TweetFollow Us on Twitter

Nov 95 Challenge
Volume Number:11
Issue Number:11
Column Tag:Programmer’s Challenge

Programmer’s Challenge

By Bob Boonstra, Westford, Massachusetts

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Enclosing Bounds

The Challenge this month is based on a suggestion by Mike Scanlin, who remains a fan of the column. (We’re still waiting for Mike’s first Challenge entry, however.) The problem is to write a routine that will return a rectangle enclosing all non-white pixels in a selected area of an image. This code might be useful in a drawing or painting program, where the user would be allowed to select a subset of the image by clicking and dragging, and the software would select all of the elements of the image contained within that selection. The prototype of the code you will write is:

void EnclosingBounds(
 PixMapHandle pm,  /* handle to PixMap containing image */
 Rect selection, /* subset of image to enclose */
 Rect *enclosingRect /* enclosing rect return value */
);

Your code should examine all of the pixels within the selection rectangle of the PixMap and return the smallest rectangle containing all of the non-white pixels. Pixels outside the selection rectangle should be ignored. The bounds rectangle of the PixMap will be no larger than 2048 pixels in each dimension, the baseAddr pointer will be longword aligned, and rowBytes will be a multiple of 4. You should deal with pixelSize values of 1, 8, or 32, with values of 8 and 32 being weighted most heavily in measuring performance. For PixMaps with indexed pixels (cmpCount==1), the color table will contain white as the first table entry (as all good color tables are supposed to). For PixMaps with direct pixels, the unused (alpha) bits of each pixel will be zero.

You may use either the Metrowerks or the Symantec compilers for this native PowerPC Challenge. If you have any questions, or would like some test data for your code, please send me e-mail at one of the Programmer’s Challenge addresses, or directly to boonstra@ultranet.com.

Two Months Ago Winner

Congratulations to Eric Lengyel (Blacksburg, VA) for submitting the fastest and smallest entry to the Reversible Scrambling Algorithm Challenge. Despite an unfortunate delay in publication of the magazine that left participants with less time than usual to complete the Challenge, three of the four entries I received by the extended deadline worked correctly, at least in part.

You might recall that the Challenge was to write code that would raise a large integer message to a power and compute the remainder modulo another large integer. The name of the Challenge comes from the fact that this technique is reversible, given properly chosen integers. Eric is a graduate student in Mathematics at Virginia Tech, and he took advantage of a highly optimized multiple precision integer arithmetic library that he had written as part of a number theory project involving the factorization of very large numbers.

Each of the working entries converted the BigNum representation provided in the problem into one that right-justified numbers into a fixed-length data structure. While this imposes a restriction on the maximum size integer that the code can handle, this assumption was permitted by the problem statement. In Eric’s code, the restriction is controlled by a single #define statement.

Eric uses a binary exponentiation algorithm to raise the message to the specified power, and takes advantage of facts from number theory that allow the remainder to be computed at each step of the exponentiation. The time to perform the exponentiation is therefore proportional to the logarithm of the exponent. Eric’s multiplication and division routines use the 68020’s capability to compute the 64-bit product of two longwords and to divide a 64-bit dividend by a longword. The multiplication, division, exponentiation, and compare routines in Eric’s code are general purpose and could be used in any 68K application that needs large integers.

Honorable mention goes to Ernst Munter, who submitted an entry in pure C that was actually the fastest code for the short modulus test cases. Unfortunately, his entry did not produce correct results for the longer moduli.

Here are the times and code sizes for the entries that worked correctly (or partially correctly). Execution time is presented for two specific test cases, with modulus lengths of 22 and 88 bytes, respectively, as well as the total time for all of the test cases I ran. Cases that produced incorrect results are indicated with an asterisk. Numbers in parens after a person’s name indicate that person’s cumulative point total for all previous Challenges, not including this one.

Name time1 time2 Total time code data

(22) (88)
bytes bytes

Eric Lengyel 47 463 2083 1190 0

Xan Gregg (51) 35 967 3175 1558 0

Ernst Munter (C entry) (90) 17 * * 4266 11788

Top 20 Contestants of All Time

Here are the Top 20 Contestants for the Programmer’s Challenges to date. The numbers below include points awarded for this month’s entrants. (Note: ties are listed alphabetically by last name - there are more than 20 people listed this month because of ties.)

