning solution:

RouterRules.cp

    Copyright © 1996 Thomas Studer

// Memory requirements
// ----------
// About 12K of static tables. A variable amount of heap memory. The program will run // faster and/or yield 
compacter results given more memory (in most cases). The 
// maximum amount of dynamic memory is approximately (chunkSize+1)^chunkCount // times the size of 
a pointer + the number of input values times 12 bytes (the size of
// BitGrpEntry). ‘chunkSize' is 1, 2, 4 or 8. ‘chunkCount' is the width (in bits) of the 
// input values / chunkSize, rounded up. ‘chunkCount' is between 4 and 32, inclusive.
// 
// How it works
// ------
// - The values to be reduced are arranged in memory in a number of linked lists. The 
// program then loops through these lists trying to find values (with matching masks) 
// that differ in exactly one bit (‘buddy' values).  The value in a pair of such compatible // values that has 
a ‘1' in the only differing bit position is thrown away and the mask of // the the remaining value is updated 
by clearing that bit. If, for a given value no 
// ‘buddy' can be found, it is output and the program continues until all the internal 
// lists are empty.
//
// - The values are arranged in ‘bit groups' to quickly locate a given value's buddy. A bit
// group is identified by a number whose individual digits denote the number of bits set
// to 1 within a range of consecutive bits in the input value. A range of consecutive bits // is called a ‘chunk'. 
Chunk sizes can be 1, 2, 4 or 8. For example, an input value of 16 // bits that looks like this (chunkSize 4): 
1101 1001 0001 0111, will have group value 
// 3213 (base 5, since every digit denotes the number of 1's (0..4) per bit sequence 
// (chunk). During initialization, all the input values are categorized using that scheme // by storing them 
in lists (one list for every bit group). Pointers to the first elements 
// (BitGrpEntry's) of these lists are kept in the gBitGrpLists array. A particular bit group // can now be accessed 
using the bit group value as an index into that array. For any 
// given value, to locate a buddy, only those bit group lists have to be searched that 
// differ by 1 in exactly one digit.
//
// - The class BitGrpMapper is responsible for the initial categorization of the input
// values (through one of three lookup tables, depending on chunkSize). The class also
// calculates and stores some other values pertaining to the current run's chunk size.
// The bulk of the base 3, 5 or 9 arithmetic (namely, when for a given value the buddy
// groups have to be located) is done in RemoveLoop(). For the chunkSize == 1 case,
// no lookup table is required because the bit group number is a binary number. Some
// of the functions have been optimized for the 1 bit case.
// 
// I think the algorithm is quite nice. However, there is some room for improvement in
// the implementation. Moreover, the style of the code could be improved - it is not
// particularly readable and it doesn't make enough use of types to make the code more
// expresive (basically another one of those C turned C++ programs - I'm working on it).
// -----------------------------

#define ALTER_INPUT_VALUES  1

#include "ProvidedCode.h"
#include "BitGrpMapper.h"

// Data structs and types

enum ErrCode {   kNoErr = 0,
                 kErr = 1
};

struct BitGrpEntry {
  BitGrpEntry    *next;
  ulng           value;
  ulng           mask;
};

typedef BitGrpEntry *BitGrpEntryPtr;


Prototypes

ErrCode  Init( void );

ErrCode Process( void );

long    CleanUp( void );

void    MakeComplement(    void );

void    InitBitGrpLists(   long    startValue,
                           long    pastValue );

void    ClearMemory(       long  *p,
                           long  blockCount );

void    ProcessLists(      void );

long     RemoveValues(     void );

void    RemoveLoop(        long            curIdx,
                           BitGrpEntryPtr  beforeEntry,
                           BitGrpEntryPtr  curEntry );

void    RemoveLoop1Bit(    ulng            curIdx, 
                           BitGrpEntryPtr  beforeEntry, 
                           BitGrpEntryPtr  curEntry );

                    
long    ScanAndKeep(       BitGrpEntryPtr  compareEntry,
                           BitGrpEntryPtr  beforeEntry,
                           ulng            mask,
                           ulng            matchBit );
                         
long    ScanAndRemove(     BitGrpEntryPtr  compareEntry,
                           BitGrpEntryPtr  beforeEntry,
                           ulng            mask,
                           ulng            matchBit );
                         
inline  long  Match(       BitGrpEntryPtr  compareEntry,
                           BitGrpEntryPtr  thisEntry,
                           ulng            matchBit );
                 
void     AddToOutput(      BitGrpEntryPtr  curEntry );
                  

