TweetFollow Us on Twitter

Jul 95 Challenge
Volume Number:11
Issue Number:7
Column Tag:Programmer’s Challenge

Programmer’s Challenge

By Bob Boonstra and Mike Scanlin

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Goodbye Mike

[Most of you are well aware of the excellence Mike Scanlin has brought to the magazine since the summer of 1992. Back then, Mike suggest to me that we start a programming puzzle to encourage programmers to write efficient code. Like many quality programmers, Mike was concerned that with the advent of faster machines, programmers were becoming lax in their ways.

The MacTech Programmer’s Challenge grew out of these conversations into the industry icon it is today. We’ve been stopped at trade shows and user group meetings by folks who are proudly wearing their MacTech Programmer’s Challenge Winner t-shirts. They should be proud - it is an accomplishment. We’re thrilled that the Challenge has had this impact on the developer community.

As publisher, working with Mike has been an absolute joy. After almost three years of running the challenge and devising puzzles, Mike is moving on. While his career has spanned such greats like WriteNow, PhotoFlash, and today General Magic, Mike cares about you all, the Challenge, and the magazine. So together, we’ve hand-picked someone we feel is the most qualified successor - Bob Boonstra.

Some of you might recognize Bob as a regular participant (and all-time winner) in past Challenges. Bob’s passion for efficiency dates back to his self-taught introduction to programming, starting in hex, then assembly language, and only later graduating to high level languages. He is a member of the Value-Added NewsWatcher team, adding a few features to John Norstad’s excellent newsreader. When he isn’t writing or reverse engineering code (or working at an unspecified day job), Bob spends time introducing his 8- and 10-year old children to the joys of hiking in the White Mountains, and to the world of Macintosh, but usually not both at the same time.

We wish Mike the best of luck and we welcome Bob with open arms. We hope you do as well. Ed./Pub. -nst]

Sprite Blitz

Most of you are probably familiar with the great shareware arcade games that are available for the Mac. This month you will be writing a key element of an arcade game - the code that moves graphic elements (“sprites”) across a background. There are a number of libraries that do much of this work for the aspiring game writer, but I want to see how fast you can do it, and hopefully we will all benefit from the techniques in the winning code.

The prototypes of the code you must write are as follows:

void StartGame(
/* pointer to CWindow */
 CWindowPtr theWind
);

short /*theSpriteID*/ AddSprite(
/* pointer to ‘cicn' */
 CIconPtr theSprite,
/* initial sprite location */
 Point startLoc 
); /* returns sprite ID to be used in MoveSprite, DeleteSprite */

void DeleteSprite(
/* ID of sprite to delete */
 short theSpriteID 
);

void MoveSprite(
/* ID of sprite to move */
 short theSpriteID,
/* amount to move sprite 
    NOTE: offset, not new location */
 Point amountToMove
);

void UpdateScreen(void);  

The problem works like this. Your routine StartGame will be called first and will be provided with a pointer to a color window. The window will be preset to a background that must be preserved, except for portions that are obscured by sprites. StartGame will not be timed, so you can do whatever initialization you need to do, like allocating an offscreen pixmap and initializing it to the contents of the window. Your routines AddSprite, DeleteSprite, and MoveSprite will then be called repeatedly to add, delete, and move sprites. Your routine UpdateScreen will also be called repeatedly, at which time you must redraw all sprites at their current locations and restore the background at their old locations.

Sprites will be provided to AddSprite as ‘cicn’ data structures, described in IM V-80 or NIM Imaging 4-105. Even though a ‘cicn’ can have an arbitrary shape, the sprites your code sees will have widths that are 1, 2, 4, 8, 16, or 32 pixels, to simplify things, but any height up to 32 pixels. A ‘cicn’ also has an associated mask, and you need to remember to show the correct part of the background through any holes in the mask. One way to draw the sprites, of course, is with the toolbox routine PlotCIcon, but you might find a better way

