TweetFollow Us on Twitter

Dynamic Localization
Volume Number:11
Issue Number:3
Column Tag:Think Globally, Act Locally

Dynamic Localization

Prepare your software for going global

By Brian Sutter, MindVision Software

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Recently, while working on our installer program, one of our developers needed a feature to dynamically localize the installer to the language in use on the destination computer. That is, when the installer runs, make sure it uses the language that the user expects to see. After throwing around ideas for a couple of days, we agreed on a way to do it (sometimes you just have to let the boss win the arguments just so you don’t ruin your chance of getting a pay raise).

Breaking Things Down

While thinking about how to do dynamic localization, it occurred to us there are two groups of resources that our application needs to use. One group of resources don’t need to be localized. For example, CODE, ICN#, CURS, LDEF, etc. These are the resources users will never see, or are the same in every language. The other group of resources need to be localized for different languages. For example, STR#, DITL, STR , vers, etc These are resources the user may read at one time or another.

Now, when we build an installation kit, we typically put everything into a single file which we call an installer. A good part of the challenge we faced was how to keep everything in a single file while still allowing ourselves to keep all the localizing material in resources like everyone is used to. In this article, I’ll go through the specifics of how we dealt with this challenge in our application, and provide code samples you might find useful for doing similar things.

We broke our installer down into two parts. The first part we call the “Base Installer”, which includes the resources that don’t need to be localized. The second part includes resources that need to be localized for each language the installer needs to support. For example, we need different DITL and STR# resources for each different language we want to support. For these resources we have files called, “English Installer” , “French Installer”, “German Installer”, etc. We call these our “Language Resource Files”.

We have all these different files of resources, and we want to combine them all into a single file (so users see only one file, not a bunch of files). For example, we have STR# with ID of 1000 for English, French, German, Italian, etc. How can our installer have resources with these same types and IDs in it? The answer is, don’t. When we assemble our application, we open each language resource file for block reading, and read the entire resource fork into a handle. We write the handle into our own resource type of ‘Lirs’, and give it an ID based on the language. Here’s how we did it.

OSErr ResFile2Resource(Str32 *fileName, short vRefNum, 
      long dirID, short languageID);
{
 OSErr  err;
 short  refNum;
 long     eof;
 Handle   tHandle;

    // Open the resource fork of the file for BLOCK reads
 if (err = HOpenRF(vRefNum,dirID,fileName,fsRdPerm,&refNum)) goto exit:

    // Get the size of the resource fork
 if (err = GetEOF(refNum, &eof)) goto exitErr;

    // Create a handle to hold the entire resource fork
 tHandle = NewHandle(eof);
 if (err = MemError()) goto exitErr;

    // Read the entire resource fork into our handle
 if (err = FSRead(refNum, &eof, *tHandle)) goto exitErr;
 
    // The current resource file is our installer application
    // Add this entire resource fork to our installer application
 AddResource(tHandle,'Lirs',languageID,"\p");
 if (err = ResError()) goto exitErr;

 WriteResource(tHandle);
 err = ResError();

    // Release memory occupied by this resource
 ReleaseResource(tHandle);
 tHandle = nil;

exitErr:
 FSClose(refNum);
 if (tHandle) DisposeHandle(tHandle);

exit:
 return err;
}

We call ResFile2Resource for every file containing localized resources.

• filename is the name of the resource file on hard drive.

• vRefNum is the volume reference number where the file resides.

• dirID is the directory id on the specified volume where the file resides.

• languageID is the resource ID of the language file. We use the same defines as Apple’s Languages.h file for the resource IDs for different languages, but we add 1000 to those numbers because Apple says don’t use resource ID’s less than 128. So for the English resources the ID = 1000, French = 1001, German = 1002, etc.

Once we’ve called ResFile2Resource for each file of localized resources, each is a resource in our installer application.

We’ve got an additional twist for our application. An installer may need to create a number of files. Each of these files may need a localized name. The next thing we do is add lists of localized file names (supplied by the developer) to be installed, one for each language. We use the same ID scheme as the above language resources, but use the ‘Flnm’ (filename) resource type. The developer stores these in another resource file. When the installer is built, we merge these ‘Flnm’ resources into the installer application.

After these language and filename resources are added to the installer, we add the rest of the stuff our application needs to carry around (all the stuff that’s going to get installed).

Language Magic

When our application is launched, we do a little magic to find out what language is being used on the user’s Mac.