Global data

long              *gAllowedValues;
long              gNumAllowedValues;
long              gNumBits;
Rule              *gCurRule;
long              gMaxRules;
long              gRulesLeft;
long              gBlockNumAllowedValues;
long              gStartMask;
long              gAllow;

BitGrpMapper      gBitGrpMapper; // the BitGrpMapper class
BitGrpEntryPtr    *gBitGrpLists; // Array of BitGrpEntry
                                 // list headers
BitGrpEntryPtr    gFirstFreeEntry;  
long              gNumBitGrpBlocks; 
long              gNumValuesInLists;
                        

// Implementation


Init
// For any run, depending on the number of input values  and the amount of available
// memory, various combinations of chunkSize and gBlockNumAllowedValues are
// possible, yielding different results and different execution times. There wasn't
// enough time to sufficiently analyze the program's algorithm. That's why this function
// contains a lot of guessing. The while loop in Init() starts with a small chunkSize (1 or
// 2) and tries to allocate the required amount of memory. If that fails, the number of
// input values processed at a time is split in half, requiring less memory for the actual
// values. If that still takes too much memory, the chunkSize is increased, the number
// of values to be processed is reset and the attempt to allocate memory is repeated.
//
ErrCode  Init( void )
{
  const long  kBitLimit = 27;
  const long  kMemLimit = 1L << kBitLimit;
  long        valueMem;
  long        splitCount = 0;
  long        chunkSize = 1;
    
  gBitGrpLists = NULL;
  gBlockNumAllowedValues = gNumAllowedValues;
  if (gNumBits > kBitLimit) chunkSize = 2;  
    
  while (gBlockNumAllowedValues > 0) {
  
    // Init gBitGrpMapper fur current chunk size
    gBitGrpMapper.Init( chunkSize, gNumBits );
    
    if (splitCount == 0 && chunkSize != 8 &&
        gBitGrpMapper.numGrpLists / gBlockNumAllowedValues
        > 60) {
    // Very scarce -> Force shift to next chunk size
      splitCount = 100;  
      
    } else {
    
      if ( 4 * gBitGrpMapper.numGrpLists < kMemLimit) {
      
    // How many blocks of 8 BitGrpEntryPtr's?
        gNumBitGrpBlocks = gBitGrpMapper.numGrpLists/8 + 1;
        
    // How much memory for the values
        valueMem =
          gBlockNumAllowedValues * sizeof( BitGrpEntry );
      
        if (valueMem < kMemLimit) {
                  
    // Allocate memory for the BitGrpEntry's
          gBitGrpLists = (BitGrpEntryPtr*)
            NewPtr(valueMem + 32 * gNumBitGrpBlocks);
                    
    // Successful allocation?
          if (gBitGrpLists) {
            gFirstFreeEntry = (BitGrpEntryPtr) 
              &gBitGrpLists[ 8 * gNumBitGrpBlocks ];
            return kNoErr;
          }
        }
      }
    }
    
    switch (chunkSize) {
      case 1:
        if (splitCount>=1 || gBlockNumAllowedValues < 4) {
          gBlockNumAllowedValues = gNumAllowedValues;
          splitCount = 0;
          chunkSize = 2;
          continue;
        }
      case 2:
        if (splitCount>=2 || gBlockNumAllowedValues < 4) {
          gBlockNumAllowedValues = gNumAllowedValues;
          splitCount = 0;
          chunkSize = 4;
          continue;
        }
      case 4:
        if (splitCount>=3 || gBlockNumAllowedValues < 4) {
          gBlockNumAllowedValues = gNumAllowedValues;
          splitCount = 0;
          chunkSize = 8;
          continue;
        }
    }

    gBlockNumAllowedValues /= 2;
    splitCount++;
  }

  return kErr;
}


MakeComplement
// If the number of allowed values in the input exceeds half the maximum number of 
// allowed values (plus some slack), the number of values that are not in the
// gAllowedValues array are calculated and replace the values in gAllowedValues. These
// values are then to be denied.
//


void  MakeComplement( void )
{
  ulng  *bitMap;
  ulng  numLongs = (1L << gNumBits) / 32;
  
  bitMap = (ulng*) NewPtr( 4 * (numLongs + 8));
  
  if (bitMap) {  
        
    // Clear bitMap
    ClearMemory( (long*)bitMap, (numLongs + 8) / 8 );
  
