TweetFollow Us on Twitter

Required Events
Volume Number:10
Issue Number:12
Column Tag:Getting Started

Related Info: Apple Event Mgr

The Required Apple Events

Supporting them is easy

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

In last month’s column, I told you about a new class library we’ll be using as the basis for much of the software featured in this column. Ihope to bring you some Sprocket material starting next month. In the meantime, we’ve gotten a lot of requests for some code that handles the four required Apple events. That’s what this month’s column is all about.

The Required Apple Events

In the old days (before System 7), when a user double-clicked on a document, the Finder first looked up the document’s creator and type in its desktop database to figure out which application to launch. It then packaged information about the document (or set of documents if the user double-clicked on more than one) in a data structure, launched the appropriate application and passed the data structure to the application. To access this data structure, the application called the routine CountAppFiles() (to find out how many documents it needs to open or print) then, for each one, it called GetAppFiles() (to get the information necessary to open the file) and either opened or printed the file.

That model is no longer supported in the Power Mac interface files. It’s also way outdated. While existing applications which use the AppFiles method are supported as a compatibility feature of the system, any new code written these days should support the current Apple event scheme. When you mark your application as a modern, with-it application supporting high-level events, launching an application follows a different path. When a user opens a document, the Finder still uses the file’s creator and type to locate the right application to launch, but that’s where the similarity ends. Once the application is launched, the Finder sends it a series of Apple events.

• If the application was launched by itself, with no documents, the Finder sends it an Open Application Apple event. This tells the application to do its standard initialization and assume that no documents were opened. In response to an Open Application Apple event, the application will usually create a new, untitled document.

• If a document or set of documents were used to launch the application, the Finder packages descriptions of the documents in a data structure know as a descriptor, adds the descriptor to an Open Document Apple event, then sends the event to the application. When the application gets an Open Document event, it pulls the list of documents from the event and opens each document.

• If the user asked the Finder to print, rather than open a document or set of documents, the Finder follows the exact same procedure, but sends a Print Document Apple event instead of an Open Document event. In response to a Print Document Apple event, the application prints the document rather than opening it.

• Finally, if the Finder wants an application to quit (perhaps the user selected Shutdown from the Special menu) it sends the application a Quit Application Apple event. When the application gets a quit application event, it does whatever housekeeping it needs to do in preparation for quitting, then sets the global flag that allows it to drop out of the main event loop and exit.

These events are the four required Apple events. As the name implies, your application must handle these events. There are a couple of other situations where your application might receive one of these events.

For starters, any application can package and send an Apple event. If you own a recent copy of QuicKeys, you’ve got everything you need to build and send Apple events. If you install AppleScript, you can use the Script Editor to write scripts that get translated into Apple events. If you make your application recordable (so that the user can record your application’s actions using the Script Editor, or any other Apple event recording application) you’ll wrap all of your program’s actions in individual Apple events. This means that when the user selects Open from the File menu, you’ll send yourself an Open Document Apple event. If the user quits, you’ll send yourself a Quit Application event.

In addition to the events described above, there are other situations in which the Finder will send you one of the four required Apple events. If the user double-clicks on (or otherwise opens) one of your application’s documents, the Finder will package the document in an Open Document Apple event and send the event to your application. The same is true for the Print Document Apple event.

The user can also drag a document onto your application’s icon. If your application is set up to handle that type of document, your application’s icon will invert and, when the user let’s go of the mouse, the Finder will embed the document in an Open Document Apple event and send the event to your application. Note that this technique can be used to launch your application or to request that your application open a document once it is already running.

Apple Event Handlers

Apple events are placed in an event queue, much like the events you already know, love, and process, such as mouseDown, activateEvt, and updateEvt. So far, the events you’ve been handling have all been low-level events, the direct result of a user’s actions. The user uncovers a portion of a window, an updateEvt is generated. The user clicks the mouse button, a mouseDown is generated.

