TweetFollow Us on Twitter

Multiprocessing Systems
Volume Number:12
Issue Number:3
Column Tag:Performance Frontiers

A Look at Macintosh Multiprocessing

Three ways to build a “simultaneous screamer”.

By Jim Gochee, Contributing Editor for Performance Processing

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Information for this article was contributed by: Bruce Lawton, Emerson Kennedy; Dr. Karsten Jeppesen, YARC Systems; and Chris Cooksey, DayStar Digital.

Introduction

Applications looking for more performance than a single-processor computer can deliver often look to multiprocessing. Multiprocessing (MP) can take many forms, from having multiple CPUs on a single motherboard, to plug-in accelerator cards, to a network of machines. This article gives an overview of the multiprocessing options available on the Macintosh today, which just got more interesting with the new Apple Multiprocessor API. With this API, Apple has standardized multiprocessing for the MacOS. However, as a developer looking for the ultimate in performance speedup, you shouldn’t rule out other multiprocessing options just yet. For those of you who have never considered making your application multiprocessor-aware, I would suggest taking a good look at Apple’s Multiprocessor API. It is easy to use, runs under System 7 today, and is sure to have a sizable installed base of hardware that supports it.

Overview

Multiprocessing occurs when more than one compute engine is involved in solving a task. These compute engines can be tightly coupled, as is the case with Symmetric Multiprocessing (SMP), closely coupled, with Asymmetric Multiprocessing (AMP), or loosely coupled, with Distributed Processing (DP). SMP systems have multiple processors on the same system bus. The processors in these systems are cache-coherent, which allows software running on any processor to share main memory and other system resources with minimal extra support. AMP systems are composed of multiple processors on a connected bus; however, the CPUs in this configuration take on a master/client arrangement. Also, each CPU doesn’t necessarily have access to the entire machine. A card plugged into an expansion slot would be a good example of an AMP system. DP environments are composed of isolated compute engines which exchange processing information over a local or wide area network.

Because of the flexibility of SMP and because of its cost being relatively low, this architecture has become the standard for mainstream multiprocessing. Multitasking operating systems can run processes on any CPU in a SMP system because each processor has the same view of the machine. Several flavors of UNIX along with Windows NT have been supporting SMP machines for a while, and with the introduction of the Apple MP API, SMP is also the official Macintosh multiprocessing standard. The Apple Multiprocessor API allows you to create MP tasks which are queued and run on any available processor. If there are more tasks than processors, or if there is just one processor, tasks are preemptively scheduled. The tasking model is a subset of the Copland tasking model, which ensures seamless future compatibility. Coding to the multiprocessor API signals the system that tasks should be run on multiple processors; however, it is likely that Copland will support running non-MP aware tasks on multiple processors as well.

One important consideration is that all of the multiprocessing solutions, as well as Copland multitasking, have severe limits on what a task in these environments can do. Preemptive tasks in any operating system can only access system routines which are designed for reentrancy. Under Copland, preemptive tasks will have access to I/O, memory management, and other kernel services. Therefore, MP tasks running under Copland will also have access to these services. However, under System 7, MP tasks cannot call any part of the MacOS. This may sound odd because there are parts of the MacOS under System 7 that are reentrant, i.e. anything that you can call from interrupt handlers. However, these calls contain 68k code, and reentrancy within 68k code isn’t guaranteed by Apple in the current or future implementations of the MacOS. So for now, MP tasks running under System 7 will be limited to scanning and processing shared memory.

Vendor Section

As a software developer looking for more performance, it is important to understand what kind of multiprocessing is available and what flavor is appropriate for your application. There are three major MP vendors for the Macintosh market. They are: DayStar Digital with their Apple-compliant SMP hardware; YARC systems with high speed accelerator boards; and PowerTap, which allows networked distributed processing.

The DayStar/Apple combination is the newest, and in many ways the most compelling, because of its simplicity, versatility, and compatibility with Copland. DayStar did much of the design and implementation of the new API and library; however, Apple now claims ownership for the code and guarantees its support in future releases of the MacOS. Use of the library gives you access to SMP-compliant systems under System 7 and Copland, while also allowing preemptive threads on uniprocessor System 7 machines. This is something that wasn’t available with the old cooperatively scheduled PowerPC threads package. However, the SMP architecture with tightly coupled processors sharing the same system bus will hinder applications that are bottlenecked on memory access.

