TweetFollow Us on Twitter

Splitting Windows
Volume Number:11
Issue Number:1
Column Tag:Improving The Framework

Splitting Windows in MacApp

You know, programming in MacApp is a lot like playing golf.

By Tom Otvos, EveryWare Development Corp.

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

You know, programming in MacApp is a lot like playing golf. With a little bit of practice, you can become fairly competent and hit a respectable score, and with about the same amount of practice, you can write a respectable, Mac-looking application. There will come a time, however, when you want to stretch the bounds a little bit, and add some cool user interface gadget that will differentiate your application from another. You want to hit a birdie on that par four 15th. To make that kind of advance, you need a little bit more than practice; you need a deeper understanding of the game, and the ability ”to read the greens”. You need to understand how some of these disparate parts of a rather complicated application framework come together, so you can not only make it do what you want, but do it the right way.

Before I lead you too far along, I should say at this point that I am not a very good golfer. I have not yet made that transition to really knowing what I am doing, and then merely applying that knowledge to the situation at hand. Okay, let’s cut to the chase. I am struggling. I have been doing MacApp a bit longer, however, and so I can generally get it to do what I want in the way that I want it with relative ease. Along the way, I have picked up a few tricks that, in the end, are really very simple, but they achieve a neat effect that has a lot of application. In this article, I want to talk about a useful trick that, amazingly, I was not able to find documented anywhere else, namely splitting windows. I really needed to split windows for an app that I am working on, so I created the following two classes to do it. Since it was really very simple and a trivial amount of code, I figured that sharing it would be the right thing to do. I hope you find it useful.

Splitting components

So that we have a clear picture in our heads during the following discussion, let’s look at the geometry a bit. Splitting windows, in MacApp terms, really reduces to taking two TView objects and adjusting their sizes inversely relative to each other. In the simplest case, picture two views joined along one edge, and then dragging that edge so that as one view grows in size, the other shrinks. If the two view objects are the same class, then you can easily implement the classic word processing implementation of splitting, where you are looking at the same document in two or more panes, each displaying a different region of the document. Or, the two views can be from very different classes that display some common data in different ways. An example might be a view editor that shows the view hierarchy as it would appear on screen in one area, and a list representation of the hierarchy in another area.

To split a window, I have created two classes: TSplitterControl and TSplitterTracker. The TSplitterControl class does two very simple things. First, it provides a user interface to the splitting action, giving the user a “knob” to direct the split. Second, it is responsible, at the programmatic level, for initiating the splitting by instantiating the splitter tracker. The TSplitterTracker class is the workhorse of the pair, as it tracks the mouse during splitting, providing continual user feedback and, ultimately, reconfiguring the views after the splitting is done. [Because the code for these classes is so simple, I will include it in the text of this article. Some code polish that I have added to my classes will be omitted, but I assure you that nothing important will be left out.]

TSplitterControl

The class definition for the TSplitterControl is reproduced below.

class TSplitterControl : public TControl
{
private:
 TView* fFirstView;
 TView* fSecondView;
public:
 virtual pascal void Initialize();
 virtual pascal void DoMouseCommand(
 VPoint&    theMouse, 
 TToolboxEvent*  event, 
 CPoint   hysteresis);
 virtual pascal void Draw(const VRect& area); 
 // override
 virtual pascal void SuperViewChangedFrame(
 const VRect&  oldFrame,  
 const VRect&  newFrame,  
 Boolean  invalidate);
 virtual pascal void SetSplitViews(
 TView* firstView, 
 TView* secondView);
};

The only method that is of any real consequence is DoMouseCommand():

pascal void TSplitterControl::DoMouseCommand(
 VPoint&    theMouse, 
 TToolboxEvent*  event, 
 CPoint   hysteresis)
 // override
{
    // mouse hits in our control will immediately post a splitter
    // tracker command
 TSplitterTracker* splitter = new TSplitterTracker;
 splitter->ISplitterTracker(fFirstView, 
 fSecondView, this, theMouse);
 this->PostCommand(splitter);
 
 inherited::DoMouseCommand(theMouse, event, hysteresis);
}

The only function of this method is to detect mouse hits in our control and post an instance of our splitter tracker. Note that in MacApp a TTracker is a TCommand subclass and needs to be posted in the command queue to get executed. Also note that the control passes to the tracker two views as part of its initialization. These two views are the views that are going to be adjusted at the end of the splitting process.

