TweetFollow Us on Twitter

Jun 96 Factory Floor
Volume Number:12
Issue Number:6
Column Tag:From The Factory Floor

The CodeWarrior IDE

By Dave Mark

This month, we’re going to talk to the folks responsible for the CodeWarrior IDE. By the time you read this, Metrowerks will have shipped their ninth release of CodeWarrior. In that time, the IDE has changed significantly. However, there is still a lot of growing room left. This interview focuses on some of the changes that have already taken place, and offers a glimpse into the future of the IDE.

Dave: Where do you see the IDE going from here? What kind of changes are coming?

Berardino: The IDE has come a long way in the past two years, but we feel that a lot remains to be done. The main goal for the near future is to improve the IDE’s ability to handle large projects involving multiple developers. Also, with the growth of object-oriented languages, we’ve added an object browser to the IDE which shipped with CW/8 and will go final with CW/9 - but that’s just the first release. Many more improvements are planned in that area.

Many complex projects involve the building of multiple final binaries, which is usually not easily supported in a project-based development environment. We plan to address this problem through support for intelligent nested projects, along with support for multiple output targets from the same project. The build system will also be improved in order to better support compiler chaining, where one compiler’s output is passed along to another compiler before generating a final object file (yacc is a good example of this). Source code control will be addressed by adding integrated support for our CodeManager system, which is the MacOS version of Microsoft’s SourceSafe.

Dan: We’re just finishing the first release of the source code browser. It’s really helpful for navigating and editing source code, classes in particular. You can browse the full class hierarchy, or open a separate browser on an individual class. Also, you can see all the types, globals, constants, enums, functions, structs and macros in your program, and jump instantly to their declarations.

By the way, the browser is driven by information generated by compilers. We’ve documented the format of this as part of our plug-in compiler API, so anyone who makes a drop-in compiler can support our browser.

Dave: How will nested projects work? Can you give us an example?

Berardino: Nested projects will allow users to encapsulate their files into distinct subprojects that are automatically tracked and updated, so that when the user issues a make from the topmost project, the build system will check to see if any of the subprojects need updating and will build those first, updating any new dependencies as they are created. This becomes more and more important in today’s world of component software, where an application is made up of many separate plug-ins. The CodeWarrior IDE is a good example of this. Right now we have over 50 projects that are used to generate just the Macintosh-specific tools. Currently, we use AppleScripts to automate this build. With nested projects, we could have one master project that had as its subprojects all the tool projects, which in turn could have subprojects which generate any libraries that the tools need. With a single make issued at the top level, we would build all 30 or so output files without any further user interaction.

Dave: Tell me about “multiple target” support. Will I be able to choose between 68K, PPC, or fat? Will I be able to selectively bind source files to specific targets?

Berardino: Multiple targets is a feature that many Macintosh users have been asking for. Today, building a MacOS application involves generating two distinct applications from the same source base, one for 68K users and one for PPC users, and then merging them together into a final binary. Currently the only way to support this is through the use of two distinct projects, or to switch the target from 68K to PPC, which will strip out the object code you just finished compiling. What we plan to do is to have multiple targets with persistence, where you can have many different targets, such as 68K debugging, 68K release, PPC optimized, etc. When you switch to a different target you don’t lose all your current compiled files. Switching back won’t force you to recompile all your sources again. We also plan to support binding of files to a specific target, which will allow users to have their 68K libraries ignored by the PPC target and vice versa, or have certain files only compiled for an x86 target and ignored by MacOS targets, which is useful for user interface-specific source code.

Dave: How will CodeManager be integrated into the IDE?

Berardino: We already support CKID resources in the editor. A future release will have the CKID state visible from the project window, and will provide all tools which are necessary for managing SourceSafe databases. These tools will allow users to track different versions of their source code without having to leave the IDE. We will also be providing a file/folder compare tool in the IDE, which will help users to determine what changed between releases.

Dave: Do you plan to support having multiple projects open at once? What about supporting threads in the IDE?

Berardino: Having multiple projects open at once is very useful with an IDE that supports subprojects, because it allows users to work in two projects at once. Full support for threads will allow users to be compiling in one project while simultaneously editing a file in another project. With the coming of Copland and its preemptive threads, users will see less of a performance impact from using threads than exists with today’s cooperative threads. We are very excited by the performance that Copland can bring to MacOS with its microkernel architecture and fully native file system. Development tools are typically I/O-bound. A typical compile/link cycle can spend 40-60% of its time doing file I/O, so any improvements to the file system will translate directly into increased compiler/linker speed. Having a fully preemptive microkernel will allow us to add features that are impossible with the current MacOS architecture.

Dave: How will the browser change? Will the level of integration between the browser and the rest of the environment change?

