TweetFollow Us on Twitter

Dec 95 Top 10
Volume Number:11
Issue Number:12
Column Tag:Symantec Top 10

Symantec Top 10

This monthly column, written by Symantec’s Technical Support Engineers, aims to provide you with technical information based on the use of Symantec products.

By Craig Conner

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month, we are going to answer some questions about using the TCL class CStyleText with Visual Architect. A project demonstrating CStyleText is available on either CompuServe or America Online, or on ftp.devtools.symantec.com.

Q: How do I create a CStyleText pane in Visual Architect?

A: Since this class does not appear in the VA Base Class popup in the Classes dialog you cannot override it in the standard way. You can, however, create a class based on CEditText and use CStyleText as a Library Class.

To review how library classes work: Usually, VA produces x_class classes derived from the class specified in the Base Class popup menu. When you use a Library Class, VA bases the x_class on the library class and assumes the library class is derived from the base class.

Creating a class in this fashion causes VA to generate an x_class derived from CStyleText, which in turn is based on CEditText, so everything is right with the world. You can then assign this class to a panorama created with the normal panorama tool, not the EditText-like tool, which is actually a CDialogText pane.

Note: For the rest of this article, I will refer to this view with the name TextPane (real original, huh?) and the class as CStyledTextEditPano, for short. I also call the document class CStyledDoc, and the application class CStyleApp.

Q: I have problems aligning the pane into the window correctly. What is the best way to set this up?

A: The easy way to set up a pane or panorama to completely cover a window is to adjust the bounds using the edit boxes. You will want to overlap the pane one pixel on each side. For example, when I look in the View Info dialog for my project, it lists the Width as 471 and Height as 443. So my CStyleText panorama is positioned at (-1, -1), and has a Width of 473 and a Height of 445.

Q: How do I set up the Font, Style and Size menus?

A: The Add Menu popup for the Menu Bar dialog box contains pre-created Font, Size and Style menus. Add these menus to the current menu bar. The Style menu has commands associated with each menu item, so TCL will take care of changing styles for the current selection. Both the default Font and Size menus are empty, so we will have to add items programmatically.

To add items we must override CApplication::SetUpMenus(), and then we revert to standard Macintosh Toolbox practices to add items. For example:

 void CStyleApp::SetUpMenus()
{
    // To handle standard initialization.
 CApplication::SetUpMenus();

    // Add the system fonts the standard way
 AddResMenu(GetMHandle(MENUfont), 'FONT');

 MenuHandle sizeMenuH = GetMHandle(MENUsize);

    // I’ve got other things planned, so we might as well 
    // account for that possibility now
 short numItems = CountMItems(sizeMenuH);

 InsMenuItem(sizeMenuH, "\p9", numItems + 1);
 
    // Similarly for other sizes...

    // Now deal with keeping items highlighted and uncheck all items   
    // when Update menus called for ease of dealing with at that time.
 gBartender -> SetDimOption(MENUfont, dimNone);
 gBartender -> SetUnchecking(MENUfont, TRUE);

    // do the same for MENUsize and MENUstyle...
}

These Font and Style menus do not have commands
associated with them because of the generic way TCL handles font and size changes. Look in CAbstractText::DoCommand() and CTextStyleTask::Do() for more information.

Having added and configured the menus, we now have to handle checking the correct menu item when the menus are displayed. We do this in the CStyledDoc::UpdateMenus(), like so:

CStyledDoc::UpdateMenus()
{
 short whichAttributes = doFont | doSize | doFace;
 TextStyle theStyle;
 Str255 itemString;
 short fontNumber;
 long fontSize;
 short count;
 
 inherited::UpdateMenus();
 
 MenuHandle fontMenu = GetMHandle(MENUfont);
 count = CountMItems(fontMenu);
 
 for (int n = 1; n <= count; n++)
 {
 GetItem(fontMenu, n, itemString);
 GetFNum(itemString, &fontNumber);
 
 if(fontNumber == theStyle.tsFont)
 CheckItem(fontMenu, n, TRUE);
 }

 
 MenuHandle sizeMenu = GetMHandle(MENUsize);
 count = CountMItems(sizeMenu);
 
 for (n = 3; n <= count; n++)
 {
 GetItem(sizeMenu, n, itemString);
 StringToNum(itemString, &fontSize);
 
 if(fontSize == theStyle.tsSize)
 CheckItem(sizeMenu, n, TRUE);
 }

    // handle easy case first
 if (theStyle.tsFace == normal)
 gBartender->CheckMarkCmd(cmdPlain, TRUE);
 else
 {
    // Turn on the correct ones
 if(theStyle.tsFace & bold)
 gBartender->CheckMarkCmd(cmdBold, TRUE);
 
    // similarly for italic, underline, etc.
 } 
}

Q: What happens if I want to use a different font size than what is in the menu?

A. Well, we can add an Other menu item to the Size menu in VA, and for correctness there should be a line between this item and the font sizes, so add one of those too. These need to be at the top of the menu, so TCL does not lose track of where it is in the menu. (All items with commands need to appear in menus before items without commands associated with them.)

Create a modal dialog view that has a DialogText item in it, so we can have the user enter the size. The item should be set to be of type CIntegerText. You should also set a range in the Pane Info dialog under CIntegerText, for example from 4 to 256. Also check the showRangeOnErr checkbox to inform the user if they make a mistake. (It’s the Macintosh Way.)

Now to complete the VA part of this, create a cmdOtherSize and associate it with the Other menu item. Have the command generate code to open the newly created dialog in the CStyleText derived class.

