TweetFollow Us on Twitter

Revisionist History
Volume Number:12
Issue Number:6
Column Tag:Version Control

Revisionist History

Organic tools for an unpleasant task

By Paul Snively


Revision control is often neglected. Of all the companies I’ve been with, only three have even attempted to use it - and at two of these, the decision was driven by engineers on particular projects, sometimes with the result that projects couldn’t share files because their revision control systems weren’t compatible. Don’t get the idea that I’m a great lover of revision control, either. I’ve always found RCS, Projector, and previous versions of SourceSafe to be so confusing and unwieldy as to be more trouble than they were worth for groups of anything less than about five users. If I hadn’t found a couple of systems worth writing about, this article wouldn’t exist.

Nevertheless, two observations about software development today will demonstrate the pertinence of the subject. First, many of us are doing cross-platform development and struggling to maintain feature-for-feature compatibility between platforms. Second, a lot of what we professional programmers do these days isn’t so much original development as synthesis - taking a collection of code, some of which we wrote and some of which we didn’t, and gluing it all together, making whatever changes to the pieces prove necessary along the way. A revision control system becomes indispensable in cases where you have to track common code vs. platform-specific code and in cases where you’re using some existing code and making changes to it (possibly at the same time that the original author makes changes to it!). And of course, you could be trying to do both at the same time.

Note that neither of these common scenarios has anything to do with having multiple programmers on a project. These are situations that I, and probably you, have encountered even when we’re working on things all by our lonesome. Don’t be seduced into believing that revision control is only for projects involving large groups.

Many of you may have prior experience with one of the older revision control systems - Projector/SourceServer for those of you who cut your teeth on the MPW or Symantec environments, SCCS or RCS for us greybeards in the industry. I’d like to take a look at a couple of relative newcomers to most of us, even though they’ve both been around for a while: Metrowerks’ CodeManager, née SourceSafe, and UNI Software Plus’ VOODOO.

Is It Safe?

CodeManager 1.0.3 (DR1, with patches available at tools/software/updates/cm1) is the Macintosh version of SourceSafe, which was purchased some time ago by Microsoft. As a result, one of CodeManager’s major selling points is its cross-platform availability. Unfortunately, one aspect of CodeManager that eases the burden of keeping it cross-platform is that it is a command-line system - that is, it runs as a set of tools under MPW or ToolServer. This is probably not so bad if you’re an old hand at SCCS/RCS/Projector, especially if you’re still an MPW user anyway. As a CodeWarrior user since DR/1, though, I can afford neither the disk nor the RAM space to maintain both CodeWarrior CW8 and MPW at the same time, so I had to get ToolServer up and running under CodeWarrior. That alone was a sufficiently daunting task that it nearly made me give up on CodeManager, which would have been a shame, because there are things to like about CodeManager. Hint to you: if you’re going to install CodeManager under ToolServer, don’t forget to rename UserStartup•CodeManager to UserStartupTS•CodeManager. Hint to Metrowerks: most of your CodeManager users are also likely to be CodeWarrior users, so how about providing an installer that will install ToolServer and CodeManager into an existing CodeWarrior installation and then delete the desktop file(s) before restarting, thereby forcing the Finder to rebuild the desktop?

Once I got CodeManager up and running under ToolServer, I was pleasantly surprised to find that it doesn’t remind me as much of SCCS/RCS/Projector as I had expected it to.

Projects vs. Files

Historically, revision control systems that I’ve used have been file-centric: useful for tracking changes to any given file in a project, but poor at tracking changes to the project (integrating one file’s contents into another, renaming a file in the project, renaming a folder, moving a file from one folder to another, etc.). If you’ve spent any time wrangling any but the smallest project, you probably know that getting the structure of the project right is at least as difficult as getting the content of the project right.

CodeManager, to its considerable credit, is project-based. Not only does it support traditional file-level revision control, but groups of files belong to projects and can be referred to collectively. Projects can be nested, and in this sense projects resemble folders. Unlike folders, however, projects can be deleted and later recovered.

Projects can also share files - an update to a file in one project is automagically reflected in the file in any other projects that include it. This feature is especially handy when you have multiple projects that rely on a common code base. As long as the common code is shared among all the projects that use it, all the projects are kept up to date without any extra effort.

It may be the case, though, that your project is using code from someone else’s project and your schedule is somewhat ahead of theirs. You may need to freeze your project before they do. That’s ok - you can “pin” whatever file(s) they’re sharing with you at any version at any time. This doesn’t break the shared link; it just gives you a specific “snapshot” of the revisions of that file. You can unpin the file at any time to catch up to the other revisions.