The remaining methods of this class are what I lump into “polish”, and you can provide your own variations as you see fit. Specifically, the Draw() method can be overridden, as I originally did, to draw a filled rectangle as the splitting knob. Users of Microsoft Word or MPW will find this type of splitter familiar. Ultimately, I opted for a splitting more like Object Master or MacBrowse, in which window panes are dragged by their edges to reconfigure their sizes. In this case, the Draw() method is superfluous, and the default MacApp drawing with appropriate adornment suits me just fine. The override to SuperViewChangedFrame() is necessary if you position your control such that its location needs to be modified when the window is zoomed or otherwise resized. I can never understand why MacApp views do not have a position determiner instance variable, with values like posRelRightEdge, so that I do not always have to override this method.

In my implementation, I always had two views defined in my window and so effectively, my window was already split. The splitter was merely adjusting the relative sizes of these views. However, you could easily envision a case where you would want to do true splitting, and every time you dragged down on the splitter control, you would split off a new pane of the existing view. I haven’t tried this, but I would guess that the best way to do this would be to clone the view you wish to split in the DoMouseCommand() method, insert it into the superview at an appropriate location, set its initial size to zero, and then pass it into the TSplitterTracker as one of the views.

One other user interface tip: You can have MacApp automatically change the cursor when it tracks over your control without writing a single line of code. Just use your favorite view editor to tell MacApp that the control is going to handle the cursor (fHandlesCursor), and specify a cursor resource ID (fCursorID) that should be used. I use a neat double-headed arrow

TSplitterTracker

The tracker does most of the work required for splitting, and MacApp handles most of the work required for tracking. Typically, you only need to override methods of TTracker to provide specific user feedback, to constrain tracking in a particular direction, and to “do something” when the tracking is done. The class definition of TSplitterTracker is shown below:

class TSplitterTracker : public TTracker
{
private:
 VCoordinate fDelta;
 TView* fFirstView;
 TView* fSecondView;
 TView* fSplitter;
public:
 virtual pascal void ISplitterTracker(
 TView* firstView, 
 TView* secondView, 
 TView* splitter, 
 VPoint&  itsMouse);
 virtual pascal void TrackConstrain(
 TrackPhase aTrackPhase, 
 const VPoint&   anchorPoint, 
 const VPoint&   previousPoint,
 VPoint&  nextPoint, 
 Boolean  mouseDidMove); 
 // override
 virtual pascal void TrackFeedback(
 TrackPhase aTrackPhase, 
 const VPoint&   anchorPoint, 
 const VPoint&   previousPoint,
 const VPoint&   nextPoint, 
 Boolean  mouseDidMove, 
 Boolean  turnItOn); 
 // override
 virtual pascal void DoIt(); // override
};

I always found trackers a rather mystifying element of the MacApp architecture, until I sat down and actually wrote a couple. They turn out to be quite simple largely because MacApp handles a lot of the gory details for you. For example, if you want to limit tracking in a single direction, the only thing you have to do is override TrackConstrain() and do something like this:

 inherited::TrackConstrain(aTrackPhase, anchorPoint, 
 previousPoint, nextPoint, 
 mouseDidMove);
 if (mouseDidMove)
    // limit tracking to one direction only
 nextPoint.h = previousPoint.h;

Basically, this method gives you a chance to recalculate the position of the mouse, so that MacApp thinks that it only moved in one direction. In the example above, I am forcing the tracker to only track in the vertical direction.

Initializing the tracker includes one important detail that you must pay attention to. When you call ITracker, you must provide a view with which the tracker is associated. One of the side effects of this is that tracking will be clipped to this view, so typically you would specify an enclosing view that will contain all of the tracking, such as, in our case, the window being split.

