TweetFollow Us on Twitter

Java Events
Volume Number:12
Issue Number:12
Column Tag:Getting Started

Java Events

By Dave Mark

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Originally I was planning to cover double-buffering in this month’s column. I started writing a cool banner animator, then I got a little side-tracked playing with Java’s event-handling mechanism. As I explored (and as my animation applet took on a life of its own!), I realized that we never really covered events. Since events are the heart and soul of your applet’s user interaction, and since I ended up writing this nifty little event doodad anyway, I thought we would dive into events now and put off animation for the moment.

The Ultimate Event Handler

This month’s applet is called eventHandler. For you Primer readers, eventHandler is similar to eventTracker. As you click, drag, and type, the events associated with those actions are displayed in a scrolling list. Figure 1 shows eventHandler running in the Metrowerks Java applet viewer. One thing I learned from this exercise is that no two applet viewers behave exactly the same way. For example, the Metrowerks Java viewer swallows keyUp events. In Netscape Gold 3.0 (see Figure 2), the keyUp events show up, but mouseMove events are not reported properly. The Sun JDK Applet Viewer 1.0.2 (not shown) doesn’t handle clipping correctly. <sigh>. Well, at least these applet viewers are much better than their predecessors!

Figure 1. eventHandler running in Metrowerks’ Applet Viewer. Notice that keyUp events are swallowed. See Figure 2.

Figure 2. eventHandler running in Netscape Gold 3.0. The keyUp events are there, but mouseMove events (not shown) don’t work right.

eventHandler consists of two major areas (each with its own label). On the top is a Canvas with a yellow background. All the events trapped by this Canvas are listed in the scrolling TextArea on the bottom. When the keyboard focus is on the Canvas, its border is drawn in red. When the Canvas loses the keyboard focus, the border is redrawn as yellow.

If you click or drag in the Canvas, the appropriate events get listed in the scrolling list. If you type while the focus is in the Canvas, the actual key names are listed when the keyDown event is reported. Note that I don’t report the mouseMove event, which is supposed to occur when you move the mouse. Unfortunately, the Metrowerks viewer is the only one that handles this correctly. Both Netscape and the Sun viewer report a steady stream of mouseMove events, even when the mouse is perfectly still! This can be a real pain, since any other events tend to get swept away in a flood of incorrectly reported mouseMove events. Add a mouseMove handler to the code below, just to see this for yourself.

The eventHandler Source Code

Create a new project using the Java Applet stationery. Create a source code file named eventHandler.java and add it to the project. Here’s the source code:

import java.awt.*;

public class eventCanvas extends Canvas
{
 booleanhasFocus;
 
 eventCanvas( int width, int height )
 {
 setBackground( Color.yellow );
 resize( width, height );
 
 hasFocus = false;
 }
 
 public boolean mouseUp( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseUp” );
 return true;
 }
 
 public boolean mouseDown( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseDown” );
 return true;
 }
 
 public boolean mouseDrag( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseDrag” );
 return true;
 }
 
 public boolean mouseEnter( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseEnter” );
 return true;
 }
 
 public boolean mouseExit( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseExit” );
 return true;
 }
 
 public boolean keyDown( Event e, int key )
 {
 String eventString = “keyDown: “;
 String keyName, modifierName;
 
 modifierName = getModifierName( e );
 if ( modifierName != null )
 eventString += modifierName;
 
 keyName = getKeyName( key );
 
 if ( keyName != null )
 eventString += keyName;
 else if (( key >= 32 ) && ( key <= 127 ))
 eventString += new Character( (char)key ).toString();
 else
 eventString += key;
 
 eventHandler.reportEvent( eventString );
 
 return true;
 }
 
 public String getModifierName( Event e )
 {
 if ( e.controlDown() )
 return( “Control-” );
 if ( e.metaDown() )
 return( “Meta-” );
 if ( e.shiftDown() )
 return( “Shift-” );
 