Dan: Over time, we’re planning to extend the browser in a number of ways. The goals are to simplify the task of programming and to create more powerful tools for analyzing large, complex programs.

One important area is to automate some of the routine aspects of object-oriented programming. So, you’ll be able to create new classes and members and be spared the hassle of creating new header and source files and filling in all the boilerplate code. And the browser will handle keeping member function declarations and bodies in sync.

Many users have asked for a graphical view of the class hierarchy, so that’s something we plan to address. Another area is to allow browsing of dynamic as well as static relationships in programs. We took a browser-oriented approach with the user interface of the Metrowerks debugger. For example, you can browse through lists of local variables, global variables, types and processes. We’ll extend this by adding support for browsing object instances and by supporting object-oriented breakpoints. The latter allows you to stop a program when any method of a particular object instance is entered, or when any method of a particular class is entered. When you are debugging an object-oriented program you’re often thinking in terms of classes and instances, so the environment should let you work that way.

Dave: What kind of plug-ins will be supported? Why would someone want to write their own plug-in?

Berardino: Almost any type of plug-in can be written, but the one major limitation in today’s CodeWarrior make system is that we can’t easily support one plug-in’s output being fed to another plug-in. The new build system we’re planning will allow arbitrary chaining of plug-ins, so users can more easily support compilers (such as yacc) which generate C source files from their input files, which could then be chained to the C/C++ compiler, which would generate the final output file. A post-link phase is also planned, which would allow users to write custom plug-ins that could take the final application and do post-link processing on this. Good examples of possible post-linkers are: a tool that would merge PEF containers; a tool which would create a fat application from two input applications; or perhaps a tool that performed optimizations on the final generated binary.

 
AAPL
$431.77
Apple Inc.
+0.00
MSFT
$34.98
Microsoft Corpora
+0.00
GOOG
$900.62
Google Inc.
+14.37

MacTech Search:
Community Search:

Software Updates via MacUpdate

EarthDesk 6.2 - Striking animated image...
EarthDesk replaces your static desktop picture with a rendered image of Earth showing correct sun, moon and city illumination. With an Internet connection, EarthDesk displays near real-time global... Read more
Apple Configurator 1.3 - Configure and d...
Apple Configurator makes it easy for anyone to mass configure and deploy iPhone, iPad, and iPod touch in a school, business, or institution. Three simple workflows let you prepare new iOS devices... Read more
Apple Java for Mac OS X 10.6 Update 16 -...
Apple Java for Mac OS X 10.6 Update 16 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_51.Version Update 16: See http://support.apple.com/kb/HT5744 for more... Read more
Neat 4.0.3 - Digital filing system for r...
Neat (formerly NeatWorks) is a powerful scanning and digital filing system that enables you to scan and organize receipts, business cards, and documents. Unlike other scanning software, NeatWorks... Read more
Adobe Muse CC 5.0 - Design and publish H...
Adobe Muse enables designers to create websites as easily as creating a layout for print. Design and publish original HTML pages using the latest Web standards, and without writing code. Now in beta... Read more
Adobe Creative Cloud 1.0 - Everything ne...
Adobe Creative Cloud costs $49.99/month (or less if you're a previous Creative Suite customer). Creative Suite 6 is still available for purchase (without a monthly plan) if you prefer. Introducing... Read more
Adobe Flash Professional CC 13.0.0.759 -...
Flash Professional CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Flash Professional CS6 is still... Read more
Adobe InCopy CC 9.0 - Create streamlined...
InCopy CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InCopy customer). InCopy CS6 is still available for purchase (without a... Read more
Adobe After Effects CC 12.0 - Create pro...
After Effects CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous After Effects customer). After Effects CS6 is still available for... Read more
Adobe Premiere Pro CC 7.0 - Digital vide...
Premiere Pro CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Premiere Pro customer). Premiere Pro CS6 is still available for... Read more