// Assume English in case something fails
gLanguageCode  = 0;

// The following chunk of code was graciously provided to me by a engineer at 
// Adobe Systems, THANKS!
// Make sure Script Manager calls are available
if (TrapAvailable(_ScriptUtil)) {

    // Get the ID of the current system font and use it to find out
    // the script code
 scriptCode = Font2Script(GetSysFont());

    // use the script code to find out the language code for that script
   gLanguageCode = GetScript(scriptCode,smScriptLang);
 
    // “GetScript(scriptCode, smScriptLang)” doesn’t return the
    // correct language code on KanjiTalk 6.0.7-J, if it returns zero and if
    // the current script is not Roman, we directly get the language code
    // from the itlb resource.
 if (gLanguageCode == 0 && scriptCode != 0) {                  
 if (tHandle = GetResource('itlb', scriptCode)) {
 gLanguageCode = (*(ItlbRecord **)tHandle)->itlbLang;
 }
 }

}

// Add 1000 to get the resource ID of localized resources
gLanguageCode += 1000;

At this point in the process, the current resource file is our installer application, and it contains all the localized resources and filenames the installer needs to localize itself for the current language.

Localizing File Names

Now that we know which language resource ID to search for (gLanguageCode), we’ll call Get1Resource to find any localized filenames to install. If it’s found, we copy the localized names to the list of file names to install. If not, we’ll just leave the file names alone.

// See if there are any localized filenames
tFilesHdl = Get1Resource('Flnm', gLanguageCode);
if (tFilesHdl) {
    .. Our installer contains a handle of filenames, so we need to call a routine to                      
    .. replace the original names with these localized filenames.
 ReleaseResource(tFIlesHdl);
}

Localizing Installer Resources

Now that we have localized file names, let’s see if there are localized resources for the installer. Remember that these resources contain entire resource forks of the localized language files.

// See if there are any localized resources.
tHandle = Get1Resource('Lirs',gLanuageCode);
if (tHandle) {
 DetachResource(tHandle);

    // Store the size of the resource
 count = GetHandleSize(tHandle);

    // Call routine to find a volume that is large enough to create a file the            
    // size of the resource.
 vRefNum = FindValidVolume(count);

 if  (vRefNum) {
    // Come up with a unique filename
 NumToString(TickCount(),tFileName);

    // Create file to the root directory (dirID = 2)
 err = HCreateResFile(vRefNum, 2, tFileName);
 if (err) goto doDispose;

    // Open the Resource fork for block writing
 err = HOpenRF(vRefNum, 2, tFileName, &refNum);
 if (err) goto doDispose;

    // Write out resource to create the file’s resource fork
 err = FSWrite(refNum, &count,*tHandle);

 FSClose(refNum);
 if (err) goto doDispose;

    // Open the resource file we just created
 gExtraResRefNum = HOpenResFile(vRefNum, 2, tFileName, 
 fsRdPerm);
 }

doDispose:
 DisposeHandle(tHandle);
}

If we successfully create and open this resource file, it will be the current resource file, and it will be searched first for dialogs, strings, and other resources. If the Resource Manager isn’t able to find it there, it will automatically search in the installer application’s resources to find what it needs.

One thing not discussed here is how to make the temporary resource file invisible. It’s a good thing to do so the user won’t see a weird file name appear on their volume while the install is taking place.

resNotFound (0xFF40)

What happens when the language in use on the destination computer isn’t supported by the installer? The installer could bring up a dialog alerting the user to this fact, and allow them to choose the language to install, but what language do you use for this dialog? We chose to sidestep the problem by running with a default language if the system language is not supported by the installer.

Clean Up After Yourself

Before quitting our application, we need to clean up a little bit. We need to close and delete the file of localized resources.

// Cleanup
if (gExtraResRefNum != -1) {
    // Since we don’t store this filename anywhere, we call PBGetFCBInfo to get it
 FCBPBRec pb;
 OSErr  err;
 Str32  tStr;
 
 pb.ioFCBIndx = 0; // We’re not indexing
 pb.ioVRefNum = 0; // 0 = All open files
 pb.ioRefNum = gExtraResRefNum;  // Refnum of our resource file
 pb.ioNamePtr = tStr;// Storage place for the name
 err = PBGetFCBInfo(&pb, false);
 if (!err) {
    // Close the Resource File before trying to delete it
 CloseResFile(gExtraResRefNum);

    // Delete the Resource File now that we have the vRefNum, directory ID,
    // and the Filename
 err = HDelete(pb.ioFCBVRefNum, pb.ioFCBParID, tStr);
 }
}

Other Localization Tips

Other localization items to keep in mind when writing your application:

• Double byte languages. Make sure any strings you allocate in your applications are long enough to support double byte languages.

• Make sure all strings are in resources. Don’t hard code any text within your application. This will save you from having to recompile multiple versions of your application, one for each language. It’s a lot easier to add different resources to one set of compiled code than it is to maintain multiple sources.

• Don’t split your strings up and recombine them later. You might be surprised by what happens when different language grammar rules are applied.

• Really, don’t embed any strings, not even single character strings like quotes. Some languages use multiple characters for quotation, so patching the application gets terribly unpleasant.

• Don’t specify a font by name when you really mean system font or application font.