To simplify the problem, you can rely on (**theWind->portPixMap).bounds being longword aligned on a single monitor that is in 256 color mode, and on the pixelSize being 8 bits. The background will not change over time (i.e., you don’t have to handle a scrolling background). You can assume that there will be no more than 200 active sprites, and you can assume a sprite will not move more than 8 pixels horizontally or more than 8 pixels vertically in any given MoveSprite call. The color table of each sprite ‘cicn’ will be the same as that in the window PixMap. In a real game, you would probably do some collision detection on sprites, but our sprites will pass thru one another oblivious to the collision. In the event sprites overlap, you should draw them in the order that they were created by AddSprite (so that the sprite created last would be drawn over other sprites). You will need to do bounds checking of the sprite location against the window, because our sprites may move partially or completely out of the window.

This problem would be appropriate for an assembly language Challenge, but we’ll see how well you can do in straight C. Entries with obviously jerky visual effects will be considered less “correct” than those with smooth visual effects. I’ll select the winner from the correct entries based on how fast the code runs on a 68040 using the THINK C compiler, but - deadline permitting - I’ll also measure native execution time on a PowerPC. Now start blitting those sprites!

Two Months Ago Winner

Congratulations to Raffi Kasparian (Baltimore, MD) for having the fastest and smallest entry in the Hyphenation Challenge. Excellent job! This is Raffi’s second 1st place showing (he also won the Tile Windows Challenge in July 1993).

Here are the times and code sizes for the entries that worked. Numbers in parens after a person’s name indicate that person’s cumulative point total for all previous Programmer Challenges, not including this one:

Name time code

Raffi Kasparian (22) 99 348

Peter McA’Nulty 111 616

Ronald Nepsund (40) 121 402

Björn Davidsson 137 788

Robert Noll (20) 139 542

Bill Wade 165 462

Ernst Munter (60) 165 1036

Brian Moffat 171 1240

Dave Darrah (31) 220 666

Robert Westlund 293 476

Rick Genter 315 4276

D.H. 16928 978

E.O. 36536 764

M.D. 39727 3562

Raffi made the observation that there was a simpler rule that satisfied the given rules for hyphenating. This was not my intention (I try hard not to give trick Challenges) but I congratulate Raffi on finding this alternative. His main rule (given in his comments) is “Working forward from the beginning of the word until the last vowel is reached (not counting final e, es or ed), hyphenate every vowel-consonant pair unless the vowel is followed by a double consonant. In this case, hyphenate between the double consonant. This method meets the hyphenation requirements without having to deal directly with all the letter combination rules.” Needless to say, this simplifies the code quite a bit.

Many people wrote to me and asked about the “pairs of unsplitable pairs” rule. In the Challenge, I said, “No break is made between any two of the following letter combinations: sh, gh, p, ch, th, wh, gr, pr, cr, tr, wr, br, fr, dr, vowel-r, vowel-n, or om.” Then I proceeded to give a confusing example that wouldn’t have been hyphenated anyway because of other rules. Sorry. Here’s a better example: This hyphen in ‘chin-chilla’ is illegal because ‘in’ and ‘ch’ are both on the list of pairs that can’t have a hyphen between them. Some people misinterpreted the rule to mean “don’t hyphenate any of these pairs”. My apologies. Once again, I urge you to send e-mail to one of the Programmer Challenge addresses if there is any doubt about the stated rules.

As I said last month, I am turning this column over to Bob Boonstra. This month’s Sprite Blitz Challenge is Bob’s second puzzle. Next month is Bob’s first month at owning both halves of this column (a new puzzle and a previous answer). Please direct any future ideas, questions, or comments regarding this column to Bob at any of the Programmer Challenge addresses given in the front of the magazine.

So long and keep on optimizing!

Mike Scanlin
scanlin@genmagic.com

Top 20 Contestants of All Time

Here are the Top 20 Contestants for the 35 Programmer’s Challenges to date. The numbers below include points awarded for this months’ entrants. (Note: ties are listed alphabetically by last name - there are 24 people listed this month because 6 people have 20 points each.)