    // For every allowed value set its bit in bitMap
    ulng *pastVal=(ulng*)&gAllowedValues[gNumAllowedValues];
    ulng *curVal = (ulng*)gAllowedValues;
    
    do {
      bitMap[*curVal>>5] |= (1L << (*curVal & 0x0000001f));
      curVal++;
    } while (curVal != pastVal);

    // Determine the values to be denied by looking for
    // 0 bits in bitMap. Write them out to gAllowedValues
    ulng *curEntry = bitMap;
    ulng curIndex; // into bitMap
    ulng curBit;
    curVal = (ulng*)gAllowedValues;
    
    for (curIndex = 0; curIndex<numLongs; curIndex++) {
      if (*curEntry != 0xffffffff) {
        for (curBit = 0; curBit<32; curBit++) {
          if ((*curEntry & (1L << curBit)) == 0) {
            *curVal = (curIndex << 5) | curBit;
            curVal++;
          }
        }
      }
      curEntry++;
    }
    
    // Set the new number of values in gAllowedValues 
    // and flip the gAllow variable from kAllow to kDeny
    gNumAllowedValues = curVal - (ulng*)gAllowedValues;
    gAllow = kDeny;
    
    DisposPtr( (char*) bitMap );
  }
}


InitBitGrpLists
// Initialization of the internal lists by reading values from gAllowedValues and storing
// them as BitGrpEntry items.
//
void  InitBitGrpLists( long    startValue,
                       long    pastValue )
{  
  long            *curVal = &gAllowedValues[startValue];
  long            *pastVal = &gAllowedValues[pastValue];
  BitGrpEntryPtr  curEntry = gFirstFreeEntry;
  BitGrpEntryPtr  *curHead;
  
  ClearMemory( (long*)gBitGrpLists, gNumBitGrpBlocks );
  
// Two times the same while loop. Once for the special case of chunkSize == 1 and
// then for the general case of chunkSize == 2, 4 or 8. Only the chunkSize == 2, 4
// and 8 cases need gBitGrpMapper's LookUp method since these cases deal with
// base 3, 5 and 9 integers, respectively.
  
  if (gBitGrpMapper.chunkSize == 1) {
    while (curVal < pastVal) {
      gBitGrpLists[ *curVal ] = curEntry;
      curEntry->next = NULL;
      curEntry->value = *curVal;
      curEntry->mask = gStartMask; 
      curEntry++;
      curVal++;
    }
  } else {
    while (curVal < pastVal) {
      curHead = 
        &gBitGrpLists[ gBitGrpMapper.LookUp( *curVal ) ];
      curEntry->next = *curHead;
      curEntry->value = *curVal;
      curEntry->mask = gStartMask; 
      *curHead = curEntry;
      curEntry++;
      curVal++;
    }
  }
  
  gNumValuesInLists = pastValue - startValue;
} 


ClearMemory
// Unfortunately I don't know the PPC processors well enough to know whether the
// way this loop is unrolled really helps much.
//
void  ClearMemory(   long  *p,
                     long  blockCount )
{
  while (blockCount-) {
    *p = NULL;
    p++;
    *p = NULL;
    p++;
    *p = NULL;
    p++;
    *p = NULL;
    p++;
    *p = NULL;
    p++;
    *p = NULL;
    p++;
    *p = NULL;
    p++;
    *p = NULL;
    p++;
  }
}


AddToOutput
// Add a value for which no ‘buddy' can be found to the output array.
//
inline void AddToOutput(  BitGrpEntryPtr  curEntry )
{
  if (gRulesLeft) {
    // Add to output rules
    gCurRule->value = curEntry->value;
    gCurRule->mask = curEntry->mask;
    gCurRule->allow = gAllow;
    gCurRule++;
    gRulesLeft-;
  }
}

Process
// Entry point for the main processing loop. If there is enough memory, all the available
// values are considered at the same time. If memory is low, the input values are
// processed in blocks of size gBlockNumAllowedValues (likely to produce a higer
// number of output rules).
//
ErrCode Process( void)
{    
  long  numValuesLeft = gNumAllowedValues;
  long  startValue = 0;
  long  pastValue = 0;
  while (numValuesLeft) {
        pastValue += gBlockNumAllowedValues;
    if (pastValue > gNumAllowedValues) {
      pastValue = gNumAllowedValues;
    }
    InitBitGrpLists( startValue, pastValue );
    ProcessLists();
    if (gRulesLeft <= 0) return kErr; // Output array full
    numValuesLeft -= pastValue - startValue;
    startValue = pastValue;
  }
  
  return kNoErr;
}

ProcessLists
// Loop over gBitGrpLists while there are values to combine.
//
void ProcessLists( void )
{
  while (gNumValuesInLists) {
    gNumValuesInLists -= RemoveValues();
  }
}


