TweetFollow Us on Twitter

Threaded Apple Events

Threading Apple Events

Or: How I Learned to Stop Worrying and Love to Bomb

By Grant Neufeld, InfoDesign Corporation

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

As Jon Wiederspan points out elsewhere in this issue, threading is becoming a serious problem for webmasters intent on getting speed out of their servers. In C the problem is compounded because the AppleEvent Manager does not handle multiple simultaneous events (and Apple events are used to communicate with CGI applications). Grant Neufeld has developed a solution to this problem and distributes a CGI framework that implements it for you. In this article, he shows us how it's done.

On the Thread Manager, see also:

For Frontier as a possible solution to threading difficulties, see MacTech Magazine 12.1 (January 1966) 63-65; see also the technologies discussed by Jon in our MacWorld Expo report. On writing your CGI in C, see MacTech Magazine 11.9 (September 1995) 33-42.

The Problem of Reentrancy

As I recently discovered, trying to combine Apple events with the Thread Manager is an awkward and mind-altering experience. There are some fundamental - and obscure - requirements that are easy to miss (or so I'd like everyone to believe, so that I don't have to be so embarrassed by my own oversight).

The fundamental problem is that AEProcessAppleEvent is non-reentrant. So, if you call it, you can't call it again until the event finishes processing. I didn't know this when I originally designed the threading for my CGI framework, so I happily set about an implementation whereby I could call AEProcessAppleEvent multiple times before finishing the first call - all through the glory of the Thread Manager. My incorrect code looked like:

/* warning: bad code! Don't try this at home! */
/* Called from main event loop when a high level event arrived. */
void doHighLevelEvent ( EventRecord *theEvent )
{
 OSErr     theErr;
 ThreadID  theThread;
 
 if ( gHasThreadMgr ) {
// MyNewThreadFromPool is just a custom method to simplify
// using threads from a pool.
// Remember: this particular example of Apple event threading
// is wrong - don't do it this way!
 theErr = MyNewThreadFromPool ( doAEThread, theEvent,
 (void**)nil, &theThread );
 }
 if ( !gHasThreadMgr || (theErr != noErr) ) {
// If threading isn't available, or the attempt to thread failed,
// process the Apple event without threading.
 theErr = AEProcessAppleEvent ( theEvent );
 }
}

/* The thread entry function that was used to process the Apple event. */
pascal void * doAEThread ( void *theEvent )
{
 OSErr     theErr;
 ThreadID  currentThread;
 
 theErr = AEProcessAppleEvent ( (EventRecord *)theEvent );
 
 GetCurrentThread ( &currentThread );
 DisposeThread    ( currentThread, (void *)theErr, true );
 
 return (void *)theErr;
}

The amazing thing is that nobody - including me - caught the error until Wayne K. Walrath took a look at the code (in the eleventh release) and noticed my mistake. By then, programs were already shipping and in commercial use - including my own Random URL CGI.

So, why didn't anyone notice the code crashing? The code we all had in our threads happened to be fast enough to finish before new Apple events came in. This doesn't mean it would never crash; given a situation where two Apple events came in almost simultaneously, the code would certainly flop.

Thankfully, I had the prescience to include a suitable disclaimer and label the code "beta" and "subject to errors" to cover my legal posterior. However, my public esteem was in jeopardy! Worse still, I couldn't touch the code for a few days after receiving the bug report because of job obligations. Actually, that was a good thing because the time spent thinking about the code gave me a good basis to start from when I did actually get down to work.

Moral: Think before you code. (Carefully reading the documentation isn't a bad idea either!)

Suspending Apple Events

My original code attempted to thread every Apple event. This is not the case with the corrected code. A new thread should only be initiated within the context of an AEProcessAppleEvent call if the Apple event has been successfully suspended. Suspension of Apple events involves calls to the functions AESuspendTheCurrentEvent and AEResumeTheCurrentEvent.

If the Apple event does not suspend, you can't make any further calls to AEProcessAppleEvent, so you must not create a sub-thread unless you implement a mechanism to prevent calls to AEProcessAppleEvent until the current Apple event finishes. If you want to be creative, you can write your own Apple event dispatcher to allow reentrancy, thereby making it easier to deal with threads. People might call you crazy, but you can do it.

Which brings us to the obligatory complaint about lack of sufficient (and clear) documentation (which is part of the reason I'm writing this). Inside Macintosh: Interapplication Communication doesn't sufficiently cover the use of the necessary calls and provides no sample code for suspending Apple events (see IM:IAC 4.85-88). Hopefully, this article helps fill that gap.