 return null;
 }
 
 public String getKeyName( int key )
 {
 switch ( key )
 {
 case Event.F1: return “F1”;
 case Event.F2: return “F2”;
 case Event.F3: return “F3”;
 case Event.F4: return “F4”;
 case Event.F5: return “F5”;
 case Event.F6: return “F6”;
 case Event.F7: return “F7”;
 case Event.F8: return “F8”;
 case Event.F9: return “F9”;
 case Event.F10: return “F10”;
 case Event.F11: return “F11”;
 case Event.F12: return “F12”;
 case Event.HOME: return “HOME”;
 case Event.END: return “END”;
 case Event.LEFT: return “Left Arrow”;
 case Event.RIGHT: return “Right Arrow”;
 case Event.UP: return “Up Arrow”;
 case Event.DOWN: return “DownArrow”;
 case Event.PGUP: return “Page Up”;
 case Event.PGDN: return “Page Down”;
 }
 
 return null;
 }
 
 public boolean keyUp( Event e, int key )
 {
 eventHandler.reportEvent( “keyUp” );
 
 return true;
 }
 
 public boolean gotFocus(Event e, Object what)
 {
 hasFocus = true;
 eventHandler.reportEvent( “gotFocus” );
 repaint();
 
 return true;
 }
 
 public boolean lostFocus(Event e, Object what)
 {
 hasFocus = false;
 eventHandler.reportEvent( “lostFocus” );
 repaint();
 
 return true;
 }
 
 public void paint( Graphics g )
 {
 Rectangler;
 
 r = bounds();
 g = getGraphics();
 
 if ( hasFocus )
 g.setColor( Color.red );
 else
 g.setColor( Color.yellow );
 
 g.drawRect( 0, 0, r.width-1, r.height-1 );
 g.drawRect( 1, 1, r.width-3, r.height-3 );
 }
}

public class eventHandler extends java.applet.Applet
{
 eventCanvaseCanvas;
 static TextArea tArea;
 
 public void init()
 {
 add( new Label( “Click and type in this Canvas:” ) );
 
 eCanvas = new eventCanvas( 200, 100 );
 add( eCanvas );
 
 add( new Label( “Here’s a list of canvas events:” ) );
 
 tArea = new TextArea( 10, 30 );
 add( tArea );
 }
 
 public static void reportEvent( String eventString )
 {
 tArea.appendText( eventString + “\r” );
 }
}

Now create a file named eventHandler.html and add it to the project as well. Here’s the HTML:

<title>Event Handler</title>
<hr>
<applet codebase=”eventHandler Classes” code=”eventHandler.class” width=290 
height=320>
</applet>
<hr>
<a href=”eventHandler.java”>The source.</a>

Now go into the Project Settings dialog (Under CW10, select Project Settings... from the Edit menu. See Figure 3. Earlier versions, Preferences from the Edit menu) and click on Project/Java Project. Select Class Folder from the Project Type popup and type “eventHandler Classes” as the File Name. Note that we’re no longer using non-ASCII characters (like ƒ) in our Java-specific file and folder names. Though some environments can deal with these special characters, other environments, like Netscape, don’t recognize them and won’t be able to locate your class files.

Figure 3. The CW10 Project Settings dialog.

A terrific feature introduced with CW10 (there are a bunch of them) is the Set... button in the Project Settings dialog, which lets you select the application to which your html will be sent when you select Run from the Project menu. So if you like, you can use Netscape to test your applet or, if you prefer, use the applet viewer that ships with the JDK or with CW10. No matter which applet viewer you choose, be aware of any class caching schemes used by the viewer. If the viewer caches your class, it won’t replace the class each time you run with a new version unless you quit the viewer each time you run. As I write this, I don’t know of any work-arounds for this. On the other hand, by the time you read this, maybe this won’t be an issue anymore.

Running eventHandler

Once your source is entered, build your .class file and drop your html file on your favorite viewer. If you are using CodeWarrior, select Run from the Project menu. Once your applet appears, generate some events. Try dragging the mouse within the Canvas to generate a stream of mouseDrag events. Click on the Canvas to generate a gotFocus event, then click outside the Canvas to lose the focus. Click on the Canvas to regain the focus, then bring the Finder to the front. Notice that the focus is lost, then regained when you bring the applet viewer to the front.

