TweetFollow Us on Twitter

Shared Libraries in CPX
Volume Number:12
Issue Number:8
Column Tag:Programming Workshop

Using Shared Libraries in CPX

Can you really use the Code Fragment Manager and not go crazy?

By John Shackelford

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Introduction

The Power Mac and upgrades to System 7 harbor many exciting new technologies waiting for application developers to explore. One new technology allows executable code to be shared at run-time. This means you can share code libraries across applications regardless of which development environment you use - or in other words you can finally start using all that code those C++ developers are writing down the hall from you! This technology is provided by a new manager called the Code Fragment Manager (CFM). The CFM is responsible for loading fragments, blocks of executable PowerPC code and data, into memory, and preparing them for execution. Currently the CFM is supported only on Power Macs. However, very soon the CFM will be supported on 68K Macs.

This article describes and demonstrates with some example code one approach to accessing shared libraries from Prograph CPX. It shows a way to wrap a C/C++ library, defining an XPrim that provides the interface to shared libraries and describing in detail a set of CPX classes which encapsulate the use of shared libraries. You’ll receive many benefits from using shared libraries in your applications, including reduced development time (because non-Prograph code no longer has to be ported to the Prograph language) and increased application speed (because of the native Power Mac code). The code described in this article gives you the basic tools for accessing shared libraries, listing export symbols, connecting to shared libraries, and executing functions. The code is shareware, and can be found at Tangent Systems’ Web page.

Figure 1. The main window for the demo app

Shared Library Demo Application

For this article I have created a simple demo application and two shared libraries. The demo application will access the shared libraries. The libraries each contain a different implementation of the same set of functions. One library (OOSharedLib) implements a set of functions using C++ code, while the other library (ExampleCLib) uses all C code.

When the application launches and opens its main window (Figure 1), it also “opens” or “connects to” the two shared libraries. The exported symbols or functions contained in each library are then available for the application to use. The functions or symbols that a library exports are listed in the main window. The functions in each library have been designed to operate on an array of data, and can compute the maximum, minimum, average, variance, or sum of the data.

You can select the desired library by choosing its name in the pop-up menu. The scroll list on the left side of the window lists the exported symbols of the selected shared library. When a symbol is selected in this scrolling list, the Do Function button becomes active. When the Do Function button is pushed, the selected function in the selected library is executed. The results are then listed in the right-hand scroll list.

The pop-up menu in the window lists the two shared libraries the application will work with. These libraries are loaded when the main window opens by a call to the window’s method /loadLibraries (Figure 2). A «Shared Library» instance is created for each shared library and stored in an attribute of the main window for later use.

Figure 2. Test Window has a method which loads
a list of shared libraries

Exported symbols are the items which can be referenced by other code fragments. You can think of exported symbols as the public functions the library supports. Internally there may be a lot of functions that are hidden from the outside world. This provides some measure of control over how the library is used - which can be a nice feature for developers and users. As a developer, I may not always want every function in the library to be exposed, for fear they might not be properly used; and as a user, I may not want to know all the gory details of someone else’s library. The typical Power Mac development environment has a procedure you must follow to define the export symbols. In CodeWarrior, for instance, there is a file (*.exp) you can edit prior to building the shared library, that controls which symbols will be exported (more on this later on).

Now let’s try one function with the demo; then we will dive into more Prograph code. With the application still running, select a function in the function list and click Do Function (or simply double-click a function in the function list).

The demo application on the CPX side of things generates a list of 50 numbers. It then sends this list (embedded in a data structure) as an argument to the chosen function in the shared library. The shared library function then calculates the result and sends it back to the application (Figure 3). For the case where we use OOSharedLib and its get_average function, I did some timing analysis and found that a pure Prograph-coded equivalent using CPX built-in list primitives can be slower (I compared 68K compiled CPX to using a PPC-native shared library). Using 8000 values on a Power Mac 7100/80 (System 7.5), I got these results:

Interpreted CPX 200 Ticks

Compiled CPX 20 Ticks

Using native shared library < 1 Tick

(By the way, in looking at my Prograph code, don’t be put off by the idiosyncracies of my shorthand comments to myself, where I’m reminding myself what data type is being input or output. “<Shared Library>” means «Shared Library», an instance of the Shared Library class; at the time I was writing that comment I didn’t know how to type the '«' character! Use of parentheses generally indicates a list; so, for instance, “():name” means “a list of names”.)

Figure 3. The method /doFunction handles the execution of the selected library function

The local setup data_cache builds up a vector of data in a data structure to be sent off to the shared library. Figure 4 shows the fields of this structure. The functions in the shared library have been designed to return the result in the result field.

