TweetFollow Us on Twitter

Sprocket Menus 4
Volume Number:11
Issue Number:8
Column Tag:Getting Started

Sprocket Menus, Part 4

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Last month, we added code to our SprocketPicText project to implement the Style and most of the Size submenus that appear underneath the Text menu when a TTextWindow is the frontmost window. This month, we’re going to finish up the Size menu by implementing the Other... item. We’ll also add code to implement the Font submenu. Finally, we’ll add the code to the TPictureWindow to implement the two items in the Picture window that appears whenever a TPictureWindow is the frontmost window.

A DLOG and a DITL

We’ll start off by adding a single DLOG resource and its associated DITL resource to SprocketStarter.rsrc. The two resources will implement a dialog that prompts the user to type in a new font size. The dialog will be brought up when the user selects Other... from the Size menu.

• Start by duplicating last month’s SprocketStarter folder (be sure you remove objects first if you care about disk space).

Don’t duplicate the Sprocket folder, since it hasn’t changed from last month. Last month’s Sprocket-Starter folder was named “SprocketPicText.04/25/95”. Name the new copy “SprocketPicText.05/31/95”.

Open up your new Sprocket-Starter folder and launch either the 68K or PowerMac SprocketStarter project. When your project window appears, double-click on the file named SprocketStarter.rsrc to launch your favorite resource editor.

• Create a new DLOG with a resource ID of 1000, a top of 71, left of 97, bottom of 146, and a right of 363. Be sure you select the modal dialog window type.

• Create a DITL with a resource ID of 1000.

• Create a pushbutton (item#1) with the text OK, a top of 42, left of 184, bottom of 62, and a right of 253.

• Create a pushbutton (item#2) with the text Cancel, a top of 42, left of 99, bottom of 62, and a right of 168.

• Create a static text item (item#3) with the text Font size:, a top of 13, left of 13, bottom of 29, and a right of 81.

• Create an editable text item (item#4) with no text, a top of 13, left of 91, bottom of 29, and a right of 250.

Figure 1 shows the finished dialog, as displayed by Resorcerer.

Figure 1. The DLOG and DITL resources, as displayed by Resorcerer.

TextWindow.h

Quit your resource editor, saving your changes, and return to CodeWarrior. Now open the file TextWindow.h and make these changes:

• Add these lines to the top of the file, just before the enum:

#include <Fonts.h>

const longkCancelButtonPressed = 0L;
const short iNumberEditTextField = 4;
const short kGetNumberDialogResID = 1000;

• Add these member function declarations to the TTextWindow class:

 virtual long    DoNumberDialog( void );
 virtual void    SetOtherMenuItemString( void );
 virtual void    PascalStringCat( Str255 dest, Str255 source );
 virtual void    AdjustFontMenu( void );
 virtual Boolean DoMenuSelection( short menu, short item );

TextWindow.cp

Close TextWindow.h and open the file TextWindow.cp. Make these changes:

• Add to the file the member function

TTextWindow::DoNumberDialog()

Here’s the source code:

long
TTextWindow::DoNumberDialog( void )
{
 BooleandialogDone = false;
 Str255 text;
 Handle itemHandle;
 short  itemHit, itemType;
 Rect   itemRect;
 long   returnValue;
 DialogPtrdialog;
 
 dialog = GetNewDialog( kGetNumberDialogResID, NULL, 
 (WindowPtr)-1L );
 
 if ( dialog == NULL )
 return kCancelButtonPressed;
 
 SetDialogDefaultItem( dialog, ok );
 SetDialogCancelItem( dialog, cancel );
 
 NumToString( (long)fCurrentFontSize, text );
 
 GetDialogItem( dialog, iNumberEditTextField, &itemType,
 &itemHandle, &itemRect );
 SetDialogItemText( itemHandle, text );
 
 SelectDialogItemText( dialog, iNumberEditTextField, 0, 32767 );
 
 ShowWindow( dialog );
 
 do
 {
 ModalDialog( NULL, &itemHit );
 
 if ( itemHit == ok )
 {
 GetDialogItem( dialog, iNumberEditTextField, &itemType,
 &itemHandle, &itemRect );
 GetDialogItemText( itemHandle, text );
 
 StringToNum( text, &returnValue );
 
 if ( (returnValue < kMinimumFontSize) ||
 (returnValue > kMaximumFontSize) )
 {
 SysBeep( 20 );
 SelectDialogItemText( dialog, iNumberEditTextField,
  0, 32767 );
 itemHit = iNumberEditTextField;
 }
 else
 dialogDone = true;
 }
 else if ( itemHit == cancel )
 {
 returnValue = kCancelButtonPressed;
 dialogDone = true;
 }
 } while ( ! dialogDone );
 
 DisposeDialog( dialog );
 
 return returnValue;
}

This function implements the dialog box whose resources you created earlier. The dialog allows the reader to enter a new font size for the frontmost text window. The user must enter a size between kMinimumFontSize and kMaximumFontSize, otherwise we’ll beep and highlight the editable text field.