Experiment!

The eventHandler Source Code

eventHandler is broken into two classes. The eventCanvas class implements the yellow canvas area, adding to it the various event handlers. The hasFocus variable is a boolean that specifies whether the Canvas currently has the keyboard focus. The constructor takes a width and height, sets the background color to yellow, resizes the Canvas, and sets the focus to false.

import java.awt.*;

public class eventCanvas extends Canvas
{
 booleanhasFocus;
 
 eventCanvas( int width, int height )


 {
 setBackground( Color.yellow );
 resize( width, height );
 
 hasFocus = false;
 }

Each of the event handlers overrides a default Canvas event handler. Each one reports its event by calling the static eventHandler function reportEvent(). We will get to that when we explore the eventHandler class in a bit. Each handler returns true, signifying that it has dealt with the event. mouseUp() and mouseDown() are called when the mouse button is pressed or released within the eventCanvas component.

 public boolean mouseUp( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseUp” );
 return true;
 }
 
 public boolean mouseDown( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseDown” );
 return true;
 }

mouseDrag() is called when the mouse is dragged within the eventCanvas, and mouseEnter() and mouseExit() are called when the mouse enters or leaves the eventCanvas boundaries.

 public boolean mouseDrag( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseDrag” );
 return true;
 }
 
 public boolean mouseEnter( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseEnter” );
 return true;
 }
 
 public boolean mouseExit( Event e, int x, int y )
 {
 eventHandler.reportEvent( “mouseExit” );
 return true;
 }

keyDown() is called when a key is pressed, ONLY IF the eventCanvas has the focus. The keyDown() code basically builds a string reflecting the name of the key that was pressed. getModifierName() checks to see if the control, meta, or shift keys were down and, if so, adds the appropriate modifier name to the string. getKeyName() does a lookup on some standard Java key names. This table should be larger, but these are the only keynames I could find in the documentation. For example, I couldn’t find a TAB constant.

If the key was an ASCII between 32 and 127, the character name is used, otherwise the key number is used. keyDown() is very simple-minded. After you experiment with it a bit, you might want to add more complexity to it to handle the other key types.

 public boolean keyDown( Event e, int key )
 {
 String eventString = “keyDown: “;
 String keyName, modifierName;
 
 modifierName = getModifierName( e );
 if ( modifierName != null )
 eventString += modifierName;
 
 keyName = getKeyName( key );
 
 if ( keyName != null )
 eventString += keyName;
 else if (( key >= 32 ) && ( key <= 127 ))
 eventString += new Character( (char)key ).toString();
 else
 eventString += key;
 
 eventHandler.reportEvent( eventString );
 
 return true;
 }
 
 public String getModifierName( Event e )
 {
 if ( e.controlDown() )
 return( “Control-” );
 if ( e.metaDown() )
 return( “Meta-” );
 if ( e.shiftDown() )
 return( “Shift-” );
 
 return null;
 }
 
 public String getKeyName( int key )
 {
 switch ( key )
 {
 case Event.F1: return “F1”;
 case Event.F2: return “F2”;
 case Event.F3: return “F3”;
 case Event.F4: return “F4”;
 case Event.F5: return “F5”;
 case Event.F6: return “F6”;
 case Event.F7: return “F7”;
 case Event.F8: return “F8”;
 case Event.F9: return “F9”;
 case Event.F10: return “F10”;
 case Event.F11: return “F11”;
 case Event.F12: return “F12”;
 case Event.HOME: return “HOME”;
 case Event.END: return “END”;
 case Event.LEFT: return “Left Arrow”;
 case Event.RIGHT: return “Right Arrow”;
 case Event.UP: return “Up Arrow”;
 case Event.DOWN: return “DownArrow”;
 case Event.PGUP: return “Page Up”;
 case Event.PGDN: return “Page Down”;
 }
 
 return null;
 }
 
 public boolean keyUp( Event e, int key )
 {
 eventHandler.reportEvent( “keyUp” );
 
 return true;
 }

gotFocus() sets hasFocus to true, reports the event, and forces a redraw. lostFocus() sets hasFocus to false and does the same.