The TrackFeedback() method, not surprisingly, allows you a chance to provide whatever feedback you wish to the user, as well as hook in during the various track “phases” to extract whatever information you might think is necessary. For example, in the code below, I use my override to initialize an instance variable that will be used to determine how much tracking was done, and when the tracking is done, I calculate how far the mouse tracked in the vertical direction:

 switch (aTrackPhase) {
 case trackBegin:// initialize our track delta
 fDelta = 0;
 break;
 case trackEnd:  // how far did we go?
    // anchor point is always in splitter coordinates
 anchor = anchorPoint;
 fSplitter->LocalToWindow(anchor);
 next = nextPoint;
    // next point is always in view coordinates
 fView->LocalToWindow(next);
 fDelta = next.v - anchor.v;
 break;
 }
    // draw some nice feedback for the user  
 PenSize(2, 2);
 PenPat(&qd.gray);
 fView->GetQDExtent(qdExtent);
 MoveTo(qdExtent[topLeft].h, nextPoint.v);
 LineTo(qdExtent[botRight].h, nextPoint.v);

Additionally, regardless of the track phase, I draw a thick gray line across the width of the views being split, giving the user clear and easily understood feedback. MacApp provides some default feedback for you, if you wish to use it, in the form of a gray outline of the view to which the tracker is attached, but generally, I find that I have to provide my own feedback for one reason or another.

As mentioned earlier, the TTracker class descends from TCommand, and it uses the DoIt() method of TCommand to signal when tracking is complete and you need to react to it in some way. Here is the DoIt() method in its entirety:

pascal void TSplitterTracker::DoIt()
{
 VRect frame1, frame2;
    // adjust fDelta so neither view becomes invalid
 fFirstView->GetFrame(frame1);
 if (fDelta < frame1.top - frame1.bottom)
 fDelta = frame1.top - frame1.bottom;
 fSecondView->GetFrame(frame2);
 if (fDelta > frame2.bottom - frame2.top)
 fDelta = frame2.bottom - frame2.top;
    // adjust the first view from the bottom, the second from the top
 frame1.bottom += fDelta;
 fFirstView->SetFrame(frame1, kRedraw);
 frame2.top += fDelta;
 fSecondView->SetFrame(frame2, kRedraw);
}

In the code above, after some preflighting to ensure that neither view becomes negative in size, the views’ frames are adjusted in the vertical dimension by the delta amount tracked by the tracker. Note that one view has its bottom adjusted, and the other has its top adjusted. We could just as easily have tracked in the horizontal direction, and consequently adjusted the right and left edges. Or, a truly generic tracker could have been written that could track in either direction, or both. A simple call to SetFrame() was all that was needed to resize the two views. If your view hierarchy is set up correctly, then all relevant subviews will resize as necessary. Additionally, any overrides to SuperViewChangedFrame() in your subviews will also be called, in case you need to do dynamic repositioning of objects not done automatically by MacApp.

The Final Word

As I stated at the outset, there is not a lot of code required to achieve the view splitting effect in MacApp. I was actually amazed that there was not already some sample code out there that I could mooch from. Equally amazing was that cries for help on MacApp3Tech$ from others looking for similar code went unanswered. Well, someone was listening, and I hope that this article helps.

Now, if someone can only help me cure my slice

 
AAPL
$500.59
Apple Inc.
+1.91
MSFT
$34.83
Microsoft Corpora
+0.34
GOOG
$895.27
Google Inc.
+13.26

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more
Sound Studio 4.6.6 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac.Easily rip vinyls and digitize cassette tapes or record lectures and voice memos. Prepare for live shows with live... Read more
DiskAid 6.4.2 - Use your iOS device as a...
DiskAid is the ultimate Transfer Tool for accessing the iPod, iPhone or iPad directly from the desktop. Access Data such as: Music, Video, Photos, Contacts, Notes, Call History, Text Messages (SMS... Read more

Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
PUMATRAC Review
PUMATRAC Review By Angela LaFollette on October 16th, 2013 Our Rating: :: INSIGHTFULiPhone App - Designed for the iPhone, compatible with the iPad PUMATRAC not only provides runners with stats, it also motivates them with insights... | Read more »
Flipcase Turns the iPhone 5c Case into a...
Flipcase Turns the iPhone 5c Case into a Game of Connect Four Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Halloween – Domo Jump Gets a Halloween T...
Halloween – Domo Jump Gets a Halloween Themed Level and New Costumes Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Block Fortress War is Set to Bring a Mix...
Block Fortress War is Set to Bring a Mix of MOBA, RTS, and Block Building Gameplay To iOS This December Posted by Andrew Stevens on October 15th, 2013 [ | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.