RemoveValues
// One loop over gBitGrpLists, combining pairs of values that differ in exactly one bit. If
// for a given value such a compatible value is found (referred to as ‘buddy' in many
// places in the code), they are combined. This is done by ‘throwing away' the value
// that has a ‘1' in  the bit position that differs and then clearing the same bit in the
// remaining value's mask. 
//
long RemoveValues( void )
{
  long            valuesRemoved = 0;
  long            curIdx = 0;
  BitGrpEntryPtr  beforeEntry;
  BitGrpEntryPtr  curEntry;
  BitGrpEntryPtr  *curList   = gBitGrpLists;
  BitGrpEntryPtr  *pastList = 
    &gBitGrpLists[ gBitGrpMapper.numGrpLists ];

  if (gBitGrpMapper.chunkSize == 1) {

    while (curList < pastList) {
      if (*curList) {  
        beforeEntry = (BitGrpEntryPtr)curList;
        curEntry = *curList;
        RemoveLoop1Bit( curIdx, beforeEntry, curEntry );
        valuesRemoved++;
      }
      curList++;
      curIdx++;
    }
    
  } else {
    
    while (curList < pastList) {
      if (*curList) {
        beforeEntry = (BitGrpEntryPtr)curList;
        curEntry = *curList;  
        do {
          RemoveLoop( curIdx, beforeEntry, curEntry );
          valuesRemoved++;
          if (beforeEntry->next == curEntry) {
            beforeEntry = curEntry;
          }
          curEntry = curEntry->next;
        } while (curEntry);
      }
      curList++;
      curIdx++;
    }
  }
  
  return valuesRemoved;
}


RemoveLoop
// RemoveLoop deals with chunkSize == 2, 4 and 8. This Function loops over
// curEntry's buddy lists (lists that may contain values that, compared with the value in
// curEntry, differ in exactly one bit).
//
void  RemoveLoop( long            curIdx,
                  BitGrpEntryPtr  beforeEntry,
                  BitGrpEntryPtr  curEntry )
{  
  short            curChunk = gBitGrpMapper.chunkCount;
  ulng            mask = gBitGrpMapper.firstMask;
  ulng            matchBit = gBitGrpMapper.firstMatchBit;
  long            magIdx = curIdx;
  long            magStep;
  ulng            scanVal;
  BitGrpEntryPtr  *buddyList;
    
  while (curChunk) {
    
    scanVal = curEntry->value & ~mask;   
    magStep = gBitGrpMapper.lbTable[curChunk];
    if (magIdx < gBitGrpMapper.ubTable[curChunk]) {
      
      buddyList = &gBitGrpLists[ curIdx + magStep ];
      if (*buddyList) {
        if (ScanAndRemove( curEntry, 
            (BitGrpEntryPtr)buddyList, ~mask, matchBit )) {
          
          return; // Found a ‘buddy'
        }
      }
    }
    
    if (magIdx >= magStep) {
      buddyList = &gBitGrpLists[ curIdx - magStep ];
      if (*buddyList) {
        if (ScanAndKeep( curEntry, 
          (BitGrpEntryPtr)buddyList, ~mask, matchBit )) {
          
    // remove curEntry from list
 beforeEntry->next = curEntry->next; 
 return;  // Found a ‘buddy'
        }
      }
      
      do {
        magIdx -= magStep;
      } while (magIdx >= magStep);
    }
    
    mask >>= gBitGrpMapper.chunkSize;
    matchBit >>= gBitGrpMapper.chunkSize;
    curChunk-;
  }
  
    // No match found -> add to output and remove from list
  AddToOutput( curEntry );
  beforeEntry->next = curEntry->next;

}


RemoveLoop1Bit 
// The 1 bit only version of RemoveLoop()
//
void  RemoveLoop1Bit ( ulng              curIdx,
                       BitGrpEntryPtr    beforeEntry,
                       BitGrpEntryPtr    curEntry )
{
  ulng            matchBit = gBitGrpMapper.firstMatchBit;
  BitGrpEntryPtr  *buddyHead;
  
  while (matchBit) {
    
    if (curIdx & matchBit) {
      
      if (buddyHead = &gBitGrpLists[ curIdx & ~matchBit ]) {
        if ((*buddyHead)->mask == curEntry->mask) {
          (*buddyHead)->mask &= ~matchBit;
          beforeEntry->next = NULL;
          return;
        }
      }
      