Figure 4. The data_cache fields
as shown in the CPX “info” window

SLD Kit CPX interface

On the CPX side of the things, the interface for using shared libraries is handled by a class called Shared Library. For Power Mac-native shared libraries you’ll actually use its subclass Shared Library PPC. When the port to 68K machines is complete, CPX users will use the Shared Library 68K subclass. The purpose of the Shared Library class is to encapsulate all the low-level calls to the CFM and the Mixed Mode Manager when working with shared libraries. The class provides a set of methods to access shared libraries. We will now review the six most significant of these methods.

Figure 5. /getLibrary gets a Connection ID to the shared library

/getLibrary

This method (Figure 5) retrieves a connection identification number using the toolbox call GetSharedLibrary. That call is in the local get shared library. The attribute Connection ID comes into play when using functions in the shared library or listing the exported symbols.

/closeLibrary

This method uses the Connection ID to close the connection (Figure 6).

Figure 6. /closeLibrary closes the connection to the shared library

/executeFunction

This method calls the function in the shared library (Figure 7). Two Shared Library methods are called prior to the final call to the shared library function via the XPrim exec-code-frag. The method /getGlue gets a chunk of embedded code (Shackelford [1994]) that exec-code-frag needs. The method /findSymbol gets a pointer to the function in the shared library. The XPrim exec-code-frag makes the call to the selected function.

Figure 7. /executeFunction encapsulates low-level CFM calls

Figure 8. /listSymbols obtains a list of function pointers

Figure 9. /listSymbolInfos gets basic information for symbols exported by a shared library

Figure 10. /findSymbol gets the function pointer
for a specific symbol by name

/listSymbols

This method can be used to get pointers to the functions exported by the shared library (Figure 8).

/listSymbolInfos

This method can be used to get pointers to the functions exported by the shared library, names of the functions, and SymClass for each function (Figure 9).

/findSymbol

This method can be used to get a specific function pointer. You must pass in the name of the function (Figure 10).

C++ Wrapper

For this article I created a small C++ library. I’ll show a function in that library and the wrapper code that was written to access it from CPX. The wrapper technique is basically the same for each function. I won’t discuss the pure C library (ExampleCLib), since the C++ version is more general as concerns the techniques required to access shared libraries from CPX. The C++ code is a simple class called Tvector. It provides a way to do calculations on a single-dimensional array of data. The next few listings show the declaration file for the shared library (OOSharedLib), the declaration file for the data structure we use to pass data into the shared libraries from CPX, the declaration file for the wrapper functions, the declaration file for the Tvector class, and the implementation files for the wrapper functions and the Tvector class.

Listing 1: OOSharedLib.h
Declaration file for the OOP shared library for this article.

#ifndef OOSHAREDLIB_H
#define OOSHAREDLIB_H
/*
    OOSharedLib.h
    
    Purpose: Header file for OOSharedLib.c
    
    This is the public function interface.
*/

#include "OOSharedLibStructs.h"

#if defined(__cplusplus)
extern "C" {
#endif


void get_average(data_cache *data);
void get_maximum(data_cache *data);
void get_minimum(data_cache *data);
void get_sum(data_cache *data);
void get_variance(data_cache *data);

#if defined(__cplusplus)
}
#endif
#endif

Listing 2: TanLibStructs.h

Declaration file for the data_cache. This is in a separate file so that we can use it with Prograph C Tool to 
“expose” or define the data structures for CPX - i.e. we can allocate the structure and fill the fields.

#ifndef TAN_LIB_STRUCTS_H
#define TAN_LIB_STRUCTS_H
/*
    © 1995 Tangent Systems
    All Rights Reserved.
    
    Public declarations for interface structures.
    Putting these declarations in a separate header makes it easier when it
    comes time to use Prograph C Tool to define these strcutures for use in CPX.
*/

#pragma pgtype double Real8
#pragma pgtype int Int4
#pragma pgtype unsigned Nat4

typedef struct {
 unsigned long length;
 int  success;
 double result;
 double *data;
 } data_cache;
 
#endif

Listing 3: Tvector.h

Declaration file for Tvector class. Defines simple methods for doing calculations on one dimensional arrays 
of doubles. Each Tvector has an array of doubles.

#ifndef TVECTOR_H
#define TVECTOR_H

class Tvector
{
 public:
    // Attributes
 unsigned long length;  // Number of element in this object
 double *theVector;
 
    // Methods
 Tvector(unsigned long length, double *aVector);
 ~Tvector();

 int calc_average(double *result);
 int calc_maximum(double *result);
 int calc_minimum(double *result);
 int calc_sum(double *result);
 int calc_variance(double *result);
 
 protected:
 
 private:
 int ok_vector;
 
};

#endif

As you can see, the class provides a constructor, a destructor, and five “mathematical” methods. Let’s look at get_average, which wraps the method calc_average. One limitation we have is that on the CPX side we will be allowed only one argument when making a call. So each wrapper will be designed to provide one argument - a pointer to a structure. We will handle the allocation and deletion of Tvector objects as needed.