Apple events, on the other hand, are known as high-level events, the result of interprocess communication instead of user-process communication. As you process events retrieved by WaitNextEvent(), you’ll take action based on the value in the event’s what field. If the what field contains the constant updateEvt, you’ll call your update handling routine, etc. If the what field contains the constant kHighLevelEvent, you’ll pass the event to the routine AEProcessAppleEvent():


/* 1 */
switch ( eventPtr->what )
{
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( eventPtr );
 break;
 case kHighLevelEvent:
 AEProcessAppleEvent( eventPtr );
 break;
}

AEProcessAppleEvent() passes the event to the Apple event handler you’ve written specifically for that event. To handle the four required events, you’ll write four Apple event handlers. You’ll install the handlers at initialization time by passing the address of each handler (in the form of a universal-procedure-pointer) to AEInstallEventHandler(). AEProcessAppleEvent() calls your handler for you automatically. Once your handler is installed your work is done.

This Month’s Program: AEHandler

This month’s program, AEHandler, provides a skeleton you can use to add the required Apple events to your own programs. We’ll start off by creating the AEHandler resources. Create a folder called AEHandler in your development folder. Launch ResEdit and create a new file called AEHandler.Π.rsrc in the AEHandler folder.

1) Create an MBAR resource with an ID of 128 containing the MENU IDs 128, 129, and 130.

2) Use the specs in Figure 1 to create three MENU resources with IDs of 128, 129, and 130.

Figure 1. The three MENUs used by AEHandler.

3) Create a WIND resource with an ID of 128, having a top of 41, a left of 3, a bottom of 91, and a right of 303. Use the standard document proc (left-most in a ResEdit editing pane).

4) Copy the standard error alert from one of our previous programs. If you don’t have one, create an ALRT with an ID of 128, a top of 40, left of 40, bottom of 156, and right of 332. Next, create a DITL with an ID of 128 and two items. Item 1 is an OK button with a top of 86, a left of 219, a bottom of 106, and a right of 279. Item 2 is a static text item just like the one shown in Figure 2.

Figure 2. The static text item for the error alert.

That covers the standard resources. Next come the resources that link specific document types to our application and that tie a set of small and large icons to our application. The Finder uses these resources to display an icon that represents our application in different situations (a large icon when the app is on the desktop, a small icon to display in the right-most corner of the menu bar when our app is front-most). The Finder uses the non-icon resources to update its desktop database.

5) Create a new BNDL resource with a resource ID of 128. When the BNDL editing window appears in ResEdit, select Extended View from the BNDL menu. This gives you access to some additional fields.

6) Put your application’s four-byte signature in the Signature: field. Every time you create a new application, you’ll have to come up with a unique four-byte string unique to your application. To verify that the signature is unique, you’ll need to send it to the AppleLink address DEVSUPPORT. If you don’t have a signature handy, feel free to use mine (DM=a). I’ve registered it for one of my applications but since it’s not an application I distribute, you won’t run into any conflicts.

To register your creator/file types with Apple, you’ll need to fill out a special request form and send it in to the AppleLink address DEVSUPPORT. Here’s where you can find the form:

• AppleLink™ network (Developer Support:Developer Services:Developer Technical Support:Often used DTS Forms:Creator/File Type Form)

• Your monthly Developer CD (Apple Information Resources:Developer Info Assistant:Developer forms:Creator/File Type form)

• Internet: ftp.apple.com (IP address 130.43.2.3) using the path /ftp/dts/mac/registration/.

7) Put 0 in the BNDL’s ID field.

8) Put a copyright string in the © String field. This string will appear in the Finder’s get info window for your application.

9) Select New File Type from the Resource menu. Use the specifications in Figure 3 to fill out the information for the APPL file type. This ties the first row of icons to the application itself. To edit the icons, double-click on the icon area and ResEdit will open an icon family editing window.

Figure 3. The AEHandler BNDL resource.

10) Back in the BNDL editing window, select New File Type again to add a second row of file types to the BNDL window. This time use the specs in Figure 3 to fill out the info for files of type TEXT. By doing this, we’ve told the finder that files with the signature ‘DM=a’ and of type ‘TEXT’ belong to the application AEHandler. Once again, double-click on the icon family to edit the individual icons.

If your application will support file types belonging to other applications, create file type entries in the BNDL resource for them as well, but don’t edit the icons - leave them blank.

In addition, be aware that the Finder uses the file type entries to determine what files can drop launch your application. Right now, the Finder will only let you drop launch files with the signature ‘DM=a’ and of type ‘TEXT’ on AEHandler. To make AEHandler respond to all file types, create a new file type entry with the file type ‘****’. Don’t edit the icons - leave them blank.