Latest Forum Discussions

See All

World War Z Game Drops Its Price To A Bu...
World War Z Game Drops Its Price To A Buck For The Movie’s Release Posted by Andrew Stevens on June 18th, 2013 [ permalink ] | Read more »
Runaway: A Road Adventure Review
Runaway: A Road Adventure Review By Campbell Bird on June 18th, 2013 Our Rating: :: COMBINE ITEMS TO WINUniversal App - Designed for iPhone and iPad Runaway is a classic, old-school adventure experience, for better and for worse.   | Read more »
Pinball Rocks HD Review
Pinball Rocks HD Review By Blake Grundman on June 18th, 2013 Our Rating: :: QUARTER MUNCHERUniversal App - Designed for iPhone and iPad When players have the chance to buy free balls at the end of a game, that speaks volumes about... | Read more »
Minecraft Realms Server Slots Are Beginn...
Minecraft Realms Server Slots Are Beginning To Open, But Slowly Posted by Andrew Stevens on June 18th, 2013 [ permalink ] | Read more »
Videon Review
Videon Review By Jennifer Allen on June 18th, 2013 Our Rating: :: GREAT ALL-ROUNDERiPhone App - Designed for the iPhone, compatible with the iPad Offering mostly everything one could want from a video recording app, Videon is quite... | Read more »
The Portable Podcast, Episode 190
Flatter than ever! In This Episode: Carter and co-host Brett Nolan talk about the big announcements from WWDC, including iOS 7. Will it be a huge change to iOS? As well, the announcement of MFi gamepad support in iOS is discussed – will it herald... | Read more »
Apple Approved Game Controllers Only Mak...
I’m all for game controllers for iOS devices, for what it’s worth. I’ve got a few of them, and they are all gathering dust. The issue with controllers for mobile devices is that they never get used. Not even for the games that are better when played... | Read more »
CIA: Operation Ajax Gives Readers Free A...
CIA: Operation Ajax Gives Readers Free Access To The Interactive Comic Posted by Andrew Stevens on June 18th, 2013 [ permalink ] | Read more »
Youda Survivor Drops Its Price For A Mag...
Youda Survivor Drops Its Price For A Magical, Limited Time Only Posted by Andrew Stevens on June 18th, 2013 [ permalink ] iPad Only App - Designed for the iPad | Read more »
Galaxy At War Online Review
Galaxy At War Online Review By Rob Rich on June 18th, 2013 Our Rating: :: THE FAMILIAR FRONTIERUniversal App - Designed for iPhone and iPad Galaxy At War Online has all the familiar trappings of many compelling freemium games. The... | Read more »

Price Scanner via MacPrices.net

iFixIt Tears Down mid-2013 11.6-inch MacBook Air
iFixIt Chief Information Architect Miroslav Djuric says: The epic week of disassembly continues: Today, the MacBook Air 11″ found its way onto our teardown table and was soon just another Apple in... Read more
Mature Consumers Know When They Need a PC
Tech.Pinions’ Ben Bajarin sensibly observes that one of the fundamental characteristics of a mature market is mature consumers – mature in the sense that they know what they want and more importantly... Read more
Windows 8 Continues Ascension in User Popularity R...
Softpedia’s Bogdan Popa notes that Windows 8 is now the fourth most popular operating system in the world, and according to some new statistics, it continues to gain new users every day. Popa cites... Read more
Apple iOS and OS X Updates Put Bluetooth Smart Rea...
From its Worldwide Developers Conference last week, Apple announced unprecedented integration of Bluetooth technology into its operating systems – a move that sets the bar for Bluetooth integration... Read more
Buy a 13″ MacBook Pro, get AppleCare for as little...
Adorama has 13″ MacBook Pros bundled with 3-year AppleCare Protection Plans for as little as $40 extra (AppleCare has an MSRP of $249 for 13-inch MacBook Pros). Shipping is free, and Adorama charges... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
Save $140 on the 15″ 2.3GHz MacBook Pro
B&H Photo has the 15″ 2.3GHz MacBook Pro on sale for $1659 including free shipping. Their price is $140 off MSRP. B&H will include free copies of Parallels Desktop, Bento Database, and LoJack... Read more
15-inch Retina MacBook Pros on sale for $200 off M...
 B&H Photo has 15″ Retina MacBook Pros on sale for $200 off MSRP including free shipping. B&H will also include free copies of Parallels Desktop, Bento Database, and LoJack for Laptops... Read more
Apple refurbished iMacs available for up to $330 o...
Apple has Apple Certified Refurbished 2012 iMacs in stock today for up to $330 off MSRP – 15% off. Each iMac comes with an Apple one-year warranty, and shipping is free: - 21″ 2.7GHz iMac: $1099 $100... Read more
Save up to $200 on MacBook Pros with Apple Educati...
Purchase a new MacBook Pro at The Apple Store for Education, and take up to $200 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free... Read more

Jobs Board

*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
*Apple* Retail - Manager - Apple (Unite...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* - Solution Architect - CompuCom...
Job Location: US-TX-Dallas Posted Date: 4/18/2013 Overview: The Apple Solution Architect (SA) will be responsible for supporting pre-sales and post-sales solutions in Read more
*Apple* Support Technician; Mid-level -...
A Kforce client in Washington, DC area is seeking an Apple Support Technician. This contractor will have the following types of responsibilities including, but not Read more
Systems Engineer - *Apple* TV - Apple...
Job Summary The Apple TV team is looking for an experienced engineer with a passion for delivering first in class home entertainment solutions. The individual must be Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.