    } else {

      if (buddyHead = &gBitGrpLists[ curIdx | matchBit ]) {
        if ((*buddyHead)->mask == curEntry->mask) {
          curEntry->mask &= ~matchBit;
          *buddyHead = NULL;
          return;
        }
      }
    }
    

    matchBit >>= 1;
  }
      
  AddToOutput( curEntry );
  
  beforeEntry->next = NULL;
}


ScanAndKeep
// For a given value, scans through a group list and searches for a buddy for that value.
// If a buddy is found, compareEntry will be removed by RemoveValues().
//
long  ScanAndKeep(    BitGrpEntryPtr  compareEntry,
                      BitGrpEntryPtr  beforeEntry,
                      ulng            mask,
                      ulng            matchBit )
{
  BitGrpEntryPtr  thisEntry = beforeEntry->next;
  ulng            scanValue = compareEntry->value & mask;
  while (thisEntry) {
    if ((thisEntry->value & mask) == scanValue) {
      if (compareEntry->mask == thisEntry->mask) {
        if (Match( compareEntry, thisEntry, matchBit)) {
        
          thisEntry->mask &= ~(compareEntry->value ^
            thisEntry->value);
          return 1;
        }
      }
    }
    beforeEntry = thisEntry;
    thisEntry = thisEntry->next;
  }
  
  return 0;
}


ScanAndRemove
// Same as ScanAndKeep() except that if a buddy is found, it is removed after the
// compareEntry's mask has been updated (see RemoveValues()).
// 
long  ScanAndRemove(   BitGrpEntryPtr  compareEntry,
                       BitGrpEntryPtr  beforeEntry,
                       ulng            mask,
                       ulng            matchBit )
{
  BitGrpEntryPtr  thisEntry = beforeEntry->next;
  ulng            scanValue = compareEntry->value & mask;
  
  while (thisEntry) {
    if ((thisEntry->value & mask) == scanValue) {
      if (compareEntry->mask == thisEntry->mask) {
        if (Match( compareEntry, thisEntry, matchBit)) {
          
          compareEntry->mask &= ~(compareEntry->value ^
            thisEntry->value);
          beforeEntry->next = thisEntry->next;
          return 1;
        }
      }
    }
    beforeEntry = thisEntry;
    thisEntry = thisEntry->next;
  }
  
  return 0;
}


Match
// The two values compareEntry->value and thisEntry->value can be combined if they
// differ in exactly one bit. In those cases, refVal, below, will have exactly one bit set.
// The rest of the code tests to see if that is so. I have the feeling that this function's
// efficiency could be improved.
//
inline long  Match(   BitGrpEntryPtr  compareEntry,
                      BitGrpEntryPtr  thisEntry,
                      ulng            matchBit )
{
  ulng  refVal = compareEntry->value ^ thisEntry->value;
  ulng  matchCount = 0;
    
  switch (gBitGrpMapper.chunkSize) {
    case 2:
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      return 0;
    case 4:
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      return 0;
    case 8:
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      matchBit >>= 1;
      if (! (refVal ^ matchBit)) return 1;
      return 0;
  }
  return 0;
}


CleanUp
// I first developped this solution using the Symantec environment where I used the
// C++ new and delete functions for memory management. After moving to
// CodeWarrior, however, I had to use the Mac Toolbox function NewPtr to allocate
// memory in Init() (and DisposPtr to dispose of it here) because Codewarrior's
// implementation of new didn't seem to reliably return NULL in cases a memory
// request could not be satisfied.
// 
long    CleanUp( void )
{
  if (gBitGrpLists) DisposPtr( (char*)gBitGrpLists );
  
  if (gRulesLeft > 0) {
    gCurRule->value = 0;
    gCurRule->mask = 0;
    if (gAllow == kAllow) {
      gCurRule->allow = kDeny;
    } else {
      gCurRule->allow = kAllow;
    }
    gRulesLeft-;
    
    return gMaxRules - gRulesLeft;
  } else {
    return -1;
  }
  
}


RouterRules
// Main entry point
//
long RouterRules( long  allowedValues[],
                  long  numAllowedValues,
                  long  numBits,
                  Rule  rulesArray[],
                  long  maxRules )
{
  gAllowedValues = allowedValues;
  gNumAllowedValues = numAllowedValues;
  gNumBits = numBits;
  gCurRule = rulesArray;
  gMaxRules = maxRules;
  gRulesLeft = maxRules;
  gStartMask = 0xffffffff >> (32-gNumBits);
  gAllow = kAllow;
  
