TweetFollow Us on Twitter

Jul 96 Factory Floor
Volume Number:12
Issue Number:7
Column Tag:From The Factory Floor

A Little CodeWarrior History

By Dave Mark

This month, we’re going to talk with John McEnerney, one of the compiler writers
at Metrowerks.

Dave: How did you first hook up with Metrowerks?

John: I first met Greg Galanos when I was the development manager at Symantec’s Language Products Group. Greg was trying to get me interested in doing some sort of deal with the fledgling Metrowerks, and I mostly ignored him because they were trying to compete aggressively with my first product, THINK Pascal. I would have never guessed that a few years later he would offer me the best opportunity of my career.

Dave: When did you leave Symantec?

John: I left Symantec in October ’92, taking about 6 months off to figure out what I wanted to do next. I didn’t have any real plans, but I figured I’d find some way to do PowerPC work. I didn’t relish the thought of trying to write an entire C++ compiler, so I considered doing a Pascal product on my own.

Around this time, Greg had heard from Rich Siegel (of BBEdit fame) that I was no longer at Symantec, and he called me right away. The first thing he said to me was, “describe your dream job,” and I told him I wanted to write a PowerPC code generator for the upcoming Power Macintoshes. I flew to Montreal to meet him and his partner, Jean Belanger. We had some Italian food, drank some wine, and they told me a little about their Pascal and Modula products. I was really hot to write a PowerPC backend, but I was not that impressed with their technology. We talked about various contracts, but I didn’t have a really solid feeling yet.

Dave: What finally convinced you to go with Metrowerks?

John: In February ’93, Greg asked me to meet with him in Palo Alto to get a look at a C compiler that they had just acquired; a guy named Andreas Hommel in Hamburg had been writing it as a hobby. It ran on the Macintosh, had a simple but nice IDE reminiscent of early versions of THINK C, and it was fast. I spent about an hour looking through the source code: it was well organized, the compiler front-end and back-end were cleanly separated, the code was easy to follow, and in addition to being a full ANSI C compiler, it had a lot of the C++ language implemented already.

It was clear that Greg had found a diamond in the rough, the perfect platform for a native PowerMacintosh product. A few hours later we had a contract - I had about 6-8 months to write a PowerPC back-end and linker. Andreas would finish the C++ language implementation, and a few guys in Montreal (Berardino Baratta, Marcel Achim) would work on the IDE and a new Pascal front-end. We immediately hired Greg Dow, who had written the THINK Class Library for Symantec when I was there, to write a new application framework: PowerPlant.

We must have hooked up with Jordan Mattson from Apple around this time, because a week or so later he sent me one of their RS/6000s to help me get started. Between him and Alan Lillich, who I had met at all the early PowerPC meetings that Apple had been holding for their key developers, I got pretty much everything I needed from Apple.

So, I now had a contract to do the most interesting work I could imagine; all I had to do was figure out where to start.

Dave: What was it like working with Andreas’ compiler?

John: Andreas’ compiler was pretty traditional in its organization. The front-end made a single pass over the source code, performing lexical analysis as it went, and generated an intermediate representation (IR) that consisted of expression trees, labels, and branches. It took about a week to totally remove the 68K code generator from the rest of the compiler, and put in stub routines where the front-end and the back-end connected so that everything would still link. If I could fill in all the stub routines in exactly the right way, we’d have a PowerPC compiler.

The first thing I did was write a routine that dumped the IR in human-readable form - I don’t know how Andreas got his 68K code generator to work without that, I guess he can keep more in his head than I can. Looking at the expression trees on the screen allowed me to visualize how the code generator would proceed.

Most CISC compilers spend a lot of time working on the IR trees themselves. Traditional global optimizations like loop-invariant code motion or common subexpression elimination are performed by rewriting the IR trees into optimized IR trees. The code generator gathers information about the shape of the trees, deciding how many registers will be needed, which addressing modes will be used, etc. After instructions are generated they are largely ignored except for small “peephole” optimizations. (A notable exception to this is the gcc compiler, which transforms the expressions into a simple algebraic representation called RTL and uses repeated “peephole” optimizations derived from a machine description to coalesce these RTL expressions into complex instructions and addressing modes.)

Most of the RISC compilers that I’d read about in the compiler literature used a different approach: immediately transform the IR trees into a low-level representation that was similar or identical to the actual RISC instructions of the target machine, and perform all optimizations at the machine instruction level. I decided to use this technique in my PowerPC code generator.