We’ll start off by converting the current text size, stored in the data member fCurrentFontSize, into a Str255 and we’ll place the Str255 version of the number in the dialog’s editable text field. We’ll then highlight the text field so if the user wants to type a new value, they don’t have to select the text first to replace it.

Inside the dialog loop, if the user presses the OK button, we’ll convert the text field to a long, then check to be sure it’s in range. If so, we’ll set dialogDone to true so we drop out of the loop.

If they hit the Cancel button, we’ll set the return value to kCancelButtonPressed, which has been pre-defined as 0L, which we know won’t be a legal font size.

Finally, once we drop out of the loop, we’ll dispose of the dialog and return returnValue.

• Add to the file the member function

TTextWindow::PascalStringCat()

Here’s the source code:

void
TTextWindow::PascalStringCat( Str255 dest, Str255 source )
{
 unsigned char i, destStringLength, sourceStringLength;
 
 destStringLength = dest[0];
 sourceStringLength = source[0];
 
 if ( sourceStringLength <= 0 )
 return;
 
 for ( i=1; i<=sourceStringLength; i++ )
 dest[i+destStringLength] = source[i];
 
 dest[0] += sourceStringLength;
}

Much like the function strcat(), this function appends the source pascal string on to the end of thepascal string already in dest. The length byte from source is deleted and the length byte of dest is incremented to reflect its new length.

This function is called by SetOtherMenuItemString() which we’ll add next.

• Add to the file the member function

TTextWindow::SetOtherMenuItemString() .

Here’s the source code:

void
TTextWindow::SetOtherMenuItemString( void )
{
 Str255 menuItemStr = "\pOther (";
 Str255 numberStr;
 
 NumToString( (long)fCurrentFontSize, numberStr );
 
 PascalStringCat( menuItemStr, numberStr );
 PascalStringCat( menuItemStr, "\p)..." );
 
 gMenuBar->SetItemString( cFontSizeOther, menuItemStr );
}

This function changes the Other... item in the Size menu to reflect the current text size. For example, if the current size is 37, the menu item should read Other (37).... Note that the Size menu we’ve implemented here is not my invention. It comes from the pages of Inside Macintosh and represents the standard you should use in your own applications.

SetOtherMenuItemString() starts off by defining a Str255 named menuItemStr with the text “Other (”. We’ll then convert the current size to a pascal string and append it to menuItemStr. Finally, we’ll append the pascal string “)...” to menuItemStr then call the TMenuBar member function SetItemString() to change the item associated with the command cFontSizeOther to menuItemStr.

• Add a call of SetOtherMenuItemString() to the end of the member function AdjustSizeMenu(). AdjustSizeMenu() gets called when a mousedown occurs in the menu bar.

• Add to the file the member function

TTextWindow::DoMenuSelection()

Here’s the source code:

Boolean
TTextWindow::DoMenuSelection( short menu, short item )
{
 Str255 itemString;
 short  fontNumber;
 
 if ( menu == mTextFont )
 {
 GetMenuItemText( fgFontSubMenu, item, itemString );
 GetFNum( itemString, &fontNumber );
 SetPort( fWindow );
 TextFont( fontNumber );
 InvalRect( &fWindow->portRect );
 return true;
 }
 else
 return false;
}

DoMenuSelection() gets called before any of the command dispatching functions, giving you a chance to handle menus that contain unregistered items. Since there is no way to construct a CMNU resource for the Font menu (how would we assign command numbers when we don’t know how many or which fonts are installed?), we’ll handle selections from the Font menu in this function.

Before you read on, take a look at the function this function overrides, TWindow::DoMenuSelection(). Note that it simply returns false. If DoMenuSelection() returns false, Sprocket converts the menu selection to a command number and handles it that way. If DoMenuSelection() returns true, Sprocket assumes the menu selection has been processed and does nothing more.

DoMenuSelection() first checks to be sure the selection was from the Font menu. If so, it converts the selected item to a font number, then calls TextFont() to set the font for the associated fWindow, forces a redraw, and returns true.

Next, we’re going to make some changes to the function DoMenuCommand(), our menu command dispatcher that gets called if DoMenuSelection() returns false.