YARC Systems has a solution for this with NuBus- and PCI-based accelerator cards that have onboard PowerPC processors and fast local RAM. If your application is extremely CPU intensive and you have access to a network of Macintoshes, you will also want to look at PowerTap, a software package from Emerson Kennedy that allows an application to tap into networked CPU resources. While YARC and PowerTap won’t accelerate applications written to the Apple MP API, both vendors plan to internally leverage off of the Apple MP API in order to take advantage of multiprocessing on the host machine.

The three main vendors of Macintosh MP products have supplied sections better describing their products. Each section contains an overview, a sample fractal algorithm coded to the vendor API, and a short section on the cost of the product.

DayStar Digital

Overview

DayStar’s new MP systems are standard Macintoshes, with one major exception: they contain more than one CPU. The Apple MP API, which was designed in conjunction with DayStar, defines a set of services that allows developers to create and communicate with multiple elements of execution called “tasks”. When tasks are run on a multiprocessor system they are scheduled and run simultaneously on all the available processors.

Task creation is accomplished by providing a pointer to a function already defined within existing application code. The most obvious advantage of this approach is that you can use existing tools and build processes to construct an MP-aware application. No special compilers or packaging of the task code are required. Tasks have complete access to all the memory in the system. If an application has retrieved and prepared data for processing it can simply tell the tasks where the data is. It is not necessary to move any data to specialized task-only memory, thus avoiding expensive transactions over system busses.

According to the Apple MP API specification the processors in an MP system must be cache-coherent. This means that the developer need not be concerned with the possibility that data stored in the cache of one processor has not yet been written to main memory. If any other processor accesses that memory, the MP hardware will automatically ensure that the value cached within the other processor is retrieved, rather than the value in main memory. The MP API’s assumption of cache-coherency makes programming significantly easier; programming non-cache-coherent systems is far more error-prone and is not for the faint of heart.

Tasks run preemptively on all systems, including those with a single processor. If an application is willing to require the presence of PowerPC hardware and the shared library that provides the MP API services, the creation of MP-aware applications can be greatly simplified. The application simply creates tasks and distributes the work accordingly. The tasks created could do all the work while the application checks for user events and controls the flow of data. The MP API is Apple system software. It will be carried forward into Copland and is in fact a subset of the Copland tasking model.

Even though tasks and applications share the same memory, it is very important that they communicate, at least initially, via one of the three communication primitives provided: message queues, semaphores and critical regions. Communicating via these primitives ensures that all former memory accesses made by the communicant are completed before the recipient starts using those locations, i.e. ensuring that shared resources are accessed atomically. Using the communication primitives also provides a method by which a task can yield time if it has to wait for something that is not yet available.

Task Communication

There are three main inter-task communication mechanisms. The first are message queues. Message queues are first-in-first-out queues of 96-bit messages. Messages are useful for telling a task what work to do and where to look for information relevant to the request being made, such as a pointer into main memory. They are also useful for indicating that a given request has been processed, and, if necessary, what the results are. Message queues incur more overhead than the other two communication primitives. If you cannot avoid frequent synchronization, at least try to use a semaphore instead of a message queue.

Semaphores store a value between 0 and some arbitrary positive integer value. The value in a semaphore can be raised and lowered, but never below 0 and never above the semaphore’s maximum value. Semaphores are useful for keeping track of how many occurrences of a particular thing are available for use. Binary semaphores, which have a maximum value of 1, are especially efficient mechanisms for indicating to some other task that something is ready. When a task or application has finished preparing data at some previously agreed-upon location, it raises the value of a binary semaphore, which the target task can be awaiting. The target task lowers the value of the semaphore, performs any necessary processing, and raises the value of a different binary semaphore to indicate that it is done with the data. This technique can be used to replace the message queue pairs described above, using the “Divide And Conquer” technique. MPCreateBinarySemaphore() is a macro that exists to simplify the creation of binary semaphores.

Critical regions are used to ensure that no more than one task (or the application) is executing a given “region” of code at any given time. For example, if part of a task’s job is to search a tree and modify it before proceeding with its primary work, then if multiple tasks were allowed to search and try to modify the tree at the same time, the tree would quickly become corrupted. An easy way to avoid the problem is to form a critical region around the tree searching and modification code. When a task tries to enter the critical region, it will be able to do so only if no other task is currently in it - thus preserving the integrity of the tree.

Cost

The cost of the DayStar Genesis system, which comes with four 604 processors and a minimum of 16MB and 1GB, will range from $10,000 to $15,000.