Dave: What was your basic approach to code generation?

John: Strange as it may seem, the first part of the code generator I actually wrote was the instruction scheduler - the phase that reorders instructions to minimize latencies caused by load delays, and to permit floating-point and integer instructions to execute in parallel. I needed to know if my low-level representation - I called it a “pcode” (no relation to the UCSD Pascal pcode) - had enough information for all the phases I would eventually write, and since the scheduler needed a lot of information, it would serve to prove the design of the pcode. Of course, I had to rewrite the scheduler twice more: the first time was to fix the original one, which had some design flaws, and the second time was to make it more general to support 601, 603 and 604 CPUs.

Once I finished the scheduler, I had my data structures organized and all the support routines in place, so I started writing the instruction selection phase - the “guts” of the code generator. This phase visits the IR tree and generates pcode. It does try to recognize certain tree patterns, like opportunities for FMADD and FMSUB routines, but since there are no complex addressing modes and very few complex instructions, it is mostly a straightforward translation to PowerPC instructions.

To get short-term results, I wrote a quick-and-dirty register allocator, and some code to display the generated pcode instructions, and was able to get most of the code generation debugged this way. I decided to use a proprietary object code format, derived from the one we were already using in our 68K compiler and linker, since I could get this working faster than trying to write an XCOFF linker. I spent a few weeks getting the linker working, finished the part of the code generator that wrote the object file, and I could actually compile and link small programs.

Dave: How did the debugger fit into all this?

John: Around August ’93 the project was falling into place, but we still didn’t have a source-level debugger. In a most serendipitous event, Dan Podwall, a friend of mine from Symantec, called and asked whether there were any opportunities at Metrowerks. Greg Galanos called him right away, hired him on the phone, and 4 weeks later he had written a debugger - in PowerPlant, no less - that could single-step and set breakpoints. This would be the first commercial PowerPlant program - in fact, the first PowerPlant program of any kind aside from Greg Dow’s demos.

Dave: How did you build the compiler?

John: By September ’93 we had some prototype PowerPC hardware, and I had a working code generator and linker which ran on the 68K Macintosh and generated PEF executables that ran on the prototypes. Since this compiler was already built using our own 68K compiler, it was pretty easy to rehost it on the Power Macintosh: we made the changes for the Universal Headers and routine descriptors and such, then compiled it with itself on the 68K machine, which gave us (after some debugging!) a working PowerPC-hosted PowerPC compiler. With a little bit of trickery, mandated by differences between PowerPC floating-point hardware and the 68K SANE software floating-point architecture, we were able to rehost the 68K compiler on the Power Macintosh as well. We now had the fastest compilers on the Macintosh.

Dave: What next?

John: I still had a lot of work to do on the PowerPC code generator. The biggest task was to replace the quick-and-dirty register allocator with a graph coloring-based allocator. This is one of the great algorithms in the history of compilers. For years people had been trying to come up with an accurate way to represent the lifetimes of variables, so that variables or temporaries that did not overlap could share a register. A lot of ad hoc techniques were developed, but this guy from IBM Watson Research Center named Greg Chaitin discovered a formal approach that solved the problem better than anything that had been previously attempted: build an “interference graph” which has an edge between any two variables whose values may be live at the same time, and then try to color this graph with N colors where N is the number of available registers.

So my code generator assumes it has an infinite number of “virtual” registers, and generates the most efficient code it can under that assumption; for example, it assumes that all local variables, arguments, and TOC pointers can be assigned to a register. After the code is all generated, the register allocator tries to rewrite the virtual registers using real PowerPC registers, and generates extra code to “spill” values that couldn’t get a real register. In most cases, everything gets a register since there are so many on the PowerPC. The smarter register allocator probably makes the overall largest contribution to code quality.

The algorithm has one drawback: it has O(N^2) complexity. There are actually programs which have so many intermediate expressions that the interference graph gets too large and it takes several minutes to color it. So I had to keep around the quick-and-dirty allocator as well, which is why you’ll sometimes get an annoying message that says the code generator ran out of registers if you’re compiling without global optimizations.

Dave: And so, CodeWarrior was born!

John: By December I had pretty much everything working. After a last-minute dash to get C++ language support working on the PowerPC, we were able to burn our first public release, DR/1, starting a long Metrowerks tradition of getting things in under the wire and never missing a ship date. We introduced the product at the San Francisco Macworld Expo with our huge 8-page MacWeek advertisement, and CodeWarrior™ was born.