  if (maxRules <= 0) return -1;
  
  if (numAllowedValues <= 0) {
    gCurRule->mask = 0;
    gCurRule->value = 0;
    gCurRule->allow = kDeny;
    return 1;
  }
  if (numAllowedValues == (1L << numBits)) {
    gCurRule->mask = 0;
    gCurRule->value = 0;
    gCurRule->allow = kAllow;
    return 1;
  }  
  
  #if ALTER_INPUT_VALUES == 1
  if (numBits > 5 && numBits < 32 && numAllowedValues > 
    ( (1<<L(numBits-1)) + (1<<L(numBits-5)) )) {
    MakeComplement();
  }
  #endif
  
  if (Init() == kErr) return -1;
  Process();
  return CleanUp();
}

BitGrpMapper.cp

// -----------------------------
// Implementation of class BitGrpMapper - a class that does most of the base 2, 3, 5 and
// 9 arithmetic
// -----------------------------

#define WRITE_LOOKUP_TABLES     0

#if WRITE_LOOKUP_TABLES == 1
# include <stdlib.h>
# include <fstream.h>
#endif

#include "BitGrpMapper.h"

long BitGrpMapper::ubTable[33] = { 0 };
long BitGrpMapper::lbTable[33] = { 0 };

void BitGrpMapper::Init(  long        chunkSz,
                          long        numBits )
{
  switch (chunkSz) {
    case 1:
      lookupTable = NULL;
      firstMask = 0x01;
      firstMatchBit = 0x01;
      break;
    case 2:
      lookupTable = lookupTable2;
      firstMask = 0x03;
      firstMatchBit = 0x02;
      break;
    case 4:
      lookupTable = lookupTable4;
      firstMask = 0x0f;
      firstMatchBit = 0x08;
      break;
    case 8:
      lookupTable = lookupTable8;
      firstMask = 0xff;
      firstMatchBit = 0x80;
      break;
  }
    
// Calculate the upper bound and lower bound lookup tables used in RemoveLoop()
// of RouterRules.cp
  chunkSize = chunkSz;
  chunkCount = numBits / chunkSz;
  long excessBits = numBits % chunkSz;
  if (excessBits) chunkCount++;
  firstMask <<= ((chunkCount - 1) * chunkSz);
  firstMatchBit <<= ((chunkCount - 1) * chunkSz);
  
  ulng base = chunkSz + 1;
  ulng curBase = 1;
  long i;
  
  for (i=1; i<chunkCount; i++) {
    lbTable[i] = curBase;
    ubTable[i] = chunkSz * curBase;
    curBase *= base;
  }
  lbTable[i] = curBase;
  if (excessBits) ubTable[i] = excessBits * curBase;
  else            ubTable[i] = chunkSz * curBase;
  numGrpLists = ubTable[i] + curBase;
  
#if WRITE_LOOKUP_TABLES == 1
  {
    IndexEntry  tmpTable[256];
    ofstream    file;
    
    file.open( "BitGrpMapperTables.cp" );
    file << "#include \"BitGrpMapper.h\"" << endl << endl;
    CalcLookupTable( tmpTable, 2 );
    WriteLookupTable( file, tmpTable, "lookupTable2" );
    CalcLookupTable( tmpTable, 4 );
    WriteLookupTable( file, tmpTable, "lookupTable4" );
    CalcLookupTable( tmpTable, 8 );
    WriteLookupTable( file, tmpTable, "lookupTable8" );
    file.close();
  }
#endif
}

#if WRITE_LOOKUP_TABLES == 1

void BitGrpMapper::CalcLookupTable( IndexEntry  lookupTbl[],
                                    long        chunkSz )
{
  long  lookupByte;// 0 .. 255
  long  byteInLong;// 3 .. 0, 0 for the most sig. byte
  long  chunkCount = 8 / chunkSz;  // 8, 4, 2 or 1
  long  curChunk;         // 0 .. chunkCount-1
  long  bitCounts[8];     // bitCounts[0]: right most chunk
  long  curBit;           //  bit 0 .. bit 7 (right to left)
  long  bitIndex;         // 0 .. chunkSz-1
  long  base = chunkSz + 1; // base 2, 3, 5, or 9
  long  curBase;          // a power of base
  