11) Save your changes and close the resource file.

12) In ResEdit, create a new resource file called test.text.

13) Select Get Info for test.text from the File menu.

14) When the info window appears, set the file’s type to TEXT and its creator to whatever signature you used (if you used mine, it’s DM=a).

That’s it. Save your changes, quit ResEdit, and let’s create the project.

Creating the AEHandler Project

Pick your favorite development environment and create a new project called AEHandler.Π, saving it in the AEHandler folder. Immediately edit your project type info (In THINK C, select Set Project Type... from the Project menu. In Code Warrior, pick the Project icon in the Preferences dialog). Set the project’s creator to the creator you used (mine was ‘DM=a’). Next, be sure to set the High-Level Event Aware flag in the SIZE resource flags. If you don’t do this, the Apple Event Manager won’t call your handlers!

Next, add either MacTraps or MacOS.lib to your project. Then, create a new source code file, save it as AEHandler.c and add it to your project. Here’s the source code:


/* 2 */
#include <GestaltEqu.h>
#include <AppleEvents.h>

#define kBaseResID 128
#define kErrorALRTid 128
#define kWINDResID 128

#define kVisible true
#define kMoveToFront (WindowPtr)-1L
#define kSleep   60L
#define kNilFilterProc    0L
#define kGestaltMask 1L
#define kKeepInSamePlane  false

#define kWindowStartX20
#define kWindowStartY50

#define mApple   kBaseResID
#define iAbout   1

#define mFile    kBaseResID+1
#define iClose   1
#define iQuit    3


Globals

Boolean gDone;
short   gNewWindowX = kWindowStartX,
 gNewWindowY = kWindowStartY;

Functions

void    ToolboxInit( void );
void    MenuBarInit( void );
void    AEInit( void );
void    AEInstallHandlers( void );
pascal OSErr DoOpenApp(   AppleEvent *event, 
 AppleEvent *reply, long refcon );
pascal OSErr DoOpenDoc(   AppleEvent *event, 
 AppleEvent *reply, long refcon );
OSErr CheckForRequiredParams( AppleEvent *event );
pascal OSErr DoPrintDoc(  AppleEvent *event, 
 AppleEvent *reply, long refcon );
pascal OSErr DoQuitApp(   AppleEvent *event, 
 AppleEvent *reply, long refcon );
void    OpenDocument( FSSpec *fileSpecPtr );
WindowPtr CreateWindow( Str255 name );
void    DoCloseWindow( WindowPtr window );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoUpdate( EventRecord *eventPtr );
void    DoError( Str255 errorString );


main
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 AEInit();
 
 EventLoop();
}


ToolboxInit

void  ToolboxInit( void )
{
 InitGraf( &qd.thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( 0L );
 InitCursor();
}


MenuBarInit
void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kBaseResID );
 
 if ( menuBar == NULL )
 DoError( "\pCouldn't load the MBAR resource..." );
 
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );

 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}


AEInit
void  AEInit( void )
{
 OSErr  err;
 long feature;
 
 err = Gestalt( gestaltAppleEventsAttr, &feature );
 
 if ( err != noErr )
 DoError( "\pError returned by Gestalt!" );
 
 if (   !( feature 
 & ( kGestaltMask << gestaltAppleEventsPresent ) ) )
 DoError("\pThis configuration does not support Apple events...");
 
 AEInstallHandlers();
}


AEInstallHandlers
void  AEInstallHandlers( void )
{
 OSErr  err;
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEOpenApplication,
 NewAEEventHandlerProc( DoOpenApp ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'oapp' handler..." );
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEOpenDocuments,
 NewAEEventHandlerProc( DoOpenDoc ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'odoc' handler..." );
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEPrintDocuments,
 NewAEEventHandlerProc( DoPrintDoc ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'pdoc' handler..." );
 
 err = AEInstallEventHandler( kCoreEventClass, 
 kAEQuitApplication,
 NewAEEventHandlerProc( DoQuitApp ), 0L, false );
 
 if ( err != noErr )
 DoError( "\pError installing 'quit' handler..." );
}


DoOpenApp

pascal OSErrDoOpenApp( AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 OpenDocument( nil );
 
 return noErr;
}


DoOpenDoc

pascal OSErrDoOpenDoc( AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 OSErr  err;
 FSSpec fileSpec;
 long   i, numDocs;
 DescType returnedType;
 AEKeywordkeywd;
 Size   actualSize;
 AEDescList docList = { typeNull, nil };