Rank Name Points

1. [Name deleted] 176

2. Munter, Ernst 90

3. Karsh, Bill 78

4. Stenger, Allen 65

5. Gregg, Xan 61

6. Larsson, Gustav 60

7. Riha, Stepan 51

8. Goebel, James 49

9. Nepsund, Ronald 47

10. Cutts, Kevin 46

11. Mallett, Jeff 44

12. Kasparian, Raffi 42

13. Vineyard, Jeremy 42

14. Darrah, Dave 31

15. Landry, Larry 29

16. Elwertowski, Tom 24

17. Lee, Johnny 22

18. Noll, Robert 22

19. Anderson, Troy 20

20. Beith, Gary 20

21. Burgoyne, Nick 20

22. Galway, Will 20

23. Israelson, Steve 20

24. Landweber, Greg 20

25. Lengyel, Eric 20

26. Pinkerton, Tom 20

There are three ways to earn points: (1) scoring in the top 5 of any Challenge, (2) being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a Challenge that I use. The points you can win are:

1st place 20 points

2nd place 10 points

3rd place 7 points

4th place 4 points

5th place 2 points

finding bug 2 points

suggesting Challenge 2 points

Here is Eric’s winning solution:

PowerAndRemainder.c

Copyright © 1995 Eric Lengyel
/*
I call my fixed length numbers “BigFixed” and translate from BigNum’s to BigFixed’s in the PowerAndRemainder 
routine.  These are the assembly language routines which are the guts of my program:

(1) PowerMod - raises a number to a power and reduces it by a modulus.  It uses a fast binary exponentiation 
algorithm, reducing by the modulus at each step.
(2) Multiply - multiplies 2 BigNum’s together.
(3) MultQ - mutliplies a BigNum by a long int.
(4) Divide - divides one BigNum by another and supplies the quotient and remainder.
(5) Compare - determines the ordering of 2 BigNum’s.

Some of the loops have been expanded to make more efficient use of the instruction cache.
*/

#define NumSize 72

typedef struct BigNum
{
   short           numDig;
   unsigned char   *dig;
} BigNum;

typedef struct BigFixed
{
   unsigned char   dig[NumSize*4];
} BigFixed;

/* We need 72 longs because the division routine needs the most significant longword to be zero and the 
speed optimization requires that NumSize be a multiple of four. */

void PowerAndRemainder(BigNum *msg, BigNum *exp, BigNum *n,
   BigNum *res);
void PowerMod(BigFixed *msg, BigFixed *exp, BigFixed *n,
   BigFixed *res);
void Multiply(BigFixed *src1, BigFixed *src2, BigFixed *dst);
void MultQ(BigFixed *src1, long src2, BigFixed *dst);
void Divide(BigFixed *end, BigFixed *sor, BigFixed *dst);
short Compare(BigFixed *src1, BigFixed *src2);

PowerAndRemainder

void PowerAndRemainder(BigNum *msg, BigNum *exp, BigNum *n,
   BigNum *res)
{
   short      a, b, numDigits;
   BigFixed   msg0, exp0, n0, res0;
   
   for (a = 0; a < NumSize*4; a++)
   {
      b = NumSize*4 - msg->numDig;
      if (a < b) msg0.dig[a] = 0;
      else msg0.dig[a] = msg->dig[a - b];
      b = NumSize*4 - exp->numDig;
      if (a < b) exp0.dig[a] = 0;
      else exp0.dig[a] = exp->dig[a - b];
      b = NumSize*4 - n->numDig;
      if (a < b) n0.dig[a] = 0;
      else n0.dig[a] = n->dig[a - b];
   }
   PowerMod(&msg0, &exp0, &n0, &res0);
   a = 0;
   while (res0.dig[a] == 0) a++;
   numDigits = res->numDig = NumSize*4 - a;
   for (b = 0; b < numDigits; b++)
      res->dig[b] = res0.dig[a++];
}