 public boolean gotFocus(Event e, Object what)
 {
 hasFocus = true;
 eventHandler.reportEvent( “gotFocus” );
 repaint();
 
 return true;
 }
 
 public boolean lostFocus(Event e, Object what)
 {
 hasFocus = false;
 eventHandler.reportEvent( “lostFocus” );
 repaint();
 
 return true;
 }

paint() sets the drawing color to red if the eventCanvas has the focus (yellow otherwise), then draws the bordering rectangle based on the bounding rectangle of the eventCanvas. Another peculiarity I ran into was trying to draw a pair of rectangles, one inside the other. I expected to use r.width-2 and r.height-2 as parameters to the second drawRect call. Somehow this didn’t produce the results I expected. I tried this with all the viewers, and got different results with each one. I’m guessing that this is a flaw in the viewer implementation, though of course that assumption is pretty dangerous! If anyone sees a bug in this code, let me know <dmark@aol.com>.

 public void paint( Graphics g )
 {
 Rectangler;
 
 r = bounds();
 g = getGraphics();
 
 if ( hasFocus )
 g.setColor( Color.red );
 else
 g.setColor( Color.yellow );
 
 g.drawRect( 0, 0, r.width-1, r.height-1 );
 g.drawRect( 1, 1, r.width-3, r.height-3 );
 }
}

The eventHandler class implements the applet itself. The reportEvent() method is static so it can be called from outside the class without having a specific eventHandle object reference. This is one way to solve this problem. There are certainly others. We could have retrieved the current applet from within the eventCanvas class, coerced that reference to an eventCanvas and used it to call reportEvent(). I think the first way is better. Any other ideas? Let me know.

The TextArea variable tArea was also made static so it could be referenced from within the static reportEvent. The disadvantage here is that this approach limits you to single occurances of the applet. Again, I’m definitely interested in hearing any other ideas you might have.

public class eventHandler extends java.applet.Applet
{
 eventCanvaseCanvas;
 static TextArea tArea;
 
 public void init()
 {
 add( new Label( “Click and type in this Canvas:” ) );
 
 eCanvas = new eventCanvas( 200, 100 );
 add( eCanvas );
 
 add( new Label( “Here’s a list of canvas events:” ) );
 
 tArea = new TextArea( 10, 30 );
 add( tArea );
 }
 
 public static void reportEvent( String eventString )
 {
 tArea.appendText( eventString + “\r” );
 }
}

Till Next Month...

This was one of the most interesting applets I’ve worked on, both because of the nature of the problem the applet solved, and because of the many differences between the various applet viewers. Java is still evolving rapidly and the tools will be playing catch-up for a while. Have a very happy holiday season and I look forward to seeing you all in 1997.

 
AAPL
$565.32
Apple Inc.
-5.24
MSFT
$29.07
Microsoft Corpora
-0.04
GOOG
$603.66
Google Inc.
-5.80
MacTech Search:
Community Search:

Empire of the Eclipse Review
Empire of the Eclipse Review By Carter Dotson on May 24th, 2012 Our Rating: :: OVERSHADOWINGiPhone App - Designed for the iPhone, compatible with the iPad Empire of the Eclipse is an ambitious strategy MMO that is very deep, and... | Read more »
Bejeweled HD Review
Bejeweled HD Review By Jennifer Allen on May 24th, 2012 Our Rating: :: ADDICTIVEiPad Only App - Designed for the iPad The iPad version of the ever addictive Match Three title.   Developer: PopCap Price: $3.99 Version Reviewed: 1... | Read more »
Facebook Releases New Camera App To Stre...
While not a replacement for Instagram, Facebook Camera is a good first step in this month+ old union of the two companies. Released today, Facebook camera looks to streamline the viewing of photos and the uploading of them. The app allows you to... | Read more »
Missile Monkey Review
Missile Monkey Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FLYING LOWUniversal App - Designed for iPhone and iPad Missile Monkey is a must miss   Developer: Munsey Clan Games Price: $0.99 Version Reviewed: 1.0 Device... | Read more »
Boomlings Review
Boomlings Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FUN FREEBIEUniversal App - Designed for iPhone and iPad Boomlings is a traditional matching puzzle game, with some explosive twists   | Read more »
Dave vs Cave Review
Dave vs Cave Review By Jason Wadsworth on May 24th, 2012 Our Rating: :: WATCH FOR FALLING ROCKSUniversal App - Designed for iPhone and iPad Kid falls down hole, kid gets trapped in cave, kid fights evil rock monsters to escape... | Read more »
Python Pocket Power: Python Bytes 3 – Mo...
Python fans are certain to welcome the best bits from the penultimate season of the BBC sketch comedy in a new iPhone app: Python Bytes 3 – Monty Python Series 3. If you have a flair for the obvious, you’ll correctly assume this is third in a series... | Read more »