1. Boonstra, Bob 176

2. Karsh, Bill 71

3. Stenger, Allen 65

4. Larsson, Gustav 60

5. Munter, Ernst 60

6. Riha, Stepan 51

7. Goebel, James 49

8. Nepsund, Ronald 47

9. Cutts, Kevin 46

10. Mallett, Jeff 44

11. Kasparian, Raffi 42

12. Vineyard, Jeremy 40

13. Darrah, Dave 31

14. Landry, Larry 29

15. Elwertowski, Tom 24

16. Gregg, Xan 24

17. Lee, Johnny 22

18. Noll, Robert 22

19. Anderson, Troy 20

20. Burgoyne, Nick 20

21. Galway, Will 20

22. Israelson, Steve 20

23. Landweber, Greg 20

24. Pinkerton, Tom 20

There are three ways to earn points: (1) by scoring in the top 5 of any challenge, (2) by being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a challenge that I use. The points you can win are:

1st place 20 points

2nd place 10 points

3rd place 7 points

4th place 4 points

5th place 2 points

finding bug 5 points

suggesting challenge 2 points

Here is Raffi’s winning solution:

/*                     HY-PHEN-A-TION                               */
/*                                                             */
/*                   Raffi J. Kasparian                                 */
/*                                                             */
/* Please set the following three defines to appropriate    */
/* values if their default settings are not appropriate.              */

#define AllowMixedCaseDoubleConsonants                  true
/* if, for example, “Ss” or “sS” might occur in the       */
/* middle of the word (as in “paSsion”).                  */

#define AllowZeroLengthWords                           false
/* if the length byte might be a zero.                    */

#define AllowMultipleConsonants                         true
/* if multiple ( >2 ) same-consonants are po“sssss”ible.  */

#define uchar unsigned char
#define ulong unsigned long
#define kHyphen 0x2D
#define v( a ) ( a == 'A' || a == 'a' || \
                 a == 'E' || a == 'e' || \
                 a == 'I' || a == 'i' || \
                 a == 'O' || a == 'o' || \
                 a == 'U' || a == 'u' )

static Boolean vowelTable[128] = {
  v(0), v(1), v(2), v(3), v(4), v(5), v(6), v(7), v(8), 
  v(9), v(10), v(11), v(12), v(13), v(14), v(15), v(16), 
  v(17), v(18), v(19), v(20), v(21), v(22), v(23), v(24), 
  v(25), v(26), v(27), v(28), v(29), v(30), v(31), v(32), 
  v(33), v(34), v(35), v(36), v(37), v(38), v(39), v(40), 
  v(41), v(42), v(43), v(44), v(45), v(46), v(47), v(48), 
  v(49), v(50), v(51), v(52), v(53), v(54), v(55), v(56), 
  v(57), v(58), v(59), v(60), v(61), v(62), v(63), v(64), 
  v(65), v(66), v(67), v(68), v(69), v(70), v(71), v(72), 
  v(73), v(74), v(75), v(76), v(77), v(78), v(79), v(80), 
  v(81), v(82), v(83), v(84), v(85), v(86), v(87), v(88), 
  v(89), v(90), v(91), v(92), v(93), v(94), v(95), v(96), 
  v(97), v(98), v(99), v(100), v(101), v(102), v(103), 
  v(104), v(105), v(106), v(107), v(108), v(109), v(110), 
  v(111), v(112), v(113), v(114), v(115), v(116), v(117), 
  v(118), v(119), v(120), v(121), v(122), v(123), v(124), 
  v(125), v(126), v(127)
};

void *InitHyphenation( ulong maxRAM )
{
  return (void*)vowelTable;
}

void Hyphenate( privateDataPtr, inPtr, outPtr )
  void *privateDataPtr;
  Str255 *inPtr;
  Str255 *outPtr;
{
  #define mIsVowel( a ) ( ((Boolean*)privateDataPtr)[a] )
  #define mIsConsonant( a ) ( ! mIsVowel( a ) )