PowerMod

void PowerMod(BigFixed *msg, BigFixed *exp, BigFixed *n,
   BigFixed *res)
{
   BigFixed   acc, scrap;

   asm
   {
   LEA      acc, A0            ;   Start with one in
   MOVEQ    #NumSize/4-2, D0   ;   accumulator
1} ; Test a bit in current
                               ;   longword of exponent
   BEQ      @1                 ;   If zero, skip multiply
   PEA      acc                ;   Multiply accumulator
   PEA      acc                ;   by base
   MOVE.L   msg, -(A7)
   JSR      Multiply
   ADDA.W   #12, A7
   MOVE.L   n, -(A7)           ;   Compare accumulator
   PEA      acc                ;   to modulus
   JSR      Compare
   ADDQ.W   #8, A7
   TST.B    D0
   BMI      @1                 ;   If it’s less, skip
                               ;   reduction
   PEA      scrap              ;   Reduce modulo “n”
   MOVE.L   n, -(A7)
   PEA      acc
   JSR      Divide
   ADDA.W   #12, A7
Multiply

/* Multiply src1 by src2 and put product in dst */

void Multiply(BigFixed *src1, BigFixed *src2, BigFixed *dst)
{
   short      topStop, botStop;
   BigFixed   acc, line;
   
   asm
   {
   MOVEM.L  D0-D7/A0-A4, -(A7)
   LEA      acc, A0            ;   Clear accumulator
   MOVEQ    #NumSize/4-1, D0
D5       ;   Do 64-bit multiply
   ADD.L    D2, D5             ;   Add carry to low
                               ;   longword of product
   CLR.L    D2                 ;   Use D2 as dummy to
                               ;   extend carry
   ADDX.L   D2, D6             ;   Add zero to high
                               ;   longword with carry
   MOVE.L   D6, D2             ;   Anything in high
                               ;   longword gets carried
   MOVE.L   D5, 00(A2, D3.W*4) ;   Store low longword in
                               ;   partial product
   SUBQ.W   #1, D3             ;   Loop through all
   CMP.W    topStop, D3        ;   longwords in top number
   BGE      @1
   MOVEA.L  A2, A0             ;   Now add partial product
                               ;   to accumulator
   MOVE.L   D4, D0             ;   Calculate correct
                               ;   position in product
   LEA      acc, A1            ;   Get accumulator’s addr
   ADDQ.W   #1, D0
   ADDA.W   #NumSize * 4, A0
   LSL.W    #2, D0
   ADDA.W   D0, A1
   MOVE.W   D4, D1
   MOVE.L   -(A1), D0          ;   Get longword of product
   SUBQ     #1, D1
   ADD.L    -(A0), D0          ;   Add longword of
   MOVE.L   D0, (A1)           ;   partial product
   TST.W    D1                 ;   If no more longwords,
   BMI      @2                 ;   then branch
MultQ
/* Multiply src1 by src2 and put product in dst */

void MultQ(BigFixed *src1, long src2, BigFixed *dst)
{
   BigFixed   pro;
   
   asm
   {
   MOVEM.L  D0-D7/A0/A1, -(A7)
   LEA      pro, A0            ;   Clear product
   MOVEQ    #NumSize/4-1, D0
D4          ;   Do 64-bit multiply
                               ;   by bottom number
   ADD.L    D2, D4             ;   Add carry
   CLR.L    D2                 ;   Use D2 as dummy to
                               ;   extend carry
   ADDX.L   D2, D5             ;   Add zero with carry
   MOVE.L   D5, D2             ;   High longword
                               ;   becomes carry
   MOVE.L   D4, 00(A1, D0.W*4) ;   Put partial product
                               ;   into result
   SUBQ.W   #1, D0             ;   Loop through all
   CMP.W    D1, D0             ;   longwords in top #
   BGE      @1
Divide

/* Divide end (dividend) by sor (divisor) and put quotient in dst.  Remainder will end
    up in end */

void Divide(BigFixed *end, BigFixed *sor, BigFixed *dst)
{
   long      pq;
   BigFixed  quo, line;
   
   asm
   {
   MOVEM.L  D0-D7/A0-A4, -(A7)
   LEA      quo, A0            ;   Clear quotient
   MOVEQ    #NumSize/4-1, D0
D4          ;   Do 64-bit division
Compare