Price Scanner via MacPrices.net

13″ 2.8GHz MacBook Pro on sale for $100 off MSRP
Adorama has lowered their price on the 13″ 2.8GHz MacBook Pro to $1399 including free shipping plus NY/NJ sales tax only. Their price is $100 off MSRP, and it’s the lowest price for this model from... Read more
Apple refurbished iPads available starting at $279
 The Apple Store Online has dropped prices on Apple Certified Refurbished iPad 2s and original iPads by as much as $50, with models now starting at $279. Apple’s one-year warranty is included with... Read more
Security Based Portable Operating System, Pocket D...
In conjunction with their consumer technology product, Pocket Desktop, a USB device that offers consumers enhanced security and portability in computing, has announced a new strategic alliance with... Read more
Apple’s Jonathan Ive Knighted By Britain’s Princes...
The BBC reports that Apple Senior Vice President Of Industrial Design Jonathan Ive is now Sir Jonathan Ive, having been knighted by Queen Elizabeth II’s daughter Anne, the Princess Royal (and an iPad... Read more
Microsoft Fixing to release Office for iOS and And...
BGR’s Jonathan S. Geller says BGR has learned from a “reliable source” that Microsoft is planning to release the company’s full Office suite for not only Apple’s iPad, but for Android tablets as well... Read more
Mac mini Server available for $949, $50 off MSRP
Adorama has Mac mini Servers on sale for $949 including free shipping. Their price is $50 off MSRP, and it’s the lowest price available for this model from any Apple Authorized Reseller. NY and NJ... Read more
21″ 2.7GHz iMac on sale for $1399, $100 off full r...
Adorama has the 21″ 2.7GHz iMac on sale for $1399 including free shipping. Their price is $100 off MSRP, and it’s the lowest price for this model from any Apple Authorized Reseller. NY and NJ sales... Read more
iMacs on sale bundled with free upgrade to 8GB RAM
MacConnection has 2011 iMacs in stock today with a free upgrade to 8GB of RAM. Shipping is also free. Their prices represent a $200+ savings over custom 8GB iMacs at The Apple Store: - 21″ 2.5GHz... Read more

Jobs Board

Helpdesk Support Technician - Mac Expert...
Mac hardwaresoftware preferably as a Mac Genius or Apple technician Demonstrated ability to troubleshoot ... in Mac OS X/Windows OS administration, exp supporting Mac, certified Apple and/or Windows... Read more
Mac Expert - Apple Online Store at Apple...
before calling a helpdesk for assistance). Description The Mac Expert is responsible for providing consultative ... to be effective, the Mac Expert will be knowledgeable about Mac product features... Read more
iOS Developer (iPhone and iPad) at Mahal...
Mahalo is looking for talented iOS developers to join its team of highly skilled engineers. Weve already released multiple successful apps in the Apple App Store with well over a million installs... Read more
MAC Imaging/Packaging, Administration.Pr...
Skills: Very good experience in building MAC ( Apple Macintosh ) operating system images. OS imaging Knowledge on ... Knowledge on configuring the LAN and Wireless network on MAC note books Knowledge... Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545402 Job title Apple Solutions Consultant-Retail Sales Location Mobile Country United States City Mobile State Alabama Job type Job description Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.