The CGI Apple event is the only one I'm concerned about threading for my framework, so I didn't bother with any of the other events. I handle the Apple event arrival in the normal way with a handler installed to be called by AEProcessAppleEvent:

/* Apple event Handler for the CGI WWW sdoc event */
pascal OSErr
CGIAESearchDoc ( AppleEvent *theAppleEvent,
 AppleEvent *theReply, long Reference )
{
 OSErr     theErr;
 CGIHdl    theCGIHdl;
 ThreadID  theThread;
 
// Allocate the CGIHdl data structure - zeroing out its contents.
 theCGIHdl = (CGIHdl)
 MyNewHandleClear ( sizeof(CGIrecord), &theErr );
 if ( theCGIHdl == nil ) {
 return theErr;
 }
 
// Store references to the apple event and reply records.
 (*theCGIHdl)->appleEvent = *theAppleEvent;
 (*theCGIHdl)->replyEvent = *theReply;
 
 if ( gHasThreadMgr ) {
// It is necessary to suspend the Apple event in order to thread its processing
// because of some real weirdness with AEProcessAppleEvent not being
// "reentrant." This means you can't be processing multiple Apple events at
// the same time, so they have to be ‘suspended' if you want to deal with more
// than one (I.E., multi-threaded processing).
 theErr = AESuspendTheCurrentEvent ( theAppleEvent );
 if ( theErr == noErr) {
 (*theCGIHdl)->suspended = true;
// Apple event has been suspended, so we can spawn a thread for processing.
 theErr = MyNewThreadFromPool (
 CGIAESearchDocProcessThread, theCGIHdl,
 (void**)nil, &theThread );
 }
 }
 
 if ( !gHasThreadMgr || (theErr != noErr) ) {
// If threading isn't available, or the attempt to thread failed, or the attempt to
// suspend the Apple event failed, process the Apple event without threading.
 theErr = cgiAESearchDocProcess ( theCGIHdl );
 } else {
// We suspended the Apple event, and spawned the thread, now let's start it.
 YieldToThread ( theThread );
 }
 
 return theErr;
}

The support for threading begins in the CGIAESearchDoc function. First, I confirm the presence of the Thread Manager. If it is available, I attempt to suspend the Apple event so that it will be safe to process subsequent Apple events before finishing the current one. If the suspension is successful, I call my thread function for the event, which in turn calls the function that does the actual work of handling the event request.

/* Entry point for CGI handler thread. threadParam must not be nil. */
pascal void *
CGIAESearchDocProcessThread ( void *threadParam )
{
 OSErr     theErr;
 CGIHdl    theCGIHdl;
 ThreadID  currentThread;
 
// The threadParam is used to pass the CGIHdl.
 theCGIHdl = (CGIHdl)threadParam;
 
 theErr = cgiAESearchDocProcess ( theCGIHdl );
 
// Find the ID of current thread and use DisposeThread to dispose of it so that 
// my custom thread termination procedure will be used to recover this thread's
// allocation for the thread pool.
 GetCurrentThread ( &currentThread );
 DisposeThread ( currentThread, (void *)theErr, true );
 
// This line below is actually irrelevant, since the DisposeThread call above
// will result in the immediate termination of this thread.
// I keep it in because a return result is needed for the compiler not to issue a
// warning (and I have the "treat all warnings as errors" flag set in my
// compiler, like every programmer should).
 return (void *)theErr;
}

The basic flow of my CGI Apple event handling (if we ignore the threading) starts with CGIAESearchDoc which leads to cgiAESearchDocProcess (which calls CGIAEResumeComplete if the Apple event is suspended), finishing with cgiAEComplete. This structure allows the necessary threading and Apple event "wrapper" functions to be put around the cgiAESearchDocProcess. If the Apple event is successfully suspended, an attempt is made to create the thread, which then carries the remainder of the processing. If either the suspend or thread fails, processing will still occur - just without threading.

Resuming the Apple event

cgiAESearchDocProcess checks the suspension of the Apple event to determine how it should call the completion function. If the Apple event was suspended, it must be resumed using AEResumeTheCurrentEvent before cgiAEComplete can be called.