/* Compare src1 and src2.  Returns 1 if src1 > src2, 0 if they’re equal, and -1 if src1 < 
    rc2. */

short Compare(BigFixed *src1, BigFixed *src2)
{
   asm
   {
   MOVEM.L  D1/D2/A0/A1, -(A7)
   MOVEA.L  src1, A0           ;   Get src1’s address
   MOVEA.L  src2, A1           ;   Get src2’s address
   MOVEQ    #1, D0             ;   Start with +1
   MOVE.L   (A0)+, D2
   CMP.L    (A1)+, D2          ;   Compare 1st longwords
   BLT      @1                 ;   If src1 less, branch
   BNE      @2                 ;   If !=, src1 must
   MOVE.L   (A0)+, D2          ;   be greater
   CMP.L    (A1)+, D2          ;   Cmp 3 more longwords
   BCS      @1                 ;   (Unsigned)
   BNE      @2
   MOVE.L   (A0)+, D2
   CMP.L    (A1)+, D2
   BCS      @1
   BNE      @2
   MOVE.L   (A0)+, D2
   CMP.L    (A1)+, D2
   BCS      @1
   BNE      @2
   MOVEQ    #NumSize/4-2, D1   ;   Number of longwords
                               ;   remaining / 4

 
AAPL
$428.43
Apple Inc.
-3.34
MSFT
$34.95
Microsoft Corpora
-0.03
GOOG
$901.20
Google Inc.
+0.58

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Java 2013-004 - For OS X 10.7 and...
Apple Java for OS X 2013-004 supersedes all previous versions of Java for OS X. This release updates the Apple-provided system Java SE 6 to version 1.6.0_51 and is for OS X versions 10.7 or later.... Read more
Google Chrome 27.0.1453.116 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
EarthDesk 6.2 - Striking animated image...
EarthDesk replaces your static desktop picture with a rendered image of Earth showing correct sun, moon and city illumination. With an Internet connection, EarthDesk displays near real-time global... Read more
Apple Configurator 1.3 - Configure and d...
Apple Configurator makes it easy for anyone to mass configure and deploy iPhone, iPad, and iPod touch in a school, business, or institution. Three simple workflows let you prepare new iOS devices... Read more
Apple Java for Mac OS X 10.6 Update 16 -...
Apple Java for Mac OS X 10.6 Update 16 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_51.Version Update 16: See http://support.apple.com/kb/HT5744 for more... Read more
Neat 4.0.3 - Digital filing system for r...
Neat (formerly NeatWorks) is a powerful scanning and digital filing system that enables you to scan and organize receipts, business cards, and documents. Unlike other scanning software, NeatWorks... Read more
Adobe Muse CC 5.0 - Design and publish H...
Adobe Muse enables designers to create websites as easily as creating a layout for print. Design and publish original HTML pages using the latest Web standards, and without writing code. Now in beta... Read more
Adobe Creative Cloud 1.0 - Everything ne...
Adobe Creative Cloud costs $49.99/month (or less if you're a previous Creative Suite customer). Creative Suite 6 is still available for purchase (without a monthly plan) if you prefer. Introducing... Read more
Adobe Flash Professional CC 13.0.0.759 -...
Flash Professional CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Flash Professional CS6 is still... Read more
Adobe InCopy CC 9.0 - Create streamlined...
InCopy CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InCopy customer). InCopy CS6 is still available for purchase (without a... Read more