 // get the direct parameter--a descriptor list--and put
 // it into docList
 err = AEGetParamDesc( event, keyDirectObject,
 typeAEList, &docList);

 // check for missing required parameters
 err = CheckForRequiredParams( event );
 if ( err )
 {
 // an error occurred:  do the necessary error handling
 err = AEDisposeDesc( &docList );
 return err;
 }

 // count the number of descriptor records in the list
 // should be at least 1 since we got called and no error
 err = AECountItems( &docList, &numDocs );
 
 if ( err )
 {
 // an error occurred:  do the necessary error handling
 err = AEDisposeDesc( &docList );
 return err;
 }

 // now get each descriptor record from the list, coerce
 // the returned data to an FSSpec record, and open the
 // associated file
 for ( i=1; i<=numDocs; i++ )
 {
 err = AEGetNthPtr( &docList, i, typeFSS, &keywd,
 &returnedType, (Ptr)&fileSpec,
 sizeof( fileSpec ), &actualSize );

 OpenDocument( &fileSpec );
 }

 err = AEDisposeDesc( &docList );

 return err;
}


CheckForRequiredParams

OSErr CheckForRequiredParams( AppleEvent *event )
{
 DescType returnedType;
 Size   actualSize;
 OSErr  err;

 err = AEGetAttributePtr( event, keyMissedKeywordAttr,
 typeWildCard, &returnedType,
 nil, 0, &actualSize);

 if ( err == errAEDescNotFound ) // you got all the required
 //parameters
 return noErr;
 else
 if ( err == noErr )      // you missed a required parameter
 return errAEParamMissed;
 else   // the call to AEGetAttributePtr failed
 return err;
}


DoPrintDoc

pascal OSErrDoPrintDoc(   AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 return noErr;
}

DoQuitApp
pascal OSErrDoQuitApp(  AppleEvent *event, 
 AppleEvent *reply, long refcon )
{
 SysBeep( 20 );
 gDone = true;
 
 return noErr;
}

OpenDocument

void  OpenDocument( FSSpec *fileSpecPtr )
{
 WindowPtrwindow;
 
 if ( fileSpecPtr == nil )
 window = CreateWindow( "\p<Untitled>" );
 else
 window = CreateWindow( fileSpecPtr->name );
}


CreateWindow

WindowPtr CreateWindow( Str255 name )
{
 WindowPtrwindow;
 short  windowWidth, windowHeight;
 
 window = GetNewWindow( kWINDResID, nil, kMoveToFront );
 
 SetWTitle( window, name );
 
 MoveWindow( window, gNewWindowX, gNewWindowY, 
  kKeepInSamePlane );
 
 gNewWindowX += 20;
 windowWidth = window->portRect.right 
 - window->portRect.left;
 
 if ( gNewWindowX + windowWidth > qd.screenBits.bounds.right )
 {
 gNewWindowX = kWindowStartX;
 gNewWindowY = kWindowStartY;
 }
 
 gNewWindowY += 20;
 windowHeight = window->portRect.bottom 
 - window->portRect.top;
 
 if ( gNewWindowY + windowHeight > 
 qd.screenBits.bounds.bottom )
 {
 gNewWindowX = kWindowStartX;
 gNewWindowY = kWindowStartY;
 }
 
 ShowWindow( window );
 SetPort( window );
 
 return window;
}


DoCloseWindow

void  DoCloseWindow( WindowPtr window )
{
 if ( window != nil )
 DisposeWindow( window );
}


EventLoop

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, nil ) )
 DoEvent( &event );
 }
}



DoEvent

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( eventPtr );
 break;
 case kHighLevelEvent:
 AEProcessAppleEvent( eventPtr );
 break;
 }
}


HandleMouseDown

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inGoAway:
 if ( TrackGoAway( window, eventPtr->where ) )
 DoCloseWindow( window );
 break;
 case inContent:
 SelectWindow( window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, &qd.screenBits.bounds );
 break;
 }
}