/* Process the CGI WWW sdoc Apple event.
    theCGIHdl must be valid (non-nil) and unlocked. */
static OSErr
cgiAESearchDocProcess ( CGIHdl theCGIHdl )
{
 OSErr       theErr;
 AppleEvent  theAppleEvent;
 
// Copy the AppleEvent record pointer into a local variable for faster access.
 theAppleEvent = (*theCGIHdl)->appleEvent;
 
// The following section (not shown in this listing) is where the parameters are
// pulled from the CGI Apple event and allocated in the CGI Handle.
// That is followed by a call to the application specific CGI handler function.
 
 if ( (*theCGIHdl)->suspended ) {
// We're in a suspended Apple event, so we'll need to resume the
// Apple event to have it complete and return the reply properly.
 theErr = AEResumeTheCurrentEvent (
 &theAppleEvent, &((*theCGIHdl)->replyEvent),
 vCGIAEResumeCompleteUPP, (long)theCGIHdl );
 } else {
// We weren't suspended, but still need to take care of the Apple event
// reply record.
 theErr = cgiAEComplete ( theCGIHdl );
 }
 
 return theErr;
}

/* Call the event completion function (cgiAEComplete) when resuming
     suspended Apple events. theReference must be a CGIHdl. */
pascal OSErr
CGIAEResumeComplete ( const AppleEvent *theAppleEvent,
 AppleEvent *theReply, long theReference )
{
 OSErr  theErr;
 
 theErr = cgiAEComplete ( (CGIHdl)theReference );
 
 return theErr;
}

/* Complete the CGI Apple event. theCGIHdl must be valid. */
static OSErr
cgiAEComplete ( CGIHdl theCGIHdl )
{
 OSErr  theErr;
    
 HLock ( (Handle)theCGIHdl );
 
 if ( (*theCGIHdl)->responseData != nil ) {
// If the user's "MyCGIProcess" function set the responseData properly, return it.
 theErr = AEPutParamPtr ( &((*theCGIHdl)->replyEvent),
 keyDirectObject, typeChar,
 (Ptr)((*theCGIHdl)->responseData),
 (*theCGIHdl)->responseSize );
 } else {
// If the user's "MyCGIProcess" failed to set the responseData properly,
// return an error header.
 theErr = AEPutParamPtr ( &((*theCGIHdl)->replyEvent),
 keyDirectObject, typeChar, (Ptr)gHTTPHeaderErr,
 gHTTPHeaderErrSize );
 }
 
 HUnlock ( (Handle)theCGIHdl );
    
 cgiDisposeHandle ( theCGIHdl );
 
 return theErr;
}

Using Preallocated Threads

One thing to be concerned about is overloading on threads. Having a handful of threads available can improve performance, but running dozens of threads can bog things down - especially in terms of memory usage, since each thread has its own stack allocated in the application heap. Because of this, creating threads can quickly eat up a significant chunk of memory. You can reduce this somewhat by calculating the maximum total space you will need for the thread stack and using that value in place of the default when allocating threads. However, memory use by threads will still be a significant matter.

A good strategy is to preallocate a limited number of threads and use only those. This has the double advantage of increasing the thread allocation speed and reducing heap fragmentation. In your application initialization sequence, you'll need to allocate a pool of threads after confirming that the Thread Manager is available.

// Pre-allocate the required number of threads.
// kStartupThreadsPreallocate is a constant defined in "MyConfiguration.h"
// which I use to define the total number of threads to preallocate
 CreateThreadPool ( kCooperativeThread,
 kStartupThreadsPreallocate, nil );

You will want to use a wrapper call to NewThread to put the current thread to sleep if there aren't any available threads in the pool. This is done so that one of the active threads may have time to complete, at which point the finishing thread will "wake up" the sleeping thread, allowing it to continue on from the point where it went to sleep, with a thread (the one that just finished) now available from the preallocated pool.

/* Allocate a new thread from the existing pool of threads.
    If there are no threads available, yield to other threads until one finishes.
    The Thread Manager must be available for this function to work. */
OSErr
MyNewThreadFromPool ( ThreadEntryProcPtr threadEntry,
 void * threadParam, void ** threadResult,
 ThreadID * threadMade )
{
 OSErr     theErr;
 short     threadsFree;
 ThreadID  currentThread;
 
 theErr = GetFreeThreadCount ( kCooperativeThread,
 &threadsFree );
 if ( theErr == noErr ) {
 theErr = GetCurrentThread ( &currentThread );
 }
 if ( (theErr == noErr) && (threadsFree == nil) ) {
// Put the current thread to sleep, to be woken up when a thread becomes available.
 gThreadSleeper = currentThread;
 theErr = SetThreadState ( currentThread,
 kStoppedThreadState, nil );
 }
 if ( theErr == noErr ) {
// Install the new thread using a premade thread from the pool.
 theErr = NewThread ( kCooperativeThread,
 threadEntry, threadParam, nil,
 kFPUNotNeeded + kUsePremadeThread,
 threadResult, threadMade );
 }
 if ( theErr == noErr ) {
// Set the termination function for the thread.
 SetThreadTerminator ( *threadMade,
 myThreadTermination, nil );
 
// Increment the total number of sub-threads.
 ++gThreadTotal;
 
// Decrease the sleep ticks so we'll take more processing time.
 gSleepTicks = kSleepTicksWhenBusy;
 }
 
 return theErr;
}

A thread termination callback procedure is used to wake up the sleeping thread when another thread is finished.

/* The Thread Manager must be available for this function to work. */
pascal void
myThreadTermination ( ThreadID threadTerminated, void
 *terminationProcParam )
{
 if ( gThreadSleeper != nil ) {
// Wake up the sleeping thread so that it may be called when other threads yield.
 theErr = SetThreadState ( gThreadSleeper,
 kReadyThreadState, nil );
 gThreadSleeper = nil;
 }
 
// Lower the count of sub-threads.
 --gThreadTotal;
 
 if ( gThreadTotal == nil ) {
// If there are no more threads, reset the sleep ticks to normal.
 gSleepTicks = kSleepTicks;
 }
}

When to Thread

After considering all this, you should ask yourself whether you really need to thread your Apple event handlers. The keys to answering this question are whether there are any points in the handler where it would be appropriate to yield the processing to other threads, and, more importantly, whether the handler is big and slow enough to see performance benefits from threading. Keep in mind that there is overhead and complexity added when you use cooperative threading.

As an example, I didn't thread my Random URL CGI because its response time (with rare exception) is under a second. To thread it would only add time to the total process without any real improvement in performance (not to mention increased memory requirements). On the other hand, a form-handling CGI I'm working on is threaded, because it will frequently have to talk (through Apple events) to other applications, which can slow things down appreciably (and waiting for a response is a great time to yield processing).

Further Considerations

If your application spawns threads from any threads apart from the main thread, you will need to maintain a queue of sleeping threads rather than just the one stored in this article's code. Another important consideration, that hasn't been covered here, is to make sure that WaitNextEvent is still periodically called if the main thread is put to sleep. You don't absolutely have to do that, but it is strongly recommended so that other applications and processes can have time to run. You may want to think about resetting the calling application's Apple event timeout timer when an event is taking a long time to process. Additionally, any CGI that wants to support the new "Send Partial" multi-stage reply mechanism in WebSTAR will need to make more advanced use of threading and Apple events.

Grant's CGI framework comes with project files for the CodeWarrior, THINK C and Symantec Project Manager environments.

Discussion mailing list: grantcgi@arpp.carleton.ca with the subject set to: help

Home page: http://arpp.carleton.ca/cgi/framework/

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Garmin Express 4.0.18.0 - Manage your Ga...
Garmin Express is your essential tool for managing your Garmin devices. Update maps, golf courses and device software. You can even register your device. Update maps Update software Register your... Read more
jAlbum Pro 12.6.4 - Organize your digita...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more
jAlbum 12.6.4 - Create custom photo gall...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results Simply drag and drop photos into groups, choose a design... Read more
Microsoft Remote Desktop 8.0.16 - Connec...
With Microsoft Remote Desktop, you can connect to a remote PC and your work resources from almost anywhere. Experience the power of Windows with RemoteFX in a Remote Desktop client designed to help... Read more
Spotify 1.0.4.90. - Stream music, create...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
djay Pro 1.1 - Transform your Mac into a...
djay Pro provides a complete toolkit for performing DJs. Its unique modern interface is built around a sophisticated integration with iTunes and Spotify, giving you instant access to millions of... Read more
Vivaldi 1.0.118.19 - Lightweight browser...
Vivaldi browser. In 1994, two programmers started working on a web browser. Our idea was to make a really fast browser, capable of running on limited hardware, keeping in mind that users are... Read more
Stacks 2.6.11 - New way to create pages...
Stacks is a new way to create pages in RapidWeaver. It's a plugin designed to combine drag-and-drop simplicity with the power of fluid layout. Features: Fluid Layout: Stacks lets you build pages... Read more
xScope 4.1.3 - Onscreen graphic measurem...
xScope is powerful set of tools that are ideal for measuring, inspecting, and testing on-screen graphics and layouts. Its tools float above your desktop windows and can be accessed via a toolbar,... Read more
Cyberduck 4.7 - FTP and SFTP browser. (F...
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more

This Week at 148Apps: April 20-24, 2015
The Apps of April How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many... | Read more »
Discover Your Reflexes With Minimalist G...
Discover O, BYOF Studios, may look simple at first with its' color matching premise and swipe controls, but as you speed up the task becomes more daunting. [Read more] | Read more »
Here's Another Roundup of Notable A...
Now that the Apple Watch is publically available (kind of), even more apps and games have been popping up for it. Some of them are updates to existing software, others are brand new. The main thing is that they're all for the Apple Watch, and if you... | Read more »
Use Batting Average and the Apple Watch...
Batting Average, by Pixolini, is designed to help you manage your statistics. Every time you go to bat, you can use your Apple Watch to track  your swings, strikes, and hits. [Read more] | Read more »
Celebrate Studio Pango's 3rd Annive...
It is time to party, Pangoland pals! Studio Pango is celebrating their 3rd birthday and their gift to you is a new update to Pangoland. [Read more] | Read more »
Become the World's Most Important D...
Must Deliver, by cherrypick games, is a top-down endless-runner witha healthy dose of the living dead. [Read more] | Read more »
SoundHound + LiveLyrics is Making its De...
SoundHound Inc. has announced that SoundHound + LiveLyrics, will be one of the first third-party apps to hit the Apple Watch. With  SoundHound you'll be able to tap on your watch and have the app recognize the music you are listening to, then have... | Read more »
Adobe Joins the Apple Watch Lineup With...
A whole tidal wave of apps are headed for the Apple Watch, and Adobe has joined in with 3 new ways to enhance your creativity and collaborate with others. The watch apps pair with iPad/iPhone apps to give you total control over your Adobe projects... | Read more »
Z Steel Soldiers, Sequel to Kavcom'...
Kavcom has released Z Steel Soldiers, which continues the story of the comedic RTS originally created by the Bitmap Brothers. [Read more] | Read more »
Seene Lets You Create 3D Images With You...
Seene, by Obvious Engineering, is a 3D capture app that's meant to allow you to create visually stunning 3D images with a tap of your finger, and then share them as a 3D photo, video or gif. [Read more] | Read more »

Price Scanner via MacPrices.net

Final day for Best Buy’s 4 Day Sale: Up to $3...
Best Buy has the new 2015 13″ 1.6GHz/128GB MacBook Air on sale for $799.99 through April 27th. That’s $200 off MSRP, and it’s the lowest price available for this new model from any reseller. Choose... Read more
College Student Deals: Additional $50 off Mac...
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through May 9, 2015. Anyone with a valid .EDU email address can take advantage of... Read more
Save up to $300 on a new Mac, $30 on an iPad,...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
Zoho Business Apps for Apple Watch Put Select...
Pleasanton, California based Zoho has launched Zoho Business Apps for Apple Watch, a line of apps that extends Zoho business applications to let users perform select functions from an Apple Watch.... Read more
Universal Stylus Initiative Launched to Creat...
OEMs, stylus and touch controller manufacturers have announced the launch of Universal Stylus Initiative (USI), a new organization formed to develop and promote an industry specification for an... Read more
Amazon Shopping App for Apple Watch
With the new Amazon shopping app for Apple Watch, Amazon customers with one of the wearable devices can simply tap the app on the watch to purchase items in seconds, or save an idea for later. The... Read more
Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more
Apple refurbished Time Capsules available for...
The Apple Store has certified refurbished Time Capsules available for $100 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $199, $100... Read more
Intel Compute Stick: A New Mini-Computing For...
The Intel Compute Stick, a new pocket-sized computer based on a quad-core Intel Atom processor running Windows 8.1 with Bing, is available now through Intel Authorized Dealers across much of the... Read more
Heal to Launch First One-Touch House Call Doc...
Santa Monica, California based Heal, a pioneer in on-demand personal health care services — will offer the first one-touch, on-demand house call doctor app for the Apple Watch. Heal’s Watch app,... Read more

Jobs Board

*Apple* iOS Specialist - TCML (United States...
AppleiOS Specialist Senior Apple /iOS Administrator/Engineer responsible for configuration and distribution of desktop, laptop and mobile devices to State Employees Read more
*Apple* Client Systems Solution Specialist -...
…drive revenue and profit in assigned sales segment and/or region specific to the Apple brand and product sets. This person will work directly with CDW Account Managers Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Support Technician IV - Jack Henry a...
Job Description Jack Henry & Associates is seeking an Apple Support Technician. This position while acting independently, ensures the proper day-to-day control of Read more
*Apple* Client Systems Solution Specialist -...
…drive revenue and profit in assigned sales segment and/or region specific to the Apple brand and product sets. This person will work directly with CDW Account Managers Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.