Latest Forum Discussions

See All

Sheep Shack Review
Sheep Shack Review By David Rabinowitz on June 19th, 2013 Our Rating: :: COUNTING SHEEPUniversal App - Designed for iPhone and iPad Sheep Shack is an arcade game with a strange concept that blends Whack-A-Mole with elements from... | Read more »
World War Z Game Drops Its Price To A Bu...
World War Z Game Drops Its Price To A Buck For The Movie’s Release Posted by Andrew Stevens on June 18th, 2013 [ permalink ] | Read more »
Runaway: A Road Adventure Review
Runaway: A Road Adventure Review By Campbell Bird on June 18th, 2013 Our Rating: :: COMBINE ITEMS TO WINUniversal App - Designed for iPhone and iPad Runaway is a classic, old-school adventure experience, for better and for worse.   | Read more »
Pinball Rocks HD Review
Pinball Rocks HD Review By Blake Grundman on June 18th, 2013 Our Rating: :: QUARTER MUNCHERUniversal App - Designed for iPhone and iPad When players have the chance to buy free balls at the end of a game, that speaks volumes about... | Read more »
Minecraft Realms Server Slots Are Beginn...
Minecraft Realms Server Slots Are Beginning To Open, But Slowly Posted by Andrew Stevens on June 18th, 2013 [ permalink ] | Read more »
Videon Review
Videon Review By Jennifer Allen on June 18th, 2013 Our Rating: :: GREAT ALL-ROUNDERiPhone App - Designed for the iPhone, compatible with the iPad Offering mostly everything one could want from a video recording app, Videon is quite... | Read more »
The Portable Podcast, Episode 190
Flatter than ever! In This Episode: Carter and co-host Brett Nolan talk about the big announcements from WWDC, including iOS 7. Will it be a huge change to iOS? As well, the announcement of MFi gamepad support in iOS is discussed – will it herald... | Read more »
Apple Approved Game Controllers Only Mak...
I’m all for game controllers for iOS devices, for what it’s worth. I’ve got a few of them, and they are all gathering dust. The issue with controllers for mobile devices is that they never get used. Not even for the games that are better when played... | Read more »
CIA: Operation Ajax Gives Readers Free A...
CIA: Operation Ajax Gives Readers Free Access To The Interactive Comic Posted by Andrew Stevens on June 18th, 2013 [ permalink ] | Read more »
Youda Survivor Drops Its Price For A Mag...
Youda Survivor Drops Its Price For A Magical, Limited Time Only Posted by Andrew Stevens on June 18th, 2013 [ permalink ] iPad Only App - Designed for the iPad | Read more »

Price Scanner via MacPrices.net

Updated iPad Price Trackers
We’ve updated our iPad Price Tracker and our iPad mini Price Tracker with the latest information on prices and availability from Apple and other resellers. Read more
Apple refurbished iPod nanos available for $99
The Apple Store has Apple Certified Refurbished 16GB iPod nanos available for $99 including free shipping and Apple’s standard one-year warranty. That’s $50 off the cost of new nanos. All colors are... Read more
iFixIt Tears Down mid-2013 11.6-inch MacBook Air
iFixIt Chief Information Architect Miroslav Djuric says: The epic week of disassembly continues: Today, the MacBook Air 11″ found its way onto our teardown table and was soon just another Apple in... Read more
Mature Consumers Know When They Need a PC
Tech.Pinions’ Ben Bajarin sensibly observes that one of the fundamental characteristics of a mature market is mature consumers – mature in the sense that they know what they want and more importantly... Read more
Windows 8 Continues Ascension in User Popularity R...
Softpedia’s Bogdan Popa notes that Windows 8 is now the fourth most popular operating system in the world, and according to some new statistics, it continues to gain new users every day. Popa cites... Read more
Apple iOS and OS X Updates Put Bluetooth Smart Rea...
From its Worldwide Developers Conference last week, Apple announced unprecedented integration of Bluetooth technology into its operating systems – a move that sets the bar for Bluetooth integration... Read more
Buy a 13″ MacBook Pro, get AppleCare for as little...
Adorama has 13″ MacBook Pros bundled with 3-year AppleCare Protection Plans for as little as $40 extra (AppleCare has an MSRP of $249 for 13-inch MacBook Pros). Shipping is free, and Adorama charges... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
Save $140 on the 15″ 2.3GHz MacBook Pro
B&H Photo has the 15″ 2.3GHz MacBook Pro on sale for $1659 including free shipping. Their price is $140 off MSRP. B&H will include free copies of Parallels Desktop, Bento Database, and LoJack... Read more
15-inch Retina MacBook Pros on sale for $200 off M...
 B&H Photo has 15″ Retina MacBook Pros on sale for $200 off MSRP including free shipping. B&H will also include free copies of Parallels Desktop, Bento Database, and LoJack for Laptops... Read more

Jobs Board

*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
*Apple* Retail - Manager - Apple (Unite...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* - Solution Architect - CompuCom...
Job Location: US-TX-Dallas Posted Date: 4/18/2013 Overview: The Apple Solution Architect (SA) will be responsible for supporting pre-sales and post-sales solutions in Read more
*Apple* Support Technician; Mid-level -...
A Kforce client in Washington, DC area is seeking an Apple Support Technician. This contractor will have the following types of responsibilities including, but not Read more
Systems Engineer - *Apple* TV - Apple...
Job Summary The Apple TV team is looking for an experienced engineer with a passion for delivering first in class home entertainment solutions. The individual must be Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.