Sample Code

The sample code uses two queues as the communication mechanism between tasks. Each task has a receive queue for messages from the application, and the application has a global queue for messages from the tasks. When work is being done by the tasks, the front end could either block on its queue, or poll the queue and call WaitNextEvent(). When a task finishes a segment of the fractal image, it sends the results back to the front end and blocks on its queue for another segment to processes.

 err = 0
 if( !MPLibraryIsLoaded() ) /* Check that the MP library is present */
 err = 1;

    /* Check that the library is compatible with our header */
 if( (err == noErr) && !MPLibraryIsCompatible() )
 err = 1;
 
 if( err == noErr )
 numProcessors = MPProcessors();
 else
 numProcessors = 1;/* Only use the host processor */

    /* Allocate memory for each processor (each task) */
 gTaskData = (TaskData *) NewPtrClear(
 numProcessors * sizeof (TaskData));
 assert(gTaskData != NULL); /* Handle the error better than this */

    /* Allocate a queue for the main application to wait on */
 err = MPCreateQueue( &gMainAppQueue );
 assert(err == noErr);    /* Handle the error better than this */

    /* Allocate a send queue and a task for each processor */
 err = noErr;
 for( i = 0; i < numProcessors && err == noErr; i++ ) {
 err = MPCreateQueue( &gTaskData[i].taskToAppQueue);
 assert(err == noErr);    /* Handle the error better than this */
 gTaskData[i].taskToAppQueue = gMainAppQueue;
 
    /* Create a task from the function fTask() */
 err = MPCreateTask( fTask, &gTaskData[i],
 2048, NULL, NULL, NULL, 0, &gTaskData[i].taskID );
 assert(err == noErr);

 fSendMessage( gTaskData[i].appToTask, kTMCreate );

    /* We get an immediate reply to our kTMCreate message */
 fReceiveMessage( gMainAppQueue , &message );
 }
 
    /* The main application loop now posts action commands to each task */
    /* queue, then blocks on its receive queue (gMainAppQueue) until a */
    /* task has finished a segment of the image.  When all segments are */
    /* rendered, a terminate message is sent and each task quits */
    
    /* This is the task code that runs on each processor */
    /* The variable “p” was passed in at creation time to the task */
 finished = false;
 while( !finished ) {
 fReceiveMessage( p->appToTask , &message );
 switch( message ) {
 case kTMCreate:
 break;
 case kTMRun:
 main( &p->zc, &p->zd, &p->step, &p->escape,
 p->width, p->results );
 break;
 case kTMQuit:
 finished = true;
 break;
 }
 fSendMessage( gMainAppQueue , kTMReady );
 }

 return( noErr );

YARC Systems

Overview

The YARC environment uses both hardware and software in order to achieve multiprocessing. YARC offers plug-in accelerator cards for PCI and NuBus systems which contain one or two 80mhz 601 processors and onboard RAM that also runs at 80mhz. In concept, the cards may be compared to a number of independent, tightly coupled, networked machines where the network is the peripheral device bus. In the PCI implementation of the boards, this type of networked connection becomes even more powerful because of the high bandwidth of PCI.

Having live processors with fast local memory, the multiprocessing provided by the YARC environment is under full application control, without the operating system scheduling and running tasks. This offers developers a “real time” acceleration engine where CPU cycles can be closely accounted for and controlled by an application’s code. But if the full bandwidth of the processors is not used, YARC also provides a thread manager capable of running multiple threads (or tasks) on any remote processor. This multiprocessing is cooperatively (or voluntarily) scheduled, which is identical to what is implemented by the PowerPC Thread Manager on the Macintosh. The YARC multiprocessing environment therefore offers fast, guaranteed access to remote CPU horsepower, with the ability to fine-tune processor load by adding scheduled multiprocessing for any of the attached board processors.

Because the YARC system isn’t tightly coupled to the MacOS, creating “tasks” for scheduled execution involves a special development environment. This package costs $495 and is built around the GNU C compiler. YARC is working on a PEF loader which would eliminate the need for a custom development setup.

Cost

Boards start at $2,995 with one 80mhz 601 CPU and 8mb of RAM. The most powerful board is currently the two-processor HYDRA board, with 128mb of RAM. This board tops out at $13,000.