Listing 4: get_average

Wraps method “calc_average” in class Tvector. Uses the Tvector class to calculate the average value of 
an array of doubles buried in data_cache.

/*
Pass in a pointer to data_cache, calculates the average value and returns
the answer in data_cache->result.
*/
void get_average(data_cache *theData)
{
 Tvector* aVector;
 double average = 0;
 TestDebug;
 
 aVector = new Tvector(theData->length, theData->data);
 theData->success = aVector->calc_average(&average);

 theData->result = average;
 delete(aVector);
}

The C function get_average instantiates a Tvector (aVector), passing the data to it (a pointer to data_cache). It then sends the message calc_average to aVector. The function captures the result in a local variable called average. The value of average is then passed back in the data_cache structure. All the wrappers are written so that there is only one calling argument and it is a pointer to a data structure. Here are the Tvector methods used in the wrapper function get_average.

Listing 5: Tvector

Constructor, destructor and method “calc_average” for class Tvector. This is only a partial listing of the 
the file Tvector.c.

Tvector::Tvector(unsigned long theLength, double *aVector)
{
 int i;
 ok_vector = 0;
 if(theLength < 0)
 {
 length = 0;
 return;
 }
 theVector = new double[theLength];

 for(i = 0;i < theLength; i++)
 {
 theVector[i] = aVector[i];
 }

 length = theLength;
 ok_vector = 1;
}
 
Tvector::~Tvector()
{
 delete(theVector);
 ok_vector = 0;
}

int Tvector::calc_average(double *result)
{
 int i;
 double theResult = 0;
 *result = theResult;
 if(ok_vector == 1)
 {
 for(i=0; i<length; i++)
 {
 theResult += theVector[i];
 }
 theResult = theResult/i;
 }
 *result = theResult;
 return ok_vector;
}

Building Shared Libraries

I used CodeWarrior for this article, and now I’ll show the files you’ll need to create a shared library. In general there are some special files you’ll need to include in the project file, there are some preferences you’ll have to set for the project, and then there is an export definition file (the .exp file) that you’ll need to define. According to the CodeWarrior documentation, you’ll need the files listed below under “libraries” and “MW Sources” (Figure 11).

Figure 11. To build a shared library
there are a few required files

Figure 12. Define the name of the shared library
in the PEF preference panel

Figure 13. Define the creator and type attributes of the shared library in the Project preference panel

Before building the shared library there a few preferences you’ll need to set up. See the CodeWarrior documentation for a complete description of the steps. I’ll highlight a few items to get you started. You’ll have to define the name of the library or fragment. That is defined in the “PEF” portion of the preferences in CodeWarrior (Figure 12).

You’ll also define the type and creator attributes, and the fact that the project is going to build a shared library. This is accomplished in the “Project” preferences panel (Figure 13).

One of the final steps before building the shared library is to define the symbols to be exported. If the Project file does not find the appropriate .exp file, it will export all functions. You can control what functions are made publicly available by creating a file with the same name as the project file, plus the .exp extension. When compilation occurs, the exported symbols will be those functions listed in the .exp file. So, for example, the project file for the OOSharedLib is called OOSharedLib.µ. The export file for this project would be named OOSharedLib.µ.exp. Listing 6 shows the content of the file in order to export our functions.

Listing 6: Export file

The export file defines the symbols that are made available for external use.

get_average
get_maximum
get_minimum
get_sum
get_variance

Conclusion and Future Plans

With the information in this article, CPX developers can now start planning, designing, and experimenting with shared libraries on the Power Mac. This powerful new feature of the Mac OS offers exciting possibilities to CPX developers, and the code in this article provides a mechanism to unleash that power.

We view the SLD Kit as another tool for CPX developers to use. We are developing a suite of high-performance technically-oriented shared libraries. The first commercial shared library we are releasing for CPX developers will be a Wavelet packet library. The core of the library is written in C++ and currently runs on DOS, Windows and UNIX. A CPX class will be developed to encapsulate the calls to the shared library. The class will provide basic data compression and Wavelet packet analysis functions. Potential application areas for such a library include voice compression, speech recognition, and digital communications.

Bibliography and References

Shackelford, John H. “You Can Have Your ‘C’ and Call It Too!”, Visual News 15 (November 1994) 9-12.