  #if AllowMixedCaseDoubleConsonants
    #define mIsDoubleConsonant( in )\
      ( *in == ( a = *( in + 1 ) ) || *in == a + 'a' - 'A' \
        || *in == a + 'A' - 'a' )
  #else
    #define mIsDoubleConsonant( in ) ( *in == *( in + 1 ) )
  #endif
  
  register uchar *in, *out, *out0, *inLast, *lastVowel;
  #if AllowMixedCaseDoubleConsonants
    register uchar a;
  #endif
  
  in = *inPtr;
  out = out0 = *outPtr;
  lastVowel = inLast = in + *in;

  /* working from back to front of the word, locate the   */
  /* last vowel not including final ‘e’, ‘es’, or ‘ed.    */
  if( mIsVowel( *lastVowel ) ){
    if( *lastVowel == 'e' || *lastVowel == 'E' ){
      lastVowel--;
      goto FIND_LAST_VOWEL;
    }
    else goto ALGORITHM;
  }
  switch( *lastVowel-- ){
  case 's': case 'd': case 'S': case 'D':
    if( *lastVowel == 'e' || *lastVowel == 'E' )
      lastVowel--;
    break;
  #if AllowZeroLengthWords
    case '\0': goto COPY_TO_END;
  #endif
  }  
  FIND_LAST_VOWEL: do{
    if( lastVowel == in ) goto COPY_TO_END;
    if( mIsVowel( *lastVowel ) ) break;
    lastVowel--;
  }while( true );

  ALGORITHM:  
  /* Working forwards from the beginning of the word                */
  /* until lastVowel is reached, hyphenate every           */
  /* vowel/consonant pair unless the vowel is followed by                       */
  /* a double consonant.  In this case, hyphenate between                    */
  /* the double consonant.  This method meets the             */
  /* hyphenation requirements without having to deal               */
  /* directly with all the letter combination rules.            */
  
  *out++ = *in++; /* copy length byte */
  while( true ){
    while( mIsConsonant( *in ) )
      *out++ = *in++;                    
    do{
      if( in == lastVowel ) goto COPY_TO_END;
      *out++ = *in++;        
    }while( mIsVowel( *in ) );    
    
    /* handle double or multiple consonants               */
    #if AllowMultipleConsonants
      while( mIsDoubleConsonant( in ) ) *out++ = *in++;
    #else
      if( mIsDoubleConsonant( in ) ) *out++ = *in++;
    #endif       
    *out++ = kHyphen; *out++ = *in++; (*out0)++;
  }
  COPY_TO_END: do *out++ = *in++; while( in <= inLast );
  
#undef mIsVowel
#undef mIsConsonant
#undef mIsDoubleConsonant
}

 
AAPL
$501.02
Apple Inc.
+2.34
MSFT
$34.83
Microsoft Corpora
+0.34
GOOG
$895.87
Google Inc.
+13.86

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more
Sound Studio 4.6.6 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac.Easily rip vinyls and digitize cassette tapes or record lectures and voice memos. Prepare for live shows with live... Read more
DiskAid 6.4.2 - Use your iOS device as a...
DiskAid is the ultimate Transfer Tool for accessing the iPod, iPhone or iPad directly from the desktop. Access Data such as: Music, Video, Photos, Contacts, Notes, Call History, Text Messages (SMS... Read more

Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
PUMATRAC Review
PUMATRAC Review By Angela LaFollette on October 16th, 2013 Our Rating: :: INSIGHTFULiPhone App - Designed for the iPhone, compatible with the iPad PUMATRAC not only provides runners with stats, it also motivates them with insights... | Read more »
Flipcase Turns the iPhone 5c Case into a...
Flipcase Turns the iPhone 5c Case into a Game of Connect Four Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Halloween – Domo Jump Gets a Halloween T...
Halloween – Domo Jump Gets a Halloween Themed Level and New Costumes Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Block Fortress War is Set to Bring a Mix...
Block Fortress War is Set to Bring a Mix of MOBA, RTS, and Block Building Gameplay To iOS This December Posted by Andrew Stevens on October 15th, 2013 [ | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.