Sample Code

 #define MAXBOARDS 16
 static Board *board[MAXBOARDS];
 ...

 y_configure();  /* Initialize the environment and boards */
 if ((vfd = vio_open("AppToLoad.ppc", VO_RDONLY)) < 0)
 vioerror("AppToLoad.ppc");

 err = noErr;
 numBoards = 0;
 while((board[numBoards] = y_open(0,0)) != NULL 
 && numBoards < MAXBOARDS) {
 if ((err = yk_loadkernel(board[numBoards])) != noErr) {
 yerror(board[numBoards], 
 "Unable to load YARC PPC kernel");
 break;
 }
 if (yk_loadxcoff(board[numBoards], vfd, &info) < 0) {
 yerror(board[numBoards], 
 "Unable to load PPC code to board");
 break;
 }
 numBoards++;
 }

 vio_close(vfd);

 for(k=0; k < numBoards; k++) {
 err = yk_setargs(board[k], &info, NULL, NULL);
 err = yio_init(board[k], 0, 1, 2);/* Init stdio */
 err = ykiret(board[k]);  /* Start task code */
 }

PowerTap

Overview

PowerTap is a software library that runs on all Macintosh models. It can assign work to all processors on all Macintoshes connected by a network. PowerTap simplifies multiprocessing by performing all of the scheduling, task management and error recovery, interfacing to the host software as a simple black box where tasks are submitted and results are retrieved.

Candidate applications are those that are computationally intense and can be divided into independent pieces. PowerTap is intended for jobs that take more than a couple of seconds, although shorter jobs are practical when using attached processors. The assumption is that any job that computes for a minute or an hour must be looping in some way. Typically, it is working on each pixel/band/timeslice/piece in a similar manner. So the developer takes the contents of such an existing loop and moves that code into a DoTask() function, rather than restructuring the entire application.

To use PowerTap, a developer divides a job into multiple, independent pieces referred to as “tasks”. [PowerTap tasks are different from Apple’s notion of a MP task. PowerTap tasks refer to data, such as one tile or band of an image.] No task may depend on the results of other tasks in the same job. A host-supplied function, called DoTask(), is needed, that can perform any of the tasks, given two host-defined blocks of data. One of the blocks is the task-specific data, and the other block is common to all or most of the tasks in the job. Separating the two enables PowerTap to minimize network traffic.

To get a job done, the host software creates the separate tasks and submits them to the PowerTap library using SubmitTask(). Subsequent calls to PTIdle() cause the work to be performed on other CPU’s and/or by the local DoTask(). Task results are retrieved by calls to GetNextResult() or GetTaskResult(). Completed results and task data are available throughout the duration of the job, so there is no need to maintain queues or provide error handling for the myriad potential errors.

The basic sequence is:

InitPowerTap()

OpenJob()

SubmitTask() [once for each task]

PTIdle() and

GetNextResult() or GetTaskResult() until all results are done

CloseCurrJob()

ClosePowerTap()

The PowerTap library and DoTask() are linked into the host software. This means the host programmer does not have to code the algorithm two different ways, depending on Gestalt results - the job will be performed, regardless of the platform or environment.

Remote taps are complete, faceless, background-only (FBA) applications built from a Tap Module (provided), plus the host’s DoTask(), plus a customization resource. Users of remote machines being tapped can control their Tap with a local control panel (provided). This provides on/off control as well as an adjustment for how much or little CPU time will be given to the Tap.

Each tap has a customization resource which identifies the tap and provides settings for buffer sizes, CPU sharing and other things. There are several optional calls available for obtaining stats for the job and for individual task performance, limiting the number of participating remote Macs, and other features.

Cost

The end user has no additional costs required. PowerTap works with all Macintosh models. There can even be a relative cost savings if the end user sets up a small number of very powerful machines and uses PowerTap to enable many people to tap into the power of those “power servers”.

The developer must license one copy of PowerTap. This entitles them to unlimited distribution as part of their product with no royalties or periodic renewal fees. The present price range is $1,200 to $2,700, depending on the number of remote taps that can be used.

Sample Code

The sample fractal code is below. The DoTask() routine is not shown; however, it would consist of a routine that takes a pointer to the job data and the task data. The PowerTap libraries would be responsible for sending the task data and job data across the network to and from each tap.