There were plenty of things to be cleaned up between DR/1 and DR/3, which was our real “1.0” release. But by shipping DR/1 and DR/2 when we did, and by working closely with a lot of the major Macintosh software vendors, we were able to help a lot of companies get their software ported to the PowerMac that otherwise might not have.

For me, I had accomplished what I had wanted to when I was back at Symantec: building the PowerPC compiler that most users would use to port their code to the new Power Macintoshes. And Greg had kept his promise and given me my dream job.

 
AAPL
$444.85
Apple Inc.
+5.19
MSFT
$34.68
Microsoft Corpora
-0.17
GOOG
$903.19
Google Inc.
-3.78

MacTech Search:
Community Search:

Software Updates via MacUpdate

Google Chrome 27.0.1453.93 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
Labels & Addresses 1.6.5 - Powerful...
Labels & Addresses is a home and office tool for printing all sorts of labels, envelopes, inventory labels, and price tags. Merge-printing capability makes the program a great tool for holiday... Read more
KeyCue 6.5 - Displays all menu shortcut...
KeyCue helps you to use your OS X applications more effectively. Just hold down the Command key for a while - KeyCue comes to help and shows a table of all currently available keyboard shortcuts.... Read more
HoudahSpot 3.7.8 - Advanced front-end fo...
HoudahSpot is a flexible file-search tool based on Apple's powerful Spotlight engine. Keep frequently used files within reach Retrieve the files you didn't know you still had Don't waste time... Read more
Cobook Contacts 1.2.6 - Intelligent addr...
Cobook Contacts is a better address book that makes contact management enjoyable for millions of people every day. Find contacts faster and organize them with tags. Get integrated social profiles... Read more
AppDelete 4.0.7 - Delete your unwanted a...
AppDelete is an uninstaller for Macs that will remove not only applications but also widgets, preference panes, plugins and screensavers along with their associated files. Without AppDelete these... Read more
OnyX 2.6.9 - Maintenance and optimizatio...
OnyX is a multifunctional utility for OS X. It allows you to verify the startup disk and the structure of its System files, to run miscellaneous tasks of system maintenance, to configure the hidden... Read more
Apple iTunes 11.0.3 - Manage your music,...
Apple iTunes lets you organize and play digital music and video on your computer. It can automatically download new music, app, and book purchases across all your devices and computers. And it's a... Read more
Spotify 0.9.0.133. - Stream music, creat...
Spotify is a new way to enjoy music. Simply download and install. Before you know it you'll be singing along to the genre, artist, or song of your choice. With Spotify you are never far away from... Read more
JollysFastVNC 1.46 - Fast VNC client. (S...
JollysFastVNC is a VNC client which aims to become the best VNC client on the Mac. When I started ScreenRecycler I thought that there are enough VNC clients out there to support it. When the program... Read more

Earth Invasion Episode I: Eclipse Review
Earth Invasion Episode I: Eclipse Review By Campbell Bird on May 22nd, 2013 Our Rating: :: FIGHT OFF THE "BUGS"Universal App - Designed for iPhone and iPad Earth Invasion Episode I: Eclipse is a real-time strategy game that is... | Read more »
myPhoneDesktop Review
myPhoneDesktop Review By Jennifer Allen on May 22nd, 2013 Our Rating: :: PRACTICALUniversal App - Designed for iPhone and iPad myPhoneDesktop won’t win any prizes for its looks, but it’s a useful app for those who want to transfer... | Read more »
Chasing Yello Friends Review
Chasing Yello Friends Review By Jennifer Allen on May 22nd, 2013 Our Rating: :: CUTE, BASIC, RACINGUniversal App - Designed for iPhone and iPad Straightforward and cute, Chasing Yello Friends is also a little lacklustre in terms of... | Read more »
Blitz Brigade Review
Blitz Brigade Review By Andrew Stevens on May 21st, 2013 Our Rating: :: CHAMPION KILLERUniversal App - Designed for iPhone and iPad Blitz Brigade is an enjoyable first-person shooter where players fight online in multiple gameplay... | Read more »
gMusic Submits Update To Bring Google’s...
gMusic Submits Update To Bring Google’s All Access Streaming Music Service To iOS Posted by Andrew Stevens on May 21st, 2013 [ permalink ] gMusic: A Google Mus | Read more »
CandyMeleon Review
CandyMeleon Review By Blake Grundman on May 21st, 2013 Our Rating: :: SWEETLY ADDICTIVEUniversal App - Designed for iPhone and iPad Who could say no to a Chameleon that is this cute? Feed his sweet tooth and you will see just how... | Read more »
Fire & Forget: The Final Assault Rev...
Fire & Forget: The Final Assault Review By Rob Rich on May 21st, 2013 Our Rating: :: MY CAR IS FIGHTUniversal App - Designed for iPhone and iPad Fire & Forget: The Final Assault is one crazy post-apocalyptic ride.   | Read more »
Appy Geek Updates With Enhanced Design a...
Appy Geek Updates With Enhanced Design and Customizable Home Screen Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »
What’s the Deal with rymdkapsel?
rymdkapsel made a bit of a splash when it was released on the PlayStation Vita a few weeks ago. And in another couple of months this excessively minimal and abstract strategic base building “sim” will be making its way on to the App Store for... | Read more »
Star Command Getting Exploding Ships, Sp...
Star Command Getting Exploding Ships, Spreading Fires, and Away Teams In Future Updates Posted by Andrew Stevens on May 21st, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