Tipping is Not a City in China

Another tip for copying the resource fork of a file: use block read and write operations, don’t use the resource manager. You might be surprised how many programs copy or build applications by copying a resource at a time. This is way too slow! Even if you don’t need all of the resources, in most cases it’s better to copy the entire resource fork using block reads and writes and then delete the resources which aren’t needed.

// Copying the Resource Fork from one file to another 
HOpenRF(sourceFile &sourceRefNum);
HOpenRF(destFile &destRefNum);
GetEOF(sourceRefNum,&sourceSize);
CopyBytes(sourceRefNum,destRefNum,sourceSize);
FSClose(sourceRefNum);
FSClose(destRefNum);

// If you need to, then delete some resources 
SetResLoad(false);
destRefNum = HOpenResFile(destFile );
Get1Resource();
RmveResource();
CloseResFile(destRefNum);
SetResLoad(true);

Notice the SetResLoad(false). You don’t have to load in an entire resource to be able to delete it. Also, call SetResLoad(false) before opening the resource file to prevent “preload” resources from loading. It saves time and space. Just be sure to set it back to true when you’re done.

File This Tip Away

For examples on how to do just about any file operation, look for “MoreFiles” on the Developer CDs from Apple [one random place on the Internet that we found it was at:

ftp://src.doc.ic.ac.uk/computing/systems/mac/Mac-Technical/sc/morefiles,

and there’s always Apple’s site:

ftp://ftp.info.apple.com/Apple.Support.Area/Developer_Services - ed stb].

Picture If You Will

Now it’s time to give you a visual example of the difference you might see. Here’s an example of an installer as presented in English.

English System

Here’s the installer localized to German and Kanji. I don’t speak German or Japanese, so I wasn’t able to localize the “Install your favorite ” text in the window. I just changed the text to show you that it does show different text for German and Kanji systems.

German System

Kanji System

Here’s a screen dump of our app in ResEdit. It contains all the normal resources as well as our two special resources:

‘Flnm’ - Resource containing the localized file names for German and Kanji.

‘Lirs’ - Resource containing the localized resources for the dialogs, strings, etc. for German and Kanji.

There is also a TEXT resource containing the text to appear in the installer window - one for each language (English, German, and Kanji.)

Notice there isn’t a separate English resource for ‘Flmn’ and ‘Lirs’. This is because English is the default language and those resources are represented by the normal DLOG, STR#, MENU resources in the Segment.1 file.

Well, now you’ve seen how we go about adapting to the current situation. I hope this gives you some ideas about how you might pack more punch into your software.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Parallels Desktop 13.2.0 - Run Windows a...
Parallels allows you to run Windows and Mac applications side by side. Choose your view to make Windows invisible while still using its applications, or keep the familiar Windows background and... Read more
jAlbum Pro 15.0 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. You can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly... Read more
iFinance 4.3.4 - Comprehensively manage...
iFinance allows you to keep track of your income and spending -- from your lunchbreak coffee to your new car -- in the most convenient and fastest way. Clearly arranged transaction lists of all your... Read more
VueScan 9.5.92 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Scrivener 3.0 - Project management and w...
Scrivener is a project management and writing tool for writers of all kinds that stays with you from that first unformed idea all the way through to the first - or even final - draft. Outline and... Read more
SuperDuper! 3.0.1 - Advanced disk clonin...
SuperDuper! is an advanced, yet easy to use disk copying program. It can, of course, make a straight copy, or "clone" -- useful when you want to move all your data from one machine to another, or do... Read more
jAlbum 15.0 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results - Simply drag and drop photos into groups, choose a design... Read more
Scrivener 3.0 - Project management and w...
Scrivener is a project management and writing tool for writers of all kinds that stays with you from that first unformed idea all the way through to the first - or even final - draft. Outline and... Read more
SuperDuper! 3.0.1 - Advanced disk clonin...
SuperDuper! is an advanced, yet easy to use disk copying program. It can, of course, make a straight copy, or "clone" -- useful when you want to move all your data from one machine to another, or do... Read more
Parallels Desktop 13.2.0 - Run Windows a...
Parallels allows you to run Windows and Mac applications side by side. Choose your view to make Windows invisible while still using its applications, or keep the familiar Windows background and... Read more