• Add a declaration of the variable newSize at the top of TTextWindow::DoMenuCommand():

 long newSize;

• Still in TTextWindow::DoMenuCommand(), edit the cFontSizeOther case in the switch statement to read:

 case cFontSizeOther:
 newSize = DoNumberDialog();
 if ( newSize != kCancelButtonPressed )
 SetNewTextSize( newSize );
 return true;
 break;

This case gets executed when Other (xx)... is selected from the Size menu. We’ll start by calling DoNumberDialog() to prompt the user for a new size. If a new size was entered, we’ll call SetNewTextSize() to set the new size.

Now we need to add the code that places the check mark next to the current font in the Font menu.

• Add a call of the function AdjustFontMenu() to the member function TTextWindow::AdjustMenusBeforeMenuSelection(). Here’s the new version of TTextWindow::AdjustMenusBeforeMenuSelection():

void
TTextWindow::AdjustMenusBeforeMenuSelection( void )
{
 AdjustFontMenu();
 AdjustSizeMenu();
 AdjustStyleMenu();
}

• Add the member function TTextWindow::AdjustFontMenu() to the file. Here’s the source code:

void
TTextWindow::AdjustFontMenu( void )
{
 short  fontNumber, numFonts, i;
 Str255 fontName, itemName;
 
 fontNumber = fWindow->txFont;
 GetFontName( fontNumber, fontName );
 
 numFonts = CountMItems( fgFontSubMenu );
 
 for ( i=1; i<=numFonts; i++ )
 {
 GetMenuItemText( fgFontSubMenu, i, itemName );
 
 if ( EqualString( itemName, fontName, true, true ) )
 CheckItem( fgFontSubMenu, i, true);
 else
 CheckItem( fgFontSubMenu, i, false);
 }
}

AdjustFontMenu() turns the current font family id into its name. Next, CountMItems() is called to return the number of items in the Font menu. The for loop steps through each of the items, checking to see if the item is equal to the font name. If so, the item gets a check mark. If not, the item does not get a check mark.

PictureWindow.h

Our final task is to add the code that implements the two items in the Picture menu, Centered and Upper Left. Centered causes the picture to be drawn centered in the picture window and Upper Left causes the picture to be pressed against the upper-left corner of the window.

• Close TextWindow.cp and open the file PictureWindow.h.

• Add the declaration of the data member fIsPictureCentered to the TPictureWindow class declaration:

 BooleanfIsPictureCentered;

• Add the declarations of the member functions DoMenuCommand() and AdjustMenusBeforeMenuSelection() to the TPictureWindow class declaration:

 virtual Boolean DoMenuCommand( unsigned long menuCommand );
 virtual void    AdjustMenusBeforeMenuSelection( void );

PictureWindow.cp

Close PictureWindow.h and open the file PictureWindow.cp.

• Add the code that initializes fIsPictureCentered to the TPictureWindow constructor:

 fIsPictureCentered = true;

• In the function TPictureWindow::Draw(), edit the last two lines of code so Draw() looks like this:

void
TPictureWindow::Draw(void)
{
 PicHandlepic;
 Rect   r;
 
 r = fWindow->portRect;
 EraseRect( &r );
 
 if ( fDraggedPicHandle == nil )
 pic = this->LoadDefaultPicture();
 else
 pic = fDraggedPicHandle;

 if ( fIsPictureCentered )
 {
 this->CenterPict( pic, &r );
 }
 else
 {
 r = (**pic).picFrame;
 OffsetRect( &r, - r.left, - r.top );
 }
 
 DrawPicture( pic, &r );
}

Basically, we’ve made Draw() depend on fIsPictureCentered.

• Add the member function TPictureWindow::DoMenuCommand() to the file. Here’s the source code:

Boolean
TPictureWindow::DoMenuCommand( unsigned long menuCommand )
{
 switch ( menuCommand )
 {
 case cCentered:
 fIsPictureCentered = true;
 SetPort( fWindow );
 InvalRect( &fWindow->portRect );
 return true;
 break;
 
 case cUpperLeft:
 fIsPictureCentered = false;
 SetPort( fWindow );
 InvalRect( &fWindow->portRect );
 return true;
 break;
 }

 return false;
}

This code gets called in response to a selection from the Picture menu.

• Add the member function TPictureWindow::AdjustMenusBeforeMenuSelection() to the file. Here’s the source code:

void
TPictureWindow::AdjustMenusBeforeMenuSelection( void )
{
 if ( fIsPictureCentered )
 {
 gMenuBar->EnableAndCheckCommand( cCentered, true, true );
 gMenuBar->EnableAndCheckCommand( cUpperLeft, true, false );
 }
 else
 {
 gMenuBar->EnableAndCheckCommand( cCentered, true, false );
 gMenuBar->EnableAndCheckCommand( cUpperLeft, true, true );
 }
}

Depending on the value of fIsPictureCentered, this code places a check mark next to the appropriate item in the Picture menu.