HandleMenuChoice

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


HandleAppleChoice

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice

void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iClose:
 DoCloseWindow( FrontWindow() );
 break;
 case iQuit:
 gDone = true;
 break;
 }
}


DoUpdate

void  DoUpdate( EventRecord *eventPtr )
{
 WindowPtrwindow;
 
 window = (WindowPtr)eventPtr->message;
 
 BeginUpdate(window);
 EndUpdate(window);
}


DoError

void  DoError( Str255 errorString )
{
 ParamText( errorString, "\p", "\p", "\p" );
 
 StopAlert( kErrorALRTid, kNilFilterProc );
 
 ExitToShell();
}

Running AEHandler

Save your code, then build AEHandler as an application (In MetroWerks, just run the application) and then run it. An untitled window should appear. If it didn’t, go back and check your SIZE resource to make sure the High-Level-Event Aware flag is set.

As you look through the code, you’ll see that the untitled window is created by the Open Application handler. Now double click on the file test.text. A window titled test.text should appear. This window was created by the Open Documents handler.

With AEHandler still running, go into the Finder and select Shutdown from the Special menu. The Finder should bring AEHandler to the front and send it a Quit Application Apple event. Our Quit Application handler beeps once then sets gDone to true. When you quit normally, you won’t hear this beep.

Till Next Month

Hopefully, next month will bring the first Sprocket column. Till then, read up on the Apple Event Manager. Play around with the AEHandler code. Add some code to the Open Document handler to open the specified file and display info about the file in its window (maybe the file’s size). If you are interested in learning more about Apple events, check out the first few chapters of Ultimate Mac Programming, due out in January from IDG Books. See you next month

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple GarageBand 10.1 - Complete recordi...
The new GarageBand is a whole music creation studio right inside your Mac -- complete with keyboard, synths, orchestral and percussion instruments, presets for guitar and voice, an entirely... Read more
Duplicate Annihilator 5.7.7 - Find and d...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator... Read more
OS X Server 4.1.3 - For OS X 10.10 Yosem...
Designed for OS X and iOS devices, OS X Server makes it easy to share files, schedule meetings, synchronize contacts, develop software, host your own website, publish wikis, configure Mac, iPhone,... Read more
Firefox 39.0 - Fast, safe Web browser. (...
Firefox offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals and casual... Read more
pwSafe 4.1 - Secure password management...
pwSafe provides simple and secure password management across devices and computers. pwSafe uses iCloud to keep your password databases backed-up and synced between Macs and iOS devices. It is... Read more
Kodi 15.0.rc1 - Powerful media center to...
Kodi (was XBMC) is an award-winning free and open-source (GPL) software media player and entertainment hub that can be installed on Linux, OS X, Windows, iOS, and Android, featuring a 10-foot user... Read more
Coda 2.5.11 - One-window Web development...
Coda is a powerful Web editor that puts everything in one place. An editor. Terminal. CSS. Files. With Coda 2, we went beyond expectations. With loads of new, much-requested features, a few surprises... Read more
Bookends 12.5.7 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Maya 2016 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
RapidWeaver 6.2.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more

Rage of Bahamut is Giving Almost All of...
The App Store isn't what it used to be back in 2012, so it's not unexpected to see some games changing their structures with the times. Now we can add Rage of Bahamut to that list with the recent announcement that the game is severely cutting back... | Read more »
Adventures of Pip (Games)
Adventures of Pip 1.0 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** ONE WEEK ONLY — 66% OFF! *** “Adventures of Pip is a delightful little platformer full of charm, challenge and impeccable... | Read more »
Divide By Sheep - Tips, Tricks, and Stre...
Who would have thought splitting up sheep could be so involved? Anyone who’s played Divide by Sheep, that’s who! While we’re not about to give you complete solutions to everything (because that’s just cheating), we will happily give you some... | Read more »
NaturalMotion and Zynga Have Started Tea...
An official sequel to 2012's CSR Racing is officially on the way, with Zynga and NaturalMotion releasing a short teaser trailer to get everyone excited. Well, as excited as one can get from a trailer with no gameplay footage, anyway. [Read more] | Read more »
Grab a Friend and Pick up Overkill 3, Be...
Overkill 3 is a pretty enjoyable third-person shooter that was sort of begging for some online multiplayer. Fortunately the begging can stop, because its newest update has added an online co-op mode. [Read more] | Read more »
Scanner Pro's Newest Update Adds Au...
Scanner Pro is one of the most popular document scanning apps on iOS, thanks in no small part to its near-constant updates, I'm sure. Now we're up to update number six, and it adds some pretty handy new features. [Read more] | Read more »
Heroki (Games)
Heroki 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: CLEAR THE SKIES FOR A NEW HERO!The peaceful sky village of Levantia is in danger! The dastardly Dr. N. Forchin and his accomplice,... | Read more »
Wars of the Roses (Games)
Wars of the Roses 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
TapMon Battle (Games)
TapMon Battle 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: It's time to battle!Tap! Tap! Tap! Try tap a egg to hatch a Tapmon!Do a battle with another tapmons using your hatched tapmons! *... | Read more »
Alchemic Dungeons (Games)
Alchemic Dungeons 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: ### Release Event! ### 2.99$->0.99$ for limited time! ### Roguelike Role Playing Game! ### Alchemic Dungeons is roguelike... | Read more »