  for (lookupByte=0; lookupByte<256; lookupByte++) {
    
    curBit = 1;
    for (curChunk=0; curChunk<chunkCount; curChunk++) {
      bitCounts[curChunk] = 0;
      for (bitIndex=0; bitIndex<chunkSz; bitIndex++) {
        if (lookupByte & curBit) bitCounts[curChunk]++;
        curBit <<= 1;
      }
    }
    
    curBase = 1;
    for (byteInLong=3; byteInLong>=0; byteInLong-) {
      lookupTbl[lookupByte].index[byteInLong] = 0;
      for (curChunk=0; curChunk<chunkCount; curChunk++) {
        lookupTbl[lookupByte].index[byteInLong] +=
          curBase * bitCounts[curChunk];
        curBase *= base;
      }
    }
  }          
}

void BitGrpMapper::WriteLookupTable( ofstream    &file,
                                     IndexEntry table[],
                                     char*      tableName )
{
  long  entryCount;
  long  indexCount;
  
  file << "IndexEntry BitGrpMapper::" 
    << tableName << "[256] = {" << endl;
  
  for (entryCount=0; entryCount<256; entryCount++) {
    file << "  { ";
    for (indexCount=0; indexCount<4; indexCount++) {
    // Printing as pointer to long writes value as a four byte hex number in the
    // Symantec environ. Not so with my brand new CodeWarrior (at least using the
    // default project settings). Would need to be fixed if the lookup tables had to be
    // rebuilt.
      file << (long*) table[entryCount].index[indexCount];
      file << ((indexCount == 3) ? " }" : ", ");
    }
    file << ((entryCount == 255) ? ‘ ‘ : ‘,' ) << endl;
  }
      
  file << "};" << endl << endl;
}
#endif  

BitGrpMapper.h

// -----------------------------
// class BitGrpMapper 
// -----------------------------

#ifndef NULL
const void * const NULL = 0;
#endif

typedef unsigned long ulng;

struct IndexEntry {
..long..index[4];
};

class BitGrpMapper {..
public:
 static long  ..ubTable[33];
 static long  ..lbTable[33];
 long   chunkSize; // 1, 2, 4 or 8 bits per chunk
 long   chunkCount;// # of chunks/digits in group index
 ulng   firstMask; // used to reset curMask
 ulng   firstMatchBit;
 long   numGrpLists;

 void.. ..Init( long..chunkSize,
 long..numBits );

 inline longLookUp( ulng  value );
private:
 static IndexEntry lookupTable2[];
 static IndexEntry lookupTable4[];
 static IndexEntry lookupTable8[];

 IndexEntry *lookupTable; // lookup group index

#if WRITE_LOOKUP_TABLES == 1
 void   CalcLookupTable( IndexEntry  lookupTbl[],
 long chunkSz );
 void WriteLookupTable( ofstream &file,
 IndexEntry table[],
 char   tableName );
#endif..
};

inline long BitGrpMapper::LookUp( ulng..value )
{
 long..index = lookupTable[value >> 24].index[0];
 
 index += lookupTable[(value >> 16) & 0xff].index[1];
 index += lookupTable[(value >> 8) & 0xff].index[2];
 index += lookupTable[value & 0xff].index[3];

 return index;
}

ProvidedCode.h

// -----------------------------
// Code copied from problem statement
// -----------------------------

enum {  kDeny = 0, 
 kAllow = 1 
};

#ifdef __cplusplus
extern "C" {
#endif
typedef struct Rule {
 long   mask;
 long   value;
 long   allow;
} Rule;
long RouterRules( long    allowedValues[],
 long   numAllowedValues,
 long   numBits,
 Rule   rulesArray[],
 long   maxRules );
#ifdef __cplusplus
}
#endif

BitGrpMapperTables.cp

#include "BitGrpMapper.h"