 #definekNumTasks20
 ...

 err = InitPowerTap( kOnlyGuest + kUseGenesisAPI );

    // Allocate the initial request param block that gets sent to each task
 jobLen = sizeof( JobBlock );
 theJobData = (JobBlock**) NewHandleClear( jobLen );
 (**theJobData).zc = -0.75;
 (**theJobData).zd = 0;
 (**theJobData).step = 0.0001;
 (**theJobData).escape  = 50.0;
 (**theJobData).width   = 1500;

    // choose a job number that will be unique
 theJobNum = TickCount();

 err = OpenJob( theJobNum, (Handle) theJobData, jobLen );

 taskLen = sizeof( TaskBlock );

    // submit all of the tasks. they queue ~ LIFO.
    // hard-code the number of tasks as kNumTasks = 50 for the sample.
 for ( i = kNumTasks - 1; i >= 0L; i-- ) {
 taskData = (TaskBlock**) NewHandle( taskLen );
 if ( taskData != NULL )
 {
 (**taskData).startLine   = i * 1500 / kNumTasks;
 (**taskData).endLine   = (i+1) * 1500 / kNumTasks - 1;

 err = SubmitTask(i, (Handle) taskData, taskLen, NULL);
 }
 }

    // act on the task results as they come in 
 nDone = 0L;
 while ( nDone < kNumTasks )
 {
    // get all of the results that are ready now.
 while ( GetNextResult( 
 &taskNo, (Handle*) &result, &rLen, macName ) )
 {
 DrawResult( 
 taskNo, (ResultBlock**) resultHand, macName );
 nDone++;
 }

    // call PTIdle to give PowerTap some time to juggle the tasks.
 if ( PTIdle( 2L ) != noErr )
 break;

 WaitNextEvent( everyEvent, &theEvt, 2L, NULL );
 }

    // we are done now.
 ClosePowerTap();
 DisposeHandle( (Handle) theJobData );

The Pros and Cons

The Apple MP API and the SMP architecture required to support it are really going to bring multiprocessing to the masses. The SMP architecture will be even more compelling under Copland and Gershwin because those operating systems should allow much broader utilization of extra processors by any system task. On the downside, the inherent architecture of shared memory has performance implications for applications that are bottlenecked on the system bus.

PowerTap also has an interesting product that differentiates itself by its network capabilities. While this solution is going to appeal to a much smaller audience because of the necessity of a network of underutilized machines, the potential performance gains are enormous. However, the programming model is limited with respect to inter-task communication, and sending inter-task data over a network can be expensive. Also, the network “taps” can come and go, which makes using the system for real-time problem solving impossible.

YARC offers a good product as well, and the company has had years of experience with accelerator boards for the Macintosh. Their product really shines for applications that are bottlenecked on memory access, or applications that want to completely control slave CPUs for real-time applications. However, the YARC boards are limited in that they cannot stay cache-coherent with the main system CPU, which means that YARC boards currently have no way of seamlessly integrating with Copland or the Apple MP API. YARC has specialized in high-end custom applications in the past, and in my opinion, they will continue to stay in this market in the future.

Conclusions

If you think your software might take advantage of multiprocessing, then I would seriously suggest you look at the offerings described in this article. For most developers, especially mainstream developers, I think the choice is pretty clear. The Apple MP API combined with hardware from DayStar offers a viable solution today under System 7, and a clear support path with the Copland OS and beyond. YARC and PowerTap offer excellent products with superior performance in many situations; however, they are more appropriate for specialized solutions, and I don’t think they will break into the mainstream. From the customer’s point of view, an investment in an Apple MP-compatible machine is a clear investment in the future. The future of MP for Macintosh clones lies also in the SMP architecture. The CHRP hardware standard, which Copland will surely support, also defines a SMP architecture for multiprocessor machines.

Multiprocessing is about to enter the Macintosh mainstream and the price/performance implications are exciting. For Macintosh MP to really take off, though, there will have to be a resolution of the current chicken-and-egg problem. For a while, few customers will have MP-capable machines, and developers will be reluctant to spend time converting their applications without a clear market. For the customer, it will be a question of spending extra for a multiprocessor box when there aren’t that many applications that take advantage of the extra horsepower. However, this problem is already being solved by Adobe. They have a plug-in module for Photoshop that takes advantage of Apple MP systems, and their customer base is very likely to spend the money to upgrade. Maybe this is just the spark needed to get the ball rolling and make Macintosh MP a viable solution.

DayStar Digital http://www.daystar.com/expand.html

YARC http://www.yarc.com

Emerson Kennedy mailto:powertap@aol.com

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »

Price Scanner via MacPrices.net

Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more

Jobs Board

Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.