iPads with Retina Displays (Apple refurbished) ava...
The Apple Store has Apple Certified Refurbished 4th generation iPads with Retina Displays, Wi-Fi & Cellular, available for $50 off MSRP. Apple’s one-year warranty is included with each iPad, and... Read more
Apple MacBook Orders To Rise 20% Sequentially In 2...
Digitimes’ Aaron Lee and Joseph Tsai say that with Apple ready to release its new MacBook products in the near future, sources from the upstream supply chain have revealed that orders for MacBook... Read more
Trial Production of 5th-Generation iPad To Begin R...
Digitimes’ Max Wang and Adam Hwang report that trial production of Apple’s 5th-generation 9.7-inch iPad will begin soon with volume production to begin in July, and monthly shipments ramping up to 2-... Read more
Dell’s $100 Thumb-Sized Android PC To Ship In July...
9to5google.com says that Dell’s Project Orphelia, a thumb-sized drive that turns any display with an HDMI port into an Android PC, is to start shipping in July at a price of around $100 according to... Read more
MacBook Airs (Apple refurbished) available startin...
 The Apple Store has Apple Certified Refurbished 2012 MacBook AIrs available for up to $240 off MSRP, with models starting at $849. An Apple one-year warranty is included with each model, and... Read more
Updated Mac Pro, iMac, and Mac mini Price Trackers
We’ve updated our Mac Pro Price Tracker, iMac Price Tracker, and Mac mini Price Tracker with the latest information on prices, bundles, and availability from Apple’s Authorized Internet/Catalog... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
15″ 2.3GHz MacBook Pro on sale for $1659 w/free bu...
B&H Photo has the 15″ 2.3GHz MacBook Pro on sale for $1659 including free shipping. Their price is $140 off MSRP. B&H will include free copies of Parallels Desktop, Bento Database, and LoJack... Read more
15-inch Retina MacBook Pros on sale for $200 off M...
 B&H Photo has 15″ Retina MacBook Pros on sale for $200 off MSRP including free shipping. B&H will also include free copies of Parallels Desktop, Bento Database, and LoJack for Laptops... Read more
Apple refurbished iPad minis available starting at...
The Apple Store has a full lineup of Apple Certified Refurbished iPad minis available starting at $299 – up to $40 off new models. Apple’s one-year warranty is included with each mini, and shipping... Read more

Jobs Board

Mac/ *Apple* Specialist Needed | Enterp...
Mac/ Apple Specialist Needed | Enterprise iPad Deployment A prominent Robert Half client is seeking out a Mac/ Apple Specialist to assist with an iPad deployment Read more
Class 1 District *Apple* Technician -...
QUALIFICATIONS: High School diploma Associate Degree in Technology preferred. Apple Certified Support Professional Mac OS X 10.5, 10.6, 10.7, 10.8 Apple Certified Read more
*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
Class 1 District *Apple* Technician -...
QUALIFICATIONS: High School diploma Associate Degree in Technology preferred. Apple Certified Support Professional Mac OS X 10.5, 10.6, 10.7, 10.8 Apple Certified Read more
*Apple* Infrastructure Engineer II - Ba...
39964 Apple Infrastructure Engineer II Full Time Regular posted 04/22/2013 San Ramon, CA San Francisco, CA Requirements What sets Bank of the West apart from other banks Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.