IndexEntry BitGrpMapper::lookupTable2[256] = {
  { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
  { 0x00081BF1, 0x000019A1, 0x00000051, 0x00000001 },
  { 0x00081BF1, 0x000019A1, 0x00000051, 0x00000001 },
  { 0x001037E2, 0x00003342, 0x000000A2, 0x00000002 },
  { 0x001853D3, 0x00004CE3, 0x000000F3, 0x00000003 },
  { 0x00206FC4, 0x00006684, 0x00000144, 0x00000004 },
  { 0x00206FC4, 0x00006684, 0x00000144, 0x00000004 },
  { 0x00288BB5, 0x00008025, 0x00000195, 0x00000005 },
  { 0x001853D3, 0x00004CE3, 0x000000F3, 0x00000003 },
  { 0x00206FC4, 0x00006684, 0x00000144, 0x00000004 },
  { 0x00206FC4, 0x00006684, 0x00000144, 0x00000004 },
  { 0x00288BB5, 0x00008025, 0x00000195, 0x00000005 },
  { 0x0030A7A6, 0x000099C6, 0x000001E6, 0x00000006 },
  { 0x0038C397, 0x0000B367, 0x00000237, 0x00000007 },
  { 0x0038C397, 0x0000B367, 0x00000237, 0x00000007 },
  { 0x0040DF88, 0x0000CD08, 0x00000288, 0x00000008 },
  { 0x0048FB79, 0x0000E6A9, 0x000002D9, 0x00000009 },
  { 0x0051176A, 0x0001004A, 0x0000032A, 0x0000000A },
[   and more - see online archive for complete file]
  { 0x02809F5F, 0x0007E8AF, 0x000018FF, 0x0000004F },
  { 0x0288BB50, 0x00080250, 0x00001950, 0x00000050 } 
};

IndexEntry BitGrpMapper::lookupTable4[256] = {
  { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
  { 0x00003D09, 0x00000271, 0x00000019, 0x00000001 },
  { 0x00003D09, 0x00000271, 0x00000019, 0x00000001 },
  { 0x00007A12, 0x000004E2, 0x00000032, 0x00000002 },
  { 0x00003D09, 0x00000271, 0x00000019, 0x00000001 },
  { 0x00007A12, 0x000004E2, 0x00000032, 0x00000002 },
  { 0x00007A12, 0x000004E2, 0x00000032, 0x00000002 },
  { 0x0000B71B, 0x00000753, 0x0000004B, 0x00000003 },
  { 0x00003D09, 0x00000271, 0x00000019, 0x00000001 },
  { 0x00007A12, 0x000004E2, 0x00000032, 0x00000002 },
  { 0x00007A12, 0x000004E2, 0x00000032, 0x00000002 },
  { 0x0000B71B, 0x00000753, 0x0000004B, 0x00000003 },
  { 0x00007A12, 0x000004E2, 0x00000032, 0x00000002 },
  { 0x0000B71B, 0x00000753, 0x0000004B, 0x00000003 },
  { 0x0000B71B, 0x00000753, 0x0000004B, 0x00000003 },
  { 0x0000F424, 0x000009C4, 0x00000064, 0x00000004 },
  { 0x0001312D, 0x00000C35, 0x0000007D, 0x00000005 },
[   and more - see online archive for complete file]
  { 0x00057BCF, 0x00003827, 0x0000023F, 0x00000017 },
  { 0x00057BCF, 0x00003827, 0x0000023F, 0x00000017 },
  { 0x0005B8D8, 0x00003A98, 0x00000258, 0x00000018 } 
};
IndexEntry BitGrpMapper::lookupTable8[256] = {
  { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
  { 0x000002D9, 0x00000051, 0x00000009, 0x00000001 },
  { 0x000002D9, 0x00000051, 0x00000009, 0x00000001 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
  { 0x000002D9, 0x00000051, 0x00000009, 0x00000001 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
  { 0x0000088B, 0x000000F3, 0x0000001B, 0x00000003 },
  { 0x000002D9, 0x00000051, 0x00000009, 0x00000001 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
  { 0x0000088B, 0x000000F3, 0x0000001B, 0x00000003 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
  { 0x0000088B, 0x000000F3, 0x0000001B, 0x00000003 },
  { 0x0000088B, 0x000000F3, 0x0000001B, 0x00000003 },
  { 0x00000B64, 0x00000144, 0x00000024, 0x00000004 },
  { 0x000002D9, 0x00000051, 0x00000009, 0x00000001 },
  { 0x000005B2, 0x000000A2, 0x00000012, 0x00000002 },
[   and more - see online archive for complete file]
  { 0x000013EF, 0x00000237, 0x0000003F, 0x00000007 },
  { 0x000013EF, 0x00000237, 0x0000003F, 0x00000007 },
  { 0x000016C8, 0x00000288, 0x00000048, 0x00000008 } 
};

 
AAPL
$500.72
Apple Inc.
+2.04
MSFT
$34.67
Microsoft Corpora
+0.18
GOOG
$894.72
Google Inc.
+12.71

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more

The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.