Price Scanner via MacPrices.net

RamDisk4Mac App Helps Run Your Mac Faster And...
Ever use a RAM disk? If you’ve come to the Mac in the OS X era, likely not. The Classic Mac OS had a RAM disk function built-in, but that was dropped in the conversion to OS X. What is a RAM disk?... Read more
13-inch 1.6GHz MacBook Air on sale for $849,...
Best Buy has the 2015 13″ 1.6GHz/128GB MacBook Air on sale for $849.99 on their online store this weekend. Choose free shipping or free local store pickup (if available). Sale price for online orders... Read more
Apple Refurbished iMacs available for up to $...
The Apple Store has Apple Certified Refurbished iMacs available for up to $380 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $1949 $... Read more
Apple refurbished 2014 13-inch Retina MacBook...
The Apple Store has Apple Certified Refurbished 2014 13″ Retina MacBook Pros available for up to $400 off original MSRP, starting at $979. An Apple one-year warranty is included with each model, and... Read more
Seagate Backup Plus Drives Feature 200GB of C...
Seagate Technology plc has announced that its Backup Plus family of external storage offerings will now include 200GB of OneDrive cloud storage, a major added value, and the addition of Lyve’s photo... Read more
Canon PIXMA MG3620 Wireless Inkjet All-in-One...
Canon U.S.A., Inc. has announced the PIXMA MG3620 Wireless (1) Inkjet All-in-One (AIO) printer for high-quality photo and document printing. Built with convenience in mind for the everyday home user... Read more
July 4th Holiday Weekend 13-inch MacBook Pro...
Save up to $150 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers this weekend. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/... Read more
27-inch 3.5GHz 5K iMac on sale for $2149, sav...
Best Buy has the 27″ 3.5GHz 5K iMac on sale for $2149.99. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary. Their price is $... Read more
Apple now offering refurbished 2015 11-inch...
The Apple Store is now offering Apple Certified Refurbished 2015 11″ MacBook Airs as well as 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon.com has the 15″ 2.5GHz Retina MacBook Pro on sale for $2274 including free shipping. Their price is $225 off MSRP, and it’s the lowest price available for this model. Read more

Jobs Board

*Apple* Music Producer - Apple (United State...
**Job Summary** Apple Music seeks a Producer to help shepherd some of the most important content and editorial initiatives within the music app, with a particular focus Read more
Editor, *Apple* News - Apple (United States...
**Job Summary** Editor, Apple News The Apple News team is looking for passionate, knowledgeable editors to help identify and deliver the best in breaking national, Read more
*Apple* Watch SW Application Project Manager...
**Job Summary** The Apple Watch software team is looking for an Application Engineering Project Manager to work on new projects for Apple . The successful candidate Read more
Engineering Project Manager - *Apple* Searc...
**Job Summary** Apple 's new Spotlight Suggestions service provides fast, relevant search results from the Inte et in Spotlight and Safari on iOS and OS X. We are looking Read more
Business Development Manager - *Apple* Pay...
**Job Summary** Apple Pay is seeking an experienced relationship manager to support the ongoing management of partners for the Apple Pay platform. This position will Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.