In a similar vein, you can “branch” a shared file if you need to revise it in directions that you know differ from those of the other sharers of the file. Unlike pinning, branching does break the shared link. However, a history of the link is still maintained, so you can examine the common heritage of the branches if you need to.

As you might expect, CodeManager also allows you to merge branches of a file, in the event that the combined revisions would be appropriate for all projects sharing the branches. It’s perhaps worth pointing out that CodeManager can handle both text files and binary files, although its means for determining which is which is questionable: it reads the file and, if and only if it discovers any zero bytes, considers it a binary file. This behavior can be overriden with an environment variable that specifies, say, that all files whose names end with .sit, .µ, or .rsrc are binary files, and all others should be considered text. There are also command-line options to the relevant commands to specify that when comparing files both forks are to be compared. CodeManager’s ability to do diffs and merges on binary files is one of the things that set it apart from earlier revision control systems.

My favorite project-based feature, though, is labels. You can attach a label to an entire project at any point in the revision of that project, and then, at any point down the road, you can retrieve the entire project by label. The most obvious application of labels to me is at major milestones: when your project goes alpha, give it a label saying so; when it goes alpha two, label it; when it goes beta, label it. This way you have an air-tight history of your project’s milestones, which can be extremely helpful in analyzing the project’s schedule, budget, size, feature set, bug history, etc. In particular, imagine how much your QA staff doing regression testing will love being able to retrieve any version of the project any time they need to.

Finally, a feature that is, as far as I know, completely unique to CodeManager: you can configure it in such a way that multiple people can check out a file at the same time, and when the various users of the file check their revisions back in, CodeManager will attempt to merge them. If none of the users have modified the same line, then the merge is considered to be without conflicts and happens silently. If, on the other hand, two or more users have modified the same line, then whoever checks their revisions in later will have the opportunity to resolve the conflict, hopefully in consultation with whoever checked in the earlier revision. Many’s the time I’ve wished for a revision control system that recognized that it’s quite rare for my coworkers and myself to be working on the same lines in a source file, but it’s relatively common for us to need to work on the same file. CodeManager makes this as painless as I think it can realistically be made.

Administration of CodeManager is a straightforward matter of editing some text files and possibly using some extra tools once you have logged in under the Admin account. I encountered no particular surprises here, good or bad.

Déjà Voodoo

VOODOO 1.7, from UNI Software Plus in Austria, takes a similar tack to CodeManager in that it is project- rather than file-based, and also stores deltas of either text or binary files for space-efficiency. VOODOO, however, takes the project-based concept a step further by supporting the notions of a component, a variant, and a revision, all of which are orthogonal to each other - VOODOO stands for “Versions Of Outdated Documents Organized Orthogonally,” which beats “BASIC” for the Most Tortuous Acronym award. “Orthogonal” just means that each of these concepts is treated independently of the others: in other words, VOODOO cleanly differentiates among the components of a project, the variants of those components, and the revisions of those variants.

For example, let’s say that, being serious about what you do, you do all of your development on your PowerMac with no optimizations on - especially instruction scheduling, because that totally wrecks the mapping from your source code to your object code, and Metrowerks’ debugger gets confused (no slam to Metrowerks; practically any source-level debugger gets confused in the presence of instruction scheduling). Of course you generate a .SYM file, and maybe you even include traceback tables because MacsBug now groks them. Of course, your code is big and slow, but that’s because it’s your development version. On the other hand, by the time you’re ready to ship, it’s out with the traceback tables, out with the .SYM file, and hopefully in with the instruction scheduling, global optimizations, etc.

That’s one component - the project file - with two variants, debugging and optimized, and some number of revisions of those variants, such as when you try the level-four global optimizations and they cause your project to crash, so you scale down to level-two global optimizations and everything works fine.

This may sound like a lot to keep track of, and it is, which leads me to another favorite feature of VOODOO, namely its graphical interface. As an example, consider McKinley. This is my shot at creating a Netscape 2.0 plug-in that supports VRML 2.0 and the “Moving Worlds” proposal from Netscape, Silicon Graphics, and Apple, with object behaviors being programmable in Scheme. In the McKinley project, there are four distinct major subsystems, namely Apple’s freely available 3DMF parser, the freely available Mesa 3D graphics library, the freely-available MzScheme Scheme interpreter, and the freely available Netscape plug-in shell. With all of these sources yanked off the net, it’s a great project for revision control. VOODOO’s graphical representation looks like Figure 1.

The plain rectangular boxes are structure nodes. Like folders on your disk, they’re there to help you keep organized.