Latest Forum Discussions

See All

The mobile gamer's guide to Black F...
We're starting to catch wind of some exciting deals in the mobile gaming space for Black Friday. There are big discounts on mobile phones and accessories cropping up already, so you might want to get a move on things ahead of the big day. It's... | Read more »
The best pre-Black Friday deals - Novemb...
Black Friday will soon be upon us, but online retailers are already getting a headstart on the steep discounts. Don't wait until Friday—you'll find some pretty good deals all over the internet without waiting in lines or competing with other... | Read more »
Mighty Battles guide - how to build a so...
Mighty Battles, the latest title from Hothead Games, is set to take the App Store by storm. The game puts a welcome twist on lane battlers, adding FPS elements to spice things up a bit. You'll collect cards to put your own military unit to gether,... | Read more »
Rules of Survival guide - how to be the...
The PUBG craze makes its way to mobile, with more and more battle royale games debuting on iOS and Android. Rules of Survival joins the ranks of mobile PUBG-likes, offering a classic battle royale experiences that doesn't vary too much from its... | Read more »
The best new games we played this week -...
The weekend is upon us friends, and it's time to take a look back and reflect on all of the wonderful games we've played over the past few days. This week was jam packed with new releases. There were some big, long awaited launches, some fun... | Read more »
Lineage II: Revolution guide - tips and...
At long last, Lineage II: Revolution has now come to western shores, bring Netmarble's sweeping MMORPG to mobile devices. It's an addictive, epic experience, but some of the systems in the game can be a bit overwhelming. Here are a few tips to help... | Read more »
A Boy and His Blob (Games)
A Boy and His Blob 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Fight terrible monsters and collect epic...
Released on Western markets early last month, Dragon Project, created by Japanese developer COLOPL, brings epic monster hunting action to mobile for the very first time. Collect a huge array of weapons and armor, and join up with friends to fight... | Read more »
I Am The Hero (Games)
I Am The Hero 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past.... | Read more »
Kauldron (Music)
Kauldron 1.0 Device: iOS Universal Category: Music Price: $3.99, Version: 1.0 (iTunes) Description: Kauldron is our warmest sounding, punchiest synth yet! A completely new modeling technology, combined with carefully designed... | Read more »

Price Scanner via MacPrices.net

Save up to $180 with Apple Certified Refurbis...
Apple has Certified Refurbished 2017 13″ MacBook Airs available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: – 13″ 1.8GHz/8GB/128GB MacBook Air (... Read more
Black Friday deals on Apple Macs now live at...
Amazon has MacBook Pros, MacBook Airs, MacBooks, and iMacs on sale for up to $200 off MSRP for Black Friday week. Shipping is free. Note that stock of some Macs may come and go during the week, so... Read more
Black Friday pricing on Macs and iPads now av...
B&H Photo has lowered prices on many Macs, iPads, and iPad Pros as part of their Black Friday week sale. Save up to $200 on MacBooks and iMacs and up to $150 on iPads. B&H charges sales tax... Read more
Best Apple iPad deals this weekend, up to $80...
Apple resellers are offering 9.7″ iPads and 10.5″ iPad Pros for up to $80 off MSRP this weekend as part of their early Holiday and Black Friday sales: Adorama is offering new 2017 9.7″ 32GB WiFi... Read more
Early Black Friday sale: Apple iMacs for up t...
B&H Photo has 27-inch iMacs in stock and on sale for up $130-$150 off MSRP including free shipping. B&H charges sales tax in NY & NJ only: – 27″ 3.8GHz iMac (MNED2LL/A): $2149 $150 off... Read more
Apple restocks refurbished Mac minis starting...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Save on 12″ MacBooks, Apple refurbished model...
Apple has Certified Refurbished 2017 12″ Retina MacBooks available for $200-$240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free.... Read more
Early Holiday sale: 12″ iPad Pros for up to $...
B&H Photo has 12″ iPad Pros on sale today for up to $130 off MSRP. Shipping is free, and B&H collects no sales tax outside NY & NJ: – 12″ 64GB WiFi iPad Pro: $749, save $50 – 12″ 256GB... Read more
Holiday sale prices on Apple 13″ MacBook Pros...
B&H Photo has 2017 13″ MacBook Pros in stock today and on sale for $100-$150 off MSRP, each including free shipping plus NY & NJ sales tax only: – 13-inch 2.3GHz/128GB Space Gray MacBook Pro... Read more
Sale: 13″ MacBook Airs starting at $899, $100...
B&H Photo has 2017 13″ MacBook Airs on sale today for $100 off MSRP including free shipping. B&H charges NY & NJ sales tax only: – 13″ 1.8GHz/128GB MacBook Air (MQD32LL/A): $899, $100 off... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
*Apple* Pro/Consumer Apps Support Engineer -...
…exemplify AppleCare's expert technical support paired with exceptional customer service for Apple 's software apps. This person is a problem solver, who understands Read more
Partner Marketing Manager, *Apple* Pay - Ap...
Job Summary The Apple Pay partner marketing team is looking for a Marketing Manager to develop and drive US programs. The right candidate will be passionate about Read more
*Apple* Solution Consultant - Apple (United...
# Apple Solution Consultant - Rochester, MN Job Number: 113037950 Rochester, MN, Minnesota, United States Posted: 19-Sep-2017 Weekly Hours: 40.00 **Job Summary** Are Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.