Next, we have to add code to handle the size change. We add this to an override of ProviderChanged() in CStyledTextEditPano:

 if(reason == kFontSizeDialogEnding)
 {
 long size;
 size = ((CFontSizeDialogData *)info)
  -> fPointSizeDialog_PointSizeEditText;
 
    // To fake out the CStyleText operations and handle a 
    // non-menu item size, we throw a new item into the menu and
    // call the command, then delete menu item
 long theCmd = (MENUsize << 16) + 3;
 Str255 string;
 
 NumToString(size, string);
 gBartender->InsertMenuCmd
 (theCmd, string, MENUsize, 2);
 
    // negate the command, so TCL knows it does not have an
    // associated command and send it.
 DoCommand(-theCmd);

 gBartender->RemoveMenuCmd(theCmd);
 }
 else
 inherited::ProviderChanged(aProvider,reason,info);

Q: After generating and compiling, why isn’t the cursor in the pane when I open a view?

A: Currently, the gopher is assigned to theMainPane of the window. To associate the gopher with the style text pane, we can re-assign it:

       
       itsGopher = fTextPane_StyleTextPano;

Do this at the end of CStyleDoc::ContentsToWindow().

Q: How do I save and read in a styled text document?

A: Saving a styled text document requires saving the text, and saving the style of that text. An easy way to do this is to use the CSimpleSaver class. In VA, make CSimpleSaver a library class for CStyledDoc. You will also need to override ReadContents() and WriteContents() (they can have empty bodies) in CStyledDoc to complete the class definition.

You can save the text using the CDataFile object member of CStyledDoc, itsFile. To save the style of the text, we need to save it into a 'styl' resource with the ID number 128. This is the standard location for style information. To save into the resource you can create a CResFile object.

Add something like this to

CStyledDoc::ContentsToWindow():

 if(itsFile)
 {
    // Deal with the text first
 Handle text = 
 fTextPane_StyleTextPano->GetTextHandle();
 ((CDataFile *)itsFile)->WriteAll(text);
 
    // And now deal with the style info
 FSSpec theSpec;

 itsFile->GetFSSpec(&theSpec);
 
 CResFile theResFile;
 
 theResFile.SpecifyFSSpec(&theSpec);

 if(!theResFile.HasResFork())
 theResFile.CreateNew('ttxt','TEXT');

 theResFile.Open(fsRdWrPerm);
 
 Handle theStyle, newStyle;
 
 theStyle = GetResource('styl', 128);
 
    // as per IM:Text p. 2-52 with a little TCL thrown in
 long savedStart, savedEnd;

 fTextPane_StyleTextPano->
 GetSelection(&savedStart, &savedEnd);
 
 (*fTextPane_StyleTextPano->macTE)->selStart = 0;
 (*fTextPane_StyleTextPano->macTE)->selEnd = 
 fTextPane_StyleTextPano->GetLength();
 
 newStyle = (Handle)fTextPane_StyleTextPano ->
 GetTheStyleScrap();
 
 (*fTextPane_StyleTextPano->macTE)->selStart =
 savedStart;
 (*fTextPane_StyleTextPano->macTE)->selEnd =
 savedEnd;
 
 HLock(theStyle);
 HLock(newStyle);
 
 if(theStyle)
 {
 long len = GetHandleSize(newStyle);
 
 SetHandleSize(theStyle, len);

 BlockMove(*newStyle, *theStyle, len);
 
 ChangedResource((Handle)theStyle);
 WriteResource(theStyle);
 }
 else
 {
 AddResource(
 newStyle , 'styl', 128, "\ptext style"
 );
 WriteResource(newStyle);
 }

 HUnlock(theStyle);
 HUnlock(newStyle);
 
 theResFile.Update();
 }

Reading in a styled text document is basically the reverse of this, and left as an exercise for the reader.

Q: Why does the application crash when I try to open a currently open document?

A: In x_CStyledDoc::FailOpen(), you will see that it calls Failure() if the file is already open. You will want to override FailOpen() to open a dialog or otherwise handle the situation.

Q: How do I get the document to print?

A: TCL has code to handle this for you. Make sure you have the Print checkbox checked in the View Info dialog for the main window.

Q: When I print, why does it cut lines in half at the bottom of the page?

A: You have the fixedLineHeights checkbox checked in the Pane Info for the StyledText panorama. (I did not tell you to turn it off earlier because I would then have only nine questions.) Uncheck that and TCL will handle printing styled text correctly.

Q: When there is no current selection, changing the Font, Size, or Style menus do not affect what I type next. Why not?

A: TCL relies on the style of the current selection to set the menus when that information is needed. To change this behavior we need to create a data member of type TextStyle for our CStyledTextEditPano to save the menu choices. I called it theStyle. Then we need to save this information:

void CStyledTextEditPano::
 DoKeyDown(
 char theChar, Byte keyCode, EventRecord *macEvent
 )
{
 long selStart, selEnd;
 
 CStyleText::GetSelection(&selStart,&selEnd);
 
// The case we want to change behavior of
 if(selStart == selEnd)
 {
 short whichAttributes = doFont | doSize | doFace;
 GetTextStyle(&whichAttributes, &theStyle);
 }
 
 inherited::DoKeyDown(theChar, keyCode, macEvent);
}

and restore the correct style:

void CStyledTextEditPano::TypeChar(
 char theChar, short theModifers
)
{
 short whichAttributes = doFont | doSize | doFace;
 
 TESetStyle(
 whichAttributes, &theStyle, FALSE, macTE
 );
 
 inherited::TypeChar(theChar, theModifers);
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »

Price Scanner via MacPrices.net

New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more

Jobs Board

DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.