SprocketStarter.cp

Several months ago, when we first started this program, we added code to the function HandleMenuCommand() in SprocketStarter.cp that beeped when either of the Picture items was selected. Since we now handle these two cases inside the file PictureWindow.cp (as it should be done), we need to delete the two commands from the case statement in HandleMenuCommand() inside SprocketStarter.cp.

• Close the file PictureWindow.cp and open the file SprocketStarter.cp.

• Find the function HandleMenuCommand(). Inside the switch statement, delete the cases (all the way down to the break) for cCentered and cUpperLeft.

Running SprocketStarter

Well, that’s about it. Now’s the time to test your new creation. Select Run from the Project menu. When it runs, SprocketStarter will create a new text window, and the Text menu will appear at the end of the menu bar. Click on the Text menu, then make a selection from the Font submenu (Figure 2). The font of the frontmost text window should change and, the next time you select from the Font submenu, the check mark should appear next to this new font.

Figure 2. The Font submenu, showing the checkmark by Geneva
with Chicago selected.

Next, select Other (18)... from the Size submenu (we set up18 as the default font size). The font size dialog will appear, with the number 18 in the editable text field. Type 0 and click the OK button. You’ll hear a beep and the 0 will be highlighted. Type 37 and click the OK button (Figure 3). This time, your new font size is accepted and the text in the text window is redrawn showing the new font size.

Figure 3. The font size dialog that appears when you select Other (xx)...
from the Size submenu.

Once again, pull down the Text menu and bring down the Size submenu. Notice that the last item now reads Other (37)... and that the check mark has moved to this item (Figure 4).

Figure 4. The Size submenu with the Other (37)... item selected and checked.

Finally, create a picture window, then select one of the two items from the Picture menu that appears. With each selection, the picture in the picture window should be redrawn to match the selection and the check mark should appear next to the last selected item.

Figure 5. The Picture menu.

About the only thing left to do with this code is to make the sizes in the Size menu appear in outline font if they are available on the current machine or in regular font if that size is not available. Take some time to add this code. A good place to add the code is in the function TTextWindow::SetUpStaticMenu(), after you set up the static member fgSizeSubMenu. You’ll need to use the functions SetItemStyle() and RealFont() for each of the 6 sizes in the menu.

What’s Next

I hope the last few columns have given you an appreciation for the complexity and coolness of a framework. One thing I’ve grown to appreciate is the incredible amount of work it must have been for Dave Falkenburg to build Sprocket. Way to go, Dave!

I’m not sure what topic we’ll be tackling next month. I’ve been thinking about building a small PowerPlant project, just to explore the differences between Sprocket and PowerPlant. On the other hand, I’ve really got a hankering to build a tool palette using Sprocket. And there’s this cool OpenDoc part I’ve been fiddling with. Any preferences? Send some email my way...

See you next month!

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Duplicate Annihilator 5.7.5 - Find and d...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator... Read more
BusyContacts 1.0.2 - Fast, efficient con...
BusyContacts is a contact manager for OS X that makes creating, finding, and managing contacts faster and more efficient. It brings to contact management the same power, flexibility, and sharing... Read more
Capture One Pro 8.2.0.82 - RAW workflow...
Capture One Pro 8 is a professional RAW converter offering you ultimate image quality with accurate colors and incredible detail from more than 300 high-end cameras -- straight out of the box. It... Read more
Backblaze 4.0.0.872 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac.With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Little Snitch 3.5.2 - Alerts you about o...
Little Snitch gives you control over your private outgoing data. Track background activity As soon as your computer connects to the Internet, applications often have permission to send any... Read more
Monolingual 1.6.4 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. If you use your computer in only one (human) language, you... Read more
CleanApp 5.0 - Application deinstaller a...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Fantastical 2.0 - Create calendar events...
Fantastical is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event details... Read more
Cocktail 8.2 - General maintenance and o...
Cocktail is a general purpose utility for OS X that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Direct Mail 4.0.4 - Create and send grea...
Direct Mail is an easy-to-use, fully-featured email marketing app purpose-built for OS X. It lets you create and send great looking email campaigns. Start your newsletter by selecting from a gallery... Read more

These are All the Apple Watch Apps and G...
The Apple Watch is less than a month from hitting store shelves, and once you get your hands on it you're probably going to want some apps and games to install. Fear not! We've compiled a list of all the Apple Watch apps and games we've been able to... | Read more »
Appy to Have Known You - Lee Hamlet Look...
Being at 148Apps these past 2 years has been an awesome experience that has taught me a great deal, and working with such a great team has been a privilege. Thank you to Rob Rich, and to both Rob LeFebvre and Jeff Scott before him, for helping me... | Read more »
Hands-On With Allstar Heroes - A Promisi...
Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that... | Read more »
Macho Man and Steve Austin Join the Rank...
WWE Immortals, by Warner Bros. Interactive Entertainment and WWE, has gotten a superstar update. You'll now have access to Macho Man Randy Savage and Steve Austin. Both characters have two different versions: Macho Man Randy Savage Renegade or Macho... | Read more »
Fearless Fantasy is Fantastic for the iF...
I actually had my first look at Fearless Fantasy last year at E3, but it was on a PC so there wasn't much for me to talk about. But now that I've been able to play with a pre-release version of the iOS build, there's quite a bit for me to talk... | Read more »
MLB Manager 2015 (Games)
MLB Manager 2015 5.0.14 Device: iOS Universal Category: Games Price: $4.99, Version: 5.0.14 (iTunes) Description: Guide your favorite MLB franchise to glory! MLB Manager 2015, officially licensed by MLB.com and based on the award-... | Read more »
Breath of Light (Games)
Breath of Light 1.0.1421 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1421 (iTunes) Description: Hold a quiet moment. Breath of Light is a meditative and beautiful puzzle game with a hypnotic soundtrack by... | Read more »
WWE WrestleMania Tags into the App Store
Are You ready to rumble? The official WWE WrestleMania app, by World Wrestling Entertainment, is now available. Now you can get all your WrestleMania info in one place before anyone else. The app offers details on superstar signings, interactive... | Read more »
Bio Inc's New Expansion is Infectin...
Bio Inc., by DryGin Studios, is the real time strategy game where you infect a human body with the worst virus your evil brain can design. Recently, the game was updated to add a whole lot of new features. Now you can play the new “Lethal”... | Read more »
The Monocular Minion is Here! Despicable...
Despicable Me: Minion Rush, by Gameloft, is introducing a new runner to the mix in their latest update. Now you can play as Carl, the prankster minion. Carl has a few new abilities to play with, including running at a higher speed from the start.... | Read more »

Price Scanner via MacPrices.net

13-inch 2.5GHz MacBook Pro (refurbished) avai...
The Apple Store has Apple Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.... Read more
Save up to $80 on iPad Air 2s, NY tax only, f...
 B&H Photo has iPad Air 2s on sale for $80 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $469.99 $30 off - 64GB iPad Air 2 WiFi: $549.99 $50 off - 128GB iPad... Read more
iMacs on sale for up to $205 off MSRP
B&H Photo has 21″ and 27″ iMacs on sale for up to $205 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $1019 $80 off - 21″ 2.7GHz iMac: $1189 $110 off - 21″ 2.9GHz... Read more
Färbe Technik Offers iPhone Battery Charge LI...
Färbe Technik, which manufactures and markets of mobile accessories for Apple, Blackberry and Samsung mobile devices, is offering tips on how to keep your iPhone charged while in the field: •... Read more
Electronic Recyclers International CEO Urges...
Citing a recent story on CNBC about concerns some security professionals have about the forthcoming Apple Watch, John Shegerian, Chairman and CEO of Electronic Recyclers International (ERI), the... Read more
Save up to $380 with Apple refurbished iMacs
The Apple Store has Apple Certified Refurbished iMacs available for up to $380 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $2119 $... Read more
Mac minis on sale for up to $75 off, starting...
MacMall has Mac minis on sale for up to $75 off MSRP including free shipping. Their prices are the lowest available for these models from any reseller: - 1.4GHz Mac mini: $459.99 $40 off - 2.6GHz Mac... Read more
College Student Deals: Additional $50 off Mac...
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through April 11, 2015. Anyone with a valid .EDU email address can take advantage... Read more
Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more
13-inch 2.5GHz MacBook Pro on sale for $100 o...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more

Jobs Board

DevOps Software Engineer - *Apple* Pay, iOS...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Sr. Technical Services Consultant, *Apple*...
**Job Summary** Apple Professional Services (APS) has an opening for a senior technical position that contributes to Apple 's efforts for strategic and transactional Read more
Lead *Apple* Solutions Consultant - Retail...
**Job Summary** Job Summary The Lead ASC is an Apple employee who serves as the Apple business manager and influencer in a hyper-business critical Reseller's store Read more
*Apple* Pay - Site Reliability Engineer - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.