The rectangles with the document icons are components. A component typically maps onto a file, and in fact VOODOO simplifies that mapping by allowing you to add files to your project as components. VOODOO will also allow you to drag and drop files into your structure nodes as you’re defining the structure of your project. Symantec users, rejoice! You can drag files directly from your project files into VOODOO. CodeWarrior users, grumble! You can drag and drop files into your projects, but not out. Interestingly enough, VOODOO is also a drag-in-only proposition. (An analogy with Roach Motel suggests itself.)

Figure 1. How a VOODOO project looks

The circles are used to indicate the variants of a component. In the McKinley project, you can see that of the visible parts only the project files themselves have more than one variant, debugging and optimized, as described above. Source files might too, however - for example, if you wished to maintain a variant of your source with debugging-assistance code included vs. one without. In the shot above, each variant actually refers to the same file. When you actually branch off a new variant of a file, it looks like this:

Figure 2. Two variants referring to one object
vs. an object for each variant

The free-standing document icons are called version groups. In the 68K case, there’s only one, because the 68K optimizer doesn’t break the debugger so badly. In the PPC case, there are two, to indicate that the debugging and optimized variants refer to two different objects. This takes a little getting used to, but it’s very convenient to be able to easily specify whether you want a development variant or a production variant of your project. Variants might also be used for those components of your project that just can’t be completely identical across platforms (you might have a Macintosh variant and a Win32 variant, for example).

Finally, you’ll notice that some of the structure nodes have arrows extending from them. This indicates that they have child nodes, but that those nodes are currently collapsed so as to allow you to focus on the portion of the project at hand.

Once you’ve defined the structure of your project, actually using VOODOO to store and fetch components is simple. After making changes to files, you can just drag them to the VOODOO project window to store them and VOODOO will automatically figure out where in the tree they go. Failing that, you can use a dialog to select which components to store, specify locking of local copies, and the like.

Fetching components is practically as easy: you can select any structure node, a component node if it doesn’t have more than one version group, or any version group icon, and fetch the most recent version(s) of those components, specifying in the process whether you want the relevant version group(s) locked, etc.

Being project-based, VOODOO also tracks the history of the project as a whole: you can view structure changes, data changes, or both. As with CodeManager, you can name particular points in time (called “Defining a Configuration” in VOODOO), and when viewing the history of the project, you can roll back instantly to any such named point in time.


Revision control has come a long way since my SCCS/RCS/Projector days. It’s good to see two systems that take a holistic stance toward projects, recognizing that a project that I call “1.0b1” consists of some components that have been revised 100 times and others that haven’t been at all. And it’s nice that they both deal with binary files as well as text.

CodeManager does some things that I’d love to see in VOODOO. The feature of allowing multiple checkouts of text files and making an effort to merge them together upon check-in is a big win for me. Generally speaking, VOODOO’s uniform treatment of everything as a binary is elegant, but some kind of comparison/merging facility would be a big help. And if you work in a mixed shop, SourceSafe/CodeManager is very hard to beat.

On the other hand, VOODOO does some things that I’d love to see in CodeManager. Being a standalone application with a graphical interface and drag and drop support is one. Also, there’s its uniform treatment of variants as well as revisions (although careful use of branching in CodeManager could probably accomplish the same result).

Personally, I use VOODOO on an everyday basis. It’s the tool that got me religious about revision control in the first place. It makes revision control make sense to me, and makes it a fun process rather than a chore. Some time ago, in responding in netnews to a query about revision control, I said about VOODOO:

“I use VOODOO 1.6 practically every day, and I continue to be amazed that it took this long for revision control to become even reasonable, let alone pleasant. VOODOO recognizes that not all the world is a text file. It recognizes that variants are distinct from revisions. It recognizes that I’m using a windowing system with a mouse. At this point, no matter where I go, no matter what other development tools I’m using, I’ll be using VOODOO to keep me from shooting myself in the foot when it comes to version control.”


Community Search:
MacTech Search:

Software Updates via MacUpdate

Facility 47 (Games)
Facility 47 1.0.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.1 (iTunes) Description: You wake up alone and freezing in an icy cell. You try the cell door but it’s locked, it seems that you are stuck with no... | Read more »
The best Photoshop alternative on iPad
Instagram and Lightroom are great and all, but sometimes people need to get extra creative with their image editing.Like, Photoshop creative. If you're one of these people, take a look at our pick for the best mobile Photoshop experience on iPad... | Read more »
The Walking Dead: No Man’s Land guide -...
A new update for The Walking Dead: No Man’s Land was released last week, making it the perfect time for you to head back to your base and take out some walkers. Here’s the lowdown on what’s new to the game, and how to take advantage. [Read more] | Read more »
Goat Rider guide - Tips and tricks to st...
We've all been there. One second, we're riding high on a crazed goat, and the next, we've been tossed off it like someone who's no good at goat ridin'. [Read more] | Read more »
Real Boxing 2 CREED: How to become a gre...
Just in time for Rocky fans who can’t wait to see CREED, the latest movie, we have the official tie-in game,Real Boxing 2 CREED. It builds on the success of its predecessor and there’s lots to take in so we at 148apps thought we’d run you through... | Read more »
CoinOp Heroes 2 guide - How to build an...
CoinOp Heroes 2 justlaunched and, like all clickers, it's dangerously addictive stuff. You have to furiously tap your screen to defeat wave after wave of foes and earn an insane amount of cash to spend on character upgrades and an army of minions... | Read more »
Dr. Panda Firefighters (Education)
Dr. Panda Firefighters 1.0.1 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0.1 (iTunes) Description: FIGHT FIRES AND SAVE THE DAY!Work together with Dr. Panda and his firefighting team to rescue his trapped... | Read more »
Puddle + (Games)
Puddle + 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Puddle is back in a new "+" edition featuring enhanced graphics, new videos and Apple TV support ! No IAP and No Ads. Dive into Puddle... | Read more »
Football Manager Mobile 2016 (Games)
Football Manager Mobile 2016 7.0.0 Device: iOS Universal Category: Games Price: $8.99, Version: 7.0.0 (iTunes) Description: Football Manager Mobile 2016 is designed to be played on the move and is the quickest way to manage your... | Read more »
Kill Shot Bravo guide - How to become an...
Kill Shot Bravo is a disturbing amount of fun. No matter how many times I play a game that encourages me to snipe people in the head, I feel a little uneasy at how satisfying it is. Here are some useful tips to get you started on your path to... | Read more »

Price Scanner via

Al Jazeera Launches New iOS And Android Mobil...
Doha, Qatar based Al Jazeera has launched new mobile and tablet apps on the iOS and Android systems bringing the latest Al Jazeera news and programmes live together with on-demand personalisation.... Read more
B&H Photo Holiday Sale: Up to $250 off Ma...
B&H Photo has all new Macs on sale for up to $500 off MSRP as part of their Holiday sale including free shipping plus NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off - 15″ 2.... Read more
Free Aura ‘Ultimate’ Mac App For Gmail Update...
Miami, Florida based Crosscoded has announced Aura 1.2.0, an update to the Mac app for Gmail. Aura mixes the power of a native client with the flexibility of the Gmail web app with support for up to... Read more
Apple Will Edge Closer to Samsung in Smartpho...
Total smartphone shipments for 2015 are projected to decline by 9.7% to 1.286 billion units, according to the latest report from global market research firm TrendForce. Though Chinese vendors have... Read more
12-inch MacBooks in stock for up to $120 off,...
Adorama has 12″ Retina MacBooks in stock for up to $120 off MSRP including free shipping plus NY & NJ sales tax only. For a limited time, Adorama will include a free Apple USB-C to USB Adapter,... Read more
Save 15% with Apple refurbished Mac Pros
The Apple Store has Apple Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
iPod touch (6th Gen) on sale for $40-$60 off...
Save $40 to $60 on a 6th generation iPod touch at Target with free shipping or free local store pickup (if available). Sale prices for online orders only, in-store prices may vary: - 16GB iPod touch... Read more
13-inch 1.6GHz MacBook Air on sale for $849,...
Best Buy has the 2015 13″ 1.6GHz/128GB MacBook Air on sale for $849.99 on their online store. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-... Read more
Apple refurbished 15-inch 2.2GHz Retina MacBo...
Apple has Certified Refurbished 2014 15″ 2.2GHz Retina MacBook Pros available for $1609, $390 off original MSRP. Apple’s one-year warranty is included, and shipping is free. Read more
Weekend sale: 13-inch Retina MacBook Pros for...
Save up to $100 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/256GB... Read more

Jobs Board

Merchant Operations Manager: *Apple* Pay -...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
*Apple* Pay QA Manager - Apple Inc. (United...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
Sr Software Engineer *Apple* Pay - Apple In...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
Hardware Systems Architect - *Apple* Watch...
# Hardware Systems Architect - Apple Watch Job Number: 38449977 Santa Clara Valley, Califo ia, United States Posted: Apr. 16, 2015 Weekly Hours: **Job Summary** The Read more
Software Engineer, *Apple* Watch - Apple (U...
# Software Engineer, Apple Watch Job Number: 38181776 Santa Clara Valley, Califo ia, United States Posted: Nov. 2, 2015 Weekly Hours: 40.00 **Job Summary** The Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.