 
AAPL
$565.32
Apple Inc.
-5.24
MSFT
$29.07
Microsoft Corpora
-0.04
GOOG
$603.66
Google Inc.
-5.80
MacTech Search:
Community Search:

Empire of the Eclipse Review
Empire of the Eclipse Review By Carter Dotson on May 24th, 2012 Our Rating: :: OVERSHADOWINGiPhone App - Designed for the iPhone, compatible with the iPad Empire of the Eclipse is an ambitious strategy MMO that is very deep, and... | Read more »
Bejeweled HD Review
Bejeweled HD Review By Jennifer Allen on May 24th, 2012 Our Rating: :: ADDICTIVEiPad Only App - Designed for the iPad The iPad version of the ever addictive Match Three title.   Developer: PopCap Price: $3.99 Version Reviewed: 1... | Read more »
Facebook Releases New Camera App To Stre...
While not a replacement for Instagram, Facebook Camera is a good first step in this month+ old union of the two companies. Released today, Facebook camera looks to streamline the viewing of photos and the uploading of them. The app allows you to... | Read more »
Missile Monkey Review
Missile Monkey Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FLYING LOWUniversal App - Designed for iPhone and iPad Missile Monkey is a must miss   Developer: Munsey Clan Games Price: $0.99 Version Reviewed: 1.0 Device... | Read more »
Boomlings Review
Boomlings Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FUN FREEBIEUniversal App - Designed for iPhone and iPad Boomlings is a traditional matching puzzle game, with some explosive twists   | Read more »
Dave vs Cave Review
Dave vs Cave Review By Jason Wadsworth on May 24th, 2012 Our Rating: :: WATCH FOR FALLING ROCKSUniversal App - Designed for iPhone and iPad Kid falls down hole, kid gets trapped in cave, kid fights evil rock monsters to escape... | Read more »
Python Pocket Power: Python Bytes 3 – Mo...
Python fans are certain to welcome the best bits from the penultimate season of the BBC sketch comedy in a new iPhone app: Python Bytes 3 – Monty Python Series 3. If you have a flair for the obvious, you’ll correctly assume this is third in a series... | Read more »

Price Scanner via MacPrices.net

13″ 2.8GHz MacBook Pro on sale for $100 off MSRP
Adorama has lowered their price on the 13″ 2.8GHz MacBook Pro to $1399 including free shipping plus NY/NJ sales tax only. Their price is $100 off MSRP, and it’s the lowest price for this model from... Read more
Apple refurbished iPads available starting at $279
 The Apple Store Online has dropped prices on Apple Certified Refurbished iPad 2s and original iPads by as much as $50, with models now starting at $279. Apple’s one-year warranty is included with... Read more
Security Based Portable Operating System, Pocket D...
In conjunction with their consumer technology product, Pocket Desktop, a USB device that offers consumers enhanced security and portability in computing, has announced a new strategic alliance with... Read more
Apple’s Jonathan Ive Knighted By Britain’s Princes...
The BBC reports that Apple Senior Vice President Of Industrial Design Jonathan Ive is now Sir Jonathan Ive, having been knighted by Queen Elizabeth II’s daughter Anne, the Princess Royal (and an iPad... Read more
Microsoft Fixing to release Office for iOS and And...
BGR’s Jonathan S. Geller says BGR has learned from a “reliable source” that Microsoft is planning to release the company’s full Office suite for not only Apple’s iPad, but for Android tablets as well... Read more
Mac mini Server available for $949, $50 off MSRP
Adorama has Mac mini Servers on sale for $949 including free shipping. Their price is $50 off MSRP, and it’s the lowest price available for this model from any Apple Authorized Reseller. NY and NJ... Read more
21″ 2.7GHz iMac on sale for $1399, $100 off full r...
Adorama has the 21″ 2.7GHz iMac on sale for $1399 including free shipping. Their price is $100 off MSRP, and it’s the lowest price for this model from any Apple Authorized Reseller. NY and NJ sales... Read more
iMacs on sale bundled with free upgrade to 8GB RAM
MacConnection has 2011 iMacs in stock today with a free upgrade to 8GB of RAM. Shipping is also free. Their prices represent a $200+ savings over custom 8GB iMacs at The Apple Store: - 21″ 2.5GHz... Read more

Jobs Board

Helpdesk Support Technician - Mac Expert...
Mac hardwaresoftware preferably as a Mac Genius or Apple technician Demonstrated ability to troubleshoot ... in Mac OS X/Windows OS administration, exp supporting Mac, certified Apple and/or Windows... Read more
Mac Expert - Apple Online Store at Apple...
before calling a helpdesk for assistance). Description The Mac Expert is responsible for providing consultative ... to be effective, the Mac Expert will be knowledgeable about Mac product features... Read more
iOS Developer (iPhone and iPad) at Mahal...
Mahalo is looking for talented iOS developers to join its team of highly skilled engineers. Weve already released multiple successful apps in the Apple App Store with well over a million installs... Read more
MAC Imaging/Packaging, Administration.Pr...
Skills: Very good experience in building MAC ( Apple Macintosh ) operating system images. OS imaging Knowledge on ... Knowledge on configuring the LAN and Wireless network on MAC note books Knowledge... Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545402 Job title Apple Solutions Consultant-Retail Sales Location Mobile Country United States City Mobile